I.H.N.I. DOOM Episode One, Full Episode Playthrough

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  • Опубліковано 10 лип 2024
  • IHNI Doom Episode 1 is a Semi Conversion WAD with lots of custom textures, replaced weapons but old known monsters from the vanilla DOOM 2 Hell On Earth by Kraja, played on the Ultra-Violence difficulty level. This is a 3 level long Episode 1 with an understandable difficulty curve where first level is the shortest one and the easiest from all set, while the final map is the longest and the hardest one to endure. Think of the first episode of IHNI like the Knee Deep In The Dead, a demo episode with just 5 weapon slots (Pistol, Shotgun, SUPER SHOTGUN, Chaingun and Rocket Launcher) where not all of the DOOM 2 monsters are shown to the player. The levels are really challenging and sometimes can be a difficult trip because the enemies might feel like being a bullet sponges, especially it's in case of Cacodemons and Barons of Hell. The first level is really short and easy, just your shotgun might feel sometimes underwhelming when fighting the Pinkies cause there are lots of them, and with the Mancubus blocking the exit. Nonetheless while playing this level you must surely find a backpack for yourself, without the backpack the IHNI can become a quite difficult WAD for sure if you cannot store way more ammo than by default. The second level is way harder, and because of this you also have an access to the Chaingun and Rocket Launcher (placed in the secret area tho) - there are also way worse enemies than before like Pain Elementals and extremely tough Barons of Hell, the map is also full of traps. Well in case of the traps and Barons of Hell, they are your priority while playing this level, there are not any good weapons against Barons, you need to spare some bullets and rockets at Barons. The third level however is completely something else - way bigger and longer than previous two maps combined, lots of areas to explore and definetely way more difficult. You need to find three keycards scattered around a map to open a teleporter with a nasty surprise waiting for you - and these three keycards are a nice challenge to gather, really.
    00:00 - Start
    06:55 - Site Theta
    20:05 - Site Omega
    51:10 - A Final Boss
    IHNI Download - www.doomworld.com/forum/topic...
    My Discord - / discord
    Dark Doom Z - www.doomworld.com/idgames/gra...
    Bullet Time X - www.moddb.com/games/doom-ii/a...
    SimpleHUD Addons - forum.zdoom.org/viewtopic.php...
    My Reshade Preset - 1drv.ms/u/s!ArAcdakRXf80i25C6...
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КОМЕНТАРІ • 25

  • @MartinozO
    @MartinozO  Рік тому +5

    00:00 - Start
    06:55 - Site Theta
    20:05 - Site Omega
    51:10 - A Final Boss
    This is a 3 level long Episode 1 with an understandable difficulty curve where first level is the shortest one and the easiest from all set, while the final map is the longest and the hardest one to endure. Think of the first episode of IHNI like the Knee Deep In The Dead, a demo episode with just 5 weapon slots (Pistol, Shotgun, SUPER SHOTGUN, Chaingun and Rocket Launcher) where not all of the DOOM 2 monsters are shown to the player. The levels are really challenging and sometimes can be a difficult trip because the enemies might feel like being a bullet sponges, especially it's in case of Cacodemons and Barons of Hell. The first level is really short and easy, just your shotgun might feel sometimes underwhelming when fighting the Pinkies cause there are lots of them, and with the Mancubus blocking the exit. Nonetheless while playing this level you must surely find a backpack for yourself, without the backpack the IHNI can become a quite difficult WAD for sure if you cannot store way more ammo than by default. The second level is way harder, and because of this you also have an access to the Chaingun and Rocket Launcher (placed in the secret area tho) - there are also way worse enemies than before like Pain Elementals and extremely tough Barons of Hell, the map is also full of traps. Well in case of the traps and Barons of Hell, they are your priority while playing this level, there are not any good weapons against Barons, you need to spare some bullets and rockets at Barons. The third level however is completely something else - way bigger and longer than previous two maps combined, lots of areas to explore and definetely way more difficult. You need to find three keycards scattered around a map to open a teleporter with a nasty surprise waiting for you - and these three keycards are a nice challenge to gather, really.

  • @omgithinkigotit
    @omgithinkigotit Рік тому +7

    I'm loving the slower pace of this wad, it gives the set piece sections more impact and doesn't devolve into blind firing crowds of monsters . The animations and textures are fantastic. Oh and its brutal enough as is.

  • @coreywallace8726
    @coreywallace8726 Рік тому +3

    Perfect video for Christmas time. Snow & ice everywhere. Stuck at the house. Great time for a Doom fanboy

  • @LibertyRPF
    @LibertyRPF Рік тому +2

    I loved that WAD. Great stuff!

  • @chirris3527
    @chirris3527 Рік тому +1

    that cyberdemon intro was beautiful

  • @olievictoria7993
    @olievictoria7993 Рік тому

    I'm digging the in-between stage bg music.

  • @SpecShadow
    @SpecShadow Рік тому +1

    chaingun from Mace Griffin Bounty Hunter? What a nice blast from the past...

  • @djcrissangel7750
    @djcrissangel7750 Рік тому +2

    Reshade preset looks awesome Martine. Have a good Xmas and new year my friend. Keep keeping doom alive, as you do. many thanks.
    Just wanted to ask. I've played the quake and quake 2 doom 2 mods and the NPC's are models not sprites, can the be added to these mods or is there many glitches?

  • @gabrieljose9098
    @gabrieljose9098 Рік тому +3

    que mod incrível 🤌

  • @danthek54
    @danthek54 Рік тому +2

    That motion blur seems pretty annoying, is there a way to turn it off?

    • @MartinozO
      @MartinozO  Рік тому +3

      Yes, just dont install it

  • @n.9826
    @n.9826 Рік тому

    Is there a mod that modifies the monster routines more like brutal doom or project brutality?

    • @MartinozO
      @MartinozO  Рік тому

      Routines?

    • @TheDerevtso
      @TheDerevtso Рік тому

      @@MartinozO may be, routes. More complex behavior, though.

  • @kingbob1278
    @kingbob1278 Рік тому +5

    ssg damage seems a little low

  • @edwindepaz244
    @edwindepaz244 Рік тому

    what is the name of the wad excuse me

  • @CanHurtYou
    @CanHurtYou Рік тому

    Anybody know where the music is from?

    • @CanHurtYou
      @CanHurtYou Рік тому

      Particularly from the first mission.

  • @user-yt1wu4nz9m
    @user-yt1wu4nz9m Рік тому +2

    Всё разобрался! Короче пацаны, кто как я просто увидел сию штуку и решил поиграть, но ума не приложит как сию беду запустить, то привожу инструкцию ниже. Хотя я сам не знаю, все ли я сделал правильно, но по крайней мере запустилось. Вобщем: . Скачиваем порт gzdoom 4.5.0 и распаковываем в отдельную папку. Далее ищем скачиваем файлы с текстурами и прочими штуками для дума, файлы эти называются doom.wad и doom2.wad и закидываем в папку куда распаковали gzdoom. Далее скачиваем файл этого чувака IHNI v1.04.pk3 и тоже перемещаем в папку с gzdoom. И последнее берем тупо этот IHNI v1.04.pk3 файл и тупо мышкой перетаскиваем его на запускающий файл gzdoom.exe и хуяк нахуй ебаны в рот игра пошла ))

  • @user-yt1wu4nz9m
    @user-yt1wu4nz9m Рік тому +1

    Привет дружище! Для особых дураков не мог бы ты расписать как правильно скачать и установить твое творение?

  • @Dennyies
    @Dennyies Рік тому

    Can't u add some Monsters mod? Those doom 2 Monsters makes the gameplay so boring

    • @MartinozO
      @MartinozO  Рік тому +2

      ...

    • @tereninsecundus6084
      @tereninsecundus6084 Рік тому

      @@MartinozO Incredible mod, actually. The music adds a LOT of flavor and mood. I'd love to know what the tracks are called/who made them, if that's possible.

  • @SGT584
    @SGT584 Рік тому

    Que mod é esse ?

    • @hylea96
      @hylea96 Рік тому

      Tá no título o nome, I.H.N.I. Primeiro link na descrição é a pagina do mod no forum doomworld