Warhammer 40k, the fastest units in the game!
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- Опубліковано 21 сер 2024
- Speed is the name of the game, and often times the fastest armies are the winning army, check out these fastest units to see if you need to be adding them to your game plan!
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Just Friendly reminder T'au Piranhas has
Move 14"
Scout 9"
auto advance 6" (Monkta)
29" move
solid
"I didn't mention units that are teleporting... that's using the warp"
Has WARP spiders on screen
well.... be correct then :P
As the cherry on top, if you go first, you get to park the Warp Spiders in front of the enemy's most important unit, in their zone, before it even moved an inch.
gotta love warp spiders haha
Living in Norway really means nothing less than a t-shirt :D - integration or are you going the Ex-pat way
As always - another great video :)
:P im going the, i plan on moving home to America once my kiddo is born way hehehe. Cheers man!
@@Happykrumpingwargaming007 Takk - hyg dig i Norge :)
Had no idea you were expecting congrats brother
@@Happykrumpingwargaming007 Congrats :D but hey Norway is pretty much one of the best places to raise kids in the world - so becoming a nordmand should not be off the table just because of kids (some would say you should move from the states to Norway when you get kids). But yes practical things dictates lives at times :)
Not that this is ever taken but Catachan in a Taurox get 6" Scout, 15" Move with MMM, Advance 1-6" (due to rule) and disembark 3" for a max total of 30" and min of 25". Now they aren't shooting like breachers - but they can be faster. This is all theoretical as I have yet to see any Guard player take Catachan with a Taurox.
that is a good one man! thanks
Kroot Lone spear,
7" scout
12" Move
6" move after shooting (at the expense of charging)
Mounted Keyword, Lone Op stealth,
D6a S10 ap-2, 2D, assault + Blast
Meaning 25" movement +Advance turn 1, 18" + Adv after that, and still being able to shoot if advanced 👌🏼👌🏼
solid one!
Thunderwolf calavry in stormlance. Have a strat for audo advance 9 and they move 12..running that in stormlance almost guarantees 1st round charges
pretty solid unit, just very susceptible for move blocking to slow them down!
On the zodgrod scout ability, isn’t a scout move considered a “normal” move so with him having a move characteristic of 6” he can only move that distance not 9”?
Correct. on foot he can only scout 6". Only if he is in a Trukk with 11 Gretchin, the Trukk can scout 9"
this is.... a super fair point
I doubt that was GW intent but that’s actually a pretty cool interaction nonetheless lol
@@massbroffect572 pretty sure it was intended, otherwise there is 0 point in giving him scout 9.
you could turn 1 waaaagh for the 12" scout lol
Seekers are Scout 9, move 14, and a plus 1 to advance rolls. With rerolls.
not a bad one!
@@Happykrumpingwargaming007 Also large bases for blocking.
Not even an Honorable Mention for the Everesor Assassin? Scout 9" Move 9" Advance 6" then can still charge or Heroically Intervene (for 0 CP).
fair
One you'll never see 'cause no one plays it!
Dark Angels
Company Hunters
Fully load an Outrider Squad and attach a Chaplin with Recon Hunter
Scout 9"
M - 12"
Auto Adv - 6"
Can shoot on the advance
Chaplin gives Dev Wounds to a target within 12", all bolt rifles are twin-linked
1 CP can give unit +1 to wound against character Infantry or Mounted
fair play!