Create Yourself in 3D using Unreal Engine 5 & Mesh to Metahuman Plugin

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  • Опубліковано 14 тра 2024
  • Learn how to create yourself in 3D using the Mesh to Metahuman Plugin in Unreal Engine 5. We will 3D scan our face using an iPhone and then create a Metahuman Character using the Metahuman Creator App.
    Get My Unreal Engine 5 Course ► bit.ly/44ZVXJ2
    Health Hero Game Jam ► itch.io/jam/healthhero-1
    Health Hero Discord ► / discord
    Patreon ► / pinkpockettv
    Instagram ► / pinkpockettv
    Metahuman Rigging Video Credits ► @FeedingWolves
    Timestamps ►
    00:00 Intro to Mesh to Metahuman in UE5
    00:12 Health Hero Sponsored Section
    00:57 3D Scan your Face using an iPhone
    01:34 Importing the face model into Blender 3D
    02:02 Exporting the 3D scan as an Fbx file
    02:41 Importing the face 3D model in Unreal Engine 5
    03:05 Mesh to Metahuman Plugin in UE5
    03:41 Metahuman Identity Asset
    04:07 Mesh to Metahuman Workflow
    05:48 Converting the Mesh to a Metahuman Character
    06:10 Editing the Character in Metahuman Creator
    07:26 Outro
    #ue5
    #metahuman
    #gamedev
    @UnrealEngine

КОМЕНТАРІ • 122

  • @RetroFutureMind
    @RetroFutureMind Рік тому +12

    Amazing! Simple and clear tutorial💪🏼

  • @valleybrook
    @valleybrook Рік тому +1

    Amazing. These 10-minute tutorials on your channel are excellent!

    • @pinkpocketTV
      @pinkpocketTV  Місяць тому +1

      Hey, thanks for watching! Appreciate the support!

  • @film42tv
    @film42tv Рік тому +1

    Thanks for taking the time to explain this. Very helpful

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +2

      Hey, thanks for watching. Appreciate the support.

  • @shwetallautre4169
    @shwetallautre4169 Рік тому +1

    Simple,Straight onpoint tutorial,Thanks and i have learned a lot

  • @ExTHOM
    @ExTHOM Рік тому +1

    I also watching all the vidio! That was awesome!! Im waitting for game trailler tutorial😍

  • @soul.rebel1986
    @soul.rebel1986 Рік тому +2

    Amazing! Thank you 🙏🏽

  • @farankhan3409
    @farankhan3409 Рік тому +1

    you are so amazing bro you make unreal easy to understand.

  • @vikasgarg17
    @vikasgarg17 Місяць тому +2

    Thanks a lot for this tutorial. I can't wait to make some awesome games.

    • @pinkpocketTV
      @pinkpocketTV  Місяць тому +1

      Hey, thanks for watching! Appreciate the support!

  •  Рік тому +2

    Nice vid bro! Appreciated

  • @legitmelon1553
    @legitmelon1553 Рік тому +2

    This is the way!

  • @wolfiedgr8t
    @wolfiedgr8t Рік тому +1

    Very cool, thanks 👍

  • @whitneydesignlabs8738
    @whitneydesignlabs8738 Рік тому +2

    Awesome! I am so looking forward to following along step by step for this. Hopefully I can use a different camera other than an iPhone for the images.

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +1

      Yes! You can use any camera you like and there are plenty of photogrammetry tutorials on UA-cam as well. Look into Meshroom, that's a free and opensource photogrammetry software!

    • @whitneydesignlabs8738
      @whitneydesignlabs8738 Рік тому +1

      @@pinkpocketTV I have used my DSLR and Meshroom for photogrammetry in past experiments. It works really well. My Android phone does not have LIDAR function. Maybe a work-around not using Polycam but following the rest of your tutorial after the the Polycam part will work. I am really excited to get my own 3d assets into UE5. Thank you!

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +3

      Yup! Really exciting stuff!

  • @awkwardother
    @awkwardother Рік тому +1

    thanks man! you're the best

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +2

      Hey, thanks for watching. Appreciate the support!

  • @richardchipstick235
    @richardchipstick235 Рік тому +10

    Absolute First class Tutorial, just like all of the others, one very small glitch though, and I see it has been mentioned before, and probably an easy fix, but when importing fbx file into UE5... There's No Textures, followed the advice already giving, But something's not working, which is such a shame, I think a few others are having the same problem, could you clarify that part a little bit further Please. Thank You

  • @zahid5285
    @zahid5285 7 місяців тому +1

    Good and straight video.
    But one question:
    i created a metahuman about myself and the problem is that the metahuman doesnt look like me (like just 10% similarity)... how do i improve that he looks more like me?

  • @crazyforyou7539
    @crazyforyou7539 Рік тому +3

    Best unreal engine 5 channel underrated also

  • @shivanshmohan2672
    @shivanshmohan2672 Рік тому +3

    hey your videos are just awesome and so helpful, just a need of a clarification that in polycam how much minimum photos and from what angles should we click in order to get a perfect 3d scanned model?

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +1

      First tell a friend or someone to do it if you are scanning your own face. Move the phone 180 degrees horizontally and vertically from the front and the side and always keep the face in the frame. Polycam will automatically click pictures. Then you can move the phone in intermediate positions to get that data too. Also as I said you don’t need a high res mesh, just a basic mesh for defining the proportions of the face.

  • @JB-Editing
    @JB-Editing Рік тому +2

    What a great tutorial! Thank you. I’m gonna try this out soon 😀 Do you know how to export the mesh files and textures at the end from UE as fbx to use them in blender? Thank you in advance! ❤️

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +1

      You can select the mesh in blender then go to the UV editor and save that texture as a png file. After that you can import that texture in UE5 and add it to the material.

    • @JB-Editing
      @JB-Editing Рік тому +1

      @@pinkpocketTV I know. Just was wondering how to export the metahuman as fbx to import it into blender :)

  • @inklabstudio
    @inklabstudio Рік тому +1

    Marvelous you...cheers

  • @SuperlativeCG
    @SuperlativeCG Рік тому

    It's all I could think about.

  • @yashnasharma1244
    @yashnasharma1244 9 місяців тому

    is this not possible on a mac?? the metahuman plugin is only supported in windows?

  • @zinouff4384
    @zinouff4384 8 місяців тому

    Please reply me im using ue5 5.2.1 and i didn't find metahuman in plugin how i can fix that please reply

  • @IssamSalemOfficial
    @IssamSalemOfficial Рік тому +1

    Awesome bro Awesome. Love from Bangladesh.

  • @TheXarxus
    @TheXarxus Рік тому +3

    super helpful video dude, straightforward and effective as usual. But i have a question here, as a newbie using Blender (only use it for convert glb file), why the fbx i exported doesnt have texture, and will it matter if im using fbx with empty material to change the metahuman head?

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +3

      The texture should be imported by default. If not then you can do it manually. In blender select the model and go to the UV editor. Form there you can export the color map as a png. I think we need the color map for the metahuman to work but I am not sure. Try it without the texture and let me know if it works.

    • @TheXarxus
      @TheXarxus Рік тому +1

      @@pinkpocketTV i did it without texture, the tracking result is quite bad, i had to adjust the markers manually and without texture is hard to place them accurately. But anyway, i can still get a result, but not sure if there will be issue in later animation, will do more tests in the following workflow.

  • @fabriziomarangelli325
    @fabriziomarangelli325 2 місяці тому

    hi bro, so can i import a character from blender to metahuman on unreal engine?

  • @bhaktibraj
    @bhaktibraj 11 місяців тому

    sir getting difficulty
    while downloading metahuman plugin please help me out!

  • @alex999wrld4ever
    @alex999wrld4ever 10 місяців тому

    2 questions:
    1, from Polycam I see my body in colors. But in Blender, I don't see it.
    2, importing fbx files doesn't show me anything on unreal engine
    please, thanks!

  • @internetshort3962
    @internetshort3962 9 місяців тому

    metahuman downloaded in ue, but cant see in plugins, why?

  • @CYJ1120
    @CYJ1120 Місяць тому

    I have selected a neutral pose in components menu, but the promote frame is not active. How can I solve it?😢

  • @alexschmidt7326
    @alexschmidt7326 Рік тому +1

    Genius :D

  • @nikhilnandakumar4445
    @nikhilnandakumar4445 Рік тому

    Awesome video!... does this work in ue4?

  • @oks263
    @oks263 6 місяців тому +1

    super!

  • @s.rohilla07
    @s.rohilla07 Рік тому +1

    Hey, can you please make a video on realtime virtual texturing in unreal engine
    Plzzzzzzzz🥺🥺

  • @HxldenBeats
    @HxldenBeats Рік тому +8

    when I import to unreal engine the whole thing is grey like when you're sculpting, how do i show the actual object with the skin colours and eyes on etc?

    • @mikeyfreeman5776
      @mikeyfreeman5776 7 місяців тому

      plz @ me when someone answers this

    • @thenoobdev
      @thenoobdev 4 місяці тому

      Did you add the materials when export from blender ?

  • @PatrickTheDM
    @PatrickTheDM Рік тому +1

    wow!😮

  • @mathajar9563
    @mathajar9563 Рік тому +1

    your video dense of information saving time

  • @Tieroid
    @Tieroid Рік тому +5

    Man, I can't imagine you without glasses! You should have added glasses to your avatar :)

  • @samippudke
    @samippudke Рік тому +1

    Super

  • @HasimFN
    @HasimFN Рік тому

    doesnt work, it says cant detect import type. no mesh is found or animation track

  • @jablesrules
    @jablesrules Рік тому +1

    Ok. Something isn't working here. I have the scan. I'm doing everything you're saying. I cannot for the life of me get my material to export from Blender properly. It just shows up as blank each time. I've done the export image from the UV panel. Its a png. But everytime it shows up as blank. WTF am I doing wrong???

  • @SayonBiz
    @SayonBiz Рік тому +3

    Hey bru, I've followed your tutorial and made my own custom metahuman. But the problem is whenever I import it into Unreal Engine using Quixel Bridge, I lose all added hair on the model (eyebrows, hair, beard, moustache, eyelash)
    How do I fix this issue?

    • @soniajha5320
      @soniajha5320 7 місяців тому

      What I saw in another tutorial that this can be fixed in photoshop.

  • @natishmaac
    @natishmaac Рік тому

    Thanks bro

  • @soniajha5320
    @soniajha5320 7 місяців тому

    Is there a way to scan using Android?

  • @Kryptonian0024
    @Kryptonian0024 Рік тому +3

    Nice

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +2

      Thanks!

    • @Kryptonian0024
      @Kryptonian0024 Рік тому +1

      @@pinkpocketTV thanks for showing i thought we could scan in iphone means I didn't know android had app for photo geometry scan

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +2

      There are phogrammetry solutions for the PC as well. I wanted to keep things simple that’s why I used an app. Look into Meshroom, that’s a free and open source photogrammetry software.

  • @NECROMANIA
    @NECROMANIA Рік тому

    What the music at the outro please ?

  • @funguy5376
    @funguy5376 Рік тому

    hay Israel can you please make a video on 'how to add NPC to your game with simple animation' please, it will be very helpful. Thanks.

  • @_.LofiVibesZone_
    @_.LofiVibesZone_ Рік тому +2

    high quality racing track video please

  • @Akhwayn
    @Akhwayn Рік тому +1

    Awesome tut. Is there any way to change meta human clothing?

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +2

      For now there are limited clothing options but I think they will add a lot later. You can also use custom solutions like Marvelous Designer to design clothes.

  • @HQLNOH
    @HQLNOH Рік тому

    Hey! I love your videos! Really easy to understand but i have a problem, i dont know why when i import my GLTF file in Blender, it does not have colour in it, so frustrating

    • @metagurpreet
      @metagurpreet Рік тому

      Change viewport

    • @Explorer_D1
      @Explorer_D1 7 місяців тому

      to what ? I changed to all viewports never saw any color @@metagurpreet

  • @lakshmanrao6357
    @lakshmanrao6357 Рік тому +1

    thank you so much , i like this ,im searching for it. can we do it without iphone Brother

  • @khataranakgamerboy
    @khataranakgamerboy Рік тому +2

    Love from 🇮🇳 India I want to develop games and I am learning many things from you

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +2

      Hey, happy to hear that my videos are helpful! Appreciate the support.

  • @PardeepKumar-xc7il
    @PardeepKumar-xc7il Рік тому +1

    Sir how to Install metahuman plugin in Unreal engine..? Enable option not showing..?

  • @harshitology3498
    @harshitology3498 Рік тому

    you should be in streetfighter 6 as blanka

  • @AlanAstle
    @AlanAstle Рік тому +1

    Very cool and impressive tutorial sir. I want to create a metahuman of my daughter but she won’t sit still for the photogrammetry part of the process.

  • @hotbergina
    @hotbergina 9 місяців тому

    can you make a tutorial on how to create a zbrush mesh and then import into metahuman please

    • @Howard25
      @Howard25 9 місяців тому +2

      Any facemesh should work regardless of program

  • @jumpieva
    @jumpieva Рік тому +1

    why do you need to bring this into blender if it already exports as fbx? not all of us have blender

  • @AdamWoolnough1981
    @AdamWoolnough1981 5 місяців тому

    You should add blender to title also

  • @signaltime304
    @signaltime304 Рік тому +1

    I came here for your sponsor 😉
    to give watch time

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +1

      Hey, thanks and appreciate the support!

  • @karans3481
    @karans3481 3 місяці тому +1

    Ayoo.. the end result looks like Matt Damon..

  • @yourboydj7797
    @yourboydj7797 Рік тому +4

    Hello 🤗

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +2

      Hey, thanks for watching :)

    • @yourboydj7797
      @yourboydj7797 Рік тому +2

      No problem this channel is easy to understand

  • @antcow0706
    @antcow0706 Рік тому

    dang ez~~!~!~!

  • @Playgroundofthegods
    @Playgroundofthegods Рік тому +1

    Do you do work for hire?

  • @rodriguesbrasil1405
    @rodriguesbrasil1405 Рік тому +2

    Hi

  • @wellington66440
    @wellington66440 Рік тому +1

    your 3d self looks like matt damon.

  • @mendicott
    @mendicott Рік тому

    #virtualbeings

  • @kanall103
    @kanall103 Рік тому

    What's f language is that?

  • @Lavonne1
    @Lavonne1 Рік тому +3

    Lol

  • @LR-vw8yu
    @LR-vw8yu 4 місяці тому

    this is hilarious, that does not look like you bro

  • @kaixity8497
    @kaixity8497 Рік тому

    liar lol thereis no material

  • @YounusYousuf
    @YounusYousuf Рік тому

    getting these errors
    Creating thread pool with 12 threads.
    (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model.
    (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder.
    (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA.
    (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.
    (ActorCreationAPI.cpp, l327): failure to rigid align: Critical error (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.

  • @killumination
    @killumination Рік тому +1

    My gaming laptops crashed while selecting identity solve🥲