In order to make simple what is potentially complicated you need to know deeply the argument and have the special skill to explain it well. You truly have both. Great Job!
Absolute legend. This is one of my favorite channel. Examples are great, clear, simple and always thorough. Thanks for supporting the C4DToA community. Arnold rocks!
I've seen a lot of Arnold tutorials but its a shame I havent come across yours sooner. You start from the ground up of the lesson instead of immediately jumping into the most technical example of it, but when it does get more technical all the understanding comes so easy due to the extra step you take with showing the animations or other renders you've done off screen that illustrate the concept perfectly. You are doing things differently and it feels fresh and quite frankly it's the correct way to explain things for multiple kinds of learning styles.
Thank you, for the comments. I try to explain things as easy as possible without being overly complicated. I feel AutoDesk and other tutorials are overly technical and as an artist myself I just want to create and not hear all the overly complicated technical jargon, but glad this helps you and if you have any ideas for any other tutorials just drop in the comments. I am trying to upload new tutorials about once a month and I am still experimenting on the type of content my followers are wanting to see.
@@mphillipsphotography7013 I'd say you've covered some important aspects of Arnold already and I trust will continue to pick those technical parts that deserve a better explanation. For me personally, I'd love to have your explanation of Volumes and VDB's for clouds or smoke. Or even some aspects that could be a bit lengthy like the Toon Shader or custom AOV's for compositing. Also I think everyone could benefit from learning the ACES workflow. Whatever you choose even if it's not those things I will watch it as long as it's Arnold. Thank you!
Thank you soooo much for this wonderful tourial after stressing hold day finally found a simple breakdown of what i wnated to do...... thank you so much
I now understand Arnold for real 😂 coming from blender cycles to Arnold this tutorial just made it so easy !! But is there a way to organise these nodes networks like creating a label of some kind or frame ?
Nice, clean, tuts. I would like to combine UV projected maps (texture A) with eg. cubic, flat or spherical (texture B) in order to work in cinema 4D, is there any solution? I guess something like to create UV map on object and set it to uv_transform - to uv projection field before standar surface texture shader and then combine via mix_shader.. but i just come up with this in my head right now.. so ..?
hi this is very helpful, but what if i want to put the 2 colors input on cloner objects, and showing 2 different colors on each cloner objects, instead of 2 colors on one single object? how should i do it?
i have a question , i have used bunch of standard surface and plugged it into a layer shader. now i want to apply a bump map to all my shader, i don't want to individually plug by bump2d to each shader. so there there any other way i can do it? PLEASE HELP. looked on internet but i cant find anything
Bro thankyou , this is what I am searching for 10 years ..
Happy to help
Thank You MP !
YOU EXPLAIN BETTER THAN ANY OTHER C4D TUTS. THANK YOU FOR THIS. I HOPE YOU UPLOAD MORE. :)
In order to make simple what is potentially complicated you need to know deeply the argument and have the special skill to explain it well. You truly have both. Great Job!
Thank you, appreciate the kind words.
Beautifully done - no unnecessary umms, ahhhs or verbose commentary - love the sound effects too :) Please make more!
Thank you! Will do! I try to keep it to the point.
Absolute legend. This is one of my favorite channel. Examples are great, clear, simple and always thorough. Thanks for supporting the C4DToA community. Arnold rocks!
Much appreciated! Thank you so much. Glad this helps.
Fantastic Tut!! Straight forward, coming along with a great voice! THank you for your great job!
I've seen a lot of Arnold tutorials but its a shame I havent come across yours sooner. You start from the ground up of the lesson instead of immediately jumping into the most technical example of it, but when it does get more technical all the understanding comes so easy due to the extra step you take with showing the animations or other renders you've done off screen that illustrate the concept perfectly. You are doing things differently and it feels fresh and quite frankly it's the correct way to explain things for multiple kinds of learning styles.
Thank you, for the comments. I try to explain things as easy as possible without being overly complicated. I feel AutoDesk and other tutorials are overly technical and as an artist myself I just want to create and not hear all the overly complicated technical jargon, but glad this helps you and if you have any ideas for any other tutorials just drop in the comments. I am trying to upload new tutorials about once a month and I am still experimenting on the type of content my followers are wanting to see.
@@mphillipsphotography7013 I'd say you've covered some important aspects of Arnold already and I trust will continue to pick those technical parts that deserve a better explanation. For me personally, I'd love to have your explanation of Volumes and VDB's for clouds or smoke. Or even some aspects that could be a bit lengthy like the Toon Shader or custom AOV's for compositing. Also I think everyone could benefit from learning the ACES workflow. Whatever you choose even if it's not those things I will watch it as long as it's Arnold. Thank you!
This is excellent. So much clarity. Well done!
Thank you kindly!
Not all heroes wear capes. Thanks for this!
Thank you for your comment. I'm glad I could help.
Thank you soooo much for this wonderful tourial after stressing hold day finally found a simple breakdown of what i wnated to do...... thank you so much
The way you explain things is amazing, not only teaching us how to do it, you explain why it works thank you so much
Glad I could help!
The render sounds made me subscribe
Great tutorial! Thank you so much
Glad it helped.
Your tutorials are so good. Keep doing it.
Thanks, will do!
More arnold tutorial please
Thanks so much for all the c4d arnold tutorials. I recently started using arnold and your channel helped a ton.
Glad it helped. I will have some more content coming in next few months, thanks.
@@mphillipsphotography7013 - i'm waiting
@@grapixels9780 Just added a new a new video.ua-cam.com/video/yy02NVKgrbY/v-deo.html
Great tutorial! thanks so much :)
You're very welcome! Glad it helped Rahsaan. Please remember to subscribe, would appreciate it!
Great keep going! 👋🏼🙏🏼
Thank you! Will do!
nice, thank you
Welcome 😊
great tutorials
Glad you like them!
finally a channel where everything is simple and clear to understand....great stuff! let's make a deal, I'll subscribe if u give us more lol
good
nice, thank you
I now understand Arnold for real 😂 coming from blender cycles to Arnold this tutorial just made it so easy !! But is there a way to organise these nodes networks like creating a label of some kind or frame ?
please upload more Arnold Cinema 4D. like using decals and stickers in the newest version
Awesome! Thank you
Glad it helped.
Nice, clean, tuts.
I would like to combine UV projected maps (texture A) with eg. cubic, flat or spherical (texture B) in order to work in cinema 4D, is there any solution?
I guess something like to create UV map on object and set it to uv_transform - to uv projection field before standar surface texture shader and then combine via mix_shader.. but i just come up with this in my head right now.. so ..?
it was a very funny video.thanks
Glad you enjoyed it
thank you thank you thank you
You are very welcome
BEST
hi this is very helpful, but what if i want to put the 2 colors input on cloner objects, and showing 2 different colors on each cloner objects, instead of 2 colors on one single object? how should i do it?
"Color Jitter" node may help with adding color variation to cloners.
how can I blende two materials and animate with vertex map in arnold?
i have a question , i have used bunch of standard surface and plugged it into a layer shader. now i want to apply a bump map to all my shader, i don't want to individually plug by bump2d to each shader. so there there any other way i can do it? PLEASE HELP. looked on internet but i cant find anything
❗❗Help❗❗ needed.
Can anyone tell me how to do the following effect with Arnold?
ua-cam.com/video/unHofS58noA/v-deo.html
Thank you
Thanks man