I'm going to guess a bit on the radar compass. Clearly it is a radar compass. I'm going to assume that it is relative to the plane of the star system. Thus, if you are not already aligned with the plane of the star system, as you yaw or pitch, the compass will rotate because the direction you are pointing relative to the system plane changes. To test this, you should be able to find some plane such that only yaw changes the compass. Or only pitch changes the compass if you are perpendicular to the plane of the star system. In any direction not aligned or perpendicular to the system plane, ship rotations will rotate the compass based on the sin or cosine of the ship vector relative to the system plane. Or more accurately, relative to the angle between the ship plane and the system plane.
Yep, I jumped in to test. As long as you are properly aligned (yaw aligned with system plane) the compass moves as one would expect. The reason both axes move in Foxy's example is simply due to not being aligned, thus pitch and yaw both result in some change in heading relative to the system plane.
I can understand how pitching would change your position relative to the ecliptic ( the plane that all the major planets are on as the orbit the star) but I'm I'm a little lost when it comes to yaw. The most logical point of reference for 0 degrees yaw would be the centre of the star but I haven't i haven't got the PTU installed so can't test this myself.
@@BobWobbles You're imagining that you are already aligned. In that case, you are correct that pitching would change your ships angle relative to the ecliptic only. This is the aligned state. Now imagine that you roll your ship over by 45 degrees. Now when you pitch, not only does your angle change relative to the ecliptic, but in bearing as well. This is how the compass bearing changes with pitch. Now imagine that, from your starting aligned position, you roll over 90 degrees. Now your pitch changes your bearing only and yaw changes your angle relative to the ecliptic. In the demonstration, Foxy was not aligned to the ecliptic.
@@Desrtfox71 Ok, I understand that but I'm still lost when it comes to bearing. As I understand it, on earth, there are two bearings in common use. True bearing, which is your heading relative (clockwise) to true north and Relative bearing which is the angle between your current heading and your target. What I'm not getting is that in space there is no North. So the only bearing which could apply is relative bearing. Unless there is some fixed reference point (eg, the centre of the sun, Lorville, A18 etc) there can't be a true bearing. This is where I'm confused. Bearing is relative to what?
i just watched your New MFD guide and i think i am gonna have to watich it 5 more times before i get everything and remember all keybinds. Its a great video thank you for actually explaining it
Thanks for your comprehensive and informative video! 🙂 I think the numbers from 0 to/equals 360 are like a compass. A compass when you are aligned with the Stanton star map. Missing are the numbers (0 to/equal 360) saying if you look up and down in this plane. If you not look straight forward (or backward/left/right/...) but a bit up or down you degrees (north/south/...) in relation to the Stanton map will also change as you pitch relative to your ship axis (which is not the same as the Stanton axis). Hope that helps ... propably not ... 🙄 ... even tried to make a picture before realizing i could not put those into youtube comments ... 🤣 But anyway. Thanks again.
hope they can put this on the Carrack upper bridge display and other ships that have that. It'll really put those ships on another level for command and control.
Thank you! You are my new, most favored content provider that I look forward to watch! Now that the patch is Live, can you do a roll up summary of everything that made it in?
Based on my testing it seems the ring distance at x1 looks to be around 2km to the outside ring and 1km to the middle ring. Right at time stamp 9:08 you can see the Freelancer is about 800 Meters away and at the zoom of about x5 the inner ring is 1km, the middle ring is 3km and outside edge ring is at 5km.
wow! So much really useful information here. I need to watch this a couple more times! Thanks for all the effort you put into testing, recording and editing this all together!
Thanks for this video. You helped to cool some of my hatred for the new Drake MFD color. Now that I can actually see some benefit in the redesign. Great work.
If I were a developer, 1st reaction to create 360 degrees would be to take center of a star system or center of a binary star system as 0/360 orientation. That way, when planetary bodies move around their sun then you have a chance for probable visual orientation with light a d shades cast at you as well as hoir surrounding such as stations, asteroids, planets. Then, when you are in dark side then you know exactly position of your star as well as 3 points references, the star, the planet body, you, therefore target on radar is left, or right. What I liked in early radar were the stem on target radar, it was clear concise indication to nose up or down your ship, but that was a long time ago. I don't know if it can be used today.
The middle mouse button zoom is somewhat broken however. A couple patches ago it would zoom directly to where the mouse cursor was, eg a MFD. Now it zooms only to the middle of the screen and then you have to move your view down to what you want . A lot less convenient.
Possible reason for not detecting human targets is because it's a part of the new FPS scanning feature that they haven't released yet. It'll probably update after release
Awesome. This is going to make for badass copilot roles like a RIO (radar intercept officer) in the F14 Tomcat or the WSO (weapon systems officer) in the F15 Eagle. I can definitely see needing help from other players to operate all the disparate systems in high stress combat or troop insertion missions. I, personally, love playing as a crewman on other people's ships. There are a bunch of whiney arcade gamers complaining they can't do everything by themselves in a space sim and it's getting tiring.
The 360 metric is the compass position relative to an invisible 2d plane. In theory if you can align your ship with that plane then it won't move when you pitch, only when you yaw. The reason it rotates when you pitch is your ship is rolled compared to this plane.
Thanks, your stuff is amazingly helpful. That is a very useful display, and a lot more complicated than I expected. Do you know if there have been any major changes to scanners as well? The systems should work together, I think. Nice job, thanks again. As a thought, putting these info sciencey stuff together in a play list would be very helpful to both old and new players alike.
Why the number changes when you pitch and yaw: because you're not aligned to the local systemwide 'main plane'. There's roughly a plane where all the planets orbit in, like in our own real life solar system. That plane is divided in degrees/segments, and your heading on that plane is displayed. So if you're aligned to that plane pitching won't change the number (except if you pitch all the way through to reversing the ship then the number should immediately flip to 180 degrees further along). That's my guess anyway.
When in space align your ship to the system origin (0/360) and ensure your wings are level with the pseudo horizon then the compass will behave like a normal compass. Currently, all major POI are on the same plane when you consider the total size of Stanton.
I believe, don't quote, that the 360 degree thing is relative to what's called the galactic center. So if the 0 is up that means your ship is facing the galactic center and if the 360 is down that means the rear of your ship is facing away from the galactic center.
The 0 to 360 deg are probably your direction on the ecliptic plan aka the plane containing the planets around the star. Where is pointing the zero is a good question also as ther is no pole. Maybe this direction is different when you are around a planet as it should change to a classical compass according to the planet or moon.
Isn't the tactical display (in degrees) the same as the compass in first person HUD? i.e. they are your own bearing, depending on if you're on a planet or in space
It seems to me that the degrees on the edge of the radar indicate the orientation in the Ecliptic Plain which is described as the plain in which the planetary bodys are located around the sun. Furthermore I would guess that the 0 degrees line will probably be aligned in parallel to what is called the vernal equinox in Astronomie, which is a reference point of where the Ecliptic Plain and the equatorial plane of the sun intersect.
great video man! lots of great testing! I'm wondering if there is a difference between scanning a NPC/human/player WITH and WITHOUT suits, maybe suits are designed to be undetectable by radar to protect your privacy, like your upcoming sponsor NordVPN ;D
it's supposed to be a command center for fleet battles. you would be in voice comms going like fighters target blah blah hammerhead you stick to the whatever. terrapin keep scouting for reinforcements
yse as Destfox71 says it may be the plane of the star system. and in this vid as ur not line up with the plane of the star system the number is moveing when u allso turn up or down. Try rolling ur ship so all the planet jump ponts are all on a left and right plane noting above or below you. then nose up and see if radar stays at the same number . if so then we Kown its as Destfox71 says. very good vid BTW. thanks
I think, when you pitch up and down and the numbers are changing you hav to rotate your ship until youre on 360° agan. because its a 3D space on a 2D radar map
In space they have the radar plane set to the planetary plane. If you are horizontal aligned to the planetary plane the 'heading' changes only in yaw. It is only marginally useful and would be better if given as a Bearing relative to a target rather than a Heading. I need to do some more experimentation of what this is when in the influence of a planet or moon. It may remain the same.
Most importantly, can you retrieve ship carcasses you killed on planets? I never thought of using radar for this use but I would perhaps feel a little more complete during any ship kill missions. Retrieve a sculpture crate for extra cash, finally never really lose npc to loot while my ratio ATM on atmosphere fight retrieval enemy dead ship is roughly 1 for 5 so when they blow into many pieces it becomes 1 for 7 easy.
Foxy please tell me there is a way to turn the radar sound off. I know I’m not crazy because watching this I can hear it in your video as well. Pls help 🙏
One thing I noticed about the radar in certain ships like the Misc Starlancer, if you're the pilot or co-pilot. You cannot use the radar while flying, they put it in a very weird place and neither can use it, unless you're standing over it.
The degrees shown on your radar is your bearing. While in a planet with a magnetic field, it would show you North at 0⁰ and South at 180⁰. So it's an indication of direction. In space however there's no magnetic field to base on, nor a GPS which could also tell you the same info. You could however use an inertial system. Problem is, what would the reference for the 0⁰ even be? Wheres is a North and a South in a solar system? So those numbers in degrees makes zero sense in space, but are useful when navigating a planet.
The numbers around the radar can only mean compass numbers 360 north, 180 south of the system plane but it makes no sense that it changes when you pitch
It makes sense, since you're not looking straight forward/backward/left/right within the plain of Stanton. But may look up or down something. So when your "compass" is normalized to the Stanton "map-plain" but you are not (fully) alligned to that plain - you're degree willl also change if you pitch (relative to the Stanton system)
I think the radar in the F-15 is easier to understand than CIG's!! The radar should not be transparent, that is so distracting. It should be on the MFD, with a black background..... Ohhh, the numbers are your heading/Compass! Keep it up Foxy!! 🤘🤪🤘
the 360 degree rotation is relative to the natural plane of the system, i.e. the plane upon which the planets orbit the star. it's rotating as you pitch because your nose isn't perfectly aligned with the natural plane.
I'm going to guess a bit on the radar compass. Clearly it is a radar compass. I'm going to assume that it is relative to the plane of the star system. Thus, if you are not already aligned with the plane of the star system, as you yaw or pitch, the compass will rotate because the direction you are pointing relative to the system plane changes.
To test this, you should be able to find some plane such that only yaw changes the compass. Or only pitch changes the compass if you are perpendicular to the plane of the star system.
In any direction not aligned or perpendicular to the system plane, ship rotations will rotate the compass based on the sin or cosine of the ship vector relative to the system plane. Or more accurately, relative to the angle between the ship plane and the system plane.
You saved me from writing a lengthy explanation, yes, absolutely correct! Thanks
Yep, I jumped in to test. As long as you are properly aligned (yaw aligned with system plane) the compass moves as one would expect. The reason both axes move in Foxy's example is simply due to not being aligned, thus pitch and yaw both result in some change in heading relative to the system plane.
I can understand how pitching would change your position relative to the ecliptic ( the plane that all the major planets are on as the orbit the star) but I'm I'm a little lost when it comes to yaw. The most logical point of reference for 0 degrees yaw would be the centre of the star but I haven't i haven't got the PTU installed so can't test this myself.
@@BobWobbles You're imagining that you are already aligned. In that case, you are correct that pitching would change your ships angle relative to the ecliptic only. This is the aligned state.
Now imagine that you roll your ship over by 45 degrees. Now when you pitch, not only does your angle change relative to the ecliptic, but in bearing as well. This is how the compass bearing changes with pitch.
Now imagine that, from your starting aligned position, you roll over 90 degrees. Now your pitch changes your bearing only and yaw changes your angle relative to the ecliptic.
In the demonstration, Foxy was not aligned to the ecliptic.
@@Desrtfox71 Ok, I understand that but I'm still lost when it comes to bearing. As I understand it, on earth, there are two bearings in common use. True bearing, which is your heading relative (clockwise) to true north and Relative bearing which is the angle between your current heading and your target. What I'm not getting is that in space there is no North. So the only bearing which could apply is relative bearing. Unless there is some fixed reference point (eg, the centre of the sun, Lorville, A18 etc) there can't be a true bearing. This is where I'm confused. Bearing is relative to what?
Possibly the most useful video I’ve seen here so far
Thanks yo, you do great work
I would have NEVER known about any of this without your video.
i just watched your New MFD guide and i think i am gonna have to watich it 5 more times before i get everything and remember all keybinds. Its a great video thank you for actually explaining it
Thanks for your comprehensive and informative video! 🙂
I think the numbers from 0 to/equals 360 are like a compass. A compass when you are aligned with the Stanton star map.
Missing are the numbers (0 to/equal 360) saying if you look up and down in this plane. If you not look straight forward (or backward/left/right/...) but a bit up or down you degrees (north/south/...) in relation to the Stanton map will also change as you pitch relative to your ship axis (which is not the same as the Stanton axis).
Hope that helps ...
propably not ... 🙄
... even tried to make a picture before realizing i could not put those into youtube comments ... 🤣
But anyway. Thanks again.
hope they can put this on the Carrack upper bridge display and other ships that have that. It'll really put those ships on another level for command and control.
speaking of carrack, did they fix the broken medbed screen?
soon tm
@@5cG001 no
@@5cG001 lol lamo
@@reiic1073 ? did they
Thank you! You are my new, most favored content provider that I look forward to watch!
Now that the patch is Live, can you do a roll up summary of everything that made it in?
The most helpful videos ever created for SC
Based on my testing it seems the ring distance at x1 looks to be around 2km to the outside ring and 1km to the middle ring. Right at time stamp 9:08 you can see the Freelancer is about 800 Meters away and at the zoom of about x5 the inner ring is 1km, the middle ring is 3km and outside edge ring is at 5km.
Rumor is that scanning is in the works so it makes since they are putting stuff in they can before they deal with new tech.
awesome video Foxy - clear and concise - with relevant examples. Always appreciate your valuable analysis and content.
Much appreciated!
A very informative video.
This system is called a TDAS, for Trans-Directionnal Awareness System. In my opinion the most useful item in a cockpit.
You're always helpful Foxy, thanks 🙂👍
One of the best Star Citizen videos explaining new features of 3.24 that I have seen. Thanks a lot !!!! ❤
wow! So much really useful information here. I need to watch this a couple more times! Thanks for all the effort you put into testing, recording and editing this all together!
Great and informative video! Thanks!
Really awesome work Foxy, great work!
Great video, very informative and useful. I wasn't aware you could see the boxes and Kopions in the radar, so that's good to know.
Another excellent video! Thank you Captain!
Thanks for this video. You helped to cool some of my hatred for the new Drake MFD color. Now that I can actually see some benefit in the redesign. Great work.
If I were a developer, 1st reaction to create 360 degrees would be to take center of a star system or center of a binary star system as 0/360 orientation. That way, when planetary bodies move around their sun then you have a chance for probable visual orientation with light a d shades cast at you as well as hoir surrounding such as stations, asteroids, planets. Then, when you are in dark side then you know exactly position of your star as well as 3 points references, the star, the planet body, you, therefore target on radar is left, or right.
What I liked in early radar were the stem on target radar, it was clear concise indication to nose up or down your ship, but that was a long time ago. I don't know if it can be used today.
Thanks foxy, looking forward to trying this later on live!
Thank you so much! My second video of yours I looked at and it was just perfect.
Awesome Video. Thank you!!
I love these types of videos! Thank you Cpt_FoxyLoxy!
This is awesome, thanks for taking the time to make this video I would have only known about half these features by myself.
Great stuff! You explain this stuff very well and in an entertaining manner.
Great information, thanks for sharing!
This is excellent! Keep up the great work! Thanks Cpt_Foxyloxy!
Doing useful science as always. Thanks for sharing ❤
The middle mouse button zoom is somewhat broken however. A couple patches ago it would zoom directly to where the mouse cursor was, eg a MFD. Now it zooms only to the middle of the screen and then you have to move your view down to what you want . A lot less convenient.
Possible reason for not detecting human targets is because it's a part of the new FPS scanning feature that they haven't released yet. It'll probably update after release
They could just 'game lore' it away by saying the suits or something conceal the IR signature?
Shut the front airlock….. *amazed* … are there keybinds for sticks for the radar zoom in/out and other actions?
Thank you for this very useful information. I will be putting it to some very good use
Awesome. This is going to make for badass copilot roles like a RIO (radar intercept officer) in the F14 Tomcat or the WSO (weapon systems officer) in the F15 Eagle. I can definitely see needing help from other players to operate all the disparate systems in high stress combat or troop insertion missions. I, personally, love playing as a crewman on other people's ships. There are a bunch of whiney arcade gamers complaining they can't do everything by themselves in a space sim and it's getting tiring.
It should then possible to shoot missile directly in the radar scope by the copilot.
@@sebc8938 well you can use the radar to target and copilot can definitely launch missiles by being in missile operator mode
Good stuff, excellent work, thanks.
Bro that you still continue radar talk and being bited to death. Love your style man. Hillarious :P and professional.
Thanks again for these videos!
I'm glad we have a more readable UI now, radar especially
Thank good they finally made a radar on par with elite dangerous
Great! What about stations, moon and planets on the Tactical Display ?
The STAR ie. Stanton to the basis or the vector for the plane of the system
The 360 metric is the compass position relative to an invisible 2d plane. In theory if you can align your ship with that plane then it won't move when you pitch, only when you yaw.
The reason it rotates when you pitch is your ship is rolled compared to this plane.
Top video. Very helpful
Thanks, your stuff is amazingly helpful. That is a very useful display, and a lot more complicated than I expected. Do you know if there have been any major changes to scanners as well? The systems should work together, I think. Nice job, thanks again.
As a thought, putting these info sciencey stuff together in a play list would be very helpful to both old and new players alike.
Such a great video. I really enjoy learning from you. If you ever want someone to help you test, let me know and I would love to help.
Thank you!
Just created a discord server: discord.gg/TheCube
Join and have fun o7
Why the number changes when you pitch and yaw: because you're not aligned to the local systemwide 'main plane'. There's roughly a plane where all the planets orbit in, like in our own real life solar system. That plane is divided in degrees/segments, and your heading on that plane is displayed. So if you're aligned to that plane pitching won't change the number (except if you pitch all the way through to reversing the ship then the number should immediately flip to 180 degrees further along).
That's my guess anyway.
When in space align your ship to the system origin (0/360) and ensure your wings are level with the pseudo horizon then the compass will behave like a normal compass. Currently, all major POI are on the same plane when you consider the total size of Stanton.
This is the content that I like. No pandering or whiteknighting SC crap. Real useful content.
Great vid mate, thanks
Very good info!
I believe, don't quote, that the 360 degree thing is relative to what's called the galactic center. So if the 0 is up that means your ship is facing the galactic center and if the 360 is down that means the rear of your ship is facing away from the galactic center.
If co pilots can run the radar targeting and sharing targets with party .. making a yellow target for marker would be useful for group play
and scanning too since you have to scan now to see what kind of ship it is, so basically the ppl working the scanners are the shot callers
The 0 to 360 deg are probably your direction on the ecliptic plan aka the plane containing the planets around the star. Where is pointing the zero is a good question also as ther is no pole. Maybe this direction is different when you are around a planet as it should change to a classical compass according to the planet or moon.
Isn't the tactical display (in degrees) the same as the compass in first person HUD? i.e. they are your own bearing, depending on if you're on a planet or in space
It seems to me that the degrees on the edge of the radar indicate the orientation in the Ecliptic Plain which is described as the plain in which the planetary bodys are located around the sun. Furthermore I would guess that the 0 degrees line will probably be aligned in parallel to what is called the vernal equinox in Astronomie, which is a reference point of where the Ecliptic Plain and the equatorial plane of the sun intersect.
Thank you for sharing
great tips!
great video man! lots of great testing! I'm wondering if there is a difference between scanning a NPC/human/player WITH and WITHOUT suits, maybe suits are designed to be undetectable by radar to protect your privacy, like your upcoming sponsor NordVPN ;D
this was a great thank you!
Great video! Why doesn't CIG provide all of us with instructional videos on all ship systems? Are they waiting for 4.0?
yes. scanning will be fully released in 4.0 along with a ton of other stuff including ship armor and that fast travel thingy
Great vid dood
Man I want to do this in the Carrack mapping room!!! So cool!
it's supposed to be a command center for fleet battles. you would be in voice comms going like fighters target blah blah hammerhead you stick to the whatever. terrapin keep scouting for reinforcements
yse as Destfox71 says it may be the plane of the star system. and in this vid as ur not line up with the plane of the star system the number is moveing when u allso turn up or down. Try rolling ur ship so all the planet jump ponts are all on a left and right plane noting above or below you. then nose up and see if radar stays at the same number . if so then we Kown its as Destfox71 says. very good vid BTW. thanks
I think, when you pitch up and down and the numbers are changing you hav to rotate your ship until youre on 360° agan. because its a 3D space on a 2D radar map
Did you try this on the Tech bridge display on the Carrack?
In space they have the radar plane set to the planetary plane. If you are horizontal aligned to the planetary plane the 'heading' changes only in yaw. It is only marginally useful and would be better if given as a Bearing relative to a target rather than a Heading. I need to do some more experimentation of what this is when in the influence of a planet or moon. It may remain the same.
I don’t ever do bounties but I’m curious if you can use this to help find the soft death ships after your mission
Most importantly, can you retrieve ship carcasses you killed on planets? I never thought of using radar for this use but I would perhaps feel a little more complete during any ship kill missions. Retrieve a sculpture crate for extra cash, finally never really lose npc to loot while my ratio ATM on atmosphere fight retrieval enemy dead ship is roughly 1 for 5 so when they blow into many pieces it becomes 1 for 7 easy.
Foxy please tell me there is a way to turn the radar sound off. I know I’m not crazy because watching this I can hear it in your video as well. Pls help 🙏
One thing I noticed about the radar in certain ships like the Misc Starlancer, if you're the pilot or co-pilot. You cannot use the radar while flying, they put it in a very weird place and neither can use it, unless you're standing over it.
yep, indeed.
The degrees shown on your radar is your bearing. While in a planet with a magnetic field, it would show you North at 0⁰ and South at 180⁰. So it's an indication of direction.
In space however there's no magnetic field to base on, nor a GPS which could also tell you the same info.
You could however use an inertial system. Problem is, what would the reference for the 0⁰ even be? Wheres is a North and a South in a solar system?
So those numbers in degrees makes zero sense in space, but are useful when navigating a planet.
The numbers around the radar can only mean compass numbers 360 north, 180 south of the system plane but it makes no sense that it changes when you pitch
It makes sense, since you're not looking straight forward/backward/left/right within the plain of Stanton. But may look up or down something. So when your "compass" is normalized to the Stanton "map-plain" but you are not (fully) alligned to that plain - you're degree willl also change if you pitch (relative to the Stanton system)
thank you professor foxyloxy!
With CIG adding so many features to the radar display I hope that one day soon we will have a real use for them.
Wonder if this will work on mining deposits?
I think the radar in the F-15 is easier to understand than CIG's!!
The radar should not be transparent, that is so distracting. It should be on the MFD, with a black background.....
Ohhh, the numbers are your heading/Compass!
Keep it up Foxy!! 🤘🤪🤘
13:16 maybe it's the beginning of "radar shadowing" : your npc was next to a ship witch covered his signature?
How did you get purple paint for your ship? TIA!
the 360 degree rotation is relative to the natural plane of the system, i.e. the plane upon which the planets orbit the star.
it's rotating as you pitch because your nose isn't perfectly aligned with the natural plane.
nice work
Foxy's videos are superior to all other creators' videos. It's not even close.
What Is the second paint of the Zeus that you show before the radar at the beginning? Thanks
So with the radar is that the way we have to target enemy ships from now on or can we still press T to automatically target enemies?
That was good 😊
The angle degrees don't work well because they are based on "up/down", but you don't know what direction your ship is rolled.
thankyou so much
I really wanna know if they fixed the scanning for asteroids.
nice!
Reminds me of Homeworld
Does this work as well for copilot? Can the pilot see it well?
Ships that have the 2D displays seem like they are at a very noticeable dis-advantage?
Stupid question: is radar size just range? Large "sees" farther than medium?
Pretty much the same radar design that Elite had since 1984. Still, it’s an excellent design.
pretty cool ....
Can you do a video on Scanning?
Maby they disabled human/npc icons because otherwise your ship could clutter the radar when flying in multicrew
any idea when is 3.24?
most likely a few hours from now, but that is not 100% certain.
does not seem to work on the SL Max ..:(
i think different radars will detect different things in varying grades, imagine a day where only mining ships can detect ores.