It's also worth noting that once you drop into the room with the door to the tile puzzle, if you look in the second alcove directly in front of you (the one with a dolly that has some crates on it), there's a map drawn on the wall that shows you the path you need to take. Just in case you aren't sure what the path for each surge type is.
Thanks! What a superb composition. Skill. Excellent plan. Patience with yourself. And above all else, experience. You are a true master at this game. We all need you out here.
If you have a crafted supremacy, you can swap to a forth times rewind and snipe out the spiders. You usually keep the same amount of ammo from your mountaintop when you swap back and forth.
When you switch special weapons like that they don't lose any of the ammo, you just get the equivolent amount of special but with heavy weapons if you switch then you do lose ammo
I legit can't believe I forgot about the vent under the stairs that skips the two captains and the switches! I kept missing the timer by about a minute and that's about how much time that saves. Feels like a frigging revelation. Celestial hunter looks like an incredibly solid choice too. I've been doing warlock on arc with transversives for the whole thing with dawn chorus for the boss room, but it's been something like 30-60 seconds shy of finishing. Thanks for the video! I'm gonna give it another go today to see if that vent is enough to do it, but if not I'll be jumping on that celestial hunter. Solo flawless is tight, but definitely not impossible. I'm so close I can taste it, and my God it's toasty
I just did it myself with about 1:30 to spare. Swapped Polaris with Dragons Breath at the end to deal with the tanks, shot the rest at the boss, and swapped back to Polaris. (I am ass at the game so you can definitely do it)
@@po8cm Yeah as much as ammo conservation is needed if you can switch to Dragons Breath just for the two Spider tanks and then back to Polaris it's going to save you about a minute.
Another very simple skip is when you come out the vent to the yellow hanging part of the jumping puzzle instead of just jumping out and around the ledges walk to the edge of the pipe Look down and towards the wall then walk backwards off that pipe ledge looking at the wall as you fall tap your jump so that you lose momentum and then tap the jump again so you start to fall and as you see the platform where the sniper and button are you wanna tap jump again and float towards it. If done correctly it will shave off about 2 mins
I really wish they had something set up so you could go into these missions and like look around without the timer you know you don't get the weapon or anything but we get to explore the area and look out over the horizon and whatnot seems like a big waste of imagery when we can't really look at anything cuz we're speeding through
You can do it normal. I did it with a buddy i made through lfg while watching YT vids for the puzzles for the Intrinsic. Granted i also skipped a lot of parts cause we were also teaching me some shortcuts and skips and we ended the mission with 15mins to spare while legit fkn around. Hell legend is also easily done with time to spare once you learn some very basic shortcuts.
Great explanation! A few things though: Heavy Ammo Scout not needed if running solo. Since there are no Taken or Scorn enemies, you could probably switch off that artifact mod and use it elsewhere for more support, such as Argent Ordnance.
I was able to beat it on legend completely solo. The mission bugged for me and didn’t kick me out when the timer ended. I ended up taking my time. Took 70 minutes, and it still finished my quest
@@KronicDaydreamZ You can glitch the clock in the room right after the first shell walker (with the servitors and solar shanks). After you beat the walker, go into the next area and clear the room with the larger red bar shank. In the next area [Tower Watch] (right before you go outside into the elevator shaft) kill all but one enemy so the next gate doesn't open, and wait for the clock to run down. Kill that last enemy as soon as the clock hits 0:01. Timer will disappear.
Always nice to watch your explanations. It helps to run it a couple of times before getting the strat suggestions so you understand why they are so good. Thanks again!
Another creator pointed this out but - In the Vanguard vault - where you push the wall to enter the lava floor - in one of the 4 alcoves the path for the day is spray painted on the back wall. Yes - it does change daily to reflect. It's not a high res image - but it'll give you the idea, and makes it easy once you are familiar with the pathing.
I dont think that is there in legend difficulty, its based on the surge of the day you play it. That is why he shows all 3 versions of the map possible.
A couple of tips: Swap to a chest piece with triple solar reserves before you rally the flag the couple of seconds wasted will definitely make up for it. And I actually found it easier to just stay at the back of the when damaging the brig, the back and forth that mactics does underneath just wastes seconds
Took me more then two attempts but I made it. Thanks man awesome guide. Two tipps I have found during my runs: If you can see heavy bricks in the back before killing the tanks, swap to Dragon's Breath, kill them and then swap back. And I found it easier to just stay in the back until the boss is dead.
I didn't even finish watch this nonsense when he didn't even mention Dragon's Breath.... It one shots the walkers for gods sake! shoot it and clear the ads! Saves SOO dang much time on this mission.
@@happystate2480to be fair, he explains his choice during that fight. To deem the whole guide unworthy because he doesn’t choose the meta is a bit harsh.
14:34 i use mountain top on the elevator to rocket jump up at like the second pause(?), some times its a weak jump but when it works it feels so good (also dayum)
I recommend running Indebted Kindness until you run out of ammo and swap to Primary Exotics. Helps clear a little faster if you want to min-max/save more time.
When it came to rocket launchers, I found the Two-Tailed Fox exotic rocket launcher very helpful thanks to its debuffs, especially with the catalyst, at the end especially with the servitors since some enemies have different elemental sheilds. I don't doubt there's a better choice of weapons to use for this but I'm just saying from experience.
Don't worry. You're not that far off. Also the normal vs legend changes only the path and the time limit. The enemy power remains the same. So dont be thinking "oh damn normal enemies hit hard, I wonder what would legend ones do"
Love your content bro. You explain and give so much information. I left D2 around season of the Arrival, so getting back had me soooooooooooo confused.
I like to use a deconstruct Edge Transit until that first tank is down and then just make sure to save a heavy brick to grab after swapping to the sword.
I use Fixed Odds but I try not to abuse that much the machine gun, so when the walkers spawn I switch to Dragon's Breath and literally 1-shot them just by aiming slightly underneath the Walkers. Once both walkers are down I should have 1-2 extra rockets for Dragon's Breath to use against the big brig and the server, I use my loadout quickly and spam the Polaris with crits at the ads. Mountaintop with Vorpal and Autoloading holster with boss specs is great to do chunks of damage to the brig although if you have a Recombination roll that one is also very good because you have tons of ads dying with Polaris. The problem is the lack of heavy ammo bricks in the mission dropping for whatever reason.
When you get to that vent with the fans, you don't actually need to kill the shanks, you can just skip past them, if you're fast enough, they won't get you.
the timing in this mission is so tight - we got to the boss with 5 mins remaining and still got pummeled at 30% boss health - the brig was too hard to get with all the ads and we lost :(((
To anyone wondering about the vault path you need to take. It isn't random, there's a poster in one of the vault rooms before you hit the wall that opens up. The poster has red lines drawn on it that detail the path. Hope this helps to shave off some time from your runs
I tried it 3 times with LFG but everytime I get stuck at the tower wall climb. Guess I need to practice that a lot on my own. Sometimes it goes really well and then something unlucky happens. And from that moment on, every Jump fails
Right before opening the passage to the maze I usually just spend couple of seconds to check the 2nd alcove on the left after dropping, the current maze pattern is drawn on the wall there
on the "elevator" section after trevor you can just boost urself up with mountaintop as soon as it moves up, it will boost you up to the top of the room saving u some time
Anyone can beat? I slowed down my play? It only took you 2 tries? Anyone can do it? Us all timers always complain about nerfed weapons and getting killed from a distance overwhelmed with invisible ads etc. you are nuts😂😂😂 I don’t think I can ever reach this level of play and just overall knowledge and experience😅 you’re a bad azz bro. Kudos ✊🏼👍🏼
mountain, indebted kindness and xenophage also works wonders until the boss with a strand spec that has stompees and 100 mobility. xeno clears snipers and solar shield in the 3rd wave of mobs, strand ulti clears first brig and mobs instantly. but i'm guessing sword helps move faster after.. why heave ammo scout on solo? As far as i know, it only creates it for the allies
Your comment telling us Titans to use Burning Maul + Consecration + Pyrogale was funny. It takes approx. 4 of our supers to do the same amount of damage as Celestial Nighthawk Golden Gun.
I took a long break from destiny and am now trying to do all the things I missed and this mission is on the list but I’ve been putting it off because I already have the OG weapon and catalyst so idk how much better this version is
Mactics, do you think a quick launch, high velocity rounds, auto-loading, vorpal mountain top is better, or volatile launch, implosion rounds, with auto-loading and recombination?
Thanks Mactics. Legend was tearing me a new one as a solo player. And LFG is a nightmare, I keep getting fist of havoc titans, stasis warlocks, and void hunters. Now I can send them to this video :)
I failed to clear it after the timer ran out whilst cleaning up the last two ads in the boss room. Strangely, I still received the loot but the quest didn't finish. I'll try again tomorrow.
@@fysy9989 my mistake, Servitors are not counted as vehicles, nor are heavy shanks. But the Spider tanks are, although they only require 1 dragon's breath shot.
I'm confused as to why heavy ammo scout is advised for a solo guide. I thought it only worked for other players as a support type thing. Is there something about the mod that I'm missing? Why not just use a second harmonic siphon?
Boss room is still buggy as hell....either get killed from a brig blast that is nowhere near me or a dead dreg or Vandal that is already unalive...makes zero sense. Bunghole needs to fix this shit!!
Sorry I just returned to the game but why a scout ammo mod? Is there some benefit I don't know about? Scout mod only drops ammo for teamates based on your Finder mod, but not for you as far as I knew, no? Isn't it better just to stack Finder mod?
Man i have none og the gear u mentioned. Do fireteam finder get to the outside jump puzzle through the pipes and people leave. I get im shit at the game but whats the point joining to help another beat it if they leave. Solo i cant beat crap -_- im 1822 with best gear equipped but still nothing.
The arc, solar and void paths for the end puzzle is in reference to which incoming damages surge the mission has, which changes daily
I don’t know how he plays this game but doesn’t know basic things about it
@@Furiouspenguin27 i never check the surge lol
It's also worth noting that once you drop into the room with the door to the tile puzzle, if you look in the second alcove directly in front of you (the one with a dolly that has some crates on it), there's a map drawn on the wall that shows you the path you need to take. Just in case you aren't sure what the path for each surge type is.
@@jamiekay4210 i heard the legend version doesn't have the path drawn. i might be wrong
@@jamiekay4210 That's on normal.
Thanks! What a superb composition. Skill. Excellent plan. Patience with yourself. And above all else, experience. You are a true master at this game. We all need you out here.
If you have a crafted supremacy, you can swap to a forth times rewind and snipe out the spiders. You usually keep the same amount of ammo from your mountaintop when you swap back and forth.
That's what I used for my normal run. They went down FAST
When you switch special weapons like that they don't lose any of the ammo, you just get the equivolent amount of special but with heavy weapons if you switch then you do lose ammo
I legit can't believe I forgot about the vent under the stairs that skips the two captains and the switches! I kept missing the timer by about a minute and that's about how much time that saves. Feels like a frigging revelation. Celestial hunter looks like an incredibly solid choice too. I've been doing warlock on arc with transversives for the whole thing with dawn chorus for the boss room, but it's been something like 30-60 seconds shy of finishing.
Thanks for the video! I'm gonna give it another go today to see if that vent is enough to do it, but if not I'll be jumping on that celestial hunter. Solo flawless is tight, but definitely not impossible. I'm so close I can taste it, and my God it's toasty
I just did it myself with about 1:30 to spare. Swapped Polaris with Dragons Breath at the end to deal with the tanks, shot the rest at the boss, and swapped back to Polaris. (I am ass at the game so you can definitely do it)
I saw this and had a little lightbulb come up, definitely important tech to know about, it's a sizable skip.
@@po8cm Yeah as much as ammo conservation is needed if you can switch to Dragons Breath just for the two Spider tanks and then back to Polaris it's going to save you about a minute.
@@po8cm I bet you are not as bad at it as I am
Another very simple skip is when you come out the vent to the yellow hanging part of the jumping puzzle instead of just jumping out and around the ledges walk to the edge of the pipe Look down and towards the wall then walk backwards off that pipe ledge looking at the wall as you fall tap your jump so that you lose momentum and then tap the jump again so you start to fall and as you see the platform where the sniper and button are you wanna tap jump again and float towards it. If done correctly it will shave off about 2 mins
I really wish they had something set up so you could go into these missions and like look around without the timer you know you don't get the weapon or anything but we get to explore the area and look out over the horizon and whatnot seems like a big waste of imagery when we can't really look at anything cuz we're speeding through
I agree. Such a cool mission. I guess you could go in on normal and chill for a long time
You can do it normal.
I did it with a buddy i made through lfg while watching YT vids for the puzzles for the Intrinsic.
Granted i also skipped a lot of parts cause we were also teaching me some shortcuts and skips and we ended the mission with 15mins to spare while legit fkn around.
Hell legend is also easily done with time to spare once you learn some very basic shortcuts.
there's a pretty easy way to bug the timer if you want to do that, google around for how.
Great explanation! A few things though: Heavy Ammo Scout not needed if running solo. Since there are no Taken or Scorn enemies, you could probably switch off that artifact mod and use it elsewhere for more support, such as Argent Ordnance.
I was able to beat it on legend completely solo. The mission bugged for me and didn’t kick me out when the timer ended. I ended up taking my time. Took 70 minutes, and it still finished my quest
The same thing happened to me when I did the whisper mission. It seems these exotic mission timers are a bit buggy sometimes
I wonder if there's a way to replicate that . Maybe switch from normal to legend and start it really fast. Or die right when the mission ends
@@loravis1838 SAME
@@KronicDaydreamZ You can glitch the clock in the room right after the first shell walker (with the servitors and solar shanks). After you beat the walker, go into the next area and clear the room with the larger red bar shank. In the next area [Tower Watch] (right before you go outside into the elevator shaft) kill all but one enemy so the next gate doesn't open, and wait for the clock to run down. Kill that last enemy as soon as the clock hits 0:01. Timer will disappear.
@@Jamesuchtis this patched?:p
Always nice to watch your explanations. It helps to run it a couple of times before getting the strat suggestions so you understand why they are so good. Thanks again!
Thanks! This video is incredibly useful.
Thanks a lot for this bro... i was having trouble finding fireteam to play this on legend and almost gave up doing the legend version
Another creator pointed this out but -
In the Vanguard vault - where you push the wall to enter the lava floor - in one of the 4 alcoves the path for the day is spray painted on the back wall.
Yes - it does change daily to reflect.
It's not a high res image - but it'll give you the idea, and makes it easy once you are familiar with the pathing.
I dont think that is there in legend difficulty, its based on the surge of the day you play it. That is why he shows all 3 versions of the map possible.
There’s videos of normal and legend paths,don’t need to look at the wall
Makes me happy to seeing Risk runner being used for a guide after so long, it is almost as if we went back in time
A couple of tips: Swap to a chest piece with triple solar reserves before you rally the flag the couple of seconds wasted will definitely make up for it. And I actually found it easier to just stay at the back of the when damaging the brig, the back and forth that mactics does underneath just wastes seconds
Took me more then two attempts but I made it. Thanks man awesome guide.
Two tipps I have found during my runs:
If you can see heavy bricks in the back before killing the tanks, swap to Dragon's Breath, kill them and then swap back.
And I found it easier to just stay in the back until the boss is dead.
I didn't even finish watch this nonsense when he didn't even mention Dragon's Breath.... It one shots the walkers for gods sake! shoot it and clear the ads! Saves SOO dang much time on this mission.
@@happystate2480to be fair, he explains his choice during that fight. To deem the whole guide unworthy because he doesn’t choose the meta is a bit harsh.
Holy crap dude, you made that look easy. I didn't sense any panic in your gaming at all. Very impressive!
Right? I played this with 3 randoms who seemed alright and we kept dying and he makes it look like a regular strike
14:34 i use mountain top on the elevator to rocket jump up at like the second pause(?), some times its a weak jump but when it works it feels so good (also dayum)
Love how he said " and then we're going to be going down on all these enemies" I don't know how we is cause I'm leaving, you can go down on them.
this shit just blew my mind. i didnt know there was more than one path
If you want to use Dragons Breath a Kinetic Tremors scout can be used as a budget polaris lance
Good call…
Hey mactics, I really appreciate this guide! In the future, can you make these guides for all exotic missions?
I recommend running Indebted Kindness until you run out of ammo and swap to Primary Exotics. Helps clear a little faster if you want to min-max/save more time.
I FINALLY finished the mission today with 16 seconds to spare 😩😩😩
Didn’t know u had to do it again 😂 damn !!
This. This is an excellent guide. It's presented so straightforward and to-the-point. I'm definitely going to try this out. Thanks, Mactics!
This is the best guide I’ve seen for this. Thanks!
Thank you so much! I've been struggling against this on legend
It’s not easy fam. Everybody struggles,until they learn it.
When it came to rocket launchers, I found the Two-Tailed Fox exotic rocket launcher very helpful thanks to its debuffs, especially with the catalyst, at the end especially with the servitors since some enemies have different elemental sheilds. I don't doubt there's a better choice of weapons to use for this but I'm just saying from experience.
I was struggling even on normal but man, seeing you do it seems so effortless😅
Dude. I did it on easy with a team yesterday and it took 30min. This is ridiculous. 😂
It takes much practice bro, newbie’s can’t do it. Not saying you’re a newby tho
Don't worry. You're not that far off.
Also the normal vs legend changes only the path and the time limit. The enemy power remains the same. So dont be thinking "oh damn normal enemies hit hard, I wonder what would legend ones do"
@@treytonfernsby I'm aware. It's 100% the time restraint that's terrifying me. 😆
I just did it solo on easy to see if I could do it. Took 32:59 and I did die 20x but I can do it. This is not gonna be easy. Lol
I have a question, who in the bloody hell living in the tower built Trevor?? I know damn well it wasn't Lord Shaxx. It was probably Cayde
Love your content bro. You explain and give so much information. I left D2 around season of the Arrival, so getting back had me soooooooooooo confused.
Thank you for this. Best guide on UA-cam. I'm going to give it a try, soon.. for my own reference 15:24 for maps
just wanted to buzz by & say thank you for makin vids like this; it has helped me out tremendously; thank you...keep up the awesome work!😎👍
I like to use a deconstruct Edge Transit until that first tank is down and then just make sure to save a heavy brick to grab after swapping to the sword.
dragon's breath one shots tanks
@@aziz-dailycommentsandmore9086
True, but I also like to use Risk runner and then Polaris.
I use Fixed Odds but I try not to abuse that much the machine gun, so when the walkers spawn I switch to Dragon's Breath and literally 1-shot them just by aiming slightly underneath the Walkers. Once both walkers are down I should have 1-2 extra rockets for Dragon's Breath to use against the big brig and the server, I use my loadout quickly and spam the Polaris with crits at the ads. Mountaintop with Vorpal and Autoloading holster with boss specs is great to do chunks of damage to the brig although if you have a Recombination roll that one is also very good because you have tons of ads dying with Polaris. The problem is the lack of heavy ammo bricks in the mission dropping for whatever reason.
The first brig for me just jumped of the edge, it was hilarious, saved me 20-30 seconds though!
Follow your tactic in the bossroom and finally got zero deaths - great vid!
TR3-VR has to be the creepiest enemy i've ever seen in D2
Fantastic, calm, guide. I'm trying it
When you get to that vent with the fans, you don't actually need to kill the shanks, you can just skip past them, if you're fast enough, they won't get you.
the timing in this mission is so tight - we got to the boss with 5 mins remaining and still got pummeled at 30% boss health - the brig was too hard to get with all the ads and we lost :(((
“With ease.” That’s funny.
To anyone wondering about the vault path you need to take. It isn't random, there's a poster in one of the vault rooms before you hit the wall that opens up. The poster has red lines drawn on it that detail the path. Hope this helps to shave off some time from your runs
There’s a video on all the paths,don’t even have to look at the wall
Yes, but only on normal mode. In legend there is no drawing. Just take a screenshot and remember what the current incoming damage surge is
I tried it 3 times with LFG but everytime I get stuck at the tower wall climb. Guess I need to practice that a lot on my own. Sometimes it goes really well and then something unlucky happens. And from that moment on, every Jump fails
Right before opening the passage to the maze I usually just spend couple of seconds to check the 2nd alcove on the left after dropping, the current maze pattern is drawn on the wall there
Vagely remember that. Didn't on my runs however, cheers
I might just be blind, but I've only ever seen the map on normal difficulty, couldn't find it on legend
on the "elevator" section after trevor you can just boost urself up with mountaintop as soon as it moves up, it will boost you up to the top of the room saving u some time
Anyone can beat? I slowed down my play? It only took you 2 tries? Anyone can do it? Us all timers always complain about nerfed weapons and getting killed from a distance overwhelmed with invisible ads etc. you are nuts😂😂😂 I don’t think I can ever reach this level of play and just overall knowledge and experience😅 you’re a bad azz bro. Kudos ✊🏼👍🏼
I just got it done, thank you so much for the help
Polaris Lance really impressed me in this.
mountain, indebted kindness and xenophage also works wonders until the boss with a strand spec that has stompees and 100 mobility. xeno clears snipers and solar shield in the 3rd wave of mobs, strand ulti clears first brig and mobs instantly. but i'm guessing sword helps move faster after.. why heave ammo scout on solo? As far as i know, it only creates it for the allies
You helped me and my buddy get out of a real pickle thank you
Your comment telling us Titans to use Burning Maul + Consecration + Pyrogale was funny. It takes approx. 4 of our supers to do the same amount of damage as Celestial Nighthawk Golden Gun.
thanks bro finially got it
thanks to you i did everything same and got it done with 8 mins left
thank you bro
THANK YOU FOR A GREAT GUIDE!!
As a strictly solo player I’ll definitely try this out
Been running trio with my friends, and man.....this bro makes it look so easy. We can barely make it to the instakill maze.
I like your rotation for the final room!
I took a long break from destiny and am now trying to do all the things I missed and this mission is on the list but I’ve been putting it off because I already have the OG weapon and catalyst so idk how much better this version is
Mactics, do you think a quick launch, high velocity rounds, auto-loading, vorpal mountain top is better, or volatile launch, implosion rounds, with auto-loading and recombination?
Love your videos been able to solo alot, but I tried it on legend with riskrunner and it got rid of adds fast!!.
Thanks Mactics. Legend was tearing me a new one as a solo player. And LFG is a nightmare, I keep getting fist of havoc titans, stasis warlocks, and void hunters. Now I can send them to this video :)
At 9:25 you can actually get all the way to the hole in the wall if you time your rocket jump well.
Can you tell us what skin or armor set you are using to have all flames? Thanks
my god... i ran legend solo without the solo operative, totally forgot about it. took me 10-15 tries...
The timer for this mission is very inconsistent. One time I spawn in, it says 20:38. And other time it says 20:13.
If you scale the elevator walls then grapple you could potentially save a few extra seconds.. Just don’t fall lol 14:48
I failed to clear it after the timer ran out whilst cleaning up the last two ads in the boss room. Strangely, I still received the loot but the quest didn't finish. I'll try again tomorrow.
Good job, except for you and Esoterikk I haven’t seen many people finish this solo and flawless, amazing job really.
I finally got to the boss room with 3 mins to spare. Now to refine and run it for it to become 2nd nature and get this thing done!
Great video, thanks👍
Deconstruction Grenade launchers are really good in this mission for brigs, heavy shanks, the spider bot and servitors.
Do the servitor bosses at the end count as vehicles?
@@fysy9989 my mistake, Servitors are not counted as vehicles, nor are heavy shanks. But the Spider tanks are, although they only require 1 dragon's breath shot.
In the room before the path there is a drawing on the wall that shows the correct path
Great video. 🙏 Thanks ❤
Mactics! I love your Hunter drip!! Would you mind telling me what pieces you are using with what shaders? I appreciate your content man!!
Where did u use the hard light?
I think he intended to use it at the very last minute to kill the last mobs after he killed the boss.
Nothing comforts me quite like seeing the Hunter carry king also fail to mantle
Thanks mactics 😎
In the room with the Hidden Switch, there is also a map on the wall. Think IT Shows the way through the floor is Lava section 🤔
Heavy ammo Scout? Solo?
Dude what ornaments and shader do you have on your hunter. Looks dope
The new level cap makes it difficult now .
Very nice! Did you use hard light? Didn’t see it.
Can you skip doing to normal version and get both rewards?
I don’t have Polaris lance and am nowhere close to getting a cypher for a few days, what should I use?
Sunset
Did you not know about the the path on the wall to the right of the door? It'll tell which one it is every day
I'm curious. When we were shown the mod customization screen, I noticed the mods with the shield inside the hexagon; what are those?
Resilience..
I just wonder if you can still activate the switches on normal difficulty and still count?
in the room before the disco floor before one of the walls shows the pattern in a red line
It doesn’t show on legend. Only on normal
I'm confused as to why heavy ammo scout is advised for a solo guide. I thought it only worked for other players as a support type thing. Is there something about the mod that I'm missing? Why not just use a second harmonic siphon?
Boss room is still buggy as hell....either get killed from a brig blast that is nowhere near me or a dead dreg or Vandal that is already unalive...makes zero sense. Bunghole needs to fix this shit!!
If you're running solo, I guess you don't need the heavy ammo scout right? Didn't that just heavy for your team when your finder drops heavy?
Thats what i was thinking too
you can guard with your sword to tank the shanks before the big silver shoot😁
Sorry I just returned to the game but why a scout ammo mod? Is there some benefit I don't know about? Scout mod only drops ammo for teamates based on your Finder mod, but not for you as far as I knew, no? Isn't it better just to stack Finder mod?
possible we can get an updated strat to this mission.
The path of the day is in the room on the wall in one the little rooms for the disco floor
Is there any FPS difference if i download the game on C Drive or D Drive ?
Man! I wanna finish this mission so bad but I'm not built like that 😂 I'm a slow take my time casual gamer lol
why heavy ammo scout solo?
As usual good video
What’s the shader you’re using ?
So what was hard light for? did i miss that?
Man i have none og the gear u mentioned. Do fireteam finder get to the outside jump puzzle through the pipes and people leave. I get im shit at the game but whats the point joining to help another beat it if they leave. Solo i cant beat crap -_- im 1822 with best gear equipped but still nothing.
I never bought Lightfall so I don't have strand 😅