This is a completely insano guide on how to make a rhythm game and I don't think I've ever considered using an excel spreadsheet in my entire 17 year game development & rhythm game charting history
I think you might get a chuckle out of the fact that a while after this dropped, someone actually made a spreadsheet-based charter for a rhythm game and it's legitimately the best tool for that game right now.
@@Ibbys_space Project Pentjet. It's a maimai-esque game with custom chart support... but no editor. And then some maniac decided to make one via a spreadsheet!
yo I literally just discovered this channel today and was watching some earlier videos, and just as I go take a break from work a new one drops. truly divine providence :')
1. since when did you use dark mode? 2. is the author of this article charting for Phigros? 3. i can’t think of any good reason to time your chart using a spreadsheet… just visualizing the notes in your head would be easier 4. this article sounds like the game you are charting for is unfinished or does not have a complete editor. in that case, why start charting now? 5. i don’t think the author of this article understands what time signatures are… what song uses 2/4? i know of songs that use 2/2 but not 2/4 edit: apparently 2/4 isn’t as uncommon as i thought edit 2: why does editing a comment take away the heart :(
2/4 isn't a weird time signature but it's mostly used for marches so I wouldn't expect Osu songs to use a 2/4 piece. I'd be surprised someone knew about 2/2 time but not 2/4???
2/4 isn't really rhythm games but comes up somewhat often in classical pieces. Definitely more than 5/4 from my experience. So if the author of this article searched up "most common time signatures" it would probably show up there lmao
2. nah, phigros uses timing in ms instead(unless its other fanmade program like PhiEditor which uses beats instead of ms edit: oh wait, wtf why theres flick notes
i saw this tutorial on koifishu's server a few weeks ago and thought someone should make a map based on that tutorial and i can't believe someone actually did it
It think “beats” means the rhythm of the song. What i mean is when you have a 4/4 time signature you add 1/4 (0.25) for every row. So that means every row will have 1/n more than the last row, N being the top of the time signature.
1:20 i get that this is a joke and all but to find the exact starting point of a song and to determine the offset a song might have, an audio editor like audacity is required. otherwise you might just end up with an unsynced chart. at least thats what I need to do charting in ADOFAI because that's really the only game i charted anything in lmao
Yeah, I was nitpicking there but it depends on the level editor you're using. For osu, they have timestamps that are as accurate as audacity (although you can't see the waveforms). The plus to using osu's editor over audacity for an osu mapper is also because you can slow down the preview for extra accurate timestamps without doing math on your end. I'm surprised ADOFAI doesn't have timestamps down to the miliseconds, it's something I would've expected from 7th beat... oh my
@@tokaku having timestamps like audacity in the ADOFAI editor was actually something i thought about a lot. although i had no idea how the developers would actually achieve it given that ADOFAI's editor works wildly different than any other rhythm game editor that uses waveforms and timestamps. I prefer it the way it is right now though cause I got used to it lol
Dude the article feels like the article was too short cause it was made by someone who already assumed you had a competent level editor, and then someone who hasn't made a rhythm game before contributed to bulk up the article length.
back in the days there used to be a good bunch of mappers who made maps for Rhythm Master (the one by Tencent, not to be confused) with Notepad for the absence of level editors and fan-made content support. like majdata format in some ways. it feels reeeally cool to visualize all the patterns in your mind tho
If you're making a small enough game, then making a chart editor, or a level editor in case of other games genres, is an absurdly difficult task, so very few people/teams would venture down that road. That is, among other reasons, why almost no game has a level editor built into it, including, but not limited to, many rhythm games, especially before they become famous enough for anyone to consider making a custom chart. Hard-cording easy charts is pretty trivial, and a couple of people with very little knowledge can go through a sizable number of songs in a matter of days and turn them into relatively playable charts, all of that in much less time than it would take to create a half usable in-game chart editor.
3:37 Those websites tend to be wrong most of the time. I wouldn’t recommend it for charting. You are better off finding the bpm through, Let’s say you are charting a song that is in Arcaea, Arcaea shows the BPM for that song. Let’s say we want to chart PUPA. Arcaea says the song is 202 BPM while this website would say it’s 101. Even though it’s half-time ( Half the song’s bpm ) It’s still necessarily incorrect…
@@zezus001 Yeah, sometimes they do Half half-time. Ex: Galaxy Friends is 300 BPM but one website will say it’s 75. That’s half of 150 which is also half of 300.
@@zezus001 In terms of timing it doesn't matter, but it might change the way you map the song. If you were to put 2/2 onto 4/4, there'd be a strong accent on the third beat which could change the way you want to map something.
@@sleepieststella there's also half half half time and half half half half time tbf by the time this happens the song is already like 600 bpm or smth sooooo
as a new mapper myself i laughing so hard from this, especially from "you need to use audacity to see where to put timestamps" B R U H, i'm literally just always put some random BPM at my ear and then starts to editing it until it's perfectly fits to timing of track, and in most cases i guessing the correct BPM instantly, and yet my ears not so good at hearing main and important beats and i don't understand music theory at all :D but who cares lmao Okay i written this before watching the whole video, and now i'm dying from laugh completely, tip with using audacity was the most innocence on this tutorial XDDD i don't understand anything it's so cursed
Wikihow: “Have a basic understanding of music theory” Also Wikihow: “Beat 0.25, 0.5, 0.75” AAAAAAHHH that is absolute pain. If you want to for some reason do this time consuming way of mapping out beats might as well just arrange an entire drum part so you can at least make it less confusing from going “beat 57-63 spinner” like you just making an arrangement but in complete text. If you know basic (or at least an intermediate level) music theory you could just arrange it because it would be easier to read and listen to because there if your going through the effort of trying to use external programs to organize work make something you could actually listen back to and compare with what you want your completed work to be and sound like.
i mean yeah you could use a spreadsheet but if the song is at least known you can just search “bpm of [song name]” and then time the offset (or just crop the mp3 so there’s no offset)
I think this is actually a pretty helpful tutorial for people who are new to rhythm games and want to try making their first beatmap in a game that doesn't have a level editor for some reason. It seems like a rare use case, but I imagine it would be useful for that.
I don't think the tutorial works for game rhythms with a complete level editor (like osu or stepmania). Otherwise, it has some points. I used to create maps for taikojiro which does not have a level editor, so... yeah, mapping it with Notepad (then upgraded to Notepad++ and eventually Visual Studio Code) and test it directly at Taikojiro. With no level editor, a very basic understanding of music theory about measure/bar, note, time signatures and the understanding about the rules of a beatmap (in this case, TJA file) helps a bit, although sometimes for complicated patterns I usually just do trial and error until I get what I want (thankfully Taikojiro has a very basic song control and offset setting). For this reason I avoid "crazy patterns" (rapid changes in BPM or scroll speed) since they are very hard to "code" in text editors and visualizing them at the same time in my brain 😅 all my maps only follows the beat as close as possible to the music, and since it's a taiko game, I try to enhance the music with taiko hits (so no crazy patterns). Kudos for mappers with crazy patterns! Fortunately the tutorial does not require you to make note of the position (x and y) for each notes in the spreadsheet 🤣
tokaku there is a brief mini game that sort of resembles a rhythm game in final fantasy 7 remake. you should totally play the game up until that point just for the mini game :^)
In my high school python class, I made a rhythm game for my final (imagine knock-off Everhood) but I didn't have time left to implement a mapping system so I used a library to import excel spreadsheets. The spreadsheet read the first 4 rows from left to right and would place a note corresponding to the character in each cell. Then at the bottom of the sheet, there was a box that contained all of the other info like BPM, Author, and total time. 0/10 would not recommend.
3:03 wtf DIMENSIONAL ANALYSIS??? That's just basic conversions LMAO Dimensional analysis looks at units more broadly, like seconds and minutes are both seen as units of time, and it is supposed to confirm whether both sides of an equation has the same "units" in the more broad definition.
Tokaku, next video is your try Kizuna Ai Touch the Beat, the game is has rating 10/10, perfect experience and ofc has kizuna ai in it that before added on Cytus 2
This is the best mapping tutorial of all time.
moistcritical vibes
All Time
@@AJBigJJ exactly
.
This is a completely insano guide on how to make a rhythm game and I don't think I've ever considered using an excel spreadsheet in my entire 17 year game development & rhythm game charting history
I think you might get a chuckle out of the fact that a while after this dropped, someone actually made a spreadsheet-based charter for a rhythm game and it's legitimately the best tool for that game right now.
@@Jono997 please inform me on what rhythm game this is lmao
@@Ibbys_space Project Pentjet. It's a maimai-esque game with custom chart support... but no editor. And then some maniac decided to make one via a spreadsheet!
yo I literally just discovered this channel today and was watching some earlier videos, and just as I go take a break from work a new one drops. truly divine providence :')
welcome to the channel! ;)
now you will watch tokaku click circles for 10 years
@hasikau snow what
Welcome
Me: Can I get a beatmap tutorial
Mom: We already have a tutorial at home
Tutorial at home:
pishifat got quiet after this dropped
1. since when did you use dark mode?
2. is the author of this article charting for Phigros?
3. i can’t think of any good reason to time your chart using a spreadsheet… just visualizing the notes in your head would be easier
4. this article sounds like the game you are charting for is unfinished or does not have a complete editor. in that case, why start charting now?
5. i don’t think the author of this article understands what time signatures are… what song uses 2/4? i know of songs that use 2/2 but not 2/4
edit: apparently 2/4 isn’t as uncommon as i thought
edit 2: why does editing a comment take away the heart :(
2/4 isn't a weird time signature but it's mostly used for marches so I wouldn't expect Osu songs to use a 2/4 piece. I'd be surprised someone knew about 2/2 time but not 2/4???
2/4 is common, but not for songs in rhythm games.
2/4 isn't really rhythm games but comes up somewhat often in classical pieces. Definitely more than 5/4 from my experience.
So if the author of this article searched up "most common time signatures" it would probably show up there lmao
@@cooikemint wow, really? i don't think i've ever heard a song in 2/4...
2. nah, phigros uses timing in ms instead(unless its other fanmade program like PhiEditor which uses beats instead of ms
edit: oh wait, wtf why theres flick notes
"This tells you things and doesn't tell you things"
It's the most suitable sentence to describe wikiHow.
um please no hate
i saw this tutorial on koifishu's server a few weeks ago and thought someone should make a map based on that tutorial and i can't believe someone actually did it
i saw ryuusei aika posting this tutorial on the avalon mapping server too lol
I love how the tutorial is so wild that you double checked with the noisz devs
I would use everything but wikihow to do basically everything
wikihow is the one place that taught me how to tie my shoelaces ¯\_(ツ)_/¯
Literally the best beatmap in the entire universe. Such a revolutionary creation 🛐
how to make a good beatmap:
the beatmap: *a map that looks like it was made in 1727*
This is one of the mapping tutorials of all time!
“How would you miss two notes on the same place if you played it yourself first?”
Testify on Arcaea 4.0 day 1 be like:
It think “beats” means the rhythm of the song. What i mean is when you have a 4/4 time signature you add 1/4 (0.25) for every row. So that means every row will have 1/n more than the last row, N being the top of the time signature.
i interpreted it as “quarter note in 4/4 is 1 beat and 16th note in that is 0.25”
"How would you miss 2 notes in the same place"
Testify happened.
1:20 i get that this is a joke and all but to find the exact starting point of a song and to determine the offset a song might have, an audio editor like audacity is required. otherwise you might just end up with an unsynced chart. at least thats what I need to do charting in ADOFAI because that's really the only game i charted anything in lmao
Yeah, I was nitpicking there but it depends on the level editor you're using. For osu, they have timestamps that are as accurate as audacity (although you can't see the waveforms). The plus to using osu's editor over audacity for an osu mapper is also because you can slow down the preview for extra accurate timestamps without doing math on your end. I'm surprised ADOFAI doesn't have timestamps down to the miliseconds, it's something I would've expected from 7th beat... oh my
@@tokaku having timestamps like audacity in the ADOFAI editor was actually something i thought about a lot. although i had no idea how the developers would actually achieve it given that ADOFAI's editor works wildly different than any other rhythm game editor that uses waveforms and timestamps. I prefer it the way it is right now though cause I got used to it lol
from a fellow osu!std mapper: i can indeed confirm, that this indubitably is, an osu!mapping tutorial
From an osu!mania mapper I can comfirm that he doesn't understand both osu!ranking criteria and time signatures
@@Electrified727 *she (she's a Girl lol, with a boyfriend, Tzechi)
@@Electrified727 and also do you think that they actually wanted to learn from that? because they're just doing it for fun lol
@@qsunshine. no I mean the creator of the turorial
@@Electrified727 OHH sorry
As mapper I dont know how to feel about this.
Dude the article feels like the article was too short cause it was made by someone who already assumed you had a competent level editor, and then someone who hasn't made a rhythm game before contributed to bulk up the article length.
Watching this made me realize just how valuable my music theory classes were 😅
back in the days there used to be a good bunch of mappers who made maps for Rhythm Master (the one by Tencent, not to be confused) with Notepad for the absence of level editors and fan-made content support. like majdata format in some ways. it feels reeeally cool to visualize all the patterns in your mind tho
Wow this tutorial is so good, it makes it look really hard lol.
“You will need to understand the structure of a typical song”
Me trying to chart Death Grips songs:
If you're making a small enough game, then making a chart editor, or a level editor in case of other games genres, is an absurdly difficult task, so very few people/teams would venture down that road. That is, among other reasons, why almost no game has a level editor built into it, including, but not limited to, many rhythm games, especially before they become famous enough for anyone to consider making a custom chart. Hard-cording easy charts is pretty trivial, and a couple of people with very little knowledge can go through a sizable number of songs in a matter of days and turn them into relatively playable charts, all of that in much less time than it would take to create a half usable in-game chart editor.
This is actually the most beatmap I’ve ever seen. 10/10
So that´s the reason why my beatmaps are not ranked. I wasn´t using an Excel!
Out of all the mapping advice you could ever give to anyone, this certainly exists.
5:23 me when the image shows a tournament spreadsheet.
Thankyou for enlightening us once again wikihow.
(Great video seriously tho)
This video reminded me of how much i like watching your content.
just looked at your channel earlier looking for a new video, here it is
The Ultimate Tutorial that would make you a professional beatmap maker after reading
she's going insane with that intense and high bpm osu standard map!!!!
bruh this is the last thing i've expected to have a wikihow page on
3:37
Those websites tend to be wrong most of the time. I wouldn’t recommend it for charting. You are better off finding the bpm through, Let’s say you are charting a song that is in Arcaea, Arcaea shows the BPM for that song. Let’s say we want to chart PUPA. Arcaea says the song is 202 BPM while this website would say it’s 101. Even though it’s half-time ( Half the song’s bpm ) It’s still necessarily incorrect…
Does it really change much? You can still time it properly using half or double time.
@@zezus001 Yeah, sometimes they do Half half-time.
Ex: Galaxy Friends is 300 BPM but one website will say it’s 75. That’s half of 150 which is also half of 300.
@@zezus001 In terms of timing it doesn't matter, but it might change the way you map the song. If you were to put 2/2 onto 4/4, there'd be a strong accent on the third beat which could change the way you want to map something.
@@Meltiis my brain is melting
@@sleepieststella there's also half half half time and half half half half time
tbf by the time this happens the song is already like 600 bpm or smth sooooo
OMGG THIS IS THE GRAITTEST TUTOREAL EVAHHHH LIEK JUST LOOK AT DAT MAGNIFICENT BEETMAP TOETACKOO MAID JUST LIKE OMGGG
the spreadsheet had me fucking DYING lmfao
as a new mapper myself i laughing so hard from this, especially from "you need to use audacity to see where to put timestamps" B R U H, i'm literally just always put some random BPM at my ear and then starts to editing it until it's perfectly fits to timing of track, and in most cases i guessing the correct BPM instantly, and yet my ears not so good at hearing main and important beats and i don't understand music theory at all :D but who cares lmao
Okay i written this before watching the whole video, and now i'm dying from laugh completely, tip with using audacity was the most innocence on this tutorial XDDD i don't understand anything it's so cursed
"avoid breaking your rhythm game"
aspire mappers: *unexists*
interesting mapping tutorial i bet i can be one of the greatest osu mappers of all time if i follow this
As a person with dyscalculia this wildly reminds me of every math lecture I’ve ever had TvT
Well its basically wikipedia about editing osu map but Lite or if I should say fcked edition
don't even think you need to know music theory when it comes to mapping lol
7:10 I would like to clarify that this is definitely, a pattern
looks rankable already
dont be shy bestie upload the beatmap to osu
Wikihow: “Have a basic understanding of music theory”
Also Wikihow: “Beat 0.25, 0.5, 0.75”
AAAAAAHHH that is absolute pain. If you want to for some reason do this time consuming way of mapping out beats might as well just arrange an entire drum part so you can at least make it less confusing from going “beat 57-63 spinner” like you just making an arrangement but in complete text. If you know basic (or at least an intermediate level) music theory you could just arrange it because it would be easier to read and listen to because there if your going through the effort of trying to use external programs to organize work make something you could actually listen back to and compare with what you want your completed work to be and sound like.
i mean yeah you could use a spreadsheet but if the song is at least known you can just search “bpm of [song name]” and then time the offset (or just crop the mp3 so there’s no offset)
this is awesome i just stopped playing osu so i really needed this!
cool cirno
Sotarks got insecured looking at that beatmap
the tutorial ever, the tutorial tutoried
audacity is actually useful for mp3 offset bro
this toturial really inspired me into mapping
agreed
I think this is actually a pretty helpful tutorial for people who are new to rhythm games and want to try making their first beatmap in a game that doesn't have a level editor for some reason. It seems like a rare use case, but I imagine it would be useful for that.
Petition for a video where tokaku plays almost all rhythm games in an arcade
I have ascended my current state of mind watching this, truly evolutionary.
Thank you wikihow, very cool
6:34 pishifat
osu's most rankable beatmap
bro yesterday I literally thought: where is tokaku? AND TODAY A NEW VID ARRIVED, CAN I SEE THE FUTURE?
I subscribed yesterday, and I just realized that this was a new video 😂
Petition to make a 3 key rhythm game
wow wikihow so infomative
I don't think the tutorial works for game rhythms with a complete level editor (like osu or stepmania). Otherwise, it has some points. I used to create maps for taikojiro which does not have a level editor, so... yeah, mapping it with Notepad (then upgraded to Notepad++ and eventually Visual Studio Code) and test it directly at Taikojiro. With no level editor, a very basic understanding of music theory about measure/bar, note, time signatures and the understanding about the rules of a beatmap (in this case, TJA file) helps a bit, although sometimes for complicated patterns I usually just do trial and error until I get what I want (thankfully Taikojiro has a very basic song control and offset setting). For this reason I avoid "crazy patterns" (rapid changes in BPM or scroll speed) since they are very hard to "code" in text editors and visualizing them at the same time in my brain 😅 all my maps only follows the beat as close as possible to the music, and since it's a taiko game, I try to enhance the music with taiko hits (so no crazy patterns). Kudos for mappers with crazy patterns!
Fortunately the tutorial does not require you to make note of the position (x and y) for each notes in the spreadsheet 🤣
Bruh I wonder what charts did the 12k people make💀
Im glad everyone seems to have hell with Osu timing. Like literally every other bpm calculator works idk why Osu makes it sound so off so often
DIMENSIONAL ANALYSIS LMFAOOOOOOOOOOO
tokaku there is a brief mini game that sort of resembles a rhythm game in final fantasy 7 remake. you should totally play the game up until that point just for the mini game :^)
Ah yes, the ultimate beatmap guide
I feel like the only one who understood what this article was saying and mostly agreed with it lmao
Saw the notification, clicked at sonic speed !
In my high school python class, I made a rhythm game for my final (imagine knock-off Everhood) but I didn't have time left to implement a mapping system so I used a library to import excel spreadsheets. The spreadsheet read the first 4 rows from left to right and would place a note corresponding to the character in each cell. Then at the bottom of the sheet, there was a box that contained all of the other info like BPM, Author, and total time. 0/10 would not recommend.
9:30 the guy just playing osu with a touchpad lmao
Everything until then has been all good, but the moment I heard "use an Excel spreadsheet" I cracked out of laughter
Wikihow, my favorite mapper
Best beatmap tutorial ever!!!!!!!1!1!! (2022) not clickbait guys!!
7:45 clone hero moment
This is the most mapping tutorial
Pishifat has been quiet since this dropped
Sht went real when she start mapping with spreadsheet
Step 1: Watch Vaxei
Step 2: Pick A Camellia Song
Step 3: Copy Sotarks
3:03 wtf DIMENSIONAL ANALYSIS???
That's just basic conversions LMAO
Dimensional analysis looks at units more broadly, like seconds and minutes are both seen as units of time, and it is supposed to confirm whether both sides of an equation has the same "units" in the more broad definition.
Tokaku, next video is your try Kizuna Ai Touch the Beat, the game is has rating 10/10, perfect experience and ofc has kizuna ai in it that before added on Cytus 2
I learned how to make a beatmap but at the same time I didnt leanr how to make a beatmap
THANK YOU FOR THIS+
This is definitely what ranked mappers do
Ah yes, google spreadsheet the most useful resource
new tokaku upload!!!
Truly the Morbius of mapping tutorials
omg genius idea of video
this is the tutorial of all time
i give this tutorial a score of 6 spinners out of 10 8 star difficulty maps
I should not be up right now but f it why not
This is the mapping tutorial ever
be me: dont understand music theory and create a map anyway
also me: it didnt go so well
bro sotarks math must be very good
try making a beat map using open AI it's fun doing it on easy maps
thanks now i can become sukiNathan
yay tokaku upload