This reminds me of cultist simulator. I do remember that game turned into just watching gauges while I had no idea how to progress the story. I wonder if I'll like this more...
If you enjoyed Cultist Sim's early game, check out Book of Hours! It's a much comfier game in the same universe where you can't really "lose" so there's no gauge-watching panic. :D
Oooooh, I love this type of card game. Cultist simulator, Artist life simulator, and stacklands. Makes me feel like I am a kid in the 90s playing solitaire.
This is lovely! Feels like a better Stacklands with a pinch of Cultist Simulator/Book of Hours. Actually stopping the video mid-point so I'll not get any more spoilers lol. Thanks for showing this one up!
your armor CAP, initially was only 4. After you got the thingy that gave you daily armor by having assistants, the max you could've got was 4, even if you had 7 assistants. By getting the irons, you got to a cap of 7! I assume the "Chaos Sanctum" that improves your witch armor could be more useful if you didn't have that massive armor regening daily... but tbh it seems totally useless otherwise.
when i saw the video title, i immediately went to the steam page, only to see you got earlier access to the game... well, i definitely buy it once i can.
@@wanderbots true, but that demo only allows one witch, the other two are locked. ...or at least that was still the case when i last played it, not too long after your demo covering video months ago.
So, with hindsight, definitely want to spend skulls armor chaos iron at the gate way after getting the one time bonuses then go for +attack as much as possible at the sanctum for more skulls. Leave hostile fairy cities alive, if it's possible to antagonize friendly cities, do it. Blood for the blood goblin.
given that it autostacks to nearby chests or production buildings (if something is on them) can you not place chests directly on the producer? ala your mana generating city having a storage chest for crystals rather than individual crystals on it, allowing the crystal producers to produce and auto feed without clutter
As someone who really really enjoyed the gamplay loop of cultist simulator (and sadly saw the company decide to lean more into their story), I am very excited to see how this turns out.
As someone who finished cultist simulator hard mode multiple times, seeing someone play a similar game but not optimizing doing multiple things at once, I got SO frustrated. It's not anyone's fault and it's my own problem, but seeing those frog familiars not used for the ruins or the exploring... Not maximizing the mana making.. I cri
I tended to feel that way when watching a few different youtubers play stacklands. I was a bit surprised things are going so smoothly for wanderbots playing on hard difficulty with almost no use of the familiars. The only consequence seems to be missing one 'defeat an enemy' quest. I guess this is just a more chill take on the genre.
no clue why but when i open wanders youtube page in another tab on mobile it opens it in the pc version instead of mobile! doesnt do it with anybody else
Looks like a great game, I'm just slightly annoyed it's so long until the official release date. I see a game online, I want to play it but it will release in 10 days! I feel like the hype dies down a bit by then and I'm less likely to purchase the game
Having tried the demo, my only complaints have to do with the reliance on reagents... that you can't get easily. This sucks all life out of combat, which is entirely reliant on you healing yourself with reagents after fights. Obviously the full game, and the armor thing improve it, but it still feels like it'll be kinda awkward.
Reagents are reasonably easy to get after some level of research, as you can grind up land cards for a steady supply of reagents. There's also a golden reward that gives you one reagent for every 1-2 potions produced, which completely solves the issue. I think the point of scarcity is to give the game some tension, as you can't freely explore and fight without putting yourself at risk. So either you have to sacrifice familiars occasionally to save yourself, or prepare sufficiently enough with armor/stocked healing spells.
Cultist sim proved that its a solid format for a variety of games, Stacklands built upon it in a very clever way, and Witchhand took ideas from both and made something quite special.
This reminds me of cultist simulator. I do remember that game turned into just watching gauges while I had no idea how to progress the story. I wonder if I'll like this more...
If you enjoyed Cultist Sim's early game, check out Book of Hours! It's a much comfier game in the same universe where you can't really "lose" so there's no gauge-watching panic. :D
@@Kimtroverted it is still getting updated but there are.. issues at work with how it did things. Regardless I enjoy it
Oooooh, I love this type of card game. Cultist simulator, Artist life simulator, and stacklands. Makes me feel like I am a kid in the 90s playing solitaire.
This is lovely! Feels like a better Stacklands with a pinch of Cultist Simulator/Book of Hours. Actually stopping the video mid-point so I'll not get any more spoilers lol. Thanks for showing this one up!
your armor CAP, initially was only 4. After you got the thingy that gave you daily armor by having assistants, the max you could've got was 4, even if you had 7 assistants. By getting the irons, you got to a cap of 7!
I assume the "Chaos Sanctum" that improves your witch armor could be more useful if you didn't have that massive armor regening daily... but tbh it seems totally useless otherwise.
when i saw the video title, i immediately went to the steam page, only to see you got earlier access to the game...
well, i definitely buy it once i can.
The demo should still be available, and your progress carries over!
@@wanderbots true, but that demo only allows one witch, the other two are locked.
...or at least that was still the case when i last played it, not too long after your demo covering video months ago.
@@wanderbots Yeah, I tried out the demo too after watching this. Didn’t know that tidbit about the progress carrying over, though. Neat!
Okay, i love the fact that you can shift click to rename your familiars. Or at least the merchant.
So, with hindsight, definitely want to spend skulls armor chaos iron at the gate way after getting the one time bonuses then go for +attack as much as possible at the sanctum for more skulls. Leave hostile fairy cities alive, if it's possible to antagonize friendly cities, do it. Blood for the blood goblin.
Very Stacklands. (Also, demo available)
I just finished playing the demo and had a blast
would love to see more of this! so satisfying, and such good art
given that it autostacks to nearby chests or production buildings (if something is on them)
can you not place chests directly on the producer?
ala your mana generating city having a storage chest for crystals rather than individual crystals on it, allowing the crystal producers to produce and auto feed without clutter
As someone who really really enjoyed the gamplay loop of cultist simulator (and sadly saw the company decide to lean more into their story), I am very excited to see how this turns out.
Thank you for showing enjoyable gameplay, ive seen a little bit of stacklands but this one looks more interesting, definitely picking this one up
I would love to see you play this game more!
As someone who finished cultist simulator hard mode multiple times, seeing someone play a similar game but not optimizing doing multiple things at once, I got SO frustrated. It's not anyone's fault and it's my own problem, but seeing those frog familiars not used for the ruins or the exploring... Not maximizing the mana making.. I cri
I've never played the like, but I still know EXACTLY what you mean; it's the annoyed version of "I'm not mad, just dissapointed"
I tended to feel that way when watching a few different youtubers play stacklands.
I was a bit surprised things are going so smoothly for wanderbots playing on hard difficulty with almost no use of the familiars. The only consequence seems to be missing one 'defeat an enemy' quest. I guess this is just a more chill take on the genre.
Jon makes such awesome games! I love all 3 of his games and i totally agree with your statement at the beginning of the video.
watching wander forget that he can create reagents…
Stacklands but witches
wow i loved stacklands, cool to see a new take on that idea
this feels a bit like stacklands
no clue why but when i open wanders youtube page in another tab on mobile it opens it in the pc version instead of mobile! doesnt do it with anybody else
Wish it was for Mac too
More please
Looks like a great game, I'm just slightly annoyed it's so long until the official release date. I see a game online, I want to play it but it will release in 10 days! I feel like the hype dies down a bit by then and I'm less likely to purchase the game
The demo is playable and progress carries over!
Plus I'll be releasing another video on launch day to remind people.
would you technically call this game incremental?
Having tried the demo, my only complaints have to do with the reliance on reagents... that you can't get easily. This sucks all life out of combat, which is entirely reliant on you healing yourself with reagents after fights. Obviously the full game, and the armor thing improve it, but it still feels like it'll be kinda awkward.
Reagents are reasonably easy to get after some level of research, as you can grind up land cards for a steady supply of reagents. There's also a golden reward that gives you one reagent for every 1-2 potions produced, which completely solves the issue.
I think the point of scarcity is to give the game some tension, as you can't freely explore and fight without putting yourself at risk. So either you have to sacrifice familiars occasionally to save yourself, or prepare sufficiently enough with armor/stocked healing spells.
Whats up with this "the table is your land and the cards are living on it" genre. At least three games have this
Cultist sim proved that its a solid format for a variety of games, Stacklands built upon it in a very clever way, and Witchhand took ideas from both and made something quite special.
I'll sub if you play more
I don't know how you seemed to move so much faster than others despite leaving your familiars with so much downtime..
Play mindustry hehe#5😅
think he already did