Will The T95 Magic Weapons Live Up To Expectations?

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  • Опубліковано 6 сер 2024
  • Testing and giving feedback on the tier 95 magic duel wield weapons that are currently in BETA for RuneScape's next boss release.
    News Post: secure.runescape.com/m=news/t...
    0:00 Intro
    1:11 Important Info
    2:15 Set Effect 1
    4:31 Set Effect 2
    7:34 Set Effect 3
    11:14 Overall Thoughts
    14:20 Outro
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  • Ігри

КОМЕНТАРІ • 100

  • @iamseph
    @iamseph 2 місяці тому +20

    I dont want the 35% chance to reset the cooldown cause that forces us to stare at our action bars more. I prefer the 6 seconds because you know when it will be off cooldown and you can actually enjoy the visuals of the game more. ALSO it adds more consistency to speed kills.

    • @InitYeah
      @InitYeah  2 місяці тому +5

      Yeah the watching action bar was why I said there HAS to be an audio & visual queue so we know when it has reset.

    • @Nyx__
      @Nyx__ 2 місяці тому

      Can be fixed with Visual / Audio queues.

  • @nickman287
    @nickman287 2 місяці тому +10

    I really wish bleeds actually worked with all the other boosts...

    • @TheRealZombot
      @TheRealZombot 2 місяці тому

      I thought that it does now. Wasn't that one of the updates in the recent combat rework? They still cancel in group, which is an issue, though.

    • @nickman287
      @nickman287 2 місяці тому

      @@TheRealZombot still doesn't work in sunshine

    • @TheRealZombot
      @TheRealZombot 2 місяці тому

      Yea, but all the other boosts now correctly apply. Like perks, levels, boosts, etc

  • @dylanbarkdoll7947
    @dylanbarkdoll7947 2 місяці тому +4

    Wild magic and omni spam isnt much different than finger of death and skulls spam. So why does it feel good there and bad here?
    Honestly id love option one because in my head it brings magic to a simple state of threshold/ult/zuk cape ult/spec as a whole rotation and dont worry about too much more.
    The only issue i see is that the amount of magic combat investment and learning required to get to the point of simplicity is pretty high and to throw all of that away for wild magic spam seems a bit off.

  • @josephrogers21
    @josephrogers21 2 місяці тому +6

    Disagree with the cooldown. They stated specifically they want you to camp these as main weapons, not use them for a switch after FSOA.

    • @LegDayLas
      @LegDayLas 2 місяці тому +2

      That's great and all, but they have not addressed the problem that leads to switch scape by doing so, they have only made switch scape more expensive...
      You can still use your FSOA via EOFA while camping these weapons, the only barrier is the price tag of sacrificing a FSOA into a EOFA.

    • @TheRealZombot
      @TheRealZombot 2 місяці тому +1

      Yea, the cooldown won't change switchscape. It will just cause everyone to toss an fsoa in an eof. It just increases bis cost.

  • @ThienNguyen-iu8rm
    @ThienNguyen-iu8rm 2 місяці тому

    I feel like the fsoa will always be an eof item but from my testing, using exsanguine outside of your sunshine feels really good with the dots passive effect. If you switch to incite fear during your sunshine rotation, it actually becomes quite nice but the ramp does make it feel like you should camp the weapons rather than switch which I found to be a hood thing as it’s more inline with how range camps the bolg.

  • @joesilvareality
    @joesilvareality 2 місяці тому +5

    One of my problems with rs3 is that I don't feel like I have a lot of agency in the game. Wether I'm using magic, range, or even melee it still feels like it's a blender of moves that's only cosmetically different.
    I want to feel like like swinging the sword, charging back a bow, or slamming a staff on the ground to cause a burst of flames. Even osrs gives you a better distinction amongst styles and weapons feel unique.

    • @InitYeah
      @InitYeah  2 місяці тому +1

      You are so right, I was personally hoping combat beta would lead us towards something that deals with this. But unfortunately nothing reeeeallly changed from that.

    • @ducksquidbat8315
      @ducksquidbat8315 2 місяці тому +2

      Necro does a decent job to a degree but it sort of feels like summoning with abilities

  • @Baconbitowski
    @Baconbitowski 2 місяці тому

    I think for the first 2 passives showcased they should add a window of time where wild magic is removed from the GCD so you can stack it with another ability, and there should be a glowing box around the ability when it resets.

  • @domreto5055
    @domreto5055 2 місяці тому +4

    Resetting bleeds don’t seem fun for rotations if it takes priority over other ability’s if anything it should have a chance to extended the duration and then while target is bled maybe some ability’s can have extra effects like stun ability lasts longer or a certain threshold has a chance to reduce cds and maybe another ability gains stacks during a bleed and then it gets empowered and your familiar goes in frenzy mode and arks faster or does more dmg or maybe making use of other spell books dmg spells that would be alot more fun and you would have more options

    • @tylerbrown2938
      @tylerbrown2938 2 місяці тому +1

      This wasn’t a run on sentence, it was a marathon

    • @domreto5055
      @domreto5055 2 місяці тому +1

      @@tylerbrown2938 yeah too lazy when typing on phone lol and I should be working and not on UA-cam 😂

  • @alexlove9975
    @alexlove9975 2 місяці тому +1

    Passive 1 feels like they’re trying to make it as easy as necromancy. It kinda makes sense bc that’s kinda where the power level disparity comes from - the fact necro is so easy and does comparable damage to the other styles.
    Set effect 2 feels like it’s made for people going for revolution+++ bars. Which, again, feels like they’re trying to bring the skill cap down to necro.

  • @CreativeExcusesGaming
    @CreativeExcusesGaming 2 місяці тому

    As a revo warrior, i definitely love the idea of the entire rotation being wild magic and then two abilities 😂

  • @Cosmodjinn
    @Cosmodjinn 2 місяці тому

    1 is best, 3 might be best with alot of updates to how bleeds work though.
    Also, charge effect seems needed (along with swapping dw/staff abilities; usability in both shouldnt go live) to reduce switch scape and give an identity to different weapon types.

  • @CoveQuackers
    @CoveQuackers 2 місяці тому

    I didnt quite understand the effects. Found myself using fsoa more and realized thats not what the beta is about lol. So i logged out. Maybe ill try again

  • @AaronThePony
    @AaronThePony 2 місяці тому

    FsoA going into an EOF seems pretty cool to me though?

  • @MeanBeanComedy
    @MeanBeanComedy 2 місяці тому +10

    Okay, I didn't understand most of this, but I like supporting RS3 channels, so I watched the whole thing and commented and liked it.
    I'll just take your word on it. Whatever you said, Hoss!

  • @mesekk
    @mesekk 2 місяці тому +2

    Does this make you want to use magic over necro or does it still need more juice?

    • @jorgeeduardopereztasso6134
      @jorgeeduardopereztasso6134 2 місяці тому +3

      no spec yet...hard to say now

    • @InitYeah
      @InitYeah  2 місяці тому

      Yeah until we have a full version I couldn't really say. Very early on

  • @AUT331
    @AUT331 2 місяці тому

    idk but i kinda like the charge thing. Its the same with ranged (mainly the ammo there) what makes dual or 2h meta. I think keeping the charge off just to keep 4taa alive and prevent putting fsoa into an eof are silly reasons. The same WILL happen with the Last Guardian Bow once new crossbows with ammo release that overshine the current bowmeta. There will come the time when we put FSOA into an eof, nothing will prevent this except of not releasing a new staff what will happen sooner or later anyways.
    I like 4taa dont get me wrong, but its a nightmare to balance. Ppl who dont do it are ALWAYS in a dissadvantage (in terms of dmg) since it needs to be taken into account when they buff mage without overbuffing 4taa and not rewarding it for the additional imputs AND costs for runes would be unfair, still probably the better way to do it. Ppl who enjoy doing it can do it, and others simply not without being at a dissadvantage.
    I would love some sort of "2h is crit" with a higher potentional dmg ceiling but lower with bad rng
    and "dw is consistency" or some sort of faster casts like asphyxiate or gconc and dot ticks that tick more rapid and more often + a complete overhaul of them in general
    Like its done in FF14 with casters (mainly blackmage with crit or spellspeed). Both are equal but have their benefits depending on playstyle BUT perform the same DPS wise over a periode of time. This would take some tweeking and experimenting but im sure they could do it.
    Also a seperation of the 2 would probably prevent ppl from putting an FSOA into EOF since the spec would be useless anyways when you dont crit with dw. Magic already has a good EoF spec with the Guthix and Zamy Staff so there is no desperate need for new spec weapons, but deffinitelly a thing for the future.
    The only thing they maybe should do is chargetime on different weapon styles so swaping to a defender or shield doesnt punish you and staff user could swap between different staves and implement a deffender and shield like staff. Also there is a passive needed for FSAO if they keep the charge thingy, maybe a cool crit synergy.
    And last but not least, the promised Tectonic set boni and a second mage set for dw or 2h depending on what Tectonic will get since there is so much potentional with those 2 variants that 1 sett for both would be wasted (kinda like ranged with Sirenic an Dracolich).

  • @christianbarrett3040
    @christianbarrett3040 2 місяці тому

    I like charge effects, as switchscape is a problem. This is especially relevant as jagex seems to be leaning towards builds instead of a single BiS rotation

  • @Neji1984
    @Neji1984 2 місяці тому +2

    The passive effect choices sound trash to me

  • @brians5805
    @brians5805 2 місяці тому +1

    Charging time? Time to neck my fsoa!

  • @wellsaidgoodheadfred9843
    @wellsaidgoodheadfred9843 2 місяці тому

    Gators are the best cosmetic in all of RuneScape. Now that it's June in Runescape, you can go talk to the curator in Burthrope and do 'talk about diverse stories' and go do the pride month stuff to get the rainbow gators. No cooler shoe in all of RS except the other gators.

  • @CummyPancakes
    @CummyPancakes 2 місяці тому

    I'd love to see Set 3 expanded and made the set effect. Make magic the DOT's and bleed style. Somewhat akin to a Afflication Warlock in olden days WOW. Would also bring back great synergy with WP+++.

  • @AezenTenieko
    @AezenTenieko 2 місяці тому

    This is what players want. Combat style in line with necromancy, WM is copy FoD

  • @MeatTheGamer
    @MeatTheGamer 2 місяці тому

    I feel sorry for the guy who logged into beta world. and decided to try open the clues he had. And got a shadow dye that dont transfer over :-D

    • @kiyoshiinoto
      @kiyoshiinoto 2 місяці тому

      Back when there was the EoC beta people would reimport their save and open the clues again, one person had done nearly 500

  • @raymondcasso7966
    @raymondcasso7966 2 місяці тому

    Spec: all thresholds now give 15 adren rather than taking 15 adrenaline for the next 60 secs.

    • @ducksquidbat8315
      @ducksquidbat8315 2 місяці тому +1

      60 seconds? You high?

    • @raymondcasso7966
      @raymondcasso7966 2 місяці тому

      @@ducksquidbat8315 90s???

    • @LegDayLas
      @LegDayLas 2 місяці тому +1

      What a broken ability that would never see the light of day

  • @shanesloth4419
    @shanesloth4419 2 місяці тому

    I actually like the charged effect, and I disagree that putting it into an eof "isn't good", do you think the same for the t95 melee 2h? probably not because 2h melee only serves one purpose: aoe. it just so happens the bleed effect synergises amazingly when paired with the mwsoa's passive bleed extension effect and the mwsoa would be a switch from leng + whip anyway.
    Reducing the switchscape sweat is good.
    if you dont agree with that then whats the point in being able to dual wield at all? if 2x can only dps while 2h can dps and aoe it throws so much out of balance, either both playstyles have dps potential and aoe potential which is incredibly broken or they split it like they have done with melee which is the most balanced approach.
    after that balancing, you can then look into configuring the playstyles more, as a commenter mentioned turning the styles into builds could be fun, but i think it removes a lot of the agency of the player to enforce a specific build through a playstyle and it also makes balancing a lot harder. the ek-zekkil eof and mwsoa synergy is an amazing example for what an fsoa eof spec and t95 2x gconc could do.
    you can't whinge over the fact you'd have to put the fsoa into an eof to get the spec when that is, quite literally, the entire purpose of an eof. it's an item and money sink that provides excellent combat utility and advantages, and you can have more than one to switch to which is MUCH easier to manage than swapping between 2x and 2h and while not totally removing switchscape does reduce it considerably.

    • @InitYeah
      @InitYeah  2 місяці тому +6

      I absolutely do think putting any t95 into an eof is a silly idea and shouldn't be a thing.
      I also think they should make the melee t95 not need to be put in there either. Crazy design.
      Jagex said they want to make t95 weapons become something such as a "legendary" weapon that we upgrade into the future releases. That they want them to feel special. Can't do that if they are dumped into an amulet, never to be seen again, lol.
      Why is switching a problem for you?
      You can kill bosses just fine without them, I know because I do it. (I don't take most switches).
      Other than oh no, that person killed it faster because they tried harder.. there are no real issues with letting people use switches?
      You don't HAVE to get the best times, so long as you can still do the content?
      If you want to compete in a race, you can't walk and say, "wtf that person running, was faster".

    • @shanesloth4419
      @shanesloth4419 2 місяці тому

      @@InitYeah out the gate i wanna apologise for the tone of my original comment, i struggle to keep the tone balanced and neutral and thats on me, but with that also know that this is intended to be balanced and neutral also.
      but, i think this is where the community is going to be quite polarised.
      i do agree having t95s not see the light of day doesn't make sense because they're supposed to be the strongest weapons in the game, however, i do quite enjoy having specs that synergise really well with other weapons and reducing the need (desire) to switchscape - IE the t95 melee 2h & mwsoa, which still requires a switch (if 2x'ing) but it's not so egregious and you can sorta get away with camping the spear, plus it's a decent spec even without the spear's passive which to me makes it a formidable t95 and is only outclassed because that's the nature of 2x vs 2h.
      switching in general is a problem point because it's one of those things that adds unnecessary complexity and tedium to the combat system that isn't needed, an amulet/accessory that provides an insane bonus like the eof where it can synergise amazingly if setup properly (and can be switched much simpler than 2h->2x) and provides unique builds (if there were more options, that is. maybe one day).
      while different, it is a bit like base builder games adding survival mechanics to make it challenging, it's not challenging to survive ,it's just tedious. similarly, it's not challenging to switch and have fast kills, it's just tedious.
      i dont think that having this tedium is beneficial even to speedkillers, youre shaving a few seconds here and there and there's gotta be a million better and more intuitive ways to allow those who want to try hard to try hard while keeping it simplistic enough that even those who don't, can't, or won't try hard for speed kills can still pull off quick(ish) kills if utilising an appropriate setup.
      and who knows, maybe having the t95's be upgradeable into the legendary status you mention for t97+ could transform them into the power hitters they were intended to be, as it stands though, there is very little use cases to use an ek-zekkil outside of an eof, you don't have this with the bolg because it's spec is tied to the bolg's passive and is expensive to sink, so unlike the sgb which has a direct dps spec plus being much more affordable, and the ek-zekkil which synergises well with another weapon or with just bleeds on it's own, it can only really be used when wielded and not when sunk into an eof. i see the same sort of thing happening with the t95 magic 2x weapons, where the 2h's spec is so crazy that just having it on command and not needing to switch is ultimately so much more enjoyable and intuitive, it's not like eof specs go off on revo you still have to put that effort in to get the best use out of it.
      to be completely blunt, the whole combat system feels so out of wack, there's just no consistency to it at all in my eyes, and maybe i'm missing something i don't know, but i'd rather have consistency in weapon styles (like 2x being dps, 2h being aoe) and then having unique passives and specs that synergise and provide unique gameplay options which is further expanded by having an eof.
      Like, if you have t92 2x melee you're not using the t95 2h because it doesn't out-dps 2x by any means, however the spec allows it to be an insanely powerful eof sink while adding the unique gameplay of utilising a bleeds effectively, while also having the option to switch to the mwsoa if you want to go the extra mile for damage output.
      i don't know if any of this makes much sense to pro-pvmer's, im a simple guy and tpyically use revo because i'm not looking for a cb system that makes me sweat just to make any progress, i want something that's intuitive to use, simple at it's core, and expands in complexity the more you want to try but doesn't ultimately force you down the path of trying hard just because you want to be at all decent at combat.

    • @InitYeah
      @InitYeah  2 місяці тому +1

      @shanesloth4419 no way I didn't read it as a bad tone or anything haha. Just wanted to open conversation as it's a topic I'm actually interested in getting peoples opinions on :)
      I'll read through this when I get a spare minute! (Or week ;p) hahaha but in all seriousness I appreciate it! Will read soon:)

    • @shanesloth4419
      @shanesloth4419 2 місяці тому

      @@InitYeah of course it is a bit of a word wall so take the time you need!
      i do just spew nonsense sometimes haha, it's partly why i wanted to apologise, i read my original comment back and thought "that sounded bitchy as fuck" and it's just me not taking the time to think how things sound. read my reply to you at least 30 times to make sure it didn't sound the same way lmfao. have a good day and i look forward to the conversation!

    • @LegDayLas
      @LegDayLas 2 місяці тому

      Honestly, I think the EoF needs to be reworked entirely if they ever plan to fix switchscape. Give EoF this attunement effect so you can't just bring 5+ weapon specs, and instead you chose 1, and only have access to that extra spec if you attune to the necklace throughout the fight.

  • @SOFCsquad
    @SOFCsquad 2 місяці тому +1

    fk the stack shit magic is already tedious with 4taa and switches when you add all that stack shit in its just a 9-5 compared to the other styles

  • @Supdawgjason
    @Supdawgjason 2 місяці тому +2

    what mod is just giving everything stacks upon stacks. its alla bout stacks nowadays in combat. kinda lame. even necro. great skill imo, but all based around stacks.. why not more creative shit instead of everything needing stacks or some weapons jsut do powerful attacks/specs.

    • @ducksquidbat8315
      @ducksquidbat8315 2 місяці тому

      Like?…
      Great to criticise but actually providing some examples would be good.

    • @Supdawgjason
      @Supdawgjason 2 місяці тому

      @@ducksquidbat8315 examples of specs? increase the dmg of basics for 10seconds and in that time a certain threshold has a chance to reset instead of stacks to do it. a powerful shot doing a shit ton of dmg in one hit but for 10 seconds after ur defence is lower by 25 percent. like a recovery thing. a spec that resets all threshold instantly but has like a long ass cooldown.

  • @calvinblais7656
    @calvinblais7656 2 місяці тому +1

    I feel personally like switch scape make bossing way less fun. I like how they are making it good to camp one weapon. IMO switscacape takes the fun and agency out of combat its just too much bullshit.

  • @derais6162
    @derais6162 26 днів тому

    Im pissed they never even changed a single thing since 2013 beta. It was a shitty system then and I think its gonna dissapoint alot of people because it doesn't synergize at all. Atleast ill get my staff back, but dw is gonna be painful.

    • @InitYeah
      @InitYeah  25 днів тому

      Hoping that they change how bleeds work pretty fast. They have said they will change it, but it needs to happen pretty early. Otherwise having 2 magers in a group won't be an option really.

    • @derais6162
      @derais6162 25 днів тому

      @@InitYeah watch what happens, they’re gonna have the bleeds then nerf them HARD, then their fallback will be the wild magic thing LIKE that helps anything, but it will require an fsoa in eof to properly use dw without losing all stacks.

  • @miguelsacasa3788
    @miguelsacasa3788 2 місяці тому

    Procs and the such are terribly telegraphed on this game, so first fix the interface and the visualization before adding more complex mechanics to rotations

  • @thatguy91876
    @thatguy91876 2 місяці тому

    They keep making this game way to easy

  • @Meet_The_Pyro
    @Meet_The_Pyro 2 місяці тому +3

    Switching gear mid combat should be punishing

    • @InitYeah
      @InitYeah  2 місяці тому

      Why? More actions and difficulty should usually lead to more benefits in a game no?

    • @roberthayes3223
      @roberthayes3223 2 місяці тому +2

      Agree with OP. Yeah, there might be skill to it, but it does two things to game that can be brutal to longevity of an MMO. First and foremost it's a nightmare for a developer to balance. How can a developer properly set a bosses difficulty if the highest of the high end are performing 8 switches in 2 ticks and clearing the most challenging content easily? Sure these people took the time to learn to do it, but to keep an MMO healthy you need a lower barrier to entry. These people will drive the ceiling higher, and are likely the most vocal in the player base since they have put in so much time. This creates a larger gap in the player base over time. That gap is problem 2. Can't have a healthy community if no one wants to join it because to do what most consider "mid level pvm" you need this inventory, these 3 ability bars, learn these keybinds, these firmiliars, and these additional 4 switches just to have a shot at clearing the content.
      Tldr - agree with OP, this helps Jagex balance stuff and doesn't alienate the larger community.

    • @InitYeah
      @InitYeah  2 місяці тому +1

      @roberthayes3223 but if the larger community is the people not doing it, I don't see how that alienates it. If someone told me "you need 5 switches, only 3 pieces of food, a 2 min kill time, bla bla" I'd literally just say absolutely not, and find someone who isn't losing their mind.
      Balancing makes sense for sure, but the game already is balanced for it. All content can be done perfectly fine without it, you can just do it faster with it?
      I'm not a switchscaper btw, I avoid it as much as I can. But only because I couldn't care less about being optimal. So long as I can still do the content and enjoy it whatever.

    • @roberthayes3223
      @roberthayes3223 2 місяці тому

      @@InitYeah very fair points. I guess I worry that if the game leans too far towards the switchscape scene they'll start making content that requires it. So far that hasn't happened, but I'm not losing sleep if they keep the cooldown or not. To each their own.

    • @InitYeah
      @InitYeah  2 місяці тому

      @roberthayes3223 if jagex remove it because they think the game would be better off I'd be allll for it.
      I was just curious as I sit right in the middle of the conversation haha was interested in the opinions.

  • @dj45nny1
    @dj45nny1 2 місяці тому

    Gonna be over 1bil and all streamers will get them straight away as per usual

  • @dixiebellau
    @dixiebellau 2 місяці тому +3

    I have a better idea.
    How about they stop trying to force switchscape and just focus on what makes runescape actually fun.

    • @yt.personal.identification
      @yt.personal.identification 2 місяці тому +5

      I believe they are trying to stop switchscape.
      That is why they swap abilities between 2h and dw - and the reason for the 9-second charge timer.
      I may be wrong.

    • @kiyoshiinoto
      @kiyoshiinoto 2 місяці тому +1

      Switchscape is miserable.

    • @Sol-hd7pz
      @Sol-hd7pz 2 місяці тому +2

      The dungeon dwelling switchscape hybrid sweats aint gonna like that tho.

    • @InitYeah
      @InitYeah  2 місяці тому

      I am genuinely curious why switchscape is such a big issue?
      You can do everything perfectly fine without it. So why are some players using it such a big deal to you?
      (Actually looking for a legit answer as I am curious about it).

    • @InitYeah
      @InitYeah  2 місяці тому +2

      I also think switchscape for a lot of players is what makes RuneScape fun. (I wouldn't consider myself a switchscape player btw).
      Why does players having that option make it less fun for someone who just.. chooses not to use it?
      If you actually COULDN'T kill bosses or do content in game without it, I'd say absolutely it is a problem. But since you can, idk this conversation always confuses me.

  • @ihazwhip3979
    @ihazwhip3979 2 місяці тому

    Charged effect should stay, swicth scape and eof are a blight on the game.

    • @InitYeah
      @InitYeah  2 місяці тому

      How is it a blight on the game?
      So long as you can do all the content without "switch scape", why is it an issue if people can do it faster / more efficiently by trying harder?
      Other than "they killed it faster, I feel bad/sad about that". I can't see a single reason for it being a problem. (So long as no switching is still fine, which it is).

    • @ducksquidbat8315
      @ducksquidbat8315 2 місяці тому

      @@InitYeah BECAUSE NECRO DOESNT REQUIRE IT?!?
      Do you want the entire game to be Necro-based where every single player outside of the top 5% quit due to being completely bored with the same Necro rotation over and over again?
      The other three styles should be made simpler to use so that players that got into Pvm through Necro feel they’re worthwhile moving to.
      “But you don’t have to hurr durr”. Obviously? But the problem is that camping fsoa or dual wield is much less damage than just using Necro and is far more complicated.
      For magic to actually be worthwhile jagex needs to simplify the rotation to the point Necro players can access the style without it nullifying their dpm to negative numbers.
      I couldn’t care less if switchscape still exists but it shouldn’t be mandatory and when you can just camp Necro dual wield for better dps everyone will just do that

    • @InitYeah
      @InitYeah  2 місяці тому

      @ducksquidbat8315 yo chill, I'm just asking questions lol.
      I don't think it should be mandatory at all. Absolutely not.
      But that also doesn't mean it should just be removed?
      You should 100% be able to be relevant with just 1 weapon. They need to fix that for sure. But that doesn't have to be the only option when you can offer both so that all players are able to decide on their own what they want to do.
      Want to take it more chill and standard? Go for it!
      Wanna be sweaty af and get slightly better kill times? Go for it!
      One shouldn't have a problem with the other, because you are picking which you want to do.
      I don't use switchscape personally, I just don't hate on it because I can still play the game without it.
      I think we agree on most points tbh.

    • @LegDayLas
      @LegDayLas 2 місяці тому

      Charge effect does not prevent switch scape thanks to eof, so what REALLY needs to happen is eof get's a charge effect and makes it so you can pretty much only use 1 eof in a fight. People casualling bringing 5 eof switches to a fight is total cancer.

  • @ducksquidbat8315
    @ducksquidbat8315 2 місяці тому +1

    All of these are absolute shit.
    This essentially adds complexity to magic rather than do what jagex should do which is bring down the complexity of the original three styles to the point Necro feels like a jump pad into using them.
    Now it’s “use Necro” or spend 6b on items that’ll take you 6 months to get good with so that you’re now doing the same dps as Necro.

    • @YonahWise
      @YonahWise 2 місяці тому

      This comment here.

  • @BarrelFullOfKrackers
    @BarrelFullOfKrackers 2 місяці тому

    I prefer consistency over % chance if i am honest. I camp the weapon i am using thus i love Corruption the most. I dislike the % chance to instant damage then reset but the rest of that effect is amazing. How i would how the first one work is Whenever a bleed does damage, reduce all Dots by 1 second. Then make it to where boosts work on bleeds while the weapons are equipped. That being said, i believe Insatiable (Effect 1 I don't remember the name well) Fits the most into RuneScape without any changes, I agree the stacks cap should be increased, but other than that the weapons are great without any changes and should be the one put into game if Jagex doesn't want to work on Corruption.
    I dislike 2 the most and did not test it.