BEST and WORST Mages for Gelt, Colleges of Magic - Total War: Warhammer 3 Immortal Empires

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  • Опубліковано 9 тра 2024
  • Ranking the Colleges of Magic heroes and their abilities for Balthasar's Gelt Campaign.
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КОМЕНТАРІ • 24

  • @Costin_Gaming
    @Costin_Gaming  25 днів тому +1

    Forgot to cover Death Mage College abilities as I should have: Campaign Ability does damage and useful to use in a pinch to defend a settlement or when attacking. Cataclysm Spell does decent level of dmg in battle.

  • @Private_Woofer
    @Private_Woofer 25 днів тому +27

    Light magic's cataclysm spell prevents all enemies from moving for 45 seconds so actually has very good synergy with empire battle strategies

    • @exige021
      @exige021 25 днів тому +5

      I was about to type that up with a gunline at the right moment it will destroy the enemy :)

    • @pablonunalvares5391
      @pablonunalvares5391 24 дні тому +1

      Basically, wait for Chaos to step into range, time stop and set guns ablaze without any risk. Get those outriders closer or just get firing from the line. 45 seconds is enough for a whole stack dead (strong heroes take 15-25 secs to die to a firing line)

  • @BillJohn-jg2fg
    @BillJohn-jg2fg 22 дні тому +1

    You’re putting out a lot of work recently, thanks for all the videos! I really enjoy them

  • @adrienwarad
    @adrienwarad 25 днів тому +4

    i really love amber wizards: jade griffin + beast lore that i love + manticore and hawk summoning, that escalate quickly (and damn incarnates !)
    combined with magic mastery from unique starting settlement make all speels at 200% efficiency if you have 8+ mages in armies
    => also, funny to play elspeth to confederate balthasar and get the samle building to make 200% efficient her death magic ^^
    + each mage improves heavily local income, 7 wizards can get around +80% local income ^^

  • @AROSP
    @AROSP 25 днів тому +3

    Based guide, recently started playing Gelt so this is perfect timing.
    The Celestial ability to restore movement helped me finally catch Snikch.

  • @trowachess
    @trowachess 24 дні тому +1

    Love the Death mage with unlimited winds regen unique item. Goes so well in any army, esp w/ Gelt

  • @Bejonkerss
    @Bejonkerss 25 днів тому +1

    I really like your channel Costin, thank you for all the content.

    • @Bejonkerss
      @Bejonkerss 25 днів тому

      Oh and this may sounds dumb but, any chance we can get a video detailing how you usually set up your dwarf characters with the forge items? but anyways great content.

  • @SloulDesTucs
    @SloulDesTucs 25 днів тому +1

    White wizard with item is super good for its shield as it is the best decoy you can get vs. missiles

  • @BTD28
    @BTD28 24 дні тому +2

    Do you think the new dlc make nurgle relevant now?

  • @fiendishrabbit8259
    @fiendishrabbit8259 24 дні тому

    Life wizards are extremely useful in a stack designed to make use of it. If you have an army that consists mainly of single entity units (heroes, Arch lector or Imperial general, Steam tanks, Land ship etc) or if you capture Nuln and get the upgraded ability of Knights of the Black rose (no models die unless unit is below 50% health). With that item the Regrowth is basically half cost and you have a +30% battle healing cap (I think there are more sources of +healing cap that you can get, but I'm not sure).
    Gold wizards are also extremely useful for emergency crapstacks. Their ultimate spell is not very useful if you have gunpowder units. But if you have swordsmen/spears/archers then -30 armor on everything (for the entire battle!) is super powerful. Between the gold wizards cheap damage spells and that it means that your crapstack goes from "meh" to being able to take on chaos warriors.

  • @pb7491
    @pb7491 24 дні тому

    Thanks for this - I've been confused over the Mages/range of magic available. So would these ratings be just as relevant from the start of a campaign?

    • @Costin_Gaming
      @Costin_Gaming  24 дні тому +3

      Well at the very start get a celestial first for movement range. But after that ye.

    • @pb7491
      @pb7491 24 дні тому

      @@Costin_Gaming cheers

  • @valentintihenea
    @valentintihenea 24 дні тому

    So what mages would you suggest having in an army? One of each? Or maybe just 3 or 4 going down the list?

  • @richiedonofrio1955
    @richiedonofrio1955 4 дні тому

    When you say the cataclysm spells are single use, do you mean per battle or single use ever?? I’m about to start a gelt legendary campaign

  • @Weaver_Games
    @Weaver_Games 24 дні тому

    I know there's probably no hard and fast rule, but how many mages were you running in each army on average?

  • @CattyRayheart
    @CattyRayheart 24 дні тому

    look at time ammock again. It covers the whole battlefield as it's AoE. Freeze the enemy when they are in range of your guns and you get 45 seconds of shooting while they can;t move. it murders melee armies if it is timed well. It's a bit situational, it the enemy have good archers it;s not great but against say chaos or vampire it's a very hard counter. the buff to speed and charge is ok for cav but the hard stop the whole enemy army is killer. Think of an ogre charge halted in range of a unit of nuln ironsides. as Balthazar gelt says, "they will never move again."

  • @FreeMoter
    @FreeMoter 24 дні тому

    I love your content but in this case I totally disagree, for me is like this:
    Jade wizard (core, healer)
    Celestial wizard (movement)
    Gold wizard (damage dealer+ single entities)
    Bright wizard (mass control)
    Death wizard (single entities+elite units)
    Shadow wizard (mass control elite troops)
    Amber wizard (invocations)
    Light wizard (not very useful)
    I almost only do 8-10 characters armies, no troops
    VH/H

  • @MRFlackAttack1
    @MRFlackAttack1 24 дні тому

    They need to introduce female character models for the Colleges.