The video at the end has roots from the first Tribes game. The maps that the community made were massive like that. And with mountains that were tall and painful to climb if you had not learned skiing. I guess it was the intent of the game to make squad based groups and fly from one side to the other. Skiing was a magical alternate mode of transportation that was discovered. That is why I never got into Ascend. It didn't convey that same feeling of scale and skill.
Again this is another Tribes Ascend style tiny map. Come on guys what are you doing? Greth you are glossing over the circumstances that took away Bella Omega after the Beta. I was reminded recently, Hi-Rez got butt hurt by the criticism of Bella Omega and literally like a petulant child, took their ball and went home (they took Bella Omega away.)
The criticism was one of the first 'toxic community' moments we had. We had people living in the generator, not actually playing the game. But the map was generator dependent. Nobody was actually using the terrain. So this is why it became a scene from a Streetcar named desire. Because did have people who loved it. But most people were just spawning and TDMing in the genroom.
@@AlsoGreth "We had people living in the generator, not actually playing the game." < Fond memories of Gen raiding on Desiccator and Recalescence in T2 > I see no...euh...problem :p But seriously, I like maps with layered defensive structures like that, as they necessitate teamplay but they need to be implemented properly so it doesn't become impossible (like on those T2 maps as well, though Recalescence was still doable). One problem here is map size I think. Smaller maps make it a lot easier to keep reinforcing a raiding party to the point the defending team is just destroyed and can't recover.
Counterpoint, people lived in the generator because that's what was fun to them, and way way less people care about flag play than everyone seems to think.@@AlsoGreth
Yeah, I see that more and more. So many people saw the flag capping as 'the thing that changes the map' more than anything. So many were just DMing in the gen room. Fighting more for their ability to use deployables and vehicles / spawning in loadout than actually caring about the flag. Certainly something to consider.@@Alex.Holland
Thats right. That sand-water-small hills map was like frog jumper. You barely lift, you cant skii. On 13:03 atleast you can comfortable skii. Eventually... you will encounter enemy base: stone square pillar. Inside that... there is campers players who protec flag. It would be disaster if game had weapons like assault rifle& lazer beam sniper rifle... where you get killed by half map for no reason. These camping players should ( use/have ) mp40 ~ m1grand ( automatic weapon and semi accurate rifle). Watch 'day of defeat source' as exmaple, that bouncing-up-aimer and bullet spreading techniques surfpasses everything. Thats defenders (standing) players property. ( from TA ) Once chaingun + nova colt + assault rifle being used as assault weapon -> game suffers.
Great point that I didn't know how to convey the differences. Ascend was about the speed. We need Rivals to be higher in its movement. We need more verticality in the movement!
im 100% here for the open mountain maps, makes me think of the infinite distance in tribes 1 maps
yesssss the end of the video with the moutains more of this. the world needs that.
Work in progress, some news hopefully Q1 2024, but currently the less said the better.
The video at the end has roots from the first Tribes game. The maps that the community made were massive like that. And with mountains that were tall and painful to climb if you had not learned skiing. I guess it was the intent of the game to make squad based groups and fly from one side to the other. Skiing was a magical alternate mode of transportation that was discovered. That is why I never got into Ascend. It didn't convey that same feeling of scale and skill.
Love this overview, didn't know bella had this much of a history. Looking forward to the new map it looks awesome.
Know our pain... See what we have lost...
Again this is another Tribes Ascend style tiny map. Come on guys what are you doing? Greth you are glossing over the circumstances that took away Bella Omega after the Beta. I was reminded recently, Hi-Rez got butt hurt by the criticism of Bella Omega and literally like a petulant child, took their ball and went home (they took Bella Omega away.)
The criticism was one of the first 'toxic community' moments we had. We had people living in the generator, not actually playing the game. But the map was generator dependent. Nobody was actually using the terrain. So this is why it became a scene from a Streetcar named desire. Because did have people who loved it. But most people were just spawning and TDMing in the genroom.
@@AlsoGreth "We had people living in the generator, not actually playing the game."
< Fond memories of Gen raiding on Desiccator and Recalescence in T2 >
I see no...euh...problem :p
But seriously, I like maps with layered defensive structures like that, as they necessitate teamplay but they need to be implemented properly so it doesn't become impossible (like on those T2 maps as well, though Recalescence was still doable).
One problem here is map size I think. Smaller maps make it a lot easier to keep reinforcing a raiding party to the point the defending team is just destroyed and can't recover.
Counterpoint, people lived in the generator because that's what was fun to them, and way way less people care about flag play than everyone seems to think.@@AlsoGreth
Yeah, I see that more and more. So many people saw the flag capping as 'the thing that changes the map' more than anything. So many were just DMing in the gen room. Fighting more for their ability to use deployables and vehicles / spawning in loadout than actually caring about the flag. Certainly something to consider.@@Alex.Holland
Thats right.
That sand-water-small hills map was like frog jumper. You barely lift, you cant skii.
On 13:03 atleast you can comfortable skii.
Eventually... you will encounter enemy base: stone square pillar.
Inside that... there is campers players who protec flag.
It would be disaster if game had weapons like assault rifle& lazer beam sniper rifle... where you get killed by half map for no reason.
These camping players should ( use/have ) mp40 ~ m1grand ( automatic weapon and semi accurate rifle). Watch 'day of defeat source' as exmaple, that bouncing-up-aimer and bullet spreading techniques surfpasses everything. Thats defenders (standing) players property.
( from TA ) Once chaingun + nova colt + assault rifle being used as assault weapon -> game suffers.
Great point that I didn't know how to convey the differences. Ascend was about the speed. We need Rivals to be higher in its movement. We need more verticality in the movement!