I used to want to think of Fallout as a gritty and realistic series, but as I've gone on it has occurred to me that Fallout excels amongst many of it's peers in the Post Apocalyptic RPG Genre because it embraces fantasy elements just as much as it does the fact that it's based on a branch of our reality. And that's how it's supposed to be, or else super mutants (and stuff like them) would feel really out of place like they do in Fo3 and especially 4.
A race of Raccoon people just sounds silly on its own, but after hearing the development and backstory of the idea sounds pretty good for a fantasy game unfortunately. If only, huh?
I feel like it just barely misses the mark tonality-wise, but quite frankly I'd take intelligent raccoons over just rehashing the BoS, Enclave, ghouls, supermutants, and deathclaws everywhere like they have been.
I kind-of miss them, honestly... The idea of a talking 10 foot tall death lizard is so fitting for the whole setting, I didn't even blink when I first learnt of it.
I say, non human sapient species would be something nice for Fallout series. Maybe not on global scale like Bethesda did with Supermutants and Ghouls but a tribe or town... that would be nice.
I really hate that they included generic super mutants in Fallout 4 I would’ve liked if the Institute made some other humanoids instead of using FEV, I could imagine walking to a settlement only to find out it was full of these “other humans” from a different species that are the rejects from institute development
@@loganbaileysfunwithtrains606 I agree that normal super mutants were a bad idea, but FEV has a lot more potential. FEV supposedly made all the super powerful albino mutants, and even gave some people psychic powers. Hell it gave ants the ability to breathe fire. I want a fallout that actually explores FEV without just making more super mutants. Plus the master said that he was modifying the batch of FEV he used, so any other containers should be different strains that could do anything.
both reasons for why they were removed can be true, they need to cut back on the amount of characters so chose to cut the the racoons because they didn't quite fit the tone and aesthetic they were going for
I really wish this was added. Having a species that is as intelligent as humans and can possibly become the next dominant species of the earth helps emphasize that humanity really screwed itself.
I think the raccoon people could of fit into fallout setting if reworked a little. Raccoons are notorious scavengers and almost every depiction of them in media is of sly thieves and burglars. Instead of some forest people living in a tree, they were instead living in a literal junkyard or scrapyard or abandoned factory site, and periodically scavenged ruins for supplies and just cool trinkets. Perhaps having a bad reputation in the wasteland as thieves and smelly vermin, which seeing their flea infested scavengers fight over literal trash would reinforce that stereotype.
I think if they were included, then the idea wouldn't be seen as farfetched now. Nobody would question other talking animals like the deathclaws. It would just be a normalized thing for the series. But I guess we'll never know
Because they have hands and are already pretty intelligent. They're even pretty hygienic for animals - they're known for washing their hands and food before eating.
If these get added in a future entry or by a modder if the player has the Terrifying Presence perk they should get the dialogue option *pulls out cheese greater*. That would be something😂
Get a license to officially copyright the game on behalf of Bethesda's lease to grant you permission to market it and sell the finished product, or if that fails, which is sadly likely, post the details on how anyone can play it, would be a cool fan project for sure, but man Bethesda hasn't made a fallout table top game yet I don't think, it's worth a shot at seeing if they'll let you do it for them on a larger, official scale! Sounds really cool.
There is a fallout tabletop being made, Modiphious is working on it. Though it's a slow process ATM, they released an "alpha" mid-late last year online for free
I was actually thinking of running a fallout TTRP myself! I was just going to add a few tidbits of information on them. Harold would have met one, and Set would talk about them coming to Bakersfield and getting slaughtered by the ghouls for food
Intelligent raccoons aren't any more or less silly than things like super mutants, deathclaws, robot butlers, finding the tardis, aliens, etc. And even the weirder parts of Fallout make it memorable - there's a reason why the garish vault jumpsuits and mutated freaks are the centerpiece of any depiction of Fallout and not more grounded settlements.
Yup... I miss the talking deathclaws, and even just the Wild Wasteland stuff from FNV. Very fun things to mix in with the post apocalyptic depression - and if the writer is especially skilled, they can pull a true suckerpunch by luring you in with a silly idea, only to slowly reveal how utterly horrible the background of it truly is.
Some Fallout facts Fallout 3 had its map redesigned very late in development. It was originally just the DC metropolitan area. The plot was supposed to be Van Buren but on the East Coast. Little Lamplight and Big town are the best examples.
@@markcarpenter6020 Yes, you are absolutely right. They redesigned the wasteland because it was too dense and didn't feel dead enough. Here are some more similarities to Van Buren btw. Mothership Zeta and Raven Rock are Tibbets Prison and the Big MT, and JHE is a combination of Presper and Ulysses. The outcasts are the most obvious similarity. Broken Steel and Mothership Zeta straight up ripped off Van Buren. The B.O.M.B 2 design document literally mentions aliens.
It’s really too bad that they never added this into the game. That would have really enhanced the world. It’s amazing just how much thought was put into them. Let’s hope that they reuse this idea in a future Fallout game. Bill would definitely have been a hilarious character. What would make it even more funny if his prison fell in love with him, and it was heavily implied that they were banging😂🤮. It’s such a shame this didn’t make it into the game.
I think the S'lanter would've been an excellent idea!!!!!! The military experiment angle would've fit right in. Think about it. Raccoons are highly adaptable creatures that can survive in a multitude of environments plus their nocturnal abilities plus their ability to problem solve would have made them excellent for scouts, rangers, and Special Forces!!!!!!
I live in hope that some day a fallout game comes out with these little critters, perhaps more mutated/twisted than there original concept but I desperately want them to appear somewhere.
Black Isle through that sentient raccoons were too much, but then having sentient Deathclaws is alright? I hope they come back in a future Fallout game.
Black Isle wasn't one entity, it were many people who have different view on the franchise, for example, Avellone hated sentient Deathclaws while still working on Fallout 2 and when he wrote fallout bible he made their extinction canon, until Bethesda decanonized bible.
@@pantonearqm2791 The Fallout Bible was never fully canon, as much as semi-canon until something in game contradicts it. Avellone's hatred for talking deathclaws being silly is also odd to me... I mean, he's right. But he also wrote the New Reno sections, which were also filled with some silly bits. And Myron, who is the worst companion to ever exist in a video game
@@thecthuloser876 it was canon at the times of making Van Buren, actually, it was made specifically for Van Buren, so that they got all info needed in one document so that there wouldn't be any contradictions between games, also let's not forget that Avellone was lead writter of Buren, so obviously he made sure others would use the bible. Also Avelone's hatred isn't odd at all, sure there were some silly moments in Reno, but they all were grounded and needed to lighten up Reno with all it's dark stuff. Meanwhile talking deathclaws are just... there, they serve little purpose, their society wasn't fleshed out at all. They just so boring.
Fallout 1 era Black Isle and Fallout 2 era Black isle have as much in common as Bethesda and Either iteration do there functionally different studios. After fallout 1 there was a mass exodus as most of the team left to form Troika and Inexile very few of the OG fallout devs were still on staff for fallout 2 and by all accounts the fallout 2 devlopment was a complete fluster cluck with next to no leadership or direction. This explains the massive shift in tone from the grimdark fallout 1 to the goofyier tone of 2 and the massive shifts of tone internally within fallout 2 as each areas teams basically did there own thing and the random parts were only stitched into a single coherent game at the 11th hour. I'm not bashing fallout 2 it's my favorite of the franchise but it's devlopment was a barely salvaged disaster and likely a big reason the Fallout Bible a Van buren design documents were so meticulous as swayer and Avollone didn't want a repeat. TLDR Black isle=/= Black Isle the name was the same but most of the people weren't
remember hearing about fo1 having a cut raccoon race awhile ago, but i always brushed it off as something that never would have fit into the universe well. after hearing about how well thought out the s'lanter were, i completely disagree with my previous assumption. now i find myself wishing they had somehow made the cut, despite understanding why they didn't. maybe they'll be considered for a future game some day? wonder if a mod out there has attempted to add them back into fo1...
I was literally just thinking about how someone needs to make a video about this as well as the original concept of the game like 5 minutes ago, and now here's a video from 4 days ago about it..
I’m just going to put the raccoons into my fallout head canon and say the reason we never see them in game is because they try to stay away from humans.
I find ironic, intriguing and cool that a silly concept for an intelligent Raccoon race makes much more sense than Billy the Ghoul stuck-in-a-fridge-for-years concept in Fallout 4.
I wonder what the racial dilemmas would've been like. "But we've always benefitted from humans! Their trash is our treasure ! our sustenance !" "If it weren't for the filthy humans we'd never worry about such things or be like this !"
While their tone would have for sure been jarring, they could've still worked had they been more like the treefolk from Fallout 3 whom I'm currently forgetting the name of. It has Secret of NIHM vibes and to say that wasn't dark would be untrue. If they had been added it would've been another one of the more weird easter eggs, or feel as such, but yeah in the state they were originally designed not quite Fallout; some modifying would've made them work fine I think. Which makes me wonder how hard it would be to try and re-add that content since the concept like was said before is well written sure modifying it to be more grim would go against their original idea the quests still honestly feel like something I would've had to do in Fallout.
I absolutely love raccoons, it's heartbreaking that they weren't added as a super mutant like enemy in fallout 76, these guys would of been awesome to battle against and imagine the unique dialogue they could have during combat like the mutants
Funny coincidence, a few hours ago I've told this to a friend of mine: "I have more hours than you on New Vegas because I scavenge anything I can find, I even search in toolkits even though I know I have no use for the junk in there. I'm basically a raccoon." I don't know how the raccoons in this video are gonna be like, but I think I might have found MY PEOPLE
dude i still think we need a fallout game were we can play as a supermutant or a ghoul but ading like raccons as like the dwarfish race would be cool as hell.
with the benefit of hindsight and fallout 2 having a similar group with the Intelligent deathclaws, it's a bit sad these guys never returned in some way, like in fallout 76 (another game with a lot of westek relevance)
Then Fallout 2 happen adding Deathclaws that were able to speak. And 76 with the Vox Syringer. I hope the concept of a group of talking mutants animals makes a return.
If they add these in a future entry, the upcoming Fallout show, or some modders do it something they NEED to do is if the player has the Terrifying Presence perk when you talk to a S’lanter you’ll get the dialogue option *pulls out cheese greater*. If you don’t get the joke don’t look it up🤣
By the way, I was reminded of Experiment 101’s post-apocalyptic Kung Fu RPG Biomutant upon hearing about the tree and the critters worshipping the old tech and written words left by their “creators”, and the description of their habitat being that of a lush, verdant jungle really fits the colorful atmosphere of Biomutant. To that extent, I think this Brian fella would be quite pleased that his vision was achieved eventually, even if it wasn’t necessarily in the Fallout universe. 😁
The way I read it in Fallout 1, I always thought the Racoons turned into the Death Claws; This was before Fallout 2 codified Death Claw origins in the West.
They could use the top dwellers to colonize outward and move the bottom dwellers in behind the top dwellers next time they are ready to send out top dwellers. Thus keeping the groups united but each having different tasks and not having to live together. The bottom dwellers will not have to colonize new areas or have contact with outsiders, as outsiders will encounter the top dweller colonies before they reach the bottom dwellers.
I went out, got home, ordered a pizza and passed out. This morning I wake up, convinced raccoons probably ate it, find the pizza fine, then saw this video uploaded a few minutes later. Coincidence? Yes. Liked.
I still do not get the hang up people have over mutated animals getting the ability to talk. Especially considering the many other very silly things in the setting. Like do people get that giant insects like the rad roaches and rad scorpians are actually far more silly than almost anything else used in sci fi. Sure they are a classic sci fi creature feature thing, but are absolutely not possible based on all our understanding of the physical limitations of their biological systems in our environment. The idea of talking mutant humanoid racoons is honestly a far more reasonable concept to have in a setting then giant insects. And lets not forget how FO likes to have Doctor Who references. A series with a long tradition of talking sentient alien creatures that resembling the common animals and insects of Earth.
In fallout 76 I’m pretty sure you can find a terminal that mentions a group of raccoons that were tested on with the FEV virus, they’ll most likely appear in the game if people keep talking about them.
I disagree having a small area like in fallout 3 that recovered naturally would happen plus unless the earth was completely covered 100% in nuclear flames there would be safe spot look at any radioactive hotspot on earth today there are place in them that have almost no radiation and spots that will kill u almost instantly so having a few green place isn't unreasonable
I would beg to differ with your closing statement. This absolutely *would* have made it a better game and it's extremely disappointing they were cut. Disclaimer: I entered the series at New Vegas, so I'm probably biased by the excellent way that game balances the grim dystopia with more whimsical elements, which was my first experience of the Fallout setting. Personally, I think you need both (the grim and the whimsical), because they counterbalance each other. Maybe it would have tonally dissonant to the way the first installment ended up, but I think the S'lanter would have fit in perfectly with the setting as a whole, considering all the weird and wacky stuff that exists in the canon. Plus, one single verdant colony of cute critters getting by in the post-apocalypse doesn't invalidate an otherwise brutal and harsh setting, more like it creates the exception which proves the rule, because it's not like you find places like this all over the place; it would be a truly rare and special thing that helps underscore the point that there's still beauty in the world worth saving and fighting for, apocalypse or no. But also, I like raccoons, so I'm double-biased. Anyway, great video, great job researching all of this.
Oh, are we talking about that race of semi-sentient raccoon people from a fallout one work document, I think? Seems like a silly thing but I don’t know; I didn’t think the second fallout would have talking death claws but what do I know. 🎩 🐍no step on snek! 🇭🇰🇺🇸
Are you gonna work on the Fallout 4 cut content soon? I hear there is quite a bit, and with how thurough you are about this stuff I'll bet it'll be fun to watch
That's what the fallout universe was missing. Now it makes so much sense
Finding the Geck or searching for your son would have been so much more meaningful if you had raccoon furry hybrids aiding you on your quest.
I used to want to think of Fallout as a gritty and realistic series, but as I've gone on it has occurred to me that Fallout excels amongst many of it's peers in the Post Apocalyptic RPG Genre because it embraces fantasy elements just as much as it does the fact that it's based on a branch of our reality. And that's how it's supposed to be, or else super mutants (and stuff like them) would feel really out of place like they do in Fo3 and especially 4.
@@Toxic_Korgi that sounds more like a storyline for Guardians of the Galaxy than Fallout though yeah?
A race of Raccoon people just sounds silly on its own, but after hearing the development and backstory of the idea sounds pretty good for a fantasy game unfortunately. If only, huh?
And then the Frontier was like "This was almost in Fallout so here's a race of kinky lizard people. It's lore friendly"
they do not need to be cute, they are mutated intellegent wasteland animals afterall and fearce warriors.
Fallout: Middle Earth
I feel like it just barely misses the mark tonality-wise, but quite frankly I'd take intelligent raccoons over just rehashing the BoS, Enclave, ghouls, supermutants, and deathclaws everywhere like they have been.
how is it stilly.
Fallout 1 : Nah we can’t have talking raccoons it’s too silly
Fallout 2 : *T A L K I N G D E A T H C L A W S*
So true about that and the deathclaws aren't considered too silly
different writers.
Rocket Raccoon anybody?
I kind-of miss them, honestly... The idea of a talking 10 foot tall death lizard is so fitting for the whole setting, I didn't even blink when I first learnt of it.
Shit you are right
There was a deatgclaw who could immitate a human voice wasnt there?
Now i noe where the frontier stole that from
I say, non human sapient species would be something nice for Fallout series. Maybe not on global scale like Bethesda did with Supermutants and Ghouls but a tribe or town... that would be nice.
I really hate that they included generic super mutants in Fallout 4 I would’ve liked if the Institute made some other humanoids instead of using FEV, I could imagine walking to a settlement only to find out it was full of these “other humans” from a different species that are the rejects from institute development
@@loganbaileysfunwithtrains606
I agree that normal super mutants were a bad idea, but FEV has a lot more potential. FEV supposedly made all the super powerful albino mutants, and even gave some people psychic powers. Hell it gave ants the ability to breathe fire.
I want a fallout that actually explores FEV without just making more super mutants.
Plus the master said that he was modifying the batch of FEV he used, so any other containers should be different strains that could do anything.
@@rolay7730 the institute making a centaur like mutant would’ve been better than super mutants imo, made it a lot scarier as well
@@loganbaileysfunwithtrains606 or spliced creatures.
@@_Caz like I said before a human hybrid would’ve been scary or a spliced humanoid
both reasons for why they were removed can be true, they need to cut back on the amount of characters so chose to cut the the racoons because they didn't quite fit the tone and aesthetic they were going for
I really wish this was added. Having a species that is as intelligent as humans and can possibly become the next dominant species of the earth helps emphasize that humanity really screwed itself.
I think the raccoon people could of fit into fallout setting if reworked a little.
Raccoons are notorious scavengers and almost every depiction of them in media is of sly thieves and burglars. Instead of some forest people living in a tree, they were instead living in a literal junkyard or scrapyard or abandoned factory site, and periodically scavenged ruins for supplies and just cool trinkets. Perhaps having a bad reputation in the wasteland as thieves and smelly vermin, which seeing their flea infested scavengers fight over literal trash would reinforce that stereotype.
I think if they were included, then the idea wouldn't be seen as farfetched now. Nobody would question other talking animals like the deathclaws. It would just be a normalized thing for the series. But I guess we'll never know
why does it feel like raccoons would be the perfect "intelligent" creature
Because they have hands and are already pretty intelligent. They're even pretty hygienic for animals - they're known for washing their hands and food before eating.
You know me personally I always count cut content a cannon unless it directly contradicts something in the games
That's stupid.
@@K100Nukem Then you have something in common.
@Joe Santos Me too
@@K100Nukem or maybe you could not be a jerk
@@sarkaztik3228 lol
WHAT THE RACOONS KNOW:
1_ Whole world is garbage
2_ Garbage is delicious
If these get added in a future entry or by a modder if the player has the Terrifying Presence perk they should get the dialogue option *pulls out cheese greater*. That would be something😂
HI KARKAT!
@@shreksnow1918 oh dear
Oh wow, I was gonna include some intelligent racoons in a Fallout tabletop RPG I'm planning. I had no idea they were actually a thing!
Yep!
Get a license to officially copyright the game on behalf of Bethesda's lease to grant you permission to market it and sell the finished product, or if that fails, which is sadly likely, post the details on how anyone can play it, would be a cool fan project for sure, but man Bethesda hasn't made a fallout table top game yet I don't think, it's worth a shot at seeing if they'll let you do it for them on a larger, official scale! Sounds really cool.
There is a fallout tabletop being made, Modiphious is working on it. Though it's a slow process ATM, they released an "alpha" mid-late last year online for free
@@nobarknomad4685 yeah, the RPG is out.
I was actually thinking of running a fallout TTRP myself! I was just going to add a few tidbits of information on them. Harold would have met one, and Set would talk about them coming to Bakersfield and getting slaughtered by the ghouls for food
Kind of a bummer they cut them out it wouled have been bad ass to see a race of post apocalyptic rocket raccoons
I know right
Would absolutely love if these guys were in the games, not over the entire wasteland but just in some area they came to inhabit.
Considering what Centars originally looked like, i think Talking Raccoons could of fit. It a wild wasteland out there.
Intelligent raccoons aren't any more or less silly than things like super mutants, deathclaws, robot butlers, finding the tardis, aliens, etc. And even the weirder parts of Fallout make it memorable - there's a reason why the garish vault jumpsuits and mutated freaks are the centerpiece of any depiction of Fallout and not more grounded settlements.
Yup... I miss the talking deathclaws, and even just the Wild Wasteland stuff from FNV. Very fun things to mix in with the post apocalyptic depression - and if the writer is especially skilled, they can pull a true suckerpunch by luring you in with a silly idea, only to slowly reveal how utterly horrible the background of it truly is.
This group is better written then any of the fallout 4 factions and that’s sad on so many levels
Man this would have been cool to see. I have a feeling something like this would have actually fit pretty well in honest hearts or something
A race of mutant honey badgers who hunt giant bees for food
I want a village of creatures now.... I don't care if they are mutations or synths but it NEEDS to happen
The whole division thing reminds me of the dispute at Jacobstown in FNV
Some Fallout facts
Fallout 3 had its map redesigned very late in development. It was originally just the DC metropolitan area. The plot was supposed to be Van Buren but on the East Coast. Little Lamplight and Big town are the best examples.
That it explains why it's so awkward finding side quests in fallout 3 and everything feels focused on DC itself.
@@markcarpenter6020 Yes, you are absolutely right. They redesigned the wasteland because it was too dense and didn't feel dead enough. Here are some more similarities to Van Buren btw. Mothership Zeta and Raven Rock are Tibbets Prison and the Big MT, and JHE is a combination of Presper and Ulysses. The outcasts are the most obvious similarity. Broken Steel and Mothership Zeta straight up ripped off Van Buren. The B.O.M.B 2 design document literally mentions aliens.
I’m planning on running a Fallout tabletop game, and I’m totally gonna include these guys in the campaign
If the player has the Terrifying Presence perk you should give them the dialogue option *pulls out cheese greater*.
It’s really too bad that they never added this into the game. That would have really enhanced the world. It’s amazing just how much thought was put into them. Let’s hope that they reuse this idea in a future Fallout game.
Bill would definitely have been a hilarious character. What would make it even more funny if his prison fell in love with him, and it was heavily implied that they were banging😂🤮.
It’s such a shame this didn’t make it into the game.
Dem liberals took mah wife!
_Dey took 'is wiiiffee!_
Maybe a big mountain experiment
It's a good day when Triangle city j
Uploads, Keep this going my dear
I think the S'lanter would've been an excellent idea!!!!!! The military experiment angle would've fit right in. Think about it. Raccoons are highly adaptable creatures that can survive in a multitude of environments plus their nocturnal abilities plus their ability to problem solve would have made them excellent for scouts, rangers, and Special Forces!!!!!!
This could be an epic mod. someone take the hint. anyway cut items in games makes for a epic mod later
Would be an unique addition to the Fallout universe. I'd love to interact with the Racoon people.
If a sequel was made and it focused more on the outcomes of fallout 1, than 2 did, it would be nice to see all the cut contents being reused.
I live in hope that some day a fallout game comes out with these little critters, perhaps more mutated/twisted than there original concept but I desperately want them to appear somewhere.
I wish there were rabbits in fallout also. Still docile and plentiful!
I mean, Fallout 76 has rabbits
Far Harbour has rabbits (although they're rare)
Radiation Rabbits.
Raddits.
@@Snakedude4life we need these
Wascally wabbits
Black Isle through that sentient raccoons were too much, but then having sentient Deathclaws is alright? I hope they come back in a future Fallout game.
Black Isle wasn't one entity, it were many people who have different view on the franchise, for example, Avellone hated sentient Deathclaws while still working on Fallout 2 and when he wrote fallout bible he made their extinction canon, until Bethesda decanonized bible.
@@pantonearqm2791 The Fallout Bible was never fully canon, as much as semi-canon until something in game contradicts it. Avellone's hatred for talking deathclaws being silly is also odd to me... I mean, he's right. But he also wrote the New Reno sections, which were also filled with some silly bits. And Myron, who is the worst companion to ever exist in a video game
@@thecthuloser876 it was canon at the times of making Van Buren, actually, it was made specifically for Van Buren, so that they got all info needed in one document so that there wouldn't be any contradictions between games, also let's not forget that Avellone was lead writter of Buren, so obviously he made sure others would use the bible. Also Avelone's hatred isn't odd at all, sure there were some silly moments in Reno, but they all were grounded and needed to lighten up Reno with all it's dark stuff. Meanwhile talking deathclaws are just... there, they serve little purpose, their society wasn't fleshed out at all. They just so boring.
Fallout 1 era Black Isle and Fallout 2 era Black isle have as much in common as Bethesda and Either iteration do there functionally different studios. After fallout 1 there was a mass exodus as most of the team left to form Troika and Inexile very few of the OG fallout devs were still on staff for fallout 2 and by all accounts the fallout 2 devlopment was a complete fluster cluck with next to no leadership or direction. This explains the massive shift in tone from the grimdark fallout 1 to the goofyier tone of 2 and the massive shifts of tone internally within fallout 2 as each areas teams basically did there own thing and the random parts were only stitched into a single coherent game at the 11th hour. I'm not bashing fallout 2 it's my favorite of the franchise but it's devlopment was a barely salvaged disaster and likely a big reason the Fallout Bible a Van buren design documents were so meticulous as swayer and Avollone didn't want a repeat.
TLDR Black isle=/= Black Isle the name was the same but most of the people weren't
remember hearing about fo1 having a cut raccoon race awhile ago, but i always brushed it off as something that never would have fit into the universe well. after hearing about how well thought out the s'lanter were, i completely disagree with my previous assumption. now i find myself wishing they had somehow made the cut, despite understanding why they didn't. maybe they'll be considered for a future game some day?
wonder if a mod out there has attempted to add them back into fo1...
Now I'm picturing something like larger mole rats, but they attack from random dumpsters.
lmao 😂
I was literally just thinking about how someone needs to make a video about this as well as the original concept of the game like 5 minutes ago, and now here's a video from 4 days ago about it..
I always felt like something was missing…
I can see them living in treetop village in a sequoia forest in Yosemite national park.
I’m just going to put the raccoons into my fallout head canon and say the reason we never see them in game is because they try to stay away from humans.
It’s so interesting learning what could have been. 😂 This is probably best left cut, but it’s a very fun idea. Ty for your work!
I find ironic, intriguing and cool that a silly concept for an intelligent Raccoon race makes much more sense than Billy the Ghoul stuck-in-a-fridge-for-years concept in Fallout 4.
I wonder what the racial dilemmas would've been like.
"But we've always benefitted from humans! Their trash is our treasure ! our sustenance !"
"If it weren't for the filthy humans we'd never worry about such things or be like this !"
i guess they eventually settled for talking death claws
While their tone would have for sure been jarring, they could've still worked had they been more like the treefolk from Fallout 3 whom I'm currently forgetting the name of. It has Secret of NIHM vibes and to say that wasn't dark would be untrue. If they had been added it would've been another one of the more weird easter eggs, or feel as such, but yeah in the state they were originally designed not quite Fallout; some modifying would've made them work fine I think. Which makes me wonder how hard it would be to try and re-add that content since the concept like was said before is well written sure modifying it to be more grim would go against their original idea the quests still honestly feel like something I would've had to do in Fallout.
I absolutely love raccoons, it's heartbreaking that they weren't added as a super mutant like enemy in fallout 76, these guys would of been awesome to battle against and imagine the unique dialogue they could have during combat like the mutants
Funny coincidence, a few hours ago I've told this to a friend of mine: "I have more hours than you on New Vegas because I scavenge anything I can find, I even search in toolkits even though I know I have no use for the junk in there. I'm basically a raccoon." I don't know how the raccoons in this video are gonna be like, but I think I might have found MY PEOPLE
I wish they were called Radcoons
I hate this pun so much.
You're welcome.
Radcoons and Street Sharks team up to face down the Teenage Mutant Ninja Turtles.
Jawsome dude.
Radcoonical!
Totally tubular.
@@planescaped Joined by the biker mice and battletoads lol
Hyper intelligent raccoon people?
Zach would've been happy, probably.
I want a patition for this to be in a game.
Rocket raccoon will never be surpassed
I can't believe Interplay stole a canon race of furries from us.
If there's ever a Fallout game that ends up taking place in Canada, we need some furry animal people like this.
Damn :(
That would've been neat to see in the series
God man I've been missing fallout so much and your page brings me joy every video truly thank you for your content
Well, now we're going full circle, I want to create a GURPS campaign about intelligent racoons.
dude i still think we need a fallout game were we can play as a supermutant or a ghoul but ading like raccons as like the dwarfish race would be cool as hell.
Certainly the most interesting headline I’ve seen of yours lol nice job on the video
So that's why the HOI4 Old World Blues mod added these guys. I like em. They add some variety to the map.
It's sad that fallout 4 was even a thing and the raccoon people don't exist
Can you do more fo1 and fo2 cut content please, I love your videos.
Thank you so much! 🖤 I'll definitely be making more videos on F1, F2 and Tactics in the future :)
with the benefit of hindsight and fallout 2 having a similar group with the Intelligent deathclaws, it's a bit sad these guys never returned in some way, like in fallout 76 (another game with a lot of westek relevance)
Then Fallout 2 happen adding Deathclaws that were able to speak. And 76 with the Vox Syringer. I hope the concept of a group of talking mutants animals makes a return.
Amazing. You know, I’m something of a raccoon myself
I want animal raccoons, just normal non mutated raccoons.
Same but Opossums
@@turtleofpride4572 Lol, opossums are in 76 FYI. No raccoons, sadly.
@@turtleofpride4572 Both, both of them would thrive from all the trash everywhere.
A vault with a lot of raccoons would be your best source of non contaminated raccoons.
S'lanter could have been Fallout's version of ewoks.
If they add these in a future entry, the upcoming Fallout show, or some modders do it something they NEED to do is if the player has the Terrifying Presence perk when you talk to a S’lanter you’ll get the dialogue option *pulls out cheese greater*. If you don’t get the joke don’t look it up🤣
Rocky Raccoon stepped in his room, only to find Chris Avellone’s Fallout Bible!😋🎶
By the way, I was reminded of Experiment 101’s post-apocalyptic Kung Fu RPG Biomutant upon hearing about the tree and the critters worshipping the old tech and written words left by their “creators”, and the description of their habitat being that of a lush, verdant jungle really fits the colorful atmosphere of Biomutant.
To that extent, I think this Brian fella would be quite pleased that his vision was achieved eventually, even if it wasn’t necessarily in the Fallout universe. 😁
Hey Bethesda, here’s an idea for you instead of shoving supermutants down our throats in fallout 6! Hell, perfect for a certain raccoon reference!
The way I read it in Fallout 1, I always thought the Racoons turned into the Death Claws; This was before Fallout 2 codified Death Claw origins in the West.
i want to see them in the new fallout show
fallout missed out on so much cool stuff
Yeah the racoons thumbnail text is a bit of a double oopsie.
Hint; it's two sig runes.
I want to find some way to bring these little guys back in a homebrew fallout ttrpg if possible
I love the squat look the fan modder gave them. I imagine em like little Fallout Dwarves.
They could use the top dwellers to colonize outward and move the bottom dwellers in behind the top dwellers next time they are ready to send out top dwellers.
Thus keeping the groups united but each having different tasks and not having to live together.
The bottom dwellers will not have to colonize new areas or have contact with outsiders, as outsiders will encounter the top dweller colonies before they reach the bottom dwellers.
Between this and the snake people in the Frontier I've learned to appreciate how each game in the series is zany and wierd without going too far.
every mf who worked on the frontier belongs in jail lol
Paedophilia and furry fandom is now canon thanks to The Frontier.
@@JackPowellD TF ain’t canon though
I went out, got home, ordered a pizza and passed out. This morning I wake up, convinced raccoons probably ate it, find the pizza fine, then saw this video uploaded a few minutes later. Coincidence? Yes. Liked.
Tbh, I'm surprised they haven't been modded back in
They would have to modeled and animated.
@@tlrlml it wouldn't be the first time a team of modders put in the effort to make that sort of thing happen
Give it time, some modder out there will watch this and say "fine, i'll do it myself".
"or maybe its just darth maul!"🤣🤣 i cant with this guys bro hes tok funny i almost feel like im listening to myself make jokes.
I hope they add them back
How dare they cut my people! Raccoons rise up!
Holy fuck Racree video! Thanks man I didn't know I needed this.
X3 I love that idea!!! It's a shame it was cut if it was just intelligent raccoons it would be silly but the backstory is amazing
I still do not get the hang up people have over mutated animals getting the ability to talk. Especially considering the many other very silly things in the setting. Like do people get that giant insects like the rad roaches and rad scorpians are actually far more silly than almost anything else used in sci fi. Sure they are a classic sci fi creature feature thing, but are absolutely not possible based on all our understanding of the physical limitations of their biological systems in our environment.
The idea of talking mutant humanoid racoons is honestly a far more reasonable concept to have in a setting then giant insects.
And lets not forget how FO likes to have Doctor Who references. A series with a long tradition of talking sentient alien creatures that resembling the common animals and insects of Earth.
In fallout 76 I’m pretty sure you can find a terminal that mentions a group of raccoons that were tested on with the FEV virus, they’ll most likely appear in the game if people keep talking about them.
I disagree having a small area like in fallout 3 that recovered naturally would happen plus unless the earth was completely covered 100% in nuclear flames there would be safe spot look at any radioactive hotspot on earth today there are place in them that have almost no radiation and spots that will kill u almost instantly so having a few green place isn't unreasonable
I would beg to differ with your closing statement. This absolutely *would* have made it a better game and it's extremely disappointing they were cut. Disclaimer: I entered the series at New Vegas, so I'm probably biased by the excellent way that game balances the grim dystopia with more whimsical elements, which was my first experience of the Fallout setting. Personally, I think you need both (the grim and the whimsical), because they counterbalance each other. Maybe it would have tonally dissonant to the way the first installment ended up, but I think the S'lanter would have fit in perfectly with the setting as a whole, considering all the weird and wacky stuff that exists in the canon. Plus, one single verdant colony of cute critters getting by in the post-apocalypse doesn't invalidate an otherwise brutal and harsh setting, more like it creates the exception which proves the rule, because it's not like you find places like this all over the place; it would be a truly rare and special thing that helps underscore the point that there's still beauty in the world worth saving and fighting for, apocalypse or no. But also, I like raccoons, so I'm double-biased. Anyway, great video, great job researching all of this.
Yeah I agree with you
The westek log was on my birthday :)
Thank God the Frontier mod didn't know about these guys
Oh, are we talking about that race of semi-sentient raccoon people from a fallout one work document, I think?
Seems like a silly thing but I don’t know; I didn’t think the second fallout would have talking death claws but what do I know.
🎩
🐍no step on snek! 🇭🇰🇺🇸
I like to think the Brain molerat is a spiritual successor to these raccoons
im going to say it if the S'lanter were put into Fallout they would have become that world's versions of Khajiit's
Me when reading the title: Cool! Racoons on Go-karts
I just realized where Bethesda got the entire Vault 101 xenophobia backstory from lol
Are you gonna work on the Fallout 4 cut content soon? I hear there is quite a bit, and with how thurough you are about this stuff I'll bet it'll be fun to watch
Fallout's Cute* Race of Raccoons
Greatest video ever!
Yea, I think racoon and mole rats talk in fluent English makes much more sense than a deathclaw
Zach would have loved that
The trash pandas rise
The franchise would be better if this race of sentient trash pandas wasn’t cut