How To Approach Tekken Frame Data

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 190

  • @purusharthpant3664
    @purusharthpant3664 5 років тому +223

    You should really be doing a tekken 101 series man.......this is informative af.....keep up swe!!

    • @positvechao
      @positvechao 5 років тому

      Last time he did, he couldn’t talk about frame data

    • @AhsanWasim
      @AhsanWasim 4 роки тому

      Shut up

    • @ticskitmusic656
      @ticskitmusic656 Рік тому +1

      ​@@positvechao is it gonna be weird to ask why 4 years later? 😅

    • @positvechao
      @positvechao Рік тому +1

      @@ticskitmusic656 It's because at the time. Namco thought talking about frame data to newcomers would be too confusing/Put them off the game. And harada thought having public frame data ruins the charm of the game or something like that.

    • @ticskitmusic656
      @ticskitmusic656 Рік тому

      @positvechao Imagine going through Tekken or any fighting game for that matter without frame data 💀

  • @NewSnse
    @NewSnse 5 років тому +94

    THIS CHANGES EVERYTHING! Thanks tmm, for the first time I completely understand what the hell people say when talking bout frame data cuz that shit looked like a foreign language 😂

  • @machinejuice5965
    @machinejuice5965 5 років тому +68

    Man, this is perfect. I figure I still need to tighten up my fundamentals, amongst other things, before I tried to tackle the daunting project of frame data. but this video helps so much as a jumping off point. Seriously these videos are awesome

  • @justcallmejek5019
    @justcallmejek5019 2 роки тому +8

    This is a hella old video but to this day it explains frame data perfectly. Let's face it, once you know that -10 is punishable you already know the basics. What other videos and explanations leave out is...Wtf do I do when my move is below -10 or +10 on block/hit? I've gone through multiple videos and they don't explain it well enough, MainMan did an awesome job.

    • @rmdsolotov7008
      @rmdsolotov7008 2 місяці тому

      Understand it this way. From -10 or + 10 whether you get punished with a 10 f move being the fastest move in tekken or you punish him equally with a 10 f move.
      Now below 10f, counter hits take place since below 10 move can just be interrupted and not punished.
      Makes sense?

  • @FrMZTsarmiral
    @FrMZTsarmiral 5 років тому +9

    Great video. I think a lot of people miss the point with frame data when they try to study and learn the specific properties of most moves instead of dividing them into easier to digest categories. At the end of the day Tekken was designed to be played without knowing the specific frame data of your moves and back in the day a lot of players would become great by just getting an overall feel of how safe or unsafe a move was on block, so just knowing if a move "stops your momentum" or if "you get slapped in the face if its blocked" or "you'll eat a combo if it gets blocked" is already a good start at getting a good understanding on how to take advantage of your on-block punishers and the like.

  • @babyspine
    @babyspine 5 років тому +4

    this video is awesome, I never did learn frame data, but I have always been able to feel out if a move is safe or not overtime and you just learn what you can and can't get away with, you can visually see if a move takes longer to perform it generally has a higher frame data so it's better used as a punisher rather than a quicker move you could poke with. Great video thanks for explaining the basics for us noobs.

  • @rizhall
    @rizhall 5 років тому +8

    Coming from 2D games, hearing you say you still have lots of freedom to move at -1 to -3 was the biggest eye-opener.

  • @seiryu265
    @seiryu265 5 років тому +27

    Really interesting.
    I always wanted to know a lot more about frames data.
    I still learning, but I think I'm on the right track for now.
    P.S: it would be nice if TMM do the same video but with the frames advantage.

    • @jordansweeney3058
      @jordansweeney3058 5 років тому +3

      Il give you a tip about frame advantage. Dont press no fuckin buttons!! Unless you blocking low or breaking a throw.

    • @bsrkay5352
      @bsrkay5352 5 років тому +5

      It's the opposite of what he explained, if you're +1~3 your opponent can pretty much safely move afterwards, but if you're +7~9 and they try to move you may be able to stop them with a hit.

    • @jordansweeney3058
      @jordansweeney3058 5 років тому +2

      Well know this. jabs are plus 1-3 on BLOCK and a good example is devil jin... do his 1,1 jabs onto block and instantly do a back 4. If the opponent presses anything they will get counter hit

  • @bluelion7342
    @bluelion7342 5 років тому +10

    generally knowing your 10f-15f punishers will take you very far in this game. I usually go for 12-13f punishers on every move that isnt a 112, 12, 21. I will use a hopkick or Dark upper for all else that I know for sure can be punished by 14 and 15f.

  • @romzen
    @romzen 2 роки тому +6

    I picked up Tekken 7 some weeks ago and this was basically what I figured out on my own while playing =D So cool being reaffirmed by this video.

  • @MVF0RLYFE
    @MVF0RLYFE 5 років тому +9

    Great video, though I did think some in game footage would help solidify the concepts you explained here and benefit those understand by visually seeing frame recovery

  • @steeltiger8222
    @steeltiger8222 5 років тому +1

    You have done what other UA-cam tekken contents have not.Got down to explaining each information about tekken as it should be. well done

  • @EternalSilverDragon
    @EternalSilverDragon 5 років тому +1

    Great video! My favourite part was what you said at 1:10 about character match-ups.

  • @TomTom-tz7zf
    @TomTom-tz7zf 5 років тому +5

    at 11: 50
    Reguarding Yoshimitsu's flash it is a strike. Most people think its a parry or counter but it is not.
    Most people know you have to block it but still dont understand the move itself or why they get hit by it.

  • @sebastianklaffenbock7919
    @sebastianklaffenbock7919 5 років тому +3

    I am really grateful for you doing the general matchup rules!
    And thanks for the content in general great stuff :)

  • @Dreadnaugh7Class
    @Dreadnaugh7Class 9 місяців тому

    I saw your video in recommendation list while playing T7 last year but never looked at it because I thought movement, blocking and punishment is all that matters. But after practicing Tekken 8 for approx 2 mnths with Claudio, Kazuya and Feng...I realised that I was missing something that wasnt giving me that much of advantage against dragunov, yoshi, etc...I was searching your vids for 2 days to look for the elements that I'm lacking rn bcoz I want to master T8. So today I got to know that we lose our turn when our last landed move ranges btw -7 to -9 even if its safe. Frames is just simple math and which got to remember and pour it into the couldron with movement and execution to master this game. Even if it takes a lots of yrs of losing, practicing and evolving self skills. That you so much MAINMANSWE 🙌 I hope we get similar vids for TEKKEN 8 in future.

  • @StreetGrindFitness
    @StreetGrindFitness 5 років тому +27

    Clicked on that notification so damn fast.

  • @Acaemic0
    @Acaemic0 5 років тому +2

    Loving these tekken lectures, keep it up man

  • @donvisione3634
    @donvisione3634 5 років тому +7

    Great video as always for beginners and ppl who didnt know about frames till now.

  • @benromdhanewalid6568
    @benromdhanewalid6568 3 роки тому +2

    Great quality content .. My game improved a lot watching your videos .. keep it up MM!!!

  • @Akivili420
    @Akivili420 2 роки тому +1

    4:20 minutes now I understand why I get clipped so many times ayy bad bad Need to know other characters poking lockdown 'Jail' to not risk the side step

  • @chacazulo1987
    @chacazulo1987 5 років тому

    This is really good tmm. The thing that i didn’t know was the safe moves and how minus they were n if i could keep attacking or it’s better just to block instead. Ur doing the players a service here. Man Namco should hire you for their next game.

  • @Greenalex89
    @Greenalex89 5 років тому +10

    I cant imagine having fun without knowing those basics. Either the fights outcome is totally random, cause none of u has a clue or u automatically lose to someone who knows those basics.

  • @Cherry91
    @Cherry91 5 років тому +1

    Thanks very much for this, Prof. Frame data is something that always confuses me. Now I understand it a little bit better.

  • @darthmaul787
    @darthmaul787 5 років тому +3

    Very good TMM to break it down in the simplest form to get new players into understanding basic concepts of frames and punishers. IMO I think it was broken down very well. Don't be surprised if see a bunch of chihuahua's or chimpanzee's appear in tournaments and pull off a PEWGF against a top Korean player based on this video, imagine the crowd :D. But all jokes aside, great video, keep it up.

  • @appleaccount7608
    @appleaccount7608 5 років тому +1

    great work, I think it'd be cool if u take every character, rate them and explain their pros and cons and what they require to make them better. much like a character review series.

  • @SengdaoBoutsivongsakd
    @SengdaoBoutsivongsakd 5 років тому +1

    9:25 I found this out recently actually! Lucky Chloe hop kick is launch punish.

  • @SafirLamkhantar
    @SafirLamkhantar 5 років тому +1

    The guy is so happy that he just leaves the stage and forget Qudans there

  • @duchi882
    @duchi882 5 років тому +28

    *How to Approach Tekken Frame Data:*
    1. The same way Jotaro approaches Dio

    • @zarjoker
      @zarjoker 5 років тому +8

      frame data: so u r approaching me huh?

    • @no.5403
      @no.5403 5 років тому +8

      frame data: instead of running away you're coming right towards me?

    • @zarjoker
      @zarjoker 5 років тому +6

      @@no.5403 me: i cant beat ur ass without getting closer

    • @no.5403
      @no.5403 5 років тому +9

      @@zarjoker Ho Ho! Then come as close as you like!
      ゴゴゴゴゴゴゴゴ

    • @lovephantom561
      @lovephantom561 5 років тому +4

      Little did Jotaro know that Dio was a gay Vampire....

  • @mbfun9298
    @mbfun9298 4 роки тому +1

    This simplified a lot of stuff for me, thanks.

  • @Milgamix77
    @Milgamix77 4 роки тому +3

    You helped me from struggling at green/yellow to getting to red rank within a month. You are a rlly good teacher while eveyone keeps telling me to do this and that and giving dogshit advice you seem to make a lot more sense to me im gonna try to get to purple that is my goal

    • @tylergable2445
      @tylergable2445 4 роки тому +1

      Nice hows it going? Who’s your main or have you given up now 😂

    • @Milgamix77
      @Milgamix77 4 роки тому +2

      @@tylergable2445 My main is big booty raven and the highest rank I was able to get from playing everyday was high red ranks.
      Im taking a break from teggen for now tbh because my mindset is different from what the game wants me to think. I wanna be able to do my own things and my own playstyle, however the game demands things like on the spot frame data of 20+ characters, S rank combo damage and the community is either nostalgia driven to insanity or dumb.
      I might play again later, but for now I need to increase my reaction speeds and do something else so I dont go insane. I have clips of me raging if you dont believe me.

    • @tylergable2445
      @tylergable2445 4 роки тому +1

      @@Milgamix77 oh i’ve had my fair share of raging too 😂. Good to hear you’re hanging in there though, please don’t kill yourself over tekken.
      I think the community is very helpful and passionate to the point where anyone can truly become a master if they want to devote their entire life to this video game haha.

  • @PassionRevenged
    @PassionRevenged 2 роки тому

    Best frame data video by far for Tekken

  • @johndexterbulatao4355
    @johndexterbulatao4355 4 роки тому

    Comprehensive😊👍
    Newbie in understanding frame data where all i know back then was to complete a juggle.
    Thanks😎

  • @matthewtonna1
    @matthewtonna1 5 років тому +2

    i knew everything you was talking bout but i still enjoyed this vid xD

  • @s_u_r_v_i_v_o_r
    @s_u_r_v_i_v_o_r 2 роки тому

    Principle: "So today, we have a new teacher who will be covering your maths class for the week"
    Kids: "Nooo not maths"
    DaMainMan: "for our first lesson, we will learn how to punish attacks of Eddie and Lei'

  • @kdhansome
    @kdhansome 6 місяців тому

    Thx I hit red ranks with Kuma in Tekken 8 so now I need to understand this cause I just use visual Quez instead of frama data. To me it means speed but not I see it mean this is a good time to start my shenanigans.

  • @Trinity_514
    @Trinity_514 3 роки тому +1

    This is my favorite branch of Math

  • @BlueDragon9000
    @BlueDragon9000 3 місяці тому

    Awesome video man 😎

  • @jaykazre4867
    @jaykazre4867 4 роки тому

    Thanks mainman. You explain things really well. #tekkentacher!!

  • @samtorento4493
    @samtorento4493 5 років тому

    The video I've always needed.. Thanks TMM

  • @supersaiyan4578
    @supersaiyan4578 4 роки тому

    Helpful info regarding frames in Tekken 7

  • @vegettoblue8705
    @vegettoblue8705 5 років тому +9

    Frames of fighting games = our time in seconds

    • @xenvj
      @xenvj 5 років тому +1

      Better would be
      i1 = 1/60ths of a sec. Assuming it's 60fps

    • @aymansalah9290
      @aymansalah9290 5 років тому

      I agree

  • @qwerty6789x
    @qwerty6789x 3 роки тому

    Been playing tekken casually for decades. I think it's time to learn Frame Data XD

  • @Ti0Luch0
    @Ti0Luch0 3 роки тому

    So 1-3= safe, 7-9=guard 10=oh boy 12=you're fucked -15=prepare for next round.

  • @boogynights
    @boogynights 3 роки тому +1

    And one thing I notice is why would you want this to think about this in real time.

  • @wagcwb0
    @wagcwb0 5 років тому +1

    Your channel is amazing

  • @SaviorOfSoulsLightning4556
    @SaviorOfSoulsLightning4556 5 років тому

    Love all your improve at tekken very very grateful much love

  • @MohammadMishima
    @MohammadMishima 5 років тому +2

    You should've mentioned the pushback of some moves like Bryan's b4 (it's - 10 but no one except Gigas can punish it) or moves like heihachi's ff2 or Noctis's db1+2 that's launch punishable but can't be punished sometimes because of the pushback

    • @SengdaoBoutsivongsakd
      @SengdaoBoutsivongsakd 5 років тому +1

      11:40 MainMan does explain the exception of certain moves that you might not punish at this point of the video. However, push back could have been mention. This part hints at that though.

    • @anjeevarunasalam8349
      @anjeevarunasalam8349 5 років тому +1

      hei's ff2 can be punished with jin's f4 and kazuya ff2 if im not mistaken

    • @MohammadMishima
      @MohammadMishima 5 років тому

      @@anjeevarunasalam8349 Yeah f4 and ff2 can punish it punish not from max range, and keep in mind that kaz ff2 needed to be executed perfectly or it won't punish so...

  • @BoMiles
    @BoMiles 5 років тому

    This is an excellent video! Good shit!

  • @rangeer9
    @rangeer9 5 років тому

    i'd rather say that the first category should be -1 - -4 since you still can step all moves at -4 as far as i know. as soon as you hit -5, i10 moves will catch your ss, at -6 i11 will catch your ss etc. correct me if i'm wrong

  • @gencinitis590
    @gencinitis590 5 років тому

    Much clearer now thanks man

  • @The_Buff_Guy
    @The_Buff_Guy 5 років тому

    Next video, while standing frames! Everything changes from crouching position, newcomers would really benefit from knowing what to do from while standing position. Example, -10 standing is unsafe whereas -10 from crouch is still considered safe since ws+4’s are almost always 11 frames.

    • @tippingguy8514
      @tippingguy8514 5 років тому

      dick jabs are i10, so -10 moves that leaves you in crouch are not safe
      also lei and lee have an i10 ws3

  • @HighLanderPonyYT
    @HighLanderPonyYT 4 роки тому

    This is a great primer, thanks!

  • @NolanKhalfani
    @NolanKhalfani 5 років тому +1

    I needed this

  • @josephsua7246
    @josephsua7246 5 років тому +3

    I’m entering my first tournament this weekend here in New Zealand and knowing this is going to help my ass lol Based Main Man!

    • @stanfordchang8978
      @stanfordchang8978 5 років тому +1

      how'd you do?!

    • @josephsua7246
      @josephsua7246 5 років тому +1

      Stanford Chang I mean, I lost both pool and losers bracket. But both times I pushed it to final final round. I’ve realised that online Hwo and Alisa are different to tourney players lol

  • @DjAfroThunderDj
    @DjAfroThunderDj 11 місяців тому

    Back like we never left

  • @HighLanderPonyYT
    @HighLanderPonyYT 4 роки тому

    Coming here from a Them's Fighting Herds tutorial video (Sajam played it). If you want an example of a good tutorial, check the video or the game out! Bamco could take notes!

  • @arshia901
    @arshia901 5 років тому

    Btw you forgot somthing -7/-9 with push back you can still move or use crushing moves although I know you want to make this simple I just wanted to remind that for somone looking for more details

    • @arshia901
      @arshia901 5 років тому

      For example you can move after dj ff2 much easier than u/f4 because you are closer when you u/f4 somone

  • @maxmercurythemm827
    @maxmercurythemm827 5 років тому

    Nothing about when you're plus?
    Moves that are plus on block are good to know about if you want to assert dominance, though I do guess you just have to reverse the statements about minus frames up to +9. (I mean T1 King's df1 is gone since forever xD)

    • @EternalSilverDragon
      @EternalSilverDragon 5 років тому

      You can still go greater than +9f, but it's far less complicated and it's character-specific. A few characters' wake-up spring kicks are +10f on block, which means they can float their opponent, and Bryan's unblockable taunt leaves him at +14f.

  • @pietro0000000
    @pietro0000000 5 років тому

    good video man, Could you explain the most common moves with frames of nina and steve?

    • @nohat1375
      @nohat1375 5 років тому +2

      pietro0000000 hit the lab

  • @jeetkundough6224
    @jeetkundough6224 5 років тому

    TMM giving us the strats to sucess. 👏👏👏

  • @KonstantinosEvgeniou
    @KonstantinosEvgeniou 4 роки тому

    Main man what you should do after plus frames? Most people when i use the move that gives me plus frames they stay blocking
    Should i use lows after a plus frame move?

  • @jtgaming7453
    @jtgaming7453 5 років тому

    So what he is pretty much saying is study every characters -1 to -3 frame moves, -7 to -9 frame moves, -10 frame moves, -12 frame moves, and -15 frame moves so you know what move to use to punish them????????

  • @VillainessAO
    @VillainessAO Рік тому

    I desperately need this lesson

  • @jeanpablotwice6058
    @jeanpablotwice6058 4 роки тому

    Im new to tekken, and all i learned, that the frame data is quite a must to be good player. Why? Because otherwise you have hard time launching and punishing, which this game is mostly about...

  • @chef-ahsoka5001
    @chef-ahsoka5001 5 років тому

    Hello TMM! First of all I would like thank you for your lectures on Tekken. I am brand new to the fighting game genre and they have helped me grow as a fighter. I would like to ask you: After I successfully land a move that grants me frame advantage (I.e. +6) sometimes my opponent will still hit me first even if I attack with a fast attack like a Jab. I realized that this is because I struggle with knowing exactly when my recovery frames end so that I can perform my next move at the earliest moment possible. Is there any advice you can give me to help with this hesitation I am having during a real fight?

    • @CozyHumanoid
      @CozyHumanoid 3 роки тому

      read the pattern of your opponent's attacks try to counter what he usually uses to use against you.

  • @johntran8496
    @johntran8496 Рік тому

    Did you consider pushback, or reversals or parrys?

  • @GenocideLv
    @GenocideLv 11 місяців тому

    before I watch this and it fries my brain
    this is my first time playing tekken in 20 years
    should I just completely skip worrying about this for a month or two? Maybe there's an over-simplified explanation i could settle on?

  • @Gorzz96
    @Gorzz96 5 років тому

    I’ve been playing since tekken 3 and took frame data series in tekken 5. Still to this day I can’t remember every moves plus and minus frames. Usually I’ll remember the ones that are key moves after I nail it into my head 4 matches later.

    • @donvisione3634
      @donvisione3634 5 років тому

      Good way to check if a move or string you arent sure is - on block is to use ur 10 frame punisher.
      If it workes then try your 12 to 13 frame punishers next and so on.
      Ofc its still hard to memorise every keymoves frames

  • @Solid_Minato
    @Solid_Minato 5 років тому

    for How long does the - 12 -15 stays like playing on instinct learning this for sure will slow your reflexes (natural reflexes) so how long will it take me to know if it is -10 or -12 and when to punish what if i think and deley it like for how long 1sec 2 sec ?

  • @kazdaman01
    @kazdaman01 5 років тому

    Lucky chloe has 2 hopkicks. uf3 is the launch punishable one. Uf4 is - 13 but has less crushing

  • @boogynights
    @boogynights 3 роки тому

    My understanding is isn't just all basis of anticipation of moves

  • @nohat1375
    @nohat1375 5 років тому

    this video would have helped a lot back in ttt2.

  • @the1club985
    @the1club985 3 роки тому

    Make one for plus frame advantage and setups please

  • @CephlonMayngrum
    @CephlonMayngrum 5 років тому +35

    never learned frames. just play thousands of hrs for 20yrs

    • @jaybass8648
      @jaybass8648 5 років тому

      Hahah true tho

    • @Tuanski
      @Tuanski 5 років тому +5

      Since tekken 3.. to this day! Lol

  • @oussamaml4161
    @oussamaml4161 5 років тому

    don't stop the videos ,

  • @thejoekage9499
    @thejoekage9499 5 років тому

    The hard thing is, for me, if i have a 15 fr launcher, and they are minus -15, i have to some how magically input it, so it comes out on the zero frame advantage, how many fr is required to block? How do i know exactly when the buffer window is for my inputs? Something like EWGF before 14 frame, i cannot see myself punishing a 14 fr attack with EWGF, as it is F * D DF+2, that is arguably 4-5 inputs, how fast will the game read this? How many frames does it take for someone to inpout it, How slow or fast can i input it for the game to register multiple commands versus one command? all very interesting.

  • @TramRide
    @TramRide 4 роки тому

    You claim that learning "these" numbers is a lot simpler, as you don't need to learn all moves. But then... how do I know which moves are connected to which numbers? How do I know if I can go for my 10f punisher, or my 13?

    • @destructo3457
      @destructo3457 4 роки тому

      based on how minus the opponent's moves are, that's basically frame data.

  • @CoolDima09
    @CoolDima09 5 років тому

    Can you please explain plus frames in your next lecture?

  • @farmboyfanGaming
    @farmboyfanGaming 3 роки тому

    Hi, I'd like to ask, if my move has a +4 on block, and I did a 10-frame move afterwards, if my opponent does a 10-frame move as well does this mean mine will connect first?

    • @abdullahassain6861
      @abdullahassain6861 2 роки тому +2

      even if your move is +1 on block then your 10-frame would hit before theirs. it doesn't matter how many plus frames you have if both you and your opponent use a move with the same startup frames - Abdulla hussain

    • @farmboyfanGaming
      @farmboyfanGaming 2 роки тому

      @@abdullahassain6861 thank you!!!

  • @braiir9733
    @braiir9733 4 роки тому

    please make every character general rule you havent made it yet till this day

  • @huskystorm3607
    @huskystorm3607 5 років тому

    Please update your playlist section on the UA-cam account . This could be put in tekken tutorials playlist.

  • @blazingfingersguy
    @blazingfingersguy 5 років тому

    Thanks mainman!

  • @x1mania
    @x1mania 5 років тому

    Hey @themainman plss make a tutorial video on how to do fff3 in ttt2 or tekken 7

  • @slimshadow2085
    @slimshadow2085 5 років тому

    I already know almost all of this, but i always wondered if there is any move that is 11 frames fast that you will use instead of your usual 10 frame punisher
    just like in the video explained with the hopkick punishers which are 13 frames fast instead of 12

    • @donvisione3634
      @donvisione3634 5 років тому +2

      Yes there are like e.g. josies b1, 1
      It gives around 30-32 dmg, spin and +16 or so on hit.
      You can also get a free df 2 launch if the opp. doesnt hold back after the spin and only does neutral guard.
      If the opp. blocks df2 you can do d4 instead for a total dmg of 38. From here you can start a 50/50 mixup though most ppl will block the mid after getting launched and just eat the d4 low poke after b1, 1 hits.
      Also most ws 4s are 11 frames and some (many?) standing 4s

    • @slimshadow2085
      @slimshadow2085 5 років тому

      @@donvisione3634 wow didnt know that thx!
      But this is specific for josie right? I think not many characters have that kind of option.

    • @donvisione3634
      @donvisione3634 5 років тому +1

      @@slimshadow2085 well yeah 11 frame punishers are kinda rare. Leo has 2,2 for plusframes but you dont get much out of it otherwise.
      If im not mistaken it gives +6.
      But moves which gives a ballerinaspin on hit in general gives alot of plusframes which can be used for CH setups or mixups but most moves with alot plusframes are usually also very linear so they can be stepped before the move connects or even after the block. Usually its possible to step from -4 to +unlimited. Otherwise plusframe moves would be to strong. To prevent that use homing moves sometimes after a plusframe move.
      Btw many chars have frame and techtraps e.g. katarinas 1,1, 2. The last hit is high but gives +7 on block. A df 4 (could be df 3 too. Not sure but its a 15 frame knee) gives a launch on ch and has a good range. So if the opp. trys so retaliate with any move after a blocked 1,1,2 he will get a ch launch.

    • @slimshadow2085
      @slimshadow2085 5 років тому

      @@donvisione3634 well thanks for the information but I am not Katarina nor Josie player
      I play Jin and King most of the time and sometimes I play Bryan but I am still not used to his key moves
      I also tried to SS alot of the mishimas but it is still difficult for me to time it well
      Which rank are you btw?

    • @donvisione3634
      @donvisione3634 5 років тому +1

      @@slimshadow2085 im revered ruler only with my main Paul. And have 3 other chars at red ranks.
      Mishimas are usually weak to their right so u need to step them left. It will dodge most 50/50 attempts. But since electrics got a better tracking with s2 they still have viable options. At high lvls good Mishimas will use wavedash electrics which will catch sidestepping mostly because the wavedash will realign them.
      Btw themainman just uploaded a bryan ranked match yesterday. Maybe it helps with your gameplan.
      Keymoves of bryan i would say are his orbital heel, Qcb 3, 3+4, b1, f3, df 2 but he has many great moves in general like his ff4 homing move

  • @THEMAN2bcjxnxmd
    @THEMAN2bcjxnxmd Рік тому +1

    Main man becomes a math teacher 😂.

    • @YaboiFoxTale
      @YaboiFoxTale 9 місяців тому

      I'd love for MainMan to be my math teacher haha he has a talent for explaining things well

  • @pranshuupadhyay8090
    @pranshuupadhyay8090 3 роки тому

    First time ever i understood what punishing means

  • @TheicMoggy
    @TheicMoggy 5 років тому

    sidenote: chloe has two hopkicks. she has a generic -13 one but crap range.

  • @Shadow456376
    @Shadow456376 5 років тому

    What’s up guys Manman sui here open you’re all doing awesome

  • @MarcosDanteGellar
    @MarcosDanteGellar 5 років тому +1

    counter hit general rules. because i play with steve for more than one year and i can-t land b1 consistently. PLEASE

    • @Veslelia_cw
      @Veslelia_cw 5 років тому

      Well b1 is his best counter hit launcher for a counter hit that's when the other playing is also trying to do a move the same time you do a b1 so you interrupt them. So to get it more practice seeing when your enemy is going to do am attack and then b1

  • @marshiechu2276
    @marshiechu2276 4 роки тому

    MainManswe can build a school for tekken players

  • @Nizar33750
    @Nizar33750 5 років тому

    TheMainProfessorSWE

  • @FredM8Beats
    @FredM8Beats 5 років тому +1

    i'm a simple yo-man...i'm minus? i flash :D

  • @chadunnering5733
    @chadunnering5733 4 роки тому

    While akuma with meter go launch now.. 10 frame launch

  • @MarcosDanteGellar
    @MarcosDanteGellar 5 років тому +1

    main man, i hope the gods grant me for you to read my message. yesterday i crushed a bryan to the floor by just following your "general rules" video in which you said if you are in front of bryan he is clunky, dont let him control the space or something like that. i have been played steve for so long and i cant go beyond initiate. i got 250+ hours in steam and one year more in play 4. i know. if i change to hwo or asuka, and start spamming launchers, i can reach 3rd dan quickly, but with steve my MAIN i cant because i can't and CH. i put all my effort in countless hours analyzing tournaments, streams from knee, labbing and it's impossible for me. im sad and i already started for the second time want to let go tekken, but please if there are any gods out there please MAIN MAN SWE, DO SOME GENERAL RULE FOR STEVE, HOW TO LAND CH's consistently and how to win , or some matchup data for the most picked up chars in low levels like bryan, dragunov, king, jean, law, kazuya and josie. you will save from letting go of tekken. really im sad that i can't rank up, because i love so much tekken and i can't see any result with so much effort i put into this game, so i dont know, you wont fathom how much i will appreciate that if you do.

    • @MarcosDanteGellar
      @MarcosDanteGellar 5 років тому

      addendum: bryans always game a lot of trouble.a lot. so crushing one of them, just with a general rule it was like an epiphany, a revelation from God thyself. so right now, you're my tekken god main man

    • @gunners-x-
      @gunners-x- 4 роки тому

      Steve has very quick punches with very good frame advantages including a Comintern hit that 13 frames ( I think). So, practise jabs and here and there use the counter hit move and it’ll launch him! Steve is hard to judge in low leagues. Hope all goes well

  • @Riddimsofcreation
    @Riddimsofcreation 5 років тому

    Thanks bro

  • @mrblueshark9111
    @mrblueshark9111 3 роки тому

    akuma is laughing

  • @charslangill3739
    @charslangill3739 4 роки тому

    Can Jin execute His Range Art ? on hopkick

  • @hediwulong9871
    @hediwulong9871 5 років тому

    Law 3+4 is also i14 , and maiman I ask U again , Im stuck in eternal ruler , whats the key to attend blue ranks , things get diffrent

    • @jokauk4995
      @jokauk4995 5 років тому +2

      A bit of match up knowledge and adaption to ur opponents attacking and defensive habits

    • @nohat1375
      @nohat1375 5 років тому +2

      Hedi Wulong go to tournaments. online gives you bad habbits, even on the best connection.

  • @Esthoneal
    @Esthoneal 5 років тому

    -12? it's hard out here for us marduk mains