I still have very fond memories of playing Supremacy, one of the very few strategy games I ever completed and STILL kept going back to replay because of just how good I felt it was.
Not a bad guide. There are a few ways to cut the time down. You don't need to wait for nuclear power, you can take a planet as a staging point and use it to refuel. You can also pull your troops on your planets as soon as you start landing troops at the enemy main. If I remember right, if you are fast enough, they can actually get there before your troops die. I honestly haven't played the game since I was 12 or so as I could win every time and it was just repeating the same steps over and over.
Finally get to see the Rorn ending...I remember playing this on the Amiga but every time I beat Rorn..it froze before the outro played. Always loved the alien face in the viewscreen. Reminded me of Eddie from Maiden.
i loved this game. always had to wait for the nuclear engines though. the atari st version actually had execution animations at the end. ron gets blasted with a lazer and burns to ashes. as endings go though i liked the easy first guy he got a handgun shot to the brain it was grime lol. dont suppose many will know what im saying though
Just started playing this again, and was looking for some new strategies. I must confess there are areas of the game I never knew much about before! Many congrats, this is truly impressive!
Different planets have different benefits. The volcano planet is good for momimg equipment, as in huge bonuses. Tye desert planet is good for energy sattelites. One of the others is good for food; I think it’s the green forest one. These are huge bonuses as in 250% or similar, not 10% or 20%. There’s a futuristic-looking planet type too, but I don’t seem to recall that it has any bonuses. I think it’s meant to be generic.
@@peterknutsen3070 Temperate planet has bonuses to food production. Desert planet has bonuses to energy production. Volcano planet has bonuses to mineral production. Metropolis planet (the one you call 'futuristic') has bonus to birth rate. Base planet has bonus to food, energy, minerals, *and* birth rate. So basically, the colonies are only as good as your base in *one* area, and really crap in the others. Energy and minerals for ship purchase become trivial very quickly, so energy is useful only for keeping rigs powered (3 solagens above any planet will keep all 6 surface slots running), while minerals are pretty much useless. Birth rate can be combated by setting tax to 0 until you get the number of people you want then setting to 40%. So basically the only planets worth anything are food planets - hence why he says make your 2 colonies food planets.
Loved this game. The main base seemed to be the only base well defended. I used to get by with 3-4 main planets maxing them out. The others I just terraformed , then jacked up the tax to max and let it de-populate. Once you get nuclear fuel upgrade (unlimited fuel) concentrate on training max troops, then go ham on enemy base.
I do not know whether it was a glitch or not, but in the C64 version, the training was faster when playing against Rorn then Krart. For Krart is was 1% per 3 seconds, but for Rorn it was 2% per 3 seconds.
(for Atari ST, which is probably the same) If you are behind by the time the fusion reactor upgrade is developed for the battlecruisers, the enemy has already expanded and scaled strength so it's possible he can bring strength back to Enemybase faster than you can buy platoons. (What might put you behind is the radiation event making one of the 2 tax planets uninhabitable, or the two meteor events). The AI aims to replenish Enemybase to 32K and then launches attacks (by committing a % of each planet's surplus), so if an attack starts before your platoons are ready you are on a wrong trajectory. What to do is to keep 4 platoons on the tax planets, reducing to 2 then 1 as his attacks become less frequent. Out of the 5-or-6 battlecruisers carrying the platoons to strike Enemybase, split three of them (12 platoons) off and whilst on the way to attack Enemybase, each time, stop off to conquer one enemy planet and reduce its population to zero. By the endgame, some of his planets may be carrying 10k strength but 12 platoons will beat this easily and the survivors (maybe 150 troops in each platoon) can continue to the strikes on Enemybase. The advantage of this way is divide-and-conquer - that 10k enemy strength is defeated more easily by outnumbering it, and it can't contribute to (fluidly/daily) reinforcing Enemybase between your strikes. Reducing the enemy from 24 planets to 16 might reduce available reinforcements by 33%, so if he's replenishing 10k this tactic might reduce it by 3k - - - but in practice it's much faster and that's because the combat is like an exponential function. If Enemybase's strength starts reducing at all it will usually only need 1-4 additional strikes of between 16 and 22 platoons. Over so many hours, I'd recommend 4 farms on the tax planets and 6 on Starbase! the mines there will no longer be needed for anything.
ARGH... You cut off the end music score?! Hehe, I used to play the intro song for hours, while doing other things, and then, complete the game to leave the computer playing the end music score for hours :)) Well played, sir! And what great memories it brings back :)
the main cheat was you could raise the tax rate to 100 when it added the money drop to zero then population ticked and then raise tax and so on . easiest way to get max credits and growth
agreed it was quiet good. i would set up money bases. you get a forest planet and populate it quick by using the battle cruiser to load civilians in and unload on the planet from homebase. lower tax to zero untill max pop them 100 % it was alot of maintenece to uphold more than 2 of these money planets but it funds for an army that can use fuel in planets half way for a quicker victory...dam im a nerd...a destroyer !!!
if you want this game to go insane win the game with maximun money, instead of a victory screen it will go ape shit and show odd things usually a blue or red planet with becons. its the screen that when turning on machinary on the docks it goes fucking weird but it does do it on atari st. i won so good i broke it. !!! please try it im not joking its weird. if you want to see it, evacuate the troopers back into battle 1-6 before you kill all enemys. keep making lots of money and see the weird fucking shite happen bro
Literally hundreds of hours of my childhood spent playing this and other games of the era on my Atari ST. I miss those days.
Amiga was my vice..... and I miss those days too.
I still have very fond memories of playing Supremacy, one of the very few strategy games I ever completed and STILL kept going back to replay because of just how good I felt it was.
Haha me too
2015 and still Playing the Game!
This was a great appetizer for Civ II in retrospect.. Looking at it now it didn't age very well.. But it really captivated me at the time..
2021 and still playing the game
I remember this game quite vividly. I had no idea what I was doing. Awesome that you even added a little guide here. Good work!
OVERLORD, Sid Meier's Pirates! and Red Storm Rising were the three games I constantly played on my old Amiga! I miss those games.
Never had a clue what I was doing but cool game.
Had this game for Christmas and loved it. Many happy memories bought back by this video. UA-cam at it's best!!
The intro reminds me of the Engineers in Prometheus
Not a bad guide. There are a few ways to cut the time down. You don't need to wait for nuclear power, you can take a planet as a staging point and use it to refuel. You can also pull your troops on your planets as soon as you start landing troops at the enemy main. If I remember right, if you are fast enough, they can actually get there before your troops die. I honestly haven't played the game since I was 12 or so as I could win every time and it was just repeating the same steps over and over.
Finally get to see the Rorn ending...I remember playing this on the Amiga but every time I beat Rorn..it froze before the outro played.
Always loved the alien face in the viewscreen. Reminded me of Eddie from Maiden.
Thank you for uploading this! I never managed to beat Rorn and always wondered what that ending sequence was like.
I put Hundreds of hours into this game on my Atari STE back in the day. Awesome!
The end score is the same loop over and over, so you can create a 60 hour version with what's in the video :)
i loved this game. always had to wait for the nuclear engines though. the atari st version actually had execution animations at the end. ron gets blasted with a lazer and burns to ashes. as endings go though i liked the easy first guy he got a handgun shot to the brain it was grime lol. dont suppose many will know what im saying though
I do, I had the Atari ST version.
Same with Amiga. I showed my old man and he was not impressed.
Just started playing this again, and was looking for some new strategies.
I must confess there are areas of the game I never knew much about before!
Many congrats, this is truly impressive!
Different planets have different benefits. The volcano planet is good for momimg equipment, as in huge bonuses. Tye desert planet is good for energy sattelites. One of the others is good for food; I think it’s the green forest one. These are huge bonuses as in 250% or similar, not 10% or 20%.
There’s a futuristic-looking planet type too, but I don’t seem to recall that it has any bonuses. I think it’s meant to be generic.
@@peterknutsen3070 Temperate planet has bonuses to food production.
Desert planet has bonuses to energy production.
Volcano planet has bonuses to mineral production.
Metropolis planet (the one you call 'futuristic') has bonus to birth rate.
Base planet has bonus to food, energy, minerals, *and* birth rate.
So basically, the colonies are only as good as your base in *one* area, and really crap in the others.
Energy and minerals for ship purchase become trivial very quickly, so energy is useful only for keeping rigs powered (3 solagens above any planet will keep all 6 surface slots running), while minerals are pretty much useless.
Birth rate can be combated by setting tax to 0 until you get the number of people you want then setting to 40%.
So basically the only planets worth anything are food planets - hence why he says make your 2 colonies food planets.
I remember having this game on DOS as a kid and didn't understand a single thing, but I liked looking at all the neat graphics.
One of the biggest disappointments from my youth... this game did not run after I went from A500 to A1200 :(
Loved this game. The main base seemed to be the only base well defended. I used to get by with 3-4 main planets maxing them out. The others I just terraformed , then jacked up the tax to max and let it de-populate.
Once you get nuclear fuel upgrade (unlimited fuel) concentrate on training max troops, then go ham on enemy base.
This brings back memories.
I do not know whether it was a glitch or not, but in the C64 version, the training was faster when playing against Rorn then Krart. For Krart is was 1% per 3 seconds, but for Rorn it was 2% per 3 seconds.
I loved this game :)
This was just such a different era for games.
I remembered how I played that when I was 10 or 12. So cool!
(for Atari ST, which is probably the same) If you are behind by the time the fusion reactor upgrade is developed for the battlecruisers, the enemy has already expanded and scaled strength so it's possible he can bring strength back to Enemybase faster than you can buy platoons. (What might put you behind is the radiation event making one of the 2 tax planets uninhabitable, or the two meteor events). The AI aims to replenish Enemybase to 32K and then launches attacks (by committing a % of each planet's surplus), so if an attack starts before your platoons are ready you are on a wrong trajectory. What to do is to keep 4 platoons on the tax planets, reducing to 2 then 1 as his attacks become less frequent. Out of the 5-or-6 battlecruisers carrying the platoons to strike Enemybase, split three of them (12 platoons) off and whilst on the way to attack Enemybase, each time, stop off to conquer one enemy planet and reduce its population to zero. By the endgame, some of his planets may be carrying 10k strength but 12 platoons will beat this easily and the survivors (maybe 150 troops in each platoon) can continue to the strikes on Enemybase. The advantage of this way is divide-and-conquer - that 10k enemy strength is defeated more easily by outnumbering it, and it can't contribute to (fluidly/daily) reinforcing Enemybase between your strikes. Reducing the enemy from 24 planets to 16 might reduce available reinforcements by 33%, so if he's replenishing 10k this tactic might reduce it by 3k - - - but in practice it's much faster and that's because the combat is like an exponential function. If Enemybase's strength starts reducing at all it will usually only need 1-4 additional strikes of between 16 and 22 platoons. Over so many hours, I'd recommend 4 farms on the tax planets and 6 on Starbase! the mines there will no longer be needed for anything.
@@StephenOBG how about seeking enjoyment in chat rather than conflict
Wow, 7200 troops to take on the mega base! Tough battle, only 1320 troops survived to enjoy victory! Costly victory, but ferociously tough opponent.
I used to love playing this game on my Amiga. I wish it were available on ios now.
ARGH... You cut off the end music score?! Hehe, I used to play the intro song for hours, while doing other things, and then, complete the game to leave the computer playing the end music score for hours :))
Well played, sir! And what great memories it brings back :)
Great tutorial. Thanks! I played as a kid and never won a single game. I've always sucked at RTS games.
Revisited this game, it always freezes after I take my second planet :(
the memories 🙂
pixel power to the MAX !
This was my favorite game as a kid. Where can I get it now?
www.freegameempire.com/games/Supremacy
I was looking especially for you ^_^
Is this similar to Deuteros?
Amazing, thx!!!
cant find it on playstore...
I always preferred Deutros and Millennium 2.2 .Very similar though
the main cheat was you could raise the tax rate to 100 when it added the money drop to zero then population ticked and then raise tax and so on . easiest way to get max credits and growth
agreed it was quiet good. i would set up money bases. you get a forest planet and populate it quick by using the battle cruiser to load civilians in and unload on the planet from homebase. lower tax to zero untill max pop them 100 % it was alot of maintenece to uphold more than 2 of these money planets but it funds for an army that can use fuel in planets half way for a quicker victory...dam im a nerd...a destroyer !!!
stretched image :(
if you want this game to go insane win the game with maximun money, instead of a victory screen it will go ape shit and show odd things usually a blue or red planet with becons. its the screen that when turning on machinary on the docks it goes fucking weird but it does do it on atari st. i won so good i broke it. !!! please try it im not joking its weird. if you want to see it, evacuate the troopers back into battle 1-6 before you kill all enemys. keep making lots of money and see the weird fucking shite happen bro