Great casting! This game was brutal. So much destruction happening everywhere all the time. 2pz is really weak to 1500m range tanks. The pak 40 are too expensive to deal with those and the pumas die instantly because of their 8hp. Any div with a lot (at least 3 cards) of t34/cromwells/shermans should beat 2pz in A phase. 97 doesn't really have the spam of t34 necessary to crush 2pz. It would need one more card for that. I think that is why ColKoenig picked 2pz.
Col König basically didn't use any pak-40 at the start except one. With a couple more he would have held the line in A easily. He kept buying pumas and fighters for some reason
I don’t think that it was a huge misspick even if I am sure that I had to take another div against 97th. But this t-34 76 43 made me mad under this fucking hill and I throwed too many points to kill it. I didn’t lose the game there but I lost the ability to make the game long more. In consequences I lost the chance to come back, even if i succeeded to back at 12-12 at 5 min before the end of the game. Very well played by Mimile, not only one mistakes.
@@colonelkoenig42birhakeim42 It was an interesting game. I wouldn't have picked a div that doesn't have the tools to deal with IS2 1944 against 97 but it didn't mater in the end. Well played.
@@mimile4462 In fact the is-2 44 logic isn’t so important in that game and in another also. Because it was more about vehicles counter logic and infantry fights logic that was in longe range fights logic. I think that if we would have entered in a grind fest game, the is-2 would’nt have been a problem at all with the amount of panther and pak 40 I had.
@ From the flank not really on siedlce I would agree with u on slutsk east, slutsk, slutsk west. Because on siedlce you can flank with two or three tanks and also you can flank with have one tank and one Pak in forest. There are multiples solutions to resolve the is-2 problem on sieldce. Except if they are two on the middle, it is fine
I want to like 2nd Panzer so bad but getting walked over and bled to death by anything heavier than a Stuart for the first 10 minutes of the match is rough
It plays really well on team games, but yeh your right you are heavily reliant on your static AT guns and Pumas for any armour engagements which makes A phase feel like your constantly reacting and not having the initiative, at least for me anyway. Honestly the best way i find to play it is play very defensively, grab and hold territory than actually start pushing once you get access to your armour.
Yeah I really think removing all tanks from A is going overboard, this is similar thing that made 1st BRO annoying to play in SD44. You are basically forced to go full Puma and Pak40 spam or you won't survive. This division could be a base for very creative and risky setups due to higher vet & numbers, but instead becomes repetitive due to forcing one and only phase A setup if you don't want to lose At least allowing Aufklarung Panzers in Recon tab would allow more diverse choices, while keeping the theme
@@czwarty7878 I know its a bit off topic but U.S 1st Infantry BRO in sd2 are so good in 10v10, it doesnt look like it should perform but i find its so good in big lobby games.
2 panzer is very scary, but you need to play it in a very particular way, basically m8 rush on steroids. Col König spread his attacks way too thinly and got obliterated by single t-34s
PTRS is the semi-automatic AT rifle, with 5-round magazine; and PTRD is bolt-action single-shot, reloaded manually with single round after every shot. They use the same 14.5mm Armor Piercing - Incendiary round I don't know if these differences are noticeable in game, IIRC RoF of PTRD is like 12rpm and PTRS 17rpm? I rarely ever use PTRS teams, maybe there's some bonus mechanic they have that makes them better
The issue I have with the Puma being used to fight enemy armour (even light tanks like Stuarts) is that it will die with one penetration, while tanks take two (providing they're not being shot by an IS-2 etc...). Therefore the higher accuracy from the veterancy doesn't help in beating the opposing tank to a second penetration. You have to pray they miss and you either get a critical with the APCR or manage two pens before they get one. This then puts it in an odd spot. 50 points is too expensive to use as a suicide recon (compared to 25 points for the BA-10!), it can't really fight enemy armour without a healthy dollop of luck & it is too expensive/not that impressive as infantry support. I guess you could use it as a yellow cover ambush weapon as it has good off-road speed, medium stealth and good accuracy on its gun. Shoot, then reverse out of sight kind of deal. The thing is, with so little mobile AT in A phase with 2nd Panzer, you kinda have to take it or you're pretty much reliant on Pak40s alone. I've just checked my Puma decks and removed it from a few, based on my argument above. With Festung Paris I think I'll get more value out of the 5 point French capture recon tankettes with the heavy Hotchkiss. It's slow but can be used as bait for enemy AT or as infantry support, with the 1.5 damage of the Hotchkiss & good optics helping out the infantry.
@@Rooster---ooo Pumas are only useful for the opening where their speed, high accuracy and high veterancy will make them useful. After that, they are way too expensive to be efficient at anything.
@@mimile4462 Agreed. I love a fast transport sniper like the BA-10 or the Daimler of CAIBG. Get into a good position quick & take down some transports with a quick-firing & accurate gun. For 25 points, nearly anything you kill will pay off the purchase & they can sometimes help out your AT or tanks with side shots or use their MG as infantry support. This game really showed why 2nd Panzer is far from OP despite its free veterancy. Those T-34 were bullying the Pumas & they're about all you get in A :(
@@LordDarthViadro I know that I am not going to buy 9 arty. Why not vetting it? Also, I want to use them as direct support so veterancy really matters.
Its gonna sound odd but having the better availability with vet on the 15pt artillery observers in 2nd Panzer feels really nice. Same with US 1st Infantry although its better for 1st Inf due to the amount of 105 radio howitzers you get.
You cant be calling Pumas mid man... They are a serious threat in any opening engagement since they are fast and can snipe transports from 1500m distance at high accuracy. Any opposing div that has pumas, makes me deploy in a far more reserved manner since they decide the pace of the game in the first 5 mins. They wont win tank fights in a fair fight, but they arent supposed to.
they were great at older price but at 50pts they are mid Stuarts, T-70s and BA-10s are 25pts, but they sure as hell are not 2x worse than Puma edit: and also to rant personally a little haha in my opinion Pumas should absolutely stay cheaper because their entire point is to be able to beat above their weight category and trade favorably. They are not good vs infantry, they do not suppress, their HE is weak. Their entire strength is high-pen gun with which they can snipe transports and reliably kill light tanks, and sometimes tackle mediums. But to trade favorably they need to do really heavy lifting, killing light tanks doesn't cut it, if Puma kills two Stuarts in a row it barely gets even (2x25pts), it is not a favorable trade. Vs T-34-76 or Cromwell it will lose every time, because it needs 2 shots to kill these tanks and they kill it with one shot, not to mention every hit is a pen for them and 50mm can often bounce off these mediums. And if Puma wins that unfair fight vs T-34-76 or Cromwell, it gets barely 5-10pts trade-up. That is not really something "wow". And these tanks are high in numbers in allied decks, so it's not a strategic win either. Puma lost it's rightful place in a bad decision from Eugen, it really needs a price reduction to regain it's position as a good asset
@@czwarty7878 They were not good when they were at 45pts with shit avail. They should be compared to pz3 since they share the same gun. Pz3 are 10hp, have armor and enough apcr to actually kill bigger stuff (although it doesn't happen often). Pumas have speed. Regular pz3 are at 40pts and recon pz3 are at 50. I would take any of those pz3 over the puma (except one card for opening obviously).
I opened them at mid to stop the reinforcements of Mimile at middle but he didn't come there. And after I was so mad on the middle with the godly t-34 that I throwred so much of them.
Yes. First we pick 5 random maps using bots. Then we take turns banning 1 map until there is 1 map left. After that, we ban divs (the number of bans depends on the tournament). Then 1 player picks a div, the other player picks div and income and the first player picks his income. Then we make the deck.
Yes, this is how it usually works in tournaments. First you derermine the maps, then you ban divisions and last you pick divisions and income. So you know the map as well as the division and income matchup and can then adjust or build your deck accordingly.
Yeah it is a response to how Koenig plays but it is not the only reason. Since 2pz doesn't have tanks in A, more points will be spent on air. Additionaly, I like to use the M17 as halftrack to pin infantry so I can't rely too much on it as AA because it will die.
This is the perfect distraction for election day to take my mind off the anxiety for a moment
MAGA
Game basically played out like the election
GG & great cast! Thank you!
Great casting!
This game was brutal. So much destruction happening everywhere all the time.
2pz is really weak to 1500m range tanks. The pak 40 are too expensive to deal with those and the pumas die instantly because of their 8hp. Any div with a lot (at least 3 cards) of t34/cromwells/shermans should beat 2pz in A phase.
97 doesn't really have the spam of t34 necessary to crush 2pz. It would need one more card for that. I think that is why ColKoenig picked 2pz.
are you the same guy that used to play hoi4? same name thats why im asking
@@aguy3664 Yes
Well explained and executed
Col König basically didn't use any pak-40 at the start except one. With a couple more he would have held the line in A easily. He kept buying pumas and fighters for some reason
@@tedarcher9120 If I had seen more pak40, I would have bought more bombers.
I don’t think that it was a huge misspick even if I am sure that I had to take another div against 97th.
But this t-34 76 43 made me mad under this fucking hill and I throwed too many points to kill it. I didn’t lose the game there but I lost the ability to make the game long more. In consequences I lost the chance to come back, even if i succeeded to back at 12-12 at 5 min before the end of the game.
Very well played by Mimile, not only one mistakes.
@@colonelkoenig42birhakeim42 It was an interesting game. I wouldn't have picked a div that doesn't have the tools to deal with IS2 1944 against 97 but it didn't mater in the end.
Well played.
@@mimile4462 In fact the is-2 44 logic isn’t so important in that game and in another also. Because it was more about vehicles counter logic and infantry fights logic that was in longe range fights logic.
I think that if we would have entered in a grind fest game, the is-2 would’nt have been a problem at all with the amount of panther and pak 40 I had.
@colonelkoenig42birhakeim42 I'd say if they were IS2 1943, you could manage with panthers and pak40. IS2 1944 makes it very difficult
@ From the flank not really on siedlce
I would agree with u on slutsk east, slutsk, slutsk west.
Because on siedlce you can flank with two or three tanks and also you can flank with have one tank and one Pak in forest. There are multiples solutions to resolve the is-2 problem on sieldce.
Except if they are two on the middle, it is fine
I want to like 2nd Panzer so bad but getting walked over and bled to death by anything heavier than a Stuart for the first 10 minutes of the match is rough
It plays really well on team games, but yeh your right you are heavily reliant on your static AT guns and Pumas for any armour engagements which makes A phase feel like your constantly reacting and not having the initiative, at least for me anyway. Honestly the best way i find to play it is play very defensively, grab and hold territory than actually start pushing once you get access to your armour.
I lost to mrghosty who was playing it a couple months ago.
Yeah I really think removing all tanks from A is going overboard, this is similar thing that made 1st BRO annoying to play in SD44.
You are basically forced to go full Puma and Pak40 spam or you won't survive. This division could be a base for very creative and risky setups due to higher vet & numbers, but instead becomes repetitive due to forcing one and only phase A setup if you don't want to lose
At least allowing Aufklarung Panzers in Recon tab would allow more diverse choices, while keeping the theme
@@czwarty7878 I know its a bit off topic but U.S 1st Infantry BRO in sd2 are so good in 10v10, it doesnt look like it should perform but i find its so good in big lobby games.
2 panzer is very scary, but you need to play it in a very particular way, basically m8 rush on steroids. Col König spread his attacks way too thinly and got obliterated by single t-34s
PTRS is the semi-automatic AT rifle, with 5-round magazine; and PTRD is bolt-action single-shot, reloaded manually with single round after every shot.
They use the same 14.5mm Armor Piercing - Incendiary round
I don't know if these differences are noticeable in game, IIRC RoF of PTRD is like 12rpm and PTRS 17rpm? I rarely ever use PTRS teams, maybe there's some bonus mechanic they have that makes them better
The issue I have with the Puma being used to fight enemy armour (even light tanks like Stuarts) is that it will die with one penetration, while tanks take two (providing they're not being shot by an IS-2 etc...). Therefore the higher accuracy from the veterancy doesn't help in beating the opposing tank to a second penetration. You have to pray they miss and you either get a critical with the APCR or manage two pens before they get one.
This then puts it in an odd spot. 50 points is too expensive to use as a suicide recon (compared to 25 points for the BA-10!), it can't really fight enemy armour without a healthy dollop of luck & it is too expensive/not that impressive as infantry support. I guess you could use it as a yellow cover ambush weapon as it has good off-road speed, medium stealth and good accuracy on its gun. Shoot, then reverse out of sight kind of deal.
The thing is, with so little mobile AT in A phase with 2nd Panzer, you kinda have to take it or you're pretty much reliant on Pak40s alone. I've just checked my Puma decks and removed it from a few, based on my argument above. With Festung Paris I think I'll get more value out of the 5 point French capture recon tankettes with the heavy Hotchkiss. It's slow but can be used as bait for enemy AT or as infantry support, with the 1.5 damage of the Hotchkiss & good optics helping out the infantry.
@@Rooster---ooo Pumas are only useful for the opening where their speed, high accuracy and high veterancy will make them useful. After that, they are way too expensive to be efficient at anything.
@@mimile4462 Agreed. I love a fast transport sniper like the BA-10 or the Daimler of CAIBG. Get into a good position quick & take down some transports with a quick-firing & accurate gun. For 25 points, nearly anything you kill will pay off the purchase & they can sometimes help out your AT or tanks with side shots or use their MG as infantry support.
This game really showed why 2nd Panzer is far from OP despite its free veterancy. Those T-34 were bullying the Pumas & they're about all you get in A :(
Great cast - enjoyed it. Trump would always play which division do you think if he was a SD2 player - axis? lol
First time seeing both players vetting up arty units.
@@LordDarthViadro I know that I am not going to buy 9 arty. Why not vetting it? Also, I want to use them as direct support so veterancy really matters.
@@mimile4462except those games when you bring in 21 arty pieces by 163 minute mark lol
Its gonna sound odd but having the better availability with vet on the 15pt artillery observers in 2nd Panzer feels really nice. Same with US 1st Infantry although its better for 1st Inf due to the amount of 105 radio howitzers you get.
Thanks! Nice vid again of the best ww2 game!
*strategy. The best WW2 game is Squad44
@@tedarcher9120 Yes !!! also great !!!
9 pak-40 in A a bit of an overkill lol
You cant be calling Pumas mid man...
They are a serious threat in any opening engagement since they are fast and can snipe transports from 1500m distance at high accuracy.
Any opposing div that has pumas, makes me deploy in a far more reserved manner since they decide the pace of the game in the first 5 mins.
They wont win tank fights in a fair fight, but they arent supposed to.
Yeah they are almost useless after the opening. 50pts for 8hp is not viable.
they were great at older price but at 50pts they are mid
Stuarts, T-70s and BA-10s are 25pts, but they sure as hell are not 2x worse than Puma
edit: and also to rant personally a little haha in my opinion Pumas should absolutely stay cheaper because their entire point is to be able to beat above their weight category and trade favorably.
They are not good vs infantry, they do not suppress, their HE is weak. Their entire strength is high-pen gun with which they can snipe transports and reliably kill light tanks, and sometimes tackle mediums. But to trade favorably they need to do really heavy lifting, killing light tanks doesn't cut it, if Puma kills two Stuarts in a row it barely gets even (2x25pts), it is not a favorable trade. Vs T-34-76 or Cromwell it will lose every time, because it needs 2 shots to kill these tanks and they kill it with one shot, not to mention every hit is a pen for them and 50mm can often bounce off these mediums.
And if Puma wins that unfair fight vs T-34-76 or Cromwell, it gets barely 5-10pts trade-up. That is not really something "wow". And these tanks are high in numbers in allied decks, so it's not a strategic win either.
Puma lost it's rightful place in a bad decision from Eugen, it really needs a price reduction to regain it's position as a good asset
@@czwarty7878 They were not good when they were at 45pts with shit avail.
They should be compared to pz3 since they share the same gun. Pz3 are 10hp, have armor and enough apcr to actually kill bigger stuff (although it doesn't happen often). Pumas have speed.
Regular pz3 are at 40pts and recon pz3 are at 50. I would take any of those pz3 over the puma (except one card for opening obviously).
@@mimile4462 I preferred them like they were before. They were at least useful at the opening.
I opened them at mid to stop the reinforcements of Mimile at middle but he didn't come there. And after I was so mad on the middle with the godly t-34 that I throwred so much of them.
Do they create their deck right before the game while knowing the map?
Yes.
First we pick 5 random maps using bots. Then we take turns banning 1 map until there is 1 map left.
After that, we ban divs (the number of bans depends on the tournament).
Then 1 player picks a div, the other player picks div and income and the first player picks his income.
Then we make the deck.
Yes, this is how it usually works in tournaments. First you derermine the maps, then you ban divisions and last you pick divisions and income. So you know the map as well as the division and income matchup and can then adjust or build your deck accordingly.
Or at least adjust
@@mimile4462 Thank you, I always wondered how you organise the matches
Koenig can get disgusting if you let him embrace his airplay style.
Note how Mimile bought so many AA.
Yeah it is a response to how Koenig plays but it is not the only reason. Since 2pz doesn't have tanks in A, more points will be spent on air. Additionaly, I like to use the M17 as halftrack to pin infantry so I can't rely too much on it as AA because it will die.
@@mimile4462 is M16/M17 usable as AA now? I remember it was bugged long time ago and I didn't use it since then
@@czwarty7878 Yeah it is. 50calls got an AA buff some time ago and are impactful now. I think we see it in this game.
Get 4-6 regular 50cal half-tracks and forget about aa