ADD ARMS TO YOUR GAME - EASIEST WAY (Unity3D)
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- Опубліковано 6 лип 2024
- Thanks for all the nice comments on my other videos.
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Sorry if this video is a bit scuffed, it's long because there isn't any code I can tell you to copy paste and I have to show you every step. Plus I'm too lazy to edit it down to 12 minutes.
pls pin
if u don't know how to add the animation tab near project and console just go to 3 dots in this line and go to add tab and click animation
Omg thx
bruh
Thank you so much for these simple tutorials! They're not trying to be super complex and offer some great, practical solutions. I remember googling around for a "vaulting" system a few months ago, something similar to Dishonored, and your video *with* the Dishonored knife popped up -- exactly what I was looking for.
love your teaching style man. by far my favorite. hope to see more from you !
this man is the best, how to steal, how to create, how to do. GJ. ILV
the knife part was so random at the end, but it was actually the information i was searching for xd
What an amazing tutorial, love your style and explanations man!
Apreciate u bro, this vid really helped dawg Keep posting bro
A tutorial on how to set it up with multiple items would be awesome!
Amazing guide bro, ive been working around this for a while and this is the perfect way in
Very easy to understand I love this tutorial continue to make more tutorials ❤️
Great tutorial, keep creating videos, they are very helpful ❤
For anyone who is facing a problem where their meshes are flickering or not visible at different angles, the solution is to enable Update when offscreen on the skinnedmeshrenderer. That is the only thing that's actually done it for me
Some of the best tutorials out there!
Very helpful! Keep it up with these great tutorials!
If you're having the issue where your hands will flicker, its because the hands are WAY too close to the camera, so it disables the model at certain angles. Move either the hands model or the camera in order to prevent this.
you video is so good bro continue like that !
Thanks for taking the time to share
thank you ! its a good tutorial but can you make a tutorial about creating reloads animations with that technique here that is flexible for individual guns?
Thank you so much I searched a lot
absolute genius
Man, this is usefull as f, thank u so much
Hi, 2 questions. 1- I have a fps fbx with animations, to place all the animations on one timeline is this correct? I go to hiacrcy and right click the animation object and say set action then click the action I want , then I add them to the nla, then I go to edit and bake. 2- when I export the entire mesh and animations to fbx and bring it into other software it seems mesh is low poly now. How to fix this? FYI the original mesh is not low poly
Tried to use IK in the past but only now, due to your tutorial, have I gotten the structure right.
Hi, is it still ok to leave the bones? Instead of deleting. Does it cause more resources in Unity having un used bones?
U Can Solve the Hand elbow issue by assign hinge transform and positioning that 😊
Life saver thank you
Thankss!!! very useful
Great video
how do you turn the wrist though? I see you rotating the pistol grip but that doesn't turn the wrist so the thumb is facing up towards the sky.
Hello, I have a question: in multiplayer, should player have separate hands object or should it just be a character with all rigs and multi aim constraint components? Because i've set up character gun holding using just inversed kinematics and its working ALMOST fine, but I am thinking about hands solution because as i said it is not perfectly fine
The best way is to have separate models this way you can also view things better from both sides.
what if I have animations already made for the gun and model. is there any way to connect the gun to the bone only as a socket. I haven't used unity before so every little operation is a damn plugin in the engine. even godot comes with a shader editor. in unity you gotta add everything as a damn package XD. How do you attach a gun or weapon specifically to a bone so when animation is played (pre existing animation) the item stays connected to the bone rather than making a custom animation for the grip.
but, how to animating reload per individually weapon? especially how hand grab magazine while animation reload play
Thanks for the great Tutorial, I have a question, is it possible to get the script which let the gun move if you walk and the advanced Recoil Script? Would be great
Yeah here is the video: ua-cam.com/video/IxPYm3MIDvY/v-deo.html
@@jondevtutorials4787 Ok thank you. Do you have the tutorial from the Advanced Recoil Script too?
Thanks :)
Thanks bro :D
Hello, thx for it tuto but I have a question. How we can do if my game is a multyplayer game. Other pepole will see juste my arm. How can i fix this
I'm new to blender. When I try to set the geometry to the origin in Blender, the skeleton separates from the mesh and moves above it. How can I fix this? Thanks
same
Thanks
could you show how you programmed your gun
where did you go 😥
When reloading the gun how would we animate fingers, can more layers be set up for the finger joints?
Same issue
I didn't find any solution
Just add a script that uses unity events then make that unity event trigger an animation on the left hand
How do i use this with reload animation
I'm having an issure where if I look at specific angles my hands dissapear, do you have a solution for that?
I had the same issue. I changed the near clipping plane in my camera to a smaller amount. This fixed it
@@n.l5969 i tried that but they still glitch out sometimes anymore fixes
I just want arms do I just do the same thing and not set up the gun?
Yeah pretty much, instead of the gun use the hand.
How would I make this work with multiple weapons? Would I need to re write all my code for weapon switching?
have you find a solution ?
@@julienaye8699 I stepped away from it for a couple months but my idea was to play animations then deactivate the weapon in the animation
The animation looks off because you set the shoulder as the root, for the two bones ik constraint. This should instead be set to upper arm or "righArm" in your case. It makes the animations look way better with no need to adjust shoulder width etc...
What do you do if you have multiple weapons?
you make a script that switches the target to the current selected weapon
Bro please make fps full tutorial
Bring us more videos why you left
now do legs please?
gracias 🥵🥵
You might as well just've gotten animations all done right off the bat in Mexico at the start.. Vid done at 6 min
he moves through the scene only with the mouse, without W/s/A/D or arrows💀💀💀💀
10:03
i found rigging pretty hard asoon as i wached this vid
more
easy
why this guy cant help us
FIRST