I hope you realise later, but familiars cant just fight, they also work! stuff like exploring, mining, etc. basically anything your witch does except the spells! EDIT: Nice, you do know eventually, cool :P
It feels like there's less pressure in this game than Stacklands and Stacks:Space!, so I've got a theory. There's no upkeep mechanics in this game, you can fail missions but that doesn't have the same near devastating effect sometimes like not feeding / giving energy to your population. Otherwise this and the before mentioned games are nearly functionally the same, with subtle mechanics differences and different skins. I feel that the start somehow feels slower than the other two's and there's more buildings that are required. Good video Wander, hope you realized that the familiars could do menial tasks for you so they take a lot of tasks away from the witch.
I noticed after you run out of spells since the potions turn to mana, it’s worth it to turn them to mana first, then sell. As mana is worth 5 money, and potions are only worth 2
I have to admit that there's just something that I inherently don't get about this type of game. I've played a few hours of Cultist Simulator, I believe I even got one of the endings, but I still don't really feel the gameplay loop - which is weird, since I typically love all card-based games
Tried this demo myself... By day 26 I think, I already had 2 chests full of mana, 4 villages and 3 Fated familiars. Once you have a steady mana production, the game is just too easy.
I thought it was going to be hard to play, thank god its nice and cozy gameplay Wander I needed that in this kind of game.
I hope you realise later, but familiars cant just fight, they also work! stuff like exploring, mining, etc. basically anything your witch does except the spells!
EDIT: Nice, you do know eventually, cool :P
He found out, very late but he did find out.
It feels like there's less pressure in this game than Stacklands and Stacks:Space!, so I've got a theory.
There's no upkeep mechanics in this game, you can fail missions but that doesn't have the same near devastating effect sometimes like not feeding / giving energy to your population.
Otherwise this and the before mentioned games are nearly functionally the same, with subtle mechanics differences and different skins.
I feel that the start somehow feels slower than the other two's and there's more buildings that are required.
Good video Wander, hope you realized that the familiars could do menial tasks for you so they take a lot of tasks away from the witch.
I need the soundtrack!!! Even if it had nothing else going for it, this game sounds amazing!
I noticed after you run out of spells since the potions turn to mana, it’s worth it to turn them to mana first, then sell. As mana is worth 5 money, and potions are only worth 2
Loved this cant wait for it to be released
I thought I might like Stacklands, but this one is Definitely interesting. I'll have to try the demo to see for sure.
sounds like a fun game
I have to admit that there's just something that I inherently don't get about this type of game. I've played a few hours of Cultist Simulator, I believe I even got one of the endings, but I still don't really feel the gameplay loop - which is weird, since I typically love all card-based games
Tbh cultist simulator is very very weird, even clunky. I tried it and never figured it out (didnt try too hard either, tbh)
Tried this demo myself... By day 26 I think, I already had 2 chests full of mana, 4 villages and 3 Fated familiars. Once you have a steady mana production, the game is just too easy.
Also, Celestial Links, worth the resources and the space they take up.
No relation to Sleepless Domain (webcomic), even if the color pallete of the chef witch is similar.