Here are the special moves of Spawn: Fireball - Press and hold Block, then press Down, Down-Right, Right + Punch. The Light Punch will perform a quick Fireball that will kill one of the normal enemies. It uses 0:0:4:8 of your Psi Energy. The Heavy Punch variant comes out slower, but will not disappear until it reaches the edge of the screen. Uses 0:0:6:4 of your Psi Energy. Psi Punch - Press and hold Block, then press Left, Right + Punch. The Light Punch makes a strong direct punch using Psi Energy. Consumes 0:0:9:6 Psi. The Strong Punch produces the same but it delivers almost one and a half more damage. Uses 0:0:9:8 Psi. The most powerful attack of Spawn. Homing Star - Press and hold Down, then press and hold Block and any Kick. The Light Kick will loose a small green homing star that damages and paralyses opponents. Consumes 0:0:1:6 Psi. The Strong Kick will unleash a more powerful version. Uses the same amount of Psi, 0:0:1:6. Use any attack button to detonate the Star. This is handy to get to some troublesome positioned enemies. The 4 Mystic Fireballs - Press and Hold Block, then press Down, Down-Left, Left + Punch. This is quite useful. Spawn summons 4 homing fireballs. The Light Punch version uses 0:0:9:6 while the faster Heavy Punch version uses 0:1:2:8 Psi. Hell Raising Uppercut - Press and Hold Block, then Left, Down-Left, Down, Down-Right, Right + Kick. This is lethal to any foe above you. Spawn does a Revolving Uppercut while engulfing himself in fire. The Strong Punch variant goes about two screens high ! Consumes 0:0:9:6 and 0:1:2:8 Psi for the Light and Heavy Punch respectively. Necroplasm Bomb - Press and Hold Block, then Right, Right-Up, Up, Left-Up, Left + Punch. This is the ultimate power. Clears the entire screen of enemies and causes heavy damage on bosses. The Light Punch version consumes 0:1:2:8 while the Heavy Punch variant causes almost twice the damage while consuming 0:1:9:2 Psi. Hovering - Simply fall into a hole. Instead of loosing a life like other games, Spawn will morph into a ball shaped has his symbol. You can control this ball for a few seconds enabling you to get to safe ground. Consumes 0:1:2:8, but sure is useful. Teleportation - Hold Block, press Up, roll the control pad in a reverse counterclockwise circle back to Up, Kick. Turns you into a floating, invincible Spawn emblem for a short period. Also automatically kicks in when you fall off a bottomless pit Heal - Hold Block, press Up, then press Down and release Block at the same time
"Teleportation - Hold Block, press Up, roll the control pad in a reverse counterclockwise circle" "...reverse counterclockwise..." So A clockwise circle?
@@tarnakai7012 ""Reverse counterclockwise" means from up to left to down to right to up" A "reverse" counterclockwise motion, is clockwise. I was just teasing about the little mistake :)
I love your channel, man. I know there's only so many SNES videos you can do, but I'm finding out about so many games I never even knew about. And it makes me incredibly nostalgic as well.
Yeah, in my memory I think of it as a beat-em-up but watching this after everything I've played since Spawn I see this more on the level of a Castlevania. This did SF moves before Castlevania even did in SotN!
The visuals were amazing the soundtrack was pretty cool that went along with it. Stuck close to it's comics which was very nice and was a darker tone even for it being a snes game.
“So unless you read the instruction manual” ... As opposed to what? Eat it? That’s literally it’s sole purpose. Why wouldn’t you read an instruction manual?
@@nathanpetronzio6919 Imho, the game "manuals" usually served as substitute for story introduction - and also to provide official names for ingame entities. When it comes to actual instructions, they mostly offered something painfully obvious, like: "watch out for those pesky mummies! They'll chew your face in no time!", or: "don't hesitate to kill your enemies vigorously". (Not an actual quote, just my perception of those.)
> this was the age of instruction booklets and/or discovering shit out on your own Yep, and it was a major part of a social school life. Sharing the discoveries, I mean. I miss those times. A game would keep us occupied and puzzled for months.
@@nathanpetronzio6919 Considering you get an instruction manual ! , maybe you never rented video games at blockbusters or bought used , loose carts , without box or manual
I bought a SNES for the first time in my life and this is one of the first games that I picked up for it. i haven't played it yet but this makes me excited to check it out
I used to LOVE this game! I played this first, then the movie came out and I totally geeked out as a kid. Still my favourite anti hero to this day. Compared to a lot of the games they were out at the time this game was actually very mature for what it is. I remember the Sniper level fondly, I thought spawn was indestructible.
Had to get this as a kid and always liked this game. Loved the art design of the whole game, the bosses looked awesome. The bosses felt fresh and fun to fight throughout the game too. I never used the power as much as I should because it drained health.
I remember playing star wars empire strikes back on snes and getting all the way to the next to last level b4 discovering how to use the force. My mind was blown. I had just accepted that it cudnt be used so I just played thru with guns and light sabers. It wasn't till I fell of some platform for the 50th time and just got frustrated and mashing buttons (because it was a long fall) and I found out U CAN FREAKING FLY...till ur force meter ran out.
RTFM. In the 80s and 90s cart space was very limited, so vital info was often in the manual and nowhere else. That’s what the manual was included for. Something that’s easy to forget when going back to these older games.
Used to have that game :) The sprites were awesome, really faithful to the material.. My only issues is that the special moves are not that responsive compare to lets say Street Fighter, especially when you have a tons of crap on the screen trying to kill you at the same time. They should have done a system like Super Star Wars where you press select and you pick up the skill you wanna use. Otherwise good beat'em'up not amazing not bad it's above average :)
I actually prefer the game manuals as opposed to tutorial levels that the time developing them could've been spent elsewhere, like adding more polish to the game or adding more interesting levels. Tutorial levels always seem like a waste, I just want to jump in and kick ass, instead of being handheld through a couple throwaway levels.
@@oxykilldone5113game manuals gave you so much more than tutorial levels. And people complain that tutorial levels don't give them enough because they dont' pay attention to them and such. It's just a massive downward spiral. The game guide was far superior and I'm sad they went away because of lazy young players complaining the game should tell them.
and also Hook on the SNES, which unlike Todd McFarlane's Spawn: The Video Game and Skyblazer, had its SNES incarnation ported to the Sega Genesis/CD by Core Design (responsible for the Tomb Raider franchise) and Sega Game Gear by Spidersoft (would later become a subsidiary of GTA developer Rockstar Games under the name Rockstar Lincoln).
Rented this as a kid, no manual, died repeatedly and couldn't get past first level. Gave it a second chance on emulator last year and got really far, so I think this game has some conveyance issues, but someone with a knack for figuring out things on the fly would be pleasantly surprised. I've been keeping an eye out for a real copy in recent months, but it doesn't turn up very often.
This game looks super awesome! I am so getting this for my Retron 5. It looks super fun! I love Spawn, and I love old beat em up games. And this may be the perfect game for me.
Me too as the clown in 5th grade. I got in trouble in class cause He had a decaying head stuck in his forearm and it was very detailed. And a bunch of awesome guns!!!
Never played this game , saw it on a Toys R Us shelf once and I never actually saw what the cutscene frames ended up looking like in the finished product so THANKS ! very much for this review.
Yup, and I bought it, played and was like really? This isn't a bad game. Balls deep difficult, sure, but that in and of itself doesn't make for a bad game.
As flawed as this game is I love it! Under rated gem, and pretty cheap to get. Another fun under rated game I like is Judge Dredd. I hope you cover it soon.
Good Review :) We at Retro Plastic Gaming or RPG if you will. We love your Reviews. We have almost the whole library of snes games. At some point, We will do a lets play of this game, even if it means dying a bunch lol Chris-
Lol it’s funny you said that because I made it to the last boss before I found out about the street fighter moves. That last boss was a brick wall without them and I went online and I still remember like 10 year later being like wtf when I realized all the cool things I could have done had I know.
I got all the way to the final boss without using any of the special moves (because I didn't even know they were in there), but never beat it. I found out years later in some random Spanish game magazine that there were all these moves that Spawn could do, and that one of them was necessary to beat the final boss! I should go back and finish what I started 23 years ago.
Def worth playing. Tough to get used to at 1st but the graphics def kept me interested. I didn't get to that board that looks like hell, but it looked awesome. Tough but fun and I'm going to keep playing
I think just having the spcecial moves in the manual is fine. Apart from a separate tutorial mode to familiarize the player with the special moves or listing them in a pause menu or something, I have a hard time thinking of a way of showing them in-game that wouldn't be intrusive and interrupt the gameplay. If you can't turn them off, in-game "hint" prompts are the absolute worst. You're kicking asses left and right, and there comes the pop-ups for the umpteeth time: "Hey, did you know you can do this and this cool move!"
That's why I used Mega Man X as an example, special moves would be hidden so as to not interrupt the flow of the game, and once found you get a "Hey here's what this does" that lasts less than 20 seconds.
I had this game as a kid and the instruction manual explained every thing. How to do the moves, details as to what move does what. I remember never being able to beat it as i had not played street fighter yet so doing his fireball didnt make sense to me. Some of his attacks were like king of fighters specials. Back then you had to read and the game wouldn't hold your hand. Its around early 2000 i noticed manuals going extinct
I feel like it was around that time that game developers didn't need to be as creative with finding ways in-game to teach players how to actually play the game, hence the infestation of tutorial levels now. There's a happy medium to be struck. A game doesn't have to leave absolutely everything up to the player figuring it all out on their own (especially if it involves mechanics the player desperately needs in order to succeed) but it also doesn't need to completely slam on the brakes every time something new pops up for ten minutes to get the player acclimated to new mechanics (coughFinalFantasyXIII). I think my favorite example of how to handle teaching the player the game's mechanics (from games I've played) would be in Metal Gear Rising. The tutorial is completely optional, but it teaches you some of the game's unique mechanics, and the first bit of the game is easy enough to ease the player in without being completely braindead, before ramping itself up and expecting that the player knows what they're doing.
Kai McDragonfist well every game came with an instruction manual back then. I remember my friend taking games out of the box and getting mad cuz i would read the manual instead of jump right in. He'd get double upset when i could pull off stuff he couldn't and id tell him read the manual. I went through the era of colorful instruction guides like the ones from super mario bros 3 and super mario world to the guides going black and white to them straight having no guides. I remember the first time i got a game with no guide i went back to the store and the guy explained to me that the tutorial was in the game and how companies were steering away from guides. Hell....random story but terrible Terminator 2 for SNES (which i love for some reason) was a game i borrowed from someone as a kid and the driving parts were so hard for me cuz i had no guide to explain it to me. Eventually mastered it but its one of those games that really appreciate a guide before i jumped into the action. Now we have sites like gamefaqs where people will write out the controls and walkthroughs
I remember beating this game a few years ago with my best mate when we rediscovered my brother's old SNES in my garage. We were absolutely floored with the graphics but then we almost destroyed our controller. God, it's hard as fuck. That second boss, goddamnit, holy shiet.
Speaking of the game needing to let the player know about the special moves... I was stuck on some level in this game where you have to make a big vertical jump (or maybe it was a jump with a special move dash in the air), but Spawn's normal jump wouldn't make it and I had no idea I had access to a higher one. Talk about being infuriatingly stuck.
I dared to defy my mom's orders and stayed up late to watch the animated series. It blew my mind it was such a dark and disturbing show, and that's exactly what I loved about it. Also I remember renting the game from a local video store, I loved it but it sure was difficult lol
Back in the days, my Mom gave me this game as a birthday present 🎁, I spent less than a week (but played it From morning to late night as I was on high school vacations), and achieved to finish the game, but with one twist in mind: I didn’t use a single Necroplasm Attack (I still have the password notated 📝 in my manual) to see if a different ending or story path will occur... but No 👎, Nothing special happens at the end, it’s the same ending as if you used all the unnecessary Necroplasm variety of attacks throughout the game. A missed opportunity from the developers (Aklaim = Mortal Kombat). Still, a nice game 🤘🏼
You know this game looks really fun. I should pick this up. I mean I liked playing both Street Fighter and Streets of Rage so a combo of the genres sounds fun to me
Isn't not being told the moves kind of the point, since the spawn comics mention that spawn has all these powers but he still has to realize he has some of them? Most of his special power moves come from a moment of need that brings forth an idea. It's bad from a gameplay perspective, and the game could at least tell you that holding block is required, but at least it's in line with the story. Agreed with most that was said in the video. Impressive game to play. Enemies could have been a bit more beefy HP wise.
I'm getting some low key SOTN vibes here. Like down the game design you describe in the beginning with the spells And then the cape design and diagonal kick. Hmmm
@@SNESdrunk Actually it is Y Axis. Z Axis refers to height, X horizontal and Y vertical. Maya, 3DS Max and basically all other 3D programs use said convention.
cheapest one with box here, $710 AUD.. Cart only $70. WOW.. Luckily I am pretty happy with my dreamcast spawn game but this does look fucking sweet.. LOVE spawn as a character and he needs a decent modern movie.
I loved this game but the only complaint I have is the lack of enemy variety in the last levels. You’re in Hell, there should be more than just 3 tyes of enemies. Still, it’s SPAWN so it has to be awesome.
Honestly, having played the game myself and watched others playing it.. this feels almost too forgiving. Yes, Spawn looks really good and the music is pretty atmospheric, but when you get down to it the controls are atrocious. The special moves require fancy button combos that don't always work and rarely on the first try. In fact, you can even see that in this video where the character spazzes out a little before firing his plasm. Tight controls are essential for beat-em-ups (or any game, really), and they're simply not as responsive as they should be. Also the game doesn't /really/ have unlimited continues. Every death eats up some of your energy meter and the items which restore a little (and I do mean /a little/) are fare and few between. So while you do have those fancy moves, using them is also a liability and you could find yourself with too little to weather a particularly tough section. Some areas and bosses are particularly cheap, so losing lots of health or dying a lot is practically a given. He mentioned Mega Man X, which has tight controls, solid platforming, and intuitive gameplay. All things that Spawn kinda lacks or suffers from. What Spawn had was a lot of potential, it could've been a far better game especially considering the developer.
Well, Shadow Over Mystara had Street Fighter-like special moves AND it was on a 3d plane, so it can work. Spawn didn't need to be 2d, but it's still a good game.
Here are the special moves of Spawn:
Fireball - Press and hold Block, then press Down, Down-Right, Right + Punch.
The Light Punch will perform a quick Fireball that will kill one of the normal
enemies. It uses 0:0:4:8 of your Psi Energy. The Heavy Punch variant comes out
slower, but will not disappear until it reaches the edge of the screen. Uses
0:0:6:4 of your Psi Energy.
Psi Punch - Press and hold Block, then press Left, Right + Punch. The Light
Punch makes a strong direct punch using Psi Energy. Consumes 0:0:9:6 Psi. The
Strong Punch produces the same but it delivers almost one and a half more
damage. Uses 0:0:9:8 Psi. The most powerful attack of Spawn.
Homing Star - Press and hold Down, then press and hold Block and any Kick. The
Light Kick will
loose a small green homing star that damages and paralyses opponents. Consumes
0:0:1:6 Psi. The
Strong Kick will unleash a more powerful version. Uses the same amount of Psi,
0:0:1:6. Use any attack button to detonate the Star. This is handy to get to
some troublesome positioned enemies.
The 4 Mystic Fireballs - Press and Hold Block, then press Down, Down-Left,
Left + Punch. This
is quite useful. Spawn summons 4 homing fireballs. The Light Punch version uses
0:0:9:6 while the
faster Heavy Punch version uses 0:1:2:8 Psi.
Hell Raising Uppercut - Press and Hold Block, then Left, Down-Left, Down,
Down-Right, Right +
Kick. This is lethal to any foe above you. Spawn does a Revolving Uppercut while
engulfing
himself in fire. The Strong Punch variant goes about two screens high ! Consumes
0:0:9:6 and
0:1:2:8 Psi for the Light and Heavy Punch respectively.
Necroplasm Bomb - Press and Hold Block, then Right, Right-Up, Up, Left-Up,
Left + Punch. This
is the ultimate power. Clears the entire screen of enemies and causes heavy
damage on bosses. The
Light Punch version consumes 0:1:2:8 while the Heavy Punch variant causes almost
twice the damage
while consuming 0:1:9:2 Psi.
Hovering - Simply fall into a hole. Instead of loosing a life like other
games, Spawn will morph into a ball shaped has his symbol. You can control this
ball for a few seconds enabling you to get to safe ground. Consumes 0:1:2:8, but
sure is useful.
Teleportation - Hold Block, press Up, roll the control pad in a reverse counterclockwise
circle back to Up, Kick. Turns you into a floating, invincible Spawn emblem for
a short period. Also automatically kicks in when you fall off a bottomless pit
Heal - Hold Block, press Up, then press Down and release Block at the same time
Omg Thanks!
@@JosephM You re Welcome ;)
"Teleportation - Hold Block, press Up, roll the control pad in a reverse counterclockwise circle"
"...reverse counterclockwise..."
So
A clockwise circle?
@@SidewaysGts "Reverse counterclockwise" means from up to left to down to right to up
@@tarnakai7012 ""Reverse counterclockwise" means from up to left to down to right to up"
A "reverse" counterclockwise motion, is clockwise. I was just teasing about the little mistake :)
I always liked how they animated his cape
I love your channel, man. I know there's only so many SNES videos you can do, but I'm finding out about so many games I never even knew about. And it makes me incredibly nostalgic as well.
I think one of the points (in keeping with the source material) that the game is encouraging you to use your powers as sparingly as possible.
The artwork in this game is really quality.
If you saw the movie, the fact that he had extra powers surprised him as well...that was a great idea.
I suppose that's an interesting way of looking at it
Yezzr
I still remember the way he said "Holy shit!" It was hilarious!
it really seems less like a beat em up and more of an action platformer.
Yeah, in my memory I think of it as a beat-em-up but watching this after everything I've played since Spawn I see this more on the level of a Castlevania. This did SF moves before Castlevania even did in SotN!
Is it a great game? I heard it was.
I agree
IMHO it's a bit of both.
more specifically, a Run N Punch game, a la Batman on thr NES, Shatterhand, the first Power Rangers game on the SNES among others.
Another great short and sweet review. You should review River City Ransom on the Nes. That should be right up your alley with the rpg elements.
special move command can be done on a 2.5 plane. Denjin Makai 2 figured it out by locking you in place when you hold the attack button.
Back then the instruction manual was an required part of the game. Street fight didn't have any moves list outside of the book.
The visuals were amazing the soundtrack was pretty cool that went along with it. Stuck close to it's comics which was very nice and was a darker tone even for it being a snes game.
0:35 - He comes from hell. He has to avoid fire.
I remember playing this one, and being truly impressed at it. Not just the grafixs, but the sweet gameplay.
0:50 - "the game doesn't exactly tell you" ...well, this was the age of instruction booklets and/or discovering shit out on your own, rememeber, lol.
“So unless you read the instruction manual” ...
As opposed to what? Eat it? That’s literally it’s sole purpose. Why wouldn’t you read an instruction manual?
@@nathanpetronzio6919 Imho, the game "manuals" usually served as substitute for story introduction - and also to provide official names for ingame entities.
When it comes to actual instructions, they mostly offered something painfully obvious, like: "watch out for those pesky mummies! They'll chew your face in no time!", or: "don't hesitate to kill your enemies vigorously". (Not an actual quote, just my perception of those.)
> this was the age of instruction booklets and/or discovering shit out on your own
Yep, and it was a major part of a social school life. Sharing the discoveries, I mean.
I miss those times. A game would keep us occupied and puzzled for months.
this review dindt age well
@@nathanpetronzio6919 Considering you get an instruction manual ! , maybe you never rented video games at blockbusters or bought used , loose carts , without box or manual
"Todd McFarlane's Spawn." Not to be confused with Todd's kids lol.
Captain Freedom that made me chuckle 😂
I bought a SNES for the first time in my life and this is one of the first games that I picked up for it. i haven't played it yet but this makes me excited to check it out
I used to LOVE this game! I played this first, then the movie came out and I totally geeked out as a kid. Still my favourite anti hero to this day. Compared to a lot of the games they were out at the time this game was actually very mature for what it is. I remember the Sniper level fondly, I thought spawn was indestructible.
i was obsessed with the comic when i was like 6! yes extremely young lol ohh my beloved 90s
This is one of the coolest games to look at the back of the box of, haha. I never actually played it as a kid but I did look at the box
Had to get this as a kid and always liked this game. Loved the art design of the whole game, the bosses looked awesome. The bosses felt fresh and fun to fight throughout the game too. I never used the power as much as I should because it drained health.
Oh the hours of childhood frustration trying to beat Redeemer.
I remember playing star wars empire strikes back on snes and getting all the way to the next to last level b4 discovering how to use the force. My mind was blown. I had just accepted that it cudnt be used so I just played thru with guns and light sabers. It wasn't till I fell of some platform for the 50th time and just got frustrated and mashing buttons (because it was a long fall) and I found out U CAN FREAKING FLY...till ur force meter ran out.
Wow didnt kno that either
RTFM. In the 80s and 90s cart space was very limited, so vital info was often in the manual and nowhere else. That’s what the manual was included for. Something that’s easy to forget when going back to these older games.
A HIGHLY under rated game and one of my all time favorites on the system.
Necroplasm points not life points
Used to have that game :) The sprites were awesome, really faithful to the material.. My only issues is that the special moves are not that responsive compare to lets say Street Fighter, especially when you have a tons of crap on the screen trying to kill you at the same time. They should have done a system like Super Star Wars where you press select and you pick up the skill you wanna use. Otherwise good beat'em'up not amazing not bad it's above average :)
Spawn's special moves are in the game manual.
1:00
I actually prefer the game manuals as opposed to tutorial levels that the time developing them could've been spent elsewhere, like adding more polish to the game or adding more interesting levels. Tutorial levels always seem like a waste, I just want to jump in and kick ass, instead of being handheld through a couple throwaway levels.
@@oxykilldone5113game manuals gave you so much more than tutorial levels. And people complain that tutorial levels don't give them enough because they dont' pay attention to them and such. It's just a massive downward spiral.
The game guide was far superior and I'm sad they went away because of lazy young players complaining the game should tell them.
Fun fact:
This game was made by the same team who did Skyblazer.
and also Hook on the SNES, which unlike Todd McFarlane's Spawn: The Video Game and Skyblazer, had its SNES incarnation ported to the Sega Genesis/CD by Core Design (responsible for the Tomb Raider franchise) and Sega Game Gear by Spidersoft (would later become a subsidiary of GTA developer Rockstar Games under the name Rockstar Lincoln).
Shit!!
i have NEVER heard of this game. it looks gorgeous!
Man, I had this on my want list already, but it wasn't very high up there... Now I NEED to get this game!
My favorite action game! Aww. The good times. Lit review.
Rented this as a kid, no manual, died repeatedly and couldn't get past first level. Gave it a second chance on emulator last year and got really far, so I think this game has some conveyance issues, but someone with a knack for figuring out things on the fly would be pleasantly surprised. I've been keeping an eye out for a real copy in recent months, but it doesn't turn up very often.
This game looks super awesome! I am so getting this for my Retron 5. It looks super fun! I love Spawn, and I love old beat em up games. And this may be the perfect game for me.
Never knew about this one, will definitely have to check it out. Good vid!
I used to have a poseable Violator action figure.
Me too as the clown in 5th grade. I got in trouble in class cause He had a decaying head stuck in his forearm and it was very detailed. And a bunch of awesome guns!!!
A poseable figure from McFarlane Toys?! Does such a thing even exist?!
I used to be posed by a violator.
Aw man I Remember I got the posable Spawn figure that came with the big ol posable cape with the issue number one comic. Insane cool 😎
Awwwh i wanna play this thanks for the vid
Never played this game , saw it on a Toys R Us shelf once and I never actually saw what the cutscene frames ended up looking like in the finished product so THANKS ! very much for this review.
I remember this game being panned back in the day, as in 2/10 panned.
Yup, and I bought it, played and was like really? This isn't a bad game. Balls deep difficult, sure, but that in and of itself doesn't make for a bad game.
I should give it a try, it doesn't look _that_ bad. Definitely better than the Playstation one.
Ghost81 That's because Spawn is black.
Yeah it's pretty good. I love all the different moves he can do. I was impressed.
only ever got to the boss that took up the whole screen you had to climb on, always had fun with this one
As flawed as this game is I love it! Under rated gem, and pretty cheap to get. Another fun under rated game I like is Judge Dredd. I hope you cover it soon.
It's part of a bigger video that's posting next week
Judge Dredd... god, I hate those fuckin ladders! lol
Yeah the ladders did kill me a few times. :p
This game was so good. Took me forever to discover the moves and I'm sure I didn't get them all. This game is like a Street Fighter platformer.
I like how u talk with the flow of the background music.
The game didn’t tell you about the powers, but the manual shows them. But when your a kid who the hells trying to read that lol
Love this game but damn it was hard
23 years later and finally a fair review. There was so much hate on Sony Imagesoft most assumed it was crap.
The music is amazing
Good Review :) We at Retro Plastic Gaming or RPG if you will. We love your Reviews. We have almost the whole library of snes games. At some point, We will do a lets play of this game, even if it means dying a bunch lol
Chris-
Well made video! Subscribed.
Ninja Warriors is such a good game! Loved that shout out
There is a move that he can heal himself! It's hold block then press up then press down then release block at the same time. lol
Lol it’s funny you said that because I made it to the last boss before I found out about the street fighter moves. That last boss was a brick wall without them and I went online and I still remember like 10 year later being like wtf when I realized all the cool things I could have done had I know.
This game is quite rare in the PAL region ( & costs quite a lot )
I got all the way to the final boss without using any of the special moves (because I didn't even know they were in there), but never beat it. I found out years later in some random Spanish game magazine that there were all these moves that Spawn could do, and that one of them was necessary to beat the final boss! I should go back and finish what I started 23 years ago.
Did I not hear somewhere that this was developed by the same team as Skyblazer?
Man like spawn is very underrated in my opinion
Def worth playing. Tough to get used to at 1st but the graphics def kept me interested. I didn't get to that board that looks like hell, but it looked awesome. Tough but fun and I'm going to keep playing
This game was obscenely difficult lol. We rented it and were like... yeah, maybe not this one...
Looks pretty good! I'll have to pick this up someday.
Awesome channel! You should do a "Best Snes Beat Em Ups" video!
+SNES drunk
i thought Castlevania SoTN was the first to implement this hidden moves gameplay in a side scrolling platformers. this is kinda mindblowing!
I think just having the spcecial moves in the manual is fine. Apart from a separate tutorial mode to familiarize the player with the special moves or listing them in a pause menu or something, I have a hard time thinking of a way of showing them in-game that wouldn't be intrusive and interrupt the gameplay. If you can't turn them off, in-game "hint" prompts are the absolute worst. You're kicking asses left and right, and there comes the pop-ups for the umpteeth time: "Hey, did you know you can do this and this cool move!"
That's why I used Mega Man X as an example, special moves would be hidden so as to not interrupt the flow of the game, and once found you get a "Hey here's what this does" that lasts less than 20 seconds.
Damn that sprite animation is pretty impressive for a SNES game. Almost SOTN Alucard levels of detail in the animation work.
I had this game as a kid and the instruction manual explained every thing. How to do the moves, details as to what move does what. I remember never being able to beat it as i had not played street fighter yet so doing his fireball didnt make sense to me. Some of his attacks were like king of fighters specials. Back then you had to read and the game wouldn't hold your hand. Its around early 2000 i noticed manuals going extinct
I feel like it was around that time that game developers didn't need to be as creative with finding ways in-game to teach players how to actually play the game, hence the infestation of tutorial levels now. There's a happy medium to be struck. A game doesn't have to leave absolutely everything up to the player figuring it all out on their own (especially if it involves mechanics the player desperately needs in order to succeed) but it also doesn't need to completely slam on the brakes every time something new pops up for ten minutes to get the player acclimated to new mechanics (coughFinalFantasyXIII). I think my favorite example of how to handle teaching the player the game's mechanics (from games I've played) would be in Metal Gear Rising. The tutorial is completely optional, but it teaches you some of the game's unique mechanics, and the first bit of the game is easy enough to ease the player in without being completely braindead, before ramping itself up and expecting that the player knows what they're doing.
Kai McDragonfist well every game came with an instruction manual back then. I remember my friend taking games out of the box and getting mad cuz i would read the manual instead of jump right in. He'd get double upset when i could pull off stuff he couldn't and id tell him read the manual. I went through the era of colorful instruction guides like the ones from super mario bros 3 and super mario world to the guides going black and white to them straight having no guides. I remember the first time i got a game with no guide i went back to the store and the guy explained to me that the tutorial was in the game and how companies were steering away from guides.
Hell....random story but terrible Terminator 2 for SNES (which i love for some reason) was a game i borrowed from someone as a kid and the driving parts were so hard for me cuz i had no guide to explain it to me. Eventually mastered it but its one of those games that really appreciate a guide before i jumped into the action. Now we have sites like gamefaqs where people will write out the controls and walkthroughs
I remember beating this game a few years ago with my best mate when we rediscovered my brother's old SNES in my garage. We were absolutely floored with the graphics but then we almost destroyed our controller. God, it's hard as fuck. That second boss, goddamnit, holy shiet.
Back in the day we always peeped the instruction manual lol all the good stuff was hidden in those things
Speaking of the game needing to let the player know about the special moves... I was stuck on some level in this game where you have to make a big vertical jump (or maybe it was a jump with a special move dash in the air), but Spawn's normal jump wouldn't make it and I had no idea I had access to a higher one. Talk about being infuriatingly stuck.
D&D beat em ups use fighting game moves and they work perfectly.
Figuring out the moves is part of the fun. Or just look them up in the manual.
For me, there's no such thing as "just" a beat-em-up.💪🏽😎
I dared to defy my mom's orders and stayed up late to watch the animated series. It blew my mind it was such a dark and disturbing show, and that's exactly what I loved about it. Also I remember renting the game from a local video store, I loved it but it sure was difficult lol
Back in the days, my Mom gave me this game as a birthday present 🎁, I spent less than a week (but played it From morning to late night as I was on high school vacations), and achieved to finish the game, but with one twist in mind: I didn’t use a single Necroplasm Attack (I still have the password notated 📝 in my manual) to see if a different ending or story path will occur... but No 👎, Nothing special happens at the end, it’s the same ending as if you used all the unnecessary Necroplasm variety of attacks throughout the game. A missed opportunity from the developers (Aklaim = Mortal Kombat). Still, a nice game 🤘🏼
Michael Jay white as spawn the movie was so tight when I was a kid
I remember beating this games twice in one day back in 6th grade
You know this game looks really fun. I should pick this up. I mean I liked playing both Street Fighter and Streets of Rage so a combo of the genres sounds fun to me
I remember this game being pretty difficult
I do really like this game. just got it last year
Isn't not being told the moves kind of the point, since the spawn comics mention that spawn has all these powers but he still has to realize he has some of them? Most of his special power moves come from a moment of need that brings forth an idea.
It's bad from a gameplay perspective, and the game could at least tell you that holding block is required, but at least it's in line with the story.
Agreed with most that was said in the video. Impressive game to play. Enemies could have been a bit more beefy HP wise.
Spawn had to discover his powers by accident or trial and error so maybe that's why. Or laziness. Or both lol.
underrated.. epic little piece for its time.
Very similar game play-wise to the X-Men & Marvel Super Heroes games by Capcom also on the SNES.
Mr. Vidja Gamez I could never beat that game
This game was so badass man. Great memories
I'm getting some low key SOTN vibes here. Like down the game design you describe in the beginning with the spells
And then the cape design and diagonal kick. Hmmm
I'm 36 I had this game as a kid it was hard and I learn all the moves and beat it at 8 years old
He didn’t mention that once your ability numbers reach Zero it’s game over and that Spawn also has a life recovering ability if your low on health.
Can you imagine a new Spawn game made by the same team that made Batman Arkham Asylum? The possibilities! 🤤
hell yeah, Spawn is such a cool underrated character
Wouldn't that be z axis tho? (yeah I know, nitpicking is never fun, sorry).
Yup. Whoops, AGAIN
did it say the SNES SOBER
xylofiso lmao
@@SNESdrunk Actually it is Y Axis. Z Axis refers to height, X horizontal and Y vertical.
Maya, 3DS Max and basically all other 3D programs use said convention.
The Musik wall to wall Aktion and the bosses was so brutal good this was the only truth spawn game
cheapest one with box here, $710 AUD.. Cart only $70. WOW.. Luckily I am pretty happy with my dreamcast spawn game but this does look fucking sweet.. LOVE spawn as a character and he needs a decent modern movie.
Coolest comic ever!!!
I loved this game but the only complaint I have is the lack of enemy variety in the last levels. You’re in Hell, there should be more than just 3 tyes of enemies. Still, it’s SPAWN so it has to be awesome.
That's just like his character in the comic book. Use his super power and some of his "power" or "life force" counts down.
Currently hacking my SNES mini. You are my SNES Jesus, thankyou
Loved the spawn game as a kid could never get passed the violator demon boss
The only thing I remember about this game is how I wasn't able to do the command to heal your health
This game would be incredible if someone did a hex edit hack to improve the speed that Spawn moves and responds to inputs
Damn! I never knew of this game back in the 90's, I would have bought it.
you;re my pride and joy
Honestly, having played the game myself and watched others playing it.. this feels almost too forgiving. Yes, Spawn looks really good and the music is pretty atmospheric, but when you get down to it the controls are atrocious. The special moves require fancy button combos that don't always work and rarely on the first try. In fact, you can even see that in this video where the character spazzes out a little before firing his plasm.
Tight controls are essential for beat-em-ups (or any game, really), and they're simply not as responsive as they should be. Also the game doesn't /really/ have unlimited continues. Every death eats up some of your energy meter and the items which restore a little (and I do mean /a little/) are fare and few between. So while you do have those fancy moves, using them is also a liability and you could find yourself with too little to weather a particularly tough section. Some areas and bosses are particularly cheap, so losing lots of health or dying a lot is practically a given.
He mentioned Mega Man X, which has tight controls, solid platforming, and intuitive gameplay. All things that Spawn kinda lacks or suffers from. What Spawn had was a lot of potential, it could've been a far better game especially considering the developer.
Well, Shadow Over Mystara had Street Fighter-like special moves AND it was on a 3d plane, so it can work. Spawn didn't need to be 2d, but it's still a good game.
I'm a huge fan of mcfarlane toys and I love the spawn stuff I'd like to get this game
Cool looking game but insanely difficult