In Mechanicus you essentially defeat a whole Necron Kingdom by focusing on assassinating the hierarchy while they are "waking up". All the while trying to keep stray Necron lords contained with conventional forces and doing everything in their power to delay their reawakening. That seems like the most logical way to actually defeating the Necrons.
@@s2korpionic It definitely is, but it's not an unlikely scenario. Most of the Necron are sleeping and the awakening process seems extremely slow (as Necron scouts have time to visit other star systems before the awakening). It's really up to the Imperial leadership, Adeptus Mechanicus and Space Marines to inform Imperial worlds on what to do about the Necron threat. In short the problem is more logistical than with probability... Then awakened Necrons could be dealt with before their numbers grow too large. Not necessarily through war, as diplomacy is actually an option with the Necron.
@@the_dropbear4392 depends on the world really, a lot of their defenses are defunct due to wear and tear and even their canoptek constructs can only help minimal.
@@xenon3990 and a tyranid attack could be a distraction viable enough to give them time to destroy the reactors on the tombworlds, likely foring a retreat from the necrons, and possibly leaving a weakened tyranid splinter fleet rady to be destroyed, on a planet soon to suffer exterminatus or some other level of bombardment. this would result in lots of tech to recover too, giving the mechanicus more chances to study machines, and come closer to observing the full glory of the Omnissiah. in a best case cenario
You could infest tomb worlds with Orks. If memory serves, they are a devolved form of the Krork. Ergo, with enough concentrated fighting against a superior enemy like the Necron, Orks may evolve back into something akin to Krork. And they’d be easier to contain than a Tyranid swarm after a fight due to their lower propensity for organized conquest and space faring.
Sigilstone17 More specifically, the Krork were devolved into the Orks through a lack of Necrons to fight and the Eldar systematically culling their numbers so that their WAAAGH energy doesn’t reach critical mass. If the Necrons could simply kill the Orks faster than they could gather up sufficient numbers to start evolving, then it’s more of a nuisance than an actual threat. Orks get stronger the more they fight, but the Orks have to SURVIVE all those battles or they just turn to spores and have to start again.
I'm not sure you are thinking straight. Orks with access to Necron technology...they'd would have so much of an advantage they'd be unstoppable. Unlike humans, Orks have no need to understand how or why the weapons or advanced ships function. In their hands, they'll work...until the entire galaxy is filled with a green mushroom field.
Here's something. You guys should do a whole series of video explaining whether or not Elves, Dwarves, Goblins, Giants, Gnomes and the like would be considered "Xenos", and if we should allow them to exist alongside us. Edit: In a fantasy or modern fantasy setting.
At least in the Shannara series, Dwarves, Gnomes, Goblins, and Trolls are all sub-races that diverged from humans. Elves are still filthy Fae- I mean Xenos.
How to defeat Necrons: Step 1: Create a psy emitter that attracts Tyrannids Step 2: Place emitter on Necron Tombworlds Step 3: Declare exterminatus on said Tombworld after fighting dies down.
@@Raeinok They avoid when they can since they know they will not gain as much biomass as they will use, the hive mind choose his/her fight very logically.
@@Raeinok It is literally a brain the size of a galaxy, it does everything in its power to strategically consume a world with as few losses as possible. It's not going to attack a Necron Tomb World with technology that could destroy biomatter in its entirety, which they already know. If anything, they will move as far away from it as possible.
@@praisethesun.praisedeussol6051 In the 8th edition codex there is mention of the fact most Tyranids that approach the galaxy are slain by necrons, and that there is a Necron Dynasty which was destroyed by nids.... if they are the ones putting up the biggest fight, and they do have the capability to ruin a dynasty. I think Tyranids will eventually get around to them when the benefits of ignoring them however much they are outweigh the losses. Maybe when all the Necrons are awake?
#11: Tell the Orks that "da ghost warriuhz" got better dakka. Orks were specifically made to kill Necrons and did a dam good job to until they rested in their tomb worlds, mainly because of their "law of attraction" ability in great numbers; despite their tech, the necrons stand no chance against a mighty WAAAAAAAAGH!!!
Can't really use the warp on Necrons because they can nullify it with technology. AKA Cadian pylons. Plus they beat the old ones. The most powerful psychic race ever
With the celestial orrery, the Necrons choose not to use it to destroy their enemies, since it could also create a butterfly effect, that could result with even stronger/more powerful enemies, or a stronger faction. They already mess with time, and even that's fairly limited
No it wouldn't result in stronger enemies, it just would knock the universe put of balance if overused. As seen with the breath of the gods, when a mad techpriest used it he almost accidently unmade the universe. Also the time travel is not limited at all.
I wonder if chaos as a whole could win against the necrons. I imagine the short and very repetitive answer being no but of the gods that are currently in the galaxy the big four are the strongest and their armies that have yet to be set loose along with the sheer might of the imaterium they would certainly put up a fight at the very least. After all: DO YOU HEAR THE VOICES TOO?!?!
People forget since most have not read The Infinate & The Divine where those lord are crazy OP. One plays with time like its a toy and the other can turn into pure energy and take on a Transcendent C'tan shard. They are the definition of OP.
@@axza9590 no he's not the most OP Necron lord either lore wise even a Primarch would get their ass beat against him. They use time and matter warping things all the time. Not on Orakin's power but still far greater then any other race by a massive margin.
@@eichler721 I mean, sorta? your really overplaying the necrons here. there are a lot of great things but they aren't that good, and orakin isn't a lord, he is basically a servant for hire. and in a more joky sense if you want to beat the necrons just send the forerunners or daleks after them, problem solved
@@axza9590 the Forerunner would beat current Necrons yes. However Necrons during the War in Heaven no the Forerunner would not beat them. The C’tan would wreck the Forerunner as the Halo rings do nothing to them.
you mean they did something they cant really do every again? along with one of them being the best at dealing with time? on top of the necrons now seemingly being more powerful than they were in the war in hevan
make orks believe they have created something that can kill Necrons. As i have heard Ork collective beliefs tend to almost magically become reality. After all, Orks were made for that very reason
Wow and first 🥇! Wish u guys can make video about everything wrong about the mechs from the game Iron Harvest & how to take down those mechs with post WW1 era real weaponry, cool?
5:28 Except for that sometimes tombworld were beaten... According to older sources they later rearranged somewhere else with no harm done to themselves. Ouch. 5:34 We must remember that most necron are effectively automated drones and many battles were fought WITHOUT contact with any thinking Necron. 6:10 They did not wipe the old ones out. Those were the Enslavers. 12:52 The C'tans WOULD go on and finish the soul buffet they left so many years ago. 12:58 Tyranids tend to avoid Necrons. Not that viable. 14:08 DO NOT ATTEMPT!!!!!!!!!!!! Even Necrons do not want to use it because using it upsets the basic rules of the universe. That is very fucking dangerous and i say that in "we-use-powers-that-want-to-devour-our-souls" perspective dangerous.
The problem with warp tactic is that they might force necron to rebuild or even activate the remaining pylons in the galaxy. The problem with necron why they are op is they can dictate the battle even in defeat the cost don't bother them too much unless you damage something special, well they will be piss and just continue pressing forward.
In lore it is canon that the Necrons sees the nids as the most dangerous thing in 40k. That is why Szarekh the Silent King himself returned from his exile. 11. Hope that the Cryptek Orikan the Diviner sees the death of the Necrons in one of his vision... He needs to never be wrong so he would make it happen.. and he has time travel powers.
The Tyranids aren't really a threat to the Necrons as a whole. They are a threat to everything else, which is what scares the Necrons. Remember, the Necrons have 2 goals for endgame in the 40K universe:1) Retake their hold on the galaxy and 2) Reverse the biotransference so they can reproduce and live "normal" lives. In order to do the second, they have to use biomatter from the living beings closest to their Necrontyr form. They picked us. Gonna be hard to do that if we all get eaten.
@@mywifesson8526 pretty sure the silent king came back because of nids potentially preventing necrons from going back to the flesh. Doesn't mean he likes chaos however.
Step 1: Have enough bolter rounds. Step 2: Drown the Necron hordes in bolt ammo until they all die. Step 3: PROFIT! (Optional Step 4: Use an Ion Bomb like the one on Malastare in the Clone Wars)
You could also use there own codes of honor against them and not all necrons fight wars of extermination most notable being the Sautekh dynasty who allow humans to exist as vassal worlds and in my opinion likely have better living conditions than under the imperium.
Generation Films 349K subscribers The Necron's also have awesome spaceship designs that look almost Goa'uld. Could you guys please do a video breakdown on the Necron's amazing fleet of ships?
For the one about capturing the Necrons if the Necrons escaped they might end up fighting each other after escaping since they just can't get along with each other. Also don't the Necrons have an ability to close the Eye of Terror?
Best tactic is obviously the one the Kriegers used, get a couple waves to soak up the gauss fire and let special weapons troopers carrying meltaguns get up close and vaporize them! Casualties you may say? Pah, their person-erasing guns will simply mean we won't have to climb over any bodies!
@@some_shitposting_idiot3023 Not so fast... The Borg possess two key weapons in their arsenal: adaptation and assimilation. The only species the Borg couldn't assimilate was Species 8472 - who originate from fluidic space. Otherwise, they can assimilate all bio & tech they encountered thus far. If the Borg are unable to assimilate the Necron "living metal" tech... then, yes, the Borg would be wiped out since they cannot adapt to what they cannot assimilate. However, if the Borg are able to assimilate & adapt, the Necrons would be in serious trouble. All scenarios hinge on this question. Another weapon is regeneration; both the Borg and Necrons have this ability. But which is faster? The Necrons can use their teleportation ability as a tactical retreat... this would give the Necrons an edge over the Borg in combat encounters. But if the Borg are able to find Necron tomb worlds... hmm. Whose FTL drive is faster to cover the distance? If it's the Borg in the 40K universe, the Necrons have home advantage of the Warp, I suppose. If it's vice-versa, the Borg would have its transwarp network. If both get stuck in a third universe, they'd likely be more evenly matched. The Necron population, even in the billions or trillions, are limited in number and are likely dwindling. The Borg can quickly grow in numbers as they assimilate others into the Collective. But, how important are the numbers? A one-to-one, or fleet-to-fleet, match-up is one thing... but if one party is dropped into the other's universe, things would get interesting real fast. Both races are indeed ancient and powerful... but both are limited in unorthodox, pragmatic & innovative thinking in a pinch. Both the Necrons and Borg have been defeated, on occasion, by lesser powers... the Imperium and Starfleet respectively. The former mostly by attrition, the latter by unpredictability. I could just see these two fight a colossal war that might drag everyone else into it out of necessity of their own survival. The 40K universe is used to war "as a lifestyle"... despite the Dominion War in the STU, it would be unwelcome. Though, I have a pretty good idea of what Starfleet could do, e.g., per Janeway's actions in ST:VOY... I just wonder what the Imperium might do. I see lots of war. 😆
@@Vorratus the necrons have weaponry that destroys you on the atomical level. They have weaponry capable of shattering godlike beings, they can fuck with time. The borg aint got shit on them
@@Vorratus btw you say all that as if the borg have no limits which is a no limits fallacy. Unless you can provide evidence the borg can even scratch the necrons then everything youve said is worthless
As for the 4th method- planet cracking exterminatus can destroy tombworlds easily so all they can do is bomb em from orbit with it and they wont know what hit em.
My thoughts: 1: Death star the tomb worlds, don't have to deal with any of those pesky guardians anymore + you aren't waking them up. 2: if they got stuck in the warp they'd probably either die, clean the warp, or just TP out, but generally a good plan 3: the Tyranids probably wouldn't even try to fight them, they aren't organic, and if the Tyranids did manage to defeat the Necrons it's not like they'd get any stronger, they'd probably be the same as before or weaker bc again, metal
Necrons are like faction from some high end sci fi verse with ridiculous tech like Xeelee or Culture , which makes me wonder how would they fare against such factions
The Xeelee and the Culture aren't fair fights for them. They're just too good. The Nekrons from the War in Heaven with the C'Tan are about on the level of the Forerunner Eccumen at its height.
@@Bilskirnir3124 the only like advantage that you could have while fighting Xeelee is that they will never treat you like a true enemy , their only true concerns are with Photino Birds, but if you annoy them too much you will bring their gaze on yourself, with Culture you could count on them trying to bring you to their side what gives you time ... to surrender... but imagine WH40k meeting something like Sublime who get offended by its perpetual degeneration ... or Humanity from the end of Last Question
@@alterego9082 of course when the Xeelee do truely turn their gaze to you you'll probably just cease to exist as an asteroid suddenly impacted your world at near light speed when your ancestors were crawling out of the primordial ooze. With the Culture, once you've pushed them beyond the negotiation stage, and granted that can take decades, youll be winning the war really quickly for a decade or two until suddenly you find yourself getting overrun from every flank by ships scarier than anything you'd have imagined they could produce. The Culture takes a while to get on its war footing, but when it does you realize you done goofed.
@@Bilskirnir3124 and then you have factions like Downstreamers. Humanity at their final step of evolution. they can just re-write laws of physics so that your race could not exist under any circumstances
@@alterego9082 the Downstreamers are like... Time Lords plus. Also, you have things like the Inhibitors from Revelation Space that will wipe the Nekrons on principle because they use FTL.
For the tryanids things Wouldn’t tyranids not attack necrons Or necrons worlds Cuz what would be the point for them, there’s nothing to eat, necrons have no biomass
I defeat my enemies the moment I make them my friends. Okay, so here's his this works. Step one, get good. Innovate tech. Evolve biology. Master pscher power. Debate philosophy. Step two, return to step one. Step three: be so awesome that the necrons sue for peace or alliance.
I don't think the Necrons would realistically sue for peace or alliance in any situation, no matter how dire. Their will is about as breakable as adamantium. Also, as stated in the video, most non-Necron races are at least millennia, if not eons, behind the Necron technologically.
The only thing anyone could possibly offer them would be a perfect reversal of the Biotransference which returned them to flesh but also kept the strengths of their metal bodies. And even then, the Necrons would probably just take it by force.
Convince some of them that they could biotransfer into humans. I mean this doesn't defeat them, but it encourages them to protect large populations of humanity. Even after thousands of years of trying, they would still probably not give up.
The tyranids cant win in a direct war against necrons because they cant regain their biomass because of the whole being broken down at the atomic level thing. Tyranids would work as a fire ditch tho. Clearing out an area of space and divert the necrons attention towards other areas could work.
The Ancient weapon on Dahkara could probably destroy the Necrons if it itself hadn't been destroyed by the Ori. Also there are no Stargates in Warhammer 40K which is probably a good thing since no telling what kind of chaos that would unleash upon that universe.
How would they drown? They don't breathe And they can just teleport away If anything you'd just wind up summoning flayers Don't get me started on necron flayers
10 punch them 9 cast fist spell 8 crude bludgeon 7 try a stick...with a boxing glove on the end 6 play who hasn't got a soul gets punched 5 place knuckle duster on the ground and wait for them to trip up 4 summon a fist demon 3 engage in traditional boxing 2 recast that fist spell 1 ora ora ora
i think that the necron problem is a long term one that we will have to deal with, we will have to get science going again or see multiple races allie to deal with them, however in the mean time its probably a better idea to use the necrons to deal with the other 2 problematic factions, humans tau and eldar are at least able to talk things out, but the orcs and tyrinids aren't so use them against the necrons -the orc are very easy to mislead so all we have to do is trick enough of them with big enough fleets into attacking the active tomb worlds to wipe out the orcs in question and if they don't wipe them out it will keep exhausting the necrons -long shot on that one, the tyrinids are harder but if we can lure some of them to attacking necron world we could wipe out good chunks of their fleet. the point is i think the necrons could be useful in staving off the other 2 big issue in the galaxy.
I think the imperium should build a necron disabling bomb that uses energy waves, like an anti-necron EMP bombs if they are able to reverse engineer necron tech
i know build a bunch of Self replicating, Self repairing, highly adaptive, terraforming robots that can assimilate technology so they can adapt to Necron weaponry and reverse engineer and assimilate Necron technology. the robots also can assimilate AI so they can take control of the Necrons robots. but we will give the robots a weakness so if they rebel against us we have an answer the weakness is Magic, Bio weapons and archaic weapons which the Necrons don't have
The Imperium only have one weapon that I know of that can totally destroy necrons, and honestly I think its their only chance of winning against them, unless they find an STC. The Vortex Grenade. This insane weapon generates a rift between real-space and the warp and anything caught within it is broken down to an atomic level and then converted into pure immiterium. There is nothing left of the necron to rebuild itself, not even its atoms. Of course they are so dangerous that if they were used in number, you'd likely kill every human in the conflict that deployed them. Once activated they don't just go boom and thats it. The vortex drifts around spacetime growing, shrinking and/or splitting into multiple vortex's (which themselves can split, grow or shrink)
Hmm another way i see the Imperium winning is by embracing the Mechanicus' dark hereteks , its not once that the mechanicus tried to reverse engineer necron tech, and they kinda succeeded too if not for the medling imperial creed which bans New tech, and personally i dont even think its possible to take the Celestial superwepon from whoever is holding it simply because they can USE THE DEVICE TO KILL THE INVADERS, like say? Take a planet and ram it into the enemy fleet.... If the Emperor was alive he could probably pull it off but then again in the newer books we see that the Necrons arnt all EVIL KILLER ROBOTS, Trazyn is a pretty chill collector guy and even helps the imperium from time to time
Why did I never expect American Ben to be just as Babyfaced as British Ben? Him with no beard and minimal hair is weird. But I like it for some reason.
your #9 is total bs... the great devourer is the greatest threat to the necrons in millenia, that's why szarekh came back to the milky way to wake everyone up...
Nope. The nids aren't a threat to the necrons directly (no biomass to be gained by fighting necrons, and nids in fact tend to avoid necron worlds); however, if they devour all biological races, a return to the flesh for the necrons would be all but impossible as they wouldn't be able to find a possible host body for their minds anymore; and the Silent King wants that return to flesh more than anything else. In other words, nids don't threaten necrons themselves, but they could make one of their goals impossible to achieve.
Its mostly because everytime nids get the spotlight... they lose. Same reason as to why Avatars of Khaine arent taken as seriously as they should; they only exist to get their ass kicked and prove how their opponent is a badass
Umm actually necrons would do just fine in the warp . They have no souls so there fore chaos has no reason to use the warp spaghettis against them . Don't get me wrong though . once the old man (necrons) get us off their lawn they would go after chaos and the nids .
to 2# If you fight against some Necron comanders, tactic cannot be aplied, because they are matches for primarchs, and the Imperium has to little of them.
I've beaten the Necrons with Sisters of Battle back when Sisters were underpowered. I have St Celestine, and Necrons aren't used to other people getting back up. And in fluff you just point Orks at them, it's literally what they are were created for. And given the Necrons fear the Tyranids, pointing Nids at tomb worlds, no downside. They don't have genetic information to empower them or biomass to feed them, it's good either way. And if they somehow got Necrontyr genetics then oh boy they now know how to make cancer ridden bioforms, however will we deal with cancer patients invading?
@@bigredwolf6 It doesn't matter the Greater Good welcomes all, just because it won't be the Imperium doing it doesn't mean a unity of species can't be achieved, many humans already join willingly once they see a better alternative to the Imperium and its backwards corrupt practices.
No for 2 simple reasons first C’tan second a computer capable of destroying planets for the lols, GW literally needs to make reasons why necrons just don’t one shot the universe nothing can destroy them in 40k and only plot armor can deal with them
Contrary to popular belief, the Mechanicus _does_ actually understand most of the scientific principles the Imperium's gear is based on. It's just that they lost the notes and how-to wikis to the coolest parts of their databases during one of humanity's many, many collapses, and they're trying to shortcut the recovery process by rediscovering lost artifacts rather than rebuilding from first principles. That approach ties in with their mindset that scientific principles are revealed to them by divine intervention of the Omnissiah. Unfortunately for their approach to the Necrons, they tend to get over-excited and not really understand what they're dealing with. If they came across an abandoned Tomb World, they'd be far more likely to cause disasters than anything else. Oh, they'd figure out all sorts of neat technologies, but in doing so, they would _at best_ accidentally invite the Necrons to show back up and clean out the AdMech trespassers. At worst, they would set up the Imperium for the same trap the Reapers had planned for the galaxy in Mass Effect: it's powerful, but by adopting predictable technologies, the OG owners of that tech know all the exploits and weak spots to take advantage of (and have better versions of it anyway).
Only the most primitive Imperial tech, like the mass-produced weapons for the Imperial Guard for example. The more advanced tech from DAOT remains as relics and mysteries, especially where they lack STC templates to produce more. As for science...nope. Cult Mechanicus is a religion, so everything they do know comes as machine canticles and awakening rituals, without a shred of scientific method.
Love this Channel and it’s affiliates. Long live humanity!! But I digress. I am curious as to why the creatures of 40K created the Necrons to be so truly OP no one can seemingly topple them. Even with the introduction of the Adeptus Primaris SM, does humanity have a chance to survive and better itself?
The Necrons are a counter to the Tyrannids and Chao's basically since both are too strong for the Empire /the eldar and the Tau that's why they put this lore wise in i think
@@cainabel6356 tabletop the Astartes rule. Lore wise and in the books the Necrons stomp and are used to slaughter Tyranids and shut warp portals. They are the epic plot device to prevent the Imperium from being destroyed.
Dunno if it would work. The beast needs both biological and mechanical components to work; since necrons are entirely inorganic, they might be immune to infection. And even if it work.. you would just have given yourself a bigger problem than the necrons were.
The biggest problem with the Tyranid strategy is that Tyranids actively avoid fighting Necrons when possible. Tyranids are all about consuming biomass and Necrons have none of that. Even if the Tyranids win, it'd be a pyrrhic victory in their eyes because they lost a lot of biomass while gaining none. That being said, it would be extraordinarily difficult to convince the Tyranids to fight Necrons at all unless the Tyranids are already defending one of their own worlds/hive ships from a Necron offensive.
How to defeat the Necrons: go back in time and make sure John Connor doesn't lead the resistance to stopping Skynet in a way that absolutely makes sure John Connor leads the resistance to stop Skynet.
In Mechanicus you essentially defeat a whole Necron Kingdom by focusing on assassinating the hierarchy while they are "waking up". All the while trying to keep stray Necron lords contained with conventional forces and doing everything in their power to delay their reawakening. That seems like the most logical way to actually defeating the Necrons.
Sounds like a best case scenario.
@@s2korpionic It definitely is, but it's not an unlikely scenario. Most of the Necron are sleeping and the awakening process seems extremely slow (as Necron scouts have time to visit other star systems before the awakening).
It's really up to the Imperial leadership, Adeptus Mechanicus and Space Marines to inform Imperial worlds on what to do about the Necron threat. In short the problem is more logistical than with probability...
Then awakened Necrons could be dealt with before their numbers grow too large. Not necessarily through war, as diplomacy is actually an option with the Necron.
@@Bidmartinlo
No its very unlikley. The amount of defences Tomb worlds have make what happened in that gaem stupid
@@the_dropbear4392 depends on the world really, a lot of their defenses are defunct due to wear and tear and even their canoptek constructs can only help minimal.
@@xenon3990 and a tyranid attack could be a distraction viable enough to give them time to destroy the reactors on the tombworlds, likely foring a retreat from the necrons, and possibly leaving a weakened tyranid splinter fleet rady to be destroyed, on a planet soon to suffer exterminatus or some other level of bombardment. this would result in lots of tech to recover too, giving the mechanicus more chances to study machines, and come closer to observing the full glory of the Omnissiah. in a best case cenario
Just tell them Sly Marbo is on the way and they'll all just apologize and go back to sleep
No, sly Marbo will kill them all before they can leave
Instruction nuclear neurons took half the universe
@@joshuadunford3171 Trazyn will collect Sly Marbo
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!!!!!!"
-Sly Marbo
Last time I was this early, American Ben still showed his face.
Last time I was early British Ben talked about Star Trek
Last time I was this early, I took a bong hit, poured myself a shot of rum and just watched the dang video.
You could infest tomb worlds with Orks. If memory serves, they are a devolved form of the Krork. Ergo, with enough concentrated fighting against a superior enemy like the Necron, Orks may evolve back into something akin to Krork. And they’d be easier to contain than a Tyranid swarm after a fight due to their lower propensity for organized conquest and space faring.
The Orks can't evolve back into the Krork, they're devolution is permanent (thanks to the Eldar)
Sigilstone17 More specifically, the Krork were devolved into the Orks through a lack of Necrons to fight and the Eldar systematically culling their numbers so that their WAAAGH energy doesn’t reach critical mass. If the Necrons could simply kill the Orks faster than they could gather up sufficient numbers to start evolving, then it’s more of a nuisance than an actual threat. Orks get stronger the more they fight, but the Orks have to SURVIVE all those battles or they just turn to spores and have to start again.
I'm not sure you are thinking straight. Orks with access to Necron technology...they'd would have so much of an advantage they'd be unstoppable. Unlike humans, Orks have no need to understand how or why the weapons or advanced ships function. In their hands, they'll work...until the entire galaxy is filled with a green mushroom field.
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But, he said he is apart elf!
@@foxhound963 even the knife eared ego maniacs can be useful tools when used correctly
Tools? THEIR FACE IS MY SHIELD! THEIR EAR IS MY KNIFE!
@@foxhound963 I admire and commend your zealotry citizen continue to exploit and decimate mankind's enemies in the name of our lord on Terra
No it doesn’t.
Here's something. You guys should do a whole series of video explaining whether or not Elves, Dwarves, Goblins, Giants, Gnomes and the like would be considered "Xenos", and if we should allow them to exist alongside us. Edit: In a fantasy or modern fantasy setting.
dwarfs kind of exist in 40k they're called Squats but most where destroyed by the Tyrannids and the survivors are part of the Imperium
Squats space dwarves are technically abhumans
@@Raeinok I mainly meant in the context of a fantasy setting, but that works too
They're all xenos, purge every one of them.
At least in the Shannara series, Dwarves, Gnomes, Goblins, and Trolls are all sub-races that diverged from humans. Elves are still filthy Fae- I mean Xenos.
How to defeat Necrons:
Step 1: Create a psy emitter that attracts Tyrannids
Step 2: Place emitter on Necron Tombworlds
Step 3: Declare exterminatus on said Tombworld after fighting dies down.
But you ignore that Tyranids don't go on Necron world's
@@praisethesun.praisedeussol6051 I may have missed some lore but do they avoid them or just not go to tombworlds because of a lack of bio matter.
@@Raeinok They avoid when they can since they know they will not gain as much biomass as they will use, the hive mind choose his/her fight very logically.
@@Raeinok It is literally a brain the size of a galaxy, it does everything in its power to strategically consume a world with as few losses as possible. It's not going to attack a Necron Tomb World with technology that could destroy biomatter in its entirety, which they already know. If anything, they will move as far away from it as possible.
@@praisethesun.praisedeussol6051 In the 8th edition codex there is mention of the fact most Tyranids that approach the galaxy are slain by necrons, and that there is a Necron Dynasty which was destroyed by nids.... if they are the ones putting up the biggest fight, and they do have the capability to ruin a dynasty.
I think Tyranids will eventually get around to them when the benefits of ignoring them however much they are outweigh the losses. Maybe when all the Necrons are awake?
I'm gonna fix the title for ya American Ben. 10 Ways to TEMPORARILY DEFEAT the Necrons.
*Temporarily hold back
Temporarily annoy.
Temporarily make the masses believe they are not about to be subjugated and or disintegrated.
#11: Tell the Orks that "da ghost warriuhz" got better dakka. Orks were specifically made to kill Necrons and did a dam good job to until they rested in their tomb worlds, mainly because of their "law of attraction" ability in great numbers; despite their tech, the necrons stand no chance against a mighty WAAAAAAAAGH!!!
Can't really use the warp on Necrons because they can nullify it with technology. AKA Cadian pylons.
Plus they beat the old ones. The most powerful psychic race ever
Weren't those the orks
@@idkusernameeggatron4652 It was the elves and the orcs.
With the celestial orrery, the Necrons choose not to use it to destroy their enemies, since it could also create a butterfly effect, that could result with even stronger/more powerful enemies, or a stronger faction. They already mess with time, and even that's fairly limited
No it wouldn't result in stronger enemies, it just would knock the universe put of balance if overused.
As seen with the breath of the gods, when a mad techpriest used it he almost accidently unmade the universe.
Also the time travel is not limited at all.
Last time I was this early the old ones were still alive.
How to beat the necrons
1. You cant.
Thanks for watching see ya next time
What if the Neceon star map blows up stars because they placed a shard of a star god in them and really they are blowing that up.
I wonder if chaos as a whole could win against the necrons. I imagine the short and very repetitive answer being no but of the gods that are currently in the galaxy the big four are the strongest and their armies that have yet to be set loose along with the sheer might of the imaterium they would certainly put up a fight at the very least. After all: DO YOU HEAR THE VOICES TOO?!?!
What happens on the table, stays on the table.
People forget since most have not read The Infinate & The Divine where those lord are crazy OP. One plays with time like its a toy and the other can turn into pure energy and take on a Transcendent C'tan shard. They are the definition of OP.
they, in the case, ar ethe same one and you are rightly overselling the necrons by using orakin as a base
@@axza9590 no he's not the most OP Necron lord either lore wise even a Primarch would get their ass beat against him. They use time and matter warping things all the time. Not on Orakin's power but still far greater then any other race by a massive margin.
@@eichler721 I mean, sorta? your really overplaying the necrons here. there are a lot of great things but they aren't that good, and orakin isn't a lord, he is basically a servant for hire. and in a more joky sense if you want to beat the necrons just send the forerunners or daleks after them, problem solved
@@axza9590 the Forerunner would beat current Necrons yes. However Necrons during the War in Heaven no the Forerunner would not beat them. The C’tan would wreck the Forerunner as the Halo rings do nothing to them.
you mean they did something they cant really do every again? along with one of them being the best at dealing with time? on top of the necrons now seemingly being more powerful than they were in the war in hevan
make orks believe they have created something that can kill Necrons. As i have heard Ork collective beliefs tend to almost magically become reality. After all, Orks were made for that very reason
We need to unleash the ultimate weapon ... Game Shop Cat to knock them off the table.
Was American Ben sponsored by dollar shave club recently and I missed it?
You get Exterminatus!
You get Exterminatus!
Everybody gets Exterminatus!
That's how Ya defeat Necrons kid.
How to defeat necrons:
Step 1. BOLTERS BROTHERS
Wow and first 🥇! Wish u guys can make video about everything wrong about the mechs from the game Iron Harvest & how to take down those mechs with post WW1 era real weaponry, cool?
So Basically almost every Anti-Tank weapon from the late 30s
@@nobleman9393 u can say that
How to defeat the Necron?
I'm going with a moon-sized horseshoe magnet
5:28
Except for that sometimes tombworld were beaten...
According to older sources they later rearranged somewhere else with no harm done to themselves. Ouch.
5:34
We must remember that most necron are effectively automated drones and many battles were fought WITHOUT contact with any thinking Necron.
6:10
They did not wipe the old ones out. Those were the Enslavers.
12:52
The C'tans WOULD go on and finish the soul buffet they left so many years ago.
12:58
Tyranids tend to avoid Necrons. Not that viable.
14:08
DO NOT ATTEMPT!!!!!!!!!!!! Even Necrons do not want to use it because using it upsets the basic rules of the universe. That is very fucking dangerous and i say that in "we-use-powers-that-want-to-devour-our-souls" perspective dangerous.
The problem with warp tactic is that they might force necron to rebuild or even activate the remaining pylons in the galaxy. The problem with necron why they are op is they can dictate the battle even in defeat the cost don't bother them too much unless you damage something special, well they will be piss and just continue pressing forward.
In lore it is canon that the Necrons sees the nids as the most dangerous thing in 40k. That is why Szarekh the Silent King himself returned from his exile.
11. Hope that the Cryptek Orikan the Diviner sees the death of the Necrons in one of his vision... He needs to never be wrong so he would make it happen.. and he has time travel powers.
The Tyranids aren't really a threat to the Necrons as a whole. They are a threat to everything else, which is what scares the Necrons.
Remember, the Necrons have 2 goals for endgame in the 40K universe:1) Retake their hold on the galaxy and 2) Reverse the biotransference so they can reproduce and live "normal" lives. In order to do the second, they have to use biomatter from the living beings closest to their Necrontyr form. They picked us. Gonna be hard to do that if we all get eaten.
This is wrong, Necrons see chaos as the biggest threat which is why the silent king emerged from hiding and created the pariah nexus
@@mywifesson8526 pretty sure the silent king came back because of nids potentially preventing necrons from going back to the flesh. Doesn't mean he likes chaos however.
Step 1: Have enough bolter rounds.
Step 2: Drown the Necron hordes in bolt ammo until they all die.
Step 3: PROFIT!
(Optional Step 4: Use an Ion Bomb like the one on Malastare in the Clone Wars)
4: Would That even work
@@nobleman9393 Yep. If the ion blast doesn't kill them, the sheer force of the blast will.
Step 5: Press the Exterminatus Button.
You could also use there own codes of honor against them and not all necrons fight wars of extermination most notable being the Sautekh dynasty who allow humans to exist as vassal worlds and in my opinion likely have better living conditions than under the imperium.
Even Trazyn know fucking with the Orrery is a bad idea. so yeah, ''using the Orrery'' without blowing up everything is nearly unavoidable.
😂 even the blood-thirsty and unhinged Necron Lord is scared....we should all be ultra scared 😱
He mentioned the Necros vs the Jedi. Would like to see how pissed the Necrons made the Vong.
It gets even scarier when the silent King shows up
Generation Films
349K subscribers The Necron's also have awesome spaceship designs that look almost Goa'uld. Could you guys please do a video breakdown on the Necron's amazing fleet of ships?
For the one about capturing the Necrons if the Necrons escaped they might end up fighting each other after escaping since they just can't get along with each other. Also don't the Necrons have an ability to close the Eye of Terror?
Best tactic is obviously the one the Kriegers used, get a couple waves to soak up the gauss fire and let special weapons troopers carrying meltaguns get up close and vaporize them! Casualties you may say? Pah, their person-erasing guns will simply mean we won't have to climb over any bodies!
A Borg-Necron War... that would be interesting! 😆
Not really the necrons would slaughter the borg effortlessly
@@some_shitposting_idiot3023
Not so fast...
The Borg possess two key weapons in their arsenal: adaptation and assimilation. The only species the Borg couldn't assimilate was Species 8472 - who originate from fluidic space. Otherwise, they can assimilate all bio & tech they encountered thus far.
If the Borg are unable to assimilate the Necron "living metal" tech... then, yes, the Borg would be wiped out since they cannot adapt to what they cannot assimilate. However, if the Borg are able to assimilate & adapt, the Necrons would be in serious trouble. All scenarios hinge on this question.
Another weapon is regeneration; both the Borg and Necrons have this ability. But which is faster? The Necrons can use their teleportation ability as a tactical retreat... this would give the Necrons an edge over the Borg in combat encounters. But if the Borg are able to find Necron tomb worlds... hmm.
Whose FTL drive is faster to cover the distance? If it's the Borg in the 40K universe, the Necrons have home advantage of the Warp, I suppose. If it's vice-versa, the Borg would have its transwarp network. If both get stuck in a third universe, they'd likely be more evenly matched.
The Necron population, even in the billions or trillions, are limited in number and are likely dwindling. The Borg can quickly grow in numbers as they assimilate others into the Collective. But, how important are the numbers?
A one-to-one, or fleet-to-fleet, match-up is one thing... but if one party is dropped into the other's universe, things would get interesting real fast.
Both races are indeed ancient and powerful... but both are limited in unorthodox, pragmatic & innovative thinking in a pinch. Both the Necrons and Borg have been defeated, on occasion, by lesser powers... the Imperium and Starfleet respectively. The former mostly by attrition, the latter by unpredictability.
I could just see these two fight a colossal war that might drag everyone else into it out of necessity of their own survival. The 40K universe is used to war "as a lifestyle"... despite the Dominion War in the STU, it would be unwelcome. Though, I have a pretty good idea of what Starfleet could do, e.g., per Janeway's actions in ST:VOY... I just wonder what the Imperium might do. I see lots of war. 😆
@@Vorratus the necrons have weaponry that destroys you on the atomical level. They have weaponry capable of shattering godlike beings, they can fuck with time. The borg aint got shit on them
@@Vorratus oh also celestial orrey gg no re.
@@Vorratus btw you say all that as if the borg have no limits which is a no limits fallacy. Unless you can provide evidence the borg can even scratch the necrons then everything youve said is worthless
About point 4,Necron tombworlds,even when destroyed,transmit their brains to another planet and then scarabs can recreate the planet as it was before.
As for the 4th method- planet cracking exterminatus can destroy tombworlds easily so all they can do is bomb em from orbit with it and they wont know what hit em.
Unless necrons will have air defense like doom scythe
Good Luck! 😋 Trazyn will be happy to collect you the moment you think you figured out how to defeat the dynasties.
My thoughts:
1: Death star the tomb worlds, don't have to deal with any of those pesky guardians anymore + you aren't waking them up.
2: if they got stuck in the warp they'd probably either die, clean the warp, or just TP out, but generally a good plan
3: the Tyranids probably wouldn't even try to fight them, they aren't organic, and if the Tyranids did manage to defeat the Necrons it's not like they'd get any stronger, they'd probably be the same as before or weaker bc again, metal
Love your 40k Videos
Thx bro, 🙏
You forgot one:
Be Vulkan He’Stan. Trazyn has tried many times to take the spear from He’Stan and doesn’t win lol.
Necrons are like faction from some high end sci fi verse with ridiculous tech like Xeelee or Culture , which makes me wonder how would they fare against such factions
The Xeelee and the Culture aren't fair fights for them. They're just too good. The Nekrons from the War in Heaven with the C'Tan are about on the level of the Forerunner Eccumen at its height.
@@Bilskirnir3124 the only like advantage that you could have while fighting Xeelee is that they will never treat you like a true enemy , their only true concerns are with Photino Birds, but if you annoy them too much you will bring their gaze on yourself, with Culture you could count on them trying to bring you to their side what gives you time ... to surrender... but imagine WH40k meeting something like Sublime who get offended by its perpetual degeneration ... or Humanity from the end of Last Question
@@alterego9082 of course when the Xeelee do truely turn their gaze to you you'll probably just cease to exist as an asteroid suddenly impacted your world at near light speed when your ancestors were crawling out of the primordial ooze.
With the Culture, once you've pushed them beyond the negotiation stage, and granted that can take decades, youll be winning the war really quickly for a decade or two until suddenly you find yourself getting overrun from every flank by ships scarier than anything you'd have imagined they could produce. The Culture takes a while to get on its war footing, but when it does you realize you done goofed.
@@Bilskirnir3124 and then you have factions like Downstreamers. Humanity at their final step of evolution. they can just re-write laws of physics so that your race could not exist under any circumstances
@@alterego9082 the Downstreamers are like... Time Lords plus. Also, you have things like the Inhibitors from Revelation Space that will wipe the Nekrons on principle because they use FTL.
For the tryanids things
Wouldn’t tyranids not attack necrons
Or necrons worlds
Cuz what would be the point for them, there’s nothing to eat, necrons have no biomass
I defeat my enemies the moment I make them my friends.
Okay, so here's his this works. Step one, get good. Innovate tech. Evolve biology. Master pscher power. Debate philosophy.
Step two, return to step one.
Step three: be so awesome that the necrons sue for peace or alliance.
I don't think the Necrons would realistically sue for peace or alliance in any situation, no matter how dire. Their will is about as breakable as adamantium. Also, as stated in the video, most non-Necron races are at least millennia, if not eons, behind the Necron technologically.
The only thing anyone could possibly offer them would be a perfect reversal of the Biotransference which returned them to flesh but also kept the strengths of their metal bodies. And even then, the Necrons would probably just take it by force.
Convince some of them that they could biotransfer into humans. I mean this doesn't defeat them, but it encourages them to protect large populations of humanity. Even after thousands of years of trying, they would still probably not give up.
ya like we keep lab rats....not a great victory
The tyranids cant win in a direct war against necrons because they cant regain their biomass because of the whole being broken down at the atomic level thing. Tyranids would work as a fire ditch tho. Clearing out an area of space and divert the necrons attention towards other areas could work.
You had me at 1:27
You lost me at 1:32
Guess those thoughts are going back to my fantasy folder.
So we cant use super rust or a super acid/base on them?
The Ancient weapon on Dahkara could probably destroy the Necrons if it itself hadn't been destroyed by the Ori. Also there are no Stargates in Warhammer 40K which is probably a good thing since no telling what kind of chaos that would unleash upon that universe.
Ways to kill necrons
1- orbital bombardment
2- space marines
Last but not least
3- drown them in the blood shed by the imperial guard.
Cato Sicarius is enough
@@indrickboreale7381 doubtful. If anything captain titus would be enough.
How would they drown? They don't breathe
And they can just teleport away
If anything you'd just wind up summoning flayers
Don't get me started on necron flayers
@@neon-lake it was a joke moreborbless pointed at how the imperial guard wins wars and solves problems
@@rasiabsgamingcorner2258 they should just make clones of lord castellan Creed
EZ
10 punch them
9 cast fist spell
8 crude bludgeon
7 try a stick...with a boxing glove on the end
6 play who hasn't got a soul gets punched
5 place knuckle duster on the ground and wait for them to trip up
4 summon a fist demon
3 engage in traditional boxing
2 recast that fist spell
1 ora ora ora
#1 moar dakka
#2 bigga choppas
#3 moar orkz
#4 moar dakka
#5 bigga choppas
#6 moar orkz
#7 moar dakka
#8 bigga choppas
#9 moar orkz
#10 cyclonic torpedoes
Great vid!
i think that the necron problem is a long term one that we will have to deal with, we will have to get science going again or see multiple races allie to deal with them, however in the mean time its probably a better idea to use the necrons to deal with the other 2 problematic factions, humans tau and eldar are at least able to talk things out, but the orcs and tyrinids aren't so use them against the necrons -the orc are very easy to mislead so all we have to do is trick enough of them with big enough fleets into attacking the active tomb worlds to wipe out the orcs in question and if they don't wipe them out it will keep exhausting the necrons -long shot on that one, the tyrinids are harder but if we can lure some of them to attacking necron world we could wipe out good chunks of their fleet. the point is i think the necrons could be useful in staving off the other 2 big issue in the galaxy.
3:27. To avoid being exposed to rAids, jump to this point. You’re welcome.
Struggled with Necrons on the tabletop and thought it was a tactics video
I think the imperium should build a necron disabling bomb that uses energy waves, like an anti-necron EMP bombs if they are able to reverse engineer necron tech
Just on option 6, don't the Necrons hard counter the warp?
i know build a bunch of Self replicating, Self repairing, highly adaptive, terraforming robots that can assimilate technology so they can adapt to Necron weaponry and reverse engineer and assimilate Necron technology. the robots also can assimilate AI so they can take control of the Necrons robots. but we will give the robots a weakness so if they rebel against us we have an answer the weakness is Magic, Bio weapons and archaic weapons which the Necrons don't have
One of the Necron Dynasties (idr which one, it's in the 8th edition codex) has done this
@@CM-os7ie thats weird because i just described the Sentients from Warframe
10 ways to defeat the imperium of man
The Imperium only have one weapon that I know of that can totally destroy necrons, and honestly I think its their only chance of winning against them, unless they find an STC.
The Vortex Grenade. This insane weapon generates a rift between real-space and the warp and anything caught within it is broken down to an atomic level and then converted into pure immiterium.
There is nothing left of the necron to rebuild itself, not even its atoms.
Of course they are so dangerous that if they were used in number, you'd likely kill every human in the conflict that deployed them. Once activated they don't just go boom and thats it. The vortex drifts around spacetime growing, shrinking and/or splitting into multiple vortex's (which themselves can split, grow or shrink)
Convince them to install Windows 10
better yet, Vista
@@Raeinok better yet, Windows 95
No wonder the Necron's are so VERY PISSED OFF!
Hmm another way i see the Imperium winning is by embracing the Mechanicus' dark hereteks , its not once that the mechanicus tried to reverse engineer necron tech, and they kinda succeeded too if not for the medling imperial creed which bans New tech, and personally i dont even think its possible to take the Celestial superwepon from whoever is holding it simply because they can USE THE DEVICE TO KILL THE INVADERS, like say?
Take a planet and ram it into the enemy fleet....
If the Emperor was alive he could probably pull it off but then again in the newer books we see that the Necrons arnt all EVIL KILLER ROBOTS, Trazyn is a pretty chill collector guy and even helps the imperium from time to time
Does he still have Creed on his shelf?
Why did I never expect American Ben to be just as Babyfaced as British Ben? Him with no beard and minimal hair is weird. But I like it for some reason.
A late game stellaris player empire without mods could probably do it. But not without significant damage
your #9 is total bs...
the great devourer is the greatest threat to the necrons in millenia, that's why szarekh came back to the milky way to wake everyone up...
Nope. The nids aren't a threat to the necrons directly (no biomass to be gained by fighting necrons, and nids in fact tend to avoid necron worlds); however, if they devour all biological races, a return to the flesh for the necrons would be all but impossible as they wouldn't be able to find a possible host body for their minds anymore; and the Silent King wants that return to flesh more than anything else.
In other words, nids don't threaten necrons themselves, but they could make one of their goals impossible to achieve.
The necron glazing is crazy
I love you agh where's Allen
The Tyranids are a far greater threat then they are given credit for.
Its mostly because everytime nids get the spotlight... they lose. Same reason as to why Avatars of Khaine arent taken as seriously as they should; they only exist to get their ass kicked and prove how their opponent is a badass
Ciaphas Cain: Am I a joke to you?
Umm actually necrons would do just fine in the warp . They have no souls so there fore chaos has no reason to use the warp spaghettis against them . Don't get me wrong though . once the old man (necrons) get us off their lawn they would go after chaos and the nids .
to 2# If you fight against some Necron comanders, tactic cannot be aplied, because they are matches for primarchs, and the Imperium has to little of them.
I've beaten the Necrons with Sisters of Battle back when Sisters were underpowered. I have St Celestine, and Necrons aren't used to other people getting back up. And in fluff you just point Orks at them, it's literally what they are were created for.
And given the Necrons fear the Tyranids, pointing Nids at tomb worlds, no downside. They don't have genetic information to empower them or biomass to feed them, it's good either way. And if they somehow got Necrontyr genetics then oh boy they now know how to make cancer ridden bioforms, however will we deal with cancer patients invading?
What about deating the Warp?
None of these answers include throwing uncounted guardsmen and russ tanks at them???
HERESY!!!!
the best way to beat the necrons is just to enlist the help of the Elder the tau and the Orks
@@bigredwolf6 It doesn't matter the Greater Good welcomes all, just because it won't be the Imperium doing it doesn't mean a unity of species can't be achieved, many humans already join willingly once they see a better alternative to the Imperium and its backwards corrupt practices.
If the Imperium of Man, Tau and Eldar united, would they be able to win over the Necrons?
No for 2 simple reasons first C’tan second a computer capable of destroying planets for the lols, GW literally needs to make reasons why necrons just don’t one shot the universe nothing can destroy them in 40k and only plot armor can deal with them
I literally only clicked this to learn to beat them ON the table top....lawls 😅
I would simply remind the necrons that its past their bedtime
Contrary to popular belief, the Mechanicus _does_ actually understand most of the scientific principles the Imperium's gear is based on. It's just that they lost the notes and how-to wikis to the coolest parts of their databases during one of humanity's many, many collapses, and they're trying to shortcut the recovery process by rediscovering lost artifacts rather than rebuilding from first principles. That approach ties in with their mindset that scientific principles are revealed to them by divine intervention of the Omnissiah.
Unfortunately for their approach to the Necrons, they tend to get over-excited and not really understand what they're dealing with. If they came across an abandoned Tomb World, they'd be far more likely to cause disasters than anything else. Oh, they'd figure out all sorts of neat technologies, but in doing so, they would _at best_ accidentally invite the Necrons to show back up and clean out the AdMech trespassers. At worst, they would set up the Imperium for the same trap the Reapers had planned for the galaxy in Mass Effect: it's powerful, but by adopting predictable technologies, the OG owners of that tech know all the exploits and weak spots to take advantage of (and have better versions of it anyway).
Only the most primitive Imperial tech, like the mass-produced weapons for the Imperial Guard for example. The more advanced tech from DAOT remains as relics and mysteries, especially where they lack STC templates to produce more. As for science...nope. Cult Mechanicus is a religion, so everything they do know comes as machine canticles and awakening rituals, without a shred of scientific method.
bruh they have a voodoo doll of the galaxy imagine if the tyranids had it
In a serious sense the only one that seems to be usable without too much blowback is the warp method.
Necrons be defeated? SOISOISOISOISOISOISOISOISOISOI
Love this Channel and it’s affiliates. Long live humanity!!
But I digress. I am curious as to why the creatures of 40K created the Necrons to be so truly OP no one can seemingly topple them. Even with the introduction of the Adeptus Primaris SM, does humanity have a chance to survive and better itself?
The Necrons are a counter to the Tyrannids and Chao's basically since both are too strong for the Empire /the eldar and the Tau that's why they put this lore wise in i think
Have you looked at the rule book and Marine books? The Marines are even more OP. The Necrons were suppose to be the OP of the Alien races.
@@cainabel6356 tabletop the Astartes rule. Lore wise and in the books the Necrons stomp and are used to slaughter Tyranids and shut warp portals. They are the epic plot device to prevent the Imperium from being destroyed.
Last time I was this early cadia was still in one piece..........
Oh...
Wait.........
The Beast Mothership from Homeworld Cataclysm
Dunno if it would work. The beast needs both biological and mechanical components to work; since necrons are entirely inorganic, they might be immune to infection.
And even if it work.. you would just have given yourself a bigger problem than the necrons were.
Weren't the Kriegsmen one of the only guardsmen divisions to achieve a decisive victory against the Necrons in battle?
The biggest problem with the Tyranid strategy is that Tyranids actively avoid fighting Necrons when possible. Tyranids are all about consuming biomass and Necrons have none of that. Even if the Tyranids win, it'd be a pyrrhic victory in their eyes because they lost a lot of biomass while gaining none. That being said, it would be extraordinarily difficult to convince the Tyranids to fight Necrons at all unless the Tyranids are already defending one of their own worlds/hive ships from a Necron offensive.
i just read "infinite and the divine" and i don't see any of the stuff you said working.
Also, would y’all co wider doing videos based on Knights of Sidonia, Gundam, or Fallout?
The adeptus Astartes approve
Whats crazy is that back in the 20k era, humans had comparable technology. Sun destroyers; autowars; titans were invented back then...
I just figured out several ways how to beat the necrons in less than 30 minutes my universe is going to make the Warhammer40k universe it’s bitch
How to defeat the Necrons: go back in time and make sure John Connor doesn't lead the resistance to stopping Skynet in a way that absolutely makes sure John Connor leads the resistance to stop Skynet.
Borg vs Necrons: NO MATTER WHO WINS WE ALL LOSE.
Thought the Flayer Virus was going to be mentioned
Don't! Join then...
The true machine is immortal
There is a way to defeat everything
Just be a ultra marine