Hair Tool 3.5 released ! Whats new?

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 41

  • @diensilva
    @diensilva 10 місяців тому

    Thanks for the update! Thank you so much for your hard work, as hobbyist this is the best add on that I have purchased! maybe next time if i get job relate to character design i will donate to you more often

    • @bartoszstyperek6306
      @bartoszstyperek6306  10 місяців тому +1

      Thanks. If you join Htool discord channel - there was one person looking for someone to create hair, maybe offer is still availible. Instead of donating, It would be best if u just get another my plugin ; )

  • @activemotionpictures
    @activemotionpictures 10 місяців тому

    I was jumping of joy out of my desk with just the first 33 seconds of this video. Amazing work, Bartosz!

  • @GloriaRodriguez-g5w
    @GloriaRodriguez-g5w 8 місяців тому

    This is truly great. Thank you very much and congratulations.

  • @gabocavallaro
    @gabocavallaro 11 місяців тому

    Wow! Amazing Bartosz! thanks for the update I can wait to test the editing on the UVS on the fly, that is handy. I was using filters and new hairsystems to use specific different UVs on certains areas.

  • @blaca2710
    @blaca2710 11 місяців тому

    incredible amount of improvements ! tkx !

  • @Gr33nDeman
    @Gr33nDeman 11 місяців тому +2

    Thanks for the update!

  • @Asapplin
    @Asapplin 11 місяців тому

    Amazing job! Can't wait to try it.

  • @majkelg2761
    @majkelg2761 11 місяців тому

    Incredible update, every time I think: "tool is so cool it has all I need" It turns out you still can add someting so useful hah :D

  • @TheErilaz
    @TheErilaz 11 місяців тому

    Thanks for the update.

  • @zhaoyijie
    @zhaoyijie 11 місяців тому

    Awesome, thanks for the update

  • @Paul_Ward
    @Paul_Ward 7 місяців тому

    I really like this hair tool, thank you for creating it, but please, I really need to know how I can create long hair past the shoulders to a more tailored design like you show in the video using the newer systems. I've spent maybe 30 hours trying to figure it out, but with a tool as powerful as this, it's like a brick wall that I'm chipping away at and banging my head against. Thanks again

  • @janemedvedieva7650
    @janemedvedieva7650 9 місяців тому

    Hey man! Thanks for the tool. I have some concerns regarding the updates. Any chance we see the curves editing back when working with the Curves From Grid systems? I can not figure out on how to work with proper long hairstyles at the moment. Automatic placement is often unpredictable and leads to some unpleasant overlapings/crosses. These overlapings are well seen in every provided long hair preset. But there's no way to tweak the specific curve or add a new one if necessary. As I understand now we only can use the Draw hair tool if we want to have full control of the strands placement?

    • @bartoszstyperek6306
      @bartoszstyperek6306  8 місяців тому

      Hi, you can manually edit curves- but first bake curve them to 'real' geometry - see note in - joseconseco.github.io/HairTool_3_Documentation/main_workflows/hair_from_surface/. I also re-implemented bunch of 'old' curve modeling tools into new hair curves- joseconseco.github.io/HairTool_3_Documentation/hair_modeling/#edit-mode, so this way u should be able to work on new curves - in same way as on old ones. Sorry for late reply - somehow YT stopped sending me email notifications .

  • @5641616341485
    @5641616341485 11 місяців тому

    Ty
    I recently updated the hair tools, however I notice something weird happening now, I'm not sure if it is a bug.
    When I apply mesh profile - use collection, the hair no longer mirrors appropriately it just copies direction left to left and offsets the intended mirror.
    EDIT,
    eh NVM Apply Rotation and scale

  • @GloriaRodriguez-g5w
    @GloriaRodriguez-g5w 11 місяців тому

    Thank you very much, excellent tool, but could you guide me how to access the new main hair shader props, since I updated the tool and the previous menu continues to appear.
    Thank you again.

    • @bartoszstyperek6306
      @bartoszstyperek6306  11 місяців тому

      Hair Material is assigned in profile section - joseconseco.github.io/HairTool_3_Documentation/hair_profiles/ . So you will have to see what material is used in there. And then edit it in blender material editor docs.blender.org/manual/en/2.80/editors/shader_editor/index.html

  • @MikeCore
    @MikeCore 5 місяців тому

    Is there a way to make hair that looks anime/cartoon like with this tool? Seems really handy but I don't do any realism.
    Also just out of curiosity, why no blendermarket page?

    • @bartoszstyperek6306
      @bartoszstyperek6306  5 місяців тому +1

      hi, about cartoon hair - you can use : curve profile or mesh profile to get any mesh instanced on curves. I imagine this would allow you to make carton hair - see docs section: joseconseco.github.io/HairTool_3_Documentation/hair_profiles/#mesh-profile

  • @apehunter1
    @apehunter1 10 місяців тому

    Is masking by edge distance supposed to work with strands from grid? Thank you!

    • @bartoszstyperek6306
      @bartoszstyperek6306  10 місяців тому

      Yes, however if you use 'curves from grid' - hair roots will be already placed on border / sharp edge. Thus mask effect will be 0 ( since distance to border will be zero)

  • @gabocavallaro
    @gabocavallaro 11 місяців тому

    Maybe a silly question, but I still cant figure it out propperly in the tool... When you are adding curves / guides in sculpt mode, is there a way to choose a UV region and keep adding strands for that region? For example lets say that Im adding strands for the main blockout using regions 2 and 1 and then I want to add flyaways, (reg 4) , Is ther a way to chose region 4 and for the next time I use Add tool in sculpt mode just add curves mapped with that region (4) without adding a generator filter or creating a new subsystem? I noticed that by default It keeps just using the UV Region 0 every time I add a new curve, Is that a bug or the normal behaviour? Hope I explained myself, otherwise do you got a Discord for the addon that maybe I can join and message you? Many many thanks

    • @bartoszstyperek6306
      @bartoszstyperek6306  11 місяців тому +1

      The blender build in add curve, does not support box_id attribute that would fix it. I would have to recreate the 'add strand' brush functionality myself. The joseconseco.github.io/HairTool_3_Documentation/main_workflows/hair_drawing/ has functionality u are looking for though (but It is messed up from what I can see :( - will fix in few mins). Anyway if you disable 'Auto UV' in hair drawing - u will be able to select UV_Regions that u want to use, when adding new strands (u can select multiple ones - and addon will randomly pick from it). I will let u know when I fix it

    • @gabocavallaro
      @gabocavallaro 11 місяців тому

      @@bartoszstyperek6306 thank you very much you are a master !! If I can have that functionality of choosing wich UV region use on the fly to continue adding strands from so on in Sculpt mode when brushing curves would be amazing ! Btw I would like to know better how to use the attributes (mainly the actual ones like box id) is there further examples aside of the documentation? Many thanks

    • @bartoszstyperek6306
      @bartoszstyperek6306  11 місяців тому +1

      @@gabocavallaro Ok, actually settings uvs in hair drawing seems to work ok, not sure why it did not work for me at first time :/...
      About attribute -it is just number assigned to strand - it tells it which UV box to use. You can assign UV regions manually using joseconseco.github.io/HairTool_3_Documentation/uv_material/#set-uv-region . The remake of blender add strands brush will have to wait, since I have other addons to work on. I know u wanted to avoid creation of other subsystem for flyaways, but it seems like the easiest way to go for now.

    • @gabocavallaro
      @gabocavallaro 11 місяців тому

      ALright thank you very much!@@bartoszstyperek6306 pls keep that future feature on the list, would be amazing! Great fan of your work here^^ Wish you a great 2024!

    • @gabocavallaro
      @gabocavallaro 10 місяців тому

      Dear@@bartoszstyperek6306 I discovered a bug that hopefully it can be quick to fix for you, I noticed that when I switch from either Sculpt mode or Object mode to Edit mode and I try to move curves (with the gizmo or G) they break and if I insist Blender crashes and suddenly closes. Having that fixed would be amazing cos sometimes is more quick to just select curves and duplicate them and move them all together with G in Edit mode. Let me know if you can replicate the error, otherwise I can send you screenshots and the log file. Also breaks sometimes in Objectmode

  • @RafaEscanoYuste
    @RafaEscanoYuste 5 місяців тому

    The UVs system is so complex

    • @bartoszstyperek6306
      @bartoszstyperek6306  5 місяців тому

      All you have to do is : press 'Define UV' in uv edtior - and draw some boxes. These boxes will be assigned automatically to procedural hair (each box randomly will be assigned to strand). If u need help - jump to HTool discord: discord.gg/cxZDbqH

    • @bartoszstyperek6306
      @bartoszstyperek6306  5 місяців тому

      Also check out some docs about uv -joseconseco.github.io/HairTool_3_Documentation/uv_material/#defining-hair-uvs.

    • @RafaEscanoYuste
      @RafaEscanoYuste 5 місяців тому

      @@bartoszstyperek6306 But if i want to use my own hair cards with custom UVs? I select mesh profile with UVs and select the opbject or collection and i define the Uvs and it dont work...

  • @RafaEscanoYuste
    @RafaEscanoYuste 5 місяців тому

    Bro youu cant launch a hair tool too complex. Wtf how work the UV systems?

    • @bartoszstyperek6306
      @bartoszstyperek6306  5 місяців тому

      yes, the HT goot bit bloated over the time... But if u do not want to use all the stufff - then u can manually edit hair with blender curve scupt tools + then just add HTool profile on top of it. It will work with blender build-in hair nodes too.

  • @Pyramid_Skeem
    @Pyramid_Skeem 10 місяців тому

    This addon is basically UNUSABLE because when you want to draw it enables the click and drag (tweak) feature for the mouse. USELESS!

    • @bartoszstyperek6306
      @bartoszstyperek6306  10 місяців тому

      You have to enable hair drawing, then hold D - and draw with left mouse. You can check in HTool addon preferences > hotkeys > if D keys is mapped correctly.

  • @fdevaa
    @fdevaa 7 місяців тому +1

    Hello! is there other way to purchase this addon other than gumroad? unfortunately gumroad couldn't process my card for some reason.