Currently switching from Maya to Blender and was looking for in-depth explanation of how "parent constraints" work. This video tutorial is EXACTLY what I was looking for 🙌 Thank you so much!
Thanks for taking the time to explain the nuances of attaching things to an animated part! It seems, on the face of it, to be a lot less complicated than my mind wants to make it!
Excellent tutorial! In case it helps, there's a button designed to help with the "handover" part right next to the influence slider. It's the circle one with the X on it. For some reasons it's not even mentioned in the blender documentation. I'm not at my PC right now to check, but if I recall correctly, it's simply a matter of pressing that button then keyframing the new loc and rot values of the object. Thanks again for the great tutorials!
I was going to point that out and also you can use visual LocRot when inserting the keyframe with the influence at 1 then set influence to 0. The X sets visual locRotScale to the transforms then sets influence to 0.
i just wish a video shows a character holding a steering wheel of a car on rigify mode and steering wheel rotates and not the hands. I cannot figure it out
also another drawback of this method, is that it will mess with motion blur at the parenting change frame : during a one frame interval, the child goes back to its original position, then mid frame comes back where it should be! so you won't see it during your work, but once you render : the child will disappear during this frame! You can see the crazy move of the child by activating subframes, then... just watch ^^ this is happening because during a period of one frame, the influence of the modifier change progressively, while the positioning of the child is reverting back from the original location the the target location. the fix : first make the keyframes as constant (the square, not diamond shape), activate the subframes, then squeeze the last keyframes as close as possible to the previous keyframes, in the subframes space. you have to squeeze at least more than the value set in the motion blur settings (generally 0.5 or 0.6). If you do all those excruciatingly inefficient things.... that are very hard to edit afterward (keyframe snapping ^^), you will solve the motion blur problem.
What should I do if my animation starts glitching back and fourth? Using this method helped with the phone staying onto my hand, but the whole animation glitches when I play it
It is off by default, but the built-in "Copy Global Transform" can be a big help in this situation. It will appear under an "Animation" tab in the n-Panel. Click "copy". It stores the (yep) global transform (PRS) of an object in it's current state. Then, after you change it's coordinate space by constraint or parenting, etc, you can paste it right back to that location and orientation in global space. Key it. Then you're set. Someone else mentioned the dynamic parent add-on, which is really useful.
Why not just keyframe the influence back to zero for the first hand at the frame of the pass off and set the influence of the next hand to one at that same frame. So the second hand is parented the whole time but just has no influence until the ball gets to it? Would that work?
thanks but I do not have the Insert key menu when I press I. The "visual rotation and location is not there". I wonder why? I can not get the handover to work when I have 3 child of constraints.
Hello brother, I want to learn 3D chrachter modeling and animation, I have been learning blender for six months, I have learned the basics of modeling and some basic camera animations and now I am a little confused between Maya and Blender. I want to become an animator and chracter artist and want to work in the industry. I see your profile, you learn Maya, can you help explain why you chose Maya instead of Blender and where do I go for Maya or Blender.
Currently switching from Maya to Blender and was looking for in-depth explanation of how "parent constraints" work. This video tutorial is EXACTLY what I was looking for 🙌
Thank you so much!
Thanks for taking the time to explain the nuances of attaching things to an animated part! It seems, on the face of it, to be a lot less complicated than my mind wants to make it!
Glad it was helpful!
Excellent tutorial! In case it helps, there's a button designed to help with the "handover" part right next to the influence slider. It's the circle one with the X on it. For some reasons it's not even mentioned in the blender documentation. I'm not at my PC right now to check, but if I recall correctly, it's simply a matter of pressing that button then keyframing the new loc and rot values of the object. Thanks again for the great tutorials!
I was going to point that out and also you can use visual LocRot when inserting the keyframe with the influence at 1 then set influence to 0. The X sets visual locRotScale to the transforms then sets influence to 0.
Thanks for the tutorial! Couldn't for the life of me ever find one for this before.
Omg you're a lifesaver!
i just wish a video shows a character holding a steering wheel of a car on rigify mode and steering wheel rotates and not the hands. I cannot figure it out
Cool, thanks. But I will also try the dynamic parent addon doing the same
dynamic parent addon makes this so much easier, i was pulling my hair out, thanks for this comment
also another drawback of this method, is that it will mess with motion blur at the parenting change frame : during a one frame interval, the child goes back to its original position, then mid frame comes back where it should be! so you won't see it during your work, but once you render : the child will disappear during this frame! You can see the crazy move of the child by activating subframes, then... just watch ^^
this is happening because during a period of one frame, the influence of the modifier change progressively, while the positioning of the child is reverting back from the original location the the target location.
the fix : first make the keyframes as constant (the square, not diamond shape), activate the subframes, then squeeze the last keyframes as close as possible to the previous keyframes, in the subframes space. you have to squeeze at least more than the value set in the motion blur settings (generally 0.5 or 0.6).
If you do all those excruciatingly inefficient things.... that are very hard to edit afterward (keyframe snapping ^^), you will solve the motion blur problem.
i have this problem, i dont understand about subframe, can you tell me how to activate the subframe please?
@@primaleoni4803 dropdown menu of the timeline. search on google, it is super easy to find.
Great job. I love your teaching style.
Thanks for excellent explanation ❤😊
What should I do if my animation starts glitching back and fourth? Using this method helped with the phone staying onto my hand, but the whole animation glitches when I play it
It is off by default, but the built-in "Copy Global Transform" can be a big help in this situation. It will appear under an "Animation" tab in the n-Panel.
Click "copy". It stores the (yep) global transform (PRS) of an object in it's current state. Then, after you change it's coordinate space by constraint or parenting, etc, you can paste it right back to that location and orientation in global space. Key it. Then you're set.
Someone else mentioned the dynamic parent add-on, which is really useful.
Thank's for explaining this!
Thanks so much for shering your knowledge.
Great Informational video!
Thank you so much!!!!
THANK YOU FOR THIS FUCKING AWESOME VIDEO
couple weeks ago i animated a snail being picked up...had to key every frame to move it where the hand placed it..Doh!
So would this work for having an object being constrained to one thing, and switching it to another?
thanks much. i've got the concept
great video. i changed my unit scale to .001 and now my laptop doesnt sound like a hair dryer when blender is running
Why not just keyframe the influence back to zero for the first hand at the frame of the pass off and set the influence of the next hand to one at that same frame. So the second hand is parented the whole time but just has no influence until the ball gets to it? Would that work?
That would work 100% way simpler too.
Great video and nice workflow, it's so much better than the way I do that kind of thing 😅
thanks but I do not have the Insert key menu when I press I. The "visual rotation and location is not there". I wonder why? I can not get the handover to work when I have 3 child of constraints.
I found it. The key is "K".
Also Right click > insert keyframe with keying set option.
golly... thank you so much
Thanks
Thanks man
👍
does anyone know if this exports into unity?
Hello brother, I want to learn 3D chrachter modeling and animation, I have been learning blender for six months, I have learned the basics of modeling and some basic camera animations and now I am a little confused between Maya and Blender.
I want to become an animator and chracter artist and want to work in the industry.
I see your profile, you learn Maya, can you help explain why you chose Maya instead of Blender and where do I go for Maya or Blender.
cool
#Gold 💯👍
👍
AYY