It’s good to see a UA-camr who 1. Knows what they’re talking about 2. Provides valuable content that’s straightforward. 3. Doesn’t start at the endgame. 10/10 video. Will be watching the whole channel to scour for things I don’t know like the 16/16 trick 😊
@@DarkxGaming352 Maybe do both? Keep this video and make shorts from it? Saves you some time and then people can look at info in a way they prefer, but i really like this video! great job exactly what I needed I just started playing a couple days ago!
@@DarkxGaming352 nah man, wait for couple of days, see how this title performs and if it's not good switch to something like "complete guide to.." or "full guide on..." great video, will watch it again when will start base building only got to my first scarlet ores:)
@@DarkxGaming352 and then btw just make more vids talking about the same stuff, just on specific topics separately, don't be afraid to repeat yourself:)
My friend bought me this game last week. Your videos are very helpful in getting me up to speed! I even know things my veteran player friends don't thanks to you
So the expanded wood farm works faster because there are ten seeds trying to grow +1 wood in one direction (and its forced to grow in front of the drill because all surrounding spaces are blocked). The one seed in the middle (the eleventh seed) just make sure it grows in the correct direction.
Guide was great, the season tip was cool but I think it would be good to record guide parts on default season for better visual comparison. Without knowing that snow goes on many blocks people could think it's a different type of root, for example. It's also on the orange slime.
For your health regen foods, I'd recommend Mushroom + Bomb Pepper for the early game. The speed boost has the lowest duration of most food buffs and you benefit more from eating it more frequently, while you can pair the other 10min buffs with each other. Once you find bloat oat in Azeos' Wilderness, swap to Bloat Oats + Bomb Peppers for a further increase in healing and satiety. Then when you start farming golden crops, both of those buffs get a huge increase when using golden crops in recipes.
Great video. I really liked the way you explain how to start your wood farm and then transition it into something more advanced as you reach later stages of the game. That's something that I've noticed is missing from a lot of the guides out there. They're all either just a guide for something super early game or super optimized for late game and don't show the progression. The guides for late game stuff can be really overwhelming when they don't show you any preliminary steps. Something I'd be really interested in is a guide for mob farms that starts with something simple like an early game mushroom and slime farm and then shows how to transition that into a more complex and eventually late game farm with automated collection for more mob types as you get more types of spawning tiles.
Ill add it to the list. My mob farm video is sub par. I redid it 4 or 5 times but it can be better that is for sure. at the moment Dakon Madhouse is working on a mob farm guide. There is a link to it in my discord.
I am thinking of a true beginner's guide. It might be next. or fishing and food. But I am not 100 percent sure yet. I just got back from vacation, so I'm still deciding.
Ah nice! I'm glad the devs made table item insertion work suitably for item splitting. I pushed on this a couple years back. Originally the whole stack would go into the top left slot, I think.
Roots dont grow on sand. the basic farm at 11:00 has 3 root cores that arent functional. heart berries only sell for 1, but glow tulips sell for 7 and bomb peppers sell for 6. cooked food sells for the ingredients combined. edit: cooking skill can increase profit from farming with the passive and probably with the master chef perk. thanks for the video.
@@DarkxGaming352 yes, the cores of the roots were planted on dirt. I am saying that they cant grow offshoots onto sand. you have 3 root cores that are surrounded by paintable floors and sand, thus they cant be harvested for wood except on the singular tile that the cores were planted on.
RE: Wood farm design You want 4 seeds in the row, the design you have with 5 seeds in the row doesn't run optimally because the seeds furthest from the entry can't actually reach to the drill, so you have 3 seeds(top and one either side) that just don't do anything because they can't reach the only available spot to grow to.
good catch. if the drill were pointed into the root itd be fine as roots only grow 5 long. no need for a conveyor system when the drill is sideways though.
The starter seed is the one that gets burned. The other ones on the side. Do the work. I wasnt too worked about burning the top seed or the one in the middle.
Yep. Just farm glow flowers, heart berries, and bomb peppers and you can sell them each for 10 coins if you make them into bait first. Add some sprinklers and get the scarlet hoe and you're golden
I made a two-way splitter that hands slower input. I had the input hand always on so it would just immediately move the item as it comes in. I then had two output arms that would flip flop between being on and off so that it would more or less be random which arm would take the single output. I did the wiring by having one logic gate that had one always-on input, and another logic gate that has two always-on inputs. Then I connected a standard pulse to both. When the pulse is on, the single-input logic gate is active, and the 2-input gate shuts off.
Good tutorial, I'm about 300 hours in at this point, but I've come to the end of the game with little to no knowledge of cells. I wanted to start farming things efficiently. My only question is this: if you you want to get the most effectiveness out of each quadrant of the grids, the 16,16 point being the corner of 4 grids, wouldn't it be a 6x6 tile space for each corner of your farm? I noticed you did a 6x5 tile space for your farms. Am I overthinking this? 🤣
Yeah. its because i believe the cap is 90 percent spawn rate. So you need 22 for the shroom and 7 tiles for the slimes to get a 90 percent chance of spawning. This is a beginning farm, so I didn't want to dive too much into it. There is a link to the guide in my discord.
Reason for mobs spawning outside. It is outside of the grid, use the maptool to check grid, BUT even if it is all in the grid, it is hard to prove, but Ive done some testing and can somewhat replicate it. But I think walls unrender before mobs, allowing them to wall through them is what is happening. This is why all my mob grids have moats, and I put traps around my drill pulls, and traps where my items end. As sometimes my drills we be broken by mobs. This problem doesnt occur if I stay within base range or when I do leave base. Its over 300tiles+ tiles away via waypoints since previous testing mobs stopped spawning at around 200? tiles or something.
It's a bug. The developers know about it and are working to fix it. And yeah, some mobs have an attack that is splash damaged and can break things outside of walls. IE orbital turrets.
Hi Darkx! First of all, thank you for a fantastic guide. Regarding wood farming, I have a little bit of trouble with one of the root seeds. It doesn’t grow 5 tiles down it just stops at 3 tiles (the other side grows 5 tiles like normal). This bugs me a lot. If you have any idea what causes this, please let me know. Thank you in advance, Darkx. ❤
Assuming there are zero floor tiles and electrical lines in the way. it should eventually grow down. There is a bit of rng in the matter so this can take some time.
Woulda been nice to see the cell identification video linked in your description since you referred to it. I looked at your Core Keeper playlists and don't see it.
You don't need better spikes. It'll take longer to kill them, but that's not really important when the farm will spawn at the same rate even if the mobs aren't killed yet. As long as there's no safe tile for the mobs to walk to they'll take damage and not be able to recover(HP recovery has a timer that's longer than the spike trap reset) so it'll eventually kill them.
Just curisous, if I don't put the spikes, would mobs stops respawing? Let's say that 1 mob will respaw for every 7 by 7 tiles and if I don't kill them they will "hold the spot" preventing other mobs to respaw
mmm, was experimenting with grid coordinates after seeing a previous vid of yours and some other vid about mob farms and it does seem to work to be able to use a centre-adjacent point of 4 grids to make 4 fields of the same mob-spawn-tiles close together. Not sure how effective though as i never saw any of them spawn at the same time and they dont always spawn all four within 22 minutes. I guess thats where the 90% rule comes into play? But if i just make a single grid all mob spawn with no adjacent mobspawns around they always seem to spawn within the 22 minute mark. Not sure if there is a certain influence to be counted in from same mob-tiles from adjacent grids. And also is there some influence on how close your character is from the closest mob-tile? Btw one should count the first grid from 0 to 15 in the positive direction and from -1 to -16 in the negative direction, right? Great vid overall though keeping it simple👍
Thank you. and i havent broken down the exact cell. I know that we are in one and i normally just burn the edge to keep it simple. And idk if they changed the timers then. Its hard to keep up with all the updates. also with out data mining it also a pain to know what the true information is.
I did the trench thing in my first file cause I legit hadn't seen the bucket yet lol. But yeah, you're better off just finding the stuff and upgrading to bucket, it only takes a few mins
I'm having problems with the design at 17:47. When my drills start, and when there's no wood to grind, it grinds the wire underneath instead. I like how compact this design is and I don't wanna extend down to avoid the wires. Any tips?
The tool doesn't matter. A base 75 percent chance to get your seed back from a farm. Once gardening is leveled up, that will go up to 100 percent. As far as root seeds, it's just a chance for them to drop.
I really gotta make my video on explaining the tech components in this game. This video is good, im not hating. My item splitting design is more efficient tho lol. But really ive seen a lot of these videos and i just dont see people really explaining what and how all the components do. So we end up with a player base that can copy peoples designs or follow tutorials but not make their own stuff
I just farmed heart berry's and orang slime from ghorm to make regular potions and then just went exploring to get purple slime to make big potions made a lot and never had to use food at all and still beat all the bosses this is overly complicated for absolutely no reason
Cells are an area that loads as a chunk and spawns mobs. Each cell has a timer and a limit of mobs, so making it out in the exact shape of one is best for spawning things optimally
When mobs spawn, the game checks each cell (16×16 blocks). The game only check once per cell. That's why he divided the mob farm into 4, each of those sections are part of a different cell. That means he has 4 rolls to spawn mobs instead of 1 roll.
I appreciate your videos and think they are good tutorials, but I just dont see the point of a lot of systems in this game. Playing on hard mode and the bosses were a joke even without using food buffs (since i didnt bother farming or fishing). Automated farms and mining drills also seemed superfluous as I have thousands of each ore and dozens of thousands of mob items sitting in chests going unused just from my exploration. I feel like this game shoots itself in the foot by making it's own systems redundant. Like cooking, you'd think learning new recipes would give you more cooking xp, but it doesn't, so the best strat is to simply ignore food that is shitty. And loot is so abundant that even just an hour of exploring a new area has me fully loaded and never wanting more. The only thing I've considered farming in this game is mimites for the 3 upgrade jewels at the endgame, but then i was like "well, I'll just go beat the game instead and be done". I don't feel like the sandbox is expansive enough or has enough depth to warrant spending a shitload of time setting up farms. Unless you want to furnish your base entirely in scarlet/octarine/galaxite/solarite it just makes no sense to me.
It’s good to see a UA-camr who
1. Knows what they’re talking about
2. Provides valuable content that’s straightforward.
3. Doesn’t start at the endgame.
10/10 video. Will be watching the whole channel to scour for things I don’t know like the 16/16 trick 😊
Damn, 4 minutes in, it's already one of the best tutorials on this game on yt, not only on farming, just everything
Thank you. i could not think of a good title. It covers so much that i feel like it was a mistake and the video should of been broken up.
@@DarkxGaming352 Maybe do both? Keep this video and make shorts from it? Saves you some time and then people can look at info in a way they prefer, but i really like this video! great job exactly what I needed I just started playing a couple days ago!
@@DarkxGaming352 nah man, wait for couple of days, see how this title performs and if it's not good switch to something like "complete guide to.." or "full guide on..."
great video, will watch it again when will start base building
only got to my first scarlet ores:)
@@DarkxGaming352 and then btw just make more vids talking about the same stuff, just on specific topics separately, don't be afraid to repeat yourself:)
My friend bought me this game last week. Your videos are very helpful in getting me up to speed! I even know things my veteran player friends don't thanks to you
Im glad to hear it. i am also glad to see new players coming to core keeper . it is a great game.
So the expanded wood farm works faster because there are ten seeds trying to grow +1 wood in one direction (and its forced to grow in front of the drill because all surrounding spaces are blocked). The one seed in the middle (the eleventh seed) just make sure it grows in the correct direction.
Guide was great, the season tip was cool but I think it would be good to record guide parts on default season for better visual comparison. Without knowing that snow goes on many blocks people could think it's a different type of root, for example. It's also on the orange slime.
Yeah. looking back i should of done that. But i also wanted people to ask... why does his game look different than mine.
Great guide per usual! Always so thorough with the guides!
Very quality guide man, good job. Thank you for putting it together!
No problem. Hopefully working on another one soon.
For your health regen foods, I'd recommend Mushroom + Bomb Pepper for the early game.
The speed boost has the lowest duration of most food buffs and you benefit more from eating it more frequently, while you can pair the other 10min buffs with each other.
Once you find bloat oat in Azeos' Wilderness, swap to Bloat Oats + Bomb Peppers for a further increase in healing and satiety.
Then when you start farming golden crops, both of those buffs get a huge increase when using golden crops in recipes.
Thanks again for the video. Been busy building my arenas and missed the streams. But progress is going splendid
Nice. I can not wait to see it.
Great video. I really liked the way you explain how to start your wood farm and then transition it into something more advanced as you reach later stages of the game. That's something that I've noticed is missing from a lot of the guides out there. They're all either just a guide for something super early game or super optimized for late game and don't show the progression. The guides for late game stuff can be really overwhelming when they don't show you any preliminary steps.
Something I'd be really interested in is a guide for mob farms that starts with something simple like an early game mushroom and slime farm and then shows how to transition that into a more complex and eventually late game farm with automated collection for more mob types as you get more types of spawning tiles.
Ill add it to the list. My mob farm video is sub par. I redid it 4 or 5 times but it can be better that is for sure. at the moment Dakon Madhouse is working on a mob farm guide. There is a link to it in my discord.
Thanks, I built an 8 way splitter on my world and it looks very mesmerizing.
Glad to hear. I am very happy with the design. even if it took 3 hours to get the logic to work how i wanted.
The Lumber Mill blew my mind, im not even joking, its going in my worlds from now on
0:40 didn't think this would be the video I learned how to use the map icons
Thanks dark awesome tutorial! 🤘
Amazing work as usual! You did both videos in one lol.
How bout a guide about fishing or cattle next?
I am thinking of a true beginner's guide. It might be next. or fishing and food. But I am not 100 percent sure yet. I just got back from vacation, so I'm still deciding.
Ah nice! I'm glad the devs made table item insertion work suitably for item splitting. I pushed on this a couple years back. Originally the whole stack would go into the top left slot, I think.
That 'Q' tip is a lifesaver. Why not use drills for the wood farm though? Edit: nvm: watched the rest of the video lol
im new!! learned a lot lol. thanks!!
❤❤❤
Thank you my Friend Peace
Roots dont grow on sand. the basic farm at 11:00 has 3 root cores that arent functional.
heart berries only sell for 1, but glow tulips sell for 7 and bomb peppers sell for 6. cooked food sells for the ingredients combined.
edit: cooking skill can increase profit from farming with the passive and probably with the master chef perk.
thanks for the video.
My roots are planted dirt. I removed the sandblock.
@@DarkxGaming352 yes, the cores of the roots were planted on dirt. I am saying that they cant grow offshoots onto sand. you have 3 root cores that are surrounded by paintable floors and sand, thus they cant be harvested for wood except on the singular tile that the cores were planted on.
RE: Wood farm design
You want 4 seeds in the row, the design you have with 5 seeds in the row doesn't run optimally because the seeds furthest from the entry can't actually reach to the drill, so you have 3 seeds(top and one either side) that just don't do anything because they can't reach the only available spot to grow to.
good catch. if the drill were pointed into the root itd be fine as roots only grow 5 long. no need for a conveyor system when the drill is sideways though.
The starter seed is the one that gets burned. The other ones on the side. Do the work. I wasnt too worked about burning the top seed or the one in the middle.
@@DarkxGaming352 I don't think so, the side roots are the same distance away as the end root getting burned here
I've made nearly 12 stacks of 9999 Ancient Coins each from just selling food crops I farmed manually. I haven't even beaten Omoroth yet
Yeah money is not hard to make in this game.
Yep. Just farm glow flowers, heart berries, and bomb peppers and you can sell them each for 10 coins if you make them into bait first. Add some sprinklers and get the scarlet hoe and you're golden
I made a two-way splitter that hands slower input. I had the input hand always on so it would just immediately move the item as it comes in. I then had two output arms that would flip flop between being on and off so that it would more or less be random which arm would take the single output.
I did the wiring by having one logic gate that had one always-on input, and another logic gate that has two always-on inputs. Then I connected a standard pulse to both. When the pulse is on, the single-input logic gate is active, and the 2-input gate shuts off.
Good tutorial, I'm about 300 hours in at this point, but I've come to the end of the game with little to no knowledge of cells. I wanted to start farming things efficiently. My only question is this: if you you want to get the most effectiveness out of each quadrant of the grids, the 16,16 point being the corner of 4 grids, wouldn't it be a 6x6 tile space for each corner of your farm? I noticed you did a 6x5 tile space for your farms. Am I overthinking this? 🤣
Yeah. its because i believe the cap is 90 percent spawn rate. So you need 22 for the shroom and 7 tiles for the slimes to get a 90 percent chance of spawning. This is a beginning farm, so I didn't want to dive too much into it. There is a link to the guide in my discord.
Hey, for mushroom and slime farm am i okay to make it larger per cell or is there a specific reason for 7 slime and 22 fungal floors?
Reason for mobs spawning outside. It is outside of the grid, use the maptool to check grid, BUT even if it is all in the grid, it is hard to prove, but Ive done some testing and can somewhat replicate it. But I think walls unrender before mobs, allowing them to wall through them is what is happening. This is why all my mob grids have moats, and I put traps around my drill pulls, and traps where my items end. As sometimes my drills we be broken by mobs. This problem doesnt occur if I stay within base range or when I do leave base. Its over 300tiles+ tiles away via waypoints since previous testing mobs stopped spawning at around 200? tiles or something.
It's a bug. The developers know about it and are working to fix it. And yeah, some mobs have an attack that is splash damaged and can break things outside of walls. IE orbital turrets.
Hi Darkx! First of all, thank you for a fantastic guide. Regarding wood farming, I have a little bit of trouble with one of the root seeds. It doesn’t grow 5 tiles down it just stops at 3 tiles (the other side grows 5 tiles like normal). This bugs me a lot. If you have any idea what causes this, please let me know. Thank you in advance, Darkx. ❤
Assuming there are zero floor tiles and electrical lines in the way. it should eventually grow down. There is a bit of rng in the matter so this can take some time.
Woulda been nice to see the cell identification video linked in your description since you referred to it. I looked at your Core Keeper playlists and don't see it.
Ah yes. I didnt think of that. In my discord there is a link to the a mob farm guide.
Great job, I'm strugling a little with mechanical parts at mid-end game. Is there a way of farming those?
Same farm as the mob farm from the beginning, but add urban moss instead of fungal ground, and put walls up, use better spikes
You don't need better spikes. It'll take longer to kill them, but that's not really important when the farm will spawn at the same rate even if the mobs aren't killed yet.
As long as there's no safe tile for the mobs to walk to they'll take damage and not be able to recover(HP recovery has a timer that's longer than the spike trap reset) so it'll eventually kill them.
Just curisous, if I don't put the spikes, would mobs stops respawing? Let's say that 1 mob will respaw for every 7 by 7 tiles and if I don't kill them they will "hold the spot" preventing other mobs to respaw
@@scragar fair points.
@@carlospd20 I don’t think so. As far as I know there isn’t a spawn cap, but I haven’t tested that either
mmm, was experimenting with grid coordinates after seeing a previous vid of yours and some other vid about mob farms and it does seem to work to be able to use a
centre-adjacent point of 4 grids to make 4 fields of the same mob-spawn-tiles close together. Not sure how effective though as i never saw any of them spawn at the same time and they dont always spawn all four within 22 minutes. I guess thats where the 90% rule comes into play? But if i just make a single grid all mob spawn with no adjacent mobspawns around they always seem to spawn within the 22 minute mark. Not sure if there is a certain influence to be counted in from same mob-tiles from adjacent grids. And also is there some influence on how close your character is from the closest mob-tile?
Btw one should count the first grid from 0 to 15 in the positive direction and from -1 to -16 in the negative direction, right?
Great vid overall though keeping it simple👍
Thank you. and i havent broken down the exact cell. I know that we are in one and i normally just burn the edge to keep it simple. And idk if they changed the timers then. Its hard to keep up with all the updates. also with out data mining it also a pain to know what the true information is.
You can just use a bucket to get water and fill a hole, rather than did a trench from a pre-existing water source.
The trench tip is for early game
I did the trench thing in my first file cause I legit hadn't seen the bucket yet lol. But yeah, you're better off just finding the stuff and upgrading to bucket, it only takes a few mins
Trench is early early game before you can make the bucket.
I'm having problems with the design at 17:47. When my drills start, and when there's no wood to grind, it grinds the wire underneath instead. I like how compact this design is and I don't wanna extend down to avoid the wires. Any tips?
Put your wire outside edge of your drills. the drills will grind any tile in front of them. so just move the wire over 1 tile.
Great job
Is the root seed chance influenced by the tool i use? Are seed chances influenced in general by the tools?
The tool doesn't matter. A base 75 percent chance to get your seed back from a farm. Once gardening is leveled up, that will go up to 100 percent. As far as root seeds, it's just a chance for them to drop.
Wow! Nice.😀
Damn it, now i have to re do everything 😂
I really gotta make my video on explaining the tech components in this game. This video is good, im not hating. My item splitting design is more efficient tho lol. But really ive seen a lot of these videos and i just dont see people really explaining what and how all the components do. So we end up with a player base that can copy peoples designs or follow tutorials but not make their own stuff
OH YEH! great stuff
❤
Is there a way to move ore nodes and radiation stones?
You can drill radiation stones to pick them up. You can NOT move ore nodes.
I just farmed heart berry's and orang slime from ghorm to make regular potions and then just went exploring to get purple slime to make big potions made a lot and never had to use food at all and still beat all the bosses this is overly complicated for absolutely no reason
Food youll want for the stats buffs mostly, and the healing 2nd. Food can buff every type of damage, moving, glowing etc...
Maybe try bloat oat and heart berries combined? It heals 9.1 health per second and is much cheaper. Works great for me but everyone is different
Everyone has there own play style. This suits mine the best. But i play sand box games more for building and exploring then i do beating bosses.
soooo, between 2 numbers dividable by 16, there is a cell?
Its the corner of the cell. There is a guide in the discord that really breaks it down.
Im confused, why are u doing a 5 wide 6 high?
The way cells and respawning works seems confusing
For the mob farm? It's just an early game mob farm. in my discord there is a link to a really good guide that goes over mob farms.
whats the point of the cells?
Cells are an area that loads as a chunk and spawns mobs. Each cell has a timer and a limit of mobs, so making it out in the exact shape of one is best for spawning things optimally
When mobs spawn, the game checks each cell (16×16 blocks). The game only check once per cell.
That's why he divided the mob farm into 4, each of those sections are part of a different cell. That means he has 4 rolls to spawn mobs instead of 1 roll.
No need to trench water when you can just pick it up with a bucket
This is prebucket.
What do you even do with this much money?
Upgrades and Boss Tokens.
Make an auto cattle farm
Ill think about it. but i dont use the farms for much. So we will have to see.
I appreciate your videos and think they are good tutorials, but I just dont see the point of a lot of systems in this game. Playing on hard mode and the bosses were a joke even without using food buffs (since i didnt bother farming or fishing). Automated farms and mining drills also seemed superfluous as I have thousands of each ore and dozens of thousands of mob items sitting in chests going unused just from my exploration. I feel like this game shoots itself in the foot by making it's own systems redundant. Like cooking, you'd think learning new recipes would give you more cooking xp, but it doesn't, so the best strat is to simply ignore food that is shitty. And loot is so abundant that even just an hour of exploring a new area has me fully loaded and never wanting more. The only thing I've considered farming in this game is mimites for the 3 upgrade jewels at the endgame, but then i was like "well, I'll just go beat the game instead and be done". I don't feel like the sandbox is expansive enough or has enough depth to warrant spending a shitload of time setting up farms. Unless you want to furnish your base entirely in scarlet/octarine/galaxite/solarite it just makes no sense to me.
Great! you found how you can enjoy the game your way🎉🎉🎉
Yeah there are many different ways to play this game. I enjoy the base building and automation more then i do farming or fighting bosses.
Element 111 rg copy pls
?
@@DarkxGaming352 element 111 rg geometry dash