one thing I rly want to see in RuneScape is pvmvp, ie; personal Pvm instances but you're versing someone else in their own instance. not sure what stakes would be or how it would affect rewards but a concept id love to see
tbh I wish they'd first address the crazy amount of basics for melee, range, magic, comparing to just 3 for necro. for a pvm noob like me, I could simply put 3 basics (or 2 if leaving out the "basic") using necro for revo to have basic output. I can then focus on the thresholds and ults. for other styles, there are just a boat load of basics to fill up the whole bar just so my character don't stand there like a noob I am. :p I'd rather they consolidate the basic abilities before adding specials/passives using basics for extra damage/effects. adding more specials/passives will just make consolidating down the road way harder.
My guess is that this going to happen when we *actually* get EOC 2.0. I think necro laid the groundwork for how they want combat to flow moving forward, so I would expect that, in a year or two, we'll get this type of consolidation where we get rid of all of the bloat and every ability either has a specific use, or is the singular "hit a guy with no additional effect" basic attack. In my opinion, that would really open up combat in RS to be really cool.
one thing I rly want to see in RuneScape is pvmvp, ie; personal Pvm instances but you're versing someone else in their own instance. not sure what stakes would be or how it would affect rewards but a concept id love to see
Marked to listen to later.
tbh I wish they'd first address the crazy amount of basics for melee, range, magic, comparing to just 3 for necro. for a pvm noob like me, I could simply put 3 basics (or 2 if leaving out the "basic") using necro for revo to have basic output. I can then focus on the thresholds and ults. for other styles, there are just a boat load of basics to fill up the whole bar just so my character don't stand there like a noob I am. :p
I'd rather they consolidate the basic abilities before adding specials/passives using basics for extra damage/effects. adding more specials/passives will just make consolidating down the road way harder.
My guess is that this going to happen when we *actually* get EOC 2.0. I think necro laid the groundwork for how they want combat to flow moving forward, so I would expect that, in a year or two, we'll get this type of consolidation where we get rid of all of the bloat and every ability either has a specific use, or is the singular "hit a guy with no additional effect" basic attack. In my opinion, that would really open up combat in RS to be really cool.
Great takes
Yeah, option 3 should be best, but not w/0 other changes. Can they make them? We'll see
nice video papa
Hype