i saw you editing 'Dig' on the wiki and was like 'seems the yellow pikmin video's doing well'. props for adding it to the wiki and the video is amazing, I love yellow pikmin so much and this is such a good analysis on them
Not needing too much yellows in pikmin 1 is actually a good thing, bombs are also very powerful (when they work) in pikmin 1 and makes them used for actually half the game due to reinforced walls
I love that there has been more pikmin content on youtube recently but not all of it is very well informed. This video did not suffer from those problems. Keep it up!
Wouldn't you know it, you're right! According to Olimar, "This species used the ear-like lamellae on its head to soar to great heights and dig holes." ...that answers both questions actually, wow
I never knew there was a visual distinction between the 3 and 6 bomb rock walls in Pikmin 1. Great video btw, I love seeing the mechanics of this series being picked apart
I see Yellow Pikmin as the "accessibility feature" of Pikmin 1. Sometimes the increased throw height makes it easier to fight certain enemies like the Swooping Snitchbug and Beady Long Legs, and the bomb-throwing ability allows for the player to try and use bomb rocks if attacking them normally with a swarm of Pikmin is too risky for them. Plus, the walls being bombable to create optional shortcuts and speed-up the demolition of the white and black walls, they ultimately seem like they work best in the context of new players, while more skilled players might not need to rely on the bomb rocks or throw height as much.
Think it's worth mentioning that electricity immunity was considered for 1, but was also cut because it literally just didn't make sense to add to any levels
Yellow Pikmin were my OG favorite pikmin type because I liked their silly ears. As such, when I wasn't parading around with 33 of every Pikmin in Pikmin 1, I was trying to beat the game with just yellows. The distant springs were a burial ground for hundreds. I was a terrible captain.
i wonder how well you could influence the usefulness and balance of pikmin types by adding other elemental collectables and items, like the firestarters for reds that only they can carry, yellows might have sparking batteries or wires to pull, rocks can pick up spiny objects, blues can carry giant dewdrops...
It's the thing where every type already has obstacles they're required for, and adding more isn't gonna be doing anything terribly new. Like, elemental treasures are a very fun idea I'd love to see in-game, but a charged battery treasure only Yellows can collect is just a step away from Pikmin 3's conductive wires. Firestarters help make Reds feel useful because of their prevalence in the Giant's Hearth, a major area, combined with the 3-type limit. It's all about making these situations impactful, but it's also important to not stray too far into these mechanics. If every obstacle only has one answer, you lose a lot of the fun.
Giving them a carrying boost (increased strength or faster carrying speed) would’ve been way more balanced in pikmin 1 compared to simply thrown higher. Then we would’ve had a trifecta of combat (red), escorting (yellow) and exploration (blue). I think the devs believed the mechanic of throwing Pikmin was more essential to the gameplay than it ended up becoming and so the yellows were made to justify that. As the series continued, focus shifted away from the moment-to-moment action gameplay and more on planning your actions in advance so the yellows became less and less relevant. Note that in Hey Pikmin where strategy was non-existent and focus returned to moment-to-moment action, yellows were actually much more useful.
This was brought to me by my YT Algorithm (front page)! Edit -> [so I immediately watched the first video on the reds first] I love Yellow Pikmin! Purple are my favourite because... how can I not love them in Pikmin 2 and all (which is my favourite Pikmin game) but Yellow come right after that. Onto what brought me to comment: I assume it's because it costs more time to do so (I assume, I don't know if it takes longer in a dandori context) but I was a little surprised to see no mention of Oatchi Pikmin4 being able to Charge break electric walls by charging with the anti-shock upgrade as well, taking away from the things yellows can do, after you mentioned Oatchi's competing with them in terms of digging speed- (If I'm somehow misremembering oatchi being able to do that, ignore this message)
I did refrain from talking about a lot for the sake of the video's length, it's already quite long lol. Oatchi is able to destroy electric gates with the anti-electrifier, but every gate appears so early on (and usually alongside other Yellow-favored tasks) that you're better off spending the materials on better things and just using Yellows.
I really like this analysis of yellow Pikmin. We don’t often get an analysis of a single type. I’m excited to see if we could get more in the future. Now I have to go back and watch the red Pikmin video.
Now that my hype has worn down, I’d like to talk about how I don’t mind too much on how Yellows in 4 were handled. Yellows get a lot of time to shine in the first 3 areas, between being one the first few types unlocked, dealing with the surplus of electrical hazards in Blossiming Arcadia, and the digging work in Serene Shores. It makes sense on why they aren’t as utilized in the latter half of the game. While there definitely could have been more digging to do and electricity to deal with (Looking at you Anode Beetles), I do believe they half a bit of a niche still. Hero’s Hideaway has a couple Bearded Amprats at a landing site, Giants Heath has some objects up high and down low to gather, and Yellows can do pretty well against Grubchuckers and the Baldy Long Legs in the Primordial Thicket. While these uses aren’t incredible, it shows that there is still things for Yellows to do after they’ve had their time in the spotlight. Once again I must say SPECTACULAR VIDEO, I LOVE your Pikmin content and I do hope you will keep it up. Much Love!
Thank you for the kind words! I completely agree with what you're saying, Yellows get a whole freakin' half of the game to be actively prominent, but I think it's interesting to point out how Winged Pikmin are the better choice for Grubchuckers and BLL. Why use Yellows when you got Winged? Those enemies only even appear in the Primordial Thicket, the most Winged-centric region in the game, so it definitely feels like those tall enemies are used more for "aw yeah, it's flyin' time" over "here's a potential spot for Yellows!" That's not a bad thing though, Winged Pikmin desperately deserve their time in the limelight lol. I just wish Yellows got one last moment where you might want to keep them around instead of swapping them out ASAP.
@@Pikmanfan2002 Your definitely right on the Grubchucker and BBL being more suited for Wings, they just slipped by when I was thinking. Yellows do sort of get there final shot during the Sirehound fight, as the electric phase is very hard without them, unless your using Glows. (Off topic but I’d just like to mention how Wings are surprising great for the Sirehound, as they can fly above the fire, electric and gloom phases and can instantly latch on to the tail with a charge. Plus, if you have spicy spray they can deal the damage required. I’m just mentioning this cause I don’t see anybody else talk or even know about this, and I hope you might cover it in the eventual Winged Dandori Database)
If yellows can be thrown higher, why not let us throw them farther as well? In the gamecube games, you couldn't throw Pikmin very far. But ever since then you've been able to throw Pikmin ridiculously far, to the point where it breaks a lot of puzzles. So why not make the default throw more similar to the Gamecube games and buff the throw distance of yellows?
Beado Long Legs's body can also be lowered in Pikmin 1 if a whole bunch of Pikmin are attacking one of his feet. It will also struggle to lift its leg and thus attack slower.
I have never heard of this channel. Til it just showed up in my feed. But i do not regret it. I LOVE informational videos. So abso happy it showed up.. will you be covering white pikmin? (They're my fave pikmin) I know they're short lived. But i like them.
8:37 THAT WALL RIGHT THERE Can we PLEASE talk about that wall for a moment? That wall is one of the first walls I always break down every time I'm in this stage. But for SOME reason, the Pikmin just REFUSE to carry some things through that opening and instead choose the long way. Like, sometimes they are carrying home multiple objects from the same location but some of them will go through where the wall was, while others will randomly split off and decide to go all the way around to the stick ramps or towards the Beady Long Legs arena. Is this a known glitch or is there some method to the madness?
If you begin carrying an object before the wall is destroyed, it will take the long way. For objects that are carried after the wall is destroyed, uhhhhhh Pikmin 1?
In Pikmin 1, having to not make a lot of yellows is a good thing. As, you don’t have to keep farming Pikmin just to use them, plus bomb rocks are good if you know how use them for combat
Yellow's to me have always come off as a type that it feel's like not even the dev's know what to even do with them, which always results in them to many players to be one of, if not the worst type in almost every single game (expect for Pikmin 2 where Red's are nearly useless and Pikmin 3 where Purples and Whites were gutted beyond repair with god awful they are in the game's side modes). And if i will be honest, in Pikmin 3 Yellow Pikmin feel more like a key to progress more then anything...and in various cases you don't even need them...on top of the fact that in the 3rd game you need them for like 2 bosses and that's it. Also im not a fan of the 3 type limit as it really restricts the need of types and i feel like this system along with the auto lock-on should be dropped
the true purpose of Yellow Pikmin is to complete the face, with their ears, Red's nose, and Blue's mouth, all other qualities are just tacked on
What about eyebrows?
@@MasonRodriguez-l5nA Pikmin with Eyebrows would be so cursed
Browmin @@Gamebuilder2000
i saw you editing 'Dig' on the wiki and was like 'seems the yellow pikmin video's doing well'.
props for adding it to the wiki and the video is amazing, I love yellow pikmin so much and this is such a good analysis on them
Pikmin wiki my beloved
Not needing too much yellows in pikmin 1 is actually a good thing, bombs are also very powerful (when they work) in pikmin 1 and makes them used for actually half the game due to reinforced walls
I love that there has been more pikmin content on youtube recently but not all of it is very well informed. This video did not suffer from those problems. Keep it up!
I wonder if Yellow Pikmin use their ears to scoop up dirt to dig faster...
When I was a kid, I assumed their ears caught the air better and that’s why they were thrown higher lol
That’s what I thought when I was younger, and I think it was actually confirmed in pikmin 4
Wouldn't you know it, you're right! According to Olimar, "This species used the ear-like lamellae on its head to soar to great heights and dig holes."
...that answers both questions actually, wow
Wow, neat.
I never knew there was a visual distinction between the 3 and 6 bomb rock walls in Pikmin 1. Great video btw, I love seeing the mechanics of this series being picked apart
I see Yellow Pikmin as the "accessibility feature" of Pikmin 1. Sometimes the increased throw height makes it easier to fight certain enemies like the Swooping Snitchbug and Beady Long Legs, and the bomb-throwing ability allows for the player to try and use bomb rocks if attacking them normally with a swarm of Pikmin is too risky for them. Plus, the walls being bombable to create optional shortcuts and speed-up the demolition of the white and black walls, they ultimately seem like they work best in the context of new players, while more skilled players might not need to rely on the bomb rocks or throw height as much.
Think it's worth mentioning that electricity immunity was considered for 1, but was also cut because it literally just didn't make sense to add to any levels
Yellow Pikmin were my OG favorite pikmin type because I liked their silly ears. As such, when I wasn't parading around with 33 of every Pikmin in Pikmin 1, I was trying to beat the game with just yellows.
The distant springs were a burial ground for hundreds. I was a terrible captain.
i wonder how well you could influence the usefulness and balance of pikmin types by adding other elemental collectables and items, like the firestarters for reds that only they can carry, yellows might have sparking batteries or wires to pull, rocks can pick up spiny objects, blues can carry giant dewdrops...
It's the thing where every type already has obstacles they're required for, and adding more isn't gonna be doing anything terribly new. Like, elemental treasures are a very fun idea I'd love to see in-game, but a charged battery treasure only Yellows can collect is just a step away from Pikmin 3's conductive wires. Firestarters help make Reds feel useful because of their prevalence in the Giant's Hearth, a major area, combined with the 3-type limit. It's all about making these situations impactful, but it's also important to not stray too far into these mechanics. If every obstacle only has one answer, you lose a lot of the fun.
Giving them a carrying boost (increased strength or faster carrying speed) would’ve been way more balanced in pikmin 1 compared to simply thrown higher. Then we would’ve had a trifecta of combat (red), escorting (yellow) and exploration (blue). I think the devs believed the mechanic of throwing Pikmin was more essential to the gameplay than it ended up becoming and so the yellows were made to justify that. As the series continued, focus shifted away from the moment-to-moment action gameplay and more on planning your actions in advance so the yellows became less and less relevant. Note that in Hey Pikmin where strategy was non-existent and focus returned to moment-to-moment action, yellows were actually much more useful.
There’s always a huge disconnect between how the games think they’re balanced, and how they actually are lol
I never realized how rarely electric enemies and hazarads (not including gates) appear in pikmin 4
3-type limit go brrrr
This was brought to me by my YT Algorithm (front page)!
Edit -> [so I immediately watched the first video on the reds first]
I love Yellow Pikmin! Purple are my favourite because... how can I not love them in Pikmin 2 and all (which is my favourite Pikmin game) but Yellow come right after that.
Onto what brought me to comment:
I assume it's because it costs more time to do so (I assume, I don't know if it takes longer in a dandori context) but I was a little surprised to see no mention of Oatchi Pikmin4 being able to Charge break electric walls by charging with the anti-shock upgrade as well, taking away from the things yellows can do, after you mentioned Oatchi's competing with them in terms of digging speed-
(If I'm somehow misremembering oatchi being able to do that, ignore this message)
I did refrain from talking about a lot for the sake of the video's length, it's already quite long lol. Oatchi is able to destroy electric gates with the anti-electrifier, but every gate appears so early on (and usually alongside other Yellow-favored tasks) that you're better off spending the materials on better things and just using Yellows.
I really like this analysis of yellow Pikmin. We don’t often get an analysis of a single type. I’m excited to see if we could get more in the future. Now I have to go back and watch the red Pikmin video.
I like to think that the reason yellow pikmin dig faster is because they use their ears as shovels
As pointed out by someone else, Olimar actually confirms this in his notes
@@Pikmanfan2002 oh right it’s been a while since I read the notes
Now that my hype has worn down, I’d like to talk about how I don’t mind too much on how Yellows in 4 were handled.
Yellows get a lot of time to shine in the first 3 areas, between being one the first few types unlocked, dealing with the surplus of electrical hazards in Blossiming Arcadia, and the digging work in Serene Shores. It makes sense on why they aren’t as utilized in the latter half of the game.
While there definitely could have been more digging to do and electricity to deal with (Looking at you Anode Beetles), I do believe they half a bit of a niche still. Hero’s Hideaway has a couple Bearded Amprats at a landing site, Giants Heath has some objects up high and down low to gather, and Yellows can do pretty well against Grubchuckers and the Baldy Long Legs in the Primordial Thicket. While these uses aren’t incredible, it shows that there is still things for Yellows to do after they’ve had their time in the spotlight.
Once again I must say SPECTACULAR VIDEO, I LOVE your Pikmin content and I do hope you will keep it up. Much Love!
Thank you for the kind words! I completely agree with what you're saying, Yellows get a whole freakin' half of the game to be actively prominent, but I think it's interesting to point out how Winged Pikmin are the better choice for Grubchuckers and BLL. Why use Yellows when you got Winged? Those enemies only even appear in the Primordial Thicket, the most Winged-centric region in the game, so it definitely feels like those tall enemies are used more for "aw yeah, it's flyin' time" over "here's a potential spot for Yellows!" That's not a bad thing though, Winged Pikmin desperately deserve their time in the limelight lol. I just wish Yellows got one last moment where you might want to keep them around instead of swapping them out ASAP.
@@Pikmanfan2002 Your definitely right on the Grubchucker and BBL being more suited for Wings, they just slipped by when I was thinking. Yellows do sort of get there final shot during the Sirehound fight, as the electric phase is very hard without them, unless your using Glows.
(Off topic but I’d just like to mention how Wings are surprising great for the Sirehound, as they can fly above the fire, electric and gloom phases and can instantly latch on to the tail with a charge. Plus, if you have spicy spray they can deal the damage required. I’m just mentioning this cause I don’t see anybody else talk or even know about this, and I hope you might cover it in the eventual Winged Dandori Database)
If yellows can be thrown higher, why not let us throw them farther as well? In the gamecube games, you couldn't throw Pikmin very far. But ever since then you've been able to throw Pikmin ridiculously far, to the point where it breaks a lot of puzzles. So why not make the default throw more similar to the Gamecube games and buff the throw distance of yellows?
Beado Long Legs's body can also be lowered in Pikmin 1 if a whole bunch of Pikmin are attacking one of his feet. It will also struggle to lift its leg and thus attack slower.
Greatest heckin video ever I can not WAIT for the next one!
I LOVE DANDORI DATABASE
umm he’s literally a talented ear wiggler
They make things go boom. What more could I want?
Excellent video
Thank you!
Another dandori database… *pulls out notepad*
Why hello there
I have never heard of this channel. Til it just showed up in my feed. But i do not regret it. I LOVE informational videos. So abso happy it showed up.. will you be covering white pikmin? (They're my fave pikmin) I know they're short lived. But i like them.
I will be, but there's two other types I gotta do first lol
First. Also dandori database is a god tier name for this series
8:37 THAT WALL RIGHT THERE
Can we PLEASE talk about that wall for a moment?
That wall is one of the first walls I always break down every time I'm in this stage. But for SOME reason, the Pikmin just REFUSE to carry some things through that opening and instead choose the long way. Like, sometimes they are carrying home multiple objects from the same location but some of them will go through where the wall was, while others will randomly split off and decide to go all the way around to the stick ramps or towards the Beady Long Legs arena.
Is this a known glitch or is there some method to the madness?
If you begin carrying an object before the wall is destroyed, it will take the long way. For objects that are carried after the wall is destroyed, uhhhhhh
Pikmin 1?
WE NEED ORANGE PIKMIN!!!
Yellows are cute and spikey. They won't stab me if I hug them like with a Red pikmin. :)
I find them useful in pikmin 4. They are extremely useful early game and for the final boss.
In Pikmin 1, having to not make a lot of yellows is a good thing. As, you don’t have to keep farming Pikmin just to use them, plus bomb rocks are good if you know how use them for combat
We should call them big ear pikmin
captain olimar started doing youtube to pay off the president's debt
Yellow pikmin exist for 1 reason and 1 reason alone
They look like weird bananas
I am a yellow pikmin, so watch what you say bud
Do you love swimbing
@@melofelo4484 I cant swimb but i do love it
Do your big ears lead to better hearing
@@Pikmanfan2002 yes the are quite big, also i am a tall fellow who can jump large gaps.
do u like conducting electricity?
I beat Pikmin 4 without yellows a few months ago
I’m love yelo pikmin
Algorithm comment!
Thank you
Pikmin more like PEAKmin
Pikmin are peakmin
Are you going to make the assassin print available without buying the whole set? I don’t need two bottles.
Yellow's to me have always come off as a type that it feel's like not even the dev's know what to even do with them, which always results in them to many players to be one of, if not the worst type in almost every single game (expect for Pikmin 2 where Red's are nearly useless and Pikmin 3 where Purples and Whites were gutted beyond repair with god awful they are in the game's side modes).
And if i will be honest, in Pikmin 3 Yellow Pikmin feel more like a key to progress more then anything...and in various cases you don't even need them...on top of the fact that in the 3rd game you need them for like 2 bosses and that's it. Also im not a fan of the 3 type limit as it really restricts the need of types and i feel like this system along with the auto lock-on should be dropped
how do you make pikmin 1 look so amazing?!
Most of my Pikmin 1 and 2 footage are from the Switch ports. They honestly did such a good job with them.
i thought broccoli replaced u😭
hehehehehehe
YESSSSSS