How to Use AutoRig Pro to Retarget ActorCore Mocap Animation in Blender

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  • Опубліковано 18 чер 2024
  • Explore ActorCore - 3D Motion Platform - actorcore.reallusion.com/
    In this tutorial you'll learn all about the process of how to retarget motion FBX files to your character in Blender. With our Auto rig Pro (Add-on) Template, you can reproduce the same animation on your characters in seconds.
    0:00 Intro
    0:37 Retargeting ActorCore Motions
    *After retargeting, open the "Interactive Tweaks" panel, choose the bone you want to adjust, then use the panel functions to adjust rotation and location accordingly.
    • [Updated] Interactive ...
    2:34 Multiple Motion Retargeting
    RETARGET MOTIONS TO YOUR 3D TOOLS
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    #MotionPlatform #ActorCore #Blender
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КОМЕНТАРІ • 30

  • @JBetbe
    @JBetbe 3 роки тому +3

    I think it's the best tutorial from Auto-Rig in Blender ever made! It's helpful! Congrats! and Thanks!

  • @RegulusFen
    @RegulusFen 3 роки тому

    My avatars hands where sticking into the center of the scene, I had no clue how to redefine the pose, I searched high and low and finally you answered my question, Thank You!

  • @carlosedubarreto
    @carlosedubarreto 3 роки тому +1

    great tutorial!!!!

  • @HeLIEl
    @HeLIEl 3 роки тому

    This is perfect now i know how to add a animation to my Daz, characters imported into Blender

  • @Smoses_senpai
    @Smoses_senpai 2 роки тому +4

    Where do i find that bone map you have imported?

  • @_MGPz
    @_MGPz 3 роки тому

    Good morning,
    I am using one of the free motions to try the workflow in Blender using Autorig Pro. I am following the tutorial you have in youtube step by step ( including resetting the rotation of the bones of the limbs and using the mapping preset). Everything seems to work fine but when I play the animation, the knees of the character is twisting the other way around in some frames.
    This is happening to me with the Walk Relax animation.
    Any idea what could be the error? I am happy to share the Blender scene if that helps.
    Thank you.

  • @marcelo9655
    @marcelo9655 3 роки тому

    cool

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 3 роки тому

    Amazing, then is still possible import to Unreal with Human Digital Shader Plugin?

  • @thomasnorman453
    @thomasnorman453 2 роки тому

    Could you do a video on going the other direction? That is, how to use auto rig pro to import to iclone?

  • @davidedwardsme
    @davidedwardsme 2 роки тому +5

    Curious where is the template? :) is this a separate purchase? or download from real illusion? sincerely don't understand where that is to be found :) Thank you. EDIT found - actorcore.reallusion.com/learn-and-support/my-software/blender

    • @bydreaminc
      @bydreaminc Рік тому

      damn, thank you for this. I can't for the life of me understand why he just whizzed by such a crucial step lmao

  • @XboxPlayerPL
    @XboxPlayerPL 2 роки тому +3

    Where is the mapping preset?? My folder is empty!

  • @nu-beings
    @nu-beings 3 роки тому

    Does this process work the same with Rokoko MoCap animations?

  • @Tsero0v0
    @Tsero0v0 2 місяці тому

    I am using accurate armature, is that different to actor core armature?

  • @byondent
    @byondent Рік тому

    When i retarget the second fbx mocap my character becomes all folded up, even when I click off the first animation. Any advice?

  • @yeelengyang1301
    @yeelengyang1301 3 роки тому

    any tutorial on export autorig character to 3Dxchange and then to ICLONE please

  • @Tsero0v0
    @Tsero0v0 2 місяці тому

    WHy the bone list is not working with the AccuRig bone list

  • @svanursvanur7442
    @svanursvanur7442 2 роки тому

    I imported the motion fbx but the animation is gone and all bones face wrong diriction, I believe the import setting should be correct, can't dind out why, driving me crazy

  • @a.p.2018
    @a.p.2018 3 роки тому

    i was hoping for a transition to this. i didnt se one in maya

  • @tunshwe9508
    @tunshwe9508 2 роки тому +1

    Why I can't retarget more than one armature. when I retarget the second armature, It overdie the first one. Why?

  • @BrendanHenry
    @BrendanHenry 2 роки тому

    The miscellaneous tab at 1:23 is irrelevant, the remap section is always visible below everything else? I'm hitting an issue with ARP where it doesn't prompt to define the retarget duration, and apparently, the internet is empty of any solution for that.

  • @leatherandpoemscharmyman5774
    @leatherandpoemscharmyman5774 2 роки тому

    is useful for unity? thx

  • @Leukick
    @Leukick Рік тому +1

    But I don't think there's a way to edit the animations after they've been retargeted

  • @poochyboi
    @poochyboi 3 місяці тому

    Why does my animation still retarget wrong? I have a leg moving the wrong direction.

  • @demarcusm40
    @demarcusm40 5 місяців тому

    why does my avatar mouth go far away copying a move

  • @germanmairen
    @germanmairen 3 роки тому

    There's no option for C4D?😭😭😭😭😭😩😩😩

    • @reallusion
      @reallusion  3 роки тому +1

      ActorCore has the ability to export FBX files that are fully compatible with Cinema4D. However, we currently do not have plans for a tutorial regarding Cinema4D, as there is no skeleton system (such as Maya HumanIK) for users to retarget to.
      Our development team will continue to look for viable options, if you have any infos regarding retargeting to a skeletal system in Cinema4D, please let us know.

    • @germanmairen
      @germanmairen 3 роки тому

      Reallusion But now C4D S23 has an improved system to incorporate mocap animations into characters...😓

  • @martinconstable5911
    @martinconstable5911 8 місяців тому

    The workflow from actorcore/acurig/blender is THE most frustrating I have ever experienced. Mixamo killer? Unfortunately not.