The character that ruined fun...(Slayer discussion with Yata)

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 178

  • @jotogoat
    @jotogoat Місяць тому +27

    The reason why people hate Slayer is because risk-reward is always in his favor
    You have to outplay him the entire time and not get hit once, or if you have higher HP twice and if you get touched you die
    Anyways gut 2H

    • @invarkul7831
      @invarkul7831 Місяць тому +2

      Correction. The risk reward is in his favor until you knock him down. At this point the guy literally doesn't have anything except PRC super

    • @jotogoat
      @jotogoat Місяць тому +6

      @@invarkul7831 Risk reward is always in your favor when you knock someone down lmao
      (Still has better defense than HC post-KD)

    • @pizzadelivery4655
      @pizzadelivery4655 Місяць тому +1

      @@jotogoat it would be really fucked up if HC had any form of defense considering his character .
      also the way you say it makes it sound like slayer consistently kills characters of one touch and only high HP characters of 2 wich simply isn't true .
      he got bad neutral and in return he does a lot of damage . that's all .
      he is basically worse sol

    • @jotogoat
      @jotogoat Місяць тому +1

      @@pizzadelivery4655 his neutral isn't "bad", just linear
      his whiff punishing is some of the craziest in the game, and a character with crazy built-in mental stack forces you to think a lot about poking or counterpoking.

    • @pizzadelivery4655
      @pizzadelivery4655 Місяць тому +1

      @@jotogoat having linear neutral is pretty bad xD
      his dashes also make his approach kinda limited or rather he just has to work around them.
      he has literally nothing for projectiles in any way shape or form that arent just system mechanics.
      the only cool thing he really has for neutral is that his momentum retains in a really unusual way when jump canceling his dash

  • @peacewalkr6942
    @peacewalkr6942 Місяць тому +11

    It feels like he’s robbing you in almost every round you lose against him in. Spending half of game taking away his massive health bar just to lose 60% bare minimum of yours off of a stray hit, not even a genuine mistake you made.

  • @remuvs
    @remuvs Місяць тому +20

    Slayer is the kind of character which is more "lame" to fight than him being uber-overpowered like Happy Chaos.
    Like with the infamous K-Mappa (at range), you have to just evade or hold the plus frames. Even then on whiff he is relatively safe at -15. And at 14 frames of start up 6P isn't the end all be all on-reaction answer.
    Even with Super Mappa Hunch it's a thing where he can get meter to do it from losing because his health is so high so he passively gets tension from getting hit. Then if he gets one right read and mashes SMH he flipped the table from nothing. Kind of a thing of "did he actually deserve to do that though?"

    • @invarkul7831
      @invarkul7831 Місяць тому +1

      Imo after playing as Slayer and vs Slayer he does deserve it (most of the time) against better player. Getting in as Slayer is much harder than ppl think cuz good players just counter K mappa with spacing, back jump or 6p. When playing as Pot just spamming KBMF in neutral would sometimes get u CH that takes 60%+ of Slayers HP, get you oki ~40 meter at relatively low risk of being -2 if Slayer somehow blocks. You I'm pretty sure you can potbust all the dandy step mixups, get massive CH on MH and having garuda oki if you read K mappa is strong af

    • @esseubot
      @esseubot 26 днів тому +2

      There's just something about facing Slayer that feels so unfun to me. It just doesn't feel like an equal measurement of skill at lower floors.

    • @suzuya0
      @suzuya0 26 днів тому +2

      ​@@esseubotit's the amount of damage he does with very little effort. easy inputs. one buttons switch. every hit by him guaranteed 60% of your hp lost. basically u gotta play lame vs him

  • @anmarcy-ou3ts
    @anmarcy-ou3ts Місяць тому +28

    Alot of people are saying slayer is doing what he has always done, but they don't seem to understand that he quite literally is not. In previous games he didn't have gatlings, and you had to time and try on combos. Now he has gatlings, and gatlings make combos easy af.

    • @HellecticMojo
      @HellecticMojo Місяць тому +10

      Not only that he didn't manufacture a massive counterhit via grab, nor was he constantly plus, and he definitely could not punish full screen zoning with impunity.

    • @ckorp666
      @ckorp666 Місяць тому +5

      @@HellecticMojo he did manufacture the counterhits in rev2, it just wasnt a well-explained mechanic. he also actually needed them to combo into bunker in the old games

    • @HellecticMojo
      @HellecticMojo Місяць тому

      @@ckorp666 true, I guess I should clarify massive counterhit. Strive version of BSUniverse is definitely way stronger than previous version in terms of effect to the point that it's regularly worth aiming for whenever possible.

    • @shmatet
      @shmatet Місяць тому +1

      Bro but even if “slayer is doing what he has always done” , that doesn’t mean it’s fun to play against. If it’s shit design now (which imo it is, nothing fun about losing all my health in two interactions), it was shit design to begin with

  • @scrubzero1735
    @scrubzero1735 Місяць тому +33

    Title is bait, but the video is actually cool.

    • @HazmaFGC
      @HazmaFGC 21 день тому

      It got me lol

  • @late6542
    @late6542 Місяць тому +44

    Slayer: yeah so I am a two interaction but I have counter play
    Player base: challenge impossible

    • @RavenUwU605
      @RavenUwU605 Місяць тому +9

      Once upon a time every character was a two interaction character

    • @late6542
      @late6542 Місяць тому

      @@RavenUwU605 cant wait for the "win against slayer any%" speedruns

    • @sidsscrumpy1647
      @sidsscrumpy1647 Місяць тому

      ok smartass, what is the counterplay? What is the counterplay to stop him from just gaining meter on anything and doing an ez W on the broken super that combos on EVERYTHING ASIDE FROM PILEBUNKER? What is the counterplay for full screen mappa k (and it has to be a reliable counterplay and not like "uhhh just time 6p I guess" because slayer thrives on counter hits)? What is the counterplay for the free 4 way unreactable oki? What is the counterplay to control him in neutral without playing a zoner? What is the counterplay to not allow him to just do loops which I personally believe is a bug like srsly how is he allowed to just do 70-80% combo on a REGURAL hit without meter?

    • @NephiLynn
      @NephiLynn Місяць тому +2

      one interaction*

    • @saxtonnova
      @saxtonnova Місяць тому +4

      every character has a counter play but they don't 2 touch you what are you talking about?

  • @bluecolt5860
    @bluecolt5860 Місяць тому +7

    Love all the character talks. Keep it up

    • @Violet-Excellence
      @Violet-Excellence Місяць тому

      @@bluecolt5860 I agree, these are really interesting.

  • @xilef_0078
    @xilef_0078 Місяць тому +15

    its just the damage
    its too much
    2 hits and you are dead no tension needed
    true he is predictable asf but it’s annoying do 1 mistake and you are dead

    • @Fableheath
      @Fableheath Місяць тому +1

      Yknow I would be more for this opinion if we didn’t have other characters in the game that kill you off of 1-2 interactions that also have knockdown into 50-50 guess for game. We are talking about a game with both sol bad guy and goldlewis. The game just is high damage for anyone who isn’t an objective mixup character.

    • @xilef_0078
      @xilef_0078 Місяць тому +7

      @@Fableheath I play Bedman? We need 3 to 4 interactions in order to win
      Sol feels fightable hard but fair and atleast has respectable combos and he's mix ups come from using meter
      Meanwhile Slayer is basically anything hits red rc into charge dust, close S, forward HS into pile bunker 😐 wow so muchhhhh skill
      Goldlewis was carried by white wildassault
      Slayer literally 2 hits and its half your life gone
      If he connects just 1 pile bunker on the corner is guaranteed wall so he always has meter and access to the 2 meter super that he doesn't even need thanks to all the damage he has naturally its not comparable to any other of the characters is not ok

    • @stevensingleton4870
      @stevensingleton4870 Місяць тому

      Who you play i play aba my mistakes aren't bad enough to get me killed

    • @xilef_0078
      @xilef_0078 Місяць тому +6

      @@stevensingleton4870 literally answers nothing
      Aba is not a big body character and has multiple defensive options plus jealousy mode gives her crazy good damage and mobility
      If you didn't know now you will Bedman doesn't have a lot of health like the otgrr big bodies

    • @anthonyl9722
      @anthonyl9722 Місяць тому +2

      ​@@xilef_0078 Yeah, I main Bedman? too and would really appreciate an effective health buff or any kind. Bed's offense is actually pretty solid right now but he still crumbles easily for a two-step character.

  • @jayisokay6975
    @jayisokay6975 Місяць тому +1

    I’m going to be honest: I wasn’t a fan of GGST yet but I was introduced to the franchise by some friends. When the character ballot went out, I just voted A.B.A b/c I knew she had the key, a guest character, and Slayer b/c his name sounded cool.
    So I apologize for what I may have done.

    • @Mozart380
      @Mozart380 13 днів тому

      How could you!? You've doomed us all.
      /s

  • @macanudo6206
    @macanudo6206 Місяць тому +7

    As axl, im pretty salty of both super mappa hunch against rensen/mantis, and 2H against my 2P / 2H. Litterally if im not pressuring him as a rushsown axl, im scared to even poke slayer, and that feel really bad. And even if yes, he doesnt have a universal anwser to my pokes, the reward diff is so insane, even meterless.
    So even with the counterplay, even without having twitter, slayer is the only character in the game that make me salty for doing what he does.
    (AND PEOPLES SAYS I HAVE A UNLOSABLE MU AGAINST HIM, LIKE HOW ? HE GOT 50 TENSION EVERY ROUND, USE IT TO MAKE ME BLOCK THEN KILL ME 3 OUT OF 4 TIMES. ITS AT LEAST EVEN )
    Edit, sorry for last part, even without twitter, twitter is getting me

    • @stevensingleton4870
      @stevensingleton4870 Місяць тому +2

      I didn't know axl was goin through that😭

    • @ckorp666
      @ckorp666 Місяць тому +2

      @@macanudo6206 ppl downplay slayer bc theyre on floor 8 and havent discovered 2H or learned how to mash a super motion and react w/the button. i feel u fellow axl, it wasnt this bad in the old games

    • @macanudo6206
      @macanudo6206 Місяць тому +1

      @@stevensingleton4870 nah my message was too dramatic, it isnt as bad as millia (as it should, millia "should" always have a good MU against axl). Its just annoying how he has counterplay to our strongest stuff like that. Things like F.D.B. , intertwine ant tilt or even white wild assault are much more interesting to interact with axl stuff IMO.
      Aditionally, it doesnt feel fair that the slayer archetype (that "should" lose to axl) get this treatment while other "losing" archetypes like asuka and bedman get litterally nothing to counterplay our stuff. Give me interaction, but make it fun !

    • @macanudo6206
      @macanudo6206 Місяць тому

      @@ckorp666 im not even that good at the video game lol, a low celetial among the others. But i can't imagine how fighting slayer feels like at the lower level, dude exploding you and you don't even know what a frametrap is (nor does he, but he manage to do it anyway). More tutorials on the counterplay should come from the game itself. Has for today, they only shows you how to block crossup pilebunker, and how to (badly) interupt master's hammer.

  • @d4cheartbeam
    @d4cheartbeam Місяць тому +12

    Hating slayer when yall know what game this is is crazy

    • @kahsaiharmon15
      @kahsaiharmon15 Місяць тому +12

      I told people they weren't ready.......no one listened to me and to be honest they can hold that.

  • @Swag-Bot-zf5vp
    @Swag-Bot-zf5vp Місяць тому +10

    I mean its not like this character doesn't have good neutral buttons and specials
    And my personal gripe with slayer is how the counter play is so unfun and takes away the opponent players agency because if u don't u best get ready to go back to the lobby after 2 interactions
    This would feel a lot less annoying to fight because he takes far too long to kill
    Or if he was less rewarded for simple checks with more scaling on p and k starters
    One wrong guess is all it takes for most to lose against this character
    Which isn't fun if they can get in more than usual because there moves are great enough to be a threat at nearly full screen. And do ten billion dmg as long as its in the air
    Are we saying 5p into 40% is Justified?
    Because this character was designed poorly?
    No i think this character needs a overhaul or something like a tru glass cannon
    So the character wont feel so god awful to fight

    • @RainyKiwi
      @RainyKiwi Місяць тому +3

      I would just like small tweaks, a bit less damage and hp. Slightly better backdash and both would be happy imo. But idk. I actually have fun fighting him as testament, but maybe just because I’m just really good at guessing. Lol

    • @Swag-Bot-zf5vp
      @Swag-Bot-zf5vp Місяць тому

      @@RainyKiwi testament has great activate frames on all her specials and can start their game plan while making space making sure that slayer won't do anything for free
      They also threatens the same space slayer does and wants to occupy, just much safer, at the same time setting up their win con
      so it makes sense that they can reliably just keep that monster from ever getting in while doing decent damage in the process AND/or getting plus frames AND/or setting up her next stain
      But for the majority of the cast this is not possible
      Not that it should be the case but more so that slayer has a bad match up in testament (especially with the buffs)

    • @RainyKiwi
      @RainyKiwi Місяць тому

      @@Swag-Bot-zf5vp maybe, but most testament players I have talked to hate slayer and say he is a very rough mu. On top of the fact I’m not beating him at range. My game is generally in the neutral since he can close the gap instantly with k mappa as soon as he gets an opening. That being said with the teleport changes I can generally kite him around and set up safe jumps and apply stain pressure as soon as I land counter hit.

    • @Swag-Bot-zf5vp
      @Swag-Bot-zf5vp Місяць тому

      @@RainyKiwi
      so it's almost a rush down testament playstyle that u open up with a HKD from neutral
      Testament is the the original Johnny?
      I like it
      Most people to be fair aren't gods and can't play well all the time.
      And this might only be their thoughts because slayer is a really unfun
      and I'm sure most people saying that slayer is a bad mu are either
      A are unaware or not training against slayer openings
      B
      Are scared players that let slayer get away with a lot
      Or get hit from slayers fake minus follow-ups
      (I am one of them)
      And/Or C
      Lose in one interaction and call it a bad MU which sounds fair
      But if he was a fair character this point wouldn't exist
      U would definitely benefit from using ur specials as well as another openers
      anything safe against slayer can't be wrong
      Also
      THE THEY THEM NEUTRAL
      Their buttons are not bad either
      Some of the best in the game and makes perfect sense why u use them too
      U still obviously use stain because y wouldn't u
      It enables this play further which sounds really fun
      (I will definitely try it and lose)
      Slayers k mappa is exactly why u would benefit from using ur specials more because it stuffs all slayers best ways in
      K mappa
      Dash
      Dandy into follow up
      And it forces neutral to be a difficult place for slayer which most characters can't achieve
      If at all
      This is a good Convo
      No hurt feelings
      Just Testament being cool
      Just like a weed

  • @Christian_Crab
    @Christian_Crab Місяць тому +10

    What do you guys think is the worst MU in the game? I just play Asuka so I'm biased to answer Slayer Asuka. I know Ino HC is really bad too, and I I'm not sure if Axl Pot is still super bad or not.

    • @7AM_Tzar
      @7AM_Tzar Місяць тому +5

      Axl Pot hasn't been an actually bad MU in a few years, GL no longer has some of the worst MUs in the game after WA's introduction. It could be test/pot, I'm not sure what's the worst currently.

    • @mrkeyys
      @mrkeyys Місяць тому +2

      jacko v asuka is pretty bad

    • @galaxieschild4235
      @galaxieschild4235 Місяць тому

      @@7AM_Tzar after test getting full screen arbiter sign test/pot has become a bit less pot sided id say still not great for test but its not as bad

    • @d4cheartbeam
      @d4cheartbeam Місяць тому +1

      Asuka axl is the worst

    • @7AM_Tzar
      @7AM_Tzar Місяць тому

      @@galaxieschild4235 full screen arbiter really doesnt meaningfully make the MU better, it prevents the situation in which pot can just wait and flick fullscreen and test is required to approach, but in the entire MU test still has the same losing conditions. Not as bad is like going from 6.5-3.5 to 6.4-3.6, it doesn't change more than one game out of 100.

  • @aganaom1712
    @aganaom1712 Місяць тому +2

    Sol kills you for letting him play the game
    Slayer kills for you letting him play *his* game

  • @Jecht1221
    @Jecht1221 Місяць тому +2

    I don't even get the complaining about Slayer. I love fighting vs Slayer.

  • @seanhillery1231
    @seanhillery1231 Місяць тому +6

    The way Slayer mains and other git gud snobs defend slayer being broken, if he could do 420 damage with a single P or K they’d still tell you it’s a skill problem.

  • @mcbill7352
    @mcbill7352 25 днів тому

    slayer isnt good enough, give him a dp to help him on defence

  • @TheRealSpeakingDuck
    @TheRealSpeakingDuck Місяць тому +4

    If slayer ruined fun, then why is it so fun to pilebunker loop chipp?

  • @xilef_0078
    @xilef_0078 4 дні тому

    Nah i swear to god im not touching this game till they nerf him
    Its ridiculous i cannot play any character

  • @xcreenplay7264
    @xcreenplay7264 Місяць тому +10

    Sad man I wanted this character in strive so bad but strive can't balance characters if their lives depended on it😂

    • @scrubzero1735
      @scrubzero1735 Місяць тому +10

      Slayer is fine. Most of what’s being explained here only shows up in top level play and you ain’t there.

    • @RavenUwU605
      @RavenUwU605 Місяць тому +12

      @@scrubzero1735to be fair this is guilty gear, your character isn’t broken but everyone else’s is

    • @zhenyaloginov
      @zhenyaloginov Місяць тому +6

      Strive is the most balanced GG ever. Which is not much but still

  • @invarkul7831
    @invarkul7831 Місяць тому

    You can take K mappa, guard crush on MH and even PRC super, but ARCsys, don't take away his dmg

  • @Violet-Excellence
    @Violet-Excellence Місяць тому +10

    Slayer is literally still just doing Slayer things. Crazy mix into high damage has ALWAYS been what he does. The difference here is that's all he has with the nerfed back dash. Bdc was disgusting. You are probably new to GG if you are complaining about his play style.

    • @ckorp666
      @ckorp666 Місяць тому +2

      i complain about his play style in the old games too, but at least he has to block sometimes now :) he'll be fine after some downtuning, and anyone who truly hates him should learn the matchup while he's busted & get revenge post-nerfs

    • @Violet-Excellence
      @Violet-Excellence Місяць тому +1

      @@ckorp666 totally fair. I still wouldn't say he is busted but very strong. Just outside of top 5. I still wanna see more buffs to lower tiers then really seeing nerfs personally. Justice for my boy zato.

    • @ckorp666
      @ckorp666 Місяць тому +5

      @@Violet-Excellence i mostly just think his conversions are too consistent (think about how often he converted a normal grounded hit into a free bunker in the old games vs strive) and the crazy scooch on k mappa makes his neutral too oppressive for a char that's supposed to struggle getting in
      also in the old games, iirc there was some travel time on the anti-zoning super so u could RC at range, but now the whole thing's 0 post-flash, so as an axl player, i have zero way of threatening space and playing neutral until i bait it. i'm almost better off playing rushdown, since there are safe setups w/rainwater, but that is NOT how u want to be playing the matchup, esp on this patch since they finally remembered axl's supposed to be a zoner in this game

    • @Violet-Excellence
      @Violet-Excellence Місяць тому +2

      @@ckorp666 good points but you could fdc mappa in the old game which went even farther. Also the super change seems potentially needed because he lost so much air mobility/stall and could snipe at some situations with his air super. He neutral is super 1 dimensional now. However I totally agree his meterless conversion are way better even without counter. You could never get into pile meterless without counter or wonky float confirms.

    • @tscole12
      @tscole12 Місяць тому +3

      It’s honestly just that compared to other characters, slayer gets way more reward which makes him feel a little unfair. It’s a situation where the Person fighting slayer has to put in so much work that it feels hopeless fighting because he gets almost double the reward you get for stuff that’s a small hit

  • @WoahItsGurenge
    @WoahItsGurenge Місяць тому

    Yo that intro was godlike i wont lie haha!

  • @neurosis51
    @neurosis51 Місяць тому

    Did they say what RPS stands for? They said it like 50 times and I don't remember what the full term is.

    • @bate3321
      @bate3321 Місяць тому +9

      rock, paper, scissors. it refers to a situation in which any player could use a variety of tools and you have to just Guess Right (tm)

  • @zachstarattack7320
    @zachstarattack7320 Місяць тому +48

    😊 he didn't ruin fun he actually has appreciable weaknesses They made his defense shit and his neutral even worse They literally designed him with counterplay

    • @fakemetalbucket
      @fakemetalbucket Місяць тому +48

      slayer player detected also to counterplay against him you have to have literally bought him and labbed against his specific weaknesses, which literally amounts to strive being p2w at a point. Me personally, i didnt spend $100 when i first bought the game, and im not tryna spend $7 to play against slayer.

    • @limb-o7180
      @limb-o7180 Місяць тому

      nah

    • @theboy7990
      @theboy7990 Місяць тому +31

      His neutral is not worse than his defense bro 💀

    • @zpointer871
      @zpointer871 Місяць тому +4

      All these new characters do so much, it's nice to see a character implemented with clear counterplay. Zato needs more buffs though, they made his weakness to bad. Frfr

    • @MMurine
      @MMurine Місяць тому +20

      You managed to go a whole comment without complaining about Zato. Proud of you.

  • @gebgeb1
    @gebgeb1 Місяць тому +1

    🧐

  • @isaiahraumad
    @isaiahraumad Місяць тому +2

    His neutral is stuffed by most moves lol

    • @HellecticMojo
      @HellecticMojo Місяць тому +5

      2H, the disjointed low crush that hits far as most f.S is being stuffed in neutral you say

    • @invarkul7831
      @invarkul7831 Місяць тому

      @@HellecticMojo At this range he doesn't have any overheads to threaten you. My go to is just block low all the time unless he's in my face

    • @HellecticMojo
      @HellecticMojo Місяць тому

      @@invarkul7831 neither does most characters. No one calls Axl's neutral bad because he has no overhead.
      Acting like his neutral is bad because of a lack of overhead is gross oversimplification and frankly just being obtuse considering how long Nago dominated the meta before getting any kind of overhead.

    • @invarkul7831
      @invarkul7831 Місяць тому

      @@HellecticMojo after beyblade and 2h (or 2s idk) nago is + cuz he can special cancel into very threatening combo or game ending bite. After 2h slayer can do dandy step which is more than reactable, K mappa that leaves him -2, p mappa that might whiff or just stay minus. Even if slayer could mixup with bite after 2H his BU is much weaker than nago's especially outside of the corner

    • @HellecticMojo
      @HellecticMojo Місяць тому

      @@invarkul7831 you are legitimately trying to argue that a character played badly is bad. Seriously, your argument for bad character is a whiff?
      Also you are just moving goalposts. You tried to argue that lack of overheads was a factor and now won't even argue for it and now saying that dandy is reactable while starting the argument with just "my go to is just block low all the time"

  • @maxwellderpin8477
    @maxwellderpin8477 Місяць тому +1

    People are mad because he's new to strive. Sol and Nago have been doing this shit since launch, but they have even better tools. Once people are more familiar with the matchup, they'll settle down.

    • @matmil5
      @matmil5 Місяць тому +3

      But here is the thing... people have been complaining about Nago and Sol since Launch. If you think they haven't, I do not think you have been interacting with the community enough to have an opinion on the topic.

    • @maxwellderpin8477
      @maxwellderpin8477 Місяць тому

      @@matmil5 my point is that the complaints are far less common at this point. They're not nearly as hyperbolic anymore.

  • @HazmaFGC
    @HazmaFGC Місяць тому +1

    You know HC has been here right? You are a little baby

    • @00pium_D3vil
      @00pium_D3vil Місяць тому +15

      Check the elo on rating update for HC top 200 and then check slayers 200 and you’ll see your character is actually baby mode LOL

    • @HazmaFGC
      @HazmaFGC 21 день тому

      @@00pium_D3vil I mean he is newer so, the knowledge check gappening is bound to happen for a while.

  • @JusticeAngel
    @JusticeAngel Місяць тому

    you're playing strive
    It wasn't fun to begin with