ADD ARMS TO YOUR GAME - EASIEST WAY (Unity3D)

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 98

  • @jondevtutorials4787
    @jondevtutorials4787  4 місяці тому +7

    For those asking about reload animations, if you want it to look professional you will most likely have to:
    1) Create the animation in blender/unity (don't do it in unity), or just buy one / download one.
    2) When its time to do the animation, disable the IK, then let the animation play
    3) Re-enable it after the animation.
    Maybe you would want to use a game object to store where you animation starts so you can smoothly transition the gun position at the start.
    Personally I would just move the gun off screen or something because I hate working with animations.

    • @bigboy4432
      @bigboy4432 4 місяці тому

      i been thinking of importing the weapon and the arms separately and merge them both in the animations

  • @bircheth
    @bircheth Рік тому +4

    Thank you so much for these simple tutorials! They're not trying to be super complex and offer some great, practical solutions. I remember googling around for a "vaulting" system a few months ago, something similar to Dishonored, and your video *with* the Dishonored knife popped up -- exactly what I was looking for.

  • @NpcBoss
    @NpcBoss Рік тому +7

    the knife part was so random at the end, but it was actually the information i was searching for xd

  • @Dwuckyy
    @Dwuckyy Рік тому +19

    A tutorial on how to set it up with multiple items would be awesome!

  • @Notllamalord
    @Notllamalord 9 місяців тому

    Amazing guide bro, ive been working around this for a while and this is the perfect way in

  • @eight--four
    @eight--four 6 місяців тому +2

    this man is the best, how to steal, how to create, how to do. GJ. ILV

  • @tek03
    @tek03 Рік тому +5

    If you're having the issue where your hands will flicker, its because the hands are WAY too close to the camera, so it disables the model at certain angles. Move either the hands model or the camera in order to prevent this.

  • @Sxcottie
    @Sxcottie Місяць тому +1

    8:50 this was possibly the funniest thing ive seen in a tutorial

    • @4xh9
      @4xh9 14 днів тому

      Before 6 months I saw it and it made me laugh I back now laugh again😂😂

  • @Norogative
    @Norogative Рік тому +1

    love your teaching style man. by far my favorite. hope to see more from you !

  • @tariqmaximud
    @tariqmaximud Рік тому +1

    Apreciate u bro, this vid really helped dawg Keep posting bro

  • @davidnkana5314
    @davidnkana5314 Рік тому +9

    For anyone who is facing a problem where their meshes are flickering or not visible at different angles, the solution is to enable Update when offscreen on the skinnedmeshrenderer. That is the only thing that's actually done it for me

    • @Dari69420
      @Dari69420 3 місяці тому

      YOU ARE THE FUCKING BEST

    • @Dari69420
      @Dari69420 3 місяці тому

      tysm

    • @Dari69420
      @Dari69420 3 місяці тому

      how did you even find that solution

    • @Dari69420
      @Dari69420 3 місяці тому

      thanks

    • @YoutuberUser000
      @YoutuberUser000 Місяць тому

      Yes that's fix it but it's not a permanent fix it's a hack fix you want you figure out why it's happening and solve it that way, you'll thank me later

  • @realinfinux
    @realinfinux Рік тому

    What an amazing tutorial, love your style and explanations man!

  • @andracoske
    @andracoske Рік тому +3

    Great tutorial, keep creating videos, they are very helpful ❤

  • @kaydon
    @kaydon Рік тому +3

    Very easy to understand I love this tutorial continue to make more tutorials ❤️

  • @mikecon3570
    @mikecon3570 Рік тому

    Some of the best tutorials out there!

  • @gizmowizard352
    @gizmowizard352 Місяць тому +1

    I named my left rig layer RigLayerLight in honor of this tutorial

  • @creepo1230
    @creepo1230 Рік тому

    Very helpful! Keep it up with these great tutorials!

  • @brickch4pel
    @brickch4pel 9 місяців тому

    Tried to use IK in the past but only now, due to your tutorial, have I gotten the structure right.

  • @Endermax_
    @Endermax_ Рік тому

    you video is so good bro continue like that !

  • @eagertoencourage7085
    @eagertoencourage7085 Рік тому

    Thanks for taking the time to share

  • @RexSmithII
    @RexSmithII Рік тому

    Hi, 2 questions. 1- I have a fps fbx with animations, to place all the animations on one timeline is this correct? I go to hiacrcy and right click the animation object and say set action then click the action I want , then I add them to the nla, then I go to edit and bake. 2- when I export the entire mesh and animations to fbx and bring it into other software it seems mesh is low poly now. How to fix this? FYI the original mesh is not low poly

  • @deciphers169
    @deciphers169 Рік тому

    thank you ! its a good tutorial but can you make a tutorial about creating reloads animations with that technique here that is flexible for individual guns?

  • @nnNothing
    @nnNothing Рік тому

    but, how to animating reload per individually weapon? especially how hand grab magazine while animation reload play

  • @maxgordon3194
    @maxgordon3194 9 місяців тому

    what if I have animations already made for the gun and model. is there any way to connect the gun to the bone only as a socket. I haven't used unity before so every little operation is a damn plugin in the engine. even godot comes with a shader editor. in unity you gotta add everything as a damn package XD. How do you attach a gun or weapon specifically to a bone so when animation is played (pre existing animation) the item stays connected to the bone rather than making a custom animation for the grip.

  • @AlaRaja
    @AlaRaja Рік тому +1

    I'm new to blender. When I try to set the geometry to the origin in Blender, the skeleton separates from the mesh and moves above it. How can I fix this? Thanks

  • @misterioness4028
    @misterioness4028 4 місяці тому

    thanks it was quite a mystery on how we had hands visible

  • @mohamedmusthafa1057
    @mohamedmusthafa1057 Рік тому

    U Can Solve the Hand elbow issue by assign hinge transform and positioning that 😊

  • @YoruWithChristmasHat
    @YoruWithChristmasHat Рік тому +1

    Life saver thank you

  • @soloDev955
    @soloDev955 Рік тому +1

    Hello, I have a question: in multiplayer, should player have separate hands object or should it just be a character with all rigs and multi aim constraint components? Because i've set up character gun holding using just inversed kinematics and its working ALMOST fine, but I am thinking about hands solution because as i said it is not perfectly fine

    • @ForIEqualsZero
      @ForIEqualsZero Рік тому

      The best way is to have separate models this way you can also view things better from both sides.

  • @Shad0wW0lf750
    @Shad0wW0lf750 Рік тому

    how do you turn the wrist though? I see you rotating the pistol grip but that doesn't turn the wrist so the thumb is facing up towards the sky.

  • @RsSetayt
    @RsSetayt 3 місяці тому

    I'm working on something similar, but I want to work on an item that can be picked up and dropped off, I don't know how to do that, can you help me?

  • @NatureRaph
    @NatureRaph Рік тому +1

    Thanks for the great Tutorial, I have a question, is it possible to get the script which let the gun move if you walk and the advanced Recoil Script? Would be great

    • @jondevtutorials4787
      @jondevtutorials4787  Рік тому +1

      Yeah here is the video: ua-cam.com/video/IxPYm3MIDvY/v-deo.html

    • @NatureRaph
      @NatureRaph Рік тому

      @@jondevtutorials4787 Ok thank you. Do you have the tutorial from the Advanced Recoil Script too?

  • @marvellousdazza2836
    @marvellousdazza2836 2 місяці тому

    What if you have more than one gun? Do you have to use the arms on each gun individually?

  • @howii7292
    @howii7292 Рік тому

    Thank you so much I searched a lot

  • @ФилиппПрокопенко-я1м

    Man, this is usefull as f, thank u so much

  • @bvra155
    @bvra155 4 місяці тому

    I have been struggling myself on a specific issue. I have been trying to develop a multiplayer survival fps game and the thing is i am not too sure on how to animate the item holding animations, i want to make only one global animation from maybe the player model so that the item that will be instantiated in the hands will have the same positions on all clients. Or maybe should i make different animations on local and remote players. Any suggestions?

    • @BRIANROSER
      @BRIANROSER 19 днів тому

      I would do completely seperate animations and models for the player vs opponents.
      Each client renders perfectly looking FPS rigs and animations that look right in FP.
      The opponents are then rendered with rigs and animations that look perfect in TP.
      Viola, no need to adjust anything to make it work in both views.

  • @vila0435
    @vila0435 Рік тому

    absolute genius

  • @A5tr0101
    @A5tr0101 Рік тому

    When reloading the gun how would we animate fingers, can more layers be set up for the finger joints?

    • @RNH_1889
      @RNH_1889 Рік тому

      Same issue
      I didn't find any solution

    • @Coolkidstan
      @Coolkidstan 10 місяців тому

      Just add a script that uses unity events then make that unity event trigger an animation on the left hand

  • @XD-8Bit
    @XD-8Bit Рік тому +1

    I'm having an issure where if I look at specific angles my hands dissapear, do you have a solution for that?

    • @n.l5969
      @n.l5969 Рік тому +2

      I had the same issue. I changed the near clipping plane in my camera to a smaller amount. This fixed it

    • @vwx1st
      @vwx1st Рік тому

      @@n.l5969 i tried that but they still glitch out sometimes anymore fixes

  • @RexSmithII
    @RexSmithII Рік тому

    Hi, is it still ok to leave the bones? Instead of deleting. Does it cause more resources in Unity having un used bones?

  • @zell_poxio
    @zell_poxio Рік тому +1

    I just want arms do I just do the same thing and not set up the gun?

  • @ShrtCrct
    @ShrtCrct Рік тому +1

    where did you go 😥

  • @camillecartier7610
    @camillecartier7610 Рік тому

    Hello, thx for it tuto but I have a question. How we can do if my game is a multyplayer game. Other pepole will see juste my arm. How can i fix this

  • @KacperOgrodniczuk
    @KacperOgrodniczuk Рік тому

    The animation looks off because you set the shoulder as the root, for the two bones ik constraint. This should instead be set to upper arm or "righArm" in your case. It makes the animations look way better with no need to adjust shoulder width etc...

  • @piyushdamania2087
    @piyushdamania2087 Рік тому

    How do i use this with reload animation

  • @Coolkidstan
    @Coolkidstan Рік тому

    How would I make this work with multiple weapons? Would I need to re write all my code for weapon switching?

    • @julienaye8699
      @julienaye8699 7 місяців тому

      have you find a solution ?

    • @Coolkidstan
      @Coolkidstan 7 місяців тому

      @@julienaye8699 I stepped away from it for a couple months but my idea was to play animations then deactivate the weapon in the animation

  • @EthanKumar-n6g
    @EthanKumar-n6g Рік тому

    could you show how you programmed your gun

  • @pcmJessy
    @pcmJessy Рік тому +19

    pls pin
    if u don't know how to add the animation tab near project and console just go to 3 dots in this line and go to add tab and click animation

  • @angelolver7798
    @angelolver7798 Рік тому

    Thankss!!! very useful

  • @portiaselamolela2815
    @portiaselamolela2815 Місяць тому

    Thanks for help

  • @ShadowTM6
    @ShadowTM6 Рік тому +1

    Thanks :)

  • @BlipBlobFishman
    @BlipBlobFishman 25 днів тому

    "RigLayerLight" is crazy

  • @atlantisfigi7583
    @atlantisfigi7583 Рік тому

    What do you do if you have multiple weapons?

    • @ForIEqualsZero
      @ForIEqualsZero Рік тому

      you make a script that switches the target to the current selected weapon

  • @computaristgamer
    @computaristgamer 8 місяців тому +1

    Bring us more videos why you left

    • @jondevtutorials4787
      @jondevtutorials4787  4 місяці тому

      Unfortunately I found a job, I do have something in the works now though.

    • @computaristgamer
      @computaristgamer 4 місяці тому +1

      @@jondevtutorials4787 sad you stopped making videos 🥲

  • @aidancatriel3980
    @aidancatriel3980 Рік тому

    Great video

  • @SleepDreamDev
    @SleepDreamDev 4 місяці тому

    BRO THANKS

  • @RHYSHALLDIGITALART00122
    @RHYSHALLDIGITALART00122 2 місяці тому

    ive been wrestling with adding animations from blender to unity.
    unitys import method is dog shit, lining up guns to the hand and not have anything clip is a nightmare.
    now i can see i can do it all inside unity i can seriously relax!

  • @quboss2008
    @quboss2008 Рік тому

    Thanks bro :D

  • @aadilstudios5793
    @aadilstudios5793 Рік тому

    Thanks

  • @horrorclip5402
    @horrorclip5402 Рік тому

    Bro please make fps full tutorial

  • @studioshitaketakashita7093
    @studioshitaketakashita7093 Рік тому

    You might as well just've gotten animations all done right off the bat in Mexico at the start.. Vid done at 6 min

  • @yeazye
    @yeazye Рік тому

    now do legs please?

  • @t0xangames207
    @t0xangames207 Рік тому

    he moves through the scene only with the mouse, without W/s/A/D or arrows💀💀💀💀

  • @Spaghettigamer11
    @Spaghettigamer11 Рік тому

    i found rigging pretty hard asoon as i wached this vid

  • @ELOtaqs
    @ELOtaqs Рік тому

    10:03

  • @joaovictorcruz5711
    @joaovictorcruz5711 Рік тому

    gracias 🥵🥵

  • @monitorulRaphahell
    @monitorulRaphahell Рік тому

    more

  • @kaszana9698
    @kaszana9698 Рік тому

    why this guy cant help us

  • @gazigame-gg2sb
    @gazigame-gg2sb 6 місяців тому

    easy

  • @Rikoksen-Huone
    @Rikoksen-Huone Рік тому +1

    FIRST