@@TheLegendOfFLG 4:35 this actually also is a tip you could give to a path of exile player. The same concept on energy shields and health can apply to this tip to.
Had this happen with a greenbeard but with a scout who joined my Haz 4 egg hunt. He ignored every time I pinged red sugar, and got downed 11 times half from even short survivable falls and half getting attacked by like, 5 regular grunts.
not sure if i missed this piece of info or you didnt include it but spamming jump like you’re on medication can help a lot with surviving higher hazards. even small amounts of airtime can give you much needed space and a better angle to shoot at priority targets like wardens that might be hiding among a crowd.
plus bunnyhopping is the key to dealing almost just as much damage while being able to move around just as much. its applicable to all weapons so you can maintain sprint speed, its especially important on gunner primaries and shard diffractor due to their 50% speed reduction, and its especially crucial on lead storm lead storm so you can work around that zero movement penalty. just stop shooting for a split second as you hit the ground and jump and start shooting again. you can even move full speed backwards or sideways if you flick your aim around around, jump, and then shoot again while keeping all that backwards air momentum.
Yeah for this reason i believe low grav is the best modifier for survivability. Have a problem? Spacebar to stop taking damage until you land again >> shoot the problem. maybe rich atmosphere for special cases like mactera plague but generally low grav spoils and makes the next mission a reality check lol
The downside to this is you sometimes jump in front of teammates while they shoot. Signed: the guy who hyper-propped his teammates to death 3 times last night while fighting dreads. :D
Also important to note that even with us greybeards, sometimes we'll have sessions or days that just suck. You'll do everything you can right but it won't matter. You'll get nudged off edges, everytime you turn a slasher will spawn behind you, a tri-jaw will down you the instant your revive invincibility wears off. It happens, try not to let it get to you. At almost 1000 hours I've never had anyone tell me off for dying too much in a game, 99% of the time your worst critic is yourself.
The dreadnought tip is really underrated. I play Scout, so normally I’m zipping around and spamming pheromones on groups or taking potshots on the weak spot in-between invincibility, BUT- One time, my team were just getting clowned on constantly because they had been attritioned into very low health, while I was at about 70%. The dreadnought would down a player, another would go to get that downed player up, leaving only one to hold the aggro while I was the only one doing any damage. But because they all had low health and less mobility, they would get one-shot by its basic AoE and then the cycle begins anew. I nearly ran out of ammo by the time I noticed this, we had been fighting like this for at least 3-4 minutes. I decide “screw it, I’ll hold the dreadnought’s attention” and tell everyone else in the chat to hold off so it can aggro on me. Less than a minute later, the dreadnought was finally dead because I was faster than my teammates, but they were better shots with bigger weapons.
I do this but with the haunted cave ghost. I think the vast majority of people hate that thing so if there arent any wall minerals engi needs me to mine, i literally just go play tag with so the rest of the team can go about their business
Personally, I don't think that there's been a single community I've loved more for being as helpful as they are. Nobody is playing against you, we're literally all the same teams going out to complete those missions. Even if we're doing stupid stuff like waking up multiple dreadnaughts or extending pipes longer than others would, generally people in the community will stay as non-toxic as they can. I love it, and I don't think I'd give up such a community easily
some gravity tips, landing on a team mate will bounce you up a foot or two, negating all fall damage and if you're a pro gamer you can mantle a ledge no matter how far you fall and this will negate all fall damage as well
You can also kick off of walls if the surface is anything but smooth, even a tiny angle can let you mantle enough to redirect yourself in the air. Useful for scouts buying time for their grapple or an engie to fire a pad.
if you’re a pro pro gamer you create your own ledge with a power attack from your pickaxe and mantle off of that. it’s much easier as driller as you can just use your drills instead
On top of this, you can hold e or your interact button to land on top of pipelines or on ziplines and it will automatically connect you to them when you're in range. And you can also ledgegrab to negate fall damage, though it's a very precise maneuver and I'd only suggest it if there's no other way down and you need to haul ass quickly.
Alright I've binged through your Deep Rock Academy playlist now. That gave me ideas and a better understanding of the game and my role when I play it. I don't play the game alone. It's completely reserved for my gaming with friends which I do twice a week. I'm our dedicated driller. And your videos gave me a new appreciation for that class. Now I want to master it. Because if I do... I'm going to carry those chumps so hard, I might even lose some weight doing so. (If any of them reads this, they know, it's all in good humor). I appreciate your hard work on your videos. Your delivery is fantastic, and your editing top notch. You deserve way more subs than you have right now.
Your a real one brother. I made this channel so the videos will age well, so that people have content to watch when they find me. So happy you did that. It makes all the work, worth it. Enjoy this fantastic game, cheers ⛏️🪨🍻
I really like the concrete things you list that can be done. I don't usually think about leaving in the middle of a fight to find health; but even just getting a resupply can help a lot. And I do often feel really bad about going down, but the crew always pick me up. Thank you.
Thanks Auto 👍 I've been the one dying on haz 3 and thinking what is wrong with me right now so it's not even a big deal but at the same time I kinda don't enjoy that experience lol
In horde games sometimes you just get got, when a webspitter hits you next to an exploder or tri-jaw firing squad shows up. Best not to feel bad and just focus on watching the situation so you aren't figuring it out when you get revived.
Leaving mid fight to go find health is something I've just naturally picked up on after playing more Haz 4/5 missions, especially as Scout. It's way more important to simply stay alive during a fight than to deal damage, even if that means ignoring reviving your teammates until it's safe. I feel I've simply just naturally picked up on it because of the fact that normal bugs don't spawn during Dreadnought fights, so you have as much time as you need to be safe and prepared.
I recently played a game where the driller was so much better than the rest of the team we basically couldn’t contribute to anything but the dreadnought fights. I was an engineer and I hardly even shot a platform because whenever I saw an opportunity to the driller had already carved his way over to it. I got so used to not using platforms that match when we came across some sticky sauce on the floor our driller dug around it and it didn’t occur to me until later I could’ve easily slapped a bunch of platforms on top and walked over it lol.
I absolutely hate shield disruption because i tend to take ""tactical"" damage (melee a single glyphid or two since shield will regen anyway and it conserves ammo). I think i just need to get good ;)
Good tips. All I would add is maybe a short tutorial on kiting bugs. A lot of newer players also don't realize the power of the Dash ability and how much it helps with avoiding damage
sound is one of the most important bits, especially with exploders, knowing what enemies sound like and being able to identify the direction & react accordingly without even looking is a pretty powerful skill to have. you could be completely focused on getting that hard to reach nitra and as soon as you hear that trademark grunting noise, jumping away from the source will most likely save your ass vs. looking around trying to figure out what that was while your HP is being deleted.
The reason why the mobs will leave you alone on when you jump on a zipline is because they will move towards the end of the zipline you will land and try to catch you there. So just spamming change in directions can really confuse them. Other times like on nuetral creatures is due to the fact they can't pathfind to you, so they just go for your teammates instead.
Exactly, they are moving to the next closest part of the zipline to terrain connection, so if you have teammates they are usually just going to move away from you. So if your shield is gone and your a 1 hit kill, it might be wise to jump on a zip until your shield recharges. I've had a few comment stating that taking care of yourself like this is bad, but if the alternative is you dying, then taking care of yourself is much more helpful than going down.
Deep Rock Academy is an excellent series. You know your DRG and are a community staple for sharing your experience and insight. Rock and Stone Forevah!!!
@@TheLegendOfFLG One of the things I've adopted is taking more health over more shields. Just this little switch has been a gamechanger to how many times I've been downed
No. Those are mostly annoying. What I would recommend however is trying to do missions solo without bosco with a focus on how long you can survive instead of finishing the mission. That will teach you how to survive much better than group missions with no shields.
Something that annoys me in this game and battlefield are Rambo medics. Especially in drg where there is no time limit on downed teammates. Keep yourself alive and choose a proper opening to revive teammates
Agreed 💯 ppl actually back out if I don't drop everything and kamikaze revive. Which I don't do btw, clear the area to make sure you don't die while reviving.
I basically never see this happen? I play with randoms 95% of the time so I see a lot of people. Mostly hazard 4 and 5, but I still see a crap ton of new players in haz 4. Yes even they do not do these suicide revives. Sometimes it just happens when you're reviving and get sniped, but very few times seen people try revive while surrounded by enemies.
Great video. Some more tips from a haz 5 / 6x2 player. When you go down once, you tend to go down again and again, since you get revived with less health - less still on higher difficulties. Therefore, if you don't want to keep going down constantly, focus on not going down the first time. The best way to do this is to make sure that you top up your health and be aware of your health total. If you take damage, take some red sugar and top it up. The exception for this is: if you play scout and are reckless, it is VERY easy to gobble up ALL of the red sugar on the map leaving your teammates with nothing. As the scout is worth less in combat, this is a bad habit (I play with a friend who's an excellent player overall but does this constantly lol). Otherwise, top yourself up whenever you take damage. Evaluate situations for how dangerous they are before you engage. Is there a field of turrets? Snipe them from a distance. Is there a giant welcome party waiting for you outside the drop pod? Maybe snipe a few enemies from the drop pod first, or open your map and look at what the terrain behind the drop pod looks like, and then find a flat spot to fight in. The takeaway is: make a tactical decision BEFORE you get into the fight, this way you don't wade into more trouble than you can handle. You build up a sense for what will kill you over time, so if you're a greenbeard, don't worry about this yet. Learn to read the terrain. and evaluate how good it is to fight in. Open terrain is good - you can see the bugs coming from a long distance. Tunnels with just enough space to move around in but chokepoints for the bugs to squeeze through are also good, provided you have enough AOE to kill them or crowd control to zone them out. What's not good is confined spaces filled with debris and stuff that blocks line of sight, cause this lets bugs sneak up on you. Vertical ledges next to you that you can't see over are also bad because again, bugs will sneak up on you. Anywhere where bugs can get close to you without being seen is bad. Any place you can control where the bugs come from and give yourself enough time to kill them is good. Again, you build a sense for this over time. If you're in bad terrain, keep a mental map of good terrain next to you that you can fight in, so that if you get a swarm, you can just go to where the good terrain is. Also, learn to prepare the terrain ahead of time. If you watch high-level players playing with challenge mods, you'll see how they do this constantly. It is the driller's job to clear out a space to fight in if there isn't one, and it is the engineer's job to put up platforms with the bug repellent additive to funnel the bugs into chokepoints where they can easily be killed. Watch them doing this and try to emulate it. Of course, with a bunch of pubbies on haz 3 you will not have this kind of coordination, but you should try to practice it whenever you play with an organized group. Keep a mental timer in your head for when swarms are likely to appear. As you get closer to a swarm, start looking for good terrain or preparing the terrain if there isn't any, and top up your health. By the same token, coordinate things that are likely to cause a swarm - like pulling eggs - with your team before doing them so people aren't caught out of position. When all else fails, learn to kite. Focus on moving efficiently and not getting hung up on ledges or tricky terrain, cause on higher hazards, you won't be able to kill everything before it gets to you all the time. And remember: there is no shame in bunkering. Haz 3 players scoff at bunkering. Haz 6 and haz 7 players know that it is sometimes necessary. Just watch out for shellbacks barreling in. It's not a bad idea to dig out a pit at the start of the bunker for shellbacks to drop into. Lastly, remember to do your job. Don't worry about carrying unless the team is bad. If you're a scout, and you worry about carrying, then you end up trying to shoot grunts when you should be shooting the acid spitters, and then the spitters snipe your sticky flame driller and the team gets overrun. In this situation, it's 100% your fault, cause you weren't doing your job. So do your job and let your team do theirs, and only worry about carrying if they're really bad. I'm particularly bad at this since I perpetually have a carry mentality, and when playing with competent players it gets the team killed. P.S. Players don't judge you for going down. Except me. I'm always judging. Silently.
Also someone who regularly plays haz5, and someone who has skilled haz6x2 true solo. Scout is not worthless in combat, that's actually baffling to hear someone say that. Scout can take all the sugar he wants, if he's scouting and getting all the minerals and playing passively far away, he's going to take damage. Take the sugar. My advice for Scout, take sweet tooth. Also, I would argue against bunkering altogether. Mainly for two reasons. It's not fun. It completely ruins the fun and it's kind of a cheesy tactic just to funnel enemies in. And it doesn't allow you to break from bad habits on defense missions. It's RARELY necessary. A good driller will know how to make space if the team needs it. And as for the whole terrain point, I would also say that you need to learn how to deal with bad terrain. Learn to play with it instead of avoiding it. You can't always be in a room that benefits you. Sometimes you're gonna be in a hell room. If you play a lot of hollow bough, that's almost 75% of the time.
I judge players for going down, but I'm not going to give them shit for it, especially newer unpromoted or low promo players, it happens to everyone, and I used to be a lot worse, barely making it through Haz 3 missions, but now I mostly play Haz 4 missions like it's a breeze, Haz 5 missions are usually where the challenge comes in for me, because I can't fuck around or be careless, and I have to actually think about what I'm doing
I tend to find myself going down last all the time but there are a few matches that nothing seems to be going my way and I find myself staring at the ground for most of the match
Primary reason I run the default fov is cause Quake-Vision makes me nauseous, it's harder to play decently with acid and half digested food exploding out of your voicehole
Thanks for calming me. It doesn't feel like a skill issue anymore. Now I can proceed to dying from fall damage 5 times in a 2 minutes without feeling bad.
I just started this with my lil sis. I went down several times and felt like I was dying a lot. I think a couple of these will help a lot, thanks a bunch and also rock and stone.
Remember the Engineer has tons of weapons for safe crowd control and can prevent some deaths to. I save some greenbeards once I use both the Turret and the Auto-aiming gun (forgot the name) to discretely take flying bugs
Based. I think the reason why so many people (myself included) get into trouble with low health is because the Shield bar and the Health bar LOOK the same size, even though health literally has 4x as much in it. When you're at 0% shields, you're missing some 30 points. When you're at 75% health, you're missing like 30 points, just to put it in perspective.
This. I like the UI in this game, but even at 140 hours I still get some basic confusion as to exactly how much eHP I have entering a fight. It gets annoying.
Welp, time to ask management to implement numbers on hp bars and change length of them. Although gsg usually don't make a lot of changes to ui, as I can recall.
i'm a fairly new greenbeard. i finally noticed that it's a "downed" icon. i always wondered why there's a dinosaur icon there and assumed it's boss kills
me: mobility is key to not dying Also me: plays gunner with leadstorm overclock cause I feel the damage output is needed for the hordes of haz 5, meaning I often end up caught as i dont bunny hop till i see a need for it, and when i do its often too late. Also being wide open to being shot by sneaky spitters.
To be fair, playing lead storm makes you feel like you can't die... And then i press 4 and click and now there's a cozy shield around my downed body (this trick certainly increases my dps, trust me).
@@thelawpayton6927 Yes it’s situational, but in MOST situations you’re going to want that extra health, so might as well just keep the health upgrade. Speaking from around 1200 hours in game, btw.
I have been in a situation where i didn't want to revive a few players. One was afk during an elite deep dive. The other took 80% of all resupplies, despite only missing very little ammo.
I'm very overly fond of my pickaxe kills, even going as far as to 1v1 Oppressors with only the pickaxe for fun and regularly using the power attack to smite enemies and even putting large dents in Dreadnaught armor and health bars. Realizing that this means I'm often trading a lot of health for ammo I can use later in emergencies, and knowing that armor upgrades don't do a whole lot to actually protect me, I have to run a very particular set of perks to capitalize on my pickaxe warfare as best as can be done. Sweet Tooth I'd say is a must-have in general just because it makes red sugar crystals go quite a fair bit further especially when in caves that have very few of them, and the temporary speed boost effect from eating red sugar doesn't hurt either. Thorns I have been running since I started playing just a couple of months ago. It might not mean a whole lot against the bigger bugs, but it certainly helps reduce the threat of pretty much any large swarm of little enemies that each die in one hit, which in turn means less potential for chip damage. It also apparently slowly kills bugs that bite you while you're down, which if nothing else is fairly helpful for softening up anything that would try to stop your colleagues from reviving you. If you don't run this perk on a Golden Bugs Swarmaggedon mission, what are you even doing? And as much as I used to prefer Elemental Shielding, I have since abandoned it in favor of Vampirism. Vampirism heals you for 5 health any time you kill a medium-sized hostile bug with any weapon that deals melee damage, which is especially great for someone like me who only plays Driller; the class with possibly the most melee options in the game between the drills themselves to yes, funny enough, Impact Axes my beloved deal massive amounts of melee damage despite being thrown projectiles and as a result will proc vampirism upon a kill. Thorns also counts as melee damage so anything bigger than a swarmer killing itself trying to bite you will refund a small portion of health back, though obviously it can't revive you. For active perks, while there are a lot of really nice and cool options, the following work best for me: Iron Will is a saving grace last-resort ability to use only when your immediate party has wiped or in solo missions when you have the opportunity to regain health to keep yourself alive after using it to avoid burning one of Bosco's revives or if Bosco is out of revives. At this point I almost consider not having Iron Will a liability because for every person who has this perk is a chance to pick your team back up should everyone go down, though it is very crucial to coordinate who is going to use it when to avoid simultaneous uses of it; you can't revive team members who are standing, even if they're held up by adrenaline alone. Iron Will lets you stay up for a maximum of 12 seconds to do what ever it is you need to do to stabilize your team, finding health ends the timer prematurely so you're no longer semi-invincible, but you're also no longer on a time limit, and Vampirism is very handy for finding that any little bit of health even when there is none else around. lasly, See You in Hell is a perk I simply can't ignore. It is THE perk to have for a dedicated melee build (as nice as Berserk may be) for the two things it does: taking damage from an enemy causes your pickaxe to gain a massive retaliatory damage boost - enough that one or two normal hits will do in any medium-sized bug depending on difficulty and hitting weak points - and I think may also boost power attack damage (I'd have to check to confirm), and should you go down (happens a lot when dedicated melee no matter how good at dodging you are), you can blast all bugs around you for insane amounts of damage (very good for revenge-killing dreadnaughts, it's powerful enough to instantly vaporize praetorians on most difficulties). This blast only harms hostile bugs and machines and leaves a lingering effect for several seconds that slowly damages hostiles and deters them from your position; extremely useful as a means of protecting anyone trying to revive you. Sadly you only get 3 blasts every mission, but it's understandable given their extreme power, and the retaliatory pickaxe damage boost is always with you even when the blasts are gone. All in all, my perk load-out is very focused on ensuring the mission gets done at any cost, even when nitra and red sugar are in high demand, even if it means I finish a group hazard 5 with 19 downs, at least we don't end up sharing Karl's fate.
A big tip ive taken to heart as a gunner main is tactically positoning myself so if I do go down, my teammates will be at minimal risk while reviving me. If you are fighting turrets or The Caretaker: Find a decent a piece of cover (or ask engi to make a pancake stack for you) and stick around that, its alot easier to pick me up when im not out in the open where my teammates will have no cover. Also elevation: If im worried i might go down soon, i get to the lowest possible level in the cave, or atleast a level that easily accessible, excluding scout, its alot easier to climb down than it is to climb up, but this is typically only if a scout isnt in the team. At any point during a mission, always consider the distance and terrain your teammates will have to go through if you went down at that very moment.
If you playing gunner - use your shield and shoot, scout - just use your grapple, driller - just MELT and if you playing engi just accept your fate and take with you as many crawlies as possible
Personally, I think the only time where I find myself getting frustrated with teammates for going down is during high activity situations where I revive, quickly get out of there to revive someone else, and they go down immediately like 5 seconds later, basically nullifying my attempts to help them, and I might as well have not revived them at all. Another time is when I'm off in the distance doing my own thing, grabbing minerals and such, and my fellow dwarves are going down constantly, so I have to make my way all the way over to revive them, and then make my way back. A lot of the time when I'm doing something in the game, I like doing it all at once, so I don't end up forgetting anything, but when I'm forced to go revive teammates that screws with me. But all in all, I don't really care if my teammates go down in this game as long as it isn't every 2 seconds lol. What annoys me more is when everyone is down and I end up using my Iron Will while someone else uses theirs, or if I'm mining some nitra or gold and someone comes and pops up to mine it as well, and/or leave huge bits of minerals in the wall, so I'm left to clean up the scraps. That, and when people start things like machine events without warning, or starting the refinery without checking for machine events first.
Personally I run all survivability perks to keep myself alive so that my Allies don’t stay downed. Such perks include: dash and heightened senses for actives; and sweet tooth. Born Ready, and resupplier for passives. These perks make it so I am rarely bogged down, always have at least one weapon ready to shoot, and allow me to get the most out of healing opportunities, such as resupplying and getting red sugar. Also I don’t want to hear your opinion on vampire because it requires you to both take damage and get in melee range to regenerate health, which is where you usually take damage. If not it’s because you’re getting shot at. Also learn how to gunny hop as gunner, basically you b hop backwards, and shoot your main gun while midair. This tech is exclusive to gunner and only works for gunner.
*FourLeafGaming's teammates:* "I failed you!" *Meanwhile every public lobby host under the sun:* -goes down to the first enemy in the wave, 50 or more meters away from the team -proceeds to spam X and annoy everyone despite there being absolutely no way of picking him up -when you beat the wave and revive him, kicks you from the lobby to prove a point and save up on ammo
@@Walhor In all my 1700 hours I have never seen a public host ever do this (except spam X, which isn't exclusive to host anyways), unless it's one of those "lvl 100+ or kick" haz 3/4 lobbies you should avoid anyways.
@@Christoffer395 Yeah, I avoid those lvl req lobbies like the plague since the hosts seems pretenious everytime. last week I joined a lobby called "be polite or kick" dude would literally kick anyone who dind't immediatly say hi
Yeah "Every public lobby host" is a bit on an exaggeration, but some people really are entitled like that, and you hate to see it. Maybe it's like 1% of the playerbase though.
While shield and health management is indeed super important, i totally have to disagree with a "play as you'd have no shield"-mindset. Shield is a recource that you have to manage not ignore! It can provide you free-vampire triggers or might save you time, by just dropping 8meter or so. If you know your shield will regenerate easily before the next danger, you totally should go for it. Getting back +5 health or saveing a few seconds every now and then does stack up over the long run in a mission and in the end might be the deciding factor of getting downed or not, or having an extra swarm to deal with or not. Playing as you would have no shield on a mission where you do have a shield is just inefficient play.
Tbh the only time I refused to revive a person is when they went afk for the rest of the game on a hazard 5 mission and that mission had the highest bug count in all my missions done.
Here is a cheesy tip/exploit even: this works the best on driller bc of his c4 and epc mining BUT if you c4 an ebonut you can stand on it then all the grunts, praetorians, oppressors wont be able to attack you because you’re unreachable. Theres no pathing to get to you. All the things that this works on are: the Glow Trees in the Fungus Bogs (dont satchel them, the grunts simply cannot climb them to reach you. They can endure a bunch of exploder bug explosions but will eventually break); Works on ebonuts, any part of any machine event (OMEN platforms, Core Infusor, Kursite deposit, pickaxe overcharger sprinkler, Tritillyte) And even the Minehead for Aquarq missions. If you c4 it enough and drill, and epc mine, bugs wont be able reach you. But on the other things, make sure you dig enough under and around it so you’re just out of pickaxe range of the nearest ground. It should be hovering in midair pretty much. Even praetorians wont be able to spit on you. However you’re still susceptible to flying enemies and web/acid spitters. Itll even work against preventing Bulk Detonators from slamming on you, BUT you have to make the area HUGE. Usually its best to just move on. But yeah i found this out during a massive haz 5 grunt swarm in the fungus bogs.
Compete to pull the most bugs away from your teammates. Platforms are great for maneuvering to get the pulling shots and ziplines can help get you out of situations. If you main scout too much at first you might struggle surviving your pulls as other classes. Only cowardly leaf lovers turn the music down.
I killed my every team member at least 10 times with my grenades and nukes on haz 5 and almost was reason of mission failure 3 times, got down 19 times Easter event is cool
So shield disruption missions give you 30% flat damage resistance right ? Veteran depositer also gives you a 30% when near a deposit right? And the thunderhead auto cannon gives you 50% damage resistance when at full rate of fire right? So if you were to stand next to a receptacle with veteran depositer on a shield disruption mission well having the auto cannon at full rate of fire , would you be invincible?
Love the sentiments and tips. And definitely not because I'm incapable of playing conservatively and die a lot.
Nice work ⛏️
The part about sound immediately made me think of exploders. Am I developing hearing loss or have they gotten quieter over time?
@@MusNothus I swear to the gods that sometimes there is literally no sound from them until the very second that you blow up lol
@@TomTomTheLeprechaun this is facts
@@TheLegendOfFLG 4:35 this actually also is a tip you could give to a path of exile player. The same concept on energy shields and health can apply to this tip to.
Pings red sugar while the engi is on literal 5 health
*Engi runs straght past the sugar. Time to carry*
Had this happen with a greenbeard but with a scout who joined my Haz 4 egg hunt. He ignored every time I pinged red sugar, and got downed 11 times half from even short survivable falls and half getting attacked by like, 5 regular grunts.
It hurts to see
Tis but a scratch!
not sure if i missed this piece of info or you didnt include it but spamming jump like you’re on medication can help a lot with surviving higher hazards. even small amounts of airtime can give you much needed space and a better angle to shoot at priority targets like wardens that might be hiding among a crowd.
"Like your on medication" had me 🤣☠️⚰️
Just be careful not to head boost teammates - jumping like this should be used sparingly
plus bunnyhopping is the key to dealing almost just as much damage while being able to move around just as much. its applicable to all weapons so you can maintain sprint speed, its especially important on gunner primaries and shard diffractor due to their 50% speed reduction, and its especially crucial on lead storm lead storm so you can work around that zero movement penalty. just stop shooting for a split second as you hit the ground and jump and start shooting again. you can even move full speed backwards or sideways if you flick your aim around around, jump, and then shoot again while keeping all that backwards air momentum.
Yeah for this reason i believe low grav is the best modifier for survivability.
Have a problem?
Spacebar to stop taking damage until you land again >> shoot the problem.
maybe rich atmosphere for special cases like mactera plague but generally low grav spoils and makes the next mission a reality check lol
The downside to this is you sometimes jump in front of teammates while they shoot. Signed: the guy who hyper-propped his teammates to death 3 times last night while fighting dreads. :D
Also important to note that even with us greybeards, sometimes we'll have sessions or days that just suck. You'll do everything you can right but it won't matter. You'll get nudged off edges, everytime you turn a slasher will spawn behind you, a tri-jaw will down you the instant your revive invincibility wears off.
It happens, try not to let it get to you. At almost 1000 hours I've never had anyone tell me off for dying too much in a game, 99% of the time your worst critic is yourself.
The dreadnought tip is really underrated. I play Scout, so normally I’m zipping around and spamming pheromones on groups or taking potshots on the weak spot in-between invincibility, BUT-
One time, my team were just getting clowned on constantly because they had been attritioned into very low health, while I was at about 70%. The dreadnought would down a player, another would go to get that downed player up, leaving only one to hold the aggro while I was the only one doing any damage. But because they all had low health and less mobility, they would get one-shot by its basic AoE and then the cycle begins anew.
I nearly ran out of ammo by the time I noticed this, we had been fighting like this for at least 3-4 minutes. I decide “screw it, I’ll hold the dreadnought’s attention” and tell everyone else in the chat to hold off so it can aggro on me. Less than a minute later, the dreadnought was finally dead because I was faster than my teammates, but they were better shots with bigger weapons.
I do this but with the haunted cave ghost. I think the vast majority of people hate that thing so if there arent any wall minerals engi needs me to mine, i literally just go play tag with so the rest of the team can go about their business
Personally, I don't think that there's been a single community I've loved more for being as helpful as they are. Nobody is playing against you, we're literally all the same teams going out to complete those missions. Even if we're doing stupid stuff like waking up multiple dreadnaughts or extending pipes longer than others would, generally people in the community will stay as non-toxic as they can. I love it, and I don't think I'd give up such a community easily
The only comparable community I can give it FFXIV
some gravity tips, landing on a team mate will bounce you up a foot or two, negating all fall damage and if you're a pro gamer you can mantle a ledge no matter how far you fall and this will negate all fall damage as well
You can also kick off of walls if the surface is anything but smooth, even a tiny angle can let you mantle enough to redirect yourself in the air. Useful for scouts buying time for their grapple or an engie to fire a pad.
if you’re a pro pro gamer you create your own ledge with a power attack from your pickaxe and mantle off of that. it’s much easier as driller as you can just use your drills instead
@@_-candy-_ didnt think to do that, sounds amazing lol
On top of this, you can hold e or your interact button to land on top of pipelines or on ziplines and it will automatically connect you to them when you're in range. And you can also ledgegrab to negate fall damage, though it's a very precise maneuver and I'd only suggest it if there's no other way down and you need to haul ass quickly.
Scout mains try not to die of fall damage or cave leeches challenge (impossible)
Alright I've binged through your Deep Rock Academy playlist now. That gave me ideas and a better understanding of the game and my role when I play it. I don't play the game alone. It's completely reserved for my gaming with friends which I do twice a week.
I'm our dedicated driller. And your videos gave me a new appreciation for that class. Now I want to master it. Because if I do... I'm going to carry those chumps so hard, I might even lose some weight doing so. (If any of them reads this, they know, it's all in good humor).
I appreciate your hard work on your videos. Your delivery is fantastic, and your editing top notch. You deserve way more subs than you have right now.
Your a real one brother. I made this channel so the videos will age well, so that people have content to watch when they find me. So happy you did that. It makes all the work, worth it.
Enjoy this fantastic game, cheers ⛏️🪨🍻
I really like the concrete things you list that can be done. I don't usually think about leaving in the middle of a fight to find health; but even just getting a resupply can help a lot. And I do often feel really bad about going down, but the crew always pick me up. Thank you.
Thanks Auto 👍
I've been the one dying on haz 3 and thinking what is wrong with me right now so it's not even a big deal but at the same time I kinda don't enjoy that experience lol
In horde games sometimes you just get got, when a webspitter hits you next to an exploder or tri-jaw firing squad shows up. Best not to feel bad and just focus on watching the situation so you aren't figuring it out when you get revived.
Leaving mid fight to go find health is something I've just naturally picked up on after playing more Haz 4/5 missions, especially as Scout. It's way more important to simply stay alive during a fight than to deal damage, even if that means ignoring reviving your teammates until it's safe. I feel I've simply just naturally picked up on it because of the fact that normal bugs don't spawn during Dreadnought fights, so you have as much time as you need to be safe and prepared.
I recently played a game where the driller was so much better than the rest of the team we basically couldn’t contribute to anything but the dreadnought fights. I was an engineer and I hardly even shot a platform because whenever I saw an opportunity to the driller had already carved his way over to it. I got so used to not using platforms that match when we came across some sticky sauce on the floor our driller dug around it and it didn’t occur to me until later I could’ve easily slapped a bunch of platforms on top and walked over it lol.
Yeah it's easy to forget that platforms can help with floor hazards like that.
Its true i was the driller
Its true i was the driller
I was actually the driller :D
I absolutely hate shield disruption because i tend to take ""tactical"" damage (melee a single glyphid or two since shield will regen anyway and it conserves ammo). I think i just need to get good ;)
I mean that's definitely worth doing, not worth using everything on 2 grunts
If you've already got the habit of keeping the pick hot, running Vampire is always a good idea.
That dreadnaught aggro tip 👌 I can't tell you how many times my allies cause him to dance when we could have been done already
Good tips. All I would add is maybe a short tutorial on kiting bugs. A lot of newer players also don't realize the power of the Dash ability and how much it helps with avoiding damage
What I was expecting: Funny deep rock clips
What I got: Sun Tzu's art of war
🤣
Absolutely delightful video. Thank you for the thorough disclaimer in the beginning :)
sound is one of the most important bits, especially with exploders, knowing what enemies sound like and being able to identify the direction & react accordingly without even looking is a pretty powerful skill to have. you could be completely focused on getting that hard to reach nitra and as soon as you hear that trademark grunting noise, jumping away from the source will most likely save your ass vs. looking around trying to figure out what that was while your HP is being deleted.
The reason why the mobs will leave you alone on when you jump on a zipline is because they will move towards the end of the zipline you will land and try to catch you there. So just spamming change in directions can really confuse them. Other times like on nuetral creatures is due to the fact they can't pathfind to you, so they just go for your teammates instead.
Exactly, they are moving to the next closest part of the zipline to terrain connection, so if you have teammates they are usually just going to move away from you. So if your shield is gone and your a 1 hit kill, it might be wise to jump on a zip until your shield recharges.
I've had a few comment stating that taking care of yourself like this is bad, but if the alternative is you dying, then taking care of yourself is much more helpful than going down.
Deep Rock Academy is an excellent series. You know your DRG and are a community staple for sharing your experience and insight. Rock and Stone Forevah!!!
Would you recommend playing shield disruption missions for an extended period of time to develop a "play as if you have no shields" mindset?
Absolutely. You just move differently on no shields. Take that mindset and habit into reg missions and it makes a noticeable difference.
@@TheLegendOfFLG One of the things I've adopted is taking more health over more shields. Just this little switch has been a gamechanger to how many times I've been downed
@@LeapsofFaith1234 Taking 20 health over 5 shield is a no brainer mate
No. Those are mostly annoying. What I would recommend however is trying to do missions solo without bosco with a focus on how long you can survive instead of finishing the mission. That will teach you how to survive much better than group missions with no shields.
Something that annoys me in this game and battlefield are Rambo medics. Especially in drg where there is no time limit on downed teammates. Keep yourself alive and choose a proper opening to revive teammates
Agreed 💯
ppl actually back out if I don't drop everything and kamikaze revive.
Which I don't do btw, clear the area to make sure you don't die while reviving.
I basically never see this happen? I play with randoms 95% of the time so I see a lot of people. Mostly hazard 4 and 5, but I still see a crap ton of new players in haz 4. Yes even they do not do these suicide revives. Sometimes it just happens when you're reviving and get sniped, but very few times seen people try revive while surrounded by enemies.
Great video. Some more tips from a haz 5 / 6x2 player.
When you go down once, you tend to go down again and again, since you get revived with less health - less still on higher difficulties. Therefore, if you don't want to keep going down constantly, focus on not going down the first time.
The best way to do this is to make sure that you top up your health and be aware of your health total. If you take damage, take some red sugar and top it up. The exception for this is: if you play scout and are reckless, it is VERY easy to gobble up ALL of the red sugar on the map leaving your teammates with nothing. As the scout is worth less in combat, this is a bad habit (I play with a friend who's an excellent player overall but does this constantly lol). Otherwise, top yourself up whenever you take damage.
Evaluate situations for how dangerous they are before you engage. Is there a field of turrets? Snipe them from a distance. Is there a giant welcome party waiting for you outside the drop pod? Maybe snipe a few enemies from the drop pod first, or open your map and look at what the terrain behind the drop pod looks like, and then find a flat spot to fight in. The takeaway is: make a tactical decision BEFORE you get into the fight, this way you don't wade into more trouble than you can handle.
You build up a sense for what will kill you over time, so if you're a greenbeard, don't worry about this yet.
Learn to read the terrain. and evaluate how good it is to fight in. Open terrain is good - you can see the bugs coming from a long distance. Tunnels with just enough space to move around in but chokepoints for the bugs to squeeze through are also good, provided you have enough AOE to kill them or crowd control to zone them out. What's not good is confined spaces filled with debris and stuff that blocks line of sight, cause this lets bugs sneak up on you. Vertical ledges next to you that you can't see over are also bad because again, bugs will sneak up on you. Anywhere where bugs can get close to you without being seen is bad. Any place you can control where the bugs come from and give yourself enough time to kill them is good.
Again, you build a sense for this over time.
If you're in bad terrain, keep a mental map of good terrain next to you that you can fight in, so that if you get a swarm, you can just go to where the good terrain is.
Also, learn to prepare the terrain ahead of time. If you watch high-level players playing with challenge mods, you'll see how they do this constantly. It is the driller's job to clear out a space to fight in if there isn't one, and it is the engineer's job to put up platforms with the bug repellent additive to funnel the bugs into chokepoints where they can easily be killed. Watch them doing this and try to emulate it. Of course, with a bunch of pubbies on haz 3 you will not have this kind of coordination, but you should try to practice it whenever you play with an organized group.
Keep a mental timer in your head for when swarms are likely to appear. As you get closer to a swarm, start looking for good terrain or preparing the terrain if there isn't any, and top up your health. By the same token, coordinate things that are likely to cause a swarm - like pulling eggs - with your team before doing them so people aren't caught out of position.
When all else fails, learn to kite. Focus on moving efficiently and not getting hung up on ledges or tricky terrain, cause on higher hazards, you won't be able to kill everything before it gets to you all the time.
And remember: there is no shame in bunkering. Haz 3 players scoff at bunkering. Haz 6 and haz 7 players know that it is sometimes necessary. Just watch out for shellbacks barreling in. It's not a bad idea to dig out a pit at the start of the bunker for shellbacks to drop into.
Lastly, remember to do your job. Don't worry about carrying unless the team is bad. If you're a scout, and you worry about carrying, then you end up trying to shoot grunts when you should be shooting the acid spitters, and then the spitters snipe your sticky flame driller and the team gets overrun. In this situation, it's 100% your fault, cause you weren't doing your job. So do your job and let your team do theirs, and only worry about carrying if they're really bad. I'm particularly bad at this since I perpetually have a carry mentality, and when playing with competent players it gets the team killed.
P.S. Players don't judge you for going down. Except me. I'm always judging. Silently.
Also someone who regularly plays haz5, and someone who has skilled haz6x2 true solo.
Scout is not worthless in combat, that's actually baffling to hear someone say that. Scout can take all the sugar he wants, if he's scouting and getting all the minerals and playing passively far away, he's going to take damage. Take the sugar. My advice for Scout, take sweet tooth.
Also, I would argue against bunkering altogether. Mainly for two reasons. It's not fun. It completely ruins the fun and it's kind of a cheesy tactic just to funnel enemies in. And it doesn't allow you to break from bad habits on defense missions. It's RARELY necessary. A good driller will know how to make space if the team needs it.
And as for the whole terrain point, I would also say that you need to learn how to deal with bad terrain. Learn to play with it instead of avoiding it. You can't always be in a room that benefits you. Sometimes you're gonna be in a hell room. If you play a lot of hollow bough, that's almost 75% of the time.
@@phat-Rat Worth less, not worthless. And you have to see the extent to which this man gobbles up sugar to believe it :)
@@randomdudeman4782 OH, that's what you meant. Lol my b.
Also, I'd still say let scout eat up sugar.
I judge players for going down, but I'm not going to give them shit for it, especially newer unpromoted or low promo players, it happens to everyone, and I used to be a lot worse, barely making it through Haz 3 missions, but now I mostly play Haz 4 missions like it's a breeze, Haz 5 missions are usually where the challenge comes in for me, because I can't fuck around or be careless, and I have to actually think about what I'm doing
I tend to find myself going down last all the time but there are a few matches that nothing seems to be going my way and I find myself staring at the ground for most of the match
Primary reason I run the default fov is cause Quake-Vision makes me nauseous, it's harder to play decently with acid and half digested food exploding out of your voicehole
This is the best Drg channel. I improved so much with every video. Rock and stone brother ! ❤
Just go in your settings and turn the skill bar up 💫
Thanks for calming me. It doesn't feel like a skill issue anymore. Now I can proceed to dying from fall damage 5 times in a 2 minutes without feeling bad.
New fourleaf video hype! Never been this early before 🙂
I loved the "except for me... I've never got downed in this game... *Proceeds to show 11k downs*" 😂
Tip: don't be like me and drill under those exploding plants on accident, I died instantly
Inspirational
About managing your shield, you can add the Halo mod to hear when your shield starts regenerating.
I just started this with my lil sis. I went down several times and felt like I was dying a lot. I think a couple of these will help a lot, thanks a bunch and also rock and stone.
Remember the Engineer has tons of weapons for safe crowd control and can prevent some deaths to. I save some greenbeards once I use both the Turret and the Auto-aiming gun (forgot the name) to discretely take flying bugs
Based.
I think the reason why so many people (myself included) get into trouble with low health is because the Shield bar and the Health bar LOOK the same size, even though health literally has 4x as much in it. When you're at 0% shields, you're missing some 30 points. When you're at 75% health, you're missing like 30 points, just to put it in perspective.
This. I like the UI in this game, but even at 140 hours I still get some basic confusion as to exactly how much eHP I have entering a fight. It gets annoying.
Welp, time to ask management to implement numbers on hp bars and change length of them. Although gsg usually don't make a lot of changes to ui, as I can recall.
I feel the thinness of the of the shield bar compared to the thickness of the health bar communicates how much smaller it is numerically.
I can't for the life of me play as scout on haz +3 without dying ever nano second
Turret whip is so damn useful especially if you're solo
"Times downed" I believe mentions to how many beers you have drunk? It makes a lot more sense to have that paired with blackouts.
it’s a shame people who kick after about 2 deaths still get to roam this community
i'm a fairly new greenbeard. i finally noticed that it's a "downed" icon. i always wondered why there's a dinosaur icon there and assumed it's boss kills
Don't be sorry for going down. After all...
No dwarf left behind.
me: mobility is key to not dying
Also me: plays gunner with leadstorm overclock cause I feel the damage output is needed for the hordes of haz 5, meaning I often end up caught as i dont bunny hop till i see a need for it, and when i do its often too late. Also being wide open to being shot by sneaky spitters.
To be fair, playing lead storm makes you feel like you can't die... And then i press 4 and click and now there's a cozy shield around my downed body (this trick certainly increases my dps, trust me).
1 thing I forget to do is changing load out on missions
Like sheild disruption and I forget to increase my max hp
You should be taking the +20 health over +5 shield anyways.
@@ThaBeatConductor well no its situational as it allows your sheild to take more damage as it regens
@@thelawpayton6927 Yes it’s situational, but in MOST situations you’re going to want that extra health, so might as well just keep the health upgrade. Speaking from around 1200 hours in game, btw.
funniest shit to send to your friend
I have been in a situation where i didn't want to revive a few players.
One was afk during an elite deep dive.
The other took 80% of all resupplies, despite only missing very little ammo.
I'm very overly fond of my pickaxe kills, even going as far as to 1v1 Oppressors with only the pickaxe for fun and regularly using the power attack to smite enemies and even putting large dents in Dreadnaught armor and health bars.
Realizing that this means I'm often trading a lot of health for ammo I can use later in emergencies, and knowing that armor upgrades don't do a whole lot to actually protect me, I have to run a very particular set of perks to capitalize on my pickaxe warfare as best as can be done.
Sweet Tooth I'd say is a must-have in general just because it makes red sugar crystals go quite a fair bit further especially when in caves that have very few of them, and the temporary speed boost effect from eating red sugar doesn't hurt either.
Thorns I have been running since I started playing just a couple of months ago. It might not mean a whole lot against the bigger bugs, but it certainly helps reduce the threat of pretty much any large swarm of little enemies that each die in one hit, which in turn means less potential for chip damage.
It also apparently slowly kills bugs that bite you while you're down, which if nothing else is fairly helpful for softening up anything that would try to stop your colleagues from reviving you.
If you don't run this perk on a Golden Bugs Swarmaggedon mission, what are you even doing?
And as much as I used to prefer Elemental Shielding, I have since abandoned it in favor of Vampirism.
Vampirism heals you for 5 health any time you kill a medium-sized hostile bug with any weapon that deals melee damage, which is especially great for someone like me who only plays Driller; the class with possibly the most melee options in the game between the drills themselves to yes, funny enough, Impact Axes my beloved deal massive amounts of melee damage despite being thrown projectiles and as a result will proc vampirism upon a kill.
Thorns also counts as melee damage so anything bigger than a swarmer killing itself trying to bite you will refund a small portion of health back, though obviously it can't revive you.
For active perks, while there are a lot of really nice and cool options, the following work best for me:
Iron Will is a saving grace last-resort ability to use only when your immediate party has wiped or in solo missions when you have the opportunity to regain health to keep yourself alive after using it to avoid burning one of Bosco's revives or if Bosco is out of revives.
At this point I almost consider not having Iron Will a liability because for every person who has this perk is a chance to pick your team back up should everyone go down, though it is very crucial to coordinate who is going to use it when to avoid simultaneous uses of it; you can't revive team members who are standing, even if they're held up by adrenaline alone.
Iron Will lets you stay up for a maximum of 12 seconds to do what ever it is you need to do to stabilize your team, finding health ends the timer prematurely so you're no longer semi-invincible, but you're also no longer on a time limit, and Vampirism is very handy for finding that any little bit of health even when there is none else around.
lasly, See You in Hell is a perk I simply can't ignore. It is THE perk to have for a dedicated melee build (as nice as Berserk may be) for the two things it does: taking damage from an enemy causes your pickaxe to gain a massive retaliatory damage boost - enough that one or two normal hits will do in any medium-sized bug depending on difficulty and hitting weak points - and I think may also boost power attack damage (I'd have to check to confirm), and should you go down (happens a lot when dedicated melee no matter how good at dodging you are), you can blast all bugs around you for insane amounts of damage (very good for revenge-killing dreadnaughts, it's powerful enough to instantly vaporize praetorians on most difficulties).
This blast only harms hostile bugs and machines and leaves a lingering effect for several seconds that slowly damages hostiles and deters them from your position; extremely useful as a means of protecting anyone trying to revive you. Sadly you only get 3 blasts every mission, but it's understandable given their extreme power, and the retaliatory pickaxe damage boost is always with you even when the blasts are gone.
All in all, my perk load-out is very focused on ensuring the mission gets done at any cost, even when nitra and red sugar are in high demand, even if it means I finish a group hazard 5 with 19 downs, at least we don't end up sharing Karl's fate.
A big tip ive taken to heart as a gunner main is tactically positoning myself so if I do go down, my teammates will be at minimal risk while reviving me. If you are fighting turrets or The Caretaker: Find a decent a piece of cover (or ask engi to make a pancake stack for you) and stick around that, its alot easier to pick me up when im not out in the open where my teammates will have no cover. Also elevation: If im worried i might go down soon, i get to the lowest possible level in the cave, or atleast a level that easily accessible, excluding scout, its alot easier to climb down than it is to climb up, but this is typically only if a scout isnt in the team. At any point during a mission, always consider the distance and terrain your teammates will have to go through if you went down at that very moment.
If you playing gunner - use your shield and shoot, scout - just use your grapple, driller - just MELT
and if you playing engi just accept your fate and take with you as many crawlies as possible
even with having hoverboots on scout hotkey was so annoying never could get to it in time. dead perk point
An important tip I've learnt is, avoid having Slashers hit you.
They slow you down when they hit you, which often leads to you getting hit again.
I do feel like crap when I go down I feel like I am dragging the team down
I am deeply offended by your suggestion to turn down the music. I play with music at 200%.
Personally, I think the only time where I find myself getting frustrated with teammates for going down is during high activity situations where I revive, quickly get out of there to revive someone else, and they go down immediately like 5 seconds later, basically nullifying my attempts to help them, and I might as well have not revived them at all. Another time is when I'm off in the distance doing my own thing, grabbing minerals and such, and my fellow dwarves are going down constantly, so I have to make my way all the way over to revive them, and then make my way back. A lot of the time when I'm doing something in the game, I like doing it all at once, so I don't end up forgetting anything, but when I'm forced to go revive teammates that screws with me.
But all in all, I don't really care if my teammates go down in this game as long as it isn't every 2 seconds lol. What annoys me more is when everyone is down and I end up using my Iron Will while someone else uses theirs, or if I'm mining some nitra or gold and someone comes and pops up to mine it as well, and/or leave huge bits of minerals in the wall, so I'm left to clean up the scraps. That, and when people start things like machine events without warning, or starting the refinery without checking for machine events first.
Personally I run all survivability perks to keep myself alive so that my Allies don’t stay downed. Such perks include: dash and heightened senses for actives; and sweet tooth. Born Ready, and resupplier for passives. These perks make it so I am rarely bogged down, always have at least one weapon ready to shoot, and allow me to get the most out of healing opportunities, such as resupplying and getting red sugar. Also I don’t want to hear your opinion on vampire because it requires you to both take damage and get in melee range to regenerate health, which is where you usually take damage. If not it’s because you’re getting shot at. Also learn how to gunny hop as gunner, basically you b hop backwards, and shoot your main gun while midair. This tech is exclusive to gunner and only works for gunner.
*FourLeafGaming's teammates:* "I failed you!"
*Meanwhile every public lobby host under the sun:*
-goes down to the first enemy in the wave, 50 or more meters away from the team
-proceeds to spam X and annoy everyone despite there being absolutely no way of picking him up
-when you beat the wave and revive him, kicks you from the lobby to prove a point and save up on ammo
Jesus, that really happens? Bit new to the game
@@Walhor haven't seen it happen yet. So must be rare I'm assuming
@@Walhor In all my 1700 hours I have never seen a public host ever do this (except spam X, which isn't exclusive to host anyways), unless it's one of those "lvl 100+ or kick" haz 3/4 lobbies you should avoid anyways.
@@Christoffer395 Yeah, I avoid those lvl req lobbies like the plague since the hosts seems pretenious everytime. last week I joined a lobby called "be polite or kick" dude would literally kick anyone who dind't immediatly say hi
Yeah "Every public lobby host" is a bit on an exaggeration, but some people really are entitled like that, and you hate to see it. Maybe it's like 1% of the playerbase though.
While shield and health management is indeed super important, i totally have to disagree with a "play as you'd have no shield"-mindset. Shield is a recource that you have to manage not ignore! It can provide you free-vampire triggers or might save you time, by just dropping 8meter or so. If you know your shield will regenerate easily before the next danger, you totally should go for it. Getting back +5 health or saveing a few seconds every now and then does stack up over the long run in a mission and in the end might be the deciding factor of getting downed or not, or having an extra swarm to deal with or not. Playing as you would have no shield on a mission where you do have a shield is just inefficient play.
I'm from the Karl school of thought: "Bite the bugs before they bite you"
0:06
-FourLeafSober
-Passed out drunk 19 times
Best tips ever
I love dieing in DRG and you can't stop me
Tbh the only time I refused to revive a person is when they went afk for the rest of the game on a hazard 5 mission and that mission had the highest bug count in all my missions done.
"play as if you have no shield"
me on haz 3 with shield disruption not giving a fuck killing everything and getting away with it
Exploders are weirdly stealthy and it's totally understandable to go down from one sneaking up on you
"No one is judging you"
Unless you're an unpromoted level 12 player in a Haz5 game. Then I'm judging. Lol
Everyone is gangsta untill bugs start jumping -(and flying, didnt you see this shit irl?)-
micromanage shield + play as though I have no shield. Already there :D
i think my death record is about 35? it was in a hazard 4 haunted cave, that damn ghost was onto me the whole time
Here is a cheesy tip/exploit even: this works the best on driller bc of his c4 and epc mining BUT if you c4 an ebonut you can stand on it then all the grunts, praetorians, oppressors wont be able to attack you because you’re unreachable. Theres no pathing to get to you.
All the things that this works on are: the Glow Trees in the Fungus Bogs (dont satchel them, the grunts simply cannot climb them to reach you. They can endure a bunch of exploder bug explosions but will eventually break);
Works on ebonuts, any part of any machine event (OMEN platforms, Core Infusor, Kursite deposit, pickaxe overcharger sprinkler, Tritillyte)
And even the Minehead for Aquarq missions. If you c4 it enough and drill, and epc mine, bugs wont be able
reach you. But on the other things, make sure you dig enough under and around it so you’re just out of pickaxe range of the nearest ground. It should be hovering in midair pretty much. Even praetorians wont be able to spit on you. However you’re still susceptible to flying enemies and web/acid spitters. Itll even work against preventing Bulk Detonators from slamming on you, BUT you have to make the area HUGE. Usually its best to just move on. But yeah i found this out during a massive haz 5 grunt swarm in the fungus bogs.
I just don’t say or do anything.
I just wait, if someone as awesome as ME goes down then they’ll need to concentrate.
I always go down but when I go down I make sure I leave no brother behind 😉
I went down 25 times
The bastards did not have friendly on, only increased satchel teamkilling potential
Aside from that one game though, i think i've never been the one with most downs
Had a green beard in the last run, got downed a lot, didn't matter. Haven't lost a dwarf and don't intend to. Leave no dwarf behind.
my day be so fine
then boom
stingtail
Remember to press v for 40 second before reviving your teammates
How do you get that cool graphical style at the beginning of the video?
My editing friend. On console so I do my best.
Most of my videos have this and will have this 🙂
@@TheLegendOfFLG it looks awesome, give him my kudos! I was hoping it was a graphical mod haha
great tips bro
i once got kicked for going down like 7 times
i now have a constant fear of going on a game higher then haz 2
Great. Thanks!!!
Really nice video.
Lot of the tips are great, but I personally don't like to abuse game mechanics or AI to do better. But nice tricks you got
As much as I appreciate a lot of this advice, I cant really turn up the sound volume since it hurts my ears. Hope it works for others though
No worries, I should have said "isolate" the sound instead. Just turn everything else down so the sound effects are easier to hear 👍
Compete to pull the most bugs away from your teammates. Platforms are great for maneuvering to get the pulling shots and ziplines can help get you out of situations. If you main scout too much at first you might struggle surviving your pulls as other classes. Only cowardly leaf lovers turn the music down.
No.
*C4s you*
I killed my every team member at least 10 times with my grenades and nukes on haz 5 and almost was reason of mission failure 3 times, got down 19 times
Easter event is cool
"Nobody is judging you"
I got kicked from a game for going down four times today
How did you get the out lines for ur characters. How do I get thus mod
if you go down more than 5 times, most teammates just leave you behind.
Avoid taking damage eh me flash back to no shooting run and let bosco do 90 % of the work on hazard 3-5
"Just don't get hit" git gud got it
for karl
So shield disruption missions give you 30% flat damage resistance right ? Veteran depositer also gives you a 30% when near a deposit right? And the thunderhead auto cannon gives you 50% damage resistance when at full rate of fire right? So if you were to stand next to a receptacle with veteran depositer on a shield disruption mission well having the auto cannon at full rate of fire , would you be invincible?
This might be a dumb question, but how do you do the thing where you do a pickaxe slam, and then everything in like a four mile radius just. Explodes.
lol critical weakness and berserker friend
What the rock n stone? 59 downs those are green beard numbers
LEAVE NO DWARF BEHIND!!!
Let's see how long time goes... when you will fired from this Mega corp!
Step 1 : Stop playing scout
Step 2 : Work in team
Step 3 : ???
Step 4 : Profit
If i stop going down how i supposed to do my job?)
Where can i find that passout stat screen
Med-bay 👍
@@TheLegendOfFLG thanks so much!! Rock and stone!!
The game has some huge rng situations that may be unfair. Dont be to harsh on yourself.
Maybe so
My fov is set to 150 I still can't see shit