Did some time stamps for easy referencing @2:05 - Arnold Lights @3:16 - IPR window and settings @10:48 - Render Settings for Arnold @12:10 - Setting up first Scene for Render Test @13:07 - Introduction to Light Settings (Quad Light) @15:35 - Creating a Shader (Standard Arnold Surface) @17:00 - Creating a Shader using Arnold Shader Network (Nodes) @20:15 - Specular vs Reflection @22:05 - Fresnel @22:23 - IOR (Refraction) @24:08 - Weight (Diffuse & Specular) @26:13 - Subsurface Scattering & settings @29:10 - Noises @29:45 - Search Bar @30:13 - UV image mapping (connecting to Arnold Beauty) (will edit next time)
Arnold's watermark compared to Octane is so unintrusive that it's emotional. Octane feels like you have a gun pointed towards your face and the resolution limit makes it almost impossible to understand what's going in the render result before purchasing.
if the created material appears with an exclamation mark, then first you need to specify the Arnold render in the settings and then create the material
we've been using Arnold in the studio for over a year and absolutely love it. it's so quick and easy to get attractive results. wish we had this tutorial back when we were first learning it - great intro to the renderer... lots of extra little tips here I didn't know. thanks all!
Holy crap! This was EXACTLY what I needed! I'm currently without Nvidia GPUs, so I thought I'd be brave and get myself an Arnold license, and watching this video has given me the courage to explore and get back to rendering!! Of course, having my everyday material collection will go a long way into doing what I need until I can dive deeper into creating my own shaders. Thank you again for this!!
I definitely became a loyal user of Arnold Render 2 years ago. It is actually my default render in my day to day work. It is just the perfect render tool once you understand how it works.
+Chad Ashley cheers. If I was to play devils advocate and you had to pick one render option to use for the rest of your career which one would you pick and why? Physical? Octane? Arnold? Other?
What the hell not clicking to like button? Your tutorials is smooth like Andrew Kramer's tutorials. You always talking (This is good thing because if you think much I will say oh God this person knows nothing right :) ) so I know that I can learn something from you and I don't getting bored. My English Language not perfect so don't get me wrong.
According to my expert pal Trevor Kerr and a small test I just did, if you have no SSS or Refraction or Volume Indirect in your scene and you set the samples to 100 each, it has little to no impact on your render times. So setting them to zero or leaving them at default has no impact on render times if your scene is not using those rays. Basically what this means is as long as you don't have "x" rays in your scene, Arnold will not "think" about them.
Thank you so much guys! Very helpful! Just a quick question, since Arnold changed and the settings are different I'm not sure about some settings, is it possible to get a file tutorial file with the exact same lighting?
Hi GSG Team, as many said, in a bit more than an hour with You learn me more than all i've watched in past weeks ... Thx a lot, wish You the Best and keep goin' on plz ;)
Hi I have seen your tutorial on the GSG course, it's really wonderful.. hope to see a tutorial about the Arnold bake texture in c4d...nobody teach this..
Nice tip about isolating the noise by pluging it straight to the beauty port to have a preview of it ... I at least learnt this today! Thank you guys :)
You guys are awesome. your videos always help me a lot learning new things. I have started learning Arnold and need a small help. How can I connect Physical sky to skydome light color???
great arnold. thank you guys for info. one question: what about luminance, from where it can be assigned and controlled? for example to create neon light or glowing ball or etc?
Can this be remade at all? Using whatever the latest models now a lot of the content has either been moved around or merged with other propertise and it's hard to follow along some sections
Nice work Chad! Great intro into Arnold. Excited to see HDRI Link and how that will work with it. I have been messing with Octane quite a bit lately and interested to see how you guys work with it.
this really is a great tut, glad I found the time to sit and watch! do you guys reckon you will do any tutorials about Arnold's integration with pbr maps/software like substance? would be really useful! :)
hey Nick, did your hear something about Thea Render engine for cinema 4d? its really fast. Would you like to make a tutorial about this? I would love this, and I love all of your work and tuts so much... greetings from rorgulon from germany
could you guys go over sss in Arnold and how scene size or the size or the model can effect it Im having issues with getting sss to work with a mini fig Im texturing and don't know if I should scale the model up or leave the model the actual real world size but SS seems to just take over the entire model. Also would you ever use a vertex map or maybe a curvature map to control the sss or clamp it to the edges? Thanks guys great videos.
Hello, Guys! I use Vray but I love challenges ... Octane already discarded since it needs Nvidia video card so I opted for Arnold. Impressive the dedication you have with Cinema 4D. I love Cinema 4D since version 6.5. Health and peace!
Awesome tutorial as always! can you do a vegetation tutorial please? I know it's sort of irrelevant to this video but it would be awesome if you guys did it. Thanks Chad for getting me to understand how arnold works :)
hello i want to know how can i export man walking with his shadow matte obj Sequence to use it in after effect element 3D to have the walking man with his shadow i mean i want to render matte shadow as obj sequence
Maxon announced technical collaboration with Nvidia. So Iray is going to be a native physical render solution inside C4D. Hope GSG can make tutorials in the near future.
Thanks for posting! They did in fact license the QMC patents that Nvidia owned, but the article does not say that iRay will be a native physical solution, but it will be AVAILABLE as a rendering option. The big distinction here is one implies that it will be free and/or replace the physical renderer and the other means that it will a product offered to C4D users. At least that is my understanding. IRay looks interesting, I hope they someday implement a node based material workflow and make creating MDL shaders more intuitive.
i have a question on the IPR window i cant see the view and render tab to choose different debugging options, some one knows where can i activate them?
You can add videos to textures. But also be sure to "Editor" and turn on "Animate Preview". Use the background object to put the texture on. Or, use a compositing tool if you can.
This was a great introduction! We just started using Octane at our agency and hit a few hurdles (specifically having only three PCs with NVIDIA cards vs the twenty iMacs we can't utilize with Octane). Looks like Arnold is worth a shot! Do you guys have any insights to Cinema's upcoming AMD Radeon ProRender? I'm curious how that will integrate into Cinema.
I was shocked i bought it yesterday and now i see it`s only aviable for Cinema 4D R20. Am i the stupid one or is the information quiet confusing: i already had Corona and Redshift and they support older versions...
Hey Gorilla.. I'm torn between Arnold and Physical renderer, I wish i could commit to either one.... but I cant.. there's so much pros n cons and incompatibility between the C4D materials and Arnold materials/lights... I usually stick with the Physical engine just because i know what i see is what i'll get.... ive got a full library of cool materials for C4D but when i load them into Arnold they just don't work or render right :( - is this a common thing... or am i missing a way to make them render correctly in Arnold without having to rebuild them all from scratch? Also is there a better render engine than C4Ds that doesn't need seprate materials and lights etc etc.. i'd love to be able to use their application natively rather than adjust my full workflow just for the rendered output.. Love your videos, as always any clarification/help on this topic is very much appreciated.. Thanks, Scott
Yep, the only thing holding that back is that some of the team do not have Nvidia GPUs yet (on Mac hardware) but, we do plan on covering as many as possible. Thanks for the comment!
Thanks for the great tutorial (love you guys), this made me download the demo and I ran into an issue where my material preview is just a black square (no red stroke to indicate that a texture is missing). Now I've looked into a few things and tried closing the IPR window but still black. Any ideas as to how I can get a material preview? Running on a 5K retina iMac.
That is perfectly normal. When you IPR is running your material "balls" are going to turn black. The reason is that you can only run one instance of Arnold at a time. When your material previews draw, that is actually a tiny Arnold render. If you pause your IPR, your material preview balls will draw correctly again. Hope this helps!
Chad Ashley thanks for the reply. I've read up on that before but I can't seem to turn off the IPR. Even when I click the play and or pause buttons in the IPR window...
hi and Thanks for the tutorial, I have a problem. When I put a texture on an imported object it continues to look white and the texture thumbnail also looks white, But when I put this texture in an object generated in c4d this one if it acts of normal way, acquiring the characteristics that I gave to the material (diffuse, specular, reflection ...) Thanks for your time and sorry for my english. :)
how can i drive the opacity with an alpha channel, I dont have the option of refraction instead I have transmission, its different arnold version ? I am stuck, any help would be great
can i uv map a video texture instead of a single image ,, i tried to use the camera calibration but it just worked for a single image ,, so if you have a way to do that this will be great i hope you answer me cuz i really need that :)
Did some time stamps for easy referencing
@2:05 - Arnold Lights
@3:16 - IPR window and settings
@10:48 - Render Settings for Arnold
@12:10 - Setting up first Scene for Render Test
@13:07 - Introduction to Light Settings (Quad Light)
@15:35 - Creating a Shader (Standard Arnold Surface)
@17:00 - Creating a Shader using Arnold Shader Network (Nodes)
@20:15 - Specular vs Reflection
@22:05 - Fresnel
@22:23 - IOR (Refraction)
@24:08 - Weight (Diffuse & Specular)
@26:13 - Subsurface Scattering & settings
@29:10 - Noises
@29:45 - Search Bar
@30:13 - UV image mapping (connecting to Arnold Beauty)
(will edit next time)
thanks
Still very useful in 2022. I couldn't thank you guys enough!
im having trouble finding more c4d Arnold tutorials so i hope you guys upload alot more XP
Still useful in 2021. Thank you so much. Learned a lot.... The best introduction tutorial of Arnol in You tube.
FYI: the radius of the subsurface scattering is an RGB value.
If for example the radius is 100-50-50, the red is more visible.
Great video btw.
Thanks
Still useful in 2020. Thank you so much. Learned a lot.
Guys this is so good, your natural/chilled teaching style, the content, everything. You make it so accessible. Thank you so much.
You're welcome!
OH YEAH
Thank you so much Chad & Nick
You're welcome!
Arnold's watermark compared to Octane is so unintrusive that it's emotional. Octane feels like you have a gun pointed towards your face and the resolution limit makes it almost impossible to understand what's going in the render result before purchasing.
if the created material appears with an exclamation mark, then first you need to specify the Arnold render in the settings and then create the material
we've been using Arnold in the studio for over a year and absolutely love it. it's so quick and easy to get attractive results. wish we had this tutorial back when we were first learning it - great intro to the renderer... lots of extra little tips here I didn't know. thanks all!
We agree. Very fully featured and the development team is FANTASTIC
Holy crap! This was EXACTLY what I needed! I'm currently without Nvidia GPUs, so I thought I'd be brave and get myself an Arnold license, and watching this video has given me the courage to explore and get back to rendering!! Of course, having my everyday material collection will go a long way into doing what I need until I can dive deeper into creating my own shaders. Thank you again for this!!
Best introduction to Arnold I've ever seen! Thank you very much!
Thank you!
I definitely became a loyal user of Arnold Render 2 years ago. It is actually my default render in my day to day work. It is just the perfect render tool once you understand how it works.
Please please put out an updated Arnold tutorial for cinema!! Nuances in the shader network interface have changed (transmission, specular, etc.)
Cheers Gorillas and thanks for the scene file! Great info as always and looking forward to Part 2
You're very welcome!
+Chad Ashley cheers. If I was to play devils advocate and you had to pick one render option to use for the rest of your career which one would you pick and why? Physical? Octane? Arnold? Other?
wow!!!!! This video answered all my questions. you are the best…. we gonna rock this place.
Thanks, Juan!
What the hell not clicking to like button? Your tutorials is smooth like Andrew Kramer's tutorials. You always talking (This is good thing because if you think much I will say oh God this person knows nothing right :) ) so I know that I can learn something from you and I don't getting bored. My English Language not perfect so don't get me wrong.
Nick. That voronoi fracture on the screen behind u at the beginning of the video is look great.. how did u make that?!
Thanks! It’s Made with Cinema 4Ds built in fracture system.
This is by far the BEST in depth tutorial about arnold i have ever seen!
thank you GSG Masters :)
Awesome!
Great,Thank you for it,Looking forward to next parts!
40:47 Great question Chris,i was wondering the same.
I'll try to find out the answer on this, thanks MES!
According to my expert pal Trevor Kerr and a small test I just did, if you have no SSS or Refraction or Volume Indirect in your scene and you set the samples to 100 each, it has little to no impact on your render times. So setting them to zero or leaving them at default has no impact on render times if your scene is not using those rays. Basically what this means is as long as you don't have "x" rays in your scene, Arnold will not "think" about them.
Thank you Chad for useful information and great tutorial!
Great thank you ... can u make part 2 tutorial on Arnold
love this node system like in cycle
Always be using nodes. That's my motto. Thanks for the comment!
thank you,
please create some tutorial about Arnold render setting
Impressed with this introduction so much I bought the software...way to go Chad....
Thanks, I'll ask Solid Angle for my cut. :)
You had to buy it yourself? If that`s the case I would be asking SolidAngle for free issue as you are promoting it more than they are....
Thank you so much guys! Very helpful! Just a quick question, since Arnold changed and the settings are different I'm not sure about some settings, is it possible to get a file tutorial file with the exact same lighting?
ok so it says at the end of the video there is a scene file, but I cant find it in the description? whoopsi
Hi GSG Team, as many said, in a bit more than an hour with You learn me more than all i've watched in past weeks ... Thx a lot, wish You the Best and keep goin' on plz ;)
Thanks Yannick!
Hi I have seen your tutorial on the GSG course, it's really wonderful.. hope to see a tutorial about the Arnold bake texture in c4d...nobody teach this..
Nice tip about isolating the noise by pluging it straight to the beauty port to have a preview of it ... I at least learnt this today! Thank you guys :)
You're welcome!
Where is scene file for this tutorial?
do you have a link for the object please, thank you so much for the tutorial ;)
Thank you, guys. This awesome video helped me to start working with Arnold
ah this is awesome. learning a lot from this that i missed in my lighting and rendering class where we are using arnold for maya.
Glad you dig it!
You guys are awesome. your videos always help me a lot learning new things. I have started learning Arnold and need a small help. How can I connect Physical sky to skydome light color???
Are you guys going to have more Arnold Renderer introduction videos?
If we get enough people requesting them, we sure will! Thanks for the comment!
The biggest request is coming from me. This was a major help. Thanks you
Best Video for arnold. Thanks !!
Very helpful! Hope u guys make more arnold render tutorials
What happened to fresnel option in arnold latest version ? Where to find that option in latest version ?
Excellent video guys! Really thank you!
great arnold. thank you guys for info.
one question: what about luminance, from where it can be assigned and controlled? for example to create neon light or glowing ball or etc?
To create a self illuminated material, use the "Emission" color and scale inputs found in the standard shader. Thanks for the comment!
Ty Nick and Chad.
You bet!
quad light does not seem to work in demo but point light does.
Awesome, how is Arnold for Exterior scenes? I'm starting a small test project for a architectural firm.
I'm sure it would handle it just fine. It has a sun/sky system built in. Thanks for the comment!
What about the stereoscopic camera?
Can this be remade at all? Using whatever the latest models now a lot of the content has either been moved around or merged with other propertise and it's hard to follow along some sections
I find this very informative and helpful. thank you!
i 'm looking forward the next episode and dive into more intense stuff . i wish it exist the first time i opened arnold.
More in-depth stuff coming. Did you check out my video on the Arnold Curvature map? Thanks for commenting!
Really useful tut, thanks!
You're welcome!
Just got the Arnold demo after previewing this tute. Thanks guys; I'm going to have some fun with this.
Nice work Chad! Great intro into Arnold. Excited to see HDRI Link and how that will work with it. I have been messing with Octane quite a bit lately and interested to see how you guys work with it.
We are very excited to get link out! Thanks for commenting!
You guys are awesome!! Thanx for the enlightenment.
hi I dont have plugin option in my menu bar . how to add it?
hey guys! what about the 'Next video' you mention in this?
this really is a great tut, glad I found the time to sit and watch! do you guys reckon you will do any tutorials about Arnold's integration with pbr maps/software like substance? would be really useful! :)
hey Nick, did your hear something about Thea Render engine for cinema 4d? its really fast. Would you like to make a tutorial about this? I would love this, and I love all of your work and tuts so much... greetings from rorgulon from germany
please can i embed video into an arnold texture? urgent help needed
could you guys go over sss in Arnold and how scene size or the size or the model can effect it Im having issues with getting sss to work with a mini fig Im texturing and don't know if I should scale the model up or leave the model the actual real world size but SS seems to just take over the entire model. Also would you ever use a vertex map or maybe a curvature map to control the sss or clamp it to the edges? Thanks guys great videos.
So much faster than the physical and software render engine. I just wonder how Vertex mapping and Cel Shading will work in Arnold.
Arnold's focus is photoreal, you'd be better off using standard for cell shading. Thanks for the comment!
wow fantastic! superb tutorial, more pls!
We need video for the Iray for cinema 4d
In IPR window...I get noise free output...but the render output I get noisy output..can you help why I am getting this?
thats awesome. looking forward for more :) thanks alot gsg
You're welcome!
Hello, Guys! I use Vray but I love challenges ... Octane already discarded since it needs Nvidia video card so I opted for Arnold. Impressive the dedication you have with Cinema 4D. I love Cinema 4D since version 6.5. Health and peace!
Thanks for the comment Luiz!
I don't have the "reflection" and "refraction" parameters, do you know how can I activate them? I have Arnold 2019.
Just one heck of a great introduction to Arnold. In a future segment I would love to see a breakdown of Krakatoa. Thank you very much :)
Awesome tutorial as always! can you do a vegetation tutorial please? I know it's sort of irrelevant to this video but it would be awesome if you guys did it. Thanks Chad for getting me to understand how arnold works :)
You're welcome!
nice video!
maybe here anyone knows if its possible to bake arnold shaders and lights into texture maps?
They do not have that functionality YET. I'm sure its coming.
+Chad Ashley
dang... it's possible in Maya.
Curious how strong the forces are at Autodesk to make this happen outside their tractor.
hello
i want to know how can i export man walking with his shadow matte obj Sequence
to use it in after effect element 3D to have the walking man with his shadow
i mean i want to render matte shadow as obj sequence
I'm more and more looking to Arnold and less Octane.
Thank's for the video!
Glad to help! Both are awesome solutions!
Maxon announced technical collaboration with Nvidia.
So Iray is going to be a native physical render solution inside C4D.
Hope GSG can make tutorials in the near future.
I'm sorry but I do not think this is true. Do you have any links to sources? Thanks!
www.maxon.net/en/news/press-releases/article/maxon-announces-technical-collaboration-with-nvidia/
Thanks for posting! They did in fact license the QMC patents that Nvidia owned, but the article does not say that iRay will be a native physical solution, but it will be AVAILABLE as a rendering option. The big distinction here is one implies that it will be free and/or replace the physical renderer and the other means that it will a product offered to C4D users. At least that is my understanding. IRay looks interesting, I hope they someday implement a node based material workflow and make creating MDL shaders more intuitive.
Jesus This Tut is just jumping all over the place . downloading it and going through it again
That's because this was a little bit of an experiment. I was giving them a tour of Arnold and we decided to record it.
Great Tutorial so much packed into a short time .I can use it as reference when working with Arnold :)
thanks for all you do
We appreciate you saying that!
56:36 you can hear somthing
i have a question on the IPR window i cant see the view and render tab to choose different debugging options, some one knows where can i activate them?
Both a serie of Arnold and Octane please!!!
that's a great tutorial , and I was waiting an Arnold renderer tips & tricks from you....
Thanks! More coming soon!
Digging the Arnold Tutorials. Thanks
You're welcome!
im trying to use a mov file as my background. unfortunately it is not working? do you have any tutorial about it? awesome tuts btw!
You can add videos to textures. But also be sure to "Editor" and turn on "Animate Preview". Use the background object to put the texture on. Or, use a compositing tool if you can.
How can I convert cinema 4d standard lights to Arnold
love the video 100%, but what version you are using? thank you
this is C4D R18 with C4DtoA 1.2 and Arnold Core 4.2.14.3
This was a great introduction! We just started using Octane at our agency and hit a few hurdles (specifically having only three PCs with NVIDIA cards vs the twenty iMacs we can't utilize with Octane). Looks like Arnold is worth a shot! Do you guys have any insights to Cinema's upcoming AMD Radeon ProRender? I'm curious how that will integrate into Cinema.
Hello, how would you share this layout?
Hi.
I can't use arnold to render extrude object or sweep nurb object.
Is there any way to do that?
I was shocked i bought it yesterday and now i see it`s only aviable for Cinema 4D R20. Am i the stupid one or is the information quiet confusing: i already had Corona and Redshift and they support older versions...
make more lengthy videos on arnold 😘👌
Great Tutorial as always!! I would love to know the difference between Octane an Arnold! Which one is the best ? thnks guys
Boy do we have a video for you! Check it out ua-cam.com/video/FVzZhu4yYz0/v-deo.html&spfreload=5
That's Great!! Tnks a lot
hi just a Question please, wish is better Arnold, corona or vray, thanks
Check this article out. greyscalegorilla.com/2017/08/what-renderer-should-i-use-in-cinema-4d/
Hey Gorilla..
I'm torn between Arnold and Physical renderer, I wish i could commit to either one.... but I cant.. there's so much pros n cons and incompatibility between the C4D materials and Arnold materials/lights... I usually stick with the Physical engine just because i know what i see is what i'll get....
ive got a full library of cool materials for C4D but when i load them into Arnold they just don't work or render right :( - is this a common thing... or am i missing a way to make them render correctly in Arnold without having to rebuild them all from scratch?
Also is there a better render engine than C4Ds that doesn't need seprate materials and lights etc etc.. i'd love to be able to use their application natively rather than adjust my full workflow just for the rendered output..
Love your videos, as always any clarification/help on this topic is very much appreciated..
Thanks,
Scott
great! awsome intro
Glad you enjoyed it!
TKS VERY GOOD SOFTWARE
You are amazing , I hope you do more complex scene so we can understand the Arnold shader network
Thanks and keep it up guys :)
More soon!
I was searching today for an Arnold starting tutorials. And then...this! Thank you!
You are welcome!
Please consider doing a more project based tutorial in the future (bump maps, gradients, multicoloured shaders etc.)
Are there plans to do something similar for Octane Renderer?
Yep, the only thing holding that back is that some of the team do not have Nvidia GPUs yet (on Mac hardware) but, we do plan on covering as many as possible. Thanks for the comment!
Greyscalegorilla Thanks for the reply! Looking forward to it!
In the latest version of Octane, I believe all GPU's work now. and all can stack too.
This vídeo is very helpful. Thank you.
Thanks for the great tutorial (love you guys), this made me download the demo and I ran into an issue where my material preview is just a black square (no red stroke to indicate that a texture is missing). Now I've looked into a few things and tried closing the IPR window but still black. Any ideas as to how I can get a material preview? Running on a 5K retina iMac.
That is perfectly normal. When you IPR is running your material "balls" are going to turn black. The reason is that you can only run one instance of Arnold at a time. When your material previews draw, that is actually a tiny Arnold render. If you pause your IPR, your material preview balls will draw correctly again. Hope this helps!
Chad Ashley thanks for the reply. I've read up on that before but I can't seem to turn off the IPR. Even when I click the play and or pause buttons in the IPR window...
That's really strange. Are you running the latest version from their site? I would tweet or email Solid Angle for some help on that one.
This isn't like Maya's Arnold.. How the heck can I simply plug a bitmap image into the COLOR channel?
How do I render a particular object with alfa channel? In Arnold settings its giving me a black background. Please help.
hi and Thanks for the tutorial, I have a problem. When I put a texture on an imported object it continues to look white and the texture thumbnail also looks white, But when I put this texture in an object generated in c4d this one if it acts of normal way, acquiring the characteristics that I gave to the material (diffuse, specular, reflection ...) Thanks for your time and sorry for my english. :)
how can i drive the opacity with an alpha channel, I dont have the option of refraction instead I have transmission, its different arnold version ? I am stuck, any help would be great
can i uv map a video texture instead of a single image ,, i tried to use the camera calibration but it just worked for a single image ,, so if you have a way to do that this will be great i hope you answer me cuz i really need that :)