and you won't be taxed and fined every time you move a muscle. When you're airdropped or earn an NFT/crypto you pay tax on its worth at that moment in time, then again when you transfer to another cryptocurrency, then again when you sell. Imagine a game where everything is an nft and you've got to gamble on whether beating a mob or opening a chest will be worth the tax you might pay on it lmfao.
@@appalachiabrauchfrauYou made me think of an "Oprah Winfrey" boss whose most devastating attack is forcefully giving each member of the raid party a new car 😂😂😂😂
@@appalachiabrauchfrauFunnily enough there's a game like this already but it isn't an NFT game. I think it's called Entropia Universe? Every in-game item has a real cash value and you are able to directly cash out with the devs.. the trick is that basically every action you take has a cost. You need to buy ammo, repair your equipment, buy healing items, and it's virtually guaranteed that you'll use slightly more than you earn back in loot on average. Of course there's items worth thousands that have absolutely tiny drop rates--it's really just a casino with extra steps.
My brother showed me how he bought a pass to Mann vs Machine on TF2. There, he won a $30 cosmetic. It's funny because TF2 theoretically has a better "play to earn" system that's more transparent and is somehow less predatory. No blockchain needed.
I'm dutch and when I saw their awards I noticed something: they won a Gouden Televizier ring, which is a TV award. I investigated and found out they won that award for designing a tie-in app for a dutch TV program, and they won a price for best digital accompaniment to a TV-show. It's like saying you're an award winning chef, but you actually won a prize for designing pans. Sure, they are related, but you didn't win (that particular) prize for games. The other prizes are probably for Verdun or something since that looks like an actually good game.
@@Speederzzz id pass honestly at this point, within the last 24 hours only 100 people were on at most. Unless you like killing bots. Also its pretty hard because most weapons are bolt action rifles or pistols. Machine guns are so heavy you have to be prone to use them. Great in its heyday but not enough players to be worth now.
@@Speederzzz Last time I played, maybe a year ago, the matches were almost entirely made up of bots. I think bots are a new thing, when I first played, near release probably, I can't remember bots being a thing but my memory is terrible so I don't know. With the newer game released, I think many moved there or just stopped playing. I don't play the same MP game for years like I used to, I probably moved on because I lost interest. Also doesn't seem like they had enough of a role to be one of the two developer names in the image unless they're the left one and they have a different image and name in some places.
"Everyone know that the best games always sell you as much crap as possible before the game development has even started " The best thing about this is that Star Citizen perfected this model almost a decade ago. No NFTs needed!
@@denjidenji9162 I don't want to spoil anything... but... it will be a thing. A big thing. But not soon(TM), sorry. Unlike Star Citizen, I want to wait until it's almost finished before I announce it. But I've been working on it for longer than I've had this channel.
@@jauwn Have you seen Sunk Cost Galaxy by Binky ATX? It is an older series that probably got ended via an angry letter by CIG. But the episodes that exist are very interesting and might be valuable for your research on the topic. They are made by someone who had ivested a lot into Star Citizen and met top people at CIG.
Star Citizen really feels like an NFT game in spite of not actually being one. It has all the hallmarks: * poorly optimized engine that chokes even the best computers * crowdfunding with a focus on selling virtual assets (spaceships) * undercooked, laggy and unfinished gameplay *permanent early access with no release date in sight
this game looks like something youd play when you were 10, forget about for 5 years, remember it exists then return to realize it was shut down like a month after you stopped caring
@@valivali8104sorry fam but the guy above you is actually correct, the "Micro" in mircotransaction IS technically an acronym and that was what it originally meant, it was a sneaky phrase created to be a slap in the face bc they think we are too stupid too see their manipulative and predatory bullshit
It's so bizarre that "P2E" got so many billions of dollars thrown at it. I went to college with a guy who grinded Everquest all day and sold the shit he earned because he hated working a real job. This was over 20 years ago.
Funny thing about the name, they put out in the discord that the community was going to be able to name the game. Soon after that announcement the name "Shooty Booms" was presented by a community member and it took hold as a favorite. The list of names was presented in a google docs form you could pick from and some how Shooty Booms was not on that list. And If I remember right there were like 50 names to pick from. There are shout outs to the name in a bunch of different videos that gala and game media have put out, but that is all the community gets with shooty booms
Wait, they have the power of the blockchain to handle voting and they used google docs? I thought Spider Tanks was supposed to be community controlled and decentralized! How dare they! /s
I always love when people are allowed to name something, and 90% of the time some dumb name becomes really popular... Was it a submarine that was publically named once and got some amazing name?
I love how with every video, you get more and more outwardly anti-crypto, it's great. Also, I'm amazed at how with every video you release, these games just get greedier and greedier. It's like it never stops. The "Honor System" (lmao that name) is truly one of the worst ways to monetize a game I've ever been. Fuck, even gacha games aren't that greedy, and when you're worse than gacha games, you KNOW you're bad. Excellent video as always! Wonder what you'll be covering next!
@@TorIverWilhelmsen The honor system is in place to make sure the currency doesn't get dumped by extractors, you can make SILK, buy a tank, and then sell it on secondary markets to get around it.
The great thing with NFT games (from the view of the grifter ^H^H^H^H developer) is that the "players" can only resell their NFT's for a profit if the game is popular and therefore have a strong financial incentive to praise the game no matter how bad it is or if there even is a game.
You are absolutely right. This is so easily proven by visiting any comment section for a video regarding their games, or investments, where you will see nothing but praise for the game, and any negative opinion, or "FUD", will be reported, banned, and removed from the discussion.
@@jauwn One of the commenters on another one of your videos who claimed you "didn't play x or y game" that typical comment where it sounds like you are avoiding the good games, I looked at their videos and they do constant content about spider tanks specifically (plus terrible concept theory about NFT esports, lol)
I assume it means that there are upgrades with level caps, so the map is at level 80 and maxed out, but the actual MAX level possible is 180 (for which you'd be responsible to keep it upgraded).
Unironically recommend both Verdun and Tannenberg. They're fairly indie in terms of general quality, but the attention to detail on the models and overall sound design makes up for it. Maybe a 6-7/10 for both. The devs have this interesting feature where you can swap between playing Verdun and Tannenberg from the game's main menu, no separate launcher interaction required. They also released a third game in this "WW1 games series", but it seems to be them taking lessons learned from older titles to make better entries, while leaving the older ones in relative squalor. Verdun didn’t get updated to have the new content (or even the better rendering system) from Tannenberg, for example. I imagine the philosphy remains true between Tannenberg and the latest title.
@jauwn True, they do lack crypto which is very nice, and the game sales prices for both of the early titles in the trilogy are very generous. I picked up for Verdun for a whopping $5 USD.
I also can't seem to figure out what exactly Gamedia had to do with them. The site for those games, as well as their publishing info, just lists M2H and BlackMill as the developers. They list Unity and FMOD as collaborators and mention two UA-cam history channels as special thanks, but even the game's credits make no mention of "Gamedia." Although Gamedia and M2H are both listed as being in the same city in the Netherlands so it may be that some employees have jumped ships, but none of the LinkedIn profiles I could find said they had.
@@asteroidrules Gamedia probably contributed a significant enough amount of models, manpower, and/or resources to the devs for them to ask for official credits. Remember: Verdun was Blackmill and M2H's very first game; it's reasonable to assume both were very small teams who needed all the help they could get.
They also made Isonzo and with all three of the games being on console it's a lifesaver for people like me who want to play realistic Shooters but don't have many of them
This set up for this game just kept getting more and more unbelievable. Setting aside how anyone could want to play this game for fun, cuz we know ppl who play blockchain games don’t care about that, I’m baffled how anyone looks at this set up and thinks it’s a sound investment opportunity. The second they say “actually withdrawing your earnings makes you earn less” you should be moving on.
The only thing Spider Tanks has going for it is that it made me slightly nostalgic for Battlerite, which was developed by the devs of Bloodline Champions mentioned in the video and its spiritual successor.
Yes! Someone else who remembers BLC! I never got into Battlerite but I remember hearing the player base died off pretty shortly after launch. A shame, but BLC was actually a pretty important game in helping Esports become more mainstream amongst gamers.
The problem with "but you can sell it later" wrt "paying for entertainment" is that there's plenty of NFT games that exist to sell the NFTs. But the game itself is an afterthought. Contrast with something like Fortnite where yeah the cosmetics can be pricy, but the company behind it has put effort into making the game itself something people will want to play for fun, not just endure in hopes of making a return on investment on the in-game items. (the game is fun enough that you'll be confronted with the cosmetics, and that's how they get you. Whereas some of these NFT games aren't fun so they have to really lean into the "Well you can make money so it's worth it" angle)
This is the best crypto game you've reviewed so far. Sadly, Town Star is HEAVILY hyped by crypto fiends. You might want to reconsider and do a full review, or you'll run out of "good" crypto games. Lost Relics is an example of what many in the cryptosphere exemplify as being "AAA".
I actually played Town Star for about 15 minutes, I kind of exaggerated in the video. I was trying to see if there was anything of note to talk about with the game, but there just is nothing, it’s a laughably simple game. I would probably go insane trying to make an entire video worth of content on it 😂. I’ll have to check out Lost Relics, I’ve actually never heard of that one!
@@jauwn Lost Relics, and Alien Worlds, are the only NFT games aside from the Gala ones (and Axie) that I've ever heard anyone talk about. I exclusively play Entropia Universe, a real cash economy MMO that's been around for 20 years, so I'm around a lot of the players of these types of games, but NFT gaming is not for me.
Entropia is literally everything that NFT games want to be. People act like games with real cash economies didn’t exist until NFTs. While the real answer is just, they have existed since the 90s without the blockchain. The market for a real cash economy game is just really small to begin with, and so when you’re now making a real cash economy game AND bringing in crypto, you’ve successfully narrowed your potential player base to probably less than one million people worldwide.
@@michaeltylerstewart Yeah I've seen Star Atlas before. Going to their website and clicking "play now" takes you straight to a page where you can buy land, there is no game yet. Only a few pretty trailers and various ways for you to give them money
"rent out your content to earn" and "own your content across platforms" doesn't sound that appealing yet that's all these games want to offer with NFTs. Maybe they should make a good game instead
That’s all NFT games are interested in offering. Probably because anything else the NFTs are supposed to do is just better across the board if you don’t use NFTs for these things. I’m the kind of guy who will look at a broken mess of a game, or in this case NFT games in general (is it really broken if it was never intended to work?) and try to theorize creative ways to do them better; it’s just how I am, I can’t help it. And yet I can only think of a single game concept where they’d even make sense (and even then, just use the Steam market or something). That being a job based MMO like FF14 where the NFTs or equivalents are the jobs: everyone is granted one of the basic set at random, drops of new jobs are rare, and you can put up spare jobs on the marketplace. Uses the same framework for how these games handle NFTs (at least something that lets you earn them like Big Time), but uses it as a vector to make each player’s experience unique and encourages community building by sharing jobs through the marketplace. Yet even then NFT fees and simply dealing with crypto would ruin everything if you didn’t swap them out for other existing forms that don’t suck.
I will say, the concept of players being able to 'rent' a machine you made and you getting rewarded for if they're successful with it is not inherently a terrible concept. It's just not one that should be anywhere near a monetization system.
There was a similar system in Robocraft... you could make various shit like walkers, tanks, buggies, choppers, jets, whatever the hell and then sell it on an in-game market you'll be given in-game currency if players bought and used it.
It's worth noting that rent seeking behaviour is what causes the prices to go out of control. You cannot have reasonable prices for game pieces AND have that scholarship system, it's simply not possible due to basic economics. (I mean unless the prices all go to zero)
@@livwake If the price is low, a rent seeker(s) will buy out the entire supply as to make a passive income by renting said property. The act of buying out the property raises the price, but also the rent seeker has an incentive to further increase the price through artificial and often illegal means to make sure that people are forced to rent from them.
6:33 Those legs aren't just poorly animated, I'm pretty sure they're not animated at all. It looks like the animation is being made procedurally with inverse kinematics, with the game essentially telling the rig where the feet want to be and the rig doing the math in real time to move the model. It's not just lazy, it's procedurally lazy.
There are plenty of times when reverse kinematics can look great or even passable (I'm thinking of the Guardians from Breath of the Wild). The problem is that they literally made these legs with like one or two bones and such a tiny turning radius that they look like they're sliding around with these jittery broken animations. It _really_ is not that hard to tune your animations after reverse kinematics do a solve, or simply just widening the step each leg takes, or adding more bones to make the animation more fluid. Pure laziness
The legs slide relative to the ground, so it may not be inverse kinematics, or if it is then it's poorly implemented. The whole point of inverse kinematics is to make it look like the legs are connected to the ground and not sliding.
tl;dr: you can buy chips from the casino, but the only way to sell them again is via private sales to another gambler. Also, the games themselves are boring.
I just learned this today but apparently Gala collects a 10% fee on every cash out. And every tank NFT has a 10% royalty fee coded into the NFTs, so every single trade gives Gala 10%. This entire system is designed to screw over players at EVERY turn. Actually even more disgusting than I thought it was originally.
crypto bros when offered the ability to earn 1 cent an hour doing the most mind numbing activity imaginable rather than just trying to get an office job or something and earn 2000x more money: 😃
Glad you enjoy hearing my point of view. Yeah, it's very true that the echo chamber of crypto games is actually insane. It's ridiculous how some of these companies are practically robbing people blind
The sad thing about crypto is that the boom already happened. Those who got in early on Bitcoin or Ethereum made loads of paper wealth and eventually could even convert it into usable money. But those times are gone. Now all that's left are the suckers looking to get in on the "next" boom, and the grifters claiming to offer it. Every project with a token, coin, or NFT is marketed as an "investment opportunity" and desperate bagholders flock to them over and over again.
even so the problem is just that bitcoin was in a era where people aren't trying to chase something big because as most probably a scam at best? funny to laugh but worthless so in a way those who got early in bitcoin are just risk player who like risk
On sale, you can score shit like Ori, Celeste, Hollow Knight, Pseudoregalia, Blasphemous, all of the Star Wars games on steam, the Arkham trilogy, like.... And shit at $50USD that's $70NZD and guess how much I bought Elden Ring for??
My favorite part is the nft tanks for purchase not having a description. I've been calling that out on social media. Giving us details in the nft description is the least they can do. Everything I need to know to make that purchase should be listed. What does it earn? What does it do? Show a gif of it in action or something gala. I notice they are lazy, relying on gamer content creators to do all the work explaining things. Don't get me started.
Yeah, exactly. I'm a new player, I know absolutely nothing. Am I expected to just go in the discord and ask for help with every single thing? That's just a lazy excuse for not making a tutorial, in my opinion. It seems like this game was rushed out the door, and then as soon as it was released, Gamedia stepped away from the project. They were literally just hired to make a game and get it out the door, they're never going to touch the game again. The game hasn't even seen a single balance update or bugfix since it launched in October from what I can see. That's extremely worrying.
"You're paying 50 bucks now for the ability to sell it for 50 bucks later, or more" - NFT gamer bro These people don't play games cause I mean even without it being an NFT, it's gonna get power crept aint it? New Tanks or heroes or weapons or spells or cards or whatever are gonna get made and over the course of a game, those just get stronger or have more utility. I mean I've played some mobile games where I get the best/good character/pull at the start and later down the road they either blown out of the water, or still usable but why would I want to. I don't see how attaching money to that character is a good idea.
so if you played 100 more hours you would earn 1 cent worth of 'silk'. In other words walking around looking on sidewalks for change has more than 100 times the return of playing this game
12:48 i was falling asleep and the sound of marble zone woke me up because i was like am i hearing marble zone???? Love the music choices tho, imma sleep now :)
Ngl that intro jumping into "Hello, Im john..." gave me whiplash. Thought I accidentally clicked on a different video. Also, crazy to see Verdun here. It was a pretty fun game, though that was like a decade ago.
Man, you mentioning bloodline champions really took me back. Only game I was ever "good" at. Mostly cuz no one from NA really played it. Anyway nice review, definitely enjoyed it
I really enjoyed watching this entire review, great stuff and very well made! I tried spider tanks a while back but quickly knew it was not going to be a game for me and it also didn't give me the initial 'fun-for-a-week' factor as a free2play player that something like Thetan Arena did. I'm watching your Splinterlands review next which is a game I actually like and have been playing for years.
Glad you liked the video! If you love Splinterlands you might hate my review of it, but you'll find that I really did not enjoy the game at all and thought that it was extremely overpriced given the quality of game they present. It looks and plays like a flash game yet takes hundreds of dollars to build a viable deck. Not fun at all coming from someone with 10 years of playing online card games
Honestly, if you took out the crypto bs and polish up the actual gameplay, graphics, and audio you could actually have a really good game on your hands The wonders of having an actual dev team to make a game rather than a bunch of crypto bros
The best crypto games make it all the more apparent how purely detrimental crypto is…in general, but especially for games. We’ve had systems for years that do all the things it tries to do, including the real money stuff, much, MUCH better. Literally all crypto does is complicate anything you staple it to.
Great review! Honestly I think having the perspective of someone not in the industry but checking in on a contrarian POV is 100% needed. Hopefully will make future updates/crypto games better! WHY ISN'T SPIDER TANKS A MOBILE GAME?????????????
Thanks for the comment! It's really crazy out there, as I'm sure you're well aware, 99% of videos reviewing crypto games are just blindly positive and don't actually discuss the serious flaws that the GAMES have. I was so glad when I found your channel that you actually discuss these games with a realistic point of view and aren't just trying to sell get rich quick schemes to your viewers. Especially since you're literally paid by Gala and are incentivized to be dishonest and just say you love every game even if you don't. "FUD" is such a pointless term, especially when it comes to a video game. The video game is either good or it's not, and you should be able to say what parts are bad. See you around and thanks again!
Nice to see someone calling this! Many relevant points made here. Like paying $100, you will not make back again. You'll sell for dirt cheap just to get out and pay selling fees on top of that. I see why gamers hate nft. And now the tanks only earn on gyri chain. I bought on eth chain. If I transfer it to gyri so it can earn it can't transfer back to eth chain for sale. Gala is scamming hard corps.
Gyri Chain, Eth Chain... it's all so confusing. In my opinion, this entire system has been designed to make it as difficult as possible for you to ever sell your tank. And with the recent cut to earnings, now even the largest investors will never break even.
Verdun and Tannenburg are, in my opinion, really good games that made me actually enjoy PvP for the first in a long time. I guess they did something right, at least twice.
@@thecoolestofthe834s2 nowadays publishers decide what should be in the game. And publishers want in games what makes their investors and shareholders the most money.
I checked out a couple of your videos and you've done an AMAZING job, well edited, well spoken, good points, great reviews Very entertaining videos all around^^ Keep it up Jauwn
The game seemed entertaining, but it was similar to free flash games from 15 years ago. And I play to relax, not to "earn" through unnecessarily complex monetization, so this would be a no.
I just got an email 12 minutes ago asking if I wanted to participate in a campaign to promote this game. Having already seen this video I just said "Lmao, no" and linked this video.
Yooo can you send me a copy of the email? I'm making an update on this video and it would be funny to include, considering Gala is currently suing the devs of this game. Jauwn@jauwn.io
It's so funny how these games are literally just so blatantly scammy. Like you pay 1,500$ to host a games server that they can already host themselves, and ONLY get paid by the PROMISE (😉) that they'll pay you if someone plays on your map. If I was the games the pyramid scheme owner I would be laughing all the way to the bank.
You mentioned the devs phoning it in and it unlocked an old memory when I took a game design course. In the industry it happens a lot where smaller studios will just be handed a contract but the people handing it out often don't care enough to check on it. They just want something functional and quality doesn't matter as often these are attached to an IP with guaranteed sales. In this case it is that scenario but the guaranteed sales are from crypto bros, not from an established IP that has a fan base or a target audience.
Honestly, were the game not such a trash heap, I'd argue that 'Spider Tanks' is actually a pretty neat title. It's simple, descriptive, and even somewhat recognisable. Heck, the very idea of tanks on legs is certainly a cute one, and the artstyle, though generic and uninspired, at least has a ghost of charm to it. If only it was attached to an actually good game...
A goofy little quirk about this "honor" system.. if people do not want to play anymore and take all of it out the market no one can stop them they might be at -100 honor but why should they care they just want money
I understand the theme here but this is easily on the upper end of these P2E games and most indie games from inexperienced developers for that matter. The environment looks fine and complete albeit questionable animation loops at times is an insanely difficult thing to do for anything smaller than a mid-sized studio. The devs experience does show imo and as someone here mentioned Verdun is legitimately solid. Great video
Idk how much I have to offer as a comment to this video But having this video playing minimized, Gay Media really caught me off guard Anyway I am close to finishing your NFT videos now whatamIgonnadoooo
10:18 The problem with the "Just sell it" mentality is, that in order for that to work, there needs to be someone interested and willing to buy it in the first place, and vice versa.
A competitive multiplayer game with a hefty price tag is already a bit of a losing prospect for any no-name publisher. The biggest player base for competitive multiplayer games is kids and teenagers, who are almost universally flat broke but have plenty of time to practice and play, so the only devs who can really get away with heavily competitive games that aren't free are companies like Blizzard and brands like Call of Duty that already have massive player bases who will buy in and/or have existed for long enough that the kids and teens who grew up with their games now have their own bank accounts and credit cards. Even without Crypto, this game would've been dead in the water.
You know what this reminds me of? Gear Up, a free to play game all about customizing your tanks with all kinds of funky parts, from normal treads over crab legs to hover tank bodies, and with some utterly absurd weapons. All of that in 3D, not 2D, and some extremely limited pay to progress - there where only 2 paid upgrades, one that removed the limit to your garage slots, allowing you to own as many items at a time as you wanted, and the other unlocking all items immediately. Unfortunately, the game never took off and died a slow, whimpering death. It's still technically playable, but finding a match is basically impossible. Still, I would recommend that game to anyone who has an itch for "fucked up tank warfare". At least download it and see if you can't find a few matches to try it out. And if that turns out to not work, there's always Tanki.
thanks for the review! I'm curious if the price point of all the NFTs was way lower (like 1-5USD) and a much bigger playerbase would have massively changed your experience 🤔
I think the small player base isn't really that big of a deal and I didn't take points off for the playerbase being small, I just pointed it out because it is worth noting. I've played games where you literally can't find a match, that's when it becomes a serious problem. If the prices were way lower, that would be fine. But what would've really made my opinion change is if the rewards were actually reasonable. Based on my rewards, I would need to play the game for 4 hours a day every single day for 2 years before I had enough currency to buy a single tank body for free. Even at a price of $2 you're still looking at weeks worth of gameplay before you can even buy one item. This gives free players no sense of progression, and they will just drop the game immediately because they feel like it doesn't respect their time. Getting those free players hooked and playing the game constantly not only gives you a bigger playerbase, but it also allows you to potentially convert them into paying customers down the line when they have extra money to spend. I've played league of legends since it was in beta, and I didn't spend any money on it until after 5 years of playing, since I was just a kid and didn't have money to spend. What about in Spider Tanks? It could be a perfect game for a 13-19 year old to play but when you're asking for $50 each item (and upwards of $2000 if you want a competitive, maxed out tank), you've successfully excluded the largest demographic of gamers from ever considering your game. If Spider Tanks was available on the app store, you could realistically unlock all tanks for free, and they just sold skins or sold skips for $2-$10, I could've easily given it 70/100. It's not a horrible game by any means, but the issues that it does have are so major that it makes it completely discouraging to play the game when you know you're never going to be able to compete unless you spend thousands.
@@jauwn Good analysis. Thank you. I am especially interested in how gas fees effect games with ubiquitous NFTs, like the proposed Mirandus. Killing monsters that drop NFTs that you use multiple NFTs to craft into one of several NFTs that you need to kill monsters? How much is all that going cost in gas fees? If you were going to deep dive into a subject other than a specific game, gas fees would be important. Also, sounds like it's time to talk about "Ecosystems," like $GALA.
@@antondovydaitis2261 Typically they dodge this by not directly handling the NFTs until you want to sell them on an external market. The NFT is instead just a reference to an internal database which is what actually gets manipulated in game, only outside exchanges actually use the blockchain (which, conveniently, also encourages staying inside the 'ecosystem'. A stack of IOUs for receipts. Also, yes, this is just how item systems already work.
you can tell the devs are just getting a paycheck since they drop eggs instead of scrap or something at least slightly thematic in that one game mode. honestly can't blame them though. You kinda have to chase trends or do work for hire in any sort of creative industry (but especially gaming) otherwise you fade into obscurity.
If you play a non-fun game just for earning money, you might as well do a non-fun job which is more usefull and probably earns you more money
Or even better, a fun job that'll still pay better.
and you won't be taxed and fined every time you move a muscle. When you're airdropped or earn an NFT/crypto you pay tax on its worth at that moment in time, then again when you transfer to another cryptocurrency, then again when you sell. Imagine a game where everything is an nft and you've got to gamble on whether beating a mob or opening a chest will be worth the tax you might pay on it lmfao.
@@appalachiabrauchfrauYou made me think of an "Oprah Winfrey" boss whose most devastating attack is forcefully giving each member of the raid party a new car 😂😂😂😂
@@appalachiabrauchfrauFunnily enough there's a game like this already but it isn't an NFT game. I think it's called Entropia Universe? Every in-game item has a real cash value and you are able to directly cash out with the devs.. the trick is that basically every action you take has a cost. You need to buy ammo, repair your equipment, buy healing items, and it's virtually guaranteed that you'll use slightly more than you earn back in loot on average. Of course there's items worth thousands that have absolutely tiny drop rates--it's really just a casino with extra steps.
Eve online pays the bills for some hardcore gamers@@cheesi
My brother showed me how he bought a pass to Mann vs Machine on TF2. There, he won a $30 cosmetic. It's funny because TF2 theoretically has a better "play to earn" system that's more transparent and is somehow less predatory. No blockchain needed.
He may have "won" a "$30" cosmetic, but did he truly "own" it? How can something have real world value if he doesn't own it?
@@jauwn By breaking the terms of service and getting their whole steam account banned.
Sold my australium scatter gun recently for 100 bucks. Love the steam marketplace
and im pretty sure you lose more money playing mvm than you win, but you get fun out of it.... right?
@@didntmeantokillemtwasaaccident yeah last I checked the most profitable tour, two cities, has a ROI of -13% on average
I'm dutch and when I saw their awards I noticed something: they won a Gouden Televizier ring, which is a TV award. I investigated and found out they won that award for designing a tie-in app for a dutch TV program, and they won a price for best digital accompaniment to a TV-show.
It's like saying you're an award winning chef, but you actually won a prize for designing pans. Sure, they are related, but you didn't win (that particular) prize for games.
The other prizes are probably for Verdun or something since that looks like an actually good game.
Verdun and its sister game Tannberg are actually really fun (but low player count hurts it)
@@Reality62342 i still have Verdun on my wishlist cause it seems pretty cool, although I'm not really a shooter player
@@Speederzzz id pass honestly at this point, within the last 24 hours only 100 people were on at most. Unless you like killing bots. Also its pretty hard because most weapons are bolt action rifles or pistols. Machine guns are so heavy you have to be prone to use them. Great in its heyday but not enough players to be worth now.
@@Reality62342 rip
@@Speederzzz Last time I played, maybe a year ago, the matches were almost entirely made up of bots.
I think bots are a new thing, when I first played, near release probably, I can't remember bots being a thing but my memory is terrible so I don't know.
With the newer game released, I think many moved there or just stopped playing. I don't play the same MP game for years like I used to, I probably moved on because I lost interest. Also doesn't seem like they had enough of a role to be one of the two developer names in the image unless they're the left one and they have a different image and name in some places.
"Everyone know that the best games always sell you as much crap as possible before the game development has even started "
The best thing about this is that Star Citizen perfected this model almost a decade ago. No NFTs needed!
Maybe one day I'll review Star Citizen... imagine the brigading from angry cultists with that one
🤣
@@jauwn oooh, please do! It'll be great to watch you review it!
@@denjidenji9162 I don't want to spoil anything... but... it will be a thing. A big thing. But not soon(TM), sorry. Unlike Star Citizen, I want to wait until it's almost finished before I announce it. But I've been working on it for longer than I've had this channel.
@@jauwn Have you seen Sunk Cost Galaxy by Binky ATX? It is an older series that probably got ended via an angry letter by CIG. But the episodes that exist are very interesting and might be valuable for your research on the topic. They are made by someone who had ivested a lot into Star Citizen and met top people at CIG.
Star Citizen really feels like an NFT game in spite of not actually being one. It has all the hallmarks:
* poorly optimized engine that chokes even the best computers
* crowdfunding with a focus on selling virtual assets (spaceships)
* undercooked, laggy and unfinished gameplay
*permanent early access with no release date in sight
this game looks like something youd play when you were 10, forget about for 5 years, remember it exists then return to realize it was shut down like a month after you stopped caring
I feel like the industry as a whole forgot the 'Micro' in the transactions
Many.Incremental.Coins.Repeatedly.Offered Transactions
Or "micro" is about value instead of price...
Oh no no, they didn't forget. They just ignore it
@@valivali8104sorry fam but the guy above you is actually correct, the "Micro" in mircotransaction IS technically an acronym and that was what it originally meant, it was a sneaky phrase created to be a slap in the face bc they think we are too stupid too see their manipulative and predatory bullshit
@@surr3ald3sign r/wooosh
18 NAKED SPIDER TANKS IN THE FACTORIES OF DEATH CANYON!
LOL someone finally noticed the guitar riff, surprised it took this long
FUCK I KNEW IT SOUNDED FAMILIAR
@@jauwn wait is this a gag in your videos? I really don't wanna re-watch all of your videos to find out....but I will.
I noticed that too
@@Deasy782 look up "ram ranch"
It's so bizarre that "P2E" got so many billions of dollars thrown at it. I went to college with a guy who grinded Everquest all day and sold the shit he earned because he hated working a real job. This was over 20 years ago.
did he earn a lot?
Funny thing about the name, they put out in the discord that the community was going to be able to name the game. Soon after that announcement the name "Shooty Booms" was presented by a community member and it took hold as a favorite. The list of names was presented in a google docs form you could pick from and some how Shooty Booms was not on that list. And If I remember right there were like 50 names to pick from. There are shout outs to the name in a bunch of different videos that gala and game media have put out, but that is all the community gets with shooty booms
Wait, they have the power of the blockchain to handle voting and they used google docs? I thought Spider Tanks was supposed to be community controlled and decentralized! How dare they! /s
I always love when people are allowed to name something, and 90% of the time some dumb name becomes really popular... Was it a submarine that was publically named once and got some amazing name?
@@justpassingby298 it was a boat. Boaty McBoat Face. Lol
@@nateharper human smart
@@nateharperbecause Boaty McBoat Face is the best name ever 😤
I love how with every video, you get more and more outwardly anti-crypto, it's great.
Also, I'm amazed at how with every video you release, these games just get greedier and greedier. It's like it never stops. The "Honor System" (lmao that name) is truly one of the worst ways to monetize a game I've ever been. Fuck, even gacha games aren't that greedy, and when you're worse than gacha games, you KNOW you're bad.
Excellent video as always! Wonder what you'll be covering next!
This is taking years off of my life 😅
@@jauwn haha, I'm not surprised. If I had to play this many crypto games, I would want to die lmao
The greediness of crypto puts gacha to shame.
Crypto game fans: "You can earn money while playing!"
Honor system: "Whoa not that much. You need to earn less than you pay us."
@@TorIverWilhelmsen The honor system is in place to make sure the currency doesn't get dumped by extractors, you can make SILK, buy a tank, and then sell it on secondary markets to get around it.
The great thing with NFT games (from the view of the grifter ^H^H^H^H developer) is that the "players" can only resell their NFT's for a profit if the game is popular and therefore have a strong financial incentive to praise the game no matter how bad it is or if there even is a game.
You are absolutely right. This is so easily proven by visiting any comment section for a video regarding their games, or investments, where you will see nothing but praise for the game, and any negative opinion, or "FUD", will be reported, banned, and removed from the discussion.
@@jauwn One of the commenters on another one of your videos who claimed you "didn't play x or y game" that typical comment where it sounds like you are avoiding the good games, I looked at their videos and they do constant content about spider tanks specifically (plus terrible concept theory about NFT esports, lol)
broh bvroh how could broh broh so good tho broh future of gaming broh
>fully upgraded to lv 80
>can be upgraded to lv 180
>lv 80/180
>fully upgraded
wat
I assume it means that there are upgrades with level caps, so the map is at level 80 and maxed out, but the actual MAX level possible is 180 (for which you'd be responsible to keep it upgraded).
Unironically recommend both Verdun and Tannenberg. They're fairly indie in terms of general quality, but the attention to detail on the models and overall sound design makes up for it. Maybe a 6-7/10 for both. The devs have this interesting feature where you can swap between playing Verdun and Tannenberg from the game's main menu, no separate launcher interaction required. They also released a third game in this "WW1 games series", but it seems to be them taking lessons learned from older titles to make better entries, while leaving the older ones in relative squalor. Verdun didn’t get updated to have the new content (or even the better rendering system) from Tannenberg, for example. I imagine the philosphy remains true between Tannenberg and the latest title.
And no crypto :)
@jauwn True, they do lack crypto which is very nice, and the game sales prices for both of the early titles in the trilogy are very generous. I picked up for Verdun for a whopping $5 USD.
I also can't seem to figure out what exactly Gamedia had to do with them. The site for those games, as well as their publishing info, just lists M2H and BlackMill as the developers. They list Unity and FMOD as collaborators and mention two UA-cam history channels as special thanks, but even the game's credits make no mention of "Gamedia." Although Gamedia and M2H are both listed as being in the same city in the Netherlands so it may be that some employees have jumped ships, but none of the LinkedIn profiles I could find said they had.
@@asteroidrules Gamedia probably contributed a significant enough amount of models, manpower, and/or resources to the devs for them to ask for official credits.
Remember: Verdun was Blackmill and M2H's very first game; it's reasonable to assume both were very small teams who needed all the help they could get.
They also made Isonzo and with all three of the games being on console it's a lifesaver for people like me who want to play realistic Shooters but don't have many of them
This set up for this game just kept getting more and more unbelievable. Setting aside how anyone could want to play this game for fun, cuz we know ppl who play blockchain games don’t care about that, I’m baffled how anyone looks at this set up and thinks it’s a sound investment opportunity.
The second they say “actually withdrawing your earnings makes you earn less” you should be moving on.
That's some insurance company shit
This logic can be applied to MANY real world things too, there are countless redflags when it comes to companies no matter what field they are in
The only thing Spider Tanks has going for it is that it made me slightly nostalgic for Battlerite, which was developed by the devs of Bloodline Champions mentioned in the video and its spiritual successor.
Yes! Someone else who remembers BLC! I never got into Battlerite but I remember hearing the player base died off pretty shortly after launch.
A shame, but BLC was actually a pretty important game in helping Esports become more mainstream amongst gamers.
The problem with "but you can sell it later" wrt "paying for entertainment" is that there's plenty of NFT games that exist to sell the NFTs. But the game itself is an afterthought. Contrast with something like Fortnite where yeah the cosmetics can be pricy, but the company behind it has put effort into making the game itself something people will want to play for fun, not just endure in hopes of making a return on investment on the in-game items.
(the game is fun enough that you'll be confronted with the cosmetics, and that's how they get you. Whereas some of these NFT games aren't fun so they have to really lean into the "Well you can make money so it's worth it" angle)
This is the best crypto game you've reviewed so far. Sadly, Town Star is HEAVILY hyped by crypto fiends. You might want to reconsider and do a full review, or you'll run out of "good" crypto games. Lost Relics is an example of what many in the cryptosphere exemplify as being "AAA".
I actually played Town Star for about 15 minutes, I kind of exaggerated in the video. I was trying to see if there was anything of note to talk about with the game, but there just is nothing, it’s a laughably simple game. I would probably go insane trying to make an entire video worth of content on it 😂.
I’ll have to check out Lost Relics, I’ve actually never heard of that one!
@@jauwn Lost Relics, and Alien Worlds, are the only NFT games aside from the Gala ones (and Axie) that I've ever heard anyone talk about. I exclusively play Entropia Universe, a real cash economy MMO that's been around for 20 years, so I'm around a lot of the players of these types of games, but NFT gaming is not for me.
Entropia is literally everything that NFT games want to be. People act like games with real cash economies didn’t exist until NFTs. While the real answer is just, they have existed since the 90s without the blockchain.
The market for a real cash economy game is just really small to begin with, and so when you’re now making a real cash economy game AND bringing in crypto, you’ve successfully narrowed your potential player base to probably less than one million people worldwide.
@@jauwn Forgot to mention, Star Atlas is the last one I didn’t mention but that I’ve seen talked about around the Entropia playerbase
@@michaeltylerstewart Yeah I've seen Star Atlas before. Going to their website and clicking "play now" takes you straight to a page where you can buy land, there is no game yet. Only a few pretty trailers and various ways for you to give them money
the future of gaming is walking into a walmart and falling down a flight of infinite stairs if you fail a qte
"rent out your content to earn" and "own your content across platforms" doesn't sound that appealing yet that's all these games want to offer with NFTs.
Maybe they should make a good game instead
That’s all NFT games are interested in offering. Probably because anything else the NFTs are supposed to do is just better across the board if you don’t use NFTs for these things.
I’m the kind of guy who will look at a broken mess of a game, or in this case NFT games in general (is it really broken if it was never intended to work?) and try to theorize creative ways to do them better; it’s just how I am, I can’t help it. And yet I can only think of a single game concept where they’d even make sense (and even then, just use the Steam market or something). That being a job based MMO like FF14 where the NFTs or equivalents are the jobs: everyone is granted one of the basic set at random, drops of new jobs are rare, and you can put up spare jobs on the marketplace. Uses the same framework for how these games handle NFTs (at least something that lets you earn them like Big Time), but uses it as a vector to make each player’s experience unique and encourages community building by sharing jobs through the marketplace. Yet even then NFT fees and simply dealing with crypto would ruin everything if you didn’t swap them out for other existing forms that don’t suck.
I will say, the concept of players being able to 'rent' a machine you made and you getting rewarded for if they're successful with it is not inherently a terrible concept. It's just not one that should be anywhere near a monetization system.
its just the pawn system from dragon's dogma but it costs real money
Reminds me back when you were able to lend things in Runescape.
There was a similar system in Robocraft... you could make various shit like walkers, tanks, buggies, choppers, jets, whatever the hell and then sell it on an in-game market you'll be given in-game currency if players bought and used it.
Cool concept in theory. Like, race car drivers don’t own the cars. There could be rich, greedy managers and gritty champions. In theory
Its also like Xenoverse 2s Auto Patrol. An npc gets sent and helps out and u benefit lol
It's worth noting that rent seeking behaviour is what causes the prices to go out of control. You cannot have reasonable prices for game pieces AND have that scholarship system, it's simply not possible due to basic economics. (I mean unless the prices all go to zero)
I’m sure you’re right but can you elaborate?
@@livwake If the price is low, a rent seeker(s) will buy out the entire supply as to make a passive income by renting said property. The act of buying out the property raises the price, but also the rent seeker has an incentive to further increase the price through artificial and often illegal means to make sure that people are forced to rent from them.
@@livwake it's like the US housing, losers buying up houses and then renting them out at ridiculous prices
6:33 Those legs aren't just poorly animated, I'm pretty sure they're not animated at all. It looks like the animation is being made procedurally with inverse kinematics, with the game essentially telling the rig where the feet want to be and the rig doing the math in real time to move the model. It's not just lazy, it's procedurally lazy.
There are plenty of times when reverse kinematics can look great or even passable (I'm thinking of the Guardians from Breath of the Wild). The problem is that they literally made these legs with like one or two bones and such a tiny turning radius that they look like they're sliding around with these jittery broken animations.
It _really_ is not that hard to tune your animations after reverse kinematics do a solve, or simply just widening the step each leg takes, or adding more bones to make the animation more fluid. Pure laziness
The legs slide relative to the ground, so it may not be inverse kinematics, or if it is then it's poorly implemented.
The whole point of inverse kinematics is to make it look like the legs are connected to the ground and not sliding.
tl;dr: you can buy chips from the casino, but the only way to sell them again is via private sales to another gambler. Also, the games themselves are boring.
I just learned this today but apparently Gala collects a 10% fee on every cash out. And every tank NFT has a 10% royalty fee coded into the NFTs, so every single trade gives Gala 10%. This entire system is designed to screw over players at EVERY turn. Actually even more disgusting than I thought it was originally.
crypto bros when offered the ability to earn 1 cent an hour doing the most mind numbing activity imaginable rather than just trying to get an office job or something and earn 2000x more money: 😃
I couldn't fucking believe it when you described the honor system. It's so transparently malicious.
1:14 Woah! I love Verdun, it's one of my favorite WW1 FPS Games! Shame to see the devs stooped this low.
Very honest words, only few people on youtube succeed being honest to its viewers. All said is plain true. 100%.
Glad you enjoy hearing my point of view. Yeah, it's very true that the echo chamber of crypto games is actually insane. It's ridiculous how some of these companies are practically robbing people blind
@@jauwnyou know you have to make the transaction yourself yeah? You could always play something else
There's no way these guys made Verdun and Tannenburg, those games are actually really good.
That's what I'm saying
Spidertanks is actually fun
But the monetization is completely ass
The sad thing about crypto is that the boom already happened. Those who got in early on Bitcoin or Ethereum made loads of paper wealth and eventually could even convert it into usable money. But those times are gone. Now all that's left are the suckers looking to get in on the "next" boom, and the grifters claiming to offer it. Every project with a token, coin, or NFT is marketed as an "investment opportunity" and desperate bagholders flock to them over and over again.
Which is the exact thing everyone said would happen for years, and cryptobitches never listen.
even so the problem is just that bitcoin was in a era where people aren't trying to chase something big because as most probably a scam at best? funny to laugh but worthless so in a way those who got early in bitcoin are just risk player who like risk
50 Bucks?! You could buy like 3 games with that type of money
Like 8 good old games or 5 great ones too lmao
On sale, you can score shit like Ori, Celeste, Hollow Knight, Pseudoregalia, Blasphemous, all of the Star Wars games on steam, the Arkham trilogy, like.... And shit at $50USD that's $70NZD and guess how much I bought Elden Ring for??
50$ isint sht. Try 5 bands when ya grow up a bit i mean. Made 400k off a 5k nft
@@charlesmoses7558 you know that precious 5k nft is probably less than a half-pound now right?
@@charlesmoses7558 sure thing lil bro
My favorite part is the nft tanks for purchase not having a description. I've been calling that out on social media. Giving us details in the nft description is the least they can do. Everything I need to know to make that purchase should be listed. What does it earn? What does it do? Show a gif of it in action or something gala. I notice they are lazy, relying on gamer content creators to do all the work explaining things. Don't get me started.
Yeah, exactly. I'm a new player, I know absolutely nothing. Am I expected to just go in the discord and ask for help with every single thing? That's just a lazy excuse for not making a tutorial, in my opinion.
It seems like this game was rushed out the door, and then as soon as it was released, Gamedia stepped away from the project. They were literally just hired to make a game and get it out the door, they're never going to touch the game again. The game hasn't even seen a single balance update or bugfix since it launched in October from what I can see. That's extremely worrying.
True
I was a writer for a Crypto site and I hyped Spidertanks
Then it came out with the expensive asf NFTs
'you know that old game, tanks?'
'yeah, what about?'
'we will make it BUT WITH SPIDERS'
'genius bro, to the moon'
"You're paying 50 bucks now for the ability to sell it for 50 bucks later, or more" - NFT gamer bro
These people don't play games cause I mean even without it being an NFT, it's gonna get power crept aint it? New Tanks or heroes or weapons or spells or cards or whatever are gonna get made and over the course of a game, those just get stronger or have more utility. I mean I've played some mobile games where I get the best/good character/pull at the start and later down the road they either blown out of the water, or still usable but why would I want to.
I don't see how attaching money to that character is a good idea.
"That's awesome! 0/5." loved this line
so if you played 100 more hours you would earn 1 cent worth of 'silk'. In other words walking around looking on sidewalks for change has more than 100 times the return of playing this game
I've seen enough people who do well with collecting bottles and cans. Along the line of "it ain't much, but it's honest work"
@@HappyBeezerStudios one bottle, 10 cents... Yeap it definitely would work out for some nft "gamers"
@@Dornvud wow, that's pretty low. ours here are either 15 or 25 cents, depending on which type they are.
10 cents here. But at least It's still way more than earning from any nft game. Plus, it actually helps environment
Really like your review, I like that you mention some of Gala's other games and store because they appear to be behind a lot of these projects.
12:48 i was falling asleep and the sound of marble zone woke me up because i was like am i hearing marble zone???? Love the music choices tho, imma sleep now :)
"$50 for a single rank?"
Oh so it's what Warthunder players call "not that bad"
Another thoroughly researched and fun video. Can’t wait to see your next video!
Thanks for watching! Can’t wait to share it with everyone 😊
And to think it all started with a horse armor.
Something something boil the frog
Ngl that intro jumping into "Hello, Im john..." gave me whiplash. Thought I accidentally clicked on a different video. Also, crazy to see Verdun here. It was a pretty fun game, though that was like a decade ago.
Man, you mentioning bloodline champions really took me back. Only game I was ever "good" at. Mostly cuz no one from NA really played it. Anyway nice review, definitely enjoyed it
For real man that game was so good. It’s what got me into loving esports
@@jauwn yeah, I loved playing in the little tournaments they would have each week
I really enjoyed watching this entire review, great stuff and very well made! I tried spider tanks a while back but quickly knew it was not going to be a game for me and it also didn't give me the initial 'fun-for-a-week' factor as a free2play player that something like Thetan Arena did. I'm watching your Splinterlands review next which is a game I actually like and have been playing for years.
Glad you liked the video! If you love Splinterlands you might hate my review of it, but you'll find that I really did not enjoy the game at all and thought that it was extremely overpriced given the quality of game they present. It looks and plays like a flash game yet takes hundreds of dollars to build a viable deck.
Not fun at all coming from someone with 10 years of playing online card games
Honestly, if you took out the crypto bs and polish up the actual gameplay, graphics, and audio you could actually have a really good game on your hands
The wonders of having an actual dev team to make a game rather than a bunch of crypto bros
The best crypto games make it all the more apparent how purely detrimental crypto is…in general, but especially for games. We’ve had systems for years that do all the things it tries to do, including the real money stuff, much, MUCH better. Literally all crypto does is complicate anything you staple it to.
Wow! I knew I recognized the music in the intro. Is that Ram Ranch? Incredible work as always
Sort of, it's me playing the ram ranch guitar riff over different drums so i wouldn't get copyright striked lol
1:30 Televizier Ring 🤣🤣🤣. That is a reward for the best Dutch TV show of the year. Has nothing to do with gaming!
I rather blow money on gacha than a virtual NFT tank.
At least you get cute waifus.
Its crazy that adult people get scammed by this
Great review! Honestly I think having the perspective of someone not in the industry but checking in on a contrarian POV is 100% needed. Hopefully will make future updates/crypto games better!
WHY ISN'T SPIDER TANKS A MOBILE GAME?????????????
Thanks for the comment! It's really crazy out there, as I'm sure you're well aware, 99% of videos reviewing crypto games are just blindly positive and don't actually discuss the serious flaws that the GAMES have.
I was so glad when I found your channel that you actually discuss these games with a realistic point of view and aren't just trying to sell get rich quick schemes to your viewers. Especially since you're literally paid by Gala and are incentivized to be dishonest and just say you love every game even if you don't.
"FUD" is such a pointless term, especially when it comes to a video game. The video game is either good or it's not, and you should be able to say what parts are bad.
See you around and thanks again!
Agreed 100% on the need, and I love Jauwn's videos. He said some nice things about your channel too, so I might have to check that out.
@@jauwn
such a pleaser to read this comment
Nice to see someone calling this! Many relevant points made here. Like paying $100, you will not make back again. You'll sell for dirt cheap just to get out and pay selling fees on top of that. I see why gamers hate nft. And now the tanks only earn on gyri chain. I bought on eth chain. If I transfer it to gyri so it can earn it can't transfer back to eth chain for sale. Gala is scamming hard corps.
Gyri Chain, Eth Chain... it's all so confusing. In my opinion, this entire system has been designed to make it as difficult as possible for you to ever sell your tank. And with the recent cut to earnings, now even the largest investors will never break even.
This actually looks like a fun, casual game, if it wasnt for pay to earn and NFT crap ruining everything.
its mind blowing to me that theres someone out there that actually likes this game.!they love the gameplay, they love buying nft spiders.
Oh man your intro was too good i was reaching for the skip ad so fast
Verdun and Tannenburg are, in my opinion, really good games that made me actually enjoy PvP for the first in a long time. I guess they did something right, at least twice.
they arent the devs just publishers the dev team dictates what to do they just do the monkey work
@@thecoolestofthe834s2 nowadays publishers decide what should be in the game. And publishers want in games what makes their investors and shareholders the most money.
19:47 Battlestar Galactica and The Walking Dead? Oh boy, I can’t wait to play the crypto game adaptations of licensed properties.
I checked out a couple of your videos and you've done an AMAZING job, well edited, well spoken, good points, great reviews
Very entertaining videos all around^^
Keep it up Jauwn
Wow, thanks for the great feedback! Glad you enjoy the videos.
13:15 *EIGHTEEN NFTS IN THE SHOWERS AT DEATH CANYON*
The game seemed entertaining, but it was similar to free flash games from 15 years ago.
And I play to relax, not to "earn" through unnecessarily complex monetization, so this would be a no.
The more NFT game videos I watch, the more I realize that NFT games (and crypto in this scene) are EXTREMELY similar to MLMs
Thanks for this video ☺️ gala games robbed it's whole community
Goddamn he went off with this one
Scary! But to be fair, it does have some real-time lighting effects on the muzzle flashes and that red sweep thing on that one level.
That looked so bad. What the hell is wrong with people to put so much money into a game.
I just got an email 12 minutes ago asking if I wanted to participate in a campaign to promote this game. Having already seen this video I just said "Lmao, no" and linked this video.
Yooo can you send me a copy of the email? I'm making an update on this video and it would be funny to include, considering Gala is currently suing the devs of this game. Jauwn@jauwn.io
It's so funny how these games are literally just so blatantly scammy. Like you pay 1,500$ to host a games server that they can already host themselves, and ONLY get paid by the PROMISE (😉) that they'll pay you if someone plays on your map. If I was the games the pyramid scheme owner I would be laughing all the way to the bank.
AND YOU LOSE HONOR BY TAKING MONEY OUT LMFAOOOOOO LIKE YOU HAVE TO BE KIDDING
You mentioned the devs phoning it in and it unlocked an old memory when I took a game design course. In the industry it happens a lot where smaller studios will just be handed a contract but the people handing it out often don't care enough to check on it. They just want something functional and quality doesn't matter as often these are attached to an IP with guaranteed sales.
In this case it is that scenario but the guaranteed sales are from crypto bros, not from an established IP that has a fan base or a target audience.
Honestly, were the game not such a trash heap, I'd argue that 'Spider Tanks' is actually a pretty neat title. It's simple, descriptive, and even somewhat recognisable.
Heck, the very idea of tanks on legs is certainly a cute one, and the artstyle, though generic and uninspired, at least has a ghost of charm to it.
If only it was attached to an actually good game...
If they had the licese they could've called it "Tachikoma Arena" and would get players just with the license alone.
The first project in the series that actually looks like a video game.
Also, the last.
I laughed so hard at Messi endless run after the serious Verdun game! And that zoom on his face, I nearly died. 🤣
Seems like multiple development teams have worked on Verdun and Tannenberg the ww1 Games
I could see this being a fun mobile game if it wasn't for NFT
This game looks genuinley decent in a way, I like the artstyle.
Macrotransactions 🤣 100% what this is
Macro as planets like Jupiter...
Damn, I saw ad for this and thought it looked pretty cool, I had no clue there were nfts involved.
The intro killed me I need a forensics doctor on site asap
When I first heard the words game media I was like no not the studio that I cycle past weekly in my town
Haha your name is Jeroen and you are cycling that is perhaps the most Dutch thing I have ever read.
Met vriendelijk groeten
I like verdun. Wild seeing these two came from thesame company
Nice! Got recommended this randomly. Very interesting! I've always wondered how these NFT games work
If it was a phone game and didn't use NFTs I'd probably play it
Have you tried brawl stars? It is pretty similar to this game mechanically with a more cartoony artstylr
Verdun is amazing and it's sad to see all those other games made by the same dev
A pay-to-win E-sports game? Hell yea I can finally be a pro gamer!
*checks bank account*
Never mind
life changing video
A goofy little quirk about this "honor" system.. if people do not want to play anymore and take all of it out the market no one can stop them they might be at -100 honor but why should they care they just want money
18 NAKED COWBOYS IN THE SHOWER AT DEATH CANYON.
Greater fool theory sums up all of these games really.
I understand the theme here but this is easily on the upper end of these P2E games and most indie games from inexperienced developers for that matter. The environment looks fine and complete albeit questionable animation loops at times is an insanely difficult thing to do for anything smaller than a mid-sized studio. The devs experience does show imo and as someone here mentioned Verdun is legitimately solid. Great video
The Verdun studio???
Idk how much I have to offer as a comment to this video
But having this video playing minimized, Gay Media really caught me off guard
Anyway I am close to finishing your NFT videos now whatamIgonnadoooo
12:15 almost sounds like an MLM
You say phoned in, I see the client getting what they pay for.
Why should the studio break their backs for nothing?
Domesticated cattle.
9:15 im pretty sure this whole talk about paying and skill can be directly used for describing the ad companies out there
Verdun was actually a pretty big deal when it came out
10:18 The problem with the "Just sell it" mentality is, that in order for that to work, there needs to be someone interested and willing to buy it in the first place, and vice versa.
A competitive multiplayer game with a hefty price tag is already a bit of a losing prospect for any no-name publisher. The biggest player base for competitive multiplayer games is kids and teenagers, who are almost universally flat broke but have plenty of time to practice and play, so the only devs who can really get away with heavily competitive games that aren't free are companies like Blizzard and brands like Call of Duty that already have massive player bases who will buy in and/or have existed for long enough that the kids and teens who grew up with their games now have their own bank accounts and credit cards. Even without Crypto, this game would've been dead in the water.
That’s a good point about the playerbase being broke kids. That’s a big reason why games like League and Dota became so huge
You know what this reminds me of? Gear Up, a free to play game all about customizing your tanks with all kinds of funky parts, from normal treads over crab legs to hover tank bodies, and with some utterly absurd weapons. All of that in 3D, not 2D, and some extremely limited pay to progress - there where only 2 paid upgrades, one that removed the limit to your garage slots, allowing you to own as many items at a time as you wanted, and the other unlocking all items immediately.
Unfortunately, the game never took off and died a slow, whimpering death. It's still technically playable, but finding a match is basically impossible. Still, I would recommend that game to anyone who has an itch for "fucked up tank warfare". At least download it and see if you can't find a few matches to try it out.
And if that turns out to not work, there's always Tanki.
thanks for the review! I'm curious if the price point of all the NFTs was way lower (like 1-5USD) and a much bigger playerbase would have massively changed your experience 🤔
I think the small player base isn't really that big of a deal and I didn't take points off for the playerbase being small, I just pointed it out because it is worth noting. I've played games where you literally can't find a match, that's when it becomes a serious problem.
If the prices were way lower, that would be fine. But what would've really made my opinion change is if the rewards were actually reasonable. Based on my rewards, I would need to play the game for 4 hours a day every single day for 2 years before I had enough currency to buy a single tank body for free. Even at a price of $2 you're still looking at weeks worth of gameplay before you can even buy one item. This gives free players no sense of progression, and they will just drop the game immediately because they feel like it doesn't respect their time.
Getting those free players hooked and playing the game constantly not only gives you a bigger playerbase, but it also allows you to potentially convert them into paying customers down the line when they have extra money to spend.
I've played league of legends since it was in beta, and I didn't spend any money on it until after 5 years of playing, since I was just a kid and didn't have money to spend.
What about in Spider Tanks? It could be a perfect game for a 13-19 year old to play but when you're asking for $50 each item (and upwards of $2000 if you want a competitive, maxed out tank), you've successfully excluded the largest demographic of gamers from ever considering your game.
If Spider Tanks was available on the app store, you could realistically unlock all tanks for free, and they just sold skins or sold skips for $2-$10, I could've easily given it 70/100. It's not a horrible game by any means, but the issues that it does have are so major that it makes it completely discouraging to play the game when you know you're never going to be able to compete unless you spend thousands.
@@jauwn Good analysis. Thank you.
I am especially interested in how gas fees effect games with ubiquitous NFTs, like the proposed Mirandus. Killing monsters that drop NFTs that you use multiple NFTs to craft into one of several NFTs that you need to kill monsters?
How much is all that going cost in gas fees?
If you were going to deep dive into a subject other than a specific game, gas fees would be important.
Also, sounds like it's time to talk about "Ecosystems," like $GALA.
@@antondovydaitis2261
Typically they dodge this by not directly handling the NFTs until you want to sell them on an external market. The NFT is instead just a reference to an internal database which is what actually gets manipulated in game, only outside exchanges actually use the blockchain (which, conveniently, also encourages staying inside the 'ecosystem'. A stack of IOUs for receipts.
Also, yes, this is just how item systems already work.
So this is what the devs of verdun are up to nowadays, what a absolute shame.
Oh, damn Verdun actually isnt a bad game. I really can't believe its from the same dev... maybe they were contracted to help some or something
Yep they are contract only developers
Bro, that last game is basically townscaper, but...MONEY
you can tell the devs are just getting a paycheck since they drop eggs instead of scrap or something at least slightly thematic in that one game mode.
honestly can't blame them though. You kinda have to chase trends or do work for hire in any sort of creative industry (but especially gaming) otherwise you fade into obscurity.