A small thing I'd like to add (I'm not that experienced this is just my personal alaysis) is stealth capabilities. Enemy teams have varying awareness and player spread. The main sections include the boiler room, the main deck, the runways, and the engine/air cannon parts. If the enemy team is uncoordinated, there may be a hole in their security and you can glide in stealthly and bomb their stuff depending on where you are. Killing enemies on sight as a raider is a must, as you don't want someone to shoot you in the back when you're planting the bomb. However, excess bloodlust might cause unnessary attention. Enemies that are killed on their airship are most likely going to return to the sector they're killed, so you're on the clock once your first kill begins. Although less common, gunshots and rapid jumping might also cause attention. For me, I find distinguishing allies between enemies rather difficult without the cursor color (red/green), and some others seems to share the same problems. However, if they're rapidly jumping and firing towards the general crowd, I can easily distinguish them from the others. Sometimes an enemy isn't looking at you and is leaving the room/deck. Killing them could be optional at times to save ammo and avoid attention. Raiders have a shotgun as their first unlocked weapon. Hiding behind a wall and shooting them the moment they come in the room seems to be a really effective strategy. Most people's reaction speeds aren't that fast, and their slow rifles hinder that even more. Use first person mode and hold down sights at the door can increase accuracy. 3rd person mode is usable and allows vision in the other room, but I find it rather awkward to use in close range combat. Dynamite takes around 25 seconds to explode, while disabling it only takes around 3 seconds. If you're rushing solo into a fortificated enemy boiler room or the main deck, there's no way that you're getting that dynamite explosion unless you're John Wick or your enemies are borderline blind. Observe your allies' attack pattern to rally up a more effective rush. Even if you have a different destruction objective compared to theirs, they can still act as meatshield/distraction. Grenades seems to deal damage to structures, but much less. Once thrown it can not be disarmed. If the place is heavily guarded, throwing a grenade at the crowd/structure can sometimes be more effective than killing 2 people with your gun and dying. Lastly, alaysis enemy behavior. As previously mentioned, teams can vary in terms of cooporation. How fast do they start strengthening security with manpower in a sector after being attacked, is there anyone alerting the crewmates that there's an imposter among them (sorry for the AMONGUS joke), is the captain often absent or consistantly aware and effective, are you seeing the same enemy names over and over when attacking, etc. These analysis can earn you great intel advantage, allowing you to more effectively evade skilled/aware players and sabotage the unattended spots. That's about all the analysis I have about the game currently. If some of the ideas are incorrect or pointless, feel free to let me know.
there is no such thing as a super boiler, the thing in the middle is a repair resource generator after you destroy it the enemy team wont be able to regenarate repair resources
I have experinece with wsad controls on aircraft from other games so in just 2 days getting used to this game i started to dominate the skies (For people sayin im usseles for the team remember that shooting down planes with bomb or rockets protects our airship and dogfighting with enemy defends our bomb and rocket armed planes)
No, the engines only work to mobilize the airship. If all engines are destroyed, the airship will be unable to move. It can still turn, but it cannot move forward or backwards. If I'm correct, it might be able to move down but so slowly it's not even noticeable and might as well be still.
Yeah, unfortunately that's how most servers are. You just have to try your best to make up for their mistakes and work with who actually DOES communicate.
You can get points from kills. Each kills give you 2 points. You can then use those points for spawning in with a Sea Storm as pilot. I was hoping to cover that in a more in-depth Pilot guide.
0:43 - I very briefly went over this here. Each time you level up a class, you will get bonds equivalent to that level gained. (e.g: Level 20 = 20 Bonds) The same is applied to each individual class. You can also complete directives for bonds. Each class has different directives and they evolve based off that class' level. If you have level 30 on Raider, you will get higher tier quests for Raider and be able to get more XP and Bonds from them compared to a Level 10 Raider quest.
A small thing I'd like to add (I'm not that experienced this is just my personal alaysis) is stealth capabilities.
Enemy teams have varying awareness and player spread. The main sections include the boiler room, the main deck, the runways, and the engine/air cannon parts. If the enemy team is uncoordinated, there may be a hole in their security and you can glide in stealthly and bomb their stuff depending on where you are.
Killing enemies on sight as a raider is a must, as you don't want someone to shoot you in the back when you're planting the bomb. However, excess bloodlust might cause unnessary attention. Enemies that are killed on their airship are most likely going to return to the sector they're killed, so you're on the clock once your first kill begins.
Although less common, gunshots and rapid jumping might also cause attention. For me, I find distinguishing allies between enemies rather difficult without the cursor color (red/green), and some others seems to share the same problems. However, if they're rapidly jumping and firing towards the general crowd, I can easily distinguish them from the others. Sometimes an enemy isn't looking at you and is leaving the room/deck. Killing them could be optional at times to save ammo and avoid attention.
Raiders have a shotgun as their first unlocked weapon. Hiding behind a wall and shooting them the moment they come in the room seems to be a really effective strategy. Most people's reaction speeds aren't that fast, and their slow rifles hinder that even more. Use first person mode and hold down sights at the door can increase accuracy. 3rd person mode is usable and allows vision in the other room, but I find it rather awkward to use in close range combat.
Dynamite takes around 25 seconds to explode, while disabling it only takes around 3 seconds. If you're rushing solo into a fortificated enemy boiler room or the main deck, there's no way that you're getting that dynamite explosion unless you're John Wick or your enemies are borderline blind. Observe your allies' attack pattern to rally up a more effective rush. Even if you have a different destruction objective compared to theirs, they can still act as meatshield/distraction.
Grenades seems to deal damage to structures, but much less. Once thrown it can not be disarmed. If the place is heavily guarded, throwing a grenade at the crowd/structure can sometimes be more effective than killing 2 people with your gun and dying.
Lastly, alaysis enemy behavior. As previously mentioned, teams can vary in terms of cooporation. How fast do they start strengthening security with manpower in a sector after being attacked, is there anyone alerting the crewmates that there's an imposter among them (sorry for the AMONGUS joke), is the captain often absent or consistantly aware and effective, are you seeing the same enemy names over and over when attacking, etc. These analysis can earn you great intel advantage, allowing you to more effectively evade skilled/aware players and sabotage the unattended spots.
That's about all the analysis I have about the game currently. If some of the ideas are incorrect or pointless, feel free to let me know.
my father left me 2 days ago, but cranking 90s in airship assault is definitely lightening the load. this tutorial helped me alot
I saw your dad on Grindr
real
I like the pilot class because I really like WW1 fighter planes
very good guide!
How do i buy weapons?
Armory
there is no such thing as a super boiler, the thing in the middle is a repair resource generator after you destroy it the enemy team wont be able to regenarate repair resources
3:05 - I briefly talked about how the center boiler produces resources for Crewmen to repair ship emplacements.
Before this video I thought that was a core or main fuel tank
I have experinece with wsad controls on aircraft from other games so in just 2 days getting used to this game i started to dominate the skies
(For people sayin im usseles for the team remember that shooting down planes with bomb or rockets protects our airship and dogfighting with enemy defends our bomb and rocket armed planes)
Does the resource boiler really matter? cuz can't captain issue a repair order boost anyway?
how do you get more supplies for repairing things?
what are your PC specs? The gameplay looks so smooth
How do you equip bought weapons
yo dont turbines also subtract from stability when destroyed?
No, the engines only work to mobilize the airship. If all engines are destroyed, the airship will be unable to move. It can still turn, but it cannot move forward or backwards. If I'm correct, it might be able to move down but so slowly it's not even noticeable and might as well be still.
waiting on the kamikaze guide fr..
How do u unlock weapons in this game
Is there a way to change sensitivity on consoles? I'm on ps4 and I cant change it for some reason
in settings on the left top for pc idk about ps4
@@aperson-x5khm alright
How do i turn off shift lock
I have trouble with getting into the ship’s hole
Im tryna find out how to get bonds
What level will i have 40 bonds at
40
how to equip another weapon on ipad
How to get a new gun???
32 players in my team and 50% dont know how Team chat exist or knpw hpw to read or defend.
Yeah, unfortunately that's how most servers are. You just have to try your best to make up for their mistakes and work with who actually DOES communicate.
this asmr vid goes hard
where go raider?
How do I get points
You can get points from kills. Each kills give you 2 points. You can then use those points for spawning in with a Sea Storm as pilot. I was hoping to cover that in a more in-depth Pilot guide.
Why peopel now more playing air ship assault then the good old zeplin wars?
I cant play zeppelin wars on xbox, maybe that has something to do with it?
i lost one match after wathcing this video
i think im improving
how to play yo mama for dummies: step1 bullly vioer
How the fuck do I get bonds? Just had a great game, 4th place, 24 kills, victory, *1 bond*
0:43 - I very briefly went over this here. Each time you level up a class, you will get bonds equivalent to that level gained. (e.g: Level 20 = 20 Bonds) The same is applied to each individual class. You can also complete directives for bonds. Each class has different directives and they evolve based off that class' level. If you have level 30 on Raider, you will get higher tier quests for Raider and be able to get more XP and Bonds from them compared to a Level 10 Raider quest.
@@bxlrxg Thank you this helps a lot!
bro i cant hear u
SEVENTEEN KILLS IN TWENTY MINUTES
please have more energy vin your voices it not a podcast
Hello
BRO pls stop whispering PLS, my volume is at 100 and you are still sounding like you whisper.
dude speak up so we can understand what ur saying
Turning up your volume definitely fixes that issue. I didn't want to be too loud in the video but I'll be changing that for the next one 🥲
@@bxlrxg it’s okay bro the video helped me a lot and all i had to do was turn up my volume.