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Creating Realistic Smoke & Dust With Houdini!
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- Опубліковано 15 сер 2024
- Welcome back! We will be learning how to create and simulate realistic smoke and dust in order to achieve a realistic result with the help of the famouse debris source node!.
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Material:
/ 66793832
0:00 Intro
1:45 Debris Source
2:41 Smoke Source
4:40 Collision Source
5:55 Dop Network Setup
9:02 Micro Solvers
12:00 Extracting Simulation Data
13:15 Final Tweaks
15:36 Result
15:44 Outro
code:
bbox(opinputpath("..", 0), D_XSIZE)
centroid( opinputpath("..", 0), D_X)
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#Pizola
#VFX
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#English
english,houdini,sidefx houdini,sidefx,fracture,rbd,simulation,from scratch,realistic result,realistic simulation,dynamics,rigid body solver,constraint network,dop network,concrete,smoke,dust,smoke solver,vfx tutorial,houdini beginner tutorial,debris source,debris,destruction tutorial,houdini tutorial
Hey guys! Dont forget to join the BEST FX Discord community! :D
discord.gg/X5TErjteg8
Great workflow and nice to play with the different gas nodes
Thanks man! Organization is key
I had to submit a showreal by tomorrow and the rbd isn't ready yet but this was great help thankyou
Will join discord if I get any other doubts
Peace
Ur tutorials are amazing. Thank u
Thank you for being so kind!
solid workflow, thank you for the gem tips
Thanks for the support!
Thanks for the tutorial! Greeting from Romania : - ) !
Thanks for your kindness
Bro your tutorials are
Thanks a lot. I appreciate your kind words :D
Awesome tutorial!
Thanks for these very cool tutorials!!
I subscribed 👍
Thank you for these kind comments!
Nice, but one question, why you used frame 116 for time shift? I mean, is there a reason or you just liked that one?
I used that frame because it left me with a big enough INITIAL bounding box for the smoke simulation.
Bhadia bro 👍
Thanks!
For the collision... You forgot to set the name surface to collision or rename it in dops right?
It is very possible I might have skipped it. Thanks for noticing
Can I Get .hip file
Yes! You can find it on my Patreon
www.patreon.com/posts/66793832
THIS IS REALLY BUGGING ME BUT HOW DO YOU GET THE NODES PATHS TO HAVE CURVES ON THEM.
Hi! Shift+S
HI, MY SIM CRASHES ON FRAME 9 ON THE COOKING PROCESS IT CRASHES ON FRAME 9 VOLUME SOURSES
Sorry - it would be better with out the music with vocals in the background - you have such amazing techniques to share...don't need it
Thanks man. I appreciate your input. Ill take it into account
aww. thanks for doing my request
Hey! It was a nice request ;)
Hello, your video is very good, but I encountered a problem in the smokeobject node. In the video, you can choose“ bounding BOX 1st Attribute”, but I am showing no preset here. Did I do something wrong?
Yes. The code is in the description.
@@pizola3285 Thank you!!!
How do i make the sim cache faster?
You have to make it lower quality either by reducing the geometry with a polyreduce or using less cuts when creating a boolean fracture.
nice tut!
buw how can i reduce the expand of the smoke? like how to reduce the vel effect
Well you could reduce the vel on the volume source or in sops by multiplicating the v by a constant
@@pizola3285 and for beginers?:D
@@G1NJO well, there isnt a more simple approach than what I explained on top. You just have to change the vel parameter of your source inside dops.
nice man next do snow simulation
Ulala maybe
can u explain debris source of new one ?
I can do it! Probably for the next destructiom video
@@pizola3285 thanks :)
name of the song please
bro this song + your voice is like ASMR for me
at 9min