Baradul, here's a tip for using Streaks. You want to predominantly stick around teammates until you see a light or medium who is exposed. Streaks eat mediums and lights alive and make circle of death even more terrifying. Aim down slightly and your Streaks will have a better propensity for hitting the legs, they will shred the legs fast, and either cripple or kill. I run a Bushwhacker with all Streak 4's, most light mechs I leg with 1-2 salvos, and most other mediums with 3. You take out little guys to ensure your team doesn't have to worry about flanking. Then you can either support or hunt backlines on your own. I Run a similar kitfox that consistently pushes about 1k a match going after other lights and mediums first, and then acting as a short range fire support/skirmisher against larger mechs. If you see someone crippled or know you can kill them in a few shots when hunting, go for those. It never hurts to barrel stuff someone also to make sure the streaks hit straight ahead instead of spreading. If you can fit a light TAG, drop one of your ammo to a half ton and run that to help with your locks a little. ECM is getting a nerf in a few days meaning the 4 second lock for Streaks and LRMs will be reduced to 2, further so if using TAG and BAP.
Same for me with my Bushy. 4xSSRM4 and 2xSSRM2 in the left arm with and a light PPC to help uncover ECM users. Good rate of fire, sturdy mech, and punches fairly hard, but at the cost of lock time. I love chasing down the lights when they harass my Fatbois though.
On tabletop streaks don't really work like this. Streaks won't fire on your turn unless they roll a hit. *something they have an easier time of than normal SRMS* so it actually saves you ammo over time. Outside of very specific cases They're actually better than your normal SRMS. Vs in this game where They're basically just worse.
This mech feels like it would play wonderfully as a flanker where you're not forced to approach the enemy within their field of view. It looked absolutely savage in the situations where it was locked on with space to maneuver.
Ah, so that's what you were using in your kitfix, Baradul. Me and the boys met you on vitric outpost, but it was a different match. Yes, ssrm are not that good aside from harassing lights. Fire and pray for a good hit is not for me.
2:58 Streaks should be unaffected by spread, I think. They have no spread stat, and as you said, they will specifically target a specific part of the enemy mech and hit it guaranteed instead of targeting the CT with spread on top.
I've seen countless games that could have been won if the mech had regular SRMs and not streaks because they could have fired sooner and at a specific location. That said, I have had a couple of successful streak mechs. The arctic wolf, uh, prime, I think, and maybe a stormcrow. They worked, but not well enough to keep me really playing them.
Often when I watch these daily dose vids your damage is higher than my guess for what it will be. This time I was shocked at how high the damage was. It’s been a few years since I played MWO so I had to wonder if the streaks got a damage buff since I played. Your damage was at double what I thought it would be in both matches.
I usually pair my SSRM's with other weapons making them more useful but with a kitfox you can't really do that sadly. Like one of my timberwolf builds run 2 ssrm 6, 2 erppc's and some lasers. Would love to see a new timberwolf build just a for fun one.
I have a potato PC so my gameplay isn't as smooth as everyone else's. Because of this, streaks are better for me. I bought a Scaleshot and the best damage I've gotten in it in 1 week is only 750. But in my Griffin 2N with 24 streaks, I often get 900 ish damage. Maybe it's the ECM helping me?
Streaks are the perfect way to illustrate how having high damage on the scoreboard is not an effective way to gauge your effectiveness. It takes comparatively little damage to cripple or kill even assaults in mwo if you direct your fire well. Generally all a high damage score means is that you have ineffectively spread damage everywhere and accomplished little beyond scoreboard padding.
Funny with streaks. They are awesome for Tabletop, RTS, and TBS games. They only fire when you succeed in rolling a hit, compared to SRM where you waste ammo and miss. but in FPS where the missiles fire in shotgun, vs streaks will randomly hit different components. Ruins Streaks. Obviously they did this for Balance. But streak Missiles in LORE! Are actually supposed to superior lock on tracking and Forget, where the missiles hit, are all RNG for both SRM and Streak.
Clan missiles seem to take soooooo long to lock on, only for you to lose it again mid flight. Arm mounts too always seem just too low to peak properly over a ridge.
I think streak srms could be fixed by adding dumbfire, but making it spread like crazy. That way your dumbfire is only for panic situations at super close range, but you at least have an option.
@@neilklassen7753 That depends on your abilities/goals as a player. I think the main reason no one uses streaks is because they have no dumbfire option. The other lock-on weapons in the game do have dumbfire, and are used in most skill tiers as a result. Right now streaks are used by a very small minority of players because they have too many drawbacks to care about their one benefit--locking on. They are short-range, long on cooldown, random in where they deal damage, and cannot be dumbfired in panic scenarios. Lots of other weapons in the game have 2 or 3 drawbacks, but these are the only ones that you can't just pull a trigger and have some kind of damage come out. Though flamers might deserve an honorable mention. :D
Hey Baradul could you do a vid for Griffon's I love their history in Battletech but damn they suck compared to the current mechs and they haven't got any love from PGI and the Cauldron's quirks, hopefully you could bring attention to them and suggest quirks, I'm really interested in the 2N stealth version as well, have a great week Bara-boy
I haven't actually touched mwo in years, but I kinda wonder what SSRMs do for a light mech that ATMs don't. Yeah, they don't have a min range but you trade the option of being fire support. Maybe I'll have to find my old PW and try
If you haven't tried the game for awhile, give it another shot. The devs have been slowly, but steadily adding maps, weapons, and mechs to change things up. And they're even starting to work on spawn locations. It isn't perfect, but I think the game is better than it was even 2 years ago.
Your next mission is 90 plus mech with MG shenanoungs small lasers are permitted as always this message will self destruct in no wait I haven’t the timer yet goodluck
baradul i know srms better but streaks help guys with disability or less aim .. i no hate you you like more srms normal just preference is. best regards from poland
@@ukaszjakubowski6631 lol oops I meant to comment this on a different comment where the guy was saying his damage was a lot higher than expected.. my bad I completely agree you
I had to use them on my old potato top. I often had frames that would dip into single digits, particularly on heavily wooded maps, and I was in Japan playing with friends in NA, so my ping was atrocious. There was no way I could hit anything with a skill shot. So it was a lot of lock on weapons and lasers, which I could drag. It still sucked, and I was glad when I got a new computer. But, yeah, helps one to continue to contribute, though.
Baradul, you’re doing it wrong. The advantage of the Streaks is the arc factor. You can arc them over obstacles or around corners. Not enough time spent in constant fire verses trying to do ambush moves. Yes, you don’t wan to be the primary target but if you run around with someone to tank for you like an assault then you got a good build. Also Streaks are great against lights because it tracks them and generally doesn’t miss.
It's OK to say 'no' to some video requests Baradul. A light tag is a requirement for STREAKs and jump jets are strongly recommended as well. This mech was a horrible build that even a player of your caliber could only do so much with.
Baradul, here's a tip for using Streaks. You want to predominantly stick around teammates until you see a light or medium who is exposed. Streaks eat mediums and lights alive and make circle of death even more terrifying. Aim down slightly and your Streaks will have a better propensity for hitting the legs, they will shred the legs fast, and either cripple or kill. I run a Bushwhacker with all Streak 4's, most light mechs I leg with 1-2 salvos, and most other mediums with 3. You take out little guys to ensure your team doesn't have to worry about flanking. Then you can either support or hunt backlines on your own. I Run a similar kitfox that consistently pushes about 1k a match going after other lights and mediums first, and then acting as a short range fire support/skirmisher against larger mechs. If you see someone crippled or know you can kill them in a few shots when hunting, go for those. It never hurts to barrel stuff someone also to make sure the streaks hit straight ahead instead of spreading. If you can fit a light TAG, drop one of your ammo to a half ton and run that to help with your locks a little. ECM is getting a nerf in a few days meaning the 4 second lock for Streaks and LRMs will be reduced to 2, further so if using TAG and BAP.
Same for me with my Bushy. 4xSSRM4 and 2xSSRM2 in the left arm with and a light PPC to help uncover ECM users. Good rate of fire, sturdy mech, and punches fairly hard, but at the cost of lock time. I love chasing down the lights when they harass my Fatbois though.
In my Hunchback IIC-B with 4 ssrm 6s I was able to solo 4 lights in one game. I was pretty much ineffective against everything else though.
4:00 About the ramp problem, Kitfox has also the option of adding JJ in the legs from the -S variant
at the cost of set bonus tho
@@Acaios1 and some weight
That dakka EDM beat @ 5:44 actually kinda slaps.
I'm very impressed at your ability to do team damage with a weapon with an IFF :D
its not really impressive once you fire them they hit whatever is in their path, friend or foe.
Where there's a will with Baradul, there's a way.
start telling that to all the low IQ LRM spammers
Hey! Really cool to finally make it into one your videos. Been a long time viewer for years. Sincerely, your enemy Urbie, Huldar.
On tabletop streaks don't really work like this. Streaks won't fire on your turn unless they roll a hit. *something they have an easier time of than normal SRMS* so it actually saves you ammo over time.
Outside of very specific cases They're actually better than your normal SRMS.
Vs in this game where They're basically just worse.
Watching the Vapor Eagle run, I can't help but wonder - which mech has the best ass?
lol the AtlASS! 🤣
Oh PGI, please fix the UI scaling!🙏
My eyes aren't good enough to read it from the TV 😅
This mech feels like it would play wonderfully as a flanker where you're not forced to approach the enemy within their field of view.
It looked absolutely savage in the situations where it was locked on with space to maneuver.
I made this build after your last SRM build video. Range is your best friend! I pump the range skill and exploit it fully.
Ah, so that's what you were using in your kitfix, Baradul. Me and the boys met you on vitric outpost, but it was a different match. Yes, ssrm are not that good aside from harassing lights. Fire and pray for a good hit is not for me.
2:58 Streaks should be unaffected by spread, I think. They have no spread stat, and as you said, they will specifically target a specific part of the enemy mech and hit it guaranteed instead of targeting the CT with spread on top.
That first game sort of felt like the least impactful 800 damage ever?
But it's so much fun to watch streak missiles curve into your enemy as you are running sideways.
I like to play SSRM Because they are more difficult to play with.
I've seen countless games that could have been won if the mech had regular SRMs and not streaks because they could have fired sooner and at a specific location.
That said, I have had a couple of successful streak mechs. The arctic wolf, uh, prime, I think, and maybe a stormcrow. They worked, but not well enough to keep me really playing them.
low mounts suck.
It's why I only mount torso weapons on King Crabs
atm 3's might be a better choice on that mech
Often when I watch these daily dose vids your damage is higher than my guess for what it will be. This time I was shocked at how high the damage was. It’s been a few years since I played MWO so I had to wonder if the streaks got a damage buff since I played. Your damage was at double what I thought it would be in both matches.
In MW5 Streaks are devastating, especially the Clan Version 😅
I usually pair my SSRM's with other weapons making them more useful but with a kitfox you can't really do that sadly. Like one of my timberwolf builds run 2 ssrm 6, 2 erppc's and some lasers. Would love to see a new timberwolf build just a for fun one.
This variant is so much better with SRM6 +Artemis instead of streaks.
I have a potato PC so my gameplay isn't as smooth as everyone else's. Because of this, streaks are better for me. I bought a Scaleshot and the best damage I've gotten in it in 1 week is only 750. But in my Griffin 2N with 24 streaks, I often get 900 ish damage. Maybe it's the ECM helping me?
Streaks are the perfect way to illustrate how having high damage on the scoreboard is not an effective way to gauge your effectiveness. It takes comparatively little damage to cripple or kill even assaults in mwo if you direct your fire well. Generally all a high damage score means is that you have ineffectively spread damage everywhere and accomplished little beyond scoreboard padding.
Funny with streaks. They are awesome for Tabletop, RTS, and TBS games. They only fire when you succeed in rolling a hit, compared to SRM where you waste ammo and miss. but in FPS where the missiles fire in shotgun, vs streaks will randomly hit different components. Ruins Streaks.
Obviously they did this for Balance. But streak Missiles in LORE! Are actually supposed to superior lock on tracking and Forget, where the missiles hit, are all RNG for both SRM and Streak.
I miss Streaks when they only zero in on torsos lol
I remember the very early days (2012 i think) of MWO. Streak SRM 2 On a Commando COM-2D. Wrecking merciless other light Mechs 😂
I wonder if you optimise for it,, what is the fastest you can go in this game (sustained/burst)?
What is the highest/farthest you can jump?
Clan missiles seem to take soooooo long to lock on, only for you to lose it again mid flight. Arm mounts too always seem just too low to peak properly over a ridge.
Can we get a Crusader Machine gun build?
I think streak srms could be fixed by adding dumbfire, but making it spread like crazy. That way your dumbfire is only for panic situations at super close range, but you at least have an option.
May as well use regular SRMs then.
@@neilklassen7753 That depends on your abilities/goals as a player. I think the main reason no one uses streaks is because they have no dumbfire option. The other lock-on weapons in the game do have dumbfire, and are used in most skill tiers as a result. Right now streaks are used by a very small minority of players because they have too many drawbacks to care about their one benefit--locking on. They are short-range, long on cooldown, random in where they deal damage, and cannot be dumbfired in panic scenarios. Lots of other weapons in the game have 2 or 3 drawbacks, but these are the only ones that you can't just pull a trigger and have some kind of damage come out. Though flamers might deserve an honorable mention. :D
@@samueljwilliamsmusic well said. And very true.
The streaks in MW5 target open components once the armor is gone. It makes them quite good, and gives them a purpose.
maybe mixing streaks with regular srms is better, dual srm6 double ssrm?
Hey Baradul could you do a vid for Griffon's I love their history in Battletech but damn they suck compared to the current mechs and they haven't got any love from PGI and the Cauldron's quirks, hopefully you could bring attention to them and suggest quirks, I'm really interested in the 2N stealth version as well, have a great week Bara-boy
I haven't actually touched mwo in years, but I kinda wonder what SSRMs do for a light mech that ATMs don't. Yeah, they don't have a min range but you trade the option of being fire support. Maybe I'll have to find my old PW and try
If you haven't tried the game for awhile, give it another shot. The devs have been slowly, but steadily adding maps, weapons, and mechs to change things up. And they're even starting to work on spawn locations. It isn't perfect, but I think the game is better than it was even 2 years ago.
Easily the most stressful Bara video I've ever watched
Your next mission is 90 plus mech with MG shenanoungs small lasers are permitted as always this message will self destruct in no wait I haven’t the timer yet goodluck
Streaky bacon.!!
Excellent games!!!
What happened to the Merc play though?
And yet the cauldron refuse to bring the damage back to normal at minimum to make these worth the squeeze,
baradul i know srms better but streaks help guys with disability or less aim .. i no hate you you like more srms normal just preference is. best regards from poland
Just shows how less effective it is when your damage is spread to multiple components
@@jacobwhicker8423 i know just help new players in lights mech streak
@@ukaszjakubowski6631 lol oops I meant to comment this on a different comment where the guy was saying his damage was a lot higher than expected.. my bad I completely agree you
I had to use them on my old potato top. I often had frames that would dip into single digits, particularly on heavily wooded maps, and I was in Japan playing with friends in NA, so my ping was atrocious. There was no way I could hit anything with a skill shot. So it was a lot of lock on weapons and lasers, which I could drag.
It still sucked, and I was glad when I got a new computer. But, yeah, helps one to continue to contribute, though.
Whoever requested this probably knows the outcome and just wanted bara to suffer 😅😅😅
😎
Streaks are good for harassing and destroying lights. Otherwise yeah streaks are not that great compared standard srm.
ATM looks better for such fragile mech
Baradul, you’re doing it wrong. The advantage of the Streaks is the arc factor. You can arc them over obstacles or around corners. Not enough time spent in constant fire verses trying to do ambush moves. Yes, you don’t wan to be the primary target but if you run around with someone to tank for you like an assault then you got a good build. Also Streaks are great against lights because it tracks them and generally doesn’t miss.
Just say NO to lock on weapons!
It's OK to say 'no' to some video requests Baradul. A light tag is a requirement for STREAKs and jump jets are strongly recommended as well. This mech was a horrible build that even a player of your caliber could only do so much with.
Rating.
You just don't know how to play streaks
lock on weapons are low skill and boring
Streak SRMs are good on larger mechs for hunting lights.