Demon's Souls Remake - All Bosses Model Comparison - Side by Side (Original vs Remake)
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- Опубліковано 7 чер 2024
- Demon's Souls Remake - All Bosses Model Comparison - Side by Side (Original vs Remake)
All the game captures, editing, thumbnail were done by me.
00:00 Intro
00:11 Vanguard
00:56 Dragon God
01:35 Phalanx
02:22 Armor Spider
03:20 Fool's Idol
04:28 Tower Knight
05:40 Adjudicator
06:36 Leechmonger
07:39 Dirty Colossus
08:32 Flamelurker
09:48 Maneater
11:06 Old Hero
12:28 Storm King
14:03 Penetrator
15:06 Maiden Astraea & Garl Vinland
16:59 Old Monk
18:40 Old King Allant
20:04 King Allant - Ігри
Why the F*** NOBODY is talking about how the editing in this video is so GENIUS. He literally used the same build in both games and managed to do the same attacks/dodge actions in both games with the SAME RNG from the bosses
True.
Never think about it. It's crazy.
You act like bosses don’t have a pattern and rules
@@Kabal39 then replicate the video :)
@@chichardo3214 how is that relevant
There was this really unsettling creepy feeling from those glowing round eyes of some of the demons in the original.
ManEater especially has a very profound aesthetic in the original that didn't carry over to the remake. It was basically camouflaged into the darkness at a distance and was only discernable by it's piercing emotionless green glowing eyes.
@@angeleaterstudios1004 Bro was a mass of green-cheap textures. New maneater looks fantastic.
@@mercylavigne the model of new ManEater looks better but the presentation of the older one makes it more sinister
Some of these comments feel so delusional, like it just feels like hating change just for the sake of it. The new designs for the most part look way nicer both aesthetically and texturally. I can’t believe that someone would prefer big round eyes that look like an emoji to actual eyes.
@@Coran_06I think this OP comment here is nostalgic as well as particular, but delusional, no. Big headlight eyes was their first experience and they got to be with that for at least 12 years before the remake(im assuming, sry). I happen to really enjoy Bioshock/nazi zombies and they have plenty of glowing eyed enemies, so it turns out I like that style choice too. I think it looks AMAZING to have the smoldering heat coming off of the demon, but those huge unwavering flood lights for eyes are really cool to me too.
While the lighting and graphical fidelity are better in the remake, you can't help but appreciate the aesthetic of the original. They masterfully chose where to use heavy darks and lights to make some bosses and environments look better despite their graphical limitations and it gave it style these new ones just lack
new bad, old GOOOD
@@grelkie basically
I agree for the most part exempt
For
Old king allant
Flamelurker
Dirty collousus
Penetrator
Towerk knight
Flame lurker and dirty collousus becuz of their effects around them
And the knights because we'll... shiny knight better than knight that looks like a turd covered in vomit
Oh and uh
Th3 maiden lady
Yeah, NO
I like nostalgia, but it was complete trash in hindsight. Progress and innovation is what keeps games interesting.
A lot of people arguing over the designs (I’m personally split in my prefs about 50/50) but I think we can all appreciate the effort YOYO made in syncing the gameplay and camera in both versions as closely as possible.
just mindless zombies with no thought of their own, that watched Ratatoskr's video and are just ironically regurgitating his personal opinion.
@@madj7120 that video was a month ago, alot of comments here are from before, what's your point?
@@xslite300 most of the comments bashing the game and actually debating design choices are coming from those who've never actually played the game and are just repeating other people's opinions.
@@madj7120 well people can see others opinions and realize they have the same one
@@xslite300 Well yeah. But commenting another person's opinion word by word, is obviously copying. Calling the developer's arrogant then proceeding to list the exact same points presented in the video as many are doing is blatant.
I think some bosses looked creepier and way more unpleasant in the original. Gives a better impression of how a world like that must feel to the character trapped inside of it.
Yeah, like phalanx. The outside looks pretty much the same, but the core is wayyyyy creepier in the original
which nothing does
and they look goofy as sh/t due to the clunky ps1 graphics
@@kaiserdetectivegolden2735 ps1 graphics now you mad capping
Which ones? A lot of people are talking about this, but not many examples are given.
@@dominikapera9295 because there isn't
they just defend their shit for nothing outside being shit
it is still a shitty game (as usual from that recycling studio except for ds2)
Must appreciate your skill in creating same moveset scenarios for both the bosses and yourself so that we can have a true scene to scene comparison. Beautifully done!
It’s crazy how well the original Demons Souls holds up. It’s from 2009
Games looked pretty good around that time
Graphically it doesn’t hold up great, but stylistically it still holds up pretty fantastically. Which is probably what I would say for nearly all of FromSoft’s games.
@@jacobkirk1846 who cares about graphics
PS3 was a beast for it's time
Uh… exactly how does it hold up? It plays at a horrible 30fps with drops and just looks completely outdated.
I'll never know why Blue Point decided to shave Old King Alliant's mustache.
Its strange but I feel like the old demons souls has a better understanding and use of light and shadow. For example, the old Old Hero seems to radiate this strange divine light, The new Old Hero is the yellow man. To be fair this seems to change after this boss
Agreed, it seems like the lighting in the remake's cutscenes doesn't really draw attention to the important parts of the shot. Instead it's more realistic and everything just sort of blends together. Dragon God is the worst offender imo.
idk I like how in the remake King Allant is obscured by lighting and fog
yea they used light so well, i think the remake added light to bring more attention to the detail they added, else it would look more muddied, which isn't what they were going for. sometimes it worked real well, other times the original atmosphere got lost. the valley of defilement swamp was a big one, you can see too easily and it's not nearly as creepy. the new old hero model is great, but there is certainly something to be said about that hazy light on the original that would have been great to preserve.
Ok but light and shadow on true king allant makes his true form WAY creepier
Don't worry, literally every single person commented the same thing on this video so you're not the only one who feels that way.
One thing they did better in the remake is the readability through effects and some of the way the attacks are telegraphed. It's easier to pay attention to what the boss is doing, especially when the effects from an attack aren't flash banging a part of the screen. Or when the AOE is being marked more clearly by the effects of an attack.
I personally like a lot of the aesthetics of the remake, and the readability of what's actually happening is a big factor for me in that. Some of the old Flamelurker fight was straight up too bright to tell what's going on, and False King Allant's AoE would have been a lot more guesswork than the newer one with its nicely telegraphed whirlwind.
And if you're playing it on a ps3, and not emulating it. A lot of attacks like flamelurkers explosions, dragon gods fist (the one that punches at the hallway) armored spider fire, all make your frames take a vacation for a little bit. Plus, can't see anything
Readability isn't good game design. This is one of the biggest myths for Video games.
@@thefebo8987 That is absolutely good game design. Attacks being hidden behind over the top effects and what not is awful game design.
@@thefebo8987
I couldn't disagree more
Imagine fighting a version of Malenia that gives you 0 indicator that she's about to do her Waterfowl Dance and instead instantly does it
Or a version of Isshin that turns invisible in every attack he does
Readability and Telegraphing is what makes No-Hits possible in the first place
I can see some people prefer some of the original designs, but Leechmonger got the glow up. Actually being able to render each of the individual leeches is so cool looking.
you were meant to see the disgusting fused flesh beneath the leeches, in the remake you only see leeches. but i admit they're animated nicely
What A good trade of for a bunch of leaches
@@robotfuture1581if I was meant to see it then they failed
@@sekiro_the_one-armed_wolfyeah I'm not a fan of a lot of the remake redesigns but leechmonger is one of the exceptions. I didn't know there was flesh beneath the leeches until I read the other comment because it was so hard to see it. Even knowing about it doesn't change the fact I struggle to see it
Agreed
One that really got me split is Fool's Idol. The remake environment looks better and has more appeal than the original, however, in the original when the camera zooms to her descending she's in-front of the woman depicted in the glass which makes you think "Oh is that her?" While in the remake the main focus just becomes her and doesn't really make you think about who she is because the background isn't depicting the image of her, just that she's another person you need to fight.
Fools Idol twos iterations are also interesting because of the way each expresses it´self
Classic Fool´s Idol has a very Doll like Quality, her face has a an expression that is neither angry nor happy, she just stares at you and mocks you with her laughter
Modern Fool´s Idol can be quite agitated and contorts her face a lot more, while also feigning some benevolence at the beginning as she descend´s before giving you the stare of disapproval, overall she has a more cynical aura around her
@@umukzusgelos4834 I'll personally prefer the old one, even if it was probably done out of graphical limitations.
Seeing as the boss is quite literally supposed to be a puppeteer'd fake of the real Queen of Latria, the whole unmoving expression of, what is effectively a doll of the Queen, makes it more eerie to me.
Plus, I just feel it fits with the name. "Fool's Idol."
Like most who reside in Latria -- or the many who were locked up there -- they _foolishly_ worship a false Queen, but if they took a harder look... Then they might see something off.
@Okay Egg Th Fools idol is meant to lure people into a sence of security before theyre taken by demons.
In what way does the new design fit that description? It fundamentally changes the idols lore and purpose
@@dylanburston7453 it’s looks the same they just gave her facial expressions my god original demon souls fans just be blinded by nostalgia
@@chestermicgun Her facial expression in the original is neutral because shes meant to represent the queen of latria and give people hope, which the old monk feeds upon.
She is a puppet designed soely to give the tortured souls of latria hope, and draw them in before being kidnapped.
You change her facial expression to something angry, then it creates a rift between her lore, and what is presented in game. The people of latria come to her to see a benevolant queen, not some rage filled witch, which she has now been made to look like. She is a trap. What sort of idiot is going to be hopefull when they see the fools idol in the remake? No one
Fromsoft put so much effort into details for environmental storytelling. You change that, you change the whole meaning.
Bolataria palace is a no frills norman castle for defensive purposes only in the original.
In the remake, it has gothic spires, banners everywhere and gold. Its changed completely from a minimalist culture, designed for defences only to one that cares less about defense and more about presintaition.
In latria, you find yellow cloth strips everwhere, which shows the old monks corruption of latria and rise to power. The player doesnt know this until the old monk is revealed in his yellow robes.
In the ramake the cloth flags are red.
So they lose all meaning
The more human designs that involve knights look amazing. But some of the monster designs just seem less intimidating. Although I will admit there are some redesigns I love, like the hero, the small changes to him make him way more intriguing to look at
Remake fools Idol is crap though
@@theodorsebastian4272 It's literally the same
@@luciano1240 What?
@@luciano1240 Get your eyes tested mate she looks like a cavewoman in the remake
@@luciano1240 She had her whole “hope filling savior” aesthetic ruined, now she looks like some stereotypical evil witch
Strange how in the original the Storm King looks like a moth and in the remake it looks like an manta ray
Well You’re right.. but both are manta ray XD
As someone who never played either version of this game, I'm shocked at how hard it is for me to decide which version I like more for each boss.
You will choose a clearly side when you playthrough the lore and the map storytelling. Bye friend, dont you dare go hollow.....
@@NoTDeD99 Umbasa
😊
@BernardoRB1 Kolbasser
Original Old King Allant’s fight was far more cinematic than the new one, in the original you can see him overlooking the kingdom, while in the new one you can’t see a single building
Same with the dragon "god"
the shaking camera gave a sense of weight and impact, and not some boss just existing.
Plus, I feel in a small nitpick, a few minor uncanny valley details that made them so creepy/scary are missing. IDK what they are but it feels like something is missing.
I bet its purposeful. It focuses on a character. He just sits there mindlessly looking at fog because thats what he was made for. He doesnt care about the kingdom because he isnt a king at all. His entire purpose was to lead an army of demons and nothing else. I swear miyazaki fans would shit their pants anyway if „original” and „remake” were swapped.
@GreenRatel you’re not wrong
@@GreenRatelexactly. Ppl are never satisfied
Personally I disagree. Remaster Allant is looking out on nothing but fog (as the fog has consumed his kingdom, hence why there are no buildings in sight), fog is essentially what the land is consumed by with the arrival of the demons, or vice versa. It seems fitting that the false king should be looking out on the fog that created him, and that he wishes to consume the land.
I feel like horror games specifically can suffer from graphic upgrades unlike other game genres. The crispy 4K extra detailed monster is not going to be as creepy or scary as the rough, blurry partially dark version. The OG has a lot more uncanny valley vibes and dreadful atmosphere. The new one feels like real flesh and bone to a fault. The remake looks graphically superb and impressive but most redesigns feel less appropriate for the game IMO. Not knocking their work because all the bosses look great. This is my opinion for now may change later.
A good example I think is the storm king. In the original it has more visible detail, it had that sickening flayed flesh like tone but outside of cut scenes you can tell it's a product of its time where as in the remake it moves gracefully. Almost like it's swimming like a ray on film but it's lost that detail that made it so unnerving to me in the first place since it's hidden in shadow and environmental obscurity.
Conversely the dragon king has the opposite problem with the remake showing too much detail by giving it too much lighting and highlighting too much where as the original whether through design or limitation held back lighting and gave you just enough to see what your eye working with while hiding enough to make wonder what else couldn't you see.
Just my opinion
@@tycol322 Correct me if I am wrong but are you saying you also agree the OG Storm King was better despite it having more lighting? That was my opinion as well if I am understanding I just did not bring up that exception because I thought it was just me. and did not want to sound like a hypocrite. I definitely prefer the unnvering yellow eye over the calming blue eye. It's details actually do work being shown as well for some reason. It is a great lovecraftian design. Felt like I was looking at a god. And you are right the remake is too smooth and loses its uncanniness despite the shadow.
I also agree the new Dragon King also looks like a cool Final fantasy or monster hunter boss very cool but not unsettling in the slightest IMO.
Devs back then MUST rely on art direction to achieve the result they want because of technical limitations. But Devs nowadays relies on technical advancement because they're too lazy to make the best art direction.
Honestly I know EXACTLY what you are saying, however a portion of that is the gaming generation in which you played. Its similar to a nostalgia feeling, but more so having that idea already cemented by you playing it previously from waaaay back.
@@deeepdish I respectfully disagree. it’s not nostalgia. I’ve had a hard look at my own biases affecting my thinking and I really don’t think this is that time. I believe it’s universal horror techniques that showed up more in the past due to technological limitations. I believe people are naturally scared of a situation or being that they have limited inadequate information on. It has nothing to do with my generation. Young or old, people are going to be more scared of the silhouette of a man down the street at night than the same man in the bright morning. The primal fear of the unknown is as old as the dawn of mankind way before us. Also whether I prefer the OG or remake from an aesthetics perspective is a different convo altogether. Like the remake probably has bosses that look “cooler” but is that what we want? All I’m saying is the limitations of the OG works better from a horror perspective. Plus I didn’t play demon souls or really any horror games in my past was too scared lol.
ngl most of them looks scarier and better in the og
Beautiful as the remake is (and it is utterly gorgeous), I kind of prefer the older art style of the game.
I think it had more of a bleak atmosphere to it that I personally really liked and I think it served the game a lot better.
ugh. no thanks. after dark souls 1, 2, and 3, i think we were all pretty tired of bleak, drab, dried-out games. we get it. the worlds are depressing and sad. doesn't mean every game has to be fucking greyscale
also the story & lore of demon's souls is nowhere near as sad or hopeless as that of dark souls, so there's really no reason that a drab environment serves it better. Let it be fantasy.
@not a spider eh, I have my preferences as all.
I like a good bleak, depressing atmosphere for this sort of game and I personally felt it was a good choice for the original Demon's Souls and kinda missed it in the Remake as all.
I'd disagree that it doesn't suit the lore, the backstory of Demon's Souls is literally the world and peoples very Souls are all being slowly devoured by literal Demon's and you've of course got places like Latria and the Valley, neither of which are particularly cheery places, not to mention a lot of the characters we meet have less than happy stories and fates but I can appreciate that after more than a decade, the bleakness can become tiresome for some.
I'm just a sucker for it.
@@notaspider4084 nah we like gloomy worlds
@@notaspider4084
You missed the point of every single souls game, didn't you?
This is not supposed to be generic fantasy, dickhe$d.
Old Maneater: has the same stone face all the other twisted creatures in the tower do, tying them all together as grim experiments between flesh and stone.
New Maneater: Zombie scary woooo
Yeah it's funny how they have this visual consistency in the Original and a lore explanation behind it, but then the remake he's a furry green zombie thing, the man centipedes are vaguely similar fleshy things but not furry, and then the gargoyles are just normal ass stone gargoyles.
I will always find the Original looks far scarier. The horrific expression on their faces really sells the twisted experiment feel to me more than a placid flesh furry.
Old Maneater looked terrifying. Entering his boss room you aren't able to quite clearly see his silhouette... only his demonic green eyes are visible. As those eyes rush towards the player they can't help but be slightly captivated by them. Then a huge swathe of fear overtakes you as he comes upon you and begins his assault.
New Maneater looks like some stupid cartoon comedy zombie lion character...
For me it's the opposite. The new Maneater perfectly represents the concept.
@@Some-person-dot-dot-dot "Then a huge swathe of fear overtakes you" It's a video game.. No one feels this way.
@@akatsukimi It's funny. Because if you look at some of the comments people that defend the original have similar takes but even contradict each other. Some say about bosses that they're too creepy in the remake, others say the old bosses had a more creepy feel which makes more sense for the game.
The old Maneater looks like a really basic Gargoyle/Werewolf form but because they were limited they added hair to the Maneater but made it almost the exact same grey color as his skin so you could barely notice the hair.
The new one if people paid attention has a very similar appearance but because of way better lighting and usage of color and added hair around the face it's suddenly not similar?
Their bottom halves and even their arms are so similar only the remake Maneater actually did something cool where one arm got all that hair but the other almost seems like the hair and flesh is scraped off.
I'm supposed to like the original Maneater more who has just an ugly human shaped form with hair attached that you can barely spot due to poor color usage and not like the newer design that added a bit more hair but kept the creepy werewolf look the original clearly wanted to go for?
Armor Spider's nuke attack is a lot easier to understand with the trickle of oil before everything ignites.
Dirty Colossus looks cute in the remake. Dragon God went from a Xenomorph to a Doom midboss.
I remember booting up Super Smash Bros Melee on the Gamecube when it first came out and thinking to myself
"Graphics will never get better than this"
those graphics hold up pretty well today
@@mellomoose_ they do but I was very wrong in my assumption
@@chrispysaid Were you really wrong tho? Is a game with more realistic looking graphics better? I personally think a lot of modern games look good on a realistic/technical level but lack a lot of originality, charm and atmosphere that old games had.
Graphics might have gotten better, but if this remake tells me anything is that art direction sure has declined
Mad respect to the effort taken to make the closest comparisons possible. I imagine it was pretty tedious to get each boss to do the same attacks in similar positioning for both versions. 10/10 for production value
just as an outside observer who's played other soulsborne games, i feel like some of the whimsy was lost in designs like the flamelurker and storm king, where the lighting in the fights also hid a lot of the details on the model. others are almost 1-1 though, like the armor spider, which would have been nice to see for some other bosses like the maneater, who were so eerie with their glowing green eyes and mouths. even so i think if this studio was going to remake any other soulsborne game, it should be dark souls 2. i would like to see what they'd do with that.
Armor spider wasn’t 1:1
Phalanx was though
another idiot who only swear by original stuff
You’re joking, right? They don’t deserve the opportunity to _EVER_ remake another souls game! What they did to DeS was insulting!
@@anti-ethniccleansing465 I already don't like dark souls 2 that much visually or gameplay-wise, so I feel like it could only be an improvement. however you are free to feel differently.
@@delta7115 Straw man argument. DS2 has its own engine and was worked on by a dude who got fired shortly after release. Funny you didnt mention Bloodborne, Elden Ring or DS1.
The difference between penetrators seems like fighting him on the evil path vs the good path lmao
The atmosphere in the og is unbeatable
nah
ot is better i nthe remake
@@kaiserdetectivegolden2735nah bro, the og had a certain feel to it that the remake just doesn’t compare to
storm king in remake is way better
@@_ctch_7726 the feel of a unfinished ps3 game with poor lighting
@@darkshat3077 there’s charm in that
There's some.. unexplainable charm in the original.
nostalgia.
@@kingkunta3753 Nope. It has better art direction. I own both so no use using the "nostalgia" argument. Art direction > graphical fidelity.
i disagree. the new version is superior outside of the maneater@@digitalintent
@@kingkunta3753 i only played demon souls very recently, it's better
I only played the OG Demon's Souls in 2020 so there's no nostalgia. I just feel that certain points like a few soundtracks (Maiden in Black's/Nexus, Tower Knight's, and Dirty Colossus for example) suffer from exaggeration. The nexus old theme used silence and simple arrangements to provoke uneasiness and loneliness, and the new direction just completely missed that. The new one looks far better, it's breathtaking but honestly they completely missed the point in several things
Remake was so random in deciding what designs they would absolutely butcher and what they would objectively improve
They did my boy Adjudicator dirty.
Why was the original Adjudicator so shiny? It almost seems like the model wasn't done.
@@MalphasMikaelsonbc in the lore he wasn't a fat fleshy blob, he was a massive and rich figure that people prayed to and expected to be judge by, there's even a shield with an image oh him being prayed to. Which of course the remake also messed jp
@@leonardo9259 Must suck so much for people like yourself that the remake will always be known now as the superior version?
@@MalphasMikaelson for people that are rtarded you mean, anyone with two eyes can see they butchered the gameplay and artistic vision
@@MalphasMikaelson It's sad how you're so insecure about your opinion that you're trying to provoke someone that shares a different option to you.
I'm gonna be honest the old Dragon God looked way more creepy and imposing
shut up
I'll never forgive Bluepoint for what they did to Old King Doran and Astraea's boss theme
I’ll never forgive them for what they did to this game overall.
@@anti-ethniccleansing465 remake is so much better lmao, all designs other than False king allant and adjudicator are so much better and the music is 10x better
@@Kaycee_143
Thanks for the belly laugh! That’s the funniest shit I’ve heard so far this year! 😂😂😂
@@anti-ethniccleansing465 bro just tell me how they made the game worse💀💀 everything about it is better
Brother, what are you smoking? Remake Astraea's theme is a direct improvement
I miss old vanguard
i think the newer one is much better
The real crime is new Adjudicator and Fat Official. New Vanguard is ok.
@@maizomeno he looks like a knock off doom enemy.
The fact you legit remake the video is gnarly.. ILL LIKE ILL SUB. You are tha man!!
It's crazy opinions on how the remake looks essentially function as a litmus test for taste.
what you mean
Although I slightly prefer the original's art style, I think something the remake does that deserves just as much praise as its graphical fidelity is how much more accurately the visuals display the bosses attacks. For example the giant flame attack that the Armor Spider does (3:00) extends the same distance in both the PS3 and PS5 version, it's just that the PS3 version's hitbox extends 20ft past the visuals.
Adjudicator, Flamelurker, and Maneater redesigns are particularly egregious, really missing the original intent.
Adjudicator straight up got naked I didn't want to see that things nipple piercings 🤢
Remake false king allant just looks like some scrawny old guy too, completely unintimidating compared to the original who was more swole
OG Flamelurker: Literally a orange ball
Hard disagree on the flamelurker.
Thanks to the fact that it isn't as blinding you can actually tell that there is a shape under there.
Also helps for reading attacks and what not without it being so blinding.
@@thesun5275 but it literally was the point, a part of the fight, they changed the gameplay without understanding it
the original designs still holds up incredibly well
They really just went to the character creator and cooked up an Allant for the face model didnt they
goddamnt
I heard somewhere that in Dark Souls that was how the human characters were designed
Makes me curious if I could just literally 1 for 1 make my Chosen Undead look like say Patches and enjoy how funny that looks
This game's bosses are truly the stuff of nightmares and I love it
This editing is insanely hype. Thank you.
the remake is missing that classic 80s/90s Japanese fantasy influence. there's something small and subtle in the originals designs that was lost in translation, they put so much effort into being faithful to the original and did so well just to fall short with minor seemingly inconsequential changes that end up altering the overall vibe in a slightly negative way. that classic 80s/90s Japanese fantasy style is a long dead genre that is sorely missed here
the original demons look like evil worldly spirits, the designs that were altered look like they crawled out of hell
Japanese fantasy is dead? Have you been on the internet at all?
The amount of RPG games I’ve seen is crazy
@@Cosmo054 that’s not what Japanese fantasy is
Ambience lighting is much better in the original. And what they did to storm king was criminal, all that color and detail transformed to a zerg
The worst thing they did that most people seem to not even talk about was the heavy changes in architecture style, specifically trying to make it look more medieval fantasy than the original, which leads to it looking even closer to Dark Souls
(which I think is entirely intentional from the devs and perhaps some part from Sony, we know Sony is gonna try to buy FromSoftware at any opportunity they have, they are not gonna lose that cash cow again)
Bamco will never sell Fromsoft at this point.
Sony: “Dark Souls Remake?”
From: *NO!*
og allant looking over his kingdom while the remake allant was looking at nothing lol
The Fat Official is the ONE thing they truly messed up remaking. It's just so pointlessly changed and grotesque, it actually ticks me off.
alongside with the dfool's idol, wich served as a substitute for the real one, in the remake she's just pointlessly evil looking.
@@Frank-kq4teIt’s just really facial animations giving that vibe. I’d say Adjudicator is worse cause he’s missing half 90% of the bling he had.
@@Shiratto but have you seen how bad her face looks now tho?
@@Frank-kq4te During the freeze frame it looks a little odd but during the cutscene and gameplay it looks fine. Just a bad angle.
@@Shiratto she went from calm and gentle to cartoonidhly angry.
Older Dragon God looks so much more interesting, fluid and emotive
Holy delusion batman
I think the glowing eyes in the new one just make it look a tad too generic.
Not a fan either of them changing the chest to just a bunch of random scales.
sometimes keeping things obscure adds to the effect
I think they should have combined the realistic background elements with certain stylistic choices. Like the King's shading near the end and his robe not really splitting down the middle combined with his menacing face and hair slightly masked by the shadows creates a very mysterious air around him that the new one fails on completely. Idk, I love when the bosses are surrounded by mist and realistic elements that the newer ones have but it becomes clear very soon that it's not all just realism but also stylistic choices like extra shadows or big bright glowing eyes.
I find my eyes drawn to the original time and time again simply because the contrast is higher. I love the updated effects, especially on adjudicator and leeches 100, but I feel like the original had a better grasp of what catches the eye. Old hero in particular suffers.
I find the worst of the redesigns is the Storm King/Beasts, the bright blue eyes feel a lot more cartoony, I liked that the original design looked alien and grotesque. There're also the Fat Officials, not sure why they removed the masks with the creepy grins, it looked more unsettling than just the mouldy people in the remake.
The fidelity of the effects is fantastic though, while I can nit-pick the redesigns, they still all look great.
I must say the original game aged pretty well because it still looked pretty good standing next to the remake.
Honestly? Overall great but some changes should have been left out. For example the old hero and his new blond hair... They draw a lot attention and thus take away from his overall looks.
The sword strike of old penetrator seems better due to the afterimages of the sword.
No.
Blue point shill ^
it also highlights the soul power he's using, while the new one has "cool" blood and "cool" fire for no reason whatsoever
@@TheVioletBunny "They disagree with my opinion so they're automatically a shill!" -This stupid, dickless cuck
@@TheVioletBunny how is that shilling, the strikes just objectively don’t look better
I really dislike how the remake is playing into fantasy and general blockbuster tropes, like of course the vanguard demon has red glowing angry eyes, the boletarian palace is gothic with overgrown foliage to artificially force more assets and make it look "next gen" and the people that trapped the flamelurker were also nice enough to construct him an ebic boss arena that perfectly matches his aesthetic.
Both really go in their own direction, and althought I prefer the original models and lightning, they did a really good job going for their own style with the new ones.
Allant looked so much better in the original
He looks the same
Great video, congratulations!
The new flamurker looks like they’d be in a modern western game lol
It literally looks like Diablo but less intimidating
竜の神はオリジナルがいいなぁ、やっぱ
Crazy how flamelurker was a lot bigger in the original
I thought they were about the same size
@@Personontheinternet4598 he looks a little more hunched over in the original
I still can't believe what's they did to the fat official.
I've played the remake, and it's ~fine~, but it certainly does not make the original DeS obsolete by any means. Fat official, Vanguard, multiple music tracks, making Boletarian castle gothic instead of Norman, leaves the remake missing that minimalist, alien quality that defined the original. They turned a dark mystery into a typical action/RPG.
The remake went above and beyond what Fromsoft could ever try to put out.
@@aceoffours9354 not for lack of trying I imagine
@@aceoffours9354 bro, have you not seen Elden Ring, or even DS3? They could've put out something Gothic, but the Norman, minimalistic look is the artistic choice. It reflects the world of Demon's Souls. The Remake changed too much without putting the thought process in why the design choices in the original matter.
Agreed. Fat Official's and Adjudicator's new design fucking sucks.
@@aceoffours9354 Tell me you arent aware of either games development without telling me you arent aware of either games development
L take bud
Art direction murder I tell ya
the original is still really stunning to this day imo
The remake designs (almost everything) reminds me of a Blizzard game IMO. Not bad at all, but that's not what I'm here for. I want those Berserk-inspired aesthetics not Wow/Diablo.
Oh damn that 's so true ! Some of the new boss designs would fit perfectly in a game like Diablo IV.
Nop
Reminds me of Doom
I saw so many things in Demon's Souls remake that reminded me of Diablo III
Pretty bad, it's not what they're supposed to look like at all lmao they ruined the art style
I remember watching my dad fight the old monk as a kid
the real one right here
dragon god was honestly a graphical and cinematic masterpiece back in 2009
It still is in the remake
@@ThisChannelIsAbandoned300 yea i know that but i was commenting on just how good it looked for 2009
@@ThisChannelIsAbandoned300u mean the downgraded version in demake??? 12 years old game pure work outshines lazy scammers from bluejunk
@@litt420 Are You calling Bluepoint lazy scammers? Get a life bro. That's a stupid claim, their just trying to remake it so the next-gen console players can experience it. The boss designs objectively look better in the remake.
This is amazing 🖤🖤
Diablo 4 looks sick
Exactly. They just turned the game into the most generic shit imaginable.
the models are great I think it is just the contrast of a lot of the glowing effects that take away from them, specifically the fire. I feel like a lot of video games, and movies for that matter have really gone excessive on the orange glow of fire. Maybe it is just me though. Like the original althought less detailed has a wide array of colors, all the remakes look they they only focus on 2 colors at a time, and the glowing effects and the greenish fog tends to bleed out everything else, making it feel less detailed in a way almost.
SOUL VS SOULLESS THREAD
The Fool's Idol remake reminds me of my ex, which makes her a lot scarier.
some are really nice upgrades but some are questionably changed aesthetic wise
OG man-eater is definitely scarier
Love the original.. it was an nice experience
and nice work to create this Video my Friend.. its a lot of work, i apreciate this.. very nice
My only real gripe is how the remake covers the OG's soundtrack in a way that puts it more in line with the Souls trilogy. The original had such a weirdly distinct soundtrack, ESPECIALLY when compared to the Souls games that came after it. Listen to the new Flamelurker's theme, and it genuinely sounds like it came outta Dark Souls 3. I dunno, I guess I prefer the odd tone that the original's sound had.
I can also see the gripes with a select few character designs as well, but it doesn't come close as a deal breaker. I'd never have guessed some people would be grasping at straws that hard with that aspect, especially when it feels like the Souls community at large has embraced this remake.
Flame lurker looks like a generic Diablo enemy compared to the original
Why is it that in the Demon Soul remake almost all the monsters are like Nurgle's subordinates?
Whilst the redesigns look amazing, I always loved the Vanguard Demon's og design because it always reminded me of PS2 Shadow of the Colossus. Probably the glowing eyes.
The bleak and disturbing aspects were replaced with more standard high fantasy stuff that isn't as endearing or intriguing. The lens flare, color theory even on muted colors, and emphasis on haziness and depth had been replaced for a more generic fantasy look including the color grading in the new. There's a few straight improvements in the remake (model/texture fidelity and many particles related additions) but stylistically it looks less impressive by far in some ways.
Not a big fan of how much of the original games vision they altered
Just out of curiosity what exactly did they alter?
They damn near kept everything aside from changing the graphical quality of the game
@@chestermicgun basically the entirety of the original game's artistic vision and atmosphere
@@Thorogrimm but the original games is still available so they changed nothing about the original and for the remake it’s still the same just updated to modern technology and time
@@chestermicgun that's not what I meant lol. I'm saying that's what they changed in the new one. You can clearly see how much change they did in the remake. They essentially made everything look generic dark fantasy rather than respecting how the original game looked. They gave the Vanguard demon nipples and made it look gross, the armour sets are also completely redesigned
Although the graphics look great, it feels like a lot of symbolism and meaning behind designs got lost in the remake.
OG Tower Knight lens flares had no business going so hard, holy shit
The remake looks better from a graphical perspective but I still prefer the art direction of the original. Everything became grotesque in the remake while the original the designs look otherworldly and alien.
the original dragon god looks so much cooler and more threatening
He looks kinda goofy
The remake def messed up with Flamelurker. Should have kept the warped, uncanny design of the original. The new one looks too generic.
original bosses all had a very strange, ethereal vibe to them that defied their demonic status. the new boss designs are much more believable as demons, but the contrast is lost
What's the 1st song playing through the video?
All the lighting in the remake makes most of the demons lost its creepiness, exact example is dragon god, armor spider, and man eater. But storm king and king Allant had better atmosphere in the remake because of the advance lighting too, but storm king entrance is just not it in the remake.
Очень хорошее сравнение. Музыка хорошо подобрана.
You know the music from the start of the video?
@@eeqol2268 Demons Souls Remake - Maneater
@@akatosh9298 appreciate it
both version are unique and cool tbh
Flame lurker somehow became easier by a mile when you can actually see what's going on. Love how they made the cheese spot breakable. Forced me to actually get good at him too.
I prefer old school.
What’s the music that plays whenever Garl shows up? I know I’ve heard it plenty of times but I can just not find it
One who craves souls
absolutely loved it!!!!
PS5 Adjudicator looks like a monster from Silent Hill, which is not a bad thing. The Fog made the demon based on the myths of the people that lived there.
the color and fog effect give the OG a ghostly/dream like atmaphere that's unmatched giving the sureal designs. FromSoft was and still are at the top of their game
11:52 this man literally went super saiyan in the remake
The armor Spider looks like it could be used as a gears of war boss due to it having armor, the eyes look like that of some helmets for some of the locusts and it's just big like the other large big things that have
It's funny you say that considering in the game files of the original there's a Lancer place holder model. Lol
Great comparison. You can't deny the technical and visual fidelity of the remake, but the original looks better in most cases. It's almost like bluepoint got too caught up in showing off their lighting system. I love how much darker the original looks.
Remake: Generic rpg monster
Original: WTF is thing is even supposed to be
Which i think is better way. Original feels like those are creatures that came right from illustrated fantasy novel. Those are demonic entities, deities and creatures. They are chaotic in nature, and have their own aesthetic.
While in remake they look like Doom eternal fodder enemies without any subtelty or nuance.
Though some, that were requiring technical power like leechmonger or dirty golem in some ways do look better
Like for example: Maneater. In og he looks like man turned into a demon, while in remake he looks like was like this all along.
During fight creature is dimly lit, and you barely see it's monstrous appearence
And design wise he looks like he came straight from Berserk. And the snake on his tale. It supposed to look like symbol of a snake, while in remake it is realistic and kind of pulls you out
Or storm king's cutscene. In remake they shot it like it's a jet plane flying in the sky, we immediately see what it is, there is no build-up.
In og it is flying gracefully, but we still don't know what is it, until camera zooms in and we see that it is a eldritch horror
who the fuck cares.