7 Things Core Keepeer Needs! New Core, Pet House's Better Automation... What Would You Like Added?

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  • Опубліковано 1 жов 2024
  • 7 Things Core Keepeer Needs! New Core, Pet House's Better Automation... What Would You Like Added?
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КОМЕНТАРІ • 26

  • @oscarekholm2749
    @oscarekholm2749 11 днів тому +8

    I think ally npcs would be cool. Like an ally npc you could gear up, have guard your base or bring to boss fights. Ofc should be quite difficult to obtain.

  • @liliespetals19
    @liliespetals19 11 днів тому +4

    If we only gain xp when harvesting for gardening, why would it matter if auto planting is implemented? Lock it behind solarite or 1 ore up from sprinklers. The amount of exp we'd need that late in the game is High. If there was auto Harvesting I would agree with no or reduced exp buy not planting

    • @JadePGC
      @JadePGC  11 днів тому +1

      yeah good point mhy brain was having a fart

  • @carriejohnson4922
    @carriejohnson4922 11 днів тому +2

    More decorations, more stuff to build or make with the ores, like floors, walls, placable furniture, there’s tons to collect around the world if you explore but we need more we can craft. I love how painting them changes how they look that is genius and would like it to stay that way.
    Paintable DOORS. How come we only have a few doors and we can’t paint even a wood one and have it change to match like the rest of the paintable stuff.
    Being able to craft a big chest or stick two small chest together to make a big one.
    Ender chest great idea.
    Fish traps would be soo cool, of course all of this stuff shouldn’t be easy to do, so I’d be down with having to grind to get them.
    More uses for the animals, they seem kinda just added it, you don’t really need them.

  • @aarlekz9778
    @aarlekz9778 11 днів тому +2

    Sowing seeds sucks late game

  • @theglobe2050
    @theglobe2050 11 днів тому +2

    my idea is that instead of making a hardmode with enemies having more health and dmg, they would add events like for example: You killed Urschleim/Druidra The Wilderness now blooms. New flower enemies and even a giant bulb boss (hive mother like) and etc
    And to add they should focus on making new content for existing biomes (and classes) before they make the new ones. The passage is too empty and cultist dungeons dont have unique loot (the gems and pet boosters are good tho)

  • @Mattyice405
    @Mattyice405 10 днів тому +1

    I like the idea of summoned despawn attacks. When your minions, like the bat for example, disappear what if the shot like 10 shots in a circle or shot a volley of like 3 projectiles at the nearest enemy. It would give a really good reason to keep minion timers in the game and give warlocks a reason to spam summon. And for QOL I really think inventory management needs some help. I think seeds should go in there own pouch in the inventory. Could even make it a craft able item so all seeds only take up one slot. Okay maybe I'm spoiled from Terraria but a portable second inventory like the flying piggy bank would be awesome as well.

  • @peger
    @peger 11 днів тому +2

    3:45 This one. Also a bigger recipes window or/and some sorting options.
    Minecart with a chest and ability to connect few wagons into a long train.
    Ability to turn off a transparent map background.
    A sorting "block" for conveyor belts
    Equivalent of ender chest would be a super op. With a proper automated warehouse at your base you would never have to worry about running out of space in your bag

  • @sereneinsanity8728
    @sereneinsanity8728 11 днів тому +3

    the 1.0 is rushed and the same titan was implimented thrice with different difficulty. too many things has left unattended and has nothing to do with the story or game progress.
    more decorative items & base building. too much metals available and not much use for it
    more variety of bosses. some biomes exploration feels useless
    some other npc tasks besides just killing the titans

  • @milktobo7418
    @milktobo7418 8 днів тому +3

    Ability to lock items in your inventory so that you dont accidentally sort them when they are sorted the way you want.

  • @enrikouji87
    @enrikouji87 8 днів тому

    they should take a look at necesse... they have these bags where you carry food and potions that can be used with one button all at once. and thesse bags are a good extension to inventory. gardening also need a little qol update.

  • @WandaGagne
    @WandaGagne 9 днів тому

    - Improvements to Farming would be nice. More +Harvest items/outfits, Advanced Sprinklers with seeders, fertilizer.
    - More Potions, both to cover stat needs and to use items with little use currently like bugs, moss, algae, magma tulips, crystal grass, slippery slime, and magma slime.
    - Bug Traps and Fish Traps to automate catching ; Bug Farms and Fish Ponds to gradually reproduce specific ones
    - Buff to the Cosmos Armor, either by increasing mining damage and/or giving more immunities (Rad/Poison) as set bonus. Or making a "Cosmic Miner" Armor Set available in the Shimmering Frontier.
    - Allowing leveling past 100 to unlock all the buff traits, maybe redoing the leveling system entirely to give more perks and better leveling feel.

  • @Dkpesmerga
    @Dkpesmerga 9 днів тому

    Definitely dying for some sort of auto sorting system that isnt 800 blocks long to make it work lol
    for the auto seeder I always imagined it was a little helicopter style hover bot that you could attach to whatever tier sprinkler. and you could put 1 stack of whatever seeds and it would plant if there was an empty spot within the sprinklers watering radius.
    I love the idea of a pet house, I build all the NPC's little homes and backyards, so giving them dogs etc would be super cute
    also some more NPC's would be nice, or being able to make duplicates, even if they shared the same stock/item pool. my houses feel pretty empty after 5 lol

  • @mazhiwezakizo3513
    @mazhiwezakizo3513 10 днів тому

    I want [New World+], where you start the game with a character that has cleared the previous game and only those characters involved can enter this new world. The new world has all enemies scaled upwards, along with loot, to be at least comparable to the outer biomes, including the starter bosses. There would be new, more powerful versions of many of the various weapons and armors/equipment that can only be used in these worlds would also exist.

  • @chaoseclipse0305
    @chaoseclipse0305 10 днів тому

    I'm new to the game. I play on ps5, just wanted to point out that I think you can place your pets on a pedestal.

  • @lostscotsman
    @lostscotsman 11 днів тому

    I totally agree on what you said about food. Having flat out rounded off stats would be great, and it being a bit more straight forward on food stats. I get tired of going thru food after food trying what's best for this fight or that fight and in which order to eat food so I can get this stat from food A and the stat from food B so not to cancel out one of the other.
    I would like to see being able to design our own foods. Each raw food has positive and negative stats, and how we combine them to make up food that either is really good food but with a negative stat included or maybe combine raw food items that would cancel out the stats you didn't want. Also maybe when making special foods instead of one of each raw item you could add three mushrooms to one bomb pepper to make an extra mushy wrap that gives you a bit more oomph.
    What about each time you spawn a boss they slowly get harder to fight. You are getting tougher and tougher, so why not have the bosses each time you spawn one they are harder than the previous version, that would keep the challenge up. Maybe have 3 or 5 times you can spawn the boss in and it's the same toughness as the first but at a certain point they start getting harder.
    I like your idea about something like an Ender chest. Make it a rare drop item from an early boss that gives you a slot on your Inventory screen like the Trash slot that you put stuff into it and it drops into a boss size chest back at your base. Once you pass the wall you get the scarlet crane things that can lift out of that chest to place into an empty chest.

  • @ironsentinel6047
    @ironsentinel6047 10 днів тому

    I wouldn't mind seeing something that would allow you to link your chests to benches and the like from a distance, so I don't have to have all my benches surround a chest.

  • @YnMOrange
    @YnMOrange 10 днів тому

    Random stats armor/weapons would be nice, then you could farm them to get the "perfect" stats.

  • @thuncourt013
    @thuncourt013 11 днів тому

    How about a universal storage type of system similar to horizon forbidden west where even if your inventory is full when you collect an item it gets sent to the storage

  • @ozzy9226
    @ozzy9226 11 днів тому

    I need a way to compare gear and weapons and it would be cool to have an item in late game to build something that can teleport you back to where you died

  • @Masquerade404
    @Masquerade404 10 днів тому

    If we are going with an auto-seeder idea, then perhaps add an inventory slot into an advanced (solarite?) sprinkler that also seeds while it waters.. It only uses seeds equal to the empty tilled spots in its watering range (most likely 5x5 like the scarlet sprinkler).. Only downside is manually restocking each and every sprinkler, but far less time consuming than planting every single seed one at a time..
    If we are going to borrow ideas, then perhaps merging rings like in Stardew Valley.. Limit is that only rings with a single stat can be merged and you cannot stack the same stat when merging.. The workbench would be high tier or scene specific.. I would lean towards making it scene specific, but also make said scene guaranteed to spawn once per world.. Maybe skip on the obvious lava forge theme and go with sci-fi experimental lab instead? It would make it possible to stick the scene in any of the biomes beyond the starter wall instead of just desert.. Maybe for fun, toss a note into the scene mentioning "a crazy old farmer" or something as a nod towards Stardew?
    Also, could we get a POWERED conveyor belt? I am pretty sure the engineers out there would love making new contraptions with belt they can toggle on and off.. Maybe one they could reverse the direction of depending on power state as well?
    Maybe add an "item slinger" that launches a dropped item 2 tiles away, which can be used to "leapfrog" items over one conveyor belt and onto the one on the other side? One can only imagine the complex factories one could make with that.. If nothing else, it would be amusing to watch items being juggled around the room.. Items criss-crossing though the air from one side of the room to the other in some sort of Rube Goldberg machine may not be necessarily efficient, but it's got style!

    • @Dkpesmerga
      @Dkpesmerga 9 днів тому

      for the auto seeder I always imagined it was a little helicopter style hover bot that you could attach to whatever tier sprinkler. and you could put 1 stack of whatever seeds and it would plant if there was an empty spot within the sprinklers watering radius.

  • @JJotun86
    @JJotun86 11 днів тому

    Some good ideas except for automated farming giving less xp, as if the grind isn't tedious enough.

  • @Cokblokula
    @Cokblokula 9 днів тому

    Core Keeper needs a server browser built in.

    • @JadePGC
      @JadePGC  9 днів тому

      Server browser? It's not really that kind of game??