For the majority who are playing for fun and eyeballing which are safe or punishable attacks, typically any move that ends with a 1 or 3 (left punch or kick) are safe while those that end with 2 or 4 are punishable (right punch or kick). Also, when dealing with string movesets, usually it’s safe up to the 2nd while normally punishable by the 3rd attack and beyond. A lot of lows and jumping attacks are punishable. Of course there are exceptions like the pressure tools executed on 2 & 4 commands but you’ll know how to deal with these once you’re damiliar with it coz it tends to get spammed a lot. Again this is just a general rule and meant to get you over your friends and overall playing field.
Only your first tip is wrong. The 1 or 3 being safe and 2or 4 isn't a good rule even for newbies. Moreso pay attention to how the move interacts when it's blocked, does the enemy get pushback and stunned? Or do they recover faster than you
@@paradiseb5950Unreal Engine should be the standard from here on. This is nothing short of numinous. The cutscenes and trailers are officially the same quality as the gameplay.
I have gotten so much better since i watched this. I've played very casually with friends and family on Tekken 3, 5, and 6 growing up but in two weeks I've gotten so much better in such a short time. Excellent! Marvelous!
Most people handle this with muscle memory and experience. However there are exceptions like Pauls death fist which feels off like he stated in the video. Very eye opening and informative video.
Awesome video @MainManSWE I’ve been wanting to learn Reina as my first character in my first ever Tekken game, and people keep telling me to learn the basics of frame data and I feel like it would be pretty overwhelming if it weren’t for your video.
There are some attacks like kings dropkick and other moves that end in crouching that might be super minus but often give a weak punish. If the enemy is in a crouching or grounded state after the attack you can obviously not hit them with a high launcher. This leads to some odd scrambles that one might need to be aware of as well.
@@anjrooo1 you must be really salty your life been all spreadsheets and weird ass forums in past time, while most others dont care and are happy the game is doing well LUL, stay mad
Whay the hell everybody tri to make it harder than it is ? It's very very simple and basis : 1. Frame data practically is how fast your hits comes out 2. A 10 punch is faster than a 12 , idem for a every other move 3. If if you hit in the same time with a 10 frame move and the opponent with a 12 frame (hes move is slower) you will hit first It's very basic and simple
Tekken 8 color display frame data, what are the white and blue colors, and what does it mean when there is no color? Please explain, I couldn’t find where this was written.
Iv been playing this game since Tekken 1... and i was never able to wrap my head around Fame Data. Then i stopped playing after 5...and now its even more of a foreign topic lol.
I just realized something. So if your back is against the wall you are actually at an advantage. Because now you don't have to deal with pushback on opponents big hits which makes it easier to punish. Correct?
Nooooooo, in Tekken you never want to have youre back against a wall. Movement is youre biggest strenght in Tekken, while youre back is at the wall you cant backdash to make space and force a whif and be safe. While also you cant sidestep, couse most homing moves wall splat etc. So no you wanna have youre opponnent against a wall. Wall negating pushback only makes few sitiautions easier to punish if the opponent decides to use the move(most ppl dont gonna use moves which are punishable without pushback at wall) and it gets blocked. But in general back against the wall is worst postion you can be in(not inclucing knockdown)
At first glance - yes, but in Tekken when playing against experienced player being against the wall is a huge disadvantage because of the potential pressure. Furthermore, there are many moves now that can hit you against the wall, even if you block them, which breaks your guard (this mechanic was introduced almost at the end of T7). And realistically, although your initial thought is right, many moves still create distance, even in that situation which we discuss. Some moves push back the attacker creating space regardless, because there's no room for the opponent to be pushed back any further and it looks like the slide off you after the attack
Great explanation on frame data TMM but im confused on anything under 10 frames. If im minus under 10 frames, is that neutral or does it just mean im in a disadvantage in general? And im assuming its vice versa
If you're -5 frames it means you will get to block/act 5 frames later than the opponent, so the opponent has 5 frames of advantage over you. Remember, it's frames of animation, that takes time, they have time/frames to act over you.
0 is neutral. Minus is disadvantage, plus is advantage. If you are minus -5, your 10 frame jab will trade (hit at the same time) with your opponent's 15 frame move for example. A 14 frame move would beat your jab in that situation.
@@ramireini Thanks for the help. The reason why im confused is because of the 10f jab. Since a 10f jab is the fastest and im like -9 or undrr, i can still interrupt their pressure with a down jab right? Srry im trash even at basic math.
So PEWGF is 13 frames, considering 1 frame for f input, 1 frame for neutral and 11 startup frames from d/f+2. Playing on the old shit keyboard, and my neutral PEWGF frames are consistently at 2-3 frames and forward input is 2 frames (according to input data info). Does it mean that my electric is 16 frames overall and I can't launch from Kazuya's CH d/f+2 as it gives only 13 frames (even if I press forward just in time)?
You can't play this game on a cheap membrane keyboard. I know that because I played w it myself and it was so inconsistent and rage inducing. You can get mechanical keyboards with anti ghosting and n-key rollover for $29
Can someone explain something to me about frame advantage and ducking? When king hits F2 or DB3, he gets decent frame advantage and I used to think throw attempt was guaranteed. But after labbing it seems that crouching is fast enough to where, on these moves, throw attempt is not even guaranteed. How plus do you need to be for a free throw attempt?
There is no guaranteed throws (aside from specific ones like b3+4,2 then d1+4), there's only a MIXUP, and your opponent always have a chance to defend against it. Imo, what makes a good grappler is how well you mix those throws between 1 break throw, 2 or 1+2, or mid checks if he ducks, and that's exactly the point of the mindgame in Tekken.
They try visually except for Lars, I know its -12, but the fuck is his animation, it looks like he's immediately done recovering, so unless you practice how to punish it. Doing it on the fly is freaking hard.
ideally, you would do your biggest 15 frame move. in tekken, -15 means launch punish. you just have to practice your punishment input timing to take advantage of all the frames. if you are not doing complicated inputs like electrics or jet upper, its pretty easy to do.
if they are -15 and you want to do a 15 frame launcher and land it your move must come out on the first possible frame. However it's not really as hard as it sound because you can buffer the input for the punish while still in recovery after blocking as long as you're not way too early.
The key point of "being -15" IS the fact that start up frame of launch punishes are universally 15 frames. (Kazuyas PEWGF is 13) So even if you miss one frame the opponent will defend. However you wont miss that one frame. Because you will have already inputted the execution when your character is in stagger. So he will do it as soon as he recovers automatically.
i bet arsalan and atif butt both have no idea wtf is frame rate and they still beated whole world in tekken so this frame rate thing is nothing more than waste of time
Sorry to disappoint u bro, this is your official scrub quotes moment. Arslan has made a couple character guides in T7 and T8. In all of them he talks about frame data and all the concepts presented here. Go watch them yourself just search: "arslan ash guide" u will find these videos
@@Dark_Angel4474thats not perfect electrics tho, just basic electrics. DVJ cant even do a perfect electric becouse he dosnt have mist/wind step like reina and kaz. DVJ fastest EWGF is 14f with the input, Kaz and Reina can do a PEWGF which is 13f and gets a full launch from launchers that would float without pewgf like kaz,s df2.
@@eLovvski dvj can do perfect electrics. The term perfect electric for dvj is doing normal electric with perfect and fastest input which is 14f, whereas it is 13f for kazuya. Dvj now even have combo from ws3 CH that requires perfect electric. Just some info guys
@@redthalos nope sorry to break the ice to you. Ivm playing Tekken since 8yrs inT7 i was at Tekken King rank with Kaz. And term perfect electric dosnt come from the fastest input possible. Term Perfect electric komes from specif input for electric which only Reina and Kaz can do couse of ther forward step they can either skip the neutral or the down input for the electric, that specific scenario makes EWGF 13f and is refferd as Perfect Electric any other electric is just basic electric. So no its litteraly impossible for DVJ to do PEWGF becouse he cant do the perfect electric input, type in yt PEWGF and see for ya self. Also you said that you can hear Dah or Dorya if its perfect and thats also incorrect. When you do the input without just frame and the Dah/Dorya shout, thats reffered as a wind god fist. When you hear the screams its just an simple electric/EWGF. So i hope ive helped and please stop spreading misinformation if youre new or dont understand the topic to the tea. Its better to ask then assume and spread wrong info, deffinetly under a guide video. Glhf
these are exceptions usually, iirc xiaoyu also has something similiar, also fengs b1 used to be 8 frames too, but universally from standing still, the 1 jab is fastest
Hey MainMan I was doing ranked matches and ran into a Kuma player using easy mode. I wonder what's your take on players using easy mode in ranked matches? It just doesn't seem respectful or fair to the players who put hundreds of hours into the game to grow and compete while there are others who can compete with easy mode and play with a character as if they worked for it. I understand the corporate decision behind it. But I believe if they can't do a separate ranked section for players who use easy mode we should at the very least be able to see who is using it before we accept a match in ranked. I know you by how honest you've kept the devs and are not afraid to speak up for the good of the game. That's why I came to your channel to ask your thoughts on the subject I mentioned.
While the frustrations about special mode are understandable, you really do need to note that playing with it on means that for the user, the move list is incredibly limited. I’m far from a good tekken player, but I don’t think I’ve ever lost to anyone using special style, at all. Why? Because A - i practically know their every move after a round, and B, I actually have played the game more. I don’t think there’s anyone who actually uses special mode that has more than double digit hours on the game. I think special mode is great for beginners, and absolutely nothing to worry about past beginner ranks, because simply put, they don’t exist past them. Also FYI - if people with so many hours perfecting their craft are struggling to beat players using this special mode, the hard truth is that they lack composure, a game plan, and the skill set for online play, which is something that can only be improved by playing online more and more
I had the same mental until i realized that if i can't win against someone who uses 5 moves again and again, how would i win against someone who knows how to play. You got to fight them like you're fighting a bot 😅
@@GGrandiose You assume that I struggled with that match just simply by asking a question out curiosity. You should not assume things that you are not sure about. It will make you look foolish one day.
The mentioned viewer that doesn't get it was me btw. Thank you so much that you tooked your time instant. Love your content. Cheers 💚😎
Liar
@@steveholt5115 go watch vod before you offend other people ma man 😛
@@steveholt5115why would he lie about telling us all he didn’t understand something, lmao gtfo herev
@@vergil3800 jealous lmao?
When you realize frame data is more useful than algebra in your life.
honestly
Honestly i shouldve skipped school more and played tekken 3 properly all those years ago😂
I don't know what x means, but I know that king can throw out grabs at 10 frames xD
When you realize that frame data IS algebra
Nah
3:56 well synched with music
For the majority who are playing for fun and eyeballing which are safe or punishable attacks, typically any move that ends with a 1 or 3 (left punch or kick) are safe while those that end with 2 or 4 are punishable (right punch or kick).
Also, when dealing with string movesets, usually it’s safe up to the 2nd while normally punishable by the 3rd attack and beyond.
A lot of lows and jumping attacks are punishable.
Of course there are exceptions like the pressure tools executed on 2 & 4 commands but you’ll know how to deal with these once you’re damiliar with it coz it tends to get spammed a lot.
Again this is just a general rule and meant to get you over your friends and overall playing field.
Only your first tip is wrong. The 1 or 3 being safe and 2or 4 isn't a good rule even for newbies. Moreso pay attention to how the move interacts when it's blocked, does the enemy get pushback and stunned? Or do they recover faster than you
Sounds like 🧢 🧢 🧢
This is a horrible tip bruh
This is definitely the best tekken game.
And the most beautiful
@@paradiseb5950Unreal Engine should be the standard from here on. This is nothing short of numinous. The cutscenes and trailers are officially the same quality as the gameplay.
with best graphics for sure by far
@@paradiseb5950 We need more customization though. How I am supposed to play tekken beach ball without swim suits.
@@Pojechany we'll deffo get that, T7 also added a lot of customization through out the years
I have gotten so much better since i watched this. I've played very casually with friends and family on Tekken 3, 5, and 6 growing up but in two weeks I've gotten so much better in such a short time.
Excellent! Marvelous!
1:08 when I hit my feet to the edge of the table
😂
14:08, such a clean lee outfit
It's funny how this off the cuff frame data video is better and more entertaining than so many other longer and more prepared ones 😂
Most people handle this with muscle memory and experience. However there are exceptions like Pauls death fist which feels off like he stated in the video.
Very eye opening and informative video.
Remember guys hwoarang has a jab that is plus 5 and you wont even notice it
Hwoarang is never minus
That's wild. I'm ecstatic with the +1 of Lili's jab.
Excuse me?
Will you do a long ass video on Bryan and other fighters like you did on dragunov ? Would be great
I'm guessing/hoping he'll just do it everytime he starts playing ranked with a new character
Awesome video @MainManSWE I’ve been wanting to learn Reina as my first character in my first ever Tekken game, and people keep telling me to learn the basics of frame data and I feel like it would be pretty overwhelming if it weren’t for your video.
Kazuya's jacket is so goddamn cool in Tekken 8
i learned something new about active frames today, thank you masku!
I'm basically rarted, and can handle only 1 takeaway per video, so my takeaway from this video is that 1 second is 60 seconds long
Which means you will perform one 360 degree revolution per minute-hour. Are you writing this down?
0:45 thats good clip material!
There are some attacks like kings dropkick and other moves that end in crouching that might be super minus but often give a weak punish. If the enemy is in a crouching or grounded state after the attack you can obviously not hit them with a high launcher. This leads to some odd scrambles that one might need to be aware of as well.
this is very helpful! thank you!
Like the real technical side of things, red is fucked and 60 seconds in a second 😂
Thanks for your Videos they are perfect to learn
So are you supposed to study every character’s punishable moves?
this is what i'm trying to figure out because how does one remember all that info..
Also a move going from - 16 to + 15 on block is nuts lol
You mean bryan's ws1? Remember it's showing Lee's advantage, not Bryans. So it just got buffed by a couple frames, not 30
I wish I had this video 10 years ago
@@anjrooo1 you must be really salty your life been all spreadsheets and weird ass forums in past time, while most others dont care and are happy the game is doing well LUL, stay mad
@@anjrooo1What did you do? Record moves and count the frames yourself?
@@anjrooo1 stay mad old fuck👹
@@anjrooo1 how’s that any different than checking them in Tekken 8? lol you know having to pay for frame data was seen as scummy in Tekken 7?
10:10 best part of the video lmao love u MainmanSwe , allele
Whay the hell everybody tri to make it harder than it is ? It's very very simple and basis :
1. Frame data practically is how fast your hits comes out
2. A 10 punch is faster than a 12 , idem for a every other move
3. If if you hit in the same time with a 10 frame move and the opponent with a 12 frame (hes move is slower) you will hit first
It's very basic and simple
Frame data everything. If only I can memorize all of them.
That was very interesting, thank you.
I see MainManSWE, I watch. I'm a simple man.
The leg break comment on the hell sweep killed me. Cause when I do the move and it gets blocked I think OH FUCK.
thank you mr mainmanswe
Started the video like Tejbz
MASKU !!!
Tekken 8 color display frame data, what are the white and blue colors, and what does it mean when there is no color? Please explain, I couldn’t find where this was written.
Iv been playing this game since Tekken 1... and i was never able to wrap my head around Fame Data. Then i stopped playing after 5...and now its even more of a foreign topic lol.
Hey Mainman, just wondering any tips on doing dash jabs for kazuyas combo?
hit ff1
Lars looks like the cross between Jin and Heihachi. Totally swedish hair 😹
I just realized something. So if your back is against the wall you are actually at an advantage. Because now you don't have to deal with pushback on opponents big hits which makes it easier to punish. Correct?
Yes.
Sometimes it pushes the opponents themselves, but might wanna test it out first
Nooooooo, in Tekken you never want to have youre back against a wall. Movement is youre biggest strenght in Tekken, while youre back is at the wall you cant backdash to make space and force a whif and be safe. While also you cant sidestep, couse most homing moves wall splat etc. So no you wanna have youre opponnent against a wall. Wall negating pushback only makes few sitiautions easier to punish if the opponent decides to use the move(most ppl dont gonna use moves which are punishable without pushback at wall) and it gets blocked. But in general back against the wall is worst postion you can be in(not inclucing knockdown)
@@eLovvski ofc, the context is about punishing moves with pushback
At first glance - yes, but in Tekken when playing against experienced player being against the wall is a huge disadvantage because of the potential pressure. Furthermore, there are many moves now that can hit you against the wall, even if you block them, which breaks your guard (this mechanic was introduced almost at the end of T7).
And realistically, although your initial thought is right, many moves still create distance, even in that situation which we discuss. Some moves push back the attacker creating space regardless, because there's no room for the opponent to be pushed back any further and it looks like the slide off you after the attack
Great explanation on frame data TMM but im confused on anything under 10 frames. If im minus under 10 frames, is that neutral or does it just mean im in a disadvantage in general? And im assuming its vice versa
If you're -5 frames it means you will get to block/act 5 frames later than the opponent, so the opponent has 5 frames of advantage over you.
Remember, it's frames of animation, that takes time, they have time/frames to act over you.
0 is neutral. Minus is disadvantage, plus is advantage. If you are minus -5, your 10 frame jab will trade (hit at the same time) with your opponent's 15 frame move for example. A 14 frame move would beat your jab in that situation.
@@ramireini Thanks for the help. The reason why im confused is because of the 10f jab. Since a 10f jab is the fastest and im like -9 or undrr, i can still interrupt their pressure with a down jab right? Srry im trash even at basic math.
@@Sir_Robin_of_Camelot oh i didnt see ur comment but thanks a lot for the explanation
Thank you 🙏
So PEWGF is 13 frames, considering 1 frame for f input, 1 frame for neutral and 11 startup frames from d/f+2. Playing on the old shit keyboard, and my neutral PEWGF frames are consistently at 2-3 frames and forward input is 2 frames (according to input data info). Does it mean that my electric is 16 frames overall and I can't launch from Kazuya's CH d/f+2 as it gives only 13 frames (even if I press forward just in time)?
You can't play this game on a cheap membrane keyboard. I know that because I played w it myself and it was so inconsistent and rage inducing. You can get mechanical keyboards with anti ghosting and n-key rollover for $29
Thank you very much
hello! is there a way to download ur ghost? or we must be friends in game? it will be cool to try your ghost
I really wanna play tekken 8 but is it worth waiting for the ps5 pro?
Just buy a ps5 and upgrade later
Trade in at games top or sell it online
Can someone explain something to me about frame advantage and ducking? When king hits F2 or DB3, he gets decent frame advantage and I used to think throw attempt was guaranteed. But after labbing it seems that crouching is fast enough to where, on these moves, throw attempt is not even guaranteed. How plus do you need to be for a free throw attempt?
There is no guaranteed throws (aside from specific ones like b3+4,2 then d1+4), there's only a MIXUP, and your opponent always have a chance to defend against it. Imo, what makes a good grappler is how well you mix those throws between 1 break throw, 2 or 1+2, or mid checks if he ducks, and that's exactly the point of the mindgame in Tekken.
They try visually except for Lars, I know its -12, but the fuck is his animation, it looks like he's immediately done recovering, so unless you practice how to punish it. Doing it on the fly is freaking hard.
When an opponent is launch punishable at -15 or more, how many frames do you have in order to hit your punish?
If the opponent is -15 frames after you block his move, then you have 15 frames to act before he's out of the moves animation and can block again.
@@ramireini makes sense thanks
ideally, you would do your biggest 15 frame move. in tekken, -15 means launch punish. you just have to practice your punishment input timing to take advantage of all the frames. if you are not doing complicated inputs like electrics or jet upper, its pretty easy to do.
if they are -15 and you want to do a 15 frame launcher and land it your move must come out on the first possible frame. However it's not really as hard as it sound because you can buffer the input for the punish while still in recovery after blocking as long as you're not way too early.
The key point of "being -15" IS the fact that start up frame of launch punishes are universally 15 frames. (Kazuyas PEWGF is 13)
So even if you miss one frame the opponent will defend.
However you wont miss that one frame. Because you will have already inputted the execution when your character is in stagger. So he will do it as soon as he recovers automatically.
can you coach forsen on how to break grabs..
My Kazuya is godlike because of you this is my first tekken I'm almost red rank.
Not godlike especially if you're a noob
ignore the other guy, its good to have confidence. Not good to be cocky haha so you're good
@@LegitKiller4Life Not good to be delusional LegitKiller4Life 😂
@@anjrooo1you’re definitely 2nd Dan
see you in ranked :D
0:12 missed opportunity for " Im not gonna sugarcoat it, this video is gonna suck ass"
@:53 this reminds me of TMM impersonating Tekken 8 law. AaaaaauuuuuuuHHHHAAAa....a
What are rage arts on block? -13??
Cant Bryan just float Lee's slide after blocking with wr3?
Is it possible to electric someone as kazuya at +15 or +16 exactly?
Yes ewgf is 14f. 13f for perfect ewgf.
Most universal punishes work in 15f let alone Kazuya. Kazuyas PEWGF works at 13f.
4:08 one second is 60 seconds, got it.
1 second is 60 seconds, got it
don't discredit him for just 1 mistake. you try to make a video like this. i bet your ass you can't discuss anything other than fapping on animes
he blocks my hellsweep.
AAAAAAAAA
What up MainMan SWE And Kazuya Insane Deadly combo and become Tekken God ranked online Take care bye now I’m out!
Bruh what is this comment
talk like a bot
comment of the all time
Damn tell me you paid for some bots without telling me you paid for some bots. But we love you Mainman.
This comment is so chaotic i love it 😂😂😂
Don't apologise MMS frames are the bread and butter or all fighters. The noobs need to be welcomed.
Thanks you daddy.
That is why I backlash all the time and I am RFF all the time... (df4 helpz😂)
I won my first ranked match after watching this lmao. I was using lows to punish smh . Now I just jab like a muhhhhhhfugga
he know alot abt frame rate but devilster still beated him
i bet arsalan and atif butt both have no idea wtf is frame rate and they still beated whole world in tekken so this frame rate thing is nothing more than waste of time
Sorry to disappoint u bro, this is your official scrub quotes moment. Arslan has made a couple character guides in T7 and T8. In all of them he talks about frame data and all the concepts presented here.
Go watch them yourself just search: "arslan ash guide" u will find these videos
ua-cam.com/video/tqcE9ETYYnw/v-deo.htmlsi=jNyOz9HsAtF6mZ3H arslan ash t7 guide
I'm keyboard player i can do perfect electric easily but i can't do DVJ 3 electric into jabs or kazuya df2 into electric
How would you know you're doing perfect electric and not slower electric?
@@redthalos it sounds deh for dvj and dorya for kazuya when I do electrics I can even do 4 on keyboard but I can't do 5
@@Dark_Angel4474thats not perfect electrics tho, just basic electrics. DVJ cant even do a perfect electric becouse he dosnt have mist/wind step like reina and kaz. DVJ fastest EWGF is 14f with the input, Kaz and Reina can do a PEWGF which is 13f and gets a full launch from launchers that would float without pewgf like kaz,s df2.
@@eLovvski dvj can do perfect electrics. The term perfect electric for dvj is doing normal electric with perfect and fastest input which is 14f, whereas it is 13f for kazuya. Dvj now even have combo from ws3 CH that requires perfect electric. Just some info guys
@@redthalos nope sorry to break the ice to you. Ivm playing Tekken since 8yrs inT7 i was at Tekken King rank with Kaz. And term perfect electric dosnt come from the fastest input possible. Term Perfect electric komes from specif input for electric which only Reina and Kaz can do couse of ther forward step they can either skip the neutral or the down input for the electric, that specific scenario makes EWGF 13f and is refferd as Perfect Electric any other electric is just basic electric. So no its litteraly impossible for DVJ to do PEWGF becouse he cant do the perfect electric input, type in yt PEWGF and see for ya self. Also you said that you can hear Dah or Dorya if its perfect and thats also incorrect. When you do the input without just frame and the Dah/Dorya shout, thats reffered as a wind god fist. When you hear the screams its just an simple electric/EWGF. So i hope ive helped and please stop spreading misinformation if youre new or dont understand the topic to the tea. Its better to ask then assume and spread wrong info, deffinetly under a guide video. Glhf
Mainman, the fastest jab is Raven at 8 frames when his back is turned.
these are exceptions usually, iirc xiaoyu also has something similiar, also fengs b1 used to be 8 frames too, but universally from standing still, the 1 jab is fastest
evry back turned jab is universally 8 frame start up back turned on all characters
Thank you for the wisdom!🙏
Yes because most jabs are faster when you’re showing your opponent your ass. Tekken logic
How old is this damn guy😭😂😂
He is 35 or 38 or sth
I feel frame data will be the downfall of the fgc... -Player from a time before frame data
Why do u say that
Deep down we all know frame data is toxic
Hey MainMan I was doing ranked matches and ran into a Kuma player using easy mode. I wonder what's your take on players using easy mode in ranked matches?
It just doesn't seem respectful or fair to the players who put hundreds of hours into the game to grow and compete while there are others who can compete with easy mode and play with a character as if they worked for it.
I understand the corporate decision behind it. But I believe if they can't do a separate ranked section for players who use easy mode we should at the very least be able to see who is using it before we accept a match in ranked.
I know you by how honest you've kept the devs and are not afraid to speak up for the good of the game. That's why I came to your channel to ask your thoughts on the subject I mentioned.
Scrub
While the frustrations about special mode are understandable, you really do need to note that playing with it on means that for the user, the move list is incredibly limited. I’m far from a good tekken player, but I don’t think I’ve ever lost to anyone using special style, at all. Why? Because A - i practically know their every move after a round, and B, I actually have played the game more. I don’t think there’s anyone who actually uses special mode that has more than double digit hours on the game. I think special mode is great for beginners, and absolutely nothing to worry about past beginner ranks, because simply put, they don’t exist past them.
Also FYI - if people with so many hours perfecting their craft are struggling to beat players using this special mode, the hard truth is that they lack composure, a game plan, and the skill set for online play, which is something that can only be improved by playing online more and more
I had the same mental until i realized that if i can't win against someone who uses 5 moves again and again, how would i win against someone who knows how to play. You got to fight them like you're fighting a bot 😅
@@trshxgod8040Fight me honestly and quit talking trash from a distance that is easy. My user name is Zannan4243 come see if I am really a scrub.
@@GGrandiose You assume that I struggled with that match just simply by asking a question out curiosity. You should not assume things that you are not sure about. It will make you look foolish one day.