when I import to unreal engine the whole thing is grey like when you're sculpting, how do i show the actual object with the skin colours and eyes on etc?
Hi it is to create my own mesh > Metahuman, And I can’t find “Metahuman Identity” (right click in Content Browser), nowhere nor in Metahuman Creator nor in Epic documention (5.4) nor on youtube. Plugin is already installed. Does someone know where, or how to mesh > Metahuman (if the how to process has changed…) ? Thank you, Shashank
Good and straight video. But one question: i created a metahuman about myself and the problem is that the metahuman doesnt look like me (like just 10% similarity)... how do i improve that he looks more like me?
Ok. Something isn't working here. I have the scan. I'm doing everything you're saying. I cannot for the life of me get my material to export from Blender properly. It just shows up as blank each time. I've done the export image from the UV panel. Its a png. But everytime it shows up as blank. WTF am I doing wrong???
Hey bru, I've followed your tutorial and made my own custom metahuman. But the problem is whenever I import it into Unreal Engine using Quixel Bridge, I lose all added hair on the model (eyebrows, hair, beard, moustache, eyelash) How do I fix this issue?
2 questions: 1, from Polycam I see my body in colors. But in Blender, I don't see it. 2, importing fbx files doesn't show me anything on unreal engine please, thanks!
Absolute First class Tutorial, just like all of the others, one very small glitch though, and I see it has been mentioned before, and probably an easy fix, but when importing fbx file into UE5... There's No Textures, followed the advice already giving, But something's not working, which is such a shame, I think a few others are having the same problem, could you clarify that part a little bit further Please. Thank You
same I just tried and had the same issue : "Failed to import 'E:/Blender/Creality/TruHead_Touched.fbx'. Failed to create asset '/Game/modes_head'. Please see Output Log for details."
hey your videos are just awesome and so helpful, just a need of a clarification that in polycam how much minimum photos and from what angles should we click in order to get a perfect 3d scanned model?
First tell a friend or someone to do it if you are scanning your own face. Move the phone 180 degrees horizontally and vertically from the front and the side and always keep the face in the frame. Polycam will automatically click pictures. Then you can move the phone in intermediate positions to get that data too. Also as I said you don’t need a high res mesh, just a basic mesh for defining the proportions of the face.
getting these errors Creating thread pool with 12 threads. (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model. (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder. (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA. (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology. (ActorCreationAPI.cpp, l327): failure to rigid align: Critical error (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.
super helpful video dude, straightforward and effective as usual. But i have a question here, as a newbie using Blender (only use it for convert glb file), why the fbx i exported doesnt have texture, and will it matter if im using fbx with empty material to change the metahuman head?
The texture should be imported by default. If not then you can do it manually. In blender select the model and go to the UV editor. Form there you can export the color map as a png. I think we need the color map for the metahuman to work but I am not sure. Try it without the texture and let me know if it works.
@@pinkpocketTV i did it without texture, the tracking result is quite bad, i had to adjust the markers manually and without texture is hard to place them accurately. But anyway, i can still get a result, but not sure if there will be issue in later animation, will do more tests in the following workflow.
For now there are limited clothing options but I think they will add a lot later. You can also use custom solutions like Marvelous Designer to design clothes.
Hey! I love your videos! Really easy to understand but i have a problem, i dont know why when i import my GLTF file in Blender, it does not have colour in it, so frustrating
There are phogrammetry solutions for the PC as well. I wanted to keep things simple that’s why I used an app. Look into Meshroom, that’s a free and open source photogrammetry software.
What a great tutorial! Thank you. I’m gonna try this out soon 😀 Do you know how to export the mesh files and textures at the end from UE as fbx to use them in blender? Thank you in advance! ❤️
You can select the mesh in blender then go to the UV editor and save that texture as a png file. After that you can import that texture in UE5 and add it to the material.
Yes! You can use any camera you like and there are plenty of photogrammetry tutorials on UA-cam as well. Look into Meshroom, that's a free and opensource photogrammetry software!
@@pinkpocketTV I have used my DSLR and Meshroom for photogrammetry in past experiments. It works really well. My Android phone does not have LIDAR function. Maybe a work-around not using Polycam but following the rest of your tutorial after the the Polycam part will work. I am really excited to get my own 3d assets into UE5. Thank you!
Amazing! Simple and clear tutorial💪🏼
Hey, thanks!
when I import to unreal engine the whole thing is grey like when you're sculpting, how do i show the actual object with the skin colours and eyes on etc?
plz @ me when someone answers this
Did you add the materials when export from blender ?
Best unreal engine 5 channel underrated also
Hey, thanks! Appreciate it!
I have selected a neutral pose in components menu, but the promote frame is not active. How can I solve it?😢
Hi it is to create my own mesh > Metahuman,
And I can’t find “Metahuman Identity” (right click in Content Browser), nowhere nor in Metahuman Creator nor in Epic documention (5.4) nor on youtube. Plugin is already installed.
Does someone know where, or how to mesh > Metahuman (if the how to process has changed…) ?
Thank you,
Shashank
Amazing. These 10-minute tutorials on your channel are excellent!
Hey, thanks for watching! Appreciate the support!
hello can you help me on unreal engine even after enabling metahuman plugin after restarting i donot have option for metahuman on content browser
Good and straight video.
But one question:
i created a metahuman about myself and the problem is that the metahuman doesnt look like me (like just 10% similarity)... how do i improve that he looks more like me?
Please reply me im using ue5 5.2.1 and i didn't find metahuman in plugin how i can fix that please reply
Ok. Something isn't working here. I have the scan. I'm doing everything you're saying. I cannot for the life of me get my material to export from Blender properly. It just shows up as blank each time. I've done the export image from the UV panel. Its a png. But everytime it shows up as blank. WTF am I doing wrong???
metahuman downloaded in ue, but cant see in plugins, why?
Hey bru, I've followed your tutorial and made my own custom metahuman. But the problem is whenever I import it into Unreal Engine using Quixel Bridge, I lose all added hair on the model (eyebrows, hair, beard, moustache, eyelash)
How do I fix this issue?
What I saw in another tutorial that this can be fixed in photoshop.
Nice vid bro! Appreciated
Thanks for watching!
Thanks a lot for this tutorial. I can't wait to make some awesome games.
Hey, thanks for watching! Appreciate the support!
Thanks for taking the time to explain this. Very helpful
Hey, thanks for watching. Appreciate the support.
2 questions:
1, from Polycam I see my body in colors. But in Blender, I don't see it.
2, importing fbx files doesn't show me anything on unreal engine
please, thanks!
why do you need to bring this into blender if it already exports as fbx? not all of us have blender
To cleanup the 3D scan.
I also watching all the vidio! That was awesome!! Im waitting for game trailler tutorial😍
Sir how to Install metahuman plugin in Unreal engine..? Enable option not showing..?
same fgor me
sir getting difficulty
while downloading metahuman plugin please help me out!
doesnt work, it says cant detect import type. no mesh is found or animation track
Awesome bro Awesome. Love from Bangladesh.
Thanks for watching!
Hey, can you please make a video on realtime virtual texturing in unreal engine
Plzzzzzzzz🥺🥺
hi bro, so can i import a character from blender to metahuman on unreal engine?
is this not possible on a mac?? the metahuman plugin is only supported in windows?
Absolute First class Tutorial, just like all of the others, one very small glitch though, and I see it has been mentioned before, and probably an easy fix, but when importing fbx file into UE5... There's No Textures, followed the advice already giving, But something's not working, which is such a shame, I think a few others are having the same problem, could you clarify that part a little bit further Please. Thank You
same I just tried and had the same issue : "Failed to import 'E:/Blender/Creality/TruHead_Touched.fbx'. Failed to create asset '/Game/modes_head'.
Please see Output Log for details."
you are so amazing bro you make unreal easy to understand.
Hey, thanks!
hey your videos are just awesome and so helpful, just a need of a clarification that in polycam how much minimum photos and from what angles should we click in order to get a perfect 3d scanned model?
First tell a friend or someone to do it if you are scanning your own face. Move the phone 180 degrees horizontally and vertically from the front and the side and always keep the face in the frame. Polycam will automatically click pictures. Then you can move the phone in intermediate positions to get that data too. Also as I said you don’t need a high res mesh, just a basic mesh for defining the proportions of the face.
Simple,Straight onpoint tutorial,Thanks and i have learned a lot
Thanks for watching!
It imports materials differently
thanks man! you're the best
Hey, thanks for watching. Appreciate the support!
getting these errors
Creating thread pool with 12 threads.
(DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model.
(DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder.
(DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA.
(ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.
(ActorCreationAPI.cpp, l327): failure to rigid align: Critical error (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.
Love from 🇮🇳 India I want to develop games and I am learning many things from you
Hey, happy to hear that my videos are helpful! Appreciate the support.
super helpful video dude, straightforward and effective as usual. But i have a question here, as a newbie using Blender (only use it for convert glb file), why the fbx i exported doesnt have texture, and will it matter if im using fbx with empty material to change the metahuman head?
The texture should be imported by default. If not then you can do it manually. In blender select the model and go to the UV editor. Form there you can export the color map as a png. I think we need the color map for the metahuman to work but I am not sure. Try it without the texture and let me know if it works.
@@pinkpocketTV i did it without texture, the tracking result is quite bad, i had to adjust the markers manually and without texture is hard to place them accurately. But anyway, i can still get a result, but not sure if there will be issue in later animation, will do more tests in the following workflow.
Man, I can't imagine you without glasses! You should have added glasses to your avatar :)
😅
Amazing! Thank you 🙏🏽
Hey, thanks!
This is the way!
Awesome tut. Is there any way to change meta human clothing?
For now there are limited clothing options but I think they will add a lot later. You can also use custom solutions like Marvelous Designer to design clothes.
Is there a way to scan using Android?
Very cool, thanks 👍
Thanks 😊
What the music at the outro please ?
Hey! I love your videos! Really easy to understand but i have a problem, i dont know why when i import my GLTF file in Blender, it does not have colour in it, so frustrating
Change viewport
to what ? I changed to all viewports never saw any color @@metagurpreet
thank you so much , i like this ,im searching for it. can we do it without iphone Brother
Thanks for watching.
@@pinkpocketTV thanks, android phone possible Brother?
can you make a tutorial on how to create a zbrush mesh and then import into metahuman please
Any facemesh should work regardless of program
Marvelous you...cheers
Thanks!
Nice
Thanks!
@@pinkpocketTV thanks for showing i thought we could scan in iphone means I didn't know android had app for photo geometry scan
There are phogrammetry solutions for the PC as well. I wanted to keep things simple that’s why I used an app. Look into Meshroom, that’s a free and open source photogrammetry software.
high quality racing track video please
Awesome video!... does this work in ue4?
What a great tutorial! Thank you. I’m gonna try this out soon 😀 Do you know how to export the mesh files and textures at the end from UE as fbx to use them in blender? Thank you in advance! ❤️
You can select the mesh in blender then go to the UV editor and save that texture as a png file. After that you can import that texture in UE5 and add it to the material.
@@pinkpocketTV I know. Just was wondering how to export the metahuman as fbx to import it into blender :)
Awesome! I am so looking forward to following along step by step for this. Hopefully I can use a different camera other than an iPhone for the images.
Yes! You can use any camera you like and there are plenty of photogrammetry tutorials on UA-cam as well. Look into Meshroom, that's a free and opensource photogrammetry software!
@@pinkpocketTV I have used my DSLR and Meshroom for photogrammetry in past experiments. It works really well. My Android phone does not have LIDAR function. Maybe a work-around not using Polycam but following the rest of your tutorial after the the Polycam part will work. I am really excited to get my own 3d assets into UE5. Thank you!
Yup! Really exciting stuff!
super!
Thank you! Cheers!
your video dense of information saving time
Thanks for watching!
You should add blender to title also
Do you do work for hire?
Yup! I do freelance work!
@@pinkpocketTV That is great. I will be in touch. What is the best way to talk to you?
You can communicate via email.
@@pinkpocketTV I sent emails. Got no response?
Super
Thanks for watching!
you should be in streetfighter 6 as blanka
I came here for your sponsor 😉
to give watch time
Hey, thanks and appreciate the support!
Genius :D
Thanks for the!
Hello 🤗
Hey, thanks for watching :)
No problem this channel is easy to understand
wow!😮
Thanks for watching!
your 3d self looks like matt damon.
😅
Ayoo.. the end result looks like Matt Damon..
damn
Very cool and impressive tutorial sir. I want to create a metahuman of my daughter but she won’t sit still for the photogrammetry part of the process.
What's f language is that?
Hi
dang ez~~!~!~!
#virtualbeings
Lol
liar lol thereis no material
this is hilarious, that does not look like you bro
Thanks bro
My gaming laptops crashed while selecting identity solve🥲