For the 46f safejump setup i find this one pretty useful as well if your opponent expects the 2nd overhead from the bunnyhop with this safejump its only one stomp and just go for low. If the opponent likes to perfect parry during the safejumps if you delay your stomp combo to 47f or more you can make your stomp whiff and grab their parry once you land.
Some of the players I've coached were curious about this and have been able to teach it to them. It's use case has been mostly niche in this game and past SFs, but it never hurts to know it exists and how it's done. ua-cam.com/video/xfLQtnVElhg/v-deo.html
Is there a fuzzy block timing? Like, if the jHK has a fixed timing, presumably the opponent could fuzzy block high then low, and be fast enough to cover both? Or do the low and high hit on the same frame? P.S. Parry's inability to tech is disabled once it blocks an attack. So if they parry the stomp, empty land throw IS techable, albeit still a strong mixup.
Yeah, but if they tech they could just get blown up by the overhead. But technically after you see the bounce, if they don't do an empty jump block you can reversal the gap if you're quick enough I think
For the 46f safejump setup i find this one pretty useful as well if your opponent expects the 2nd overhead from the bunnyhop with this safejump its only one stomp and just go for low. If the opponent likes to perfect parry during the safejumps if you delay your stomp combo to 47f or more you can make your stomp whiff and grab their parry once you land.
4:40 how do you do standing lp into spinning bird kick? Is there a tech video explaining how to do it?
Some of the players I've coached were curious about this and have been able to teach it to them. It's use case has been mostly niche in this game and past SFs, but it never hurts to know it exists and how it's done.
ua-cam.com/video/xfLQtnVElhg/v-deo.html
Pretty sure this trap has been the main thing that kills me against her, good to know how it works fully now
this mixup is great b/c it also *seems* a lot scarier than it is but nobody labs defenses to it so I just keep doing it w/o issue
Is there a fuzzy block timing? Like, if the jHK has a fixed timing, presumably the opponent could fuzzy block high then low, and be fast enough to cover both? Or do the low and high hit on the same frame?
P.S. Parry's inability to tech is disabled once it blocks an attack. So if they parry the stomp, empty land throw IS techable, albeit still a strong mixup.
Yeah, but if they tech they could just get blown up by the overhead. But technically after you see the bounce, if they don't do an empty jump block you can reversal the gap if you're quick enough I think
Thank you. I always get hit by this lol
Can you refresh your discord link?