Yes, I know the thumbnail has a typo in it. No, I cannot change it (as I am currently 200kms away from the nearest save file of it). Yes, you may roast me about it in the comments section. We all have our pet peeves when playing Planetside 2; sometimes it's A2G. Sometimes it's shotguns. And other times... It's infiltrators... Which brings us to our loadout today! If you enjoyed the video backhand that like button! Feedback is always appreciated! If you enjoyed the video backhand that like button! Feedback is always appreciated! __________________________ BECOME A CHANNEL MEMBER ►► ua-cam.com/channels/mikaze78.htmljoin OR TIP THE CHANNEL DIRECTLY ►► streamelements.com/camikaze78-9948/tip __________________________ TWITTER ►► twitter.com/CAMIKAZE78 DISCORD ►► discord.gg/3z5uKVp TWITCH ►► twitch.tv/camikaze78 TIKTOK ►► tiktok.com/@camikaze78 __________________________
All I have for you is respect. So all I'll do is wish happy thanksgiving if you celebrate this holiday. You used the bat signal reference I did during the live stream. Nice! 👍
Press U to redeploy back to warp gate and switch to Engi to rep that thumbnail before pressing the J key to get back into your faraway action and pray you don't get drop pod suspended. I think I memed the comment too much
@@partydemon2849 pretty sure you have to be lvl 100. It then puts your level back to 1 and you get an ASP point every 25 levels. It's like a prestige system.
Loadout: The stranded hotshot pilot Faction: TR Class: Engineer ( you are a pilot, sorry ) Primary: None ( Sorry, TR regulations don't force you to carry one as a pilot, and you figured you might benefit more from the reduced weight, since a great pilot like you would NEVER go down anyway. Equip whatever, just don't use it ) Secondary: T4 AMP ( it was the lightest option ), no sight, no barrel, no rail ( They add weight, any gram less results in better plane maneuvering ) Ability: Hardlight barrier ( read above ) Suit slot: Grenade bandolier ( the grenades have uses as a pilot ) Grenade: Nano-repair nades ( anything to bring you back in the fight quicker ) Utility: Auxiliary shield ( lightest option ) Knife: default Implant 1: Ammo printer ( it regens plane ammo ) Implant 2: Counter intelligence or Logistics specialist if available, else Jockey or nothing Camo: Use the one that stand out the most, from what you have available. You are a hot shot, act like it ! Lore: You are THE BEST pilot of the TR, and you know it. Also a bit too full of yourself, causing some of your allies to look none too kindly at you. Just jealousy, you're sure. The other factions also know of you and your kill counts, and will go out of their way to end you if given the chance, in likely unpleasant ways. You got deployed to an important fight, to give air to ground support. You barely join the fight, and you hear a boom to the back of your mozzie. Whether a bullet hit the perfect spot, or one of the jealous technicians sabotaged you, the fact remains: YOU ARE GOING DOWN ! After a landing unpleasant in the extreme, you grab the comm-link: MAYDAY ! MAYDAY ! PILOT 78 IS STUCK BEHIND ENEMY LINES ! REQUESTING IMMEDIATE EVAC ! 1 second. 2 seconds. 5 seconds. 10 seconds, every moment feels like an eternity, stuck behind enemy lines with nothing but a pistol and a knife to protect yourself with, waiting for a reply that will decide your fate. Then the comm-link in your ear comes to life, and the four words every TR soldier dreads to hear come through. VICTORY OR DEATH, SOLDIER ! There would be no evac, and any attempt at retreat, on the astronomically low chance that you do pull it off, would see you branded a deserter, and summarily executed. And surrendering yourself to the enemy... well, the less said about what infantryman do to captured enemy pilots, the better. The only way you are getting out of this mess is either with a medal of valor for your role in the victory, or in a KIA report. Good luck !
The call of duty guy: Tired of actively using abilities? Tired of running out of ammo? Do you want to shoot while flying (bunny hopping) through the air? Then you´ve come to the right place! Class: Engineer Weapon: Fortuna (if not unlocked go for Bandit/GD7F with ALS) Sidearm: Piston if ASP (if not unlocked go for the comissioner) Ability: Spitfire turret or Barrier Utility: Med/Resto Kit Suit: Nanoweave armor Implants: Athlete + Catlike Idea: Basically a combat Engineer that gets the advantage by bunny hopping with weapons that have a good hipfire accuracy, or by just completely overpowering your enemy with a hail of Pellets. Do not fear running out of Bullets, you have an unlimited amount! This class also works with the other factions equivalent weapons. But the best guns still are the aurax versions due to them having the best accuracy while airborn (except maybe the VS one due to the low dps).
This loadout is suffering: *Hard Mode* Faction: NC Class: Heavy Primary: God Saw - Vehicle Damage Mode ONLY Secondary: Flare Gun Grenade: NSX Raijin (If Unlocked, else Fujin) Knife: Mag Cutter Shield: Resist Shield Rocket Launcher: Scorpion Utility Slot: Aux Shield Suit Slot: Advanced Shield Capacitor Implant Slot 1: Bionics Implant Slot 2: Carapace This loadout is designed to clutter your availible slots with as much "useless" equipment as possible. With only 500hp to your name, and no way of regenerating any of it, will you be able to gun down anybody using the hard-recoiling 125 damage nerf-gun that is the God Saw? If you can get a K/D of over 2.0 with this kit, I'll be very impressed!
The idiot spotter: The idiot is back and he's trying to help his comrades by spotting the enemy in his own way. Might not be a good one though ... Infiltrator Primary: not important Secondary : QCX Hunter (with detect bolt and HS/NV scope) Tool : Motion spotter Ability : stalker cloaking Suit : adrenaline pump (to zerg foot even faster) Grenade: decoy grenade (to distract the enemy) Utility : Auxiliary shield (more shield always help) Melee : Knife that can deal damage to vehicles (how is he gonna deal with them without it ?) / standard knife Implant : firestorm & target focus (If he kills someone he might wanna fire again rapidly & he wanna indicate to his friends which enemy are low) If that goes in next episode you can call me a douchebag, that's deserved xD
Had a comment on a previous episode with something similar...my suggestion was that the idiot would take the ASP where you get 2 sidearms, and have 2 detect bolt xbows with ammo regen. Because why not have even more detection.
"The moukass" Primary: Bruiser Secondary: pilot or emissary Melee: default knife (or any knife or your choice) Ambusher jump jets, C4, Nanoweave or advanced shield capacitor Frag grenades Safe fall and Regeneration (or aerial combatant) Basically be like moukass. Use the ambushers to charge someone or a group and be a single man flank, or use the ambushers to get out of a situation. I've been running this the past few days and have had a blast.
@@TerkanTyr I don't know anything about moukass now but I just watch his old planetside 2 videos and I admire how he used to play and his signature playstyle
*Crowd Control* Engineer Class VE-C Horizon for that wide spread. NS-61 Emissary with extended mag for that extra dakka. Ability: Anti-infantry turret, which will be your primary weapon. Suit: Flak Armor, because you will be standing still for times. Grenade: Sticky, for that MAX suit that just soaks the bullets a little to much. Utility: Hard light Barrier, because obviously. Implant #1: Robotics Technician. Implant #2: Jockey. You'll be the EYE of the bullet STORM. Tactical: Either the Hard light Canopy or the Ordnance Dampener, but I use the canopy more, because flanking is your enemy and I am already rocking the Flak Armor. Especially in the corridors of a containment facility but short bursts over longer distances, this will TEAR enemies to shreds. They will round the corner, SHRIEK and turn tail, only to be gunned down. His buddies will come running, only to receive a well placed dose of HEADSHOTS of their very own. Now, they are on to you, time to move, backwards and around the next corner and just a little bit more for that first false sense of security and LET EM HAVE IT. This time with a Hard Light Barrier in place, maybe in front, maybe a little earlier in the corner for that extra confusion and when all is peace and they are cowering behind their cover, crying: No MORE, PLEASE VANU, NO MORE! Release your grip on your turret, sidestep aiming your Horizon like a three pellet long distance shotgun and STICKY behind their cover, hoping to stick on in the head. Death toll after my 6th movement of my turret: 16. That's when they finally got the jump on me.
The classic “Cami hates this load out cause of ‘input lag’” HA, NS15 or smg of your choice, revolver of choice or faction specific heavy weapon. All weapons w/ laser or extended mags and personal preference of attachments. Deci, ASC, med sticks, adrenaline shield. Here’s the best part of the loadout, implants used are sidewinder and catlike.
The only modification to this kit I'd make is replacing the secondary slot with the Hunter QCX with Detection Bolt. You don't need more than one well-fed weapon with flashlight to deter against infiltrators. And with Detection Bolt, you are now actively hunting them instead of passively waiting for an Infiltrator to run into you. Most Infiltrator players in this game find in their risk-reward assessment that it's generally better for them to get away fast after a stealth kill rather than crouching away slowly. That's where you have the "gotcha" moment: if they run, they are exposed by the Detection Bolt, if they crouch, they have a high risk of being shone on by a flashlight scanning around (they can't jump over low obstacles while crouching too so likelihood of being shone is even higher in environments like that). If you're hunting Infiltrator as a VS player, I say playing engineer is even better. Not only can you set traps for Infiltrators using Spitfire and infantry explosives, and you can resupply your own Detection Bolts as class traits, you get access to the Horizon carbine. Zero starting COF even when hipfiring are crucial for quick reaction shots. Very short TTK and spreaded pellets are just good for killing Infiltrators.
The Pepega loadout • Faction: VS • Class: Light soldier • Primary: Eclipse VE3A (Directive reward carbine with 2x scope, no need for any engineers) • Secondary: ASP SMG the sirius (2x scope, compensator, ADV laser sight, extended magazine, just in case you have an extra 50mag cqb gun) • Ability: Icarus jump jet (escape and come back, harass as much as you can) • Suit slot: Adrenaline pump (run faster than light) • Grenade: Frag grenade (throw it wherever you want, kinda useless you'll survive about an hour anyway without any terminal, ammo or medics) • Utility: auxiliary shield (tank a little bit more, C4 is for nerds) • Knife: Amaterasu (looks fancy and shoots pellets like a gun without mag and heat mecanic uhuhuhuh) • Implant 1: Catlike V (it will make the icarus ability even more powerfull to escape super quickly) • Implant 2: Bionics V (no need for any medic, just hide a few seconds) • armor: auraxium infused plating (light assault directive reward, flex a bit ? uhuhuhuhuh) • helmet: a scary or intimidating one (taunt as much as you can uhuhuhuhuh) • camo: solid metallic purple (looks fancy) Lore: You don't need anyone... You have infinite ammo, 950 shield that regen and HP is kinda meh. Why would you team up with your faction mates to win ? GRAB ALL THE CERTS AND XP !!!!!!!!!!! TEH GRIIIND !!!
CAMPAIGN VS ONLY LOADOUT ( at lest for the time being, hopefully they'll make this one a permanent addition at some point): class is the infiltrator, Hermes cloak, primary is whichever SMG you like, secondary is hunter crossbow with scout bolts to find your target better, knife is lumine edge, suitslot is adrenaline pump, tool is scout darts ( no time to stop placing down a Dildar), implants are athlete and vampire. The load out title is the flash/ fastest cloak alive, for playstile you just sprint at someone while using your cloak for maximum acceleration so when you stab him you pierce his very soul, rinse and repeat. Use your SMG for anything too high up to stab.
Speedy Boi | This is the infiltrator "I HATE CLOAKERS" made his build for. Primary weapon: Eridani SX5 with laser Secondary weapon: QCX explosive Tool: Motion Spotter Ability: Hermes Cloaking Suit: Adrenalin Grenade: EMP grenade UTILITY: 2x AP mines MELEE: Force-Blade Implant 1:Springstep or sidewinder Implant 2:Athlete Running around like Flash Gordon is something that has always appealed to you. Now you have the chance to be the fastest warrior around. Going for those flanks and totally disorientating your enemy. Make them equip the flashlight out of pure fear of were to get killed by you the next time.
Getting tapped by VS infiltrators non-stop one day broke me so much that I literally put a flashlight on my Jackhammer and did nothing but ruin Infiltrator fun time for three hours straight.
When ever I hear an infil, I start barking like a Scottish Terrier! I warn everyone that there is one in the area or nearby or whatever so the cheeky sod can't get the jump on people. They think they are ambush predators, but I've evolved to become the one thing that ruins all their fun! Whether it be Shimmer or sound or even the mere mention that there might be one nearby from someone else, I go into full alert mode!
These guys are the scariest ones to encounter when you run stalker cloak. I remember one guy had a auto-shotgun with a flashlight and then the NS crossbow with fire bolts and a flashlight. It was super hard to work around him hovering around checking corners and looking for me and my stalker infil squad haha. But at the same time people who run these loadouts don't realize how much they validate infiltrators as a threat and it's a pretty good feeling when I kill a flashlight user.
COUNTER-SNIPER FOCUSED STALKER: I kill so many snipers with this. Hunter Xbow w/ standard bolts - 1-hit headshot kill to close-range infiltrators. Perfect for killing a stationary sniper you've snuck up on who thinks he is safely cloaked lining up their shot or reloading. It's very quiet and doesn't reveal you on minimap except maybe within a couple meters but then your instantly cloaking again anyway Power-Knife - While hitting an enemy with your xbow point blank & then immediately hitting them with quick-knife is great, sometimes you need to know your can tear through a few close range enemies without reloads/re-chambers. Activate at range then sneak within their radar sensors undetected so their guard is down, slash, and CatJump & adrenaline pump yourself to hidden safety. Occasionally I'll swap out for Ameratsu like on Esamir where there is minimal cover to engage close & hide. CatLike5 - I cannot overstate the amount of increased agility, you can get into places otherwise only accessible to LA's, especially when used with... Adrenaline Pump - you'll feel so agile and with catlike's boost to jump height... I like to climb into trees and pick off other infils & soldiers whose shields i see break with my xbow Sensor Shield - you're fast when crouch walking with catlike5 & this means you're also never on any recon darts or dildars no matter how close if crouched. Adren Pump can quickly help you get 10+m away where you can even walk and stay off radar. Medkits and an EMP grenade to help take out a sniper's hard to reach beacon. Avoid targeting Light Assaults who are extremely difficult to kill as soon as they activate jets with this loadout. And heavies who can flick on overshield and waste you. Be cautious that engineers with the right implant in a mana-turret might take 1 more hit than you expect.
The Speedy Serial Killer He wants to go fast Vanu Infiltrator Primary: Canis Secondary: Underboss Melee: Any Power Knife Ability: Hermes Cloak (for extra speed) Suit: Adrenaline Pump (for extra speed) Grenade: Decoy Grenades Utility: Medkits Implants: Vampire and Athlete (for maximum speed)
Here's a loadout which I have admittedly enjoyed, despite it's rather confused nature; CONFUSED HEAVY ASSAULT Here, we have an NSO heavy assault who stumbled into the wrong profession. He had dreams of sniping, and despite everyone telling him he wasn't suited for such a task, he persevered. WEAPONS: BAR-200, 3X or 4X scope. NS-Annihilator Commissioner Everything else is your choice.
Loadout: Smoke and Mirrors While some may hate infiltrators, some love them (and maybe just a little too much). Remembering the words “where there’s a will, there’s a way,” your friendly neighborhood heavy assault has embraced their inner Infiltrator. Not letting their hulking size or lack of a cloaking device stop them, this loadout is crafted with sneakiness in mind. Class: NC Heavy Assault Primary: Warden Attachments: HS/NV (or if you have the Infravision Implant unlocked, use your preferred Scope), Suppressor, Underbarrel Smoke Launcher, High Velocity Ammunition Secondary: NS-44L Blackhand or Hunter QCX Attachments: optional Scope, optional Laser Sight, and in the case of the Hunter QCX, optional ammunition type Melee: NSX Amaterasu Grenade: If Smoke Grenade ASP unlocked, Smoke Grenades. If not, NSX Fujin or NSX Raijin Ability: Not allowed to use Tool: Not allowed to use Suit: If Smoke Grenade ASP unlocked, Grenade Bandolier. If not, any Utility: Med kit Implants: Infravision (if unlocked), Minor Cloak (if unlocked), Sensor Shield, Spring Step Play style: Being and honorary Infiltrator, this Heavy Assault loadout focuses on long-range engagement and silent melee assassination. However, your weapon roles are the reverse of the standard, with your primary used for CQC engagements in your smoke clouds, and your secondary used for sniping. Use your undebarrel Smoke Launcher (and if unlocked, your ASP Smoke Grenades) to quickly disappear from your enemies’ line of vision. Finally, being a stealthy boi, you are not allowed to use explosives if any kind, including your Rocket Launcher, or any overshield abilities.
*Randy Random* Sometimes... people just wake up and choose to add a little *chaos* to their life. A little randomness to break up the monotony of their boring, insanity-inducing lives. That's what Randy chose to do today, and with undoubtedly mixed results, as he used *dice* to decide his fate. Class: Roll a d6 (1: Infiltrator, 2: Light Assault, 3: Combat Medic, 4: Engi, 5: Heavy Assault, 6: MAX) As for everything else, use a random number generator for each slot. Primary, Secondary, Attachments, everything is random.
Terran Firepower Supreme: Faction: TR Class: Any who can use carbines Main: Lynx Carbine Secondary: T4 Amp Suit slot: Nanoweave Utility: Med kits Implants: Ammo printer Scavenger
Attempt 2 The Explosive Shithead This heavy never found any success with bullet firing weapons. He would miss, miss, and miss again. So, he decided that aiming was for chumps, and brought with him as much heavy ordnance as the brass would allow, so he would never need to worry about missing his target ever again. Though, his squadmates would be wise to keep a safe distance from him while he purges the enemy in flame. (I'm sure your inner NC would bloody love this loadout) (any multiple choice items such as attachments can be swapped around at your leisure) PRIMARY: NS-03 Thumper, with Automatic Trigger, and either Standard or Incendiary ammo SECONDARY: Hunter QCX, any attachments aside from ammo, which can be either Explosive or Incendiary. TOOL: NS Decimator. I think you know why. MELEE: NS Firebug. MORE FIRE. You can also use the NSX Amaterasu if you want to switch it up mid session, or if you don't have the Firebug. IMPLANTS: Your pick. GRENADE: Frag Grenades. More boom boom. SUIT: Grenade Bandolier. Again, I think you know why. ABILITY: Your pick. UTILITY: C4. Do I need to explain further? TACTICAL: Cortium Bomb, for obvious reasons, or Flash XS-1 for C4 kamikaze runs.
The Demolitions Expert. For when you absolutely, positively need to blow something up. Faction: Any (Except NSO, unless you have the Kuwa) Class: Engineer Primary: Select-fire Carbine or AR w/UBGL Secondary: Pump-action shotgun (or commissioner if not ASP'd) Ability: AV-Mana Turret Suit slot: Demo Pouch Grenade: Sticky grenade Utility: C4 (when in doubt...) Implant 1: Survivalist Implant 2: Sweeper HUD There's no such thing as too many explosives. This loadout packs as much explosive power as you can onto a single soldier. Go around, find enemy things that look important and blow them up!
Auric here, 1 of the main knifer's on server. Now good with pistols too. Than briefly smg's / scout rifles. I don't play sniper. Anyhow, yes you need HA, because this knife will 1 shot you (similar to shotgun 1 hits) & you need to use the HA shield on the 1st swing, so listen for cloaking sounds. Tho ye most infils are snipers, I barely see front of the line infils at all, especially not as mains. SMG infils are most rare. Pistols 2nd rarest. Most scout / sniper. Patience wins the day for front of the line infils, & knowing your enemies blind spot. So it's metal gear solid level of sneaking, on steroids. My spec, not necessarily suggesting it, just showing: Deep Op / Nightmare. Sometimes catwalk. Using Underboss lately, for stalker cloak. 1 Smoke grenade, 2 mines. 1 cort bomb. (then just choose x4 smoke nade spec or added armour, & you need run speed for sure) Vandel if not stalker. P.s. beamer/maticore need 15% buff
The Burn Ward After seeing a few too many patriotic comrades coming in to the medic tent with burns from alien laser weapons, this TR medic went a little coo coo, picked up his newly refurbished Arbalest and headed out on to the battlefield to get some revenge. Faction: Only works on TR Class: Medic Primary: Arbalest with the Incendiary Launcher. Other slots are personal choice. Secondary: Full meme option: Hunter QCX with Incendiary Bolts. Practical option: Commissioner, Underboss or any other sidearm of choice. Ability: Nano-Regen Device Suit: Grenade Bandolier Grenade: Nanite Revive Grenade Utility: Medical Kits Melee: Any Implants: Combat Surgeon and Cold Heart. If no Cold Heart, then Carapace or Assimilate Try to use the flame weapons as much as possible. Getting direct kills isn't the main goal, but rather making those rebels and zealots panic as they try to remember how to stop-drop-and-roll. But the recent buffs to the Arbalest should let it work fine on its own as well. Bonus points for pulling a Flash with a Pillager, driving into a building and hosing down a doorway while using your triage to heal allies (Because they're almost certainly going to run into your flames as you're doing this).
Loudout: jet Sliding and stabbing Class LA Primary + Secondary (doesn't matter isn't focus) Implants use Vampire and Ariel Combatant Knife is important, Ameratasu Jets, Drifter The way I recommend playing is sliding around with drifter jets and Ameratasuing and throwing C4 while being generally difficult to kill and having infinite jet fuel
Being an infiltrator a lot,, enjoy being sneaky,, but some days you just wana say HERE I AM. So my idea for gearup is called, "I'm SLJ, M$&%F@%$&". It all about standing out and yelling to come get some, bring the enemy to me. Loadout is (for NC). 1). EM6: 1x scope (of your choice), compensator, HVA & extended mag since 100rnd ain't enough. 2). Jackhammer for those who wanna get close and person to get jacked up (if no ASP then commissioner). 3). Desimator 4). Resist shield, shield capacitor, concussion nade, med kits 5). Assimilate & nano specialist 6). NSX amaterasu
Loadout: The Merc from the Badlands. "Is that a Mother F-ing tf2 reference?" - some VS Infiltrator, five seconds before getting his face pelted with bullets. TR Heavy Assault Primary: T7 Mini-Chaingun or any of its varients, with extended mag Secondary: NS-03 Thumper, with any attachments of your choice Launcher: NSX Muramasa Melee: Ripper Grenade: Anti Vehicle Grenade Utility: C4 Implants: Ammo Printer, and Safeguard Sheild: Nanoweave Armor Ability: Resist Sheild
The URAAAAAAAAAAAA loadout TR Infiltrator Primary- TSAR-42 (Iron sights, straight pull bolt, and preferably the woodest looking camo you've got!) Secondary- Underboss (Iron sights, laser but keep it turned off. They didn't have those in Stalingrad, comrade. Also pick shiny metal camo!) Tool- Your choice Nanoarmor cloak Ammo belt Frag grenades Medkits Ripper melee Implants- Gunslinger, Athlete Tactical- Idk. I never use this slot! Do your own thing here. As you can probably guess from the above list, this loadout is designed to emulate running around with a Mosin Nagant rifle (and revolver!). Now, I'm not saying you have to be sneekysneeky plinking from forever away, you're intended to be a conscr- er, SOLDIER OF THE UNION pushing the frontline. The plus side is, Command seemed fit to give you a rifle AND ammo! Sadly you don't get to bayonet charge someone (Equippable bayonets WHEN, DBG) but try to pretend if you see the opportunity for good Ripper kills. Just pretend the Crown is actually the Grain Elevator.
"Scout" TR Infiltraror. Main : 99SV, S07(7X) Optic Suppressor Ballistics Computer. Sidearm: T4AMP Suppressor Darklight flashlight Recon detection Device. Hunter cloaking Chameleon Module/Nanoweave (I use them interchangeably) Decoy Grenade (oh yeah, trust me on this one) Claymores. Melee: chainblade Implants: regeneration /target focus No explanation needed. Try it and watch them cry "aimbot" and stack bounties on your head. Works best on Amerish/Hossin. Also, wear the right camo for that extra cheekyness. Be highly mobile. Send hate, distress them, move out to opposite flank. You will project the disarray and chaos of 2 or 3 infil with just one lone man. Haven't tried this with a fellow infil yet. But results sound promising.
The Cyber Soldier Ah damn, I've just been shot, how about a quick shot of this medkit, or perhaps go razzle dazzle with the restoration kit, or the perilously journey 5 miles away to the closest medic? This guy has no time for that. Using a series of Nanite System Cyborg intergrations, this guy simply ducks behind cover, and boom - full health. Nerds have always been known for being physically weak, but combine this fragility with their smarts, and you have a literal machine to be wary of - lets see how this electrical genius does it: For this loadout, you need the following: Class: Engineer Suit Slot: Shield Capacitor Implants: Survivalist + Bionics Primary Weapon: Have an energy weapon? Oh boy you're going to use it! (NS-11 Endeavor Carbine), if not - the standard NS-11 will suffice. Secondary: NS-357 Endeavor Underboss, if not available, Standard Underboss will suffice. Attachments are based on personal preference. Turret: Good Ol' Spitty Equipment: Some of that good ol' techonogical explosive bricks - since Medkits are for jocks, not nerds Grenade Type: Personal Preference When engaging in combat - ensure to eliminate high risk threats first, using your spitty to cover your back and alert you to any flanking hostiles. Taken a hit? Run back to cover and use and abuse the combination of your quick shield recharge time in conjunction with your shield health to get back into the fight sooner than your foes. At any point you and your foe flee for health regen - just charge at them, you'll be ready with recharging health, as you turn the corner to shoot at them as they have their medkits in hand. Love the content! Enjoy!
Air's "Thunderstrike" LA build *After the New Conglomera found its light assaults geting sniper one too many times, came a solution. "If one can't resist the bullet, they shall be faster than the bullet!" * Primary: = Bandit scope 1x, flash supressor, lazer Secondary (needs ASP) > Note:if noy possible, run as primary and take a pilot on the secondary!!! = Punisher no scope, flash supp, extended mag, high velocity, addaptive (yes you can have extended mag and addaptive at the same time). Utility ofc, default rocklet. Ability: Ambushers Suit: Flight Suit Nade: if you have it, NSX Fujin, if not, run quick det flash. Utility: medkit addiction go brrr Knife: amaterasu Implants: Aerial Combatant Safefall (this one is 100% needed for what we will do) Tactical: if you have the jump pad, use that, if not, run a cordium bomb. ----- Playstyle: *you are the wind, you are speed. This class has been designed with the intent of ultimate mobility on the field. Use your ambushers then punisher underbarrel mid air to seamlessly create movement no pesky bolter can track. Bounce yourself down walls to reach the speed of sound just to plaster that one poor Engineer in his mana turret. ----- Tips and Tricks: > You can do superman jumps if you ambusher and almost instantaniously Punisher UB bellow yourself. > if you bounce off a wall, shooting 45 degrees down will propell you the same as anothet ambusher jump + more momentum. > if you bounce 45 or more degrees down from a wall you will go "mach 10" towards the ground. Wonderfull if used right. > you can ambusher backwards by holding S, this will act like a slightly slower icarus jumpjet. Pro tip: don't overuse the underbarrels, they run out extremely fast. Use them for escaping hard flanks or geting behind enemies before they realise the impending doom. ~AirLTU
Loadout: Tryharder bad aim aggressive clientsider Faction: Any ASP: Yes Class: Heavy Assault Primary: Ns 15 /1x optic/laser sight/High Velocity ammo Secondary: Thumper /Launch Accelerator/Disruptor ammo Tool : NSX Masamune Ability: Resist Shield Suit slot: Advanced Shield Capacitor Grenade: Concussion Grenade Utility: Medical Kit Knife: NSX Amaterasu Implant 1: Sidewinder Implant 2: Nanomesh Specialist Tactical: Whatever feels right Motto: any Dmg is good Dmg Goal: leveraging client side mechanic by having both more strafe speed (0.75 Ns15 ADS+sidewinder) and good hip fire capabilities (everything here leverage sidewinder) Special gimmick: Thumper+disruptor to kill beacons and general CC , imparing nano regen medic and heavy asault by eating their abilities .Note it uses Launch Accelerator instead of a more client-side friendly Lightweight Materials , i found out Accelerator gives better trajectory and needed range to kill "top tower beacon" , more opportunities to shoot=better. The Masamune is there because it does not give lock-on warning despise being guided , also the velocity and pecision when using hip fire , its "shotgun" style gives you a good way to dmg ESF with good pilots , you know the kind of pilot that will not get shot by lockons . As for nanomesh specialist , it's here to give staying powers and resilience (including no dmg multiplier to the head) when mix with both ASC and resist shield .BE agressive.
Loadout Idea: Last Auraxi Engineer My objective is to generally auraxi the guns one line by one line and currently im sitting on the last carbine I love which is the AC-X11 or as i call "non stop pop pop and headshot steal" carbine and I'm playing the lovely engineer because I like ammo and i've already done Light Assault with slug shotguns so engineer is a change of pace. So the loadout for this Engineer class will be the AC-X11 - TEKLYTE Yellow dot 1x reflex sight: 1x compensator: 1x AFG: 1x HVA use all the time unless infils are around then use secondary, but try to use primary at all times and only primary and be DOOM SLAYER LEVELS OF AGGRESSIVE! NC4-Mag Shot - Do not use except for those DAMN INFILTRATORS - TEKLYTE Yellow dot 1x reflex sight: 1x Darklight Flashlight Nano-kit 6 Spitfire auto turret Nanoweave armor 1 Frag Drugsticks (medical sticks) all the time Mag-Cutter - Do not use (dont even use the quick knife) Battle Hardened 5 Assimilate 5
Please help me get this Loadout on a video! The Overkill Loadout Light Assault Class Primary: Bruiser (whatever attachments you want) Secondary: Blitz (or Emissary) with whatever attachments Rocket Rifle Ability Slot: Ambusher Jump Jets Suit Slot: Grenade Bandolier Grenade: Smoke Grenade Utility: Restoration Kits Knife: Carver Implants: Carapace and Infravision The point of this Loadout is to be the effective portal to the afterlife. Barge into a choke point or contested room and kill all there is. Give yourself a restoration kit and throw in a smoke grenade and jump in quickly with the ambusher jets and fire off the shotgun for some cheeky kills or use your high capacity SMG or Emissary to rack up a lot of kills before anyone can really react to the absolute chaos you unfold. The Carver is there for the juicy one shot knife kills. This is an expensive loadout but it is well worth it. Keep it spicy!!
Seeing people run dark lights cracks me up. You are giving up universally good attachments for ones meant for literally one class that you can already kinda see anyway. I always imagine people running flashlights develop tunnel vision toward the area where their light is pointed, making themselves an even easier target.
I remember back in the day infls on low graphics basically disappeared when they cloaked. As a person with a Pentium 4, that pissed me off. Not only because I literally couldnt see them, but I thought they couldnt see me but did every time. Then I complained to SOE about it when I moved to high graphics just for fun and saw the INFL actually was visible AF.
Cloaking is for Losers VS Heavy Obelisk with Safety Override Hunter with Darklight and Detect Bolt Deci Athlete, Catlike Meds Harass people with mid/long range fire (no bullet drop, no damage drop), and if/when they get fed up and chase you down, turn and full auto them, then run away laughing Can't hold choke points but you can counter snipe cloakers without needing to compensate for range, cutting target acquisition down to milliseconds Also can swap the Deci for an Anni for base defense, just perch somewhere high and spam rockets at the AtGs and click cloaker heads
I got a loadout. But be warn, I may have been stricken with insanity with this. I call it: The most Annoying Soldier. You will be an engineer, mainly because it's the only who can use the NSArcher. Yes you will be using the worst sniper in the game! We're aiming for most Annoying, not most effective. You will then take a medium range pistol to handle any problems that start to be closer than what the Archer would deal with. No close quarter pistols or Commissioners, the close quarter will be handled by your trusty knife: the NSXAmateratsu. You will then have a Spitfire turret as everyone knows they're the most annoying things to plague Auraxis besides a mighty, good pilot, Mosquito. You will then run auxiliary shield (because we have to annoy ourselves to keep harmony in the force or some bull of the like). You will then run advance shield capacitor. Finally ending off with the Regeneration implant with second of you choosing. (Gonna recommend battle hardened but you do you soldier.). Now shoot at anything that moved and just watch as the question, "why you still here!?"
I use ambush stealth but usually just when I want to eat my dinner and just watch the battle from a nearby hill or something. The cloak is almost useless since it can be seen by everyone anyway tbh plus the killcam makes finding a hiding spot pointless.
Kami, what's your recommendation for an NC LMG for close quarters? Like the best bullet hose the NC has to offer. Normally I use the Godsaw but it's not the best for CQB.
when I have this urge to just kill infils, I switch to Stalker with a secondary crossbow, oneshot to the head is always fun, specialy in the back of their skull.
This loadout did one thing wrong: It didnt run resist shield, being able to survive a Bolter Round to the head should definitely be on the I HATE CLOAKERS loadout
I also had a "Nico" on my recent sponsored Battlefield video call me out for being a sellout, so I've seen it all from the Nikos of this community recently XD
being surrounded by armor at spawn and no one using a rocket launcher, specifically the pheonix in a group so we can eliminate the armor 1 by one unfortunately that's just a dream for me.
so you take a rifle that forces you to stand still, i think me and any other bolter will thank you for that lol also you take the adrenaline shield really? you literally get a shield that makes you survive bolter headshots (resists shield) and you still take adrenaline? This literally looks like any other sweaty heavy farmer setup. If you actually want to be annoying to cloakers take resist shield against bolters, sensor shield so they won't expect you and any gun that lets you be as mobile as possible. Then just zig zag until you hear the bolt rifle go off shoot, rinse, repeat.
No resist shield on anti-bolter loadout? Seriously? So basically just double flashlight on both primary and secondary weapons and thats it, nothing special really.
I don't get why people call UV lights "dark" or black-lights now, it sounds like something a person from medieval times would call it. Behold, the dark light, it showeth up the semen stains on thine hotel bed...
I started Halo infinite, so far it's a decent casual game. Needs more depth. Tho at least something new to moderately play. Overall, Halo Infinite isn't a game that blows Planetside 2 out of the water so much, that PS2 shouldn't market itself. I don't believe any new fps game will do that. They just aren't expansive enough, no match based game or battle royal is. Simply because it had a few years of updated graphics, is going to out perform PS2's big battlefields. Heck Halo's version of a big team battle, is only a 12vs12. A 12vs12 on planetside isn't even worth joining the region to fight. Obviously it's fine if vets want to play new games, I'm a bit burnt out from PS2 from overplaying. Thus Halo'ing today. Tho if I had to help a new player, decide which was best? Fan boy aside? Valorant, Warzone, Overwatch, Fortnite, Battlefield, Apex Legends, Tarkov, Heck I'll even throw Classic WoW into that mix = Planetside 2 has way more years of fun to give any new players than any of these games. I even studied the heck out of Path Of Exile the past 3 months of it, now bored, then returned to Planaetside to farm my 10k certs for asp2. That's comparing the games without the same funds, due to population, due to overrated / underrated aspects. What does PS2 look like with the funds of Fortnite? Via expansion packs. Oshur would have probably released 6 years ago, if that were true. Then 1,000 more updates since. The Halo graphics don't seem 10 years better either, like 2 years better if that. PS2 with Fortnite pop servers = 1,000 pop vs 1,000 pop vs 1,000 pop servers or more than that, way more millions more. A battlefield with 2,000vs2,000vs2,000, Halo's 12vs12 doesn't even touch that.
However Halo has its niche, or I wouldn't be playing. The Harasser drives better than the Warthog. Warthog has no traction, skids / sways left to right, barely ever drives straight I mean it would be nice if PS2 had a jeep. (sunder is bus, harasser is dune buggy = no desert army type humvy jeep). The only driving vehicle Halo that I'm more impressed with, for driving's sake, is the most cheapest vehicle, the halo bike. Which is Halo's version of a flash, budget wise. The other vehicles more linear driving types, while the halo's bike, is a rotating ball, which is unique.
a parody showing how overhyped the new battlefield is: ua-cam.com/video/ajh9e3PDAOc/v-deo.html If anything PS2 could hire streamers like " Dunkey " to review PS2, or Josh Strife Hayes, Lazy Peon streamer, Bedbananas streamer who streamed a 2 million viewed comedy video for Star Citizen, or ask Asmongold to take a break from rpg streaming & send a sos to undderated devs for him to do a review vid on at least. Or other high sub vid streamers too. Maybe a top streamer does a review on its transition from SOE or how its been handled over the years / I've seen videos talking simularly about the devs of ' No Mans Sky ". A top streamer getting another 400,000 viewed comedy or review video for PS2, would help pop.
People who play infiltrators are like that one kid who camps at the safe zone in a gym activity. He isn’t cheating but abusing the system and is talks a lot of smack for being cheap.
Loadout: Smoke and Mirrors While some may hate infiltrators, some love them (and maybe just a little too much). Remembering the words “where there’s a will, there’s a way,” your friendly neighborhood heavy assault has embraced their inner Infiltrator. Not letting their hulking size or lack of a cloaking device stop them, this loadout is crafted with sneakiness in mind. Class: NC Heavy Assault Primary: Warden Attachments: HS/NV (or if you have the Infravision Implant unlocked, use your preferred Scope), Suppressor, Underbarrel Smoke Launcher, High Velocity Ammunition Secondary: NS-44L Blackhand or Hunter QCX Attachments: optional Scope, optional Laser Sight, and in the case of the Hunter QCX, optional ammunition type Melee: NSX Amaterasu Grenade: If Smoke Grenade ASP unlocked, Smoke Grenades. If not, NSX Fujin or NSX Raijin Ability: Not allowed to use Tool: Not allowed to use Suit: If Smoke Grenade ASP unlocked, Grenade Bandolier. If not, any Utility: Med kit Implants: Infravision (if unlocked), Minor Cloak (if unlocked), Sensor Shield, Spring Step Play style: Being and honorary Infiltrator, this Heavy Assault loadout focuses on long-range engagement and silent melee assassination. However, your weapon roles are the reverse of the standard, with your primary used for CQC engagements in your smoke clouds, and your secondary used for sniping. Use your undebarrel Smoke Launcher (and if unlocked, your ASP Smoke Grenades) to quickly disappear from your enemies’ line of vision. Finally, being a stealthy boi, you are not allowed to use explosives if any kind, including your Rocket Launcher, or any overshield abilities.
Yes, I know the thumbnail has a typo in it. No, I cannot change it (as I am currently 200kms away from the nearest save file of it). Yes, you may roast me about it in the comments section.
We all have our pet peeves when playing Planetside 2; sometimes it's A2G. Sometimes it's shotguns. And other times... It's infiltrators... Which brings us to our loadout today! If you enjoyed the video backhand that like button! Feedback is always appreciated! If you enjoyed the video backhand that like button! Feedback is always appreciated!
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All I have for you is respect. So all I'll do is wish happy thanksgiving if you celebrate this holiday.
You used the bat signal reference I did during the live stream. Nice! 👍
Press U to redeploy back to warp gate and switch to Engi to rep that thumbnail before pressing the J key to get back into your faraway action and pray you don't get drop pod suspended.
I think I memed the comment too much
@@jeffreyhoon nah, you‘re good
And i Hate Dead CAM...
its fine my shuriken will still kill you the same
Infils get me to unlock ASP at some point, they wont Expect the Secondary Jackhammer with a Darklight Flashlight.
Mate a true power move, it has to be said.
That's the setup on all four of my heavy loadouts lol
You can get the asp with 10000 certs before you get level 100 right?
Saving right now to get lmg on my engineer
@@partydemon2849 pretty sure you have to be lvl 100. It then puts your level back to 1 and you get an ASP point every 25 levels. It's like a prestige system.
Can you survive my stick grenade asp when you kill me?
Loadout: The stranded hotshot pilot
Faction: TR
Class: Engineer ( you are a pilot, sorry )
Primary: None ( Sorry, TR regulations don't force you to carry one as a pilot, and you figured you might benefit more from the reduced weight, since a great pilot like you would NEVER go down anyway. Equip whatever, just don't use it )
Secondary: T4 AMP ( it was the lightest option ), no sight, no barrel, no rail ( They add weight, any gram less results in better plane maneuvering )
Ability: Hardlight barrier ( read above )
Suit slot: Grenade bandolier ( the grenades have uses as a pilot )
Grenade: Nano-repair nades ( anything to bring you back in the fight quicker )
Utility: Auxiliary shield ( lightest option )
Knife: default
Implant 1: Ammo printer ( it regens plane ammo )
Implant 2: Counter intelligence or Logistics specialist if available, else Jockey or nothing
Camo: Use the one that stand out the most, from what you have available. You are a hot shot, act like it !
Lore: You are THE BEST pilot of the TR, and you know it. Also a bit too full of yourself, causing some of your allies to look none too kindly at you. Just jealousy, you're sure. The other factions also know of you and your kill counts, and will go out of their way to end you if given the chance, in likely unpleasant ways.
You got deployed to an important fight, to give air to ground support. You barely join the fight, and you hear a boom to the back of your mozzie. Whether a bullet hit the perfect spot, or one of the jealous technicians sabotaged you, the fact remains: YOU ARE GOING DOWN !
After a landing unpleasant in the extreme, you grab the comm-link: MAYDAY ! MAYDAY ! PILOT 78 IS STUCK BEHIND ENEMY LINES ! REQUESTING IMMEDIATE EVAC !
1 second. 2 seconds. 5 seconds. 10 seconds, every moment feels like an eternity, stuck behind enemy lines with nothing but a pistol and a knife to protect yourself with, waiting for a reply that will decide your fate. Then the comm-link in your ear comes to life, and the four words every TR soldier dreads to hear come through.
VICTORY OR DEATH, SOLDIER !
There would be no evac, and any attempt at retreat, on the astronomically low chance that you do pull it off, would see you branded a deserter, and summarily executed. And surrendering yourself to the enemy... well, the less said about what infantryman do to captured enemy pilots, the better. The only way you are getting out of this mess is either with a medal of valor for your role in the victory, or in a KIA report. Good luck !
The call of duty guy:
Tired of actively using abilities? Tired of running out of ammo? Do you want to shoot while flying (bunny hopping) through the air? Then you´ve come to the right place!
Class: Engineer
Weapon: Fortuna (if not unlocked go for Bandit/GD7F with ALS)
Sidearm: Piston if ASP (if not unlocked go for the comissioner)
Ability: Spitfire turret or Barrier
Utility: Med/Resto Kit
Suit: Nanoweave armor
Implants: Athlete + Catlike
Idea: Basically a combat Engineer that gets the advantage by bunny hopping with weapons that have a good hipfire accuracy, or by just completely overpowering your enemy with a hail of Pellets. Do not fear running out of Bullets, you have an unlimited amount! This class also works with the other factions equivalent weapons. But the best guns still are the aurax versions due to them having the best accuracy while airborn (except maybe the VS one due to the low dps).
This loadout is suffering:
*Hard Mode*
Faction: NC
Class: Heavy
Primary: God Saw - Vehicle Damage Mode ONLY
Secondary: Flare Gun
Grenade: NSX Raijin (If Unlocked, else Fujin)
Knife: Mag Cutter
Shield: Resist Shield
Rocket Launcher: Scorpion
Utility Slot: Aux Shield
Suit Slot: Advanced Shield Capacitor
Implant Slot 1: Bionics
Implant Slot 2: Carapace
This loadout is designed to clutter your availible slots with as much "useless" equipment as possible. With only 500hp to your name, and no way of regenerating any of it, will you be able to gun down anybody using the hard-recoiling 125 damage nerf-gun that is the God Saw? If you can get a K/D of over 2.0 with this kit, I'll be very impressed!
The idiot spotter:
The idiot is back and he's trying to help his comrades by spotting the enemy in his own way. Might not be a good one though ...
Infiltrator
Primary: not important
Secondary : QCX Hunter (with detect bolt and HS/NV scope)
Tool : Motion spotter
Ability : stalker cloaking
Suit : adrenaline pump (to zerg foot even faster)
Grenade: decoy grenade (to distract the enemy)
Utility : Auxiliary shield (more shield always help)
Melee : Knife that can deal damage to vehicles (how is he gonna deal with them without it ?) / standard knife
Implant : firestorm & target focus (If he kills someone he might wanna fire again rapidly & he wanna indicate to his friends which enemy are low)
If that goes in next episode you can call me a douchebag, that's deserved xD
Had a comment on a previous episode with something similar...my suggestion was that the idiot would take the ASP where you get 2 sidearms, and have 2 detect bolt xbows with ammo regen. Because why not have even more detection.
@@Shadowhawkdark yeah but that seems ... Too intelligent for the idiot. But if cami wanna play with 2 hunter, he can ^^
"The moukass"
Primary: Bruiser
Secondary: pilot or emissary
Melee: default knife (or any knife or your choice)
Ambusher jump jets, C4, Nanoweave or advanced shield capacitor
Frag grenades
Safe fall and Regeneration (or aerial combatant)
Basically be like moukass. Use the ambushers to charge someone or a group and be a single man flank, or use the ambushers to get out of a situation. I've been running this the past few days and have had a blast.
Do you also have to talk about insane pseudotech like it's a religion, or is that optional?
@@TerkanTyr I don't know anything about moukass now but I just watch his old planetside 2 videos and I admire how he used to play and his signature playstyle
Becoming stationary agains sniper is the best tactic. Not mentioned for who it will be best...
As a half-infil main, I certainly appreciate it
yeah, weapon choice is something i questioned
*Crowd Control*
Engineer Class
VE-C Horizon for that wide spread.
NS-61 Emissary with extended mag for that extra dakka.
Ability: Anti-infantry turret, which will be your primary weapon.
Suit: Flak Armor, because you will be standing still for times.
Grenade: Sticky, for that MAX suit that just soaks the bullets a little to much.
Utility: Hard light Barrier, because obviously.
Implant #1: Robotics Technician. Implant #2: Jockey. You'll be the EYE of the bullet STORM.
Tactical: Either the Hard light Canopy or the Ordnance Dampener, but I use the canopy more, because flanking is your enemy and I am already rocking the Flak Armor.
Especially in the corridors of a containment facility but short bursts over longer distances, this will TEAR enemies to shreds. They will round the corner, SHRIEK and turn tail, only to be gunned down. His buddies will come running, only to receive a well placed dose of HEADSHOTS of their very own. Now, they are on to you, time to move, backwards and around the next corner and just a little bit more for that first false sense of security and LET EM HAVE IT. This time with a Hard Light Barrier in place, maybe in front, maybe a little earlier in the corner for that extra confusion and when all is peace and they are cowering behind their cover, crying: No MORE, PLEASE VANU, NO MORE! Release your grip on your turret, sidestep aiming your Horizon like a three pellet long distance shotgun and STICKY behind their cover, hoping to stick on in the head.
Death toll after my 6th movement of my turret: 16.
That's when they finally got the jump on me.
The classic “Cami hates this load out cause of ‘input lag’”
HA, NS15 or smg of your choice, revolver of choice or faction specific heavy weapon. All weapons w/ laser or extended mags and personal preference of attachments. Deci, ASC, med sticks, adrenaline shield. Here’s the best part of the loadout, implants used are sidewinder and catlike.
As an infiltrator main this is the funniest video to me 😂. Just sitting there thinking "Who hurt you?"
The only modification to this kit I'd make is replacing the secondary slot with the Hunter QCX with Detection Bolt. You don't need more than one well-fed weapon with flashlight to deter against infiltrators. And with Detection Bolt, you are now actively hunting them instead of passively waiting for an Infiltrator to run into you. Most Infiltrator players in this game find in their risk-reward assessment that it's generally better for them to get away fast after a stealth kill rather than crouching away slowly. That's where you have the "gotcha" moment: if they run, they are exposed by the Detection Bolt, if they crouch, they have a high risk of being shone on by a flashlight scanning around (they can't jump over low obstacles while crouching too so likelihood of being shone is even higher in environments like that).
If you're hunting Infiltrator as a VS player, I say playing engineer is even better. Not only can you set traps for Infiltrators using Spitfire and infantry explosives, and you can resupply your own Detection Bolts as class traits, you get access to the Horizon carbine. Zero starting COF even when hipfiring are crucial for quick reaction shots. Very short TTK and spreaded pellets are just good for killing Infiltrators.
The Pepega loadout
• Faction: VS
• Class: Light soldier
• Primary: Eclipse VE3A (Directive reward carbine with 2x scope, no need for any engineers)
• Secondary: ASP SMG the sirius (2x scope, compensator, ADV laser sight, extended magazine, just in case you have an extra 50mag cqb gun)
• Ability: Icarus jump jet (escape and come back, harass as much as you can)
• Suit slot: Adrenaline pump (run faster than light)
• Grenade: Frag grenade (throw it wherever you want, kinda useless you'll survive about an hour anyway without any terminal, ammo or medics)
• Utility: auxiliary shield (tank a little bit more, C4 is for nerds)
• Knife: Amaterasu (looks fancy and shoots pellets like a gun without mag and heat mecanic uhuhuhuh)
• Implant 1: Catlike V (it will make the icarus ability even more powerfull to escape super quickly)
• Implant 2: Bionics V (no need for any medic, just hide a few seconds)
• armor: auraxium infused plating (light assault directive reward, flex a bit ? uhuhuhuhuh)
• helmet: a scary or intimidating one (taunt as much as you can uhuhuhuhuh)
• camo: solid metallic purple (looks fancy)
Lore: You don't need anyone...
You have infinite ammo, 950 shield that regen and HP is kinda meh. Why would you team up with your faction mates to win ? GRAB ALL THE CERTS AND XP !!!!!!!!!!!
TEH GRIIIND !!!
CAMPAIGN VS ONLY LOADOUT ( at lest for the time being, hopefully they'll make this one a permanent addition at some point): class is the infiltrator, Hermes cloak, primary is whichever SMG you like, secondary is hunter crossbow with scout bolts to find your target better, knife is lumine edge, suitslot is adrenaline pump, tool is scout darts ( no time to stop placing down a Dildar), implants are athlete and vampire. The load out title is the flash/ fastest cloak alive, for playstile you just sprint at someone while using your cloak for maximum acceleration so when you stab him you pierce his very soul, rinse and repeat. Use your SMG for anything too high up to stab.
Speedy Boi | This is the infiltrator "I HATE CLOAKERS" made his build for.
Primary weapon: Eridani SX5 with laser
Secondary weapon: QCX explosive
Tool: Motion Spotter
Ability: Hermes Cloaking
Suit: Adrenalin
Grenade: EMP grenade
UTILITY: 2x AP mines
MELEE: Force-Blade
Implant 1:Springstep or sidewinder
Implant 2:Athlete
Running around like Flash Gordon is something that has always appealed to you. Now you have the chance to be the fastest warrior around. Going for those flanks and totally disorientating your enemy. Make them equip the flashlight out of pure fear of were to get killed by you the next time.
If I hate someone after ESFs, that would be cloakers. They raised my heartbeat before the update that fixed their visibility at lower settings.
Getting tapped by VS infiltrators non-stop one day broke me so much that I literally put a flashlight on my Jackhammer and did nothing but ruin Infiltrator fun time for three hours straight.
When ever I hear an infil, I start barking like a Scottish Terrier! I warn everyone that there is one in the area or nearby or whatever so the cheeky sod can't get the jump on people. They think they are ambush predators, but I've evolved to become the one thing that ruins all their fun! Whether it be Shimmer or sound or even the mere mention that there might be one nearby from someone else, I go into full alert mode!
These guys are the scariest ones to encounter when you run stalker cloak. I remember one guy had a auto-shotgun with a flashlight and then the NS crossbow with fire bolts and a flashlight. It was super hard to work around him hovering around checking corners and looking for me and my stalker infil squad haha. But at the same time people who run these loadouts don't realize how much they validate infiltrators as a threat and it's a pretty good feeling when I kill a flashlight user.
COUNTER-SNIPER FOCUSED STALKER:
I kill so many snipers with this.
Hunter Xbow w/ standard bolts - 1-hit headshot kill to close-range infiltrators. Perfect for killing a stationary sniper you've snuck up on who thinks he is safely cloaked lining up their shot or reloading. It's very quiet and doesn't reveal you on minimap except maybe within a couple meters but then your instantly cloaking again anyway
Power-Knife - While hitting an enemy with your xbow point blank & then immediately hitting them with quick-knife is great, sometimes you need to know your can tear through a few close range enemies without reloads/re-chambers. Activate at range then sneak within their radar sensors undetected so their guard is down, slash, and CatJump & adrenaline pump yourself to hidden safety. Occasionally I'll swap out for Ameratsu like on Esamir where there is minimal cover to engage close & hide.
CatLike5 - I cannot overstate the amount of increased agility, you can get into places otherwise only accessible to LA's, especially when used with...
Adrenaline Pump - you'll feel so agile and with catlike's boost to jump height... I like to climb into trees and pick off other infils & soldiers whose shields i see break with my xbow
Sensor Shield - you're fast when crouch walking with catlike5 & this means you're also never on any recon darts or dildars no matter how close if crouched. Adren Pump can quickly help you get 10+m away where you can even walk and stay off radar.
Medkits and an EMP grenade to help take out a sniper's hard to reach beacon.
Avoid targeting Light Assaults who are extremely difficult to kill as soon as they activate jets with this loadout. And heavies who can flick on overshield and waste you. Be cautious that engineers with the right implant in a mana-turret might take 1 more hit than you expect.
The Speedy Serial Killer
He wants to go fast
Vanu Infiltrator
Primary: Canis
Secondary: Underboss
Melee: Any Power Knife
Ability: Hermes Cloak (for extra speed)
Suit: Adrenaline Pump (for extra speed)
Grenade: Decoy Grenades
Utility: Medkits
Implants: Vampire and Athlete (for maximum speed)
Here's a loadout which I have admittedly enjoyed, despite it's rather confused nature;
CONFUSED HEAVY ASSAULT
Here, we have an NSO heavy assault who stumbled into the wrong profession. He had dreams of sniping, and despite everyone telling him he wasn't suited for such a task, he persevered.
WEAPONS:
BAR-200, 3X or 4X scope.
NS-Annihilator
Commissioner
Everything else is your choice.
I think there's already something similar. Check out the Dysfunctional Sniper in this Time to Gear Up Series.
@@nickcalingo3309 I think I saw that one! Still. This has been a fun loadout to use :)
The sentence “I HATE CLOAKERS” can also be applied to PD2 players
WE CALL THIS A DIFFICULTY TWEAK
Loadout: Smoke and Mirrors
While some may hate infiltrators, some love them (and maybe just a little too much). Remembering the words “where there’s a will, there’s a way,” your friendly neighborhood heavy assault has embraced their inner Infiltrator. Not letting their hulking size or lack of a cloaking device stop them, this loadout is crafted with sneakiness in mind.
Class: NC Heavy Assault
Primary: Warden
Attachments: HS/NV (or if you have the Infravision Implant unlocked, use your preferred Scope), Suppressor, Underbarrel Smoke Launcher, High Velocity Ammunition
Secondary: NS-44L Blackhand or Hunter QCX
Attachments: optional Scope, optional Laser Sight, and in the case of the Hunter QCX, optional ammunition type
Melee: NSX Amaterasu
Grenade: If Smoke Grenade ASP unlocked, Smoke Grenades. If not, NSX Fujin or NSX Raijin
Ability: Not allowed to use
Tool: Not allowed to use
Suit: If Smoke Grenade ASP unlocked, Grenade Bandolier. If not, any
Utility: Med kit
Implants: Infravision (if unlocked), Minor Cloak (if unlocked), Sensor Shield, Spring Step
Play style: Being and honorary Infiltrator, this Heavy Assault loadout focuses on long-range engagement and silent melee assassination. However, your weapon roles are the reverse of the standard, with your primary used for CQC engagements in your smoke clouds, and your secondary used for sniping. Use your undebarrel Smoke Launcher (and if unlocked, your ASP Smoke Grenades) to quickly disappear from your enemies’ line of vision. Finally, being a stealthy boi, you are not allowed to use explosives if any kind, including your Rocket Launcher, or any overshield abilities.
*Randy Random*
Sometimes... people just wake up and choose to add a little *chaos* to their life. A little randomness to break up the monotony of their boring, insanity-inducing lives. That's what Randy chose to do today, and with undoubtedly mixed results, as he used *dice* to decide his fate.
Class: Roll a d6 (1: Infiltrator, 2: Light Assault, 3: Combat Medic, 4: Engi, 5: Heavy Assault, 6: MAX)
As for everything else, use a random number generator for each slot. Primary, Secondary, Attachments, everything is random.
Terran Firepower Supreme:
Faction: TR
Class: Any who can use carbines
Main: Lynx Carbine
Secondary: T4 Amp
Suit slot: Nanoweave
Utility: Med kits
Implants:
Ammo printer
Scavenger
Attempt 2
The Explosive Shithead
This heavy never found any success with bullet firing weapons. He would miss, miss, and miss again. So, he decided that aiming was for chumps, and brought with him as much heavy ordnance as the brass would allow, so he would never need to worry about missing his target ever again. Though, his squadmates would be wise to keep a safe distance from him while he purges the enemy in flame. (I'm sure your inner NC would bloody love this loadout)
(any multiple choice items such as attachments can be swapped around at your leisure)
PRIMARY: NS-03 Thumper, with Automatic Trigger, and either Standard or Incendiary ammo
SECONDARY: Hunter QCX, any attachments aside from ammo, which can be either Explosive or Incendiary.
TOOL: NS Decimator. I think you know why.
MELEE: NS Firebug. MORE FIRE. You can also use the NSX Amaterasu if you want to switch it up mid session, or if you don't have the Firebug.
IMPLANTS: Your pick.
GRENADE: Frag Grenades. More boom boom.
SUIT: Grenade Bandolier. Again, I think you know why.
ABILITY: Your pick.
UTILITY: C4. Do I need to explain further?
TACTICAL: Cortium Bomb, for obvious reasons, or Flash XS-1 for C4 kamikaze runs.
The Demolitions Expert. For when you absolutely, positively need to blow something up.
Faction: Any (Except NSO, unless you have the Kuwa)
Class: Engineer
Primary: Select-fire Carbine or AR w/UBGL
Secondary: Pump-action shotgun (or commissioner if not ASP'd)
Ability: AV-Mana Turret
Suit slot: Demo Pouch
Grenade: Sticky grenade
Utility: C4 (when in doubt...)
Implant 1: Survivalist
Implant 2: Sweeper HUD
There's no such thing as too many explosives. This loadout packs as much explosive power as you can onto a single soldier. Go around, find enemy things that look important and blow them up!
Auric here, 1 of the main knifer's on server. Now good with pistols too. Than briefly smg's / scout rifles. I don't play sniper. Anyhow, yes you need HA, because this knife will 1 shot you (similar to shotgun 1 hits) & you need to use the HA shield on the 1st swing, so listen for cloaking sounds.
Tho ye most infils are snipers, I barely see front of the line infils at all, especially not as mains. SMG infils are most rare. Pistols 2nd rarest. Most scout / sniper. Patience wins the day for front of the line infils, & knowing your enemies blind spot. So it's metal gear solid level of sneaking, on steroids.
My spec, not necessarily suggesting it, just showing:
Deep Op / Nightmare. Sometimes catwalk. Using Underboss lately, for stalker cloak. 1 Smoke grenade, 2 mines. 1 cort bomb.
(then just choose x4 smoke nade spec or added armour, & you need run speed for sure)
Vandel if not stalker.
P.s. beamer/maticore need 15% buff
The Burn Ward
After seeing a few too many patriotic comrades coming in to the medic tent with burns from alien laser weapons, this TR medic went a little coo coo, picked up his newly refurbished Arbalest and headed out on to the battlefield to get some revenge.
Faction: Only works on TR
Class: Medic
Primary: Arbalest with the Incendiary Launcher. Other slots are personal choice.
Secondary: Full meme option: Hunter QCX with Incendiary Bolts. Practical option: Commissioner, Underboss or any other sidearm of choice.
Ability: Nano-Regen Device
Suit: Grenade Bandolier
Grenade: Nanite Revive Grenade
Utility: Medical Kits
Melee: Any
Implants: Combat Surgeon and Cold Heart. If no Cold Heart, then Carapace or Assimilate
Try to use the flame weapons as much as possible. Getting direct kills isn't the main goal, but rather making those rebels and zealots panic as they try to remember how to stop-drop-and-roll. But the recent buffs to the Arbalest should let it work fine on its own as well. Bonus points for pulling a Flash with a Pillager, driving into a building and hosing down a doorway while using your triage to heal allies (Because they're almost certainly going to run into your flames as you're doing this).
Loudout: jet Sliding and stabbing
Class LA
Primary + Secondary (doesn't matter isn't focus)
Implants use Vampire and Ariel Combatant
Knife is important, Ameratasu
Jets, Drifter
The way I recommend playing is sliding around with drifter jets and Ameratasuing and throwing C4 while being generally difficult to kill and having infinite jet fuel
Being an infiltrator a lot,, enjoy being sneaky,, but some days you just wana say HERE I AM. So my idea for gearup is called, "I'm SLJ, M$&%F@%$&". It all about standing out and yelling to come get some, bring the enemy to me. Loadout is (for NC).
1). EM6: 1x scope (of your choice), compensator, HVA & extended mag since 100rnd ain't enough.
2). Jackhammer for those who wanna get close and person to get jacked up (if no ASP then commissioner).
3). Desimator
4). Resist shield, shield capacitor, concussion nade, med kits
5). Assimilate & nano specialist
6). NSX amaterasu
Loadout: The Merc from the Badlands.
"Is that a Mother F-ing tf2 reference?" - some VS Infiltrator, five seconds before getting his face pelted with bullets.
TR Heavy Assault
Primary: T7 Mini-Chaingun or any of its varients, with extended mag
Secondary: NS-03 Thumper, with any attachments of your choice
Launcher: NSX Muramasa
Melee: Ripper
Grenade: Anti Vehicle Grenade
Utility: C4
Implants: Ammo Printer, and Safeguard
Sheild: Nanoweave Armor
Ability: Resist Sheild
The URAAAAAAAAAAAA loadout
TR Infiltrator
Primary- TSAR-42 (Iron sights, straight pull bolt, and preferably the woodest looking camo you've got!)
Secondary- Underboss (Iron sights, laser but keep it turned off. They didn't have those in Stalingrad, comrade. Also pick shiny metal camo!)
Tool- Your choice
Nanoarmor cloak
Ammo belt
Frag grenades
Medkits
Ripper melee
Implants- Gunslinger, Athlete
Tactical- Idk. I never use this slot! Do your own thing here.
As you can probably guess from the above list, this loadout is designed to emulate running around with a Mosin Nagant rifle (and revolver!). Now, I'm not saying you have to be sneekysneeky plinking from forever away, you're intended to be a conscr- er, SOLDIER OF THE UNION pushing the frontline. The plus side is, Command seemed fit to give you a rifle AND ammo! Sadly you don't get to bayonet charge someone (Equippable bayonets WHEN, DBG) but try to pretend if you see the opportunity for good Ripper kills.
Just pretend the Crown is actually the Grain Elevator.
"Scout"
TR Infiltraror.
Main :
99SV, S07(7X) Optic
Suppressor
Ballistics Computer.
Sidearm: T4AMP
Suppressor
Darklight flashlight
Recon detection Device.
Hunter cloaking
Chameleon Module/Nanoweave (I use them interchangeably)
Decoy Grenade (oh yeah, trust me on this one)
Claymores.
Melee: chainblade
Implants: regeneration /target focus
No explanation needed. Try it and watch them cry "aimbot" and stack bounties on your head.
Works best on Amerish/Hossin.
Also, wear the right camo for that extra cheekyness.
Be highly mobile. Send hate, distress them, move out to opposite flank.
You will project the disarray and chaos of 2 or 3 infil with just one lone man.
Haven't tried this with a fellow infil yet. But results sound promising.
The Cyber Soldier
Ah damn, I've just been shot, how about a quick shot of this medkit, or perhaps go razzle dazzle with the restoration kit, or the perilously journey 5 miles away to the closest medic? This guy has no time for that. Using a series of Nanite System Cyborg intergrations, this guy simply ducks behind cover, and boom - full health.
Nerds have always been known for being physically weak, but combine this fragility with their smarts, and you have a literal machine to be wary of - lets see how this electrical genius does it:
For this loadout, you need the following:
Class: Engineer
Suit Slot: Shield Capacitor
Implants: Survivalist + Bionics
Primary Weapon: Have an energy weapon? Oh boy you're going to use it! (NS-11 Endeavor Carbine), if not - the standard NS-11 will suffice.
Secondary: NS-357 Endeavor Underboss, if not available, Standard Underboss will suffice.
Attachments are based on personal preference.
Turret: Good Ol' Spitty
Equipment: Some of that good ol' techonogical explosive bricks - since Medkits are for jocks, not nerds
Grenade Type: Personal Preference
When engaging in combat - ensure to eliminate high risk threats first, using your spitty to cover your back and alert you to any flanking hostiles. Taken a hit? Run back to cover and use and abuse the combination of your quick shield recharge time in conjunction with your shield health to get back into the fight sooner than your foes.
At any point you and your foe flee for health regen - just charge at them, you'll be ready with recharging health, as you turn the corner to shoot at them as they have their medkits in hand.
Love the content! Enjoy!
Loadout: Medic With A Cert Addiction
Faction: TR
Class: Medic
Primary: Tomoe with 3.4x Sight, Compensator, Extended Mag
Secondary: Default Repeater with Darklight Flash light.
Ability Slot Nano Regen Device.
Suit Slot: Nano Regen Capacitor
Utility Slot: Medkits [For rehab purposes, obviously]
Grenade Slot: Heal Grenades
Implants: Athelete and Catlike.
Air's "Thunderstrike" LA build
*After the New Conglomera found its light assaults geting sniper one too many times, came a solution.
"If one can't resist the bullet, they shall be faster than the bullet!"
*
Primary:
= Bandit scope 1x, flash supressor, lazer
Secondary (needs ASP)
> Note:if noy possible, run as primary and take a pilot on the secondary!!!
= Punisher no scope, flash supp, extended mag, high velocity, addaptive (yes you can have extended mag and addaptive at the same time).
Utility ofc, default rocklet.
Ability: Ambushers
Suit: Flight Suit
Nade: if you have it, NSX Fujin, if not, run quick det flash.
Utility: medkit addiction go brrr
Knife: amaterasu
Implants:
Aerial Combatant
Safefall (this one is 100% needed for what we will do)
Tactical: if you have the jump pad, use that, if not, run a cordium bomb.
-----
Playstyle:
*you are the wind, you are speed.
This class has been designed with the intent of ultimate mobility on the field.
Use your ambushers then punisher underbarrel mid air to seamlessly create movement no pesky bolter can track.
Bounce yourself down walls to reach the speed of sound just to plaster that one poor Engineer in his mana turret.
-----
Tips and Tricks:
> You can do superman jumps if you ambusher and almost instantaniously Punisher UB bellow yourself.
> if you bounce off a wall, shooting 45 degrees down will propell you the same as anothet ambusher jump + more momentum.
> if you bounce 45 or more degrees down from a wall you will go "mach 10" towards the ground. Wonderfull if used right.
> you can ambusher backwards by holding S, this will act like a slightly slower icarus jumpjet.
Pro tip: don't overuse the underbarrels, they run out extremely fast. Use them for escaping hard flanks or geting behind enemies before they realise the impending doom.
~AirLTU
Oh god the one other thing I hate besides Infiltrators is shotgunners... Thank GOD they aren't together anymore!
Loadout: Tryharder bad aim aggressive clientsider
Faction: Any
ASP: Yes
Class: Heavy Assault
Primary: Ns 15 /1x optic/laser sight/High Velocity ammo
Secondary: Thumper /Launch Accelerator/Disruptor ammo
Tool : NSX Masamune
Ability: Resist Shield
Suit slot: Advanced Shield Capacitor
Grenade: Concussion Grenade
Utility: Medical Kit
Knife: NSX Amaterasu
Implant 1: Sidewinder
Implant 2: Nanomesh Specialist
Tactical: Whatever feels right
Motto: any Dmg is good Dmg
Goal: leveraging client side mechanic by having both more strafe speed (0.75 Ns15 ADS+sidewinder) and good hip fire capabilities (everything here leverage sidewinder)
Special gimmick: Thumper+disruptor to kill beacons and general CC , imparing nano regen medic and heavy asault by eating their abilities .Note it uses Launch Accelerator instead of a more client-side friendly Lightweight Materials , i found out Accelerator gives better trajectory and needed range to kill "top tower beacon" , more opportunities to shoot=better.
The Masamune is there because it does not give lock-on warning despise being guided , also the velocity and pecision when using hip fire , its "shotgun" style gives you a good way to dmg ESF with good pilots , you know the kind of pilot that will not get shot by lockons .
As for nanomesh specialist , it's here to give staying powers and resilience (including no dmg multiplier to the head) when mix with both ASC and resist shield .BE agressive.
FACEHUGGER loadout:
LA w/ ambushers and a powerknife.
Flash nade
Adrenaline pump
Vampire+carapace/assimilate/nightmare/athlete
Loadout Idea: Last Auraxi Engineer
My objective is to generally auraxi the guns one line by one line and currently im sitting on the last carbine I love which is the AC-X11 or as i call "non stop pop pop and headshot steal" carbine and I'm playing the lovely engineer because I like ammo and i've already done Light Assault with slug shotguns so engineer is a change of pace.
So the loadout for this Engineer class will be the
AC-X11 - TEKLYTE Yellow dot 1x reflex sight: 1x compensator: 1x AFG: 1x HVA use all the time unless infils are around then use secondary, but try to use primary at all times and only primary and be DOOM SLAYER LEVELS OF AGGRESSIVE!
NC4-Mag Shot - Do not use except for those DAMN INFILTRATORS - TEKLYTE Yellow dot 1x reflex sight: 1x Darklight Flashlight
Nano-kit 6
Spitfire auto turret
Nanoweave armor
1 Frag
Drugsticks (medical sticks) all the time
Mag-Cutter - Do not use (dont even use the quick knife)
Battle Hardened 5
Assimilate 5
Please help me get this Loadout on a video!
The Overkill Loadout
Light Assault Class
Primary: Bruiser (whatever attachments you want)
Secondary: Blitz (or Emissary) with whatever attachments
Rocket Rifle
Ability Slot: Ambusher Jump Jets
Suit Slot: Grenade Bandolier
Grenade: Smoke Grenade
Utility: Restoration Kits
Knife: Carver
Implants: Carapace and Infravision
The point of this Loadout is to be the effective portal to the afterlife. Barge into a choke point or contested room and kill all there is. Give yourself a restoration kit and throw in a smoke grenade and jump in quickly with the ambusher jets and fire off the shotgun for some cheeky kills or use your high capacity SMG or Emissary to rack up a lot of kills before anyone can really react to the absolute chaos you unfold. The Carver is there for the juicy one shot knife kills. This is an expensive loadout but it is well worth it.
Keep it spicy!!
Its friday, and thats good enough, then Daddy cami releases a new video? i love my life
Legendary comment
Happy to be of assistance my friend, keep loving life!
Seeing people run dark lights cracks me up. You are giving up universally good attachments for ones meant for literally one class that you can already kinda see anyway. I always imagine people running flashlights develop tunnel vision toward the area where their light is pointed, making themselves an even easier target.
I remember back in the day infls on low graphics basically disappeared when they cloaked. As a person with a Pentium 4, that pissed me off. Not only because I literally couldnt see them, but I thought they couldnt see me but did every time.
Then I complained to SOE about it when I moved to high graphics just for fun and saw the INFL actually was visible AF.
Cloaking is for Losers
VS Heavy
Obelisk with Safety Override
Hunter with Darklight and Detect Bolt
Deci
Athlete, Catlike
Meds
Harass people with mid/long range fire (no bullet drop, no damage drop), and if/when they get fed up and chase you down, turn and full auto them, then run away laughing
Can't hold choke points but you can counter snipe cloakers without needing to compensate for range, cutting target acquisition down to milliseconds
Also can swap the Deci for an Anni for base defense, just perch somewhere high and spam rockets at the AtGs and click cloaker heads
On an unrelated note: what are the two new codes for PS2? I only know one (NINEYEARSPS2)...
I got a loadout. But be warn, I may have been stricken with insanity with this. I call it:
The most Annoying Soldier.
You will be an engineer, mainly because it's the only who can use the NSArcher. Yes you will be using the worst sniper in the game! We're aiming for most Annoying, not most effective. You will then take a medium range pistol to handle any problems that start to be closer than what the Archer would deal with. No close quarter pistols or Commissioners, the close quarter will be handled by your trusty knife: the NSXAmateratsu. You will then have a Spitfire turret as everyone knows they're the most annoying things to plague Auraxis besides a mighty, good pilot, Mosquito. You will then run auxiliary shield (because we have to annoy ourselves to keep harmony in the force or some bull of the like). You will then run advance shield capacitor. Finally ending off with the Regeneration implant with second of you choosing. (Gonna recommend battle hardened but you do you soldier.). Now shoot at anything that moved and just watch as the question, "why you still here!?"
The true "killing cloakers power" lies in Unstable Ammunition.
After all the pain in the stream, you finally got the vid out you madman o7
The struggle was real mate, but we got there o7
Sad blackjack noises, I was wondering why you had the flashlight on that night on connery indar
I may or may not single ppl out that have flashlights when I'm cloaking around.
I use ambush stealth but usually just when I want to eat my dinner and just watch the battle from a nearby hill or something. The cloak is almost useless since it can be seen by everyone anyway tbh plus the killcam makes finding a hiding spot pointless.
I was like WTF all time cause of your perfect aiming, no recoil at all! superb
I agree i change my medkit to c4 to kill maxs to help with my directive. I do miss it
Kami, what's your recommendation for an NC LMG for close quarters? Like the best bullet hose the NC has to offer. Normally I use the Godsaw but it's not the best for CQB.
Anchor m8
@@robertwalter156 thanks. I'll try it out the next time I can get in game.
Live free in the NC.
me too, brother HA....me too.
But that second flashlight on the pistol is kind of pointless. Better to equip crossbow with detect bolts
when I have this urge to just kill infils, I switch to Stalker with a secondary crossbow, oneshot to the head is always fun, specialy in the back of their skull.
I’m a Vanuatu cloaker main. And I can tell my prey hates me. I’m basically the predator. Cloaker for life!
Mans killid entire 2RAF at the begining
Isnt compensator + SPA counter intuitive?
This loadout did one thing wrong: It didnt run resist shield, being able to survive a Bolter Round to the head should definitely be on the I HATE CLOAKERS loadout
This time its Nikos, bruh how many nikos watch your videos xD
I also had a "Nico" on my recent sponsored Battlefield video call me out for being a sellout, so I've seen it all from the Nikos of this community recently XD
I dunno for me a one pump shotgun with a flashlight and something like a black hand secondary on a light assault is super effective against infis
I use a Darklight on my secondaries because of this.
Camikaze, what is your ping? i always see you with poor/bad connection, i'm curious how the ping is for you.
Cloakers is misspelled in the thumbnail
There it is, was waiting to start seeing these comments XD
being surrounded by armor at spawn and no one using a rocket launcher, specifically the pheonix in a group so we can eliminate the armor 1 by one unfortunately that's just a dream for me.
lasher,decimator and grenade belt... "the splash damage..."
Well darklight flash light is also my "must have" thing at least on one weapon.
so you take a rifle that forces you to stand still, i think me and any other bolter will thank you for that lol
also
you take the adrenaline shield really? you literally get a shield that makes you survive bolter headshots (resists shield) and you still take adrenaline? This literally looks like any other sweaty heavy farmer setup.
If you actually want to be annoying to cloakers take resist shield against bolters, sensor shield so they won't expect you and any gun that lets you be as mobile as possible. Then just zig zag until you hear the bolt rifle go off shoot, rinse, repeat.
What u do to game look like this, i mean colors etc
I'll admit, I feel personally attacked by this loadout. My poor heavy infiltrator doesn't deserve this kind of abuse!
whats your fov?
Oh hell yeah, great video
Cheers mate!
"We call this a difficulty tweak!"
Ah yes, a sandbox game, AKA "I'm a dev that can't be arsed to balance things game".
Cloakers get T-bagged, no exceptions
Fantastic :)
Cheers mate!
Alright here's the build:
ANT
Slots:
Scout radar
Speed go brr Chasis
S
Hulksmash:
MAX, any faction, melee only.
Bro how do you even see people at nights?Do you have brightness set to 0?
I like how sweaty heavy wasn't on that list D:
OMG I've played this game fro 3 days which was my first times and I'm always dying although I do get some kills but I'm always dying
Looking for a way to onehit kill all charakters besides max with a sniper rn I m using the parallax (playing purple dudes)
This video completes me.
Lol this is me and heavy assaults
Ironic considering I'm play a cloaker as this comes out
better sleep with one eye open lol
No resist shield on anti-bolter loadout? Seriously? So basically just double flashlight on both primary and secondary weapons and thats it, nothing special really.
I don't make the loadouts chief, I just follow the suggestions.
I don't get why people call UV lights "dark" or black-lights now, it sounds like something a person from medieval times would call it. Behold, the dark light, it showeth up the semen stains on thine hotel bed...
@5:05 Live free in the NC
perfectly reasonable being annoyed with bolters considering the entire class is literally broken
I started Halo infinite, so far it's a decent casual game. Needs more depth. Tho at least something new to moderately play.
Overall,
Halo Infinite isn't a game that blows Planetside 2 out of the water so much,
that PS2 shouldn't market itself. I don't believe any new fps game will
do that. They just aren't expansive enough, no match based game or
battle royal is. Simply because it had a few years of updated graphics,
is going to out perform PS2's big battlefields. Heck Halo's version of a
big team battle, is only a 12vs12. A 12vs12 on planetside isn't even
worth joining the region to fight.
Obviously it's fine if vets want to play new games, I'm a bit burnt out
from PS2 from overplaying. Thus Halo'ing today. Tho if I had to help a
new player, decide which was best? Fan boy aside? Valorant, Warzone,
Overwatch, Fortnite, Battlefield, Apex Legends, Tarkov, Heck I'll even
throw Classic WoW into that mix = Planetside 2 has way more years of
fun to give any new players than any of these games. I even studied the
heck out of Path Of Exile the past 3 months of it, now bored, then
returned to Planaetside to farm my 10k certs for asp2.
That's comparing the games without the same funds, due to population,
due to overrated / underrated aspects. What does PS2 look like with the
funds of Fortnite? Via expansion packs. Oshur would have probably
released 6 years ago, if that were true. Then 1,000 more updates since.
The Halo graphics don't seem 10 years better either, like 2 years better
if that. PS2 with Fortnite pop servers = 1,000 pop vs 1,000 pop vs
1,000 pop servers or more than that, way more millions more. A
battlefield with 2,000vs2,000vs2,000, Halo's 12vs12 doesn't even touch
that.
However Halo has its niche, or I wouldn't be playing.
The Harasser drives better than the Warthog. Warthog has no traction, skids / sways left to right, barely ever drives straight
I mean it would be nice if PS2 had a jeep. (sunder is bus, harasser is dune buggy = no desert army type humvy jeep).
The only driving vehicle Halo that I'm more impressed with, for driving's sake, is the most cheapest vehicle, the halo bike. Which is Halo's version of a flash, budget wise.
The other vehicles more linear driving types, while the halo's bike, is a rotating ball, which is unique.
a parody showing how overhyped the new battlefield is: ua-cam.com/video/ajh9e3PDAOc/v-deo.html
If anything PS2 could hire streamers like " Dunkey " to review PS2, or Josh Strife Hayes, Lazy Peon streamer, Bedbananas streamer who streamed a 2 million viewed comedy video for Star Citizen, or ask Asmongold to take a break from rpg streaming & send a sos to undderated devs for him to do a review vid on at least.
Or other high sub vid streamers too. Maybe a top streamer does a review on its transition from SOE or how its been handled over the years / I've seen videos talking simularly about the devs of ' No Mans Sky ". A top streamer getting another 400,000 viewed comedy or review video for PS2, would help pop.
LOL, I have this already.
I vote a console episode on PS5 server Genudine.
Come get some!
People who play infiltrators are like that one kid who camps at the safe zone in a gym activity. He isn’t cheating but abusing the system and is talks a lot of smack for being cheap.
ohhhhh for the love of sin please turn of the darklight while sprinting! Its bad for your friends and good for your enemies
I must disagree with you cami, infils should take this personally. Take it very fucking personally.
Loadout: Smoke and Mirrors
While some may hate infiltrators, some love them (and maybe just a little too much). Remembering the words “where there’s a will, there’s a way,” your friendly neighborhood heavy assault has embraced their inner Infiltrator. Not letting their hulking size or lack of a cloaking device stop them, this loadout is crafted with sneakiness in mind.
Class: NC Heavy Assault
Primary: Warden
Attachments: HS/NV (or if you have the Infravision Implant unlocked, use your preferred Scope), Suppressor, Underbarrel Smoke Launcher, High Velocity Ammunition
Secondary: NS-44L Blackhand or Hunter QCX
Attachments: optional Scope, optional Laser Sight, and in the case of the Hunter QCX, optional ammunition type
Melee: NSX Amaterasu
Grenade: If Smoke Grenade ASP unlocked, Smoke Grenades. If not, NSX Fujin or NSX Raijin
Ability: Not allowed to use
Tool: Not allowed to use
Suit: If Smoke Grenade ASP unlocked, Grenade Bandolier. If not, any
Utility: Med kit
Implants: Infravision (if unlocked), Minor Cloak (if unlocked), Sensor Shield, Spring Step
Play style: Being and honorary Infiltrator, this Heavy Assault loadout focuses on long-range engagement and silent melee assassination. However, your weapon roles are the reverse of the standard, with your primary used for CQC engagements in your smoke clouds, and your secondary used for sniping. Use your undebarrel Smoke Launcher (and if unlocked, your ASP Smoke Grenades) to quickly disappear from your enemies’ line of vision. Finally, being a stealthy boi, you are not allowed to use explosives if any kind, including your Rocket Launcher, or any overshield abilities.