Brilliant and inspiring... thank you. One detail I am struggling with. When I try to make the rendered out reflections >19:00, the two balls lose the 'point to' properties (added at 11:45) and go from circular to flat as they rotate. I've rigorously followed the details of your instructions and also experimented with every possible parameter change I can think of, both to the camera and the point to behaviours, but can't get them to stay pointing to the camera for the 5 different views to render out for the reflections. I'm using Motion 5.4.5. Is it possible something has changed since you made this?
I do remember running into a similar problem when I was building this project but I can't now remember the fix. If you would like to email me your project (simon@tokyo-uk.com), I'd be happy to try and problem solve it for you.
I run into the same problem and solved it by setting Transition parameter to 0%. You'll notice that in the tutorial this is what's happening automatically when Simon drops the camera in the Object well.
Brilliant, as always. Might I ask about your tech setup? I'm using a brand new Imac, and it killed it as soon as i added the reflections. do you use any sort of external rendering hardware?
I'm on a new iMacPo with the Pro Vega 64 graphics card but you should be getting good performance from your iMac. Are you saying you're getting crashes or is it just slow? One thing you could try is rendering out the reflections at half size and then scaling them back up. Also use ProRes Proxy which will be a lot light than 4444.
@@SimonUbsdell Crashes and slowness. this time it did actually make it crash, luckily i save often! I believe the graphics card is a raedon pro 570. not sure how that compares.
Hello simon, nice tutorials. Im new on Motion 4, how can we create a carrousel with 6 horses ? using cylinder, cone etc. Can we use expressions like After Effects to loop, random clips, part of a time line too?
I'm not sure how you want the "horses" to look in your carousel - surely you need true 3D with extensive modelling capabilities in order to make that work and Motion doesn't have that. Yes, you can do the equivalent of those types of "expressions" - you need to use the Retiming Behaviors for this, but note that you can only apply them to source video or to Clones of groups and layers.
Thanks again to the Apple Motion genius from across the pond!
Fantastic. I have no idea how I missed this one. Thanks Simon!
Bravo Simon, you positional awareness (in 3D space) genius
Excellent Tutorial Simon! Thanks for sharing!
Un grand merci pour ce tutoriel et ce remarquable travail que vous partagez et bravo pour votre imagination
Merci.
Merci beaucoup. Superbe travail.
incredible reflections! simon, you really are creating the coolest things with motion!
This tutorial is such an eye opener for me as a complete novice! Thank you for the in depth tutorial much appreciated :)
Thank you, sir! Another level yet again..
Simon you are best ! I like your every tutorial ! thanks ...Nirmal Singh
Great tutorial SImon !! You're a Legend man
So many great techniques!
Excellent.
I'm not sure I should be drinking wine while following alone but here goes!
Apple Motion Wizard Level - 1 Million!!!!!!
Superb !!!
Brilliant and inspiring... thank you. One detail I am struggling with. When I try to make the rendered out reflections >19:00, the two balls lose the 'point to' properties (added at 11:45) and go from circular to flat as they rotate. I've rigorously followed the details of your instructions and also experimented with every possible parameter change I can think of, both to the camera and the point to behaviours, but can't get them to stay pointing to the camera for the 5 different views to render out for the reflections. I'm using Motion 5.4.5. Is it possible something has changed since you made this?
I do remember running into a similar problem when I was building this project but I can't now remember the fix. If you would like to email me your project (simon@tokyo-uk.com), I'd be happy to try and problem solve it for you.
@@SimonUbsdell That would be fantastic...i'll pop it on email. Thank you so much!
I run into the same problem and solved it by setting Transition parameter to 0%. You'll notice that in the tutorial this is what's happening automatically when Simon drops the camera in the Object well.
Brilliant, as always. Might I ask about your tech setup? I'm using a brand new Imac, and it killed it as soon as i added the reflections. do you use any sort of external rendering hardware?
I'm on a new iMacPo with the Pro Vega 64 graphics card but you should be getting good performance from your iMac. Are you saying you're getting crashes or is it just slow? One thing you could try is rendering out the reflections at half size and then scaling them back up. Also use ProRes Proxy which will be a lot light than 4444.
@@SimonUbsdell Crashes and slowness. this time it did actually make it crash, luckily i save often! I believe the graphics card is a raedon pro 570. not sure how that compares.
Hello simon, nice tutorials. Im new on Motion 4, how can we create a carrousel with 6 horses ? using cylinder, cone etc. Can we use expressions like After Effects to loop, random clips, part of a time line too?
I'm not sure how you want the "horses" to look in your carousel - surely you need true 3D with extensive modelling capabilities in order to make that work and Motion doesn't have that. Yes, you can do the equivalent of those types of "expressions" - you need to use the Retiming Behaviors for this, but note that you can only apply them to source video or to Clones of groups and layers.
@@SimonUbsdell i got it with a svg extruding ;) thanks to you !
Nice
Is there any way to make a UA-cam intro like on the UA-cam channel VeD_DeV or Kreekcraft in motion?
I don't know any of these things so could you please provide links so I can check them out? Thx.
Simon Ubsdell Here is a link to what I was talking about: ua-cam.com/video/dBovRcs-kMc/v-deo.html
Here is another one: ua-cam.com/video/7ogslkR552c/v-deo.html
Un grand merci pour ce tutoriel et ce remarquable travail que vous partagez et bravo pour votre imagination
Un grand merci pour ce tutoriel et ce remarquable travail que vous partagez et bravo pour votre imagination