How to Use AutoRig Pro to Retarget ActorCore Mocap Animation in Blender
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- Опубліковано 18 чер 2024
- Explore ActorCore - 3D Motion Platform - actorcore.reallusion.com/
In this tutorial you'll learn all about the process of how to retarget motion FBX files to your character in Blender. With our Auto rig Pro (Add-on) Template, you can reproduce the same animation on your characters in seconds.
0:00 Intro
0:37 Retargeting ActorCore Motions
*After retargeting, open the "Interactive Tweaks" panel, choose the bone you want to adjust, then use the panel functions to adjust rotation and location accordingly.
• [Updated] Interactive ...
2:34 Multiple Motion Retargeting
RETARGET MOTIONS TO YOUR 3D TOOLS
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#MotionPlatform #ActorCore #Blender - Фільми й анімація
I think it's the best tutorial from Auto-Rig in Blender ever made! It's helpful! Congrats! and Thanks!
My avatars hands where sticking into the center of the scene, I had no clue how to redefine the pose, I searched high and low and finally you answered my question, Thank You!
great tutorial!!!!
This is perfect now i know how to add a animation to my Daz, characters imported into Blender
Where do i find that bone map you have imported?
Good morning,
I am using one of the free motions to try the workflow in Blender using Autorig Pro. I am following the tutorial you have in youtube step by step ( including resetting the rotation of the bones of the limbs and using the mapping preset). Everything seems to work fine but when I play the animation, the knees of the character is twisting the other way around in some frames.
This is happening to me with the Walk Relax animation.
Any idea what could be the error? I am happy to share the Blender scene if that helps.
Thank you.
cool
Amazing, then is still possible import to Unreal with Human Digital Shader Plugin?
Could you do a video on going the other direction? That is, how to use auto rig pro to import to iclone?
Curious where is the template? :) is this a separate purchase? or download from real illusion? sincerely don't understand where that is to be found :) Thank you. EDIT found - actorcore.reallusion.com/learn-and-support/my-software/blender
damn, thank you for this. I can't for the life of me understand why he just whizzed by such a crucial step lmao
Where is the mapping preset?? My folder is empty!
exactly!
Does this process work the same with Rokoko MoCap animations?
I am using accurate armature, is that different to actor core armature?
When i retarget the second fbx mocap my character becomes all folded up, even when I click off the first animation. Any advice?
any tutorial on export autorig character to 3Dxchange and then to ICLONE please
WHy the bone list is not working with the AccuRig bone list
I imported the motion fbx but the animation is gone and all bones face wrong diriction, I believe the import setting should be correct, can't dind out why, driving me crazy
i was hoping for a transition to this. i didnt se one in maya
Why I can't retarget more than one armature. when I retarget the second armature, It overdie the first one. Why?
The miscellaneous tab at 1:23 is irrelevant, the remap section is always visible below everything else? I'm hitting an issue with ARP where it doesn't prompt to define the retarget duration, and apparently, the internet is empty of any solution for that.
is useful for unity? thx
But I don't think there's a way to edit the animations after they've been retargeted
Why does my animation still retarget wrong? I have a leg moving the wrong direction.
why does my avatar mouth go far away copying a move
There's no option for C4D?😭😭😭😭😭😩😩😩
ActorCore has the ability to export FBX files that are fully compatible with Cinema4D. However, we currently do not have plans for a tutorial regarding Cinema4D, as there is no skeleton system (such as Maya HumanIK) for users to retarget to.
Our development team will continue to look for viable options, if you have any infos regarding retargeting to a skeletal system in Cinema4D, please let us know.
Reallusion But now C4D S23 has an improved system to incorporate mocap animations into characters...😓
The workflow from actorcore/acurig/blender is THE most frustrating I have ever experienced. Mixamo killer? Unfortunately not.