AN AEGIS NAUTILUS DEEP DIVE FOR STAR CITIZEN
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- Опубліковано 10 вер 2024
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Thank you guys for having me, I really enjoyed discussing one of my favorite ships in Star Citizen and I hope to have further discussions like this in the future. See you guys later!
No worries man anytime hit me up anytime
It was our pleasure to have you bro! Looking forward to having some shenanigans in the verse with you!
A Nautilus, a Mantis, and a Polaris would be an amazingly effective wolfpack for taking ships.
Indeed it will
Aye don't even need to launch the mantis, just keep it on the Polaris landing pad and tuck it back into the ship if anyone primaries the mantis ^^
Looking forward to this ship. It’s my military flagship. I think someone mentioned it below but the rear turret is a remote missile launcher.
In terms of design the Nautilus is the most beautiful ship in the game and I want it. The only thing that stops me is that there is nothing known about what sort of npc generated missions we can do with this. I am more interested in playing PvE and I hope that we get actual missions for laying and clearing minefields.
I had no idea you would use StarJumps clips. I got permission from him to do revised version of his work. So I converted it into a 35 mm film with added visual and sound effects to enhance it.
You can see the work on my erebusumphalos. It adds another lvl of atmospheric effects.
Having said that, thank you so much for making this. I enjoyed the detail and the conversation on the Naughty Nautilus. I can not wait to get it my hands.
You will have first dibs on the ship the day it comes out if you want to review it
Thanks mate, oh nice that sounds sick, thanks mate, Starjump are awesome love their content
Given the age of the Naut, and the fact that it was used against the Vanduul, I think the chances of the Naut being in Sq42 is high. If that's the case, yeah: we could see it sooner than later. The fact that prox mines are currently on the deliverables list and wrapping this month, and space mines are expected to wrap next July...something's in the works, I would think.
Never seen those pics of the bridge layout before, very cool. These ships will have an interesting and fun gameplay style for sure
Yeah it's nice aye
Loved seeing a great medium length discussion on the Nautilus, for that rarity in SC-strategic gameplay! Also, happy chicken sounds. :D
Amazing show guys. Helped convince me to grab a Nautilus through a friend. Solstice version too! I also agree that the Nautilus feels close and hope it’s for next year
What a Solstice that thing is beautiful
Great video, really enjoyed this one Lawless
Thanks mate and thankyou for the allowing me to use your content 🤤
None of these sub capital ships are available sadly. The Nautilus, Perseus, and Pegasus are all on my radar but because they're limited we never know when they'll be available or how many years it'll be before they're flight ready. I'm hoping to see them in the invictus sale but at the very least I'm upgrading one of my ships to a Carrack for now because it's a great ship to have.
Good discussion video for the Nautilus. :)
3rd size 3 turret (You said is represented differently in brochure) is a missile turret with 24X size 3 Missiles, tucked in the rear on the bottom.
Nautilus is much flatter than the Carrack, it only really has 2 decks, cargo/utility deck and a fairly large Main deck. Top (3rd) deck of the Nautilus is like mezzanine for the second and has less on it than the Carrack which has about 3.5 solid decks.
The sentry mines sounds very interesting. Especially if you can throw out 4-5 of them in an area then go back and get more. So you'll be able to lock down an area where you can keep your fleet and can be protected even when not a lot of people are active. Ideally you'll be located in a spot far out that would be incredibly hard to find but in case someone does, it'll take more than a group of dudes in a few small mid size ships to break through.
Yea i wonder if there will be some limit to how many mines you can have out. Or maybe the limit will just be how expensive it will be to maintain the sentry components daily as they degrade.
If the nautilus disarms mines then a salvage ship could come and dismantle them for components etc
As mentioned the nautilus can redeploy them
Nautilus should be able to recover and sell mines, in addition to fixing them up again to re-use.
Missile Sentry would be nice and EMP Mines.
Great vid. Thanks for posting.
Thanks for watching!
Nope, I don’t see any value in blowing dev time on this until we have dynamic server meshing and ~95% server uptime. There is just no use case for this ship in its intended role until orgs have (vulnerable) assets that might necessitate area denial.
Here’s hoping they dedicate dev time to smaller (scaleable) civil/industrial/criminal gameplay loops instead.
Well unfortunately for you they're working on mines so it might not be that far away
@@LawlessBaron It is what it is if that’s the case, but I don’t really see laser trip mines translating to 5km range S5 torpedos with extra steps. Seems more to me like they’re just trying to make FPS gameplay more dynamic, or trip mines are just a positive externality of SQ-42 development. Not saying I hate the ship or don’t want to see it in game, but as things stand with current max server pops, I just don’t see much of a place for in the meta. If we’re able to bring max server pop even up to 100 players it might be a decent support ship for large fleet ops, but even then its used will be limited until there are stationary assets that need defense.
There is griefing potential too, but the threat of mines around a major port are largely trivialized by server hopping.
Overall…. Meh. Just seems like a waste of dev resources until some tech hurdles are overcome.
Great vid as usual Baron!
Thanks mate :)
25 mines is way to few. U hope they increase the mine capacity on the Nautilus. I would say min 100...
People keep talking about the mines but I keep thinking about goin no mines and maximize the 20+ sentry drones.
I believe bombers like the hercules and retaliator should be able to carry and deploy mines. The hercules might be able to carry 4 size seven mines while the retaliator might be 4 size four mines.
just found this vid this was a really good video
Got a Perseus with an unapplied upgrade to the Nautilus. I'd like to fly the Perseus before applying the upgrade.
Seems like the Naut will have some unique gameplay and options.
Guys, just work for it in-game.
We don't know what this thing's mechanics will even truly be like yet, and by the time we do, it's gonna be like another $100 more expensive. Don't feel that FOMO. Save some actual in-game gameplay of earning ships in game, especially ones with gameplay as foreign, and unproven as the Nautilus. Of course everyone is entitled to their opinion. That just happens to be... wait for it... "mine".
But we're fleet whales and we want it meow
Lol. There are people who WILL do that and there are people who do not WANT to have to grind for some of these ships and would like information that helps them to make an educated decision in what to spend their money on. We don't discriminate between the 2. I would say you are 100% right that there should be some motivation to "work" for things in the game. However, it is going to be FAR easier to grind down than up. I will use my larger ships to acquire the smaller ships I want in a LOT less time than it is going to take to earn larger ships using smaller ships. I also have the means to save myself some of that time sink. There are plenty of people out there that don't have the time to dedicate to a long drawn out period of time grinding away and have the means to shorten that time period considerably. No matter where you sit in that spectrum that choice is going to be up to the individual. Just because someone disagrees with something doesn't change that reality for others. We appreciate your opinion and your involvement but we are hopefully making content for EVERYBODY here.
@@LawlessBaron You do make a good point lol.
And GeeZus here too, with some not having the time or inclination to grind in-game. I just think that the, NOT thinking you HAVE to buy the ship argument also needs to be made.
@@redrumcoke2363 Thanks! We are NOT saying that anyone HAS to buy anything though. Are you saying that we should put a disclaimer in there that no one has to buy the ships? I hope our viewers have enough intelligence to decide whether to buy or not buy. That is not our intention. We present what we know, speculate to what degree we feel comfortable doing so, give the current pricing, and LET PEOPLE KNOW THAT THE PRICES WILL MOST LIKELY GO UP. CIG is in the sales business, we are in the information BUSINESS. It would be pretty shortsighted to put everything else in and not say oh hey by the way the pricing WILL most likely go up and IF you decide you want one of these ships you should probably get it before that happens or it WILL cost you more later....THAT is ALL we are trying to say...NOTHING more and NOTHING less. Again if you feel that is a strong arm sales tactic you are missing the entire point of our series...Thank you for your participation!
@@spacegeezus591 As I previously stayed, I'm not trolling, merely stating a viewpoint. A viewpoint, perhaps, not so contrary to your own. Yet one I thought could use some bolstering.
Quick point. Three large shields might no longer be equal to one capital class shield The current for system for shield values is a bit different. We can expect changes some changes to the new system but unless there are some truly massive shield changes to the current systems made the old system is completely defunct. Let me explain. It currently takes five S1 shields to equal one S2 shield, fourteen S2 shields to equal one S3 shield and six and half S3 shields to equal one S4 shield. Now these values might change or alter but the question becomes will they change that much? Lots of things are kind of up in the air with these changes for sure.
Yeah we discussed it a bit further down in the comments. I used the 3 to 1 rule because that is what it has been for a while. I suspect we are only just beginning to see the changes that are coming. Rebalancing is a good thing it will just take some time and patience. Thanks for the input!
@@spacegeezus591 I think its good tbh. Greater levels of shield differential will allow us to get some really interesting checks and balances on ships. Especially once armor is in the game. Excited to see where it goes for sure.
@@Alphascrub_77 Agreed! Armor is going to bring in an entirely new perspective completely...I am looking forward to the fully released version of the game to know what it all means and how it all feels.
"People who wanna save a buck" Talking about a $700 jpeg, uh.
I wish some of these ships were much like the cutty with different versions. Like if this ships mine bay was stripped out and they threw in a upper and lower turret of a reasonable size and be a spot between the hammerhead and Polaris I would buy it. I'm just afraid much like the bomb mechanic, mines will have a very specific gameplay that won't see a whole lot of use. Newer and more effective tactics may be discovered and the niche ships will fall out of useage. I love every aspect of this ship except I want it to do something else lol. Same with the Apollo, strip it of medical and compete with a cutlass. It makes sense to have a single hull design to multiple roles, especially the biggest ones. Especially saves time with design, and also adds more options for backers.
The nauti is a ship I don't plan on owning. It just doesn't fit with my plans. And yeah, get ships early if you want them, the savings are huge. I'm still kicking myself for ccuing up the bmm when I snagged it for 350, only to come back around and get it again for 500.
I've been torn for years about the bmm. back in 2016 i grabbed a ccu from redeemer to bmm but i havent used it yet. I dont know if upgrading my constellation to bmm would be the best idea since its my only medium size ship. I'm just not sure if il need a floating bazaar such as a bmm.
@@zeelastman Yhat would be a hard choice, my choice was easier as I was thinking about which large ship to have, as I have a few medium ships to choose from.
@@zeelastman Glad I grabbed my Carrack when it was 350$
@@Buggy-no4qj I bought a reclaimer during concept so thats my big 350$ ship. I dont have the heart to melt it.
Soooooo how long mines and drones stay online when dropped in space?
Infinite magic energy for drones and mines are mechanical?
From backer standpoint, Nautilus makes sense in defensive area of denial scenario.
Seeing ship stats makes me think CIG don't want defense ship but offensive support.
Bigger question is how much of a Christmas tree light will Nautilus lite space radars.
Here is the question and the quote from the Q and A done by CIG on the Nautilus..."How long is the lifespan of the different mine types and how long do they persist during logout? What happens if the parent ship is destroyed - can mines be retrieved afterwards in such occurrences?
Once deployed and in use, a mine’s components start to degrade, though their lifespan is dependent on the environment and how they are used. For example, regularly engaged weapons platforms will likely wear out and proximity mines will likely detonate before they degrade. If live but untriggered, we envisage a mine’s lifespan to be measured in days rather than minutes. Mine lifespan is not influenced by the state of the parent ship, be it destroyed or not. Deployed mines ‘remember’ the original deployment ship, so can be retrieved afterwards." Thanks for your participation!
@@spacegeezus591 thanks mate, I somewhat remember which goes in waters of my thoughts.
Ship can be used as defensif purpose but never area of denial to protect let say an org base. "Who did not switch mines and drones on Thursday ?" -George was missing for his turn so nothing happened until Sunday morning when A2 came to terraform -.
But in an engaged fleet in combat, 1 pass through & drop could subjectively in my opinion turn the tide of an org vs org.
As suggested in previous post, if the ship lit up radars like Christmas tree🎄 it might become excruciating to come for support.
One might say, keep Nautilus with main fleet but how long TTK 3 large shields by Perseus and/or Ares' remains a mystery 🤔
I do hope John Crewe and team take into consideration lengthier TTK per ship size tier and probable thicker armor vs trying to roll a large to capital size like it happened XT event whose Idris was super slow to small ships which I thought ok, yet way too fast to change direction to be believable just to comfort what I understood shield plate regeneration or queuing a QJ.
So my point is that the Nautilus is a great ship, yet so many variables that jumping into a must have or above the lot of ship is a bit early.
I have a Nautilus, but frankly I don't expect it to be so easy... especially as a org job for defending base, Nautilus might even end up a reason of org implosion / explosion.
This also reminds me, NPCs player control please... thank you CIG.
@@critic_empower_joke_rlaxtslife Agreed! My own hesitation with owning the ship are those unknowns as well as others. I think the ship looks awesome but is it really worth the money for it's intended purpose? I am not so sure that it represents a substantial enough value game play wise for me to get it out of buybacks and into my hanger. BUT if it does then at least I have it in my buybacks and it is there if I change my mind. There are a LOT of questions I need answered though...Thanks!
hi thanks for the videdo. Cant wait for the ship. I think it was marketed badly.. Minelayer doesnt sound sexy. But this ship is basically a gunship which can lay mines. 3 large shields. heavi armor. 24 size 3 missile turret. 2x size 3 turrets on either side and the size 7 turret. My question is since everything is a turret, will the pilot have any control of forward guns? because ive yet to see any ship in SC not have forward guns controlled by the pilot. We the nautilus owners need to push for this ship. I see MINES are on the deliverable roadmap for september 2022. but thats now 3 and a half years later. we need to push for it like people pushed for the carrack or this ship will be forgotten. probably had poor sales too which is why low priority. I feel the could have named it a stategic escort....or something..but minelayer lol
I got to 10:30 and then only realised you were saying "deck."
I like these deep dives. But please do not encourage people to "buy now before the price increases". This is a not so friendly sales tactic
People have their own brain and can make a decision based on their financial statements and whether or not it's a good choice, we're merely making a statement
As someone who has worked in commission sales when I was younger (cars and real estate) I KNOW the difference between a friendly recommendation and an "unfriendly sales tactic". We are not using ANY sales tactics as we do not earn a cent for any sales that result from our videos. We are not encouraging or discouraging anyone to buy anything here. We are simply making a hopefully informative video on the ships we feel are worthy of consideration for the capabilities we believe they have or MAY have in the game. IF you feel any pressure to purchase anything as a result of watching our videos that is certainly NOT our intent. However, we will ALWAYS recommend these ships when we feel they represent value in a certain type of gameplay to someone interested in that particular style of gameplay. You guys that have backed the game for some time need to realize that there are new players coming into the game that have NO IDEA that the prices of these ships WILL MOST LIKELY increase at some point in time in the future. We encourage people who are interested in buying these ships to do so at the earliest opportunity in order TO SAVE SOME MONEY! If you don't mind waiting and paying more I say fantastic for you, but we would be doing people a disservice if we don't mention that prices will MOST LIKELY go up. If you take that as any kind of sales "PRESSURE" then I would suggest that you watch these videos KNOWING that the prices will very likely increase over time and accept the fact that we feel OBLIGATED to remind people of that. If you rush out and buy the ships just because we say you should then I need to consider going back into the sales business and get rich quick. Maybe I have the Jedi mind trick ability and just don't know it? Imagine that...
@@LawlessBaron At 16:30 you advise that someone who is interested in the ship should by it now and not wait until later. Whether or not that's just a statement boils down to semantics I suppose. I do not like this because it encourages someone to spend money where they don't have to at all as the ship is supposed to eventually be purchasable in-game. "For the people that want to save a buck" the most savings comes from buying the ship in-game. It may be my fault for misunderstanding the intended audience of your content.
@@spacegeezus591 Damn it... I typed up a response to this and deleted it by accident... I thought I somehow created a duplicate or something... If you saw it already, great, otherwise, I apologize.
The TLDR is because there is no guarantee that these ships will actually make it into the game or be what they were concepted as, the best advice is to wait and purchase the ship in-game when it is actually available and flight-ready. I think it is completely unnecessary to advise anyone spend money "now" if they wish to "save a buck" when the best way to save is by not spending in the first place.
@@supasneaks No worries..I understand your point and I am sure that any body that is watching these videos can make up their own mind as to how they acquire the ships they do. However, we are making these videos to provide as much information as possible. Not every person will watch every video and likely only the ships they are interested in. I have stated before that I think it would be a disservice to NEW backers not to mention that the price of these ships WILL increase over time. We are not FORCING anyone to do anything...we are informing people. If you don't like the way we do that I am sorry but that IS the way we will continue to make these videos when we feel the price will rise. Which, let's face it, they ALL most likely will. The reason I am so adamant about it is because I myself had NO IDEA that the ship prices increase. I thought they were fixed...Imagine my dismay when I had to pay an extra $100 for my Merchantman. If only someone had told me I could have saved the money. EVERYBODY is NOT an educated backer. If you are that is GREAT! But let us EDUCATE the new players as well and try and save them a buck or 2 IF THEY WANT TO PAY CASH FOR THE SHIP...Thanks!
Big forward firepower corvette with mine laying ability, kinda reminds me of the Defiant from DS9 XD
why not give a C2 or similar ships the same ability to discharge mines like bombs or through cargo doors. Also, are we getting specific mine clearing ships apart from the Nautilus or additional machinery as well, and are land mines also in the works and maybe sea mines once oceans are in. If CIG is going to cover try and cover the gamut of modern warfare machinery, you also need to consider the wide range of operating environment and counters to those weapons and tactics.
1:45 is a mistake
according to erkul a large shield has 100k hp, while a cap shield has 700k hp
so you actually need 7 large shields to have the same hp as a cap shield.
According to CIG 3 of any class component is the equivalent of 1 component of the next larger class. This may have changed or it may not have changed. I have NO idea of how accurate Erkul is these days due to all the changes that have taken place recently. I use Erkul and recommend it but I also caution people that at the moment, there are a LOT of questions as to how accurate it is. I would imagine that there are still changes to come but since the 3 to 1 metric has been in place for years I am quoting it and assuming that is the metric that CIG will continue to use until they themselves let us know that it has changed. Thanks for your observations though!
@@spacegeezus591 considering erkul takes data straight from the game files I'd say its pretty accurate
and shield HP values on that site have been accurate since its release, so I have no doubt that they still are accurate.
remember that 3.14 had major changes to shields that made all values equal across individual sizes.
S1 = 1500 hp
S2 = 7500 hp
S3 = 100000 hp
S4 = 700000 hp
@@IronPhysik Yes I am quite aware of ALL of those facts but my original answer remains the same. UNTIL CIG finishes balancing NONE of it matters at the moment. Once balancing is completed We will know for sure whether the 3 to 1 rule is still valid or invalid. It is not my rule, it is CIGs...and it is up to them to decide what the values will be in the future. As for Erkul I appreciate the work he does but I take it with a grain of salt based on experience. With all due respect to you both, you don't REALLY believe that a single size 2 RATTLER missile has a damage value of 2,772,889 do you? No? I can tell you it does not...and yet that is what is posted on the site RIGHT NOW. That is just one incorrect data point that has been there for MONTHS. Who knows what the accuracy is these days?
@@spacegeezus591 where do you have that 1/3 number from?
just asking because I could not find a official CIG statement about ths
@@IronPhysik I have seen it in at least a couple of different CIG videos. To be honest I am not sure which ones now. There have also been several Spectrum posts going back a few years as well. Inforunners has stated it numerous times in different videos and I am pretty sure it was AstroPub that has said it multiple times in some of his videos as well. Point is I have heard it from multiple sources over the years including CIG themselves. Whether it is still relevant or will be in the future is unknown now due to the changes in balancing. It may or may not continue forward but it has been that way for quite some time. Only time will tell how it ends up ultimately.
Them : these ships will be no good in atmosphere because the mines will just drop.
Me: Ahh. So an alternative Bomber to the A2. Nautilus: the carpet bomber.
LOL...we did think about that...We did not have enough information about the actual arming process to speculate whether that would work or not though. But I do like the way you think...well done! o7
Has CiG ever confirmed that if you can carry a drone, you can use it? I am not sure that if you carry a repair drone, for example, you have the means to control it. The same with the mine deployment drones and mines.
Yes in q&a they have like we explained if cross matched you won't be able to repair nemo drone on the carrack or store explosive ordinance like mentioned we have done a video on drones explaining
We still do not know how food and water requirements are going to be, you might end up having to use all the cargo space on some of these ships.
Also, are the Polaris and Nautilus considered cruisers or frigate class ships?
The Polaris is a small, capital class corvette. They Nautilus, Perseus, Hammerhead are sub-capital corvettes.
S5 Torpedo's in the current 3.14.1 patch do 18-20k damage. So way more than the 8k
That may or may not change. The game will undergo MANY more balance changes before release...
@@spacegeezus591 Of course it will. They are in the process of doing it right now
@@chiron03 I like your focusrs I too own one of those beautiful cars
@@LawlessBaron Oh hell yeah! Nice!
I kind of doubt the Polaris will be able to see the mines with its capital size radar. I feel that the capital radar will give you longer radar range. But in order to find mines I think you would have to be actively scanning, so a ship with a scanning feature, which may be included on the Polaris
Then what's the point of a Capital Radar in comparison to a Large Radar, same goes for Shields
@@LawlessBaron Capital radar is for longer range detection. For mines you want a more nuanced focused scan.
@@ramonebrown5704 If you know anything about RADARs then you also know that there are multiple types of RADARs with multiple resolutions, frequency spectrums, scanning widths, and filtering capabilities ect. etc. etc. We have NO idea how RADAR will actually work in the year 2951 and beyond. We also have no idea how CIG will model those differences in RADAR systems and how simplified those operations may or may not be. Capital RADAR implies that there will be some greater degree of effectiveness in that system over anything smaller. MANY things could account for the differences and until we actually see what those differences are we simply can not speculate on how ANY of these systems will ultimately work. We never said anything specific about anything unless we had evidence from CIG to do so. The simple take away should be that Capital RADARs WILL be more effective at least at something than anything smaller. I would imagine that we will find that a ship like the Tracker or the Terrapin will be more suited to certain types of operations than even a Capital Class sized ship. I would also imagine (as I actually mentioned in the video in case you missed it) that a Tracker or a Terrapin used in the hanger of the Polaris should be a VERY effective combination for a screening ship (which is EXACTLY how I see the Polaris) and would most likely be the perfect pairing with the Nautilus in an operational Fleet. The Polaris finds the minefields, the Nautilus disarms them. The Nautilus puts up a minefield and the Polaris patrols it...you get the idea. You could add other elements here as well but I suspect this would be at least fairly effective for the task...Thanks for your point of view!
Capitol radars will likely not work very well.. Large radars are typically not so great at finding small things.. The ship for finding mines would more likely be the terrapin ✌️
Well the system isn't currently what it's going to be
@@LawlessBaron Totally.. We won't no for sure..
I suppose I am of the assumption that radars will function like say they do on submarines for example. The larger sine waves are designed to pick up large bodies and can travel a long! Distance without degrading.. Shorted range drones with small sign waves for detecting small objects being deployed when needed for close contact small items with short range..
I think this is why they have mention that mines will be difficult to detect, needing a dedicated small craft.. 🤔
In any case I am planning to carry a raven to detect such small items, stored on board the polaris 🤷♂️
@@LawlessBaron P. S. Loving the series so far ✌️
@@Austintatious_One I'm expecting the values to change over time system they're all equally valued at the moment so I'm not sure maybe they'll make an announcement at citizencon
@@Austintatious_One thanks man love doing it something that was well worth doing
What ship is that at 0:53?
RSI Perseus
I kinda worried that this ship will be abused to griefing by placing mines around stations
I know I mean hopefully there will be something similar to armistice zones
Scariest ship in the verse citizens . FYI look up the brochure and you can see a complete deck by deck layout of this beast. And you know I have one ...whammy
The size 7 turrert under the chin, is mannend.
I did say that and that and i also mentioned it could be bladed or controlled by the pilot
@@LawlessBaron Why would you ever do that? as a pilot you have your hands full, plus its a multicrew ship.
@@LawlessBaron Manned turrets can not be bladed or controlled by the pilot, only remote turrets can do that. However, NPC gunner is still an option.
@@ShevaiAsan This is wrong. The Phoenix has point defense turrets set to blades. And the only turrets I see on the Phoenix is manned.
@@mylittlenyx3562 The pheonix only has manned turrets, they are not 'point defense' turrets; point defense turrets shoot down incoming missiles/torps. Manned turrets can also do that, but they are not AI/remote turrets; they require a player or an NPC character in the seaat.
CIG have stated that manned turrets will need players or NPC characters to MAN them; and that remote turrets can be controlled by AI blades, controlled by NPC characters sitting in the seats, or slaved to the pilot if they are forward facing.
NOW; you MIGHT be referring to the PERSEUS; and the Perseus does have two small remote point defense turrets toward the back of the ship(these CAN be AI bladed, controlled by players, or NPC characters); but it's two massive turrets ARE manned turrets and CAN NOT be slaved to the pilot via AI/Blades.
Unless you can find somewhere recent that CIG have changed their minds on this and that manned turrets can be AI bladed; I stand by my statement from what I know they've said.
I see it differently, the mines represent grieving, If I'm correct the usage of mines in real life are banned for a reason.
That depends on if you are using them as an offensive or defensive weapon. Even though mines have been banned in most places, they are STILL used every single day in multiple places in the world we live in. There are MILLIONS of active mines still out there that kill and maim people every day and people STILL find mines dating back to World War 2 with a degree of regularity. With that said, I see this ship as an area of denial ship. You put up a mine field around an area of value or around a ship or fleet you are trying to protect. You are also using this ship to DISMANTLE the mine fields placed out there by others. While I agree with your moral and ethics view of the idea of mines, the reality is that CIG has decided to PUT THEM INTO THE GAME. As a result of that decision each player will have to consider them a constant threat in every single thing we do. Will they be prevalent in the middle of nowhere? Probably not. But I do expect to see lots of minefields in high traffic areas or being used as a deterrent and a weapon in high profit shipping zones and so forth. It is easy to just sit back and say they represent griefing, and there are people who will use them that way. But to just dismiss them as a tool of griefing does NOT change the fact that they WILL be in the game. Thanks for your point of view!
@@spacegeezus591 EXACTLY!!
There is no positive side to mines IRL and there'll be none in Star Citizen.
Mines will be laid at JP exit area's, they'll be laid outside stations, they'll be laid in high value asteroid mining area's instead of sentries, they'll be used as a passive form of grieving "With that said, I see this ship as an area of denial ship."
The real question is, will the mines be persistent in a persistent universe?
Will the mines have a time limited shelf life, will they disappear if the Aegis Nautilus Solstice is destroyed or logs off.
Will an EMP strike disable or destroy the mines, WHY do we need mines in an open sand box game when we have massive gunships to protect fleets and while a fleet can move off leaving a trail of mines in it's wake.
WHY should we have to buy and run an antimine ship just to travel freely from one system to the next, it's one thing for a griefer to be present while grieving, it's another for that said griefer to be light years away or have logged off hours, days or weeks ago.
@@2110FSX You may want to refer to the Q and A for the ship. They answered some of those questions. I actually posted their response in it's entirety a little further down the page here. I will say this though, whether you think the ship is a griefer ship or like it or don't like will not change the fact that CIG wants it in the game. You can completely ignore it if you want and pretend that it does not exist. Frankly, I would prefer to accept that CIG has decided it will be in the game and be prepared...YMMV
@@spacegeezus591 I've been a backer since 2014 I think and I'm well aware that CIG will do what they they think is best and rightly so, I may just be one voice amongst 3.5 million others at this point in time, however lets call a spade a spade.
There's really no point in pointing out that it'll be part of gameplay.
I tend not to read the Q&A, with so many ships it tends to become an never ending story, however for this ship I'll make a point of reading them and post on the RSI forums my opinions on the matter, thank you for pointing that out to me.
Have fun always.