It's also worth noting that once you drop into the room with the door to the tile puzzle, if you look in the second alcove directly in front of you (the one with a dolly that has some crates on it), there's a map drawn on the wall that shows you the path you need to take. Just in case you aren't sure what the path for each surge type is.
If you have a crafted supremacy, you can swap to a forth times rewind and snipe out the spiders. You usually keep the same amount of ammo from your mountaintop when you swap back and forth.
When you switch special weapons like that they don't lose any of the ammo, you just get the equivolent amount of special but with heavy weapons if you switch then you do lose ammo
I legit can't believe I forgot about the vent under the stairs that skips the two captains and the switches! I kept missing the timer by about a minute and that's about how much time that saves. Feels like a frigging revelation. Celestial hunter looks like an incredibly solid choice too. I've been doing warlock on arc with transversives for the whole thing with dawn chorus for the boss room, but it's been something like 30-60 seconds shy of finishing. Thanks for the video! I'm gonna give it another go today to see if that vent is enough to do it, but if not I'll be jumping on that celestial hunter. Solo flawless is tight, but definitely not impossible. I'm so close I can taste it, and my God it's toasty
I just did it myself with about 1:30 to spare. Swapped Polaris with Dragons Breath at the end to deal with the tanks, shot the rest at the boss, and swapped back to Polaris. (I am ass at the game so you can definitely do it)
@@po8cm Yeah as much as ammo conservation is needed if you can switch to Dragons Breath just for the two Spider tanks and then back to Polaris it's going to save you about a minute.
Another very simple skip is when you come out the vent to the yellow hanging part of the jumping puzzle instead of just jumping out and around the ledges walk to the edge of the pipe Look down and towards the wall then walk backwards off that pipe ledge looking at the wall as you fall tap your jump so that you lose momentum and then tap the jump again so you start to fall and as you see the platform where the sniper and button are you wanna tap jump again and float towards it. If done correctly it will shave off about 2 mins
I really wish they had something set up so you could go into these missions and like look around without the timer you know you don't get the weapon or anything but we get to explore the area and look out over the horizon and whatnot seems like a big waste of imagery when we can't really look at anything cuz we're speeding through
You can do it normal. I did it with a buddy i made through lfg while watching YT vids for the puzzles for the Intrinsic. Granted i also skipped a lot of parts cause we were also teaching me some shortcuts and skips and we ended the mission with 15mins to spare while legit fkn around. Hell legend is also easily done with time to spare once you learn some very basic shortcuts.
Great explanation! A few things though: Heavy Ammo Scout not needed if running solo. Since there are no Taken or Scorn enemies, you could probably switch off that artifact mod and use it elsewhere for more support, such as Argent Ordnance.
I was able to beat it on legend completely solo. The mission bugged for me and didn’t kick me out when the timer ended. I ended up taking my time. Took 70 minutes, and it still finished my quest
@@KronicDaydreamZ You can glitch the clock in the room right after the first shell walker (with the servitors and solar shanks). After you beat the walker, go into the next area and clear the room with the larger red bar shank. In the next area [Tower Watch] (right before you go outside into the elevator shaft) kill all but one enemy so the next gate doesn't open, and wait for the clock to run down. Kill that last enemy as soon as the clock hits 0:01. Timer will disappear.
Another creator pointed this out but - In the Vanguard vault - where you push the wall to enter the lava floor - in one of the 4 alcoves the path for the day is spray painted on the back wall. Yes - it does change daily to reflect. It's not a high res image - but it'll give you the idea, and makes it easy once you are familiar with the pathing.
I dont think that is there in legend difficulty, its based on the surge of the day you play it. That is why he shows all 3 versions of the map possible.
A couple of tips: Swap to a chest piece with triple solar reserves before you rally the flag the couple of seconds wasted will definitely make up for it. And I actually found it easier to just stay at the back of the when damaging the brig, the back and forth that mactics does underneath just wastes seconds
Took me more then two attempts but I made it. Thanks man awesome guide. Two tipps I have found during my runs: If you can see heavy bricks in the back before killing the tanks, swap to Dragon's Breath, kill them and then swap back. And I found it easier to just stay in the back until the boss is dead.
I didn't even finish watch this nonsense when he didn't even mention Dragon's Breath.... It one shots the walkers for gods sake! shoot it and clear the ads! Saves SOO dang much time on this mission.
@@happystate2480to be fair, he explains his choice during that fight. To deem the whole guide unworthy because he doesn’t choose the meta is a bit harsh.
Thanks! What a superb composition. Skill. Excellent plan. Patience with yourself. And above all else, experience. You are a true master at this game. We all need you out here.
I recommend running Indebted Kindness until you run out of ammo and swap to Primary Exotics. Helps clear a little faster if you want to min-max/save more time.
Always nice to watch your explanations. It helps to run it a couple of times before getting the strat suggestions so you understand why they are so good. Thanks again!
When it came to rocket launchers, I found the Two-Tailed Fox exotic rocket launcher very helpful thanks to its debuffs, especially with the catalyst, at the end especially with the servitors since some enemies have different elemental sheilds. I don't doubt there's a better choice of weapons to use for this but I'm just saying from experience.
14:34 i use mountain top on the elevator to rocket jump up at like the second pause(?), some times its a weak jump but when it works it feels so good (also dayum)
I like to use a deconstruct Edge Transit until that first tank is down and then just make sure to save a heavy brick to grab after swapping to the sword.
I use Fixed Odds but I try not to abuse that much the machine gun, so when the walkers spawn I switch to Dragon's Breath and literally 1-shot them just by aiming slightly underneath the Walkers. Once both walkers are down I should have 1-2 extra rockets for Dragon's Breath to use against the big brig and the server, I use my loadout quickly and spam the Polaris with crits at the ads. Mountaintop with Vorpal and Autoloading holster with boss specs is great to do chunks of damage to the brig although if you have a Recombination roll that one is also very good because you have tons of ads dying with Polaris. The problem is the lack of heavy ammo bricks in the mission dropping for whatever reason.
Don't worry. You're not that far off. Also the normal vs legend changes only the path and the time limit. The enemy power remains the same. So dont be thinking "oh damn normal enemies hit hard, I wonder what would legend ones do"
To anyone wondering about the vault path you need to take. It isn't random, there's a poster in one of the vault rooms before you hit the wall that opens up. The poster has red lines drawn on it that detail the path. Hope this helps to shave off some time from your runs
the timing in this mission is so tight - we got to the boss with 5 mins remaining and still got pummeled at 30% boss health - the brig was too hard to get with all the ads and we lost :(((
When you get to that vent with the fans, you don't actually need to kill the shanks, you can just skip past them, if you're fast enough, they won't get you.
Love your content bro. You explain and give so much information. I left D2 around season of the Arrival, so getting back had me soooooooooooo confused.
on the "elevator" section after trevor you can just boost urself up with mountaintop as soon as it moves up, it will boost you up to the top of the room saving u some time
Your comment telling us Titans to use Burning Maul + Consecration + Pyrogale was funny. It takes approx. 4 of our supers to do the same amount of damage as Celestial Nighthawk Golden Gun.
Right before opening the passage to the maze I usually just spend couple of seconds to check the 2nd alcove on the left after dropping, the current maze pattern is drawn on the wall there
Anyone can beat? I slowed down my play? It only took you 2 tries? Anyone can do it? Us all timers always complain about nerfed weapons and getting killed from a distance overwhelmed with invisible ads etc. you are nuts😂😂😂 I don’t think I can ever reach this level of play and just overall knowledge and experience😅 you’re a bad azz bro. Kudos ✊🏼👍🏼
I tried it 3 times with LFG but everytime I get stuck at the tower wall climb. Guess I need to practice that a lot on my own. Sometimes it goes really well and then something unlucky happens. And from that moment on, every Jump fails
Mactics, do you think a quick launch, high velocity rounds, auto-loading, vorpal mountain top is better, or volatile launch, implosion rounds, with auto-loading and recombination?
Boss room is still buggy as hell....either get killed from a brig blast that is nowhere near me or a dead dreg or Vandal that is already unalive...makes zero sense. Bunghole needs to fix this shit!!
mountain, indebted kindness and xenophage also works wonders until the boss with a strand spec that has stompees and 100 mobility. xeno clears snipers and solar shield in the 3rd wave of mobs, strand ulti clears first brig and mobs instantly. but i'm guessing sword helps move faster after.. why heave ammo scout on solo? As far as i know, it only creates it for the allies
I took a long break from destiny and am now trying to do all the things I missed and this mission is on the list but I’ve been putting it off because I already have the OG weapon and catalyst so idk how much better this version is
@@fysy9989 my mistake, Servitors are not counted as vehicles, nor are heavy shanks. But the Spider tanks are, although they only require 1 dragon's breath shot.
Thanks Mactics. Legend was tearing me a new one as a solo player. And LFG is a nightmare, I keep getting fist of havoc titans, stasis warlocks, and void hunters. Now I can send them to this video :)
I like this guy run. It is more relatable when you make mistakes and you are able to finish. It is still difficult, but it is possible for casual players to get the run done. At least from my narrow perspective. 😅
My thing with these are that I already earned this weapon and now I have to do this timed, no fun event to get another one Why not just a different weapon or put a skin on it and call it something else as Bungie does a lot? I am a casual gamer now at 66 years old and play Destiny for fun, and this mission is not fun, Lol 10 years ago, I would have maybe enjoyed the pain but now, I just look at my original and say screw it as they will nerf it after a month or so anyway 😵💫
I failed to clear it after the timer ran out whilst cleaning up the last two ads in the boss room. Strangely, I still received the loot but the quest didn't finish. I'll try again tomorrow.
I'm confused as to why heavy ammo scout is advised for a solo guide. I thought it only worked for other players as a support type thing. Is there something about the mod that I'm missing? Why not just use a second harmonic siphon?
Sorry I just returned to the game but why a scout ammo mod? Is there some benefit I don't know about? Scout mod only drops ammo for teamates based on your Finder mod, but not for you as far as I knew, no? Isn't it better just to stack Finder mod?
we need 2 more, one for each class. He says its easy but of course he says that as a celestial solar hunter against brigs. they take bonus super damage before theyre vulnerable so hes gonna melt the boss faster than anyone else ever could. Then says its "easy for all 3 classes".
The arc, solar and void paths for the end puzzle is in reference to which incoming damages surge the mission has, which changes daily
I don’t know how he plays this game but doesn’t know basic things about it
@@Furiouspenguin27 i never check the surge lol
It's also worth noting that once you drop into the room with the door to the tile puzzle, if you look in the second alcove directly in front of you (the one with a dolly that has some crates on it), there's a map drawn on the wall that shows you the path you need to take. Just in case you aren't sure what the path for each surge type is.
@@jamiekay4210 i heard the legend version doesn't have the path drawn. i might be wrong
@@jamiekay4210 That's on normal.
If you have a crafted supremacy, you can swap to a forth times rewind and snipe out the spiders. You usually keep the same amount of ammo from your mountaintop when you swap back and forth.
That's what I used for my normal run. They went down FAST
When you switch special weapons like that they don't lose any of the ammo, you just get the equivolent amount of special but with heavy weapons if you switch then you do lose ammo
I legit can't believe I forgot about the vent under the stairs that skips the two captains and the switches! I kept missing the timer by about a minute and that's about how much time that saves. Feels like a frigging revelation. Celestial hunter looks like an incredibly solid choice too. I've been doing warlock on arc with transversives for the whole thing with dawn chorus for the boss room, but it's been something like 30-60 seconds shy of finishing.
Thanks for the video! I'm gonna give it another go today to see if that vent is enough to do it, but if not I'll be jumping on that celestial hunter. Solo flawless is tight, but definitely not impossible. I'm so close I can taste it, and my God it's toasty
I just did it myself with about 1:30 to spare. Swapped Polaris with Dragons Breath at the end to deal with the tanks, shot the rest at the boss, and swapped back to Polaris. (I am ass at the game so you can definitely do it)
I saw this and had a little lightbulb come up, definitely important tech to know about, it's a sizable skip.
@@po8cm Yeah as much as ammo conservation is needed if you can switch to Dragons Breath just for the two Spider tanks and then back to Polaris it's going to save you about a minute.
@@po8cm I bet you are not as bad at it as I am
Another very simple skip is when you come out the vent to the yellow hanging part of the jumping puzzle instead of just jumping out and around the ledges walk to the edge of the pipe Look down and towards the wall then walk backwards off that pipe ledge looking at the wall as you fall tap your jump so that you lose momentum and then tap the jump again so you start to fall and as you see the platform where the sniper and button are you wanna tap jump again and float towards it. If done correctly it will shave off about 2 mins
I really wish they had something set up so you could go into these missions and like look around without the timer you know you don't get the weapon or anything but we get to explore the area and look out over the horizon and whatnot seems like a big waste of imagery when we can't really look at anything cuz we're speeding through
I agree. Such a cool mission. I guess you could go in on normal and chill for a long time
You can do it normal.
I did it with a buddy i made through lfg while watching YT vids for the puzzles for the Intrinsic.
Granted i also skipped a lot of parts cause we were also teaching me some shortcuts and skips and we ended the mission with 15mins to spare while legit fkn around.
Hell legend is also easily done with time to spare once you learn some very basic shortcuts.
there's a pretty easy way to bug the timer if you want to do that, google around for how.
Great explanation! A few things though: Heavy Ammo Scout not needed if running solo. Since there are no Taken or Scorn enemies, you could probably switch off that artifact mod and use it elsewhere for more support, such as Argent Ordnance.
I was able to beat it on legend completely solo. The mission bugged for me and didn’t kick me out when the timer ended. I ended up taking my time. Took 70 minutes, and it still finished my quest
The same thing happened to me when I did the whisper mission. It seems these exotic mission timers are a bit buggy sometimes
I wonder if there's a way to replicate that . Maybe switch from normal to legend and start it really fast. Or die right when the mission ends
@@loravis1838 SAME
@@KronicDaydreamZ You can glitch the clock in the room right after the first shell walker (with the servitors and solar shanks). After you beat the walker, go into the next area and clear the room with the larger red bar shank. In the next area [Tower Watch] (right before you go outside into the elevator shaft) kill all but one enemy so the next gate doesn't open, and wait for the clock to run down. Kill that last enemy as soon as the clock hits 0:01. Timer will disappear.
@@Jamesuchtis this patched?:p
Another creator pointed this out but -
In the Vanguard vault - where you push the wall to enter the lava floor - in one of the 4 alcoves the path for the day is spray painted on the back wall.
Yes - it does change daily to reflect.
It's not a high res image - but it'll give you the idea, and makes it easy once you are familiar with the pathing.
I dont think that is there in legend difficulty, its based on the surge of the day you play it. That is why he shows all 3 versions of the map possible.
There’s videos of normal and legend paths,don’t need to look at the wall
A couple of tips: Swap to a chest piece with triple solar reserves before you rally the flag the couple of seconds wasted will definitely make up for it. And I actually found it easier to just stay at the back of the when damaging the brig, the back and forth that mactics does underneath just wastes seconds
Makes me happy to seeing Risk runner being used for a guide after so long, it is almost as if we went back in time
Holy crap dude, you made that look easy. I didn't sense any panic in your gaming at all. Very impressive!
Right? I played this with 3 randoms who seemed alright and we kept dying and he makes it look like a regular strike
Took me more then two attempts but I made it. Thanks man awesome guide.
Two tipps I have found during my runs:
If you can see heavy bricks in the back before killing the tanks, swap to Dragon's Breath, kill them and then swap back.
And I found it easier to just stay in the back until the boss is dead.
I didn't even finish watch this nonsense when he didn't even mention Dragon's Breath.... It one shots the walkers for gods sake! shoot it and clear the ads! Saves SOO dang much time on this mission.
@@happystate2480to be fair, he explains his choice during that fight. To deem the whole guide unworthy because he doesn’t choose the meta is a bit harsh.
Thanks a lot for this bro... i was having trouble finding fireteam to play this on legend and almost gave up doing the legend version
Thanks! What a superb composition. Skill. Excellent plan. Patience with yourself. And above all else, experience. You are a true master at this game. We all need you out here.
this shit just blew my mind. i didnt know there was more than one path
I FINALLY finished the mission today with 16 seconds to spare 😩😩😩
Didn’t know u had to do it again 😂 damn !!
I recommend running Indebted Kindness until you run out of ammo and swap to Primary Exotics. Helps clear a little faster if you want to min-max/save more time.
Always nice to watch your explanations. It helps to run it a couple of times before getting the strat suggestions so you understand why they are so good. Thanks again!
When it came to rocket launchers, I found the Two-Tailed Fox exotic rocket launcher very helpful thanks to its debuffs, especially with the catalyst, at the end especially with the servitors since some enemies have different elemental sheilds. I don't doubt there's a better choice of weapons to use for this but I'm just saying from experience.
14:34 i use mountain top on the elevator to rocket jump up at like the second pause(?), some times its a weak jump but when it works it feels so good (also dayum)
If you want to use Dragons Breath a Kinetic Tremors scout can be used as a budget polaris lance
Good call…
I like to use a deconstruct Edge Transit until that first tank is down and then just make sure to save a heavy brick to grab after swapping to the sword.
dragon's breath one shots tanks
@@aziz-dailycommentsandmore9086
True, but I also like to use Risk runner and then Polaris.
I use Fixed Odds but I try not to abuse that much the machine gun, so when the walkers spawn I switch to Dragon's Breath and literally 1-shot them just by aiming slightly underneath the Walkers. Once both walkers are down I should have 1-2 extra rockets for Dragon's Breath to use against the big brig and the server, I use my loadout quickly and spam the Polaris with crits at the ads. Mountaintop with Vorpal and Autoloading holster with boss specs is great to do chunks of damage to the brig although if you have a Recombination roll that one is also very good because you have tons of ads dying with Polaris. The problem is the lack of heavy ammo bricks in the mission dropping for whatever reason.
Hey mactics, I really appreciate this guide! In the future, can you make these guides for all exotic missions?
I was struggling even on normal but man, seeing you do it seems so effortless😅
Dude. I did it on easy with a team yesterday and it took 30min. This is ridiculous. 😂
It takes much practice bro, newbie’s can’t do it. Not saying you’re a newby tho
Don't worry. You're not that far off.
Also the normal vs legend changes only the path and the time limit. The enemy power remains the same. So dont be thinking "oh damn normal enemies hit hard, I wonder what would legend ones do"
@@treytonfernsby I'm aware. It's 100% the time restraint that's terrifying me. 😆
I just did it solo on easy to see if I could do it. Took 32:59 and I did die 20x but I can do it. This is not gonna be easy. Lol
The first brig for me just jumped of the edge, it was hilarious, saved me 20-30 seconds though!
To anyone wondering about the vault path you need to take. It isn't random, there's a poster in one of the vault rooms before you hit the wall that opens up. The poster has red lines drawn on it that detail the path. Hope this helps to shave off some time from your runs
There’s a video on all the paths,don’t even have to look at the wall
Yes, but only on normal mode. In legend there is no drawing. Just take a screenshot and remember what the current incoming damage surge is
Love how he said " and then we're going to be going down on all these enemies" I don't know how we is cause I'm leaving, you can go down on them.
I have a question, who in the bloody hell living in the tower built Trevor?? I know damn well it wasn't Lord Shaxx. It was probably Cayde
the timing in this mission is so tight - we got to the boss with 5 mins remaining and still got pummeled at 30% boss health - the brig was too hard to get with all the ads and we lost :(((
TR3-VR has to be the creepiest enemy i've ever seen in D2
When you get to that vent with the fans, you don't actually need to kill the shanks, you can just skip past them, if you're fast enough, they won't get you.
Follow your tactic in the bossroom and finally got zero deaths - great vid!
Love your content bro. You explain and give so much information. I left D2 around season of the Arrival, so getting back had me soooooooooooo confused.
on the "elevator" section after trevor you can just boost urself up with mountaintop as soon as it moves up, it will boost you up to the top of the room saving u some time
This. This is an excellent guide. It's presented so straightforward and to-the-point. I'm definitely going to try this out. Thanks, Mactics!
Your comment telling us Titans to use Burning Maul + Consecration + Pyrogale was funny. It takes approx. 4 of our supers to do the same amount of damage as Celestial Nighthawk Golden Gun.
Fantastic, calm, guide. I'm trying it
Thank you so much! I've been struggling against this on legend
It’s not easy fam. Everybody struggles,until they learn it.
Right before opening the passage to the maze I usually just spend couple of seconds to check the 2nd alcove on the left after dropping, the current maze pattern is drawn on the wall there
Vagely remember that. Didn't on my runs however, cheers
I might just be blind, but I've only ever seen the map on normal difficulty, couldn't find it on legend
Thank you for this. Best guide on UA-cam. I'm going to give it a try, soon.. for my own reference 15:24 for maps
Polaris Lance really impressed me in this.
“With ease.” That’s funny.
This is the best guide I’ve seen for this. Thanks!
You helped me and my buddy get out of a real pickle thank you
just wanted to buzz by & say thank you for makin vids like this; it has helped me out tremendously; thank you...keep up the awesome work!😎👍
Anyone can beat? I slowed down my play? It only took you 2 tries? Anyone can do it? Us all timers always complain about nerfed weapons and getting killed from a distance overwhelmed with invisible ads etc. you are nuts😂😂😂 I don’t think I can ever reach this level of play and just overall knowledge and experience😅 you’re a bad azz bro. Kudos ✊🏼👍🏼
As a strictly solo player I’ll definitely try this out
thanks bro finially got it
thanks to you i did everything same and got it done with 8 mins left
thank you bro
I tried it 3 times with LFG but everytime I get stuck at the tower wall climb. Guess I need to practice that a lot on my own. Sometimes it goes really well and then something unlucky happens. And from that moment on, every Jump fails
Thanks! This video is incredibly useful.
Mactics, do you think a quick launch, high velocity rounds, auto-loading, vorpal mountain top is better, or volatile launch, implosion rounds, with auto-loading and recombination?
Very nice! Did you use hard light? Didn’t see it.
Boss room is still buggy as hell....either get killed from a brig blast that is nowhere near me or a dead dreg or Vandal that is already unalive...makes zero sense. Bunghole needs to fix this shit!!
mountain, indebted kindness and xenophage also works wonders until the boss with a strand spec that has stompees and 100 mobility. xeno clears snipers and solar shield in the 3rd wave of mobs, strand ulti clears first brig and mobs instantly. but i'm guessing sword helps move faster after.. why heave ammo scout on solo? As far as i know, it only creates it for the allies
Mactics! I love your Hunter drip!! Would you mind telling me what pieces you are using with what shaders? I appreciate your content man!!
I just got it done, thank you so much for the help
Dude what ornaments and shader do you have on your hunter. Looks dope
I took a long break from destiny and am now trying to do all the things I missed and this mission is on the list but I’ve been putting it off because I already have the OG weapon and catalyst so idk how much better this version is
Deconstruction Grenade launchers are really good in this mission for brigs, heavy shanks, the spider bot and servitors.
Do the servitor bosses at the end count as vehicles?
@@fysy9989 my mistake, Servitors are not counted as vehicles, nor are heavy shanks. But the Spider tanks are, although they only require 1 dragon's breath shot.
Thanks Mactics. Legend was tearing me a new one as a solo player. And LFG is a nightmare, I keep getting fist of havoc titans, stasis warlocks, and void hunters. Now I can send them to this video :)
my god... i ran legend solo without the solo operative, totally forgot about it. took me 10-15 tries...
I finally got to the boss room with 3 mins to spare. Now to refine and run it for it to become 2nd nature and get this thing done!
I like your rotation for the final room!
Love your videos been able to solo alot, but I tried it on legend with riskrunner and it got rid of adds fast!!.
At 9:25 you can actually get all the way to the hole in the wall if you time your rocket jump well.
If you scale the elevator walls then grapple you could potentially save a few extra seconds.. Just don’t fall lol 14:48
The new level cap makes it difficult now .
Where did u use the hard light?
Heavy ammo Scout? Solo?
THANK YOU FOR A GREAT GUIDE!!
In the room before the path there is a drawing on the wall that shows the correct path
Good job, except for you and Esoterikk I haven’t seen many people finish this solo and flawless, amazing job really.
I like this guy run. It is more relatable when you make mistakes and you are able to finish. It is still difficult, but it is possible for casual players to get the run done. At least from my narrow perspective. 😅
Can you tell us what skin or armor set you are using to have all flames? Thanks
I'll grant Mara Sovs wishes.❤😉
Tip: One Dragons Breath rocket to the bottom of the cannon on walkers will take them out, no problem.
Definitely helps in the Boss room!
The path of the day is in the room on the wall in one the little rooms for the disco floor
My thing with these are that I already earned this weapon and now I have to do this timed, no fun event to get another one
Why not just a different weapon or put a skin on it and call it something else as Bungie does a lot?
I am a casual gamer now at 66 years old and play Destiny for fun, and this mission is not fun, Lol
10 years ago, I would have maybe enjoyed the pain but now, I just look at my original and say screw it as they will nerf it after a month or so anyway 😵💫
Man! I wanna finish this mission so bad but I'm not built like that 😂 I'm a slow take my time casual gamer lol
In the room with the Hidden Switch, there is also a map on the wall. Think IT Shows the way through the floor is Lava section 🤔
Nothing comforts me quite like seeing the Hunter carry king also fail to mantle
you can guard with your sword to tank the shanks before the big silver shoot😁
Thanks mactics 😎
When are we getting a OutB prime build ?
What was the hardlight for then lol great video though thanks for the help
I thought for the shielded shanks at the end, but who knows
I never bought Lightfall so I don't have strand 😅
If you're running solo, I guess you don't need the heavy ammo scout right? Didn't that just heavy for your team when your finder drops heavy?
Thats what i was thinking too
The enemies always respawn in the walker room!!!
Ggs I used this strat in combination with fireteam finder making it a breeze
Did you use Hard Light at all during this run? I don't think you pulled it out once
I actually don't remember the normal route lol. Legend's route is the one that sticks in my memory.
the long corridor at 9.40 is actually killing me. I cannot for the life of me traverse it fast
I'm curious. When we were shown the mod customization screen, I noticed the mods with the shield inside the hexagon; what are those?
Resilience..
I failed to clear it after the timer ran out whilst cleaning up the last two ads in the boss room. Strangely, I still received the loot but the quest didn't finish. I'll try again tomorrow.
in the room before the disco floor before one of the walls shows the pattern in a red line
It doesn’t show on legend. Only on normal
Damn. The skill is real.
What’s the shader you’re using ?
I'm confused as to why heavy ammo scout is advised for a solo guide. I thought it only worked for other players as a support type thing. Is there something about the mod that I'm missing? Why not just use a second harmonic siphon?
What type of mods you running on Apex Predator?
Sorry I just returned to the game but why a scout ammo mod? Is there some benefit I don't know about? Scout mod only drops ammo for teamates based on your Finder mod, but not for you as far as I knew, no? Isn't it better just to stack Finder mod?
This the only video we needed. Thank you so much for sharing this. But just to clarify, did I miss the part or was hard light not required at all?
we need 2 more, one for each class. He says its easy but of course he says that as a celestial solar hunter against brigs. they take bonus super damage before theyre vulnerable so hes gonna melt the boss faster than anyone else ever could. Then says its "easy for all 3 classes".
Hard light is good for final room if you are ammo starved with all those shielded shanks
I don’t have Polaris lance and am nowhere close to getting a cypher for a few days, what should I use?
Sunset