Did some time stamps for easy referencing @2:05 - Arnold Lights @3:16 - IPR window and settings @10:48 - Render Settings for Arnold @12:10 - Setting up first Scene for Render Test @13:07 - Introduction to Light Settings (Quad Light) @15:35 - Creating a Shader (Standard Arnold Surface) @17:00 - Creating a Shader using Arnold Shader Network (Nodes) @20:15 - Specular vs Reflection @22:05 - Fresnel @22:23 - IOR (Refraction) @24:08 - Weight (Diffuse & Specular) @26:13 - Subsurface Scattering & settings @29:10 - Noises @29:45 - Search Bar @30:13 - UV image mapping (connecting to Arnold Beauty) (will edit next time)
Arnold's watermark compared to Octane is so unintrusive that it's emotional. Octane feels like you have a gun pointed towards your face and the resolution limit makes it almost impossible to understand what's going in the render result before purchasing.
we've been using Arnold in the studio for over a year and absolutely love it. it's so quick and easy to get attractive results. wish we had this tutorial back when we were first learning it - great intro to the renderer... lots of extra little tips here I didn't know. thanks all!
Holy crap! This was EXACTLY what I needed! I'm currently without Nvidia GPUs, so I thought I'd be brave and get myself an Arnold license, and watching this video has given me the courage to explore and get back to rendering!! Of course, having my everyday material collection will go a long way into doing what I need until I can dive deeper into creating my own shaders. Thank you again for this!!
+Chad Ashley cheers. If I was to play devils advocate and you had to pick one render option to use for the rest of your career which one would you pick and why? Physical? Octane? Arnold? Other?
I definitely became a loyal user of Arnold Render 2 years ago. It is actually my default render in my day to day work. It is just the perfect render tool once you understand how it works.
What the hell not clicking to like button? Your tutorials is smooth like Andrew Kramer's tutorials. You always talking (This is good thing because if you think much I will say oh God this person knows nothing right :) ) so I know that I can learn something from you and I don't getting bored. My English Language not perfect so don't get me wrong.
Hi GSG Team, as many said, in a bit more than an hour with You learn me more than all i've watched in past weeks ... Thx a lot, wish You the Best and keep goin' on plz ;)
Nice tip about isolating the noise by pluging it straight to the beauty port to have a preview of it ... I at least learnt this today! Thank you guys :)
Hello, Guys! I use Vray but I love challenges ... Octane already discarded since it needs Nvidia video card so I opted for Arnold. Impressive the dedication you have with Cinema 4D. I love Cinema 4D since version 6.5. Health and peace!
Nice work Chad! Great intro into Arnold. Excited to see HDRI Link and how that will work with it. I have been messing with Octane quite a bit lately and interested to see how you guys work with it.
Awesome tutorial as always! can you do a vegetation tutorial please? I know it's sort of irrelevant to this video but it would be awesome if you guys did it. Thanks Chad for getting me to understand how arnold works :)
this really is a great tut, glad I found the time to sit and watch! do you guys reckon you will do any tutorials about Arnold's integration with pbr maps/software like substance? would be really useful! :)
According to my expert pal Trevor Kerr and a small test I just did, if you have no SSS or Refraction or Volume Indirect in your scene and you set the samples to 100 each, it has little to no impact on your render times. So setting them to zero or leaving them at default has no impact on render times if your scene is not using those rays. Basically what this means is as long as you don't have "x" rays in your scene, Arnold will not "think" about them.
if the created material appears with an exclamation mark, then first you need to specify the Arnold render in the settings and then create the material
Maxon announced technical collaboration with Nvidia. So Iray is going to be a native physical render solution inside C4D. Hope GSG can make tutorials in the near future.
Thanks for posting! They did in fact license the QMC patents that Nvidia owned, but the article does not say that iRay will be a native physical solution, but it will be AVAILABLE as a rendering option. The big distinction here is one implies that it will be free and/or replace the physical renderer and the other means that it will a product offered to C4D users. At least that is my understanding. IRay looks interesting, I hope they someday implement a node based material workflow and make creating MDL shaders more intuitive.
I'm working with VrayForC4D right now and while waiting for the 3.x update (which will have GPU-rendering) I wanted to try out Arnold. So this is perfect!!
Thank you so much guys! Very helpful! Just a quick question, since Arnold changed and the settings are different I'm not sure about some settings, is it possible to get a file tutorial file with the exact same lighting?
Hi I have seen your tutorial on the GSG course, it's really wonderful.. hope to see a tutorial about the Arnold bake texture in c4d...nobody teach this..
You guys are awesome. your videos always help me a lot learning new things. I have started learning Arnold and need a small help. How can I connect Physical sky to skydome light color???
Can this be remade at all? Using whatever the latest models now a lot of the content has either been moved around or merged with other propertise and it's hard to follow along some sections
great arnold. thank you guys for info. one question: what about luminance, from where it can be assigned and controlled? for example to create neon light or glowing ball or etc?
This was a great introduction! We just started using Octane at our agency and hit a few hurdles (specifically having only three PCs with NVIDIA cards vs the twenty iMacs we can't utilize with Octane). Looks like Arnold is worth a shot! Do you guys have any insights to Cinema's upcoming AMD Radeon ProRender? I'm curious how that will integrate into Cinema.
You can add videos to textures. But also be sure to "Editor" and turn on "Animate Preview". Use the background object to put the texture on. Or, use a compositing tool if you can.
hey Nick, did your hear something about Thea Render engine for cinema 4d? its really fast. Would you like to make a tutorial about this? I would love this, and I love all of your work and tuts so much... greetings from rorgulon from germany
Hey Gorilla.. I'm torn between Arnold and Physical renderer, I wish i could commit to either one.... but I cant.. there's so much pros n cons and incompatibility between the C4D materials and Arnold materials/lights... I usually stick with the Physical engine just because i know what i see is what i'll get.... ive got a full library of cool materials for C4D but when i load them into Arnold they just don't work or render right :( - is this a common thing... or am i missing a way to make them render correctly in Arnold without having to rebuild them all from scratch? Also is there a better render engine than C4Ds that doesn't need seprate materials and lights etc etc.. i'd love to be able to use their application natively rather than adjust my full workflow just for the rendered output.. Love your videos, as always any clarification/help on this topic is very much appreciated.. Thanks, Scott
Did some time stamps for easy referencing
@2:05 - Arnold Lights
@3:16 - IPR window and settings
@10:48 - Render Settings for Arnold
@12:10 - Setting up first Scene for Render Test
@13:07 - Introduction to Light Settings (Quad Light)
@15:35 - Creating a Shader (Standard Arnold Surface)
@17:00 - Creating a Shader using Arnold Shader Network (Nodes)
@20:15 - Specular vs Reflection
@22:05 - Fresnel
@22:23 - IOR (Refraction)
@24:08 - Weight (Diffuse & Specular)
@26:13 - Subsurface Scattering & settings
@29:10 - Noises
@29:45 - Search Bar
@30:13 - UV image mapping (connecting to Arnold Beauty)
(will edit next time)
thanks
Still very useful in 2022. I couldn't thank you guys enough!
im having trouble finding more c4d Arnold tutorials so i hope you guys upload alot more XP
Guys this is so good, your natural/chilled teaching style, the content, everything. You make it so accessible. Thank you so much.
You're welcome!
Still useful in 2021. Thank you so much. Learned a lot.... The best introduction tutorial of Arnol in You tube.
FYI: the radius of the subsurface scattering is an RGB value.
If for example the radius is 100-50-50, the red is more visible.
Great video btw.
Thanks
Still useful in 2020. Thank you so much. Learned a lot.
Arnold's watermark compared to Octane is so unintrusive that it's emotional. Octane feels like you have a gun pointed towards your face and the resolution limit makes it almost impossible to understand what's going in the render result before purchasing.
we've been using Arnold in the studio for over a year and absolutely love it. it's so quick and easy to get attractive results. wish we had this tutorial back when we were first learning it - great intro to the renderer... lots of extra little tips here I didn't know. thanks all!
We agree. Very fully featured and the development team is FANTASTIC
Holy crap! This was EXACTLY what I needed! I'm currently without Nvidia GPUs, so I thought I'd be brave and get myself an Arnold license, and watching this video has given me the courage to explore and get back to rendering!! Of course, having my everyday material collection will go a long way into doing what I need until I can dive deeper into creating my own shaders. Thank you again for this!!
OH YEAH
Thank you so much Chad & Nick
You're welcome!
Best introduction to Arnold I've ever seen! Thank you very much!
Thank you!
wow!!!!! This video answered all my questions. you are the best…. we gonna rock this place.
Thanks, Juan!
Cheers Gorillas and thanks for the scene file! Great info as always and looking forward to Part 2
You're very welcome!
+Chad Ashley cheers. If I was to play devils advocate and you had to pick one render option to use for the rest of your career which one would you pick and why? Physical? Octane? Arnold? Other?
I definitely became a loyal user of Arnold Render 2 years ago. It is actually my default render in my day to day work. It is just the perfect render tool once you understand how it works.
What the hell not clicking to like button? Your tutorials is smooth like Andrew Kramer's tutorials. You always talking (This is good thing because if you think much I will say oh God this person knows nothing right :) ) so I know that I can learn something from you and I don't getting bored. My English Language not perfect so don't get me wrong.
This is by far the BEST in depth tutorial about arnold i have ever seen!
thank you GSG Masters :)
Awesome!
Hi GSG Team, as many said, in a bit more than an hour with You learn me more than all i've watched in past weeks ... Thx a lot, wish You the Best and keep goin' on plz ;)
Thanks Yannick!
Impressed with this introduction so much I bought the software...way to go Chad....
Thanks, I'll ask Solid Angle for my cut. :)
You had to buy it yourself? If that`s the case I would be asking SolidAngle for free issue as you are promoting it more than they are....
Thank you, guys. This awesome video helped me to start working with Arnold
Nice tip about isolating the noise by pluging it straight to the beauty port to have a preview of it ... I at least learnt this today! Thank you guys :)
You're welcome!
Jesus This Tut is just jumping all over the place . downloading it and going through it again
That's because this was a little bit of an experiment. I was giving them a tour of Arnold and we decided to record it.
Great Tutorial so much packed into a short time .I can use it as reference when working with Arnold :)
Just got the Arnold demo after previewing this tute. Thanks guys; I'm going to have some fun with this.
Ty Nick and Chad.
You bet!
I was searching today for an Arnold starting tutorials. And then...this! Thank you!
You are welcome!
Please consider doing a more project based tutorial in the future (bump maps, gradients, multicoloured shaders etc.)
Excellent video guys! Really thank you!
ah this is awesome. learning a lot from this that i missed in my lighting and rendering class where we are using arnold for maya.
Glad you dig it!
I'm more and more looking to Arnold and less Octane.
Thank's for the video!
Glad to help! Both are awesome solutions!
Hello, Guys! I use Vray but I love challenges ... Octane already discarded since it needs Nvidia video card so I opted for Arnold. Impressive the dedication you have with Cinema 4D. I love Cinema 4D since version 6.5. Health and peace!
Thanks for the comment Luiz!
Nice work Chad! Great intro into Arnold. Excited to see HDRI Link and how that will work with it. I have been messing with Octane quite a bit lately and interested to see how you guys work with it.
We are very excited to get link out! Thanks for commenting!
i 'm looking forward the next episode and dive into more intense stuff . i wish it exist the first time i opened arnold.
More in-depth stuff coming. Did you check out my video on the Arnold Curvature map? Thanks for commenting!
Just one heck of a great introduction to Arnold. In a future segment I would love to see a breakdown of Krakatoa. Thank you very much :)
Best Video for arnold. Thanks !!
that's a great tutorial , and I was waiting an Arnold renderer tips & tricks from you....
Thanks! More coming soon!
Awesome tutorial as always! can you do a vegetation tutorial please? I know it's sort of irrelevant to this video but it would be awesome if you guys did it. Thanks Chad for getting me to understand how arnold works :)
You're welcome!
Very nice intro..a bit jealous over Chad's Arnold layout
I got the layout idea from Dobromir Dyankov. I can share later when I get time. Thanks for commenting!
Digging the Arnold Tutorials. Thanks
You're welcome!
this really is a great tut, glad I found the time to sit and watch! do you guys reckon you will do any tutorials about Arnold's integration with pbr maps/software like substance? would be really useful! :)
Very helpful! Hope u guys make more arnold render tutorials
More Arnold please, great video as always!
Thanks Velvet Arts!
thats awesome. looking forward for more :) thanks alot gsg
You're welcome!
You are amazing , I hope you do more complex scene so we can understand the Arnold shader network
Thanks and keep it up guys :)
More soon!
make more lengthy videos on arnold 😘👌
You guys are awesome!! Thanx for the enlightenment.
I find this very informative and helpful. thank you!
Great,Thank you for it,Looking forward to next parts!
40:47 Great question Chris,i was wondering the same.
I'll try to find out the answer on this, thanks MES!
According to my expert pal Trevor Kerr and a small test I just did, if you have no SSS or Refraction or Volume Indirect in your scene and you set the samples to 100 each, it has little to no impact on your render times. So setting them to zero or leaving them at default has no impact on render times if your scene is not using those rays. Basically what this means is as long as you don't have "x" rays in your scene, Arnold will not "think" about them.
Thank you Chad for useful information and great tutorial!
love this node system like in cycle
Always be using nodes. That's my motto. Thanks for the comment!
if the created material appears with an exclamation mark, then first you need to specify the Arnold render in the settings and then create the material
Really useful tut, thanks!
You're welcome!
wow fantastic! superb tutorial, more pls!
Please please put out an updated Arnold tutorial for cinema!! Nuances in the shader network interface have changed (transmission, specular, etc.)
Extremely helpful, Thank you GSG :D
Both a serie of Arnold and Octane please!!!
Maxon announced technical collaboration with Nvidia.
So Iray is going to be a native physical render solution inside C4D.
Hope GSG can make tutorials in the near future.
I'm sorry but I do not think this is true. Do you have any links to sources? Thanks!
www.maxon.net/en/news/press-releases/article/maxon-announces-technical-collaboration-with-nvidia/
Thanks for posting! They did in fact license the QMC patents that Nvidia owned, but the article does not say that iRay will be a native physical solution, but it will be AVAILABLE as a rendering option. The big distinction here is one implies that it will be free and/or replace the physical renderer and the other means that it will a product offered to C4D users. At least that is my understanding. IRay looks interesting, I hope they someday implement a node based material workflow and make creating MDL shaders more intuitive.
Excellent Engine from Sony
Downloaded the demo version earlier today and it's like you heard me :)
Awesome.
Great thank you ... can u make part 2 tutorial on Arnold
awesome! Thanx you guys!!
I'm working with VrayForC4D right now and while waiting for the 3.x update (which will have GPU-rendering) I wanted to try out Arnold. So this is perfect!!
You're welcome!
thanks for all you do
We appreciate you saying that!
Thank you so much guys! Very helpful! Just a quick question, since Arnold changed and the settings are different I'm not sure about some settings, is it possible to get a file tutorial file with the exact same lighting?
ok so it says at the end of the video there is a scene file, but I cant find it in the description? whoopsi
Nick. That voronoi fracture on the screen behind u at the beginning of the video is look great.. how did u make that?!
Thanks! It’s Made with Cinema 4Ds built in fracture system.
Awesome and thanks
Thank you and you're welcome!
just started mocking about with it, thanks for this
Hi I have seen your tutorial on the GSG course, it's really wonderful.. hope to see a tutorial about the Arnold bake texture in c4d...nobody teach this..
Great Tutorial, would love to see something like that for Octane
Soon, I promise!
you make my day !!!!!!!!!!!!!!
Glad to help! :)
Awesome!
You guys are awesome. your videos always help me a lot learning new things. I have started learning Arnold and need a small help. How can I connect Physical sky to skydome light color???
This vídeo is very helpful. Thank you.
Are you guys going to have more Arnold Renderer introduction videos?
If we get enough people requesting them, we sure will! Thanks for the comment!
The biggest request is coming from me. This was a major help. Thanks you
My favorite feature is the 'ASS export', it's probably for your boss if you don't complete your project on time .. :D
TKS VERY GOOD SOFTWARE
Can this be remade at all? Using whatever the latest models now a lot of the content has either been moved around or merged with other propertise and it's hard to follow along some sections
Thank you.
You're welcome Bruno!
You guys are awesome.
Cheers from Brazil !
thank you,
please create some tutorial about Arnold render setting
Corona, Arnold, Vray, Thea Render, Octane they are all good render engine, and they have( in my opinion) 70% the same workflow.
great! awsome intro
Glad you enjoyed it!
So much faster than the physical and software render engine. I just wonder how Vertex mapping and Cel Shading will work in Arnold.
Arnold's focus is photoreal, you'd be better off using standard for cell shading. Thanks for the comment!
great tutorial.
FINALLY!
great arnold. thank you guys for info.
one question: what about luminance, from where it can be assigned and controlled? for example to create neon light or glowing ball or etc?
To create a self illuminated material, use the "Emission" color and scale inputs found in the standard shader. Thanks for the comment!
real good!
hey guys! what about the 'Next video' you mention in this?
do you have a link for the object please, thank you so much for the tutorial ;)
What happened to fresnel option in arnold latest version ? Where to find that option in latest version ?
This was a great introduction! We just started using Octane at our agency and hit a few hurdles (specifically having only three PCs with NVIDIA cards vs the twenty iMacs we can't utilize with Octane). Looks like Arnold is worth a shot! Do you guys have any insights to Cinema's upcoming AMD Radeon ProRender? I'm curious how that will integrate into Cinema.
im trying to use a mov file as my background. unfortunately it is not working? do you have any tutorial about it? awesome tuts btw!
You can add videos to textures. But also be sure to "Editor" and turn on "Animate Preview". Use the background object to put the texture on. Or, use a compositing tool if you can.
awesome
THANX !
hey Nick, did your hear something about Thea Render engine for cinema 4d? its really fast. Would you like to make a tutorial about this? I would love this, and I love all of your work and tuts so much... greetings from rorgulon from germany
Awesome, how is Arnold for Exterior scenes? I'm starting a small test project for a architectural firm.
I'm sure it would handle it just fine. It has a sun/sky system built in. Thanks for the comment!
great help!!!!!
I don't have the "reflection" and "refraction" parameters, do you know how can I activate them? I have Arnold 2019.
Hey Gorilla..
I'm torn between Arnold and Physical renderer, I wish i could commit to either one.... but I cant.. there's so much pros n cons and incompatibility between the C4D materials and Arnold materials/lights... I usually stick with the Physical engine just because i know what i see is what i'll get....
ive got a full library of cool materials for C4D but when i load them into Arnold they just don't work or render right :( - is this a common thing... or am i missing a way to make them render correctly in Arnold without having to rebuild them all from scratch?
Also is there a better render engine than C4Ds that doesn't need seprate materials and lights etc etc.. i'd love to be able to use their application natively rather than adjust my full workflow just for the rendered output..
Love your videos, as always any clarification/help on this topic is very much appreciated..
Thanks,
Scott
love the video 100%, but what version you are using? thank you
this is C4D R18 with C4DtoA 1.2 and Arnold Core 4.2.14.3
In IPR window...I get noise free output...but the render output I get noisy output..can you help why I am getting this?
my guy
quad light does not seem to work in demo but point light does.
How do I render a particular object with alfa channel? In Arnold settings its giving me a black background. Please help.
iam using C4DTOA 1.6.2 Arnold Core 4.2.16.3 can i still follow along
this video ? like is there that much of a difference ?