Це відео не доступне.
Перепрошуємо.
How many frames should you animate with?
Вставка
- Опубліковано 15 вер 2022
- Art Commissions: kuzillon.wixsi...
Merch: kuzillons-stor...
Clip taken from this video: • Turning animations to ...
If you subscribe, I add a dot to a wooden canvas that represents you! The more dots added, the more the stipple drawing will be revealed!
NOTE: It is very possible that topics I cover on this channel have been covered on other channels with similar ideas and terms, however I will never intentionally copy anyone
I feel like animators saying to vary the frame rate is highly misleading. Frame rate should nearly always be at 24fps as a video file for smooth film. How many UNIQUE DRAWINGS you do within those 24 frames per second is something entirely different. If you animate on 2's at 24fps that's still 24fps just each drawing is held for 2 frames rather than having 24 unique drawings. Same for 3's, 4's etc. I see people from all levels of animation expertise say "change the fps" or that animating on 2's equals "12fps" but it's not. It's still 24fps or whatever setting you set the playback rate to in the file.
Omggggg thank you so much because I knew something was off with the explanation because I've been experimenting with 12fps, 15fps and 24fps. Thank you soooo much this comment was needed.
Is there a good video that explains this, I’m a new animation major and this is confusing me the most
@@sakareeh Basically animating on twos/2s means the image stays on screen for 2 frames adding up to 12 unique images per 24 frames. Animating on threes/3s means the image stays on the screen for 3 frames adding up to 8 unique images per 24 frames.
@@babyjuicesisterco.4723 ohh yeahhh this took me way too long to understand 😭😭😭😭 Ty Ty
Oooh okay yeah that makes sense now. So animating on 2s means each new drawing is held for 2 frames right?
0:10 I like my animation like I like my peanut butter. Chunky.
(for all intents and purposes, I prefer smooth peanut butter. This was purely for comedy. If I'm given chunky peanut butter, I will be filled with unimaginable discomfort)
@@heyimnate we can pretend chunky peanut butter is somehow superior for the sake of comedy, analogies are more important than honesty!
I prefer a slower fps because I’m lazy but combining quicker and slower fps is a great idea!
I does 12 fps for the characters then 15 for the backgrounds and visual effects
I use 24 fps so i can make choppier animation to look good by extending the frames, and then shortening it for faster movments like smear frames.
This is super helpful! And I just started Legend of Korra (though I finished Avatar years ago), and I love the animation style. I always animate at 15fps, because 12 felt like not quite enough for me lol
I also animate at 15 fps!
Me too!
15 fps is honestly just the sweat spot you know haha epic
Ive found your channel at the literal perfect time, I'm practicing animation in procreate for when procreate dreams releases this month
Damm i need to watch more videos of this type.
I really do.
Like really really do.
My animation is not that bad but i need to understand more about it.
some frames you just have to hold it .... HOLD IT .... HOLD ... IT!!
Hey @Kuzillon! Thank you so much for this tutorial! This made it very easy for me, a VERY new artist and animator, to understand how much work I need to do (how many pictures need to be drawn) vs. how much the frame rate is used to your advantage to manipulate the weight of the scene. I'll be watching a lot more of your stuff. 🙂
I've tried animating at 20 fps, and damn its so hard going from 14 to 20, I love the movements in 14 because it was a bit choppy, but it has enough smoothness in the frames to where it makes it satifying to watch, I'm only trying to force myself into animating within 20 frames due to collabs I'm joining requiring it
I do object show animation, so I use 24fps. This is because most of the time we use assets and tweens (object shows mostly use Adobe animate).
Is there visually a difference between 12 drawings held for 2 frames a 24 FPS, and 12 drawings held for one frame at 12 FPS ?
Is there a brain cell in your brain?
Nice video, reminded me to hold frames more.
Dude your a legend❤! This save me loads of time for my project!!
I've been teaching myself (and now my 3yo niece) animation and this was so helpful thank you
I was so confused because FlipaClip only set it to a set fps
TYSM THIS IS SO USEFUL! 😭
Thank you so much! I decided to art animating, and this is what I use! Thanks for the tips, very helpful!! ❤️~Misty~❤️
thank you this helped me as aa starter animator!
12 fps and motion blur os chef's kiss
These are very very helpful! Thank you so much!
What program do you use to animate? And also, your vids are short and very informative. This advice is really helpful, thank you!
I’m trying to understand the concept of when things should go fast or when they go slow even with the frames per second I’m using ( I’m choosing 12)
Like I understand gravity but there’s still some parts I’m trying to understand.
Like that one other example with the explosion how many times does it have to play out or is all of this slow in and slow out or fast and slow.
thanks kinda makes sense
I use 20 fps, it is good because you only have to do 8 more frames than 12 fps and have 4 less than 24
Thank you for this!
24 is a lot of work for me, I suck at animations, but 12 is a bit too little for me, so I normally use 15. But occasionally use 24 for certain animations.
I love to animate at 6-10 FPS. 10 isn't a factor of 24, which most animations use, but it is a factor of 30 and 60, which is how I personally do my pixel animations. Under factors of 60, I never do on ones (60fps) or on twos (30fps) and even threes (20fps) is pushing it for me. Fours (15fps), fives (the familiar 12fps that is on twos when under a factor of 24) and sixes (the aforementioned 10fps) are more like it for me.
I’d say 15 - 18 is the way to animate
if i understand right, l should add more frames to the a movement and more detail to make it look good
15 fps because it's easier to do as a flipaclip (mobile) animator although it is a pain trying to animate stuff if the selected audio is over a minute long
do you animate on 1s for fast actions and 2s for normal actions?
Podrían implementar IA como Fsr de AMD en el anime. para crear frame intermedios?
Nvidia con su frame generation, por como funciona la tecnologia deberia usar FPS intermedios si se logra crear al menos 15. la IA sería capaz de duplicarlo.
really useful video to understand fps❤
My question is… if a program claims to only allow a certain number of frames per project, how do larger projects get made?
Are each shot or group of shots made in separate project files and then stitched together in something else like After Effects?
Thank you
What program are you using in the video? Thanks
do you mean to say that in 1 video. we should use different fps for different scene?
For frame by frame animation I understand less frames per second is smarter. But with keyframe animating why shouldn't you choose for smooth
Nice! Great video
Some of us upload at 5fps 144p because internet speed can go absurdity slow where im from
if you animate bfdi and bfdia use even 30 fps is fine cuz is more with tweens!
I use 10 so i animate on threes.
So, between more fps it has move slowly? I'm new in it I started doing it with 12 fps then when I export it i used capcut app to make it to a normal speed.
Flipa clip is not a Great program. So i use like 20 fps normally. Tell me programs that i can vary fps (free programs)
I animate on 12 and on 6 when I need to but I’m a solo animator so yk im not doing 24 drawing just for 1 second
Tbh 16 fps is enough if you want the animation to be smooth.
I have a doubt that I have drawn 8 frames of walk cycle and their exposure is 3 , but the walk cycle is looking like a fast walk cycle ??? How to solve it in animate ? I have done it 24 fps also but it is pretty fast and I have reduce also 12 fps but its look slow walk . How to make a proper walk cycle with only 8 frames in the end digitally .
I know it's an old video, but I have a question about run time. You're talking about 12 FPS VS 24 FPS running everything at 24 FPS, aren't you? It's not 30 fps or 12 fps, right?
I like 15fps it’s really good for me
What program do you use
Umm 🤔 so 1second is 24fames or 2r of the thiny gray boxes below?
im a bit confused. so do you use high frames for still moments and low frames for fast movement?
It's the opposite
what program do you use?
het this girl more subs!!
nice
What EP is that I forgot 😅😅
I use 18 fps lol
what tool did you use?
I animate at 18 fps
I like my stuff to be animated on ones because I want the animators to suffer. BWAHAHAHAHAHA!
i animate at 24 since its better for me
So you're telling me i have to learn physics in order to be able to animate-
Yes and no
Instructions unclear, i animated 69 second animation with 480 frame per second.
if its 3d animation
60 fps
no questions asked
I made a 3d animation with 30fps and it was good
@@SpiritArcticfox for me its always 60 fps
@@MewiCanAnimate obviously with 3d you can just like make the object rotate and move at a certain velocity *ie fps* and since they are 3d models they're more constant in the canvas/software (and can manipulate them as much as you want) for 2d if you gotta redraw everything *even if using keyframes/in betweens* you gotta save time
“For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.” - John 3:16 God bless everyone here. Jesus loves you and died for you on the cross. He did this to wash away the burden of sins, and if you open your heart to Him, He can take away the burden of your sins and give you a peace incomparable to anything in this world. ✝✝🙏
Jesus is my favorite communist
Bot
Use AI to help Smooth out your Frames
So who is better jeez usless video
Me watching this, who uses 6fps: 👁️👄👁️💧
I use 7FPS