How to use the Fab plugin for Megascans in Unreal Engine 5 Tutorial

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 12

  • @tenayasims
    @tenayasims 10 днів тому +1

    Many thanks for the video. I recently started learning UE5 just before the Fab transition, and I have to say it's been a big wrench in the learning process, and unfortunately only had a few assets downloaded before the change. When I installed the Fab plugin it stopped letting me use quixel bridge to add any new assets, which is creating issues. I'm following a tutorial that uses the Nordic Coastal Collection, which now doesn't exist on Fab. I tracked down the individual assets on Fab, but then discovered that they don't come with the same 'MF_ShoreWetness' node that's used to make meshes wet near water. Is there a way that I can still download or add the old megascans/collection somewhere? Or if I install an earlier version of UE, can I still download the Nordic Coastal Collection for instance on Quixel Bridge? Thanks again.

  • @GAMarine137
    @GAMarine137 15 днів тому +3

    Thanks for the video. Not liking Fab. So annoying to search for things.

  • @tenayasims
    @tenayasims 10 днів тому

    The 'Dwarf Birch' 3d plant causes a crash every time I try adding it from Fab btw, not sure if anyone is having the same issue with any other quixel assets on Fab.

  • @Evgeniy-p3m
    @Evgeniy-p3m 2 дні тому

    Hi guys! Can anyone tell me how to change the download path of megascan (for UE) assets to Custom?

  • @tokyofamily8536
    @tokyofamily8536 18 днів тому +3

    if i claimed these megascans and i dont press add to my library rn, will they be available to be added after 2024?

    • @ivanfranco8527
      @ivanfranco8527 18 днів тому +1

      If I understand correctly, as long as you claim all the quixel bridge assets before the end of the year you will be fine. You just have to find the actual assets and add them to your library to be able to use them

    • @tokyofamily8536
      @tokyofamily8536 18 днів тому

      @@ivanfranco8527 is there a script that does that automatically?

    • @basilahmed3290
      @basilahmed3290 18 днів тому +1

      sem my question

    • @martinsalinas6731
      @martinsalinas6731 18 днів тому +2

      Yes, but what I found out is that, first, some assets doesn't look the same (as if the textures where modified) and, second, there are a lot of assets that haven't been moved

    • @Cpt.Tripps
      @Cpt.Tripps 17 днів тому +1

      They said they are working on it for those assets appearing in our Library, so I wouldn't worry about it for now.
      But it's a good question, on one hand it says "You own this asset", but they also stated that you need to have them in your Library to use them after 2024. Whether that's just semantics, no idea, but personally, I know that I will want to have them actually in my Library before New Year, just to be on the safe side. Hopefully their fix will come, or someone releases a script, or I'll write my own.