As for why World 9 exists apparently Miyamoto heard about stories of glitched out worlds (a la World -1) and was intrigued enough to add a proper "glitch world" in SMB Lost Levels. (Fun Fact: In the original SMB2 to reach World A-D you had to beat the game 8 times consecutively. BRUTAL.)
So I guess that platforms at the end of Super Mario 3D Land's last level and pipes at the end of Champion's Road spelling out "Thank You" are a throwback to this?
Good video, as always, though I'd like to point out that while you did say that The Lost levels looked "graphically the same" as the original Mario 1, that only really applies to the version in All-Stars that you've shown here; the NES version did have some different sprites.
theory: world 9 was caught in a flash flood hence why many land structures are found underwater and the bowsers castle missing walls walls is because his castle collapsed leaving only bowser the rest of minions were lost to the flood
アリガトウ! When I think about it, SMB1 does manage storytelling simply by having castles around at the start of stages, which also indirectly showcases how overrun the Mushroom Kingdom is by Bowser's forces. It's still not big a story to begin with, but it's an impressive effect at least.
Thank you for covering this. It was my favorite video game world as a teen! I actually learned the secret of Lost Levels 9 a box of Super Mario Bros-themed Kraft macaroni & cheese dinner
I think that World 9 might be based on the Famicom version of World -1, which was different in the US release (it was just one of the other levels that looped endlessly) Also, the one thing that was really weird for me was the Bill Blasters never firing in 9-1.
I think the aim if World 9 is to give the player a "dreamy and surreal" feeling explaining why there are out of place enemies underwater, or there's a castle out on the overworld. It's getting them ready for the challenge that us Worlds A through D, the true final levels.
Super Mario Brothers For Super Players! Yes! Definitely glad to see its weird and wacky World 9 come up in a video like this. Good times, good times! I think the Piranha Plant you pointed out will properly stick its head out of the surface of the water in the Famicom Disk System/Virtual Console version - but don't hold me to that, it has been a while.
The style of pixel art that the Lost Levels used is still my favorite, and is why I prefer the much older level editor in Super Mario Brothers Flash (a fan made game) to the official Mario Maker that came out years later for a console drastically more powerful than Adobe Flash.
If you want more of those weird nintendo levels, there's always the extra worlds in Yoshi's Island. you need to clear previous levels with a 100% rating, which unlocks them, some are a bit on the easy side while some of them are brutal even by nintendo's standards (I'm looking at YOU Endless World of Yoshis), what makes them unique is that they mix and match previous level gimmicks in ways not usually seen, providing some decent challenge on the long run.
"No ground, but the whole level is underwater so no big deal" See, I always found that really unsettling as a kid. I don't know why but the thought that there was an entire huge body of water underneath the level with something living down there always terrified me.
Wario land 4 has super hard mode that changes some old parts and adds in new enemies. There's also Kaizo Mario 64 that completely changes the game, and in a not so happy Super Mario 64
I could never get very far on Lost Levels. I only made it to 4-4 and gave up. I saw the bonus levels on SDA and always thought they were pretty cool, especially the final castle with its Gothic look.
Realism =/= Rules. For example, you can't magically summon rat swarms in real life, but you can in Dishonored. Even then, you can't do EVERYTHING in Dishonored because its magic still has rules. That's why you can't pee magma, for instance. However, World 9 is basically a nutbag criminal whose sole purpose is breaking in existence.
It's already been explained though. It was a response to the famous glitch-level in Mario. Miyamoto liked the idea of a glitch level, so he made a 'proper' glitch level in the next Mario game he made.
the red and green spring platforms are supposed to mimic mario and luigi's skills in this game. Luigi jumps highest, so the green spring sends you flying.
World 9 is probably the chaps from Subcon seeing if Mario's up to the task of saving them by messing around with his dreams, and making courses. Or, maybe World 9 was abandoned due to natural causes, and few people go there now due to how broken it is? It's fun to think about.
Well why haven't I heard of this earlier? Probably should have played more Lost Levels. That's an awesome reference to World -1, where the land levels are also underwater. The last level seems like something right out of a videogame creepypasta, which is just fitting since the original -1 always seemed more like a playground legend than something real.
This video is reminding me of some other game with extremely strange and vaguely unnerving extra levels, and I'm struggling to remember what it is. I was considered Zombies Ate My Neighbors but I don't think that's right?
I believe World 9 is based off of the FDS version of Super Mario Bros's Minus World, or some other similar glitch level. I always thought of it as a reward for the best players to get an even higher score, since it loops forever until you die on the Famicom version, but that was lost when it was made into an actually beatable world in Super Mario All Stars. The text in the Famicom version also calls it "Fantasy World", so there's probably that to add to why it's so weird
+whoisthisgit have you played F.E Awakening or Birthright because in Awakening Paralogue 23 is absolutely ridiculous 50 enemies and 30 allies which means you will probably have around 5-10 extremely weak troops who will get 1 shot if you bring them. Plus the boss Priam has swordbreaker lancebreaker and axebreaker. In Conquest Chapter 19 you fight large amount of Kitsune who have high evasion pass and illusion meaning only they can strike first and with pass you can't block off your weak units from them and you can't kill them before they get within range. I think there is a lot you could do about these 2 levels for a hardest level ever video.
4:59 what about 3d world? The final world is in the sky with a casino neon look and a bitching swing theme, the final battle took place on a skyscraper while bowser uses your power ups to fight you.
In the FDS/virtual console releases of Super Mario 2 if you Game Over in World 9 you’d get a personal thank you for playing from Mario and the staff....instead of continue/retry!
And yet despite the weirdness displayed in this video, the world is even more bizarre than you're letting on. In the famicom version, the colour palette used in 9-2 was so atrociously ugly, and in 9-3 you could jump above the ceiling and bypass Bowser, removing any remote threat in the level. Also, there's a vine in that same level that leads to a coin bonus room, but the top of the L-shaped pipe leads to the same place. But it plays the pipe animation when entering the room despite the lack of a pipe! What is this?!
That's why the game's called the Lost Levels. These levels were so difficult that Nintendo was afraid to put them to the original SMB because people would stop playing the game. Instead, they put it in a different game.
Suckerman7 Games Inc. actually lost levels was released as super mario bros 2 in Japan but the name was changed in super mario all stars because the original smb2 looked like an expansion to the first game
Interesting... World 9 might not be as rough as the rest of the game, but you'd be playing on tenterhooks if you had only life to get through it. A better fit for the idea of games that show you new things on the highest difficulty setting would be the brand new enemy types seen in the Hard Mode of Kirby's Adventure, or the brutal flaming skulls introduced in Castlevania 3's 'Second Quest' (similar to Medusa Heads, but they turn around and zoom in on you when they get close).
0:13 Don't even get me STARTED on the Demon Levels in Geometry Dash. They are Literally Impossible unless you have Master Reflexes. Also I don't know where to put this but in Dash Till Puff 2, I beat Clutterfunk 2 Impossible mode the Day I unlocked it (Which is Today.)
> Liking the Lost Levels > Beating Bowser in the Lost Levels > Getting to world 9 (which is really world 15 if you count SMB1 and SMB:LL as the same game) > Actually getting WORRIED when the difficulty drops You're who we all aspire to be. Did you sell your soul for all that gaming power? Did you?
0:19 Then, I assume that when you played Hector Hard Mode, it was as if you went to the depths of Hell itself in full armor, and after Battle Before Dawn, you returned with nothing but your underwear. Is that correct, Mr. Git? Also, I don't want to offend you or anything.
As for why World 9 exists apparently Miyamoto heard about stories of glitched out worlds (a la World -1) and was intrigued enough to add a proper "glitch world" in SMB Lost Levels.
(Fun Fact: In the original SMB2 to reach World A-D you had to beat the game 8 times consecutively. BRUTAL.)
I'm working on beating it 8 times
By "Consecutivly" do you mean No Deaths? If so, that's Impossible. Who will EVER find that out? Let alone BEAT IT 8 TIMES IN A ROW WITHOUT DYING!!!
Dillon Tam he means you have to beat the game 8 times without a game over, but you CAN warp
1HMatt not for worlds A-D
Dillon Tam HOW!? Thank goodness I have the Allstars version where you can save...
World 9-3 seems like something out of a creepy pasta...
"and den bowzar showed up but he had hyperrealistic blood all down his face and my snes made wierd noises"
Chiaki Nanami Shitpastas in a shellnut
Don't you mea-
Kyuubi: Shell... NUTSHACK!!! :3
it's the dead meme, it's the dead meme, it's he dead meme, it's the dead meme...
It was a little unnerving at first, but then i realized that, nowadays, it kinda just looks like a bad Mario Maker level.
Mario 3D World gave Bowser more of a city/casino theme for the final world I thought that was pretty awesome.
Unrelated
it is related: 4:57 this person is saying that mario 3d world "rocked the boat" for the last world. at least i think so
Toni Conge Also a samurai castle for Super Mario Odyssey
Technically Odyssey did have a lava part right before the final battle against Bowser though.
Bowser channeled his inner weeb in odyssey.
Apparently entire World 9 is based on a glitched World you can find in the Famicom version of Super Mario Bros.
I forgot about that.
LunarRay One of the levels looks like theres the -1 glitch end Pipe that sends you back to the start
I knew they looked familiar from somewhere.
The tennis game
It was also Miyamoto's response to there being a rumored "World 9" in the original Mario Bros.
4:32
"There are times when I find it more exciting to see new stuff in a game I've already played than playing a brand new one."
The concept of mods.
8:18 Nice underwater fireworks.
Shouldn't we call these then as...waterworks? :D
*Underwaterworks*
So I guess that platforms at the end of Super Mario 3D Land's last level and pipes at the end of Champion's Road spelling out "Thank You" are a throwback to this?
Super Mario World does this as well.
"YOU ARE A SUPER PLAYER !!"
Oh yeah, I forgot about that one!
@Rickroller90001: Speaking of which, if you Game Over in World 9 of the Famicom version, the game tells you you are a super player.
3:11 rip paperboy (and git's patience as well)
"Ah spaghetti" "Ah Raviolli" "Ah Glup!"
Aah, mamma gLUP GLUB *BLUB!*
My favorite pasta
*Bowser iris with bowser Laugh*
I wish Nintendo brought back the minus world/world 9 from Lost Levels/World 36 from the original game.
Watermelon Dreams World -1 had a cameo in the lore of Super Paper Mario.
I brought back the -1 World in one of my Level's. It's not EXCACTLY like it but It's Underwater AND it loops like in the Actual game.
Wolfgalaxy The Underwhere (a.k.a. mario HELL is briefly referred to as "Game Over" and "World -1"
Good video, as always, though I'd like to point out that while you did say that The Lost levels looked "graphically the same" as the original Mario 1, that only really applies to the version in All-Stars that you've shown here; the NES version did have some different sprites.
theory: world 9 was caught in a flash flood hence why many land structures are found underwater and the bowsers castle missing walls walls is because his castle collapsed leaving only bowser the rest of minions were lost to the flood
And world 9-3 is in the castle from 9-2
doc- merciless wait then how are koopas perfectly fine under water?!
Dragon empress They’re TURTLES.
That’s a fucking Creepy Theory
World 9 is based off of a glitched world.
MYTHBUSTERS
"(zzzzz) Night lighty..."
"(zzzzz) Ah, spaghetti..."
"(zzzzz) Ah, ravioli..."
"(zzzzz) Ahh, mama- *_BlLb! BLblB! BlUbB!"_*
The windy springboard part from SMB:Lost Levels still gives me nightmares to this day
9:49 I've seen enough hentai...
9:51
World 9 happens because Mario has totally abandoned his job as a plumber.
Does anybody else think that 9-3 looks like the entrance to a temple in Zelda 2?
"Is the game angry at me?"
- Game over screen: "Please try again ❤"
アリガトウ!
When I think about it, SMB1 does manage storytelling simply by having castles around at the start of stages, which also indirectly showcases how overrun the Mushroom Kingdom is by Bowser's forces. It's still not big a story to begin with, but it's an impressive effect at least.
*And on Friday...*
Git : FUCK
I really love your humor Git. I cannot wait to see your next vid :)
0:58 it was back then since Tetris DX was one of the first GBC games, so people were amazed
Thank you for covering this. It was my favorite video game world as a teen! I actually learned the secret of Lost Levels 9 a box of Super Mario Bros-themed Kraft macaroni & cheese dinner
Man, i love weird af levels in games. Wish more had them in. Pretty much the only one i know is sector Z in Iji, and i've played quite a few games.
I think that World 9 might be based on the Famicom version of World -1, which was different in the US release (it was just one of the other levels that looped endlessly)
Also, the one thing that was really weird for me was the Bill Blasters never firing in 9-1.
I guess they're not such killer cannons when underwater. Maybe Bowser hadn't got his shipment of Water Bombs from Hyrule, yet?
"pierced the heavens"
I have so many memories of killing beings beyond human understanding....
in videogames.
Tetris DX brings a whole new meaning to "I can't reach Pink Color"
7:17
"Haaah, mama- BLUGH BLUGH BLOOU-"
-I'm dead-
(Insert Super Mario 64 Bowser Laugh here)
I think the aim if World 9 is to give the player a "dreamy and surreal" feeling explaining why there are out of place enemies underwater, or there's a castle out on the overworld. It's getting them ready for the challenge that us Worlds A through D, the true final levels.
World 9 was apparently added in by Shigeru Miyamoto was a nod to World -1 in the Japanese Mario 1
It's like they were test levels, and they just left them in for funsies as an easter egg.
Smb2 /Lost levels is one of the bests, such underrated mario.
Super Mario Brothers For Super Players! Yes! Definitely glad to see its weird and wacky World 9 come up in a video like this. Good times, good times!
I think the Piranha Plant you pointed out will properly stick its head out of the surface of the water in the Famicom Disk System/Virtual Console version - but don't hold me to that, it has been a while.
The style of pixel art that the Lost Levels used is still my favorite, and is why I prefer the much older level editor in Super Mario Brothers Flash (a fan made game) to the official Mario Maker that came out years later for a console drastically more powerful than Adobe Flash.
So fireworks work in water...
World 9: World -1?
except world 9 actually ends
In the Famicom version it loops the world.
If you want more of those weird nintendo levels, there's always the extra worlds in Yoshi's Island.
you need to clear previous levels with a 100% rating, which unlocks them, some are a bit on the easy side while some of them are brutal even by nintendo's standards (I'm looking at YOU Endless World of Yoshis), what makes them unique is that they mix and match previous level gimmicks in ways not usually seen, providing some decent challenge on the long run.
4:08 or Hurricane Poop as some people would call it due to the heavy wind and the brown that is blowing across the screen.
Whenever you upload a new weirdest levels ever video, I always seem to watch it during lunch at my school, which is pretty weird.
"No ground, but the whole level is underwater so no big deal"
See, I always found that really unsettling as a kid. I don't know why but the thought that there was an entire huge body of water underneath the level with something living down there always terrified me.
5:02 Thay's where Odyssey comes in.
Eh... not really. It was kind of easy.
9-3 is awesome, damn that really is like a deliberate glitch world.
Wario land 4 has super hard mode that changes some old parts and adds in new enemies.
There's also Kaizo Mario 64 that completely changes the game, and in a not so happy Super Mario 64
I could never get very far on Lost Levels. I only made it to 4-4 and gave up. I saw the bonus levels on SDA and always thought they were pretty cool, especially the final castle with its Gothic look.
I hated 4-4
I think I have a reasonable explanation for all this: It's Mario, when is it ever supposed to make sense?
Realism =/= Rules. For example, you can't magically summon rat swarms in real life, but you can in Dishonored. Even then, you can't do EVERYTHING in Dishonored because its magic still has rules. That's why you can't pee magma, for instance.
However, World 9 is basically a nutbag criminal whose sole purpose is breaking in existence.
It's already been explained though. It was a response to the famous glitch-level in Mario. Miyamoto liked the idea of a glitch level, so he made a 'proper' glitch level in the next Mario game he made.
7:10 Dark.
4:48 THIS might be what Inspired World 7 in all the New Super Mario Bros games.
6:40 It predicted Mario Maker!
the red and green spring platforms are supposed to mimic mario and luigi's skills in this game. Luigi jumps highest, so the green spring sends you flying.
I wonder if its meant to be a throwback to the minus world
What's the music at the end of your videos???
7:12 And in the SM3D series.
World 9 is probably the chaps from Subcon seeing if Mario's up to the task of saving them by messing around with his dreams, and making courses.
Or, maybe World 9 was abandoned due to natural causes, and few people go there now due to how broken it is?
It's fun to think about.
Well why haven't I heard of this earlier? Probably should have played more Lost Levels. That's an awesome reference to World -1, where the land levels are also underwater.
The last level seems like something right out of a videogame creepypasta, which is just fitting since the original -1 always seemed more like a playground legend than something real.
This video is reminding me of some other game with extremely strange and vaguely unnerving extra levels, and I'm struggling to remember what it is.
I was considered Zombies Ate My Neighbors but I don't think that's right?
I think there may have been a Git video on it but I can't be sure.
I believe World 9 is based off of the FDS version of Super Mario Bros's Minus World, or some other similar glitch level. I always thought of it as a reward for the best players to get an even higher score, since it loops forever until you die on the Famicom version, but that was lost when it was made into an actually beatable world in Super Mario All Stars. The text in the Famicom version also calls it "Fantasy World", so there's probably that to add to why it's so weird
These levels look like they were made in Mario Maker. Using things in unintended ways to make weird clusterfs of levels
That's clearly not glitched or uncomplete level! It is surely well crafted out
what's the song at the end?
If they haven't already, Nintendo should make a Mario Game where the Bowser levels are underwater.
Maybe the real lost levels were the friends we made along the way.
World 9 - 1 in Mario Lost Levels makes me think of somebody who messed around with stuff underwater in Mario Maker.
World 9 is Super Mario Maker in a nutshell.
1:11 I see it more as a Purgatory, Mr. Git.
I believe 9-4 was supposed to be more of a cast of characters stage and a thank you.
Thank you mario! But the missing underwater castles are... um..
+whoisthisgit have you played F.E Awakening or Birthright because in Awakening Paralogue 23 is absolutely ridiculous 50 enemies and 30 allies which means you will probably have around 5-10 extremely weak troops who will get 1 shot if you bring them. Plus the boss Priam has swordbreaker lancebreaker and axebreaker. In Conquest Chapter 19 you fight large amount of Kitsune who have high evasion pass and illusion meaning only they can strike first and with pass you can't block off your weak units from them and you can't kill them before they get within range. I think there is a lot you could do about these 2 levels for a hardest level ever video.
9-4 is just a black void in the NES version, no water tiles, its legit scary
4:59 what about 3d world? The final world is in the sky with a casino neon look and a bitching swing theme, the final battle took place on a skyscraper while bowser uses your power ups to fight you.
Maybe World 9 exists because A, B, C, and D were all hexadecimal values and levels needed to fill the gap between 8 and A.
World 9 is a reward for the super player that doesn't use warps.
In the FDS/virtual console releases of Super Mario 2 if you Game Over in World 9 you’d get a personal thank you for playing from Mario and the staff....instead of continue/retry!
Big underwater castle?
Damn how much is the rent?
When the background turned red on Tetris I always got scared as a kid. Even today it scares me.
The ancestor of Mario Maker.
World 9 seems like a parody to the minus world
And yet despite the weirdness displayed in this video, the world is even more bizarre than you're letting on. In the famicom version, the colour palette used in 9-2 was so atrociously ugly, and in 9-3 you could jump above the ceiling and bypass Bowser, removing any remote threat in the level. Also, there's a vine in that same level that leads to a coin bonus room, but the top of the L-shaped pipe leads to the same place. But it plays the pipe animation when entering the room despite the lack of a pipe! What is this?!
That's why the game's called the Lost Levels. These levels were so difficult that Nintendo was afraid to put them to the original SMB because people would stop playing the game. Instead, they put it in a different game.
Suckerman7 Games Inc. actually lost levels was released as super mario bros 2 in Japan but the name was changed in super mario all stars because the original smb2 looked like an expansion to the first game
9-3 was even weirder in the NES version because it was pale white
i had super Mario all stars as a kid it came with lost levels..... got stuck on world 6-4 never looked back
Here lies Mario. Molested by a Blooper.
9:21
Welcome to Super Mario Maker!
the world 9 levels are flooded old levels!
Maybe its a reference to the glitched 0_1 level
I like to think World 9 is to the folks from Mushroom Kingdom what Atlantis is to us: a mystical, sunken land that was once on the surface.
yes a new git video
9:50 *Insert Kissing Sound Here*
9:58 See? I KNEW they meant Thank You.
2018 most outlandish Mario game to date.
Interesting... World 9 might not be as rough as the rest of the game, but you'd be playing on tenterhooks if you had only life to get through it.
A better fit for the idea of games that show you new things on the highest difficulty setting would be the brand new enemy types seen in the Hard Mode of Kirby's Adventure, or the brutal flaming skulls introduced in Castlevania 3's 'Second Quest' (similar to Medusa Heads, but they turn around and zoom in on you when they get close).
0:13 Don't even get me STARTED on the Demon Levels in Geometry Dash. They are Literally Impossible unless you have Master Reflexes.
Also I don't know where to put this but in Dash Till Puff 2, I beat Clutterfunk 2 Impossible mode the Day I unlocked it (Which is Today.)
Lmao
> Liking the Lost Levels
> Beating Bowser in the Lost Levels
> Getting to world 9 (which is really world 15 if you count SMB1 and SMB:LL as the same game)
> Actually getting WORRIED when the difficulty drops
You're who we all aspire to be. Did you sell your soul for all that gaming power? Did you?
Maybe World 9 is *THE LOST LEVELS OF THE LOST LEVELS* *MINDBLOWN*
I love your channel 💘
6:40 forget the hammer bro...WHY IS THERE A LAKITU?!
I’m pretty sure this whole sequence is a spoof of glitches like the Minus World. Good enough of an explanation for you?
World 9 breaks the rules.
I love your theories, git.
8:18 fireworks under sea :D
GAME OVER
PLEASE TRY AGAIN
Really enjoyed the video.
Jaguars A-Holic how? You couldnt watch the entire video when posting that comment!
0:19 Then, I assume that when you played Hector Hard Mode, it was as if you went to the depths of Hell itself in full armor, and after Battle Before Dawn, you returned with nothing but your underwear. Is that correct, Mr. Git? Also, I don't want to offend you or anything.
Juhani Aho
Ghosts & Goblins reference, I presume?
Believe me, that game's final level is FAR more difficult and cheap than BBD.
Blazing Larvesta What do you mean?