How to rigg fps arms and gun in blender 2.8
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- Опубліковано 20 сер 2024
- In this tutorial you will learn how to rigg first person shooter arms and gun inside blender 2.8. I will also cover limit constrains and rotation constrains in the tutorial .
For fps arm mesh here is the link where you can download it :-
www.dropbox.co...
If you want the low poly model of the gun you can download it from here :-
www.dropbox.co...
You can follow me on patreon where you will be able to download the the project files and models that i will be using in my tutorials and speed ups modelling or sculpting videos.
Here is the link:-
/ huzzain
if you like my video and if you want to follow my work you can follow me on :-
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/ artwork-of-saqib-hussa...
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For those who couldn't move the rig properly as he did in 2:58, just do what he did next, which is increasing the chain length to 2. It solved it for me.
Thanks bro my hand was alwaying going apart
@@khemziegamer4790 This is what happened to me when manipulating it.
3 hours i spend to figure out whats whrong.
and it aint help.
I dunno how - but he connected "side" bone and "main" bone, they connected, but it aint shown. Only after i connected them " Ctrl-P" it worked...
This alone didn't fix it for me. See the Bone: -field in Inverse Kinematics, I specified the "external" bone there (Bone.023 for me at least) and after that it started working.
I actually appreciate the fast talking so I can learn what I need to without wasting time.
thanks
every time you say "boons" make me laugh but you really help me
Yeah It made me laugh too , thanks for the comment glad it helped you.
That went at the speed of light, thank god you can change the playback speed on youtube. Very informative thank you!!
Thanks I wish most of my audience want to have fast pace tutorial glad you find it helpfull.
slooooow down a little bit in talking :D
i got late to post the video so got rushed out while speaking :D sory for that it wont happen again .
no problem man, I like the speed art tutorial style @@SaqibHussain88
I watched it in 1.5X because it was too slow.
@@SaqibHussain88 dude i just want to say, this is very much my preferable speed i hate how many slow speaking tutorials there are
@@bonebard6178 i agree
Short and Informative. Exactly what I wanted.
Reckon this has been the easiest to follow FPS rigging tut I've found! (Also I think the pacing was great! Said everything that needed to be said without any guff)
Glad it helped!
THE PERFECT TUTORIAL I WAS FINDING
THANKS PAKISTANI/INDIAN DUDE.
People probably know this by now, but there's an option in Edit Mode called Symmetrize, which duplicates selected bones and flips them on the designated axis. This way, you don't need to manually duplicate and mirror the bones you already have.
I forgot to mention: If you wish to use the Symmetrize feature, you must put .L or .R at the end of the bone name to assign it to the left side or right side of the body. Blender will automatically change the .L to .R and vice versa for symmetrized bones. Smart, right?
@@jarredcrowell5696 Good stuff! Bummer I only read about this after the tutorial was done :P
Excellent tutorial - very informative! And one of the first tutorials I've watched where I didn't have to play at double speed :)
Awesome, thank you!
This is the best tutorial on youtube for this thankyou
Only part I had a bit of trouble following was when you set up the FK fingers. Very informative, thanks for the tutorial!
you're welcome mate.
Best rigging tutorial I've ever seen. Great work!
Muchas gracias por tu tutorial, no encontré el que necesitaba en Español. Gracias a ti pude Riggear bien mis modelos.
De nada . Me alegro de que haya sido útil.
Great speed and very informative. Thanks for this!
literally learned constraints from this video very easy and understandable! thx
THE hand is easy to rig but i dont understand how u rig the weapon.
Best on UA-cam
Stunning tutorial!!! I learned so many useful things from this!!!
THANK YOU
You're welcome
It was a little fast at some point, but all I needed to do was give whatever fast portion a few re-listens. Thanks for this awesome tutorial!
thank you so much bro great explanation
Use punctuation marks please
ok i will be going to update the subtitles thanks for letting me know.
Thank you so much for the tutorial! It was very helpful and I was also still able to follow along since I am an intermediate blender user.
Glad it was helpful!
thanks for the tutorial.
i like how you go straight to the point
THE BONE THE BOE THE BONE THE BONE
WTF
Haha, dude i didn't laughed this hard :D i didn't noticed about how many times i have said bones .
HAHAHAHAHAHA
When I separated the hand away 2:04 the hand is no longer connected to the tendons so when I got to the inverse kinematic step and I try pose the elbow bone it doesn't move the hand but when I grab the wrist bone it moves normally
why to use elbow bone to position the hand ? use the hand bone to position the elbow as for first person shooter its more important to grab the gun so for that we use inverse kinematics which helps the whole arm to follow the hand to grip the gun, its really effective and speeds up your animation while posing .
@@SaqibHussain88 Thank you for the reply I thought I was doing something wrong
Great tutorial
Maybe you could mention that it is pretty good to show the bone axis, since this makes it easier to fit the rotations
Yeah i could have done that but sometimes it i feel the gizmo on my display make it look messy cause i only use short keys to rotate, it is a faster workflow for me.
Amazing tutorial, please make more. Subscribed!
Thanks for the sub!
You are so good at rapping
Ugh, so slooow. just get to the point already. :P
For those who don't want to wait, useful info starts at 0:00
Cheers for the video mate. Great stuff
Thanks cool Video!
Thank you man you helped me so much
You're welcome
Can you make a video how to make reloading animations?
How to make fps hands please
Excellent turorial!
Thankyou.
Hey can we join and use another gun in same hands?
Yes you can use another gun.
I'm getting problem ik bone stretches instead of stopping at a limit so hand becomes long while grabbing
Dude I like your tutorial but it took me 2 days to understand all, while I'm a beginner. Sloow down a bit :D
Thanks. I can slow down I feel like it will be boring to watch but thanks for the feed back I will try it in my next tutorials.
"If the mesh has very good topology" - only in our dreams...
After duplication on 5:02 , how did you get the other finger bones to move accordingly? Did you do the same process you did for bone 18 and 19 to all the other finger bones and then duplicate the arm? Thank you btw, your video was very helpful!
Amazing thanks
Most welcome 😊
Please remake this for the love of god I can't understand it for anything and your currently the only person who's made a tutorial on this
let me know what you didn't understand i will help you with that .
@@SaqibHussain88 The hole thing I didn't catch any of what you said
@@GarnetAnimations Try Subtitles.
Dude I had to pour water on my PC to cool it down after this guy went into overdrive on my PC
Haha, you have a good sense of humour.
Why is the whole weapon model just one object, instead of having individual objects for the moving parts? Is that better this way?
Yes, This is better for animating fps for games ,
Cause in game players needs to switch guns and this method will help you in not only having more animation for one gun model but also will help to have different animation for a different gun .
when i select all mesh with L to vertex group and klick assing, only one mesh will select after i klick select on the group?!
good because is not slow :)
thanks
Great tutorial! It was a little fast, but I have learned a better way to rig the arms' controller. I never thought about using the root bone to center the gun; genius!
I am also new to blender and a little unsure about the vertex groups and how to select them properly.
Also I have recently created my own arms controller where I used drivers and the scale of a bone to bend fingers. I have found that this restricts me from bending just parts of the fingers. I am just curious if you or anyone else knows a way around that.
Thanks for the video!
WoW Is this a Speed Run?? Da Bone Da Bone is all I heard
Holy moly you are talking fast bro
Just what I needed. Thank you so much!
You're so welcome!
My God man pace your videos!
:) I will try :D
when I add the fps arms I only see the grey arms not skin color how would I fix this
7.42 if your weapon armature get deformed, moved or wrong scaled you didn't see he hit the set inverse button, there is also a blender bug preventing you from selection the arms bones : blender.stackexchange.com/questions/144872/unable-to-select-bones-in-pose-mode-blender-2-8
Hi Bro, Can you please make a same video again and upload ? Because in this video you explained very fast.
Because this video is very important and useful for everyone.
Shukriya Bhai ❤️
Ok I will try
Play it at 0.75 lol
fast and simple
At 7:20 I can't get the parent to have the rest of the parts moving together when parented
Why does the Gun model you linked in the description doesn't have any bullet? The gun only has empty sockets :'
i didnt really get what you said because u never do a pause and you are speaking really fast also it sounds like the whole video is one long sentence dont you know how to use dots or commas next time please speak more slowly and explain more may also about the hotkeys because sometimes i didnt knew how you moved things but all in one it is a pretty good video keep that work up man and i know this video is over a year old but idc lol
(this ment as a joke. If you get it :) )
Where did you get the hands?
I dont remember but you can download it from this link
www.dropbox.com/s/zoq7cxphne5pr2f/fpsarms.zip?dl=0
Bro,ur voiceover lags behind the video..u show something else and say some other hot keys...whick was really fking frustrating,as a beginner.otherwise great tutorial
bro you play with the speed of the video or stop at some point and try to continue to reach at that step. Thanks for comment.
i tried rigging the gun; i named all the armatures and the vertex groups to whatever one they were but when i try moving them nothing moves, and help?
p.s. i did "ctrl-j" to join the gun parts, maybe that messed it up
Following this logic of animation would I need to import new arms for each type of weapon? Very good video, friend!
No, you just need to import the skeletal mesh only once then just need to import animations so that you can assign those animation on the idle state in any other gaming engine. Thanks :)
thanks for the answer, i will develop the animations that way! :D
@@jpgamer-16izibizi12 You're welcome ,Its effective this way.
It's very useful, although I will need to follow the steps on 0.5x so I can get all the info without missing some of it becouse of your speed xD
How were you selecting the vertices in 6:00?
L key while you are on the mesh you can select whole mesh .
3:20 no matter what I try the bone will not rotate with the other bone it just stays straight.
nevermind, turns out I had the "bone" set to the wrong one because i thought you were supposed to set it to the bone that was copying, and now im upset because i've been trying things for 20 minutes.
Hey man, just asking. I just did my arms, completely naked. What should i do if i want to do second version with sleeves and the same rig? I'm going to use them in a Unity project.
just do the same thing but just select the clothing mesh too it will bind it to the bones too . If you are having issue with the binding then i recommend you to watch some weight painting tutorials for the bones.
4:20 I can't manage to mirror the bones
Please help i am having an issue at 3:15. I am unable to select Bone.18 in the dropdown menu and for some reason i can select every other bone. Someone please help :(
You want to select whatever bone is that comes before it, his forefinger is bone 19 so he is choosing bone 18 to move it
But if there are multiple guns (hence multiple armatures) then can we set the target of child of constraint of both hands dynamically?
Great Tutorial But you talk and show WAYYYYY to fast!
Thanks for the tip
The second half of my rig won't mirror properly even though I've mirrored it on the right axis. The duplicated half comes out all mangled when mirrored. Please help!
I got it now. I named all the bones and ended their names with a .R or .L (Right or Left) and then I selected the arm in edit mode, right-clicked and then pressed symmetrize. bada bing, bada boom.
how to attach object like poly hair, hat , smoking pipe etc with a rigged charecter...........
There are so many ways to do it . You can make the head boned parent of the hat.
You can also rigged the hat while you are rigging the body so when it come to paint wieght you can easily use full wieght strength and apply it to the hat you need to do this while you have already selected the head bone. Same goes for any other asset .There are more ways to do it.
How export to U4 ?
In the upcoming tutorials i will cover the topic on how to export to Unreal engine 4 with animations.
What keyboard did you play to get that option? 2:11
shift + right click (mouse) to select different bones then cntrl+ p to select make a parent bone.
HOWHOWhOw** do you do this just select one spike? 2:07 please tell me the shortcut that you press in a mouse and a keyboard
edit: i'm already have fps hand gloves .. but i want to see how you select a one spike cuz i'm try to make of animation ...
You have to be in edit mode
Perfect, but the next time more slow, please. thanks
Will take care of that in my future tutorials.
Whenever I move the forearm with the inverse kinematics it bugs everything out and moves super glitchy. What do I do?
i have made a high polly model of my hand (with hair simulation in blender) i have been trying to rig it for about 4 hours now i have been watching 7 tutorials and nothing works... the rig is in the right place but when i move a keypoint only the rig moves, the model dont move. i have a deadline tomorrow and i still have much work to do. if some of you guys have a soulution to the problem it whould mean the world to me.
thanks
I don't know why but there are some very annoying differences with my gun. Link select doesn't work easily, it doesn't select as much as you expect it to. It means I have to manually select the parts of the gun for assigning vertex groups which is extremely tedious and difficult to get right (although I did go through with it). Is there a solution to this?
edit: my gun also doesn't have any bullets
edit 2: I'm having a third very odd issue, this one I have no idea how to resolve. There is an area inside the cylinder of the gun where, in object mode, there are extra edges which disappear from view when I switch to edit mode. Thus I am unable to select them and assign them to the cylinder vertex group.
bro I can't even tell now what problem you are facing this tutorial was done in the developmental stages of blender and the version was 2.8 . Alot of shortkeys have changed . Will see if I can do a tutorial in 2.9 .
I think may be in edit mode you have use hidden command and forgot to unhide all . Object mode shows it but if you enter in edit mode it will disappear try to press alt+h command to unhide it . May be it can solve it as I am not sure it could be another problem . I am not sure what problem you are facing do let me know . If this helped.
@@SaqibHussain88 I appreciate you replying to my comment. If you will do an updated tutorial that would be fantastic. I haven't been able to solve this issue.
7:12 I dont understand how you can move each part of the weapon with the assigned bone. I did it like you and the bone only moves itself
no matter what or how I do it, the "wrist bone" is ALWAYS the parent bone connected to the two others. pls help
do i have to put a bone on the side of the wrist
what is the comand to mirrowing the arm???
first select the object and then cntrl m and define the axis X,Y,Z to mirror the object on the axis.
@@SaqibHussain88 thank u!!! :D
@@kRIZALID75 you're welcome
Hey thanks for tutorial. How would i go about animating the 2 seperate armetures now?
thanksssss
you're welcome
Sorry I’m a beginner does anyone know how he was moving the armatures like that I have to bring up the rotate tool to do it
3:25
Was using the r key to rotate the bones . But I have used limit rotation on fingers so that they can only rotate in the direction that I have not checked .
how did you select the entire gun without selecting all of the individual parts of it one by one? The gun I made has many many parts.
when i pressed c to select the bones and i want to stop selecting i cant :(
right click
I need help when i change the edit mode for pose mode the armature moves a little bit from de body
Nice tutorial
I guess you need to reset the bones rotation value just press alt + R while you are in pose mode and also don't forget to select all the bones before doing it.
@@lesmunte3090 thanks
how did you seperate the fingers in 2:03 please help me
why these things are harder than be accepted in Harvard... I don't understand a shit that's so damn hard wtf
The bones
its not working i did something definitely wrong i dont know what i did tho :( i tried slowing down the video too YELP!!!
would you please share this blender project? I'm on Mac and it's hard to follow you! lol You are too advanced
If you can support me you can get the project file from my patreon page.
patreon.com/HUZZAIN
Tooo fast
i have added the subtitles also you can change the speed of the video to 0.75 and i think it will work for you .
R u from india
i am from Pakistan.
WOWZER ......... do you ever breath ......... lol
haha , thanks i was going breathless :D.
You only go breathless with a beautiful woman
in 4:16 does he say ctrl D? because ctrl D doesn't seem to do anything for me
nvm got it.
@@elduderino1679 what is it
WHATS WRONG WITH THE TINY FINGER IN WEIGHT PAINT
what's wrong ?
@@SaqibHussain88 after adding bones and parenting them to the arm mesh the pinky finger is always weighted but the other things arent.
I have seen this in several arm rigs i have tried. It will cause some issues in the game engine i want to work with.
@@SovLestlandia Not sure what you are doing can you share me a picture ? It will be easier for me to know what you want and what problem you are facing.