How to use the Fab plugin for Megascans in Unreal Engine 5 Tutorial

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 13

  • @eloisem.286
    @eloisem.286 9 днів тому

    thank you very much, you saved me.

  • @tenayasims
    @tenayasims 2 місяці тому

    The 'Dwarf Birch' 3d plant causes a crash every time I try adding it from Fab btw, not sure if anyone is having the same issue with any other quixel assets on Fab.

  • @souljunior1
    @souljunior1 Місяць тому

    Hello,
    I hope you’re doing well.
    I’m facing an issue and would appreciate your guidance:
    Whenever I try to import a material from Fab into my Unreal Engine project, the material doesn’t load correctly and doesn’t display anything. At one point, I edited its Blueprint, and now I can’t restore it to its original state. Unfortunately, every time I import materials, they don’t work as expected.
    I wanted to ask if there’s any way to reset the Blueprint of the material to its default state.
    Thank you for your time and assistance.

  • @tokyofamily8536
    @tokyofamily8536 2 місяці тому +3

    if i claimed these megascans and i dont press add to my library rn, will they be available to be added after 2024?

    • @ivanfranco8527
      @ivanfranco8527 2 місяці тому +1

      If I understand correctly, as long as you claim all the quixel bridge assets before the end of the year you will be fine. You just have to find the actual assets and add them to your library to be able to use them

    • @tokyofamily8536
      @tokyofamily8536 2 місяці тому

      @@ivanfranco8527 is there a script that does that automatically?

    • @basilahmed3290
      @basilahmed3290 2 місяці тому +1

      sem my question

    • @martinsalinas6731
      @martinsalinas6731 2 місяці тому +2

      Yes, but what I found out is that, first, some assets doesn't look the same (as if the textures where modified) and, second, there are a lot of assets that haven't been moved

    • @Cpt.Tripps
      @Cpt.Tripps 2 місяці тому +1

      They said they are working on it for those assets appearing in our Library, so I wouldn't worry about it for now.
      But it's a good question, on one hand it says "You own this asset", but they also stated that you need to have them in your Library to use them after 2024. Whether that's just semantics, no idea, but personally, I know that I will want to have them actually in my Library before New Year, just to be on the safe side. Hopefully their fix will come, or someone releases a script, or I'll write my own.

  • @Evgeniy-p3m
    @Evgeniy-p3m Місяць тому

    Hi guys! Can anyone tell me how to change the download path of megascan (for UE) assets to Custom?

  • @tenayasims
    @tenayasims 2 місяці тому +1

    Many thanks for the video. I recently started learning UE5 just before the Fab transition, and I have to say it's been a big wrench in the learning process, and unfortunately only had a few assets downloaded before the change. When I installed the Fab plugin it stopped letting me use quixel bridge to add any new assets, which is creating issues. I'm following a tutorial that uses the Nordic Coastal Collection, which now doesn't exist on Fab. I tracked down the individual assets on Fab, but then discovered that they don't come with the same 'MF_ShoreWetness' node that's used to make meshes wet near water. Is there a way that I can still download or add the old megascans/collection somewhere? Or if I install an earlier version of UE, can I still download the Nordic Coastal Collection for instance on Quixel Bridge? Thanks again.

  • @GAMarine137
    @GAMarine137 2 місяці тому +3

    Thanks for the video. Not liking Fab. So annoying to search for things.