Why the F*** NOBODY is talking about how the editing in this video is so GENIUS. He literally used the same build in both games and managed to do the same attacks/dodge actions in both games with the SAME RNG from the bosses
While the lighting and graphical fidelity are better in the remake, you can't help but appreciate the aesthetic of the original. They masterfully chose where to use heavy darks and lights to make some bosses and environments look better despite their graphical limitations and it gave it style these new ones just lack
I agree for the most part exempt For Old king allant Flamelurker Dirty collousus Penetrator Towerk knight Flame lurker and dirty collousus becuz of their effects around them And the knights because we'll... shiny knight better than knight that looks like a turd covered in vomit
ManEater especially has a very profound aesthetic in the original that didn't carry over to the remake. It was basically camouflaged into the darkness at a distance and was only discernable by it's piercing emotionless green glowing eyes.
Some of these comments feel so delusional, like it just feels like hating change just for the sake of it. The new designs for the most part look way nicer both aesthetically and texturally. I can’t believe that someone would prefer big round eyes that look like an emoji to actual eyes.
@@Coran_06I think this OP comment here is nostalgic as well as particular, but delusional, no. Big headlight eyes was their first experience and they got to be with that for at least 12 years before the remake(im assuming, sry). I happen to really enjoy Bioshock/nazi zombies and they have plenty of glowing eyed enemies, so it turns out I like that style choice too. I think it looks AMAZING to have the smoldering heat coming off of the demon, but those huge unwavering flood lights for eyes are really cool to me too.
A lot of people arguing over the designs (I’m personally split in my prefs about 50/50) but I think we can all appreciate the effort YOYO made in syncing the gameplay and camera in both versions as closely as possible.
@Mad J Hate to break to you, but in the digital space it's easier to reiterate how someone else words their opinion if you share the same view. It's no surprise more people forming opinions on the matter are similarly worded -- these are very subjective topics. What you get out of the design of the Vanguard Demon is subjective -- and feelings are tough to put into words for a lot of people. Just 'cause an opinion is copied doesn't immediately imply that it's false or any less valid to have. You don't know that, nobody does; unless you can freecam into the brains of all 50k people and decipher who's shrugging their shoulders and rolling with consensus, and who's taking someone else's lead cause they voiced their own feelings in a way that seemed concrete. For example, Matthewmatosis's video on Dark Souls II. Lot of people couldn't quite put into words what was wrong with that game, and when that video came out it made it pretty clear, concise, and left out as much bias as possible. People then repeated his argument 'cause it was not only solidly formed, but it resonated with many people who also had issues with the game. I'm sure it also steered the easily persuaded into shrugging their shoulders and saying "look, DS2 is bad." So, like, I get what you mean, but those are some big sweeping accusations that kill all nuance to these conversations and further division. So what if people copied an opinion? Do you really want to question everyone making those statements how many hours they put into Demon's Souls?
@@paris-1911 people always be complaining. Don't like it? Don't play it. Simple as that, it's not like the PS3 version just magically disappeared when the remake came out. Calling it a bad remake just because you didn't personally like the changes is just stupid. Design changes aside, the remake overall looks 40× better and that can't even be debated
I think some bosses looked creepier and way more unpleasant in the original. Gives a better impression of how a world like that must feel to the character trapped inside of it.
@@dominikapera9295 because there isn't they just defend their shit for nothing outside being shit it is still a shitty game (as usual from that recycling studio except for ds2)
Must appreciate your skill in creating same moveset scenarios for both the bosses and yourself so that we can have a true scene to scene comparison. Beautifully done!
Its strange but I feel like the old demons souls has a better understanding and use of light and shadow. For example, the old Old Hero seems to radiate this strange divine light, The new Old Hero is the yellow man. To be fair this seems to change after this boss
Agreed, it seems like the lighting in the remake's cutscenes doesn't really draw attention to the important parts of the shot. Instead it's more realistic and everything just sort of blends together. Dragon God is the worst offender imo.
yea they used light so well, i think the remake added light to bring more attention to the detail they added, else it would look more muddied, which isn't what they were going for. sometimes it worked real well, other times the original atmosphere got lost. the valley of defilement swamp was a big one, you can see too easily and it's not nearly as creepy. the new old hero model is great, but there is certainly something to be said about that hazy light on the original that would have been great to preserve.
One that really got me split is Fool's Idol. The remake environment looks better and has more appeal than the original, however, in the original when the camera zooms to her descending she's in-front of the woman depicted in the glass which makes you think "Oh is that her?" While in the remake the main focus just becomes her and doesn't really make you think about who she is because the background isn't depicting the image of her, just that she's another person you need to fight.
Fools Idol twos iterations are also interesting because of the way each expresses it´self Classic Fool´s Idol has a very Doll like Quality, her face has a an expression that is neither angry nor happy, she just stares at you and mocks you with her laughter Modern Fool´s Idol can be quite agitated and contorts her face a lot more, while also feigning some benevolence at the beginning as she descend´s before giving you the stare of disapproval, overall she has a more cynical aura around her
@@umukzusgelos4834 I'll personally prefer the old one, even if it was probably done out of graphical limitations. Seeing as the boss is quite literally supposed to be a puppeteer'd fake of the real Queen of Latria, the whole unmoving expression of, what is effectively a doll of the Queen, makes it more eerie to me. Plus, I just feel it fits with the name. "Fool's Idol." Like most who reside in Latria -- or the many who were locked up there -- they _foolishly_ worship a false Queen, but if they took a harder look... Then they might see something off.
@Okay Egg Th Fools idol is meant to lure people into a sence of security before theyre taken by demons. In what way does the new design fit that description? It fundamentally changes the idols lore and purpose
@@chestermicgun Her facial expression in the original is neutral because shes meant to represent the queen of latria and give people hope, which the old monk feeds upon. She is a puppet designed soely to give the tortured souls of latria hope, and draw them in before being kidnapped. You change her facial expression to something angry, then it creates a rift between her lore, and what is presented in game. The people of latria come to her to see a benevolant queen, not some rage filled witch, which she has now been made to look like. She is a trap. What sort of idiot is going to be hopefull when they see the fools idol in the remake? No one Fromsoft put so much effort into details for environmental storytelling. You change that, you change the whole meaning. Bolataria palace is a no frills norman castle for defensive purposes only in the original. In the remake, it has gothic spires, banners everywhere and gold. Its changed completely from a minimalist culture, designed for defences only to one that cares less about defense and more about presintaition. In latria, you find yellow cloth strips everwhere, which shows the old monks corruption of latria and rise to power. The player doesnt know this until the old monk is revealed in his yellow robes. In the ramake the cloth flags are red. So they lose all meaning
One thing they did better in the remake is the readability through effects and some of the way the attacks are telegraphed. It's easier to pay attention to what the boss is doing, especially when the effects from an attack aren't flash banging a part of the screen. Or when the AOE is being marked more clearly by the effects of an attack.
I personally like a lot of the aesthetics of the remake, and the readability of what's actually happening is a big factor for me in that. Some of the old Flamelurker fight was straight up too bright to tell what's going on, and False King Allant's AoE would have been a lot more guesswork than the newer one with its nicely telegraphed whirlwind.
And if you're playing it on a ps3, and not emulating it. A lot of attacks like flamelurkers explosions, dragon gods fist (the one that punches at the hallway) armored spider fire, all make your frames take a vacation for a little bit. Plus, can't see anything
@@thefebo8987 I couldn't disagree more Imagine fighting a version of Malenia that gives you 0 indicator that she's about to do her Waterfowl Dance and instead instantly does it Or a version of Isshin that turns invisible in every attack he does Readability and Telegraphing is what makes No-Hits possible in the first place
I can see some people prefer some of the original designs, but Leechmonger got the glow up. Actually being able to render each of the individual leeches is so cool looking.
@@sekiro_the_one-armed_wolfyeah I'm not a fan of a lot of the remake redesigns but leechmonger is one of the exceptions. I didn't know there was flesh beneath the leeches until I read the other comment because it was so hard to see it. Even knowing about it doesn't change the fact I struggle to see it
Graphically it doesn’t hold up great, but stylistically it still holds up pretty fantastically. Which is probably what I would say for nearly all of FromSoft’s games.
Armor Spider's nuke attack is a lot easier to understand with the trickle of oil before everything ignites. Dirty Colossus looks cute in the remake. Dragon God went from a Xenomorph to a Doom midboss.
The more human designs that involve knights look amazing. But some of the monster designs just seem less intimidating. Although I will admit there are some redesigns I love, like the hero, the small changes to him make him way more intriguing to look at
The remake designs (almost everything) reminds me of a Blizzard game IMO. Not bad at all, but that's not what I'm here for. I want those Berserk-inspired aesthetics not Wow/Diablo.
Original Old King Allant’s fight was far more cinematic than the new one, in the original you can see him overlooking the kingdom, while in the new one you can’t see a single building
Same with the dragon "god" the shaking camera gave a sense of weight and impact, and not some boss just existing. Plus, I feel in a small nitpick, a few minor uncanny valley details that made them so creepy/scary are missing. IDK what they are but it feels like something is missing.
I bet its purposeful. It focuses on a character. He just sits there mindlessly looking at fog because thats what he was made for. He doesnt care about the kingdom because he isnt a king at all. His entire purpose was to lead an army of demons and nothing else. I swear miyazaki fans would shit their pants anyway if „original” and „remake” were swapped.
Personally I disagree. Remaster Allant is looking out on nothing but fog (as the fog has consumed his kingdom, hence why there are no buildings in sight), fog is essentially what the land is consumed by with the arrival of the demons, or vice versa. It seems fitting that the false king should be looking out on the fog that created him, and that he wishes to consume the land.
Beautiful as the remake is (and it is utterly gorgeous), I kind of prefer the older art style of the game. I think it had more of a bleak atmosphere to it that I personally really liked and I think it served the game a lot better.
ugh. no thanks. after dark souls 1, 2, and 3, i think we were all pretty tired of bleak, drab, dried-out games. we get it. the worlds are depressing and sad. doesn't mean every game has to be fucking greyscale
also the story & lore of demon's souls is nowhere near as sad or hopeless as that of dark souls, so there's really no reason that a drab environment serves it better. Let it be fantasy.
@not a spider eh, I have my preferences as all. I like a good bleak, depressing atmosphere for this sort of game and I personally felt it was a good choice for the original Demon's Souls and kinda missed it in the Remake as all. I'd disagree that it doesn't suit the lore, the backstory of Demon's Souls is literally the world and peoples very Souls are all being slowly devoured by literal Demon's and you've of course got places like Latria and the Valley, neither of which are particularly cheery places, not to mention a lot of the characters we meet have less than happy stories and fates but I can appreciate that after more than a decade, the bleakness can become tiresome for some. I'm just a sucker for it.
Mad respect to the effort taken to make the closest comparisons possible. I imagine it was pretty tedious to get each boss to do the same attacks in similar positioning for both versions. 10/10 for production value
@@chrispysaid Were you really wrong tho? Is a game with more realistic looking graphics better? I personally think a lot of modern games look good on a realistic/technical level but lack a lot of originality, charm and atmosphere that old games had.
just as an outside observer who's played other soulsborne games, i feel like some of the whimsy was lost in designs like the flamelurker and storm king, where the lighting in the fights also hid a lot of the details on the model. others are almost 1-1 though, like the armor spider, which would have been nice to see for some other bosses like the maneater, who were so eerie with their glowing green eyes and mouths. even so i think if this studio was going to remake any other soulsborne game, it should be dark souls 2. i would like to see what they'd do with that.
@@anti-ethniccleansing465 I already don't like dark souls 2 that much visually or gameplay-wise, so I feel like it could only be an improvement. however you are free to feel differently.
@@delta7115 Straw man argument. DS2 has its own engine and was worked on by a dude who got fired shortly after release. Funny you didnt mention Bloodborne, Elden Ring or DS1.
I feel like horror games specifically can suffer from graphic upgrades unlike other game genres. The crispy 4K extra detailed monster is not going to be as creepy or scary as the rough, blurry partially dark version. The OG has a lot more uncanny valley vibes and dreadful atmosphere. The new one feels like real flesh and bone to a fault. The remake looks graphically superb and impressive but most redesigns feel less appropriate for the game IMO. Not knocking their work because all the bosses look great. This is my opinion for now may change later.
A good example I think is the storm king. In the original it has more visible detail, it had that sickening flayed flesh like tone but outside of cut scenes you can tell it's a product of its time where as in the remake it moves gracefully. Almost like it's swimming like a ray on film but it's lost that detail that made it so unnerving to me in the first place since it's hidden in shadow and environmental obscurity. Conversely the dragon king has the opposite problem with the remake showing too much detail by giving it too much lighting and highlighting too much where as the original whether through design or limitation held back lighting and gave you just enough to see what your eye working with while hiding enough to make wonder what else couldn't you see. Just my opinion
@@tycol322 Correct me if I am wrong but are you saying you also agree the OG Storm King was better despite it having more lighting? That was my opinion as well if I am understanding I just did not bring up that exception because I thought it was just me. and did not want to sound like a hypocrite. I definitely prefer the unnvering yellow eye over the calming blue eye. It's details actually do work being shown as well for some reason. It is a great lovecraftian design. Felt like I was looking at a god. And you are right the remake is too smooth and loses its uncanniness despite the shadow. I also agree the new Dragon King also looks like a cool Final fantasy or monster hunter boss very cool but not unsettling in the slightest IMO.
Devs back then MUST rely on art direction to achieve the result they want because of technical limitations. But Devs nowadays relies on technical advancement because they're too lazy to make the best art direction.
Honestly I know EXACTLY what you are saying, however a portion of that is the gaming generation in which you played. Its similar to a nostalgia feeling, but more so having that idea already cemented by you playing it previously from waaaay back.
@@deeepdish I respectfully disagree. it’s not nostalgia. I’ve had a hard look at my own biases affecting my thinking and I really don’t think this is that time. I believe it’s universal horror techniques that showed up more in the past due to technological limitations. I believe people are naturally scared of a situation or being that they have limited inadequate information on. It has nothing to do with my generation. Young or old, people are going to be more scared of the silhouette of a man down the street at night than the same man in the bright morning. The primal fear of the unknown is as old as the dawn of mankind way before us. Also whether I prefer the OG or remake from an aesthetics perspective is a different convo altogether. Like the remake probably has bosses that look “cooler” but is that what we want? All I’m saying is the limitations of the OG works better from a horror perspective. Plus I didn’t play demon souls or really any horror games in my past was too scared lol.
Anyone else noticed how this man almost perfectly replicated the scenes in each game for comparison? that's honestly really impressive given the bullshit of RNG im honestly amazed
Old Maneater: has the same stone face all the other twisted creatures in the tower do, tying them all together as grim experiments between flesh and stone. New Maneater: Zombie scary woooo
Yeah it's funny how they have this visual consistency in the Original and a lore explanation behind it, but then the remake he's a furry green zombie thing, the man centipedes are vaguely similar fleshy things but not furry, and then the gargoyles are just normal ass stone gargoyles. I will always find the Original looks far scarier. The horrific expression on their faces really sells the twisted experiment feel to me more than a placid flesh furry.
Old Maneater looked terrifying. Entering his boss room you aren't able to quite clearly see his silhouette... only his demonic green eyes are visible. As those eyes rush towards the player they can't help but be slightly captivated by them. Then a huge swathe of fear overtakes you as he comes upon you and begins his assault. New Maneater looks like some stupid cartoon comedy zombie lion character...
@@akatsukimi It's funny. Because if you look at some of the comments people that defend the original have similar takes but even contradict each other. Some say about bosses that they're too creepy in the remake, others say the old bosses had a more creepy feel which makes more sense for the game. The old Maneater looks like a really basic Gargoyle/Werewolf form but because they were limited they added hair to the Maneater but made it almost the exact same grey color as his skin so you could barely notice the hair. The new one if people paid attention has a very similar appearance but because of way better lighting and usage of color and added hair around the face it's suddenly not similar? Their bottom halves and even their arms are so similar only the remake Maneater actually did something cool where one arm got all that hair but the other almost seems like the hair and flesh is scraped off. I'm supposed to like the original Maneater more who has just an ugly human shaped form with hair attached that you can barely spot due to poor color usage and not like the newer design that added a bit more hair but kept the creepy werewolf look the original clearly wanted to go for?
Although I slightly prefer the original's art style, I think something the remake does that deserves just as much praise as its graphical fidelity is how much more accurately the visuals display the bosses attacks. For example the giant flame attack that the Armor Spider does (3:00) extends the same distance in both the PS3 and PS5 version, it's just that the PS3 version's hitbox extends 20ft past the visuals.
I think they should have combined the realistic background elements with certain stylistic choices. Like the King's shading near the end and his robe not really splitting down the middle combined with his menacing face and hair slightly masked by the shadows creates a very mysterious air around him that the new one fails on completely. Idk, I love when the bosses are surrounded by mist and realistic elements that the newer ones have but it becomes clear very soon that it's not all just realism but also stylistic choices like extra shadows or big bright glowing eyes.
I've played the remake, and it's ~fine~, but it certainly does not make the original DeS obsolete by any means. Fat official, Vanguard, multiple music tracks, making Boletarian castle gothic instead of Norman, leaves the remake missing that minimalist, alien quality that defined the original. They turned a dark mystery into a typical action/RPG.
@@aceoffours9354 bro, have you not seen Elden Ring, or even DS3? They could've put out something Gothic, but the Norman, minimalistic look is the artistic choice. It reflects the world of Demon's Souls. The Remake changed too much without putting the thought process in why the design choices in the original matter.
I only played the OG Demon's Souls in 2020 so there's no nostalgia. I just feel that certain points like a few soundtracks (Maiden in Black's/Nexus, Tower Knight's, and Dirty Colossus for example) suffer from exaggeration. The nexus old theme used silence and simple arrangements to provoke uneasiness and loneliness, and the new direction just completely missed that. The new one looks far better, it's breathtaking but honestly they completely missed the point in several things
The worst thing they did that most people seem to not even talk about was the heavy changes in architecture style, specifically trying to make it look more medieval fantasy than the original, which leads to it looking even closer to Dark Souls (which I think is entirely intentional from the devs and perhaps some part from Sony, we know Sony is gonna try to buy FromSoftware at any opportunity they have, they are not gonna lose that cash cow again)
My only real gripe is how the remake covers the OG's soundtrack in a way that puts it more in line with the Souls trilogy. The original had such a weirdly distinct soundtrack, ESPECIALLY when compared to the Souls games that came after it. Listen to the new Flamelurker's theme, and it genuinely sounds like it came outta Dark Souls 3. I dunno, I guess I prefer the odd tone that the original's sound had. I can also see the gripes with a select few character designs as well, but it doesn't come close as a deal breaker. I'd never have guessed some people would be grasping at straws that hard with that aspect, especially when it feels like the Souls community at large has embraced this remake.
I find my eyes drawn to the original time and time again simply because the contrast is higher. I love the updated effects, especially on adjudicator and leeches 100, but I feel like the original had a better grasp of what catches the eye. Old hero in particular suffers.
I find the worst of the redesigns is the Storm King/Beasts, the bright blue eyes feel a lot more cartoony, I liked that the original design looked alien and grotesque. There're also the Fat Officials, not sure why they removed the masks with the creepy grins, it looked more unsettling than just the mouldy people in the remake. The fidelity of the effects is fantastic though, while I can nit-pick the redesigns, they still all look great.
I don’t understand. Why change so much? The new designs are so different that in some cases they convey totally different information about the creature, for example the Vanguard looks like a prisoner even though he’s the vanguard of the demon invasion. For another example the fool’s idol is supposed to look angelic, now she looks obviously evil. The maneaters are flesh and bone now instead of stone gargoyles. The old champion now has anime hair even though he’s a desiccated mummy. And I absolutely have no idea what they were thinking with the changes to the way the Fat Ministers look. Some of the weapon changes make no sense either, for example the guillotine axe was a guillotine blade on a stick, now it’s just an regular axe. They should have made the designs more detailed, not completely redesigned them.
Hit the nail on the head. The changes are arbitrary and show a lack of knowledge and/or research in a lot of cases. For example, the kris blade is... no longer an actual kris, for some reason.
Both really go in their own direction, and althought I prefer the original models and lightning, they did a really good job going for their own style with the new ones.
All the lighting in the remake makes most of the demons lost its creepiness, exact example is dragon god, armor spider, and man eater. But storm king and king Allant had better atmosphere in the remake because of the advance lighting too, but storm king entrance is just not it in the remake.
@@Personontheinternet4598 in the original he look like come kind of anime general in military uniform. In remake he looks like a WoW caster with those shoulders
A big thing is his posture: the remake has him slightly hunched and his left arm drooping. The OG stands straight while his entire body is moving with purpose. It's not obvious, but the difference gives the two a much different feeling.
The remake looks better from a graphical perspective but I still prefer the art direction of the original. Everything became grotesque in the remake while the original the designs look otherworldly and alien.
Hard disagree on the flamelurker. Thanks to the fact that it isn't as blinding you can actually tell that there is a shape under there. Also helps for reading attacks and what not without it being so blinding.
the remake is missing that classic 80s/90s Japanese fantasy influence. there's something small and subtle in the originals designs that was lost in translation, they put so much effort into being faithful to the original and did so well just to fall short with minor seemingly inconsequential changes that end up altering the overall vibe in a slightly negative way. that classic 80s/90s Japanese fantasy style is a long dead genre that is sorely missed here
Imo, the looks are like if he had two phases: Remake is phase 1 where he's more restrained and has armour made of molten rock. Then his second phase bursts the armour off and becomes the original, showing the organic body underneath for a feral powerhouse second-half.
I'm playing the original on a tv from the side of the road right now. Turned all the Samsung smart image features and 'enhancements' off, and now I can really appreciate the foggy way the Devs made it.They really put a lot in the the original visuals
I think the glowing eyes in the new one just make it look a tad too generic. Not a fan either of them changing the chest to just a bunch of random scales.
@BaggedBread you’re delusional if you think the remake dragon looks better, it’s a cluttered, smudging mess. All of the expressions in the animation of the face has also been removed somehow. Worse in every way.
It's a mixed bag. Some like Penetrator, Tower Knight, Astrea, Allant(s)... look like updated versions of the original design. The Old Hero, Dirty Colossus, and Armored Spider look like better realized versions of the original designs. Especially the Old Hero, who has a more disticinctive design, better animations (that imply he's blind), and an intro cinematic that makes it clear that his real body is still embedded in the wall. But the rest just feel like they miss the mark, if not misunderstand the whole assignment. Maneater is impressive and is a fitting take on the lore idea, but it's become more of a creature than some arcane "thing". Fools Idol comes off as a corrupted sorceress rather than a living doll. Leachmonger is more technically impressive, but the swarm of leaches isn't as visually grotesque as the layers of fused flesh stretching and writhing. The old Vanguard looked like some kind of otherworldly demon, while the new one looks like a Doom enemy. Flame Lurker is animated really well, but the most interesting part of the original is the way it's body looked like real flesh liquifying in the heat. Storm King's eye and shadowed form is more menacing, but it looks smaller in scale and it doesn't have the rainbow colored feather scales that shine in the light. It feels like the focus was on making them look demonic and more like real creatures, when a lot of them intentionally lack any basis is reality and are only demons in name. The Adjudicator is the worst offender. It's supposed to be a divine and sacred being adorned in gold, operating as one with the golden bird that is the literal light of it's crown. The remake just makes it a fat demon with a weird head growth and a golden bird glued onto it. I guess the bird controls it or something. They even removed the ritually flayed lips it shares with Old Hero, because I guess they preferred the gross out factor of a gaping hole?
100% agreed. The design changes clearly illustrate that the intent of the original was nearly entirely lost on these guys. Miyazaki has always slapped his designers on the wrist for making generic, grotesque dark fantasy designs. The designs like the Adjudicator, Vanguard Demon, Maneater and the Fat Officials clearly highlight to me that BluePoint didn’t get the memo.
Honestly? Overall great but some changes should have been left out. For example the old hero and his new blond hair... They draw a lot attention and thus take away from his overall looks.
I only played the Remake and recently beat it, but these are the ones that looked better in the original. Vanguard Demon (there's something off putting about its design rather than just looking generic) Armored Spider (the armored part is accentuated more) Adjudicator (it looks more royalty than just a fat butcher) Flamelurker (it looks more like a burning demon flesh than the Remake's stone body?) Storm King (scales looks more demonic and eldritch than just a big manta ray, even the minions) Old Monk (I dig the more decayed look, it truly shows that the king is gone and its just the cloth holding him now) Old King Allant (more menacing than the Remake's) Aside from that the others are pretty much an improvement, the Maneater I can give or take, I get the stone gargoyle look the original was going for seeing as the stage is gargoyle infested, but I also like the new ones.
Remake: Generic rpg monster Original: WTF is thing is even supposed to be Which i think is better way. Original feels like those are creatures that came right from illustrated fantasy novel. Those are demonic entities, deities and creatures. They are chaotic in nature, and have their own aesthetic. While in remake they look like Doom eternal fodder enemies without any subtelty or nuance. Though some, that were requiring technical power like leechmonger or dirty golem in some ways do look better
Like for example: Maneater. In og he looks like man turned into a demon, while in remake he looks like was like this all along. During fight creature is dimly lit, and you barely see it's monstrous appearence And design wise he looks like he came straight from Berserk. And the snake on his tale. It supposed to look like symbol of a snake, while in remake it is realistic and kind of pulls you out
Or storm king's cutscene. In remake they shot it like it's a jet plane flying in the sky, we immediately see what it is, there is no build-up. In og it is flying gracefully, but we still don't know what is it, until camera zooms in and we see that it is a eldritch horror
Remake Vs Original Boss Designs in my opinion. (ps this took 2 hours) Bosses I like better in Remake Phalanx - Same design but with better textures and effects Armor Spider - Love what they did with the remakes design and the oil attack is much better than the explosion. Also actually being able to tell what is going on is great Tower Knight - Again just the original but with better textures and a better model. Worse song and official though. Leechmonger - Actually made of leaches instead of a flat texture with some leaches on it Dirty Colossus - The Hive looks better in the remake and it looks like individual insects are flying out of it instead of a black cloud. Although the black cloud does make it look like there are more of them. Penetrator - The blood coming from the stabbed Fat Official and surrounding himself is really freaking cool. Also the red on the cloth of the armor I like more for him than the royal purple. Maiden Astraea and Garl Vindland - They both a just an updated version of their old designs. Although why was Garl Vindland sitting under a pile of bodies, I mean seriously in the original he was actually sitting by her and even better yet how did he get under them all. Old Monk - The cloth, summoning, and act of suprise on the old monk is much better in the remake. Although the original showed how the cloth was actually keeping him alive a lot better. A litteral husk where the eyes and skin have rotted away vs a starved human and the projectiles being yellow look a lot better. PS the head wrapping no longer looks like a solid mass of cheese and actually looks like a wrapping Total = 8 Bosses I like better in Original Vangard Demon - Like the Yellow lightning eyes vs the red burning ones. Also the weird meat flap on the remake is weird. Fools Idol - Actually looks like a doll that would be seen as an item of worship while the remake looks like an angry witch. Also is not covered by weird black veins. Adjudicator - Oh my god the remake ruined this boss. Went from a demon that looks like an corrupted ancient god that is coated in gold and turned it into a disgusting monster that belongs in doom 3 Flamelurker - Looks like what it is supposed to be, A human turned into a flame demon with the malformed human skull and flayed skin while the remake looks like it was always a demon. Maneater - Litterally a different monster than the original. Same problem as Flamelurker the original looks like a human chimera that is in constant pain while the remake is Sasquatch with wings. Old Hero - Just on the fact its actually leaving its body instead of a statue. Also it looks like again it could have been a human at one point heck it basically is. But what makes it monsterous is its removed lips while the remake just gave him a mad snarled look. Although I like what they did with the weapon phasing through walls. Old King Allant - Much more threatening and looks more beefy than the remakes. Also his mist is much less pronounced looking disguising the fact he is a fake more. True King Allant - Actually being able to see him and the remains of his old self make me like his original version much more. Total = 8 Bosses That I think are Equal Dragon God - Both have their ups and downs. Remakes punch cutscene and a better tell that its breath is hot by the magma spit. But the originals head and eyes are better. Storm King - I love both designs. The Original's design by is amazing in on itself with the manta rays acting as scales for the demon but the remakes atmosphere and green eye contrasting with the sky makes me love this version Total = 2 Verdict both are good and have their ups and downs. Although personally the original is better for me (because its closer to Miyazaki's vision). The remake isn't horrible and a good game.
I prefer the original designs for most, except for Penetrator and Storm King. New Penetrator is faithful the original but the darker armor and "blood flame" sword is a bit more intimidating. And the new storm effects during the remake Storm King fight really add a lot to the atmosphere. What they did to Fat Official is a damn shame.
I still find it quite incredible how certain bosses like Dragon God still look absolutely gorgeous in the original. Goes to show how good the designs for these bosses truly are!!
A bit late to comment, but this is a great showcase with amazing editing. I think I overall appreciate all the ways that Bluepoint added visual clarity to the models of the bosses, made certain designs more intricate and interesting (the maneaters imo), and gave some bosses a more defined color scheme, like blood-red for the Penetrator or golden for the Old Hero (though I'm baffled that they did the opposite with the Old Monk and decided to change the golden magic projectiles to blue; just why). I think they didn't take much away from the original, and more often improved it, as a rule of thumb. I still can't help but notice some strange changes that I feel take away from the experience. Like the camerawork for the introductions of the Storm King and Maiden Astraea. For the Storm King, in the original, you start seeing from the distance this majestic, flying creature gracefully descend from the clouds. Then you get a closer shot and you see the disturbing eye and tentacles that show this is more of a Lovecraftian being. In the remake, the demon just casually emerges from the clouds with no suspense. I do like that they emphasized the stormy setting for the Storm King boss fight in the Shrine of Storms archstone. Can't quite figure out why, but it feels more fitting. For Astraea, in the original, they give you a glimpse of her saint-like pure white clothing before cutting to a shot of the skirts of her garment that are drenched completely in blood. The contrast conveys that it's a reversal of the perfectly pure maiden saint trope. She's in fact, a powerful archdemon that has the deaths of so many people literally on her hands. In the remake, that shot is gone, but I do love the detail they added of Garl Vinland pushing away the corpses he was using as a blanket. It's another way of showing that these virtuous lady and knight archetypes are actually far from innocent. So yeah, Bluepoint kinda missed the point sometimes making changes, but they make up for it for the most part, in my opinion.
This video not only shows the incredible jump in technological advancement we've made, but also how far BP missed the mark and point of the og designs. The atmosphere and design is basically the only reason I go back to Demons Souls, sad so much of it got gutted for a "modern" atmosphere.
I'm ngl im pretty sure this comment is spammed everywhere because people can't form their own opinion. The remake oozes atmosphere in places where there wasn't much in the original, so it's hard to call it anything but an upgrade. Sure, it's hard to beat the OG, but the remake does everything right that the original did wrong and then some. Some redesigns may differ slightly, but that hardly makes a difference when so much was done better.
@KILLCOUNT Oh please, the atmosphere in the remake is so inferior it isn't even funny. It's infuriating if anything. Take the Nexus, for example. The one place in the game where you know you're safe, with warm, pale lightning and a serene if somewhat somber track. How did they change it in the remake? Why, change the lighting to oversaturated, generic blue-orange contrasts and replace the theme with a foreboding organ piece, of course! The lack of understanding of tone and mood is astounding. I truly cannot think of a single spot in the game where the atmosphere is improved, at the very best it's somewhat close, and that's being generous.
@@KMS_Admiral_Hipper Ok anime PFP. I’m actually in the field. I have plenty of experience mapping for a few projects, some came out in Early Access. It’s ok, go play with your pecker and watch your underage girls.
@@Thorogrimm but the original games is still available so they changed nothing about the original and for the remake it’s still the same just updated to modern technology and time
@@chestermicgun that's not what I meant lol. I'm saying that's what they changed in the new one. You can clearly see how much change they did in the remake. They essentially made everything look generic dark fantasy rather than respecting how the original game looked. They gave the Vanguard demon nipples and made it look gross, the armour sets are also completely redesigned
Flame lurker somehow became easier by a mile when you can actually see what's going on. Love how they made the cheese spot breakable. Forced me to actually get good at him too.
Whilst the redesigns look amazing, I always loved the Vanguard Demon's og design because it always reminded me of PS2 Shadow of the Colossus. Probably the glowing eyes.
Great comparison. You can't deny the technical and visual fidelity of the remake, but the original looks better in most cases. It's almost like bluepoint got too caught up in showing off their lighting system. I love how much darker the original looks.
@@mercylavigne the og was made in 2009 what did you expect the resolution is bound to be bad. But the new one ruined the atmosphere. It's meant to be demons not robots
PS5 Adjudicator looks like a monster from Silent Hill, which is not a bad thing. The Fog made the demon based on the myths of the people that lived there.
@@MalphasMikaelsonbc in the lore he wasn't a fat fleshy blob, he was a massive and rich figure that people prayed to and expected to be judge by, there's even a shield with an image oh him being prayed to. Which of course the remake also messed jp
Demons souls og had a very minimalist and claustrophobic feel which is really good for these intense moments. I still love the remake as well for different reasons the grandiose almost movie worthy feel that I get from the remake is so fucking good. Whichever you prefer is great but I think both versions are amazing.
The side by side of naked Phalanx really shows how much better the lighting is in the majority of the original. Subtle ethereal glowing in darkness vs super-saturated glowing throughout the whole scene. One of them gives off a unique atmosphere, and the other gives the feeling of poorly done CGI effects It's such a shame because the areas where the lighting and coloring isn't off, like leechmonger and true king allant, look amazing.
I prefer the remake design, because they made with attention every detail of the bosses, for example the scales of the monsters. But I have to admit, the designs in the original are very good. It's incredible to see how good are the graphics in this game.
I miss the sun glare on the Tower Knights introduction. It added to the epicness of the scene and without it the atmosphere is just completely different.
Thats actually just a bug, it's not in the actual ps3 version, I stg people just wanna complain for the sake of complaining at this point, the remodels are basically a 1 to 1 recreation sometimes with some detail changes, sure, but some of the complaints I've seen with the remodels are actually ALSO in the original they just look too much like blurry shit for ppl to even realize lol. Also I'm not hating on the original, I played both and like both, but some ppl just wanna see this purely through rose tinted lens and it bugs the hell out of me
@@Renameless true and im pretty sure bluepoints have access to the original art design/char design from software did. and those redesign might just be alternate version of them
Remake has better graphics and brightens everything while the other seems more like a bad dream. If only they kept the bad dream aspect to it and worked on its details; itd be perfect forever, but im still okay with the changes they went with.
I certainly think some of the design elements and intent was lost for the bosses in the original. Its mostly that the remake tried to make everything more grotesque or 'real' while the originals had this otherworldly nature to them with how some parts of them just looked wrong (the way the eyes looked for instance) as well as how some of the bosses are just more animated like the Dragon God's roar was like its whole face opening up as it screeched directly at your presence while the remake felt more like it was just kinda idling. I'm surprised how the game is almost a 1:1 remake but some of the designs have changed, mostly in interpretation by different dev teams is the largest difference between the two version.
He looked worse in the trailers. While I prefer old Flamelurker, at least the face design of the new one resembles the old ones, rather than just being a generic rock monster like in the trailers.
Why the F*** NOBODY is talking about how the editing in this video is so GENIUS. He literally used the same build in both games and managed to do the same attacks/dodge actions in both games with the SAME RNG from the bosses
True.
Never think about it. It's crazy.
You act like bosses don’t have a pattern and rules
@@Kabal39 then replicate the video :)
@@chichardo3214 how is that relevant
While the lighting and graphical fidelity are better in the remake, you can't help but appreciate the aesthetic of the original. They masterfully chose where to use heavy darks and lights to make some bosses and environments look better despite their graphical limitations and it gave it style these new ones just lack
new bad, old GOOOD
@@grelkie basically
I agree for the most part exempt
For
Old king allant
Flamelurker
Dirty collousus
Penetrator
Towerk knight
Flame lurker and dirty collousus becuz of their effects around them
And the knights because we'll... shiny knight better than knight that looks like a turd covered in vomit
Oh and uh
Th3 maiden lady
Yeah, NO
I like nostalgia, but it was complete trash in hindsight. Progress and innovation is what keeps games interesting.
There was this really unsettling creepy feeling from those glowing round eyes of some of the demons in the original.
ManEater especially has a very profound aesthetic in the original that didn't carry over to the remake. It was basically camouflaged into the darkness at a distance and was only discernable by it's piercing emotionless green glowing eyes.
@@angeleaterstudios1004 Bro was a mass of green-cheap textures. New maneater looks fantastic.
@@mercylavigne the model of new ManEater looks better but the presentation of the older one makes it more sinister
Some of these comments feel so delusional, like it just feels like hating change just for the sake of it. The new designs for the most part look way nicer both aesthetically and texturally. I can’t believe that someone would prefer big round eyes that look like an emoji to actual eyes.
@@Coran_06I think this OP comment here is nostalgic as well as particular, but delusional, no. Big headlight eyes was their first experience and they got to be with that for at least 12 years before the remake(im assuming, sry). I happen to really enjoy Bioshock/nazi zombies and they have plenty of glowing eyed enemies, so it turns out I like that style choice too. I think it looks AMAZING to have the smoldering heat coming off of the demon, but those huge unwavering flood lights for eyes are really cool to me too.
A lot of people arguing over the designs (I’m personally split in my prefs about 50/50) but I think we can all appreciate the effort YOYO made in syncing the gameplay and camera in both versions as closely as possible.
@Mad J that video was a month ago, alot of comments here are from before, what's your point?
@Mad J well people can see others opinions and realize they have the same one
@Mad J agreed, crazy how one video by a UA-camr can change public opinion
@Mad J Hate to break to you, but in the digital space it's easier to reiterate how someone else words their opinion if you share the same view.
It's no surprise more people forming opinions on the matter are similarly worded -- these are very subjective topics. What you get out of the design of the Vanguard Demon is subjective -- and feelings are tough to put into words for a lot of people.
Just 'cause an opinion is copied doesn't immediately imply that it's false or any less valid to have. You don't know that, nobody does; unless you can freecam into the brains of all 50k people and decipher who's shrugging their shoulders and rolling with consensus, and who's taking someone else's lead cause they voiced their own feelings in a way that seemed concrete.
For example, Matthewmatosis's video on Dark Souls II. Lot of people couldn't quite put into words what was wrong with that game, and when that video came out it made it pretty clear, concise, and left out as much bias as possible. People then repeated his argument 'cause it was not only solidly formed, but it resonated with many people who also had issues with the game. I'm sure it also steered the easily persuaded into shrugging their shoulders and saying "look, DS2 is bad."
So, like, I get what you mean, but those are some big sweeping accusations that kill all nuance to these conversations and further division.
So what if people copied an opinion? Do you really want to question everyone making those statements how many hours they put into Demon's Souls?
@@paris-1911 people always be complaining. Don't like it? Don't play it. Simple as that, it's not like the PS3 version just magically disappeared when the remake came out. Calling it a bad remake just because you didn't personally like the changes is just stupid. Design changes aside, the remake overall looks 40× better and that can't even be debated
I think some bosses looked creepier and way more unpleasant in the original. Gives a better impression of how a world like that must feel to the character trapped inside of it.
Yeah, like phalanx. The outside looks pretty much the same, but the core is wayyyyy creepier in the original
which nothing does
and they look goofy as sh/t due to the clunky ps1 graphics
@@kaiserdetectivegolden2735 ps1 graphics now you mad capping
Which ones? A lot of people are talking about this, but not many examples are given.
@@dominikapera9295 because there isn't
they just defend their shit for nothing outside being shit
it is still a shitty game (as usual from that recycling studio except for ds2)
Must appreciate your skill in creating same moveset scenarios for both the bosses and yourself so that we can have a true scene to scene comparison. Beautifully done!
Its strange but I feel like the old demons souls has a better understanding and use of light and shadow. For example, the old Old Hero seems to radiate this strange divine light, The new Old Hero is the yellow man. To be fair this seems to change after this boss
Agreed, it seems like the lighting in the remake's cutscenes doesn't really draw attention to the important parts of the shot. Instead it's more realistic and everything just sort of blends together. Dragon God is the worst offender imo.
idk I like how in the remake King Allant is obscured by lighting and fog
yea they used light so well, i think the remake added light to bring more attention to the detail they added, else it would look more muddied, which isn't what they were going for. sometimes it worked real well, other times the original atmosphere got lost. the valley of defilement swamp was a big one, you can see too easily and it's not nearly as creepy. the new old hero model is great, but there is certainly something to be said about that hazy light on the original that would have been great to preserve.
Ok but light and shadow on true king allant makes his true form WAY creepier
Don't worry, literally every single person commented the same thing on this video so you're not the only one who feels that way.
One that really got me split is Fool's Idol. The remake environment looks better and has more appeal than the original, however, in the original when the camera zooms to her descending she's in-front of the woman depicted in the glass which makes you think "Oh is that her?" While in the remake the main focus just becomes her and doesn't really make you think about who she is because the background isn't depicting the image of her, just that she's another person you need to fight.
Fools Idol twos iterations are also interesting because of the way each expresses it´self
Classic Fool´s Idol has a very Doll like Quality, her face has a an expression that is neither angry nor happy, she just stares at you and mocks you with her laughter
Modern Fool´s Idol can be quite agitated and contorts her face a lot more, while also feigning some benevolence at the beginning as she descend´s before giving you the stare of disapproval, overall she has a more cynical aura around her
@@umukzusgelos4834 I'll personally prefer the old one, even if it was probably done out of graphical limitations.
Seeing as the boss is quite literally supposed to be a puppeteer'd fake of the real Queen of Latria, the whole unmoving expression of, what is effectively a doll of the Queen, makes it more eerie to me.
Plus, I just feel it fits with the name. "Fool's Idol."
Like most who reside in Latria -- or the many who were locked up there -- they _foolishly_ worship a false Queen, but if they took a harder look... Then they might see something off.
@Okay Egg Th Fools idol is meant to lure people into a sence of security before theyre taken by demons.
In what way does the new design fit that description? It fundamentally changes the idols lore and purpose
@@dylanburston7453 it’s looks the same they just gave her facial expressions my god original demon souls fans just be blinded by nostalgia
@@chestermicgun Her facial expression in the original is neutral because shes meant to represent the queen of latria and give people hope, which the old monk feeds upon.
She is a puppet designed soely to give the tortured souls of latria hope, and draw them in before being kidnapped.
You change her facial expression to something angry, then it creates a rift between her lore, and what is presented in game. The people of latria come to her to see a benevolant queen, not some rage filled witch, which she has now been made to look like. She is a trap. What sort of idiot is going to be hopefull when they see the fools idol in the remake? No one
Fromsoft put so much effort into details for environmental storytelling. You change that, you change the whole meaning.
Bolataria palace is a no frills norman castle for defensive purposes only in the original.
In the remake, it has gothic spires, banners everywhere and gold. Its changed completely from a minimalist culture, designed for defences only to one that cares less about defense and more about presintaition.
In latria, you find yellow cloth strips everwhere, which shows the old monks corruption of latria and rise to power. The player doesnt know this until the old monk is revealed in his yellow robes.
In the ramake the cloth flags are red.
So they lose all meaning
One thing they did better in the remake is the readability through effects and some of the way the attacks are telegraphed. It's easier to pay attention to what the boss is doing, especially when the effects from an attack aren't flash banging a part of the screen. Or when the AOE is being marked more clearly by the effects of an attack.
I personally like a lot of the aesthetics of the remake, and the readability of what's actually happening is a big factor for me in that. Some of the old Flamelurker fight was straight up too bright to tell what's going on, and False King Allant's AoE would have been a lot more guesswork than the newer one with its nicely telegraphed whirlwind.
And if you're playing it on a ps3, and not emulating it. A lot of attacks like flamelurkers explosions, dragon gods fist (the one that punches at the hallway) armored spider fire, all make your frames take a vacation for a little bit. Plus, can't see anything
Readability isn't good game design. This is one of the biggest myths for Video games.
@@thefebo8987 That is absolutely good game design. Attacks being hidden behind over the top effects and what not is awful game design.
@@thefebo8987
I couldn't disagree more
Imagine fighting a version of Malenia that gives you 0 indicator that she's about to do her Waterfowl Dance and instead instantly does it
Or a version of Isshin that turns invisible in every attack he does
Readability and Telegraphing is what makes No-Hits possible in the first place
I can see some people prefer some of the original designs, but Leechmonger got the glow up. Actually being able to render each of the individual leeches is so cool looking.
you were meant to see the disgusting fused flesh beneath the leeches, in the remake you only see leeches. but i admit they're animated nicely
What A good trade of for a bunch of leaches
@@robotfuture1581if I was meant to see it then they failed
@@sekiro_the_one-armed_wolfyeah I'm not a fan of a lot of the remake redesigns but leechmonger is one of the exceptions. I didn't know there was flesh beneath the leeches until I read the other comment because it was so hard to see it. Even knowing about it doesn't change the fact I struggle to see it
Agreed
It’s crazy how well the original Demons Souls holds up. It’s from 2009
Games looked pretty good around that time
Graphically it doesn’t hold up great, but stylistically it still holds up pretty fantastically. Which is probably what I would say for nearly all of FromSoft’s games.
@@jacobkirk1846 who cares about graphics
PS3 was a beast for it's time
Uh… exactly how does it hold up? It plays at a horrible 30fps with drops and just looks completely outdated.
I'll never know why Blue Point decided to shave Old King Alliant's mustache.
He looks like a Confederate general in the remake
He looks too human in the remake while in the original you could tell that there was something up with him
He's much prettier in aesthetic terms in the old one, in the remake he doesn't have a mustache, and his head is flat, apart from his potato nose.
Armor Spider's nuke attack is a lot easier to understand with the trickle of oil before everything ignites.
Dirty Colossus looks cute in the remake. Dragon God went from a Xenomorph to a Doom midboss.
The more human designs that involve knights look amazing. But some of the monster designs just seem less intimidating. Although I will admit there are some redesigns I love, like the hero, the small changes to him make him way more intriguing to look at
Remake fools Idol is crap though
@@theodorsebastian4272 It's literally the same
@@luciano1240 What?
@@luciano1240 Get your eyes tested mate she looks like a cavewoman in the remake
@@luciano1240 She had her whole “hope filling savior” aesthetic ruined, now she looks like some stereotypical evil witch
The difference between penetrators seems like fighting him on the evil path vs the good path lmao
Strange how in the original the Storm King looks like a moth and in the remake it looks like an manta ray
Well You’re right.. but both are manta ray XD
I think it’s meant to be a manta ray
Original looked like a manta too
The remake designs (almost everything) reminds me of a Blizzard game IMO. Not bad at all, but that's not what I'm here for. I want those Berserk-inspired aesthetics not Wow/Diablo.
Oh damn that 's so true ! Some of the new boss designs would fit perfectly in a game like Diablo IV.
Nop
Reminds me of Doom
I saw so many things in Demon's Souls remake that reminded me of Diablo III
Pretty bad, it's not what they're supposed to look like at all lmao they ruined the art style
I still can't believe what's they did to the fat official.
Original Old King Allant’s fight was far more cinematic than the new one, in the original you can see him overlooking the kingdom, while in the new one you can’t see a single building
Same with the dragon "god"
the shaking camera gave a sense of weight and impact, and not some boss just existing.
Plus, I feel in a small nitpick, a few minor uncanny valley details that made them so creepy/scary are missing. IDK what they are but it feels like something is missing.
I bet its purposeful. It focuses on a character. He just sits there mindlessly looking at fog because thats what he was made for. He doesnt care about the kingdom because he isnt a king at all. His entire purpose was to lead an army of demons and nothing else. I swear miyazaki fans would shit their pants anyway if „original” and „remake” were swapped.
@GreenRatel you’re not wrong
@@GreenRatelexactly. Ppl are never satisfied
Personally I disagree. Remaster Allant is looking out on nothing but fog (as the fog has consumed his kingdom, hence why there are no buildings in sight), fog is essentially what the land is consumed by with the arrival of the demons, or vice versa. It seems fitting that the false king should be looking out on the fog that created him, and that he wishes to consume the land.
Beautiful as the remake is (and it is utterly gorgeous), I kind of prefer the older art style of the game.
I think it had more of a bleak atmosphere to it that I personally really liked and I think it served the game a lot better.
ugh. no thanks. after dark souls 1, 2, and 3, i think we were all pretty tired of bleak, drab, dried-out games. we get it. the worlds are depressing and sad. doesn't mean every game has to be fucking greyscale
also the story & lore of demon's souls is nowhere near as sad or hopeless as that of dark souls, so there's really no reason that a drab environment serves it better. Let it be fantasy.
@not a spider eh, I have my preferences as all.
I like a good bleak, depressing atmosphere for this sort of game and I personally felt it was a good choice for the original Demon's Souls and kinda missed it in the Remake as all.
I'd disagree that it doesn't suit the lore, the backstory of Demon's Souls is literally the world and peoples very Souls are all being slowly devoured by literal Demon's and you've of course got places like Latria and the Valley, neither of which are particularly cheery places, not to mention a lot of the characters we meet have less than happy stories and fates but I can appreciate that after more than a decade, the bleakness can become tiresome for some.
I'm just a sucker for it.
@@notaspider4084 nah we like gloomy worlds
@@notaspider4084
You missed the point of every single souls game, didn't you?
This is not supposed to be generic fantasy, dickhe$d.
Mad respect to the effort taken to make the closest comparisons possible. I imagine it was pretty tedious to get each boss to do the same attacks in similar positioning for both versions. 10/10 for production value
I remember booting up Super Smash Bros Melee on the Gamecube when it first came out and thinking to myself
"Graphics will never get better than this"
those graphics hold up pretty well today
@@mellomoose_ they do but I was very wrong in my assumption
@@chrispysaid Were you really wrong tho? Is a game with more realistic looking graphics better? I personally think a lot of modern games look good on a realistic/technical level but lack a lot of originality, charm and atmosphere that old games had.
Graphics might have gotten better, but if this remake tells me anything is that art direction sure has declined
i did that but with twilight princess on game cube. recently playing the remake of that, i was like holy shit how did i ever think that.
just as an outside observer who's played other soulsborne games, i feel like some of the whimsy was lost in designs like the flamelurker and storm king, where the lighting in the fights also hid a lot of the details on the model. others are almost 1-1 though, like the armor spider, which would have been nice to see for some other bosses like the maneater, who were so eerie with their glowing green eyes and mouths. even so i think if this studio was going to remake any other soulsborne game, it should be dark souls 2. i would like to see what they'd do with that.
Armor spider wasn’t 1:1
Phalanx was though
another idiot who only swear by original stuff
You’re joking, right? They don’t deserve the opportunity to _EVER_ remake another souls game! What they did to DeS was insulting!
@@anti-ethniccleansing465 I already don't like dark souls 2 that much visually or gameplay-wise, so I feel like it could only be an improvement. however you are free to feel differently.
@@delta7115 Straw man argument. DS2 has its own engine and was worked on by a dude who got fired shortly after release. Funny you didnt mention Bloodborne, Elden Ring or DS1.
I feel like horror games specifically can suffer from graphic upgrades unlike other game genres. The crispy 4K extra detailed monster is not going to be as creepy or scary as the rough, blurry partially dark version. The OG has a lot more uncanny valley vibes and dreadful atmosphere. The new one feels like real flesh and bone to a fault. The remake looks graphically superb and impressive but most redesigns feel less appropriate for the game IMO. Not knocking their work because all the bosses look great. This is my opinion for now may change later.
A good example I think is the storm king. In the original it has more visible detail, it had that sickening flayed flesh like tone but outside of cut scenes you can tell it's a product of its time where as in the remake it moves gracefully. Almost like it's swimming like a ray on film but it's lost that detail that made it so unnerving to me in the first place since it's hidden in shadow and environmental obscurity.
Conversely the dragon king has the opposite problem with the remake showing too much detail by giving it too much lighting and highlighting too much where as the original whether through design or limitation held back lighting and gave you just enough to see what your eye working with while hiding enough to make wonder what else couldn't you see.
Just my opinion
@@tycol322 Correct me if I am wrong but are you saying you also agree the OG Storm King was better despite it having more lighting? That was my opinion as well if I am understanding I just did not bring up that exception because I thought it was just me. and did not want to sound like a hypocrite. I definitely prefer the unnvering yellow eye over the calming blue eye. It's details actually do work being shown as well for some reason. It is a great lovecraftian design. Felt like I was looking at a god. And you are right the remake is too smooth and loses its uncanniness despite the shadow.
I also agree the new Dragon King also looks like a cool Final fantasy or monster hunter boss very cool but not unsettling in the slightest IMO.
Devs back then MUST rely on art direction to achieve the result they want because of technical limitations. But Devs nowadays relies on technical advancement because they're too lazy to make the best art direction.
Honestly I know EXACTLY what you are saying, however a portion of that is the gaming generation in which you played. Its similar to a nostalgia feeling, but more so having that idea already cemented by you playing it previously from waaaay back.
@@deeepdish I respectfully disagree. it’s not nostalgia. I’ve had a hard look at my own biases affecting my thinking and I really don’t think this is that time. I believe it’s universal horror techniques that showed up more in the past due to technological limitations. I believe people are naturally scared of a situation or being that they have limited inadequate information on. It has nothing to do with my generation. Young or old, people are going to be more scared of the silhouette of a man down the street at night than the same man in the bright morning. The primal fear of the unknown is as old as the dawn of mankind way before us. Also whether I prefer the OG or remake from an aesthetics perspective is a different convo altogether. Like the remake probably has bosses that look “cooler” but is that what we want? All I’m saying is the limitations of the OG works better from a horror perspective. Plus I didn’t play demon souls or really any horror games in my past was too scared lol.
the original designs still holds up incredibly well
Anyone else noticed how this man almost perfectly replicated the scenes in each game for comparison? that's honestly really impressive given the bullshit of RNG im honestly amazed
Old Maneater: has the same stone face all the other twisted creatures in the tower do, tying them all together as grim experiments between flesh and stone.
New Maneater: Zombie scary woooo
Yeah it's funny how they have this visual consistency in the Original and a lore explanation behind it, but then the remake he's a furry green zombie thing, the man centipedes are vaguely similar fleshy things but not furry, and then the gargoyles are just normal ass stone gargoyles.
I will always find the Original looks far scarier. The horrific expression on their faces really sells the twisted experiment feel to me more than a placid flesh furry.
Old Maneater looked terrifying. Entering his boss room you aren't able to quite clearly see his silhouette... only his demonic green eyes are visible. As those eyes rush towards the player they can't help but be slightly captivated by them. Then a huge swathe of fear overtakes you as he comes upon you and begins his assault.
New Maneater looks like some stupid cartoon comedy zombie lion character...
For me it's the opposite. The new Maneater perfectly represents the concept.
@@Some-person-dot-dot-dot "Then a huge swathe of fear overtakes you" It's a video game.. No one feels this way.
@@akatsukimi It's funny. Because if you look at some of the comments people that defend the original have similar takes but even contradict each other. Some say about bosses that they're too creepy in the remake, others say the old bosses had a more creepy feel which makes more sense for the game.
The old Maneater looks like a really basic Gargoyle/Werewolf form but because they were limited they added hair to the Maneater but made it almost the exact same grey color as his skin so you could barely notice the hair.
The new one if people paid attention has a very similar appearance but because of way better lighting and usage of color and added hair around the face it's suddenly not similar?
Their bottom halves and even their arms are so similar only the remake Maneater actually did something cool where one arm got all that hair but the other almost seems like the hair and flesh is scraped off.
I'm supposed to like the original Maneater more who has just an ugly human shaped form with hair attached that you can barely spot due to poor color usage and not like the newer design that added a bit more hair but kept the creepy werewolf look the original clearly wanted to go for?
Although I slightly prefer the original's art style, I think something the remake does that deserves just as much praise as its graphical fidelity is how much more accurately the visuals display the bosses attacks. For example the giant flame attack that the Armor Spider does (3:00) extends the same distance in both the PS3 and PS5 version, it's just that the PS3 version's hitbox extends 20ft past the visuals.
Yeah, that’s one of the few objective improvements.
I think they should have combined the realistic background elements with certain stylistic choices. Like the King's shading near the end and his robe not really splitting down the middle combined with his menacing face and hair slightly masked by the shadows creates a very mysterious air around him that the new one fails on completely. Idk, I love when the bosses are surrounded by mist and realistic elements that the newer ones have but it becomes clear very soon that it's not all just realism but also stylistic choices like extra shadows or big bright glowing eyes.
I'm gonna be honest the old Dragon God looked way more creepy and imposing
shut up
I miss old vanguard
i think the newer one is much better
The real crime is new Adjudicator and Fat Official. New Vanguard is ok.
@@maizomeno he looks like a knock off doom enemy.
The atmosphere in the og is unbeatable
nah
ot is better i nthe remake
@@kaiserdetectivegolden2735nah bro, the og had a certain feel to it that the remake just doesn’t compare to
storm king in remake is way better
@@loanParked the feel of a unfinished ps3 game with poor lighting
@@darkshat3077 there’s charm in that
I've played the remake, and it's ~fine~, but it certainly does not make the original DeS obsolete by any means. Fat official, Vanguard, multiple music tracks, making Boletarian castle gothic instead of Norman, leaves the remake missing that minimalist, alien quality that defined the original. They turned a dark mystery into a typical action/RPG.
The remake went above and beyond what Fromsoft could ever try to put out.
@@aceoffours9354 not for lack of trying I imagine
@@aceoffours9354 bro, have you not seen Elden Ring, or even DS3? They could've put out something Gothic, but the Norman, minimalistic look is the artistic choice. It reflects the world of Demon's Souls. The Remake changed too much without putting the thought process in why the design choices in the original matter.
Agreed. Fat Official's and Adjudicator's new design fucking sucks.
@@aceoffours9354 Tell me you arent aware of either games development without telling me you arent aware of either games development
L take bud
There's some.. unexplainable charm in the original.
nostalgia.
@@kingkunta3753 Nope. It has better art direction. I own both so no use using the "nostalgia" argument. Art direction > graphical fidelity.
i disagree. the new version is superior outside of the maneater@@digitalintent
@@kingkunta3753 i only played demon souls very recently, it's better
I only played the OG Demon's Souls in 2020 so there's no nostalgia. I just feel that certain points like a few soundtracks (Maiden in Black's/Nexus, Tower Knight's, and Dirty Colossus for example) suffer from exaggeration. The nexus old theme used silence and simple arrangements to provoke uneasiness and loneliness, and the new direction just completely missed that. The new one looks far better, it's breathtaking but honestly they completely missed the point in several things
I must say the original game aged pretty well because it still looked pretty good standing next to the remake.
The worst thing they did that most people seem to not even talk about was the heavy changes in architecture style, specifically trying to make it look more medieval fantasy than the original, which leads to it looking even closer to Dark Souls
(which I think is entirely intentional from the devs and perhaps some part from Sony, we know Sony is gonna try to buy FromSoftware at any opportunity they have, they are not gonna lose that cash cow again)
Bamco will never sell Fromsoft at this point.
Sony: “Dark Souls Remake?”
From: *NO!*
My only real gripe is how the remake covers the OG's soundtrack in a way that puts it more in line with the Souls trilogy. The original had such a weirdly distinct soundtrack, ESPECIALLY when compared to the Souls games that came after it. Listen to the new Flamelurker's theme, and it genuinely sounds like it came outta Dark Souls 3. I dunno, I guess I prefer the odd tone that the original's sound had.
I can also see the gripes with a select few character designs as well, but it doesn't come close as a deal breaker. I'd never have guessed some people would be grasping at straws that hard with that aspect, especially when it feels like the Souls community at large has embraced this remake.
This game's bosses are truly the stuff of nightmares and I love it
I find my eyes drawn to the original time and time again simply because the contrast is higher. I love the updated effects, especially on adjudicator and leeches 100, but I feel like the original had a better grasp of what catches the eye. Old hero in particular suffers.
I find the worst of the redesigns is the Storm King/Beasts, the bright blue eyes feel a lot more cartoony, I liked that the original design looked alien and grotesque. There're also the Fat Officials, not sure why they removed the masks with the creepy grins, it looked more unsettling than just the mouldy people in the remake.
The fidelity of the effects is fantastic though, while I can nit-pick the redesigns, they still all look great.
I don’t understand. Why change so much? The new designs are so different that in some cases they convey totally different information about the creature, for example the Vanguard looks like a prisoner even though he’s the vanguard of the demon invasion. For another example the fool’s idol is supposed to look angelic, now she looks obviously evil. The maneaters are flesh and bone now instead of stone gargoyles. The old champion now has anime hair even though he’s a desiccated mummy. And I absolutely have no idea what they were thinking with the changes to the way the Fat Ministers look. Some of the weapon changes make no sense either, for example the guillotine axe was a guillotine blade on a stick, now it’s just an regular axe. They should have made the designs more detailed, not completely redesigned them.
Maybe the mods will fix it when it comes out on pc, same for Shadow of the colossus remake.
Hit the nail on the head. The changes are arbitrary and show a lack of knowledge and/or research in a lot of cases. For example, the kris blade is... no longer an actual kris, for some reason.
Both really go in their own direction, and althought I prefer the original models and lightning, they did a really good job going for their own style with the new ones.
The Fat Official is the ONE thing they truly messed up remaking. It's just so pointlessly changed and grotesque, it actually ticks me off.
alongside with the dfool's idol, wich served as a substitute for the real one, in the remake she's just pointlessly evil looking.
@@Frank-kq4teIt’s just really facial animations giving that vibe. I’d say Adjudicator is worse cause he’s missing half 90% of the bling he had.
@@Shiratto but have you seen how bad her face looks now tho?
@@Frank-kq4te During the freeze frame it looks a little odd but during the cutscene and gameplay it looks fine. Just a bad angle.
@@Shiratto she went from calm and gentle to cartoonidhly angry.
All the lighting in the remake makes most of the demons lost its creepiness, exact example is dragon god, armor spider, and man eater. But storm king and king Allant had better atmosphere in the remake because of the advance lighting too, but storm king entrance is just not it in the remake.
Allant looked so much better in the original
He looks the same
@@Personontheinternet4598 in the original he look like come kind of anime general in military uniform. In remake he looks like a WoW caster with those shoulders
A big thing is his posture: the remake has him slightly hunched and his left arm drooping. The OG stands straight while his entire body is moving with purpose. It's not obvious, but the difference gives the two a much different feeling.
This editing is insanely hype. Thank you.
The remake looks better from a graphical perspective but I still prefer the art direction of the original. Everything became grotesque in the remake while the original the designs look otherworldly and alien.
Adjudicator, Flamelurker, and Maneater redesigns are particularly egregious, really missing the original intent.
Adjudicator straight up got naked I didn't want to see that things nipple piercings 🤢
Remake false king allant just looks like some scrawny old guy too, completely unintimidating compared to the original who was more swole
OG Flamelurker: Literally a orange ball
Hard disagree on the flamelurker.
Thanks to the fact that it isn't as blinding you can actually tell that there is a shape under there.
Also helps for reading attacks and what not without it being so blinding.
@@thesun5275 but it literally was the point, a part of the fight, they changed the gameplay without understanding it
the remake is missing that classic 80s/90s Japanese fantasy influence. there's something small and subtle in the originals designs that was lost in translation, they put so much effort into being faithful to the original and did so well just to fall short with minor seemingly inconsequential changes that end up altering the overall vibe in a slightly negative way. that classic 80s/90s Japanese fantasy style is a long dead genre that is sorely missed here
the original demons look like evil worldly spirits, the designs that were altered look like they crawled out of hell
Japanese fantasy is dead? Have you been on the internet at all?
The amount of RPG games I’ve seen is crazy
@@Cosmo054 that’s not what Japanese fantasy is
Crazy how flamelurker was a lot bigger in the original
I thought they were about the same size
@@Personontheinternet4598 he looks a little more hunched over in the original
Imo, the looks are like if he had two phases: Remake is phase 1 where he's more restrained and has armour made of molten rock. Then his second phase bursts the armour off and becomes the original, showing the organic body underneath for a feral powerhouse second-half.
I'm playing the original on a tv from the side of the road right now. Turned all the Samsung smart image features and 'enhancements' off, and now I can really appreciate the foggy way the Devs made it.They really put a lot in the the original visuals
OG Tower Knight lens flares had no business going so hard, holy shit
The remake def messed up with Flamelurker. Should have kept the warped, uncanny design of the original. The new one looks too generic.
The remake mostly gave him his molten rock armour. Would have been legit if they had him break out of it and look more like the original afterwards.
The sword strike of old penetrator seems better due to the afterimages of the sword.
No.
Blue point shill ^
it also highlights the soul power he's using, while the new one has "cool" blood and "cool" fire for no reason whatsoever
@@TheVioletBunny "They disagree with my opinion so they're automatically a shill!" -This stupid, dickless cuck
@@TheVioletBunny how is that shilling, the strikes just objectively don’t look better
putting chains and handcuffs on the VANGUARD who GUARDS is definitely a design choice
Diablo 4 looks sick
Exactly. They just turned the game into the most generic shit imaginable.
Older Dragon God looks so much more interesting, fluid and emotive
Holy delusion batman
I think the glowing eyes in the new one just make it look a tad too generic.
Not a fan either of them changing the chest to just a bunch of random scales.
Yeah, i'm more tempted to play the original.
@BaggedBread you’re delusional if you think the remake dragon looks better, it’s a cluttered, smudging mess. All of the expressions in the animation of the face has also been removed somehow. Worse in every way.
@@baggedbread the camera shake... simple but effective
It's a mixed bag. Some like Penetrator, Tower Knight, Astrea, Allant(s)... look like updated versions of the original design.
The Old Hero, Dirty Colossus, and Armored Spider look like better realized versions of the original designs. Especially the Old Hero, who has a more disticinctive design, better animations (that imply he's blind), and an intro cinematic that makes it clear that his real body is still embedded in the wall.
But the rest just feel like they miss the mark, if not misunderstand the whole assignment. Maneater is impressive and is a fitting take on the lore idea, but it's become more of a creature than some arcane "thing". Fools Idol comes off as a corrupted sorceress rather than a living doll. Leachmonger is more technically impressive, but the swarm of leaches isn't as visually grotesque as the layers of fused flesh stretching and writhing. The old Vanguard looked like some kind of otherworldly demon, while the new one looks like a Doom enemy. Flame Lurker is animated really well, but the most interesting part of the original is the way it's body looked like real flesh liquifying in the heat. Storm King's eye and shadowed form is more menacing, but it looks smaller in scale and it doesn't have the rainbow colored feather scales that shine in the light.
It feels like the focus was on making them look demonic and more like real creatures, when a lot of them intentionally lack any basis is reality and are only demons in name. The Adjudicator is the worst offender. It's supposed to be a divine and sacred being adorned in gold, operating as one with the golden bird that is the literal light of it's crown. The remake just makes it a fat demon with a weird head growth and a golden bird glued onto it. I guess the bird controls it or something. They even removed the ritually flayed lips it shares with Old Hero, because I guess they preferred the gross out factor of a gaping hole?
100% agreed. The design changes clearly illustrate that the intent of the original was nearly entirely lost on these guys. Miyazaki has always slapped his designers on the wrist for making generic, grotesque dark fantasy designs. The designs like the Adjudicator, Vanguard Demon, Maneater and the Fat Officials clearly highlight to me that BluePoint didn’t get the memo.
Honestly? Overall great but some changes should have been left out. For example the old hero and his new blond hair... They draw a lot attention and thus take away from his overall looks.
1:11 this boss looks way brighter and better in the original
I only played the Remake and recently beat it, but these are the ones that looked better in the original.
Vanguard Demon (there's something off putting about its design rather than just looking generic)
Armored Spider (the armored part is accentuated more)
Adjudicator (it looks more royalty than just a fat butcher)
Flamelurker (it looks more like a burning demon flesh than the Remake's stone body?)
Storm King (scales looks more demonic and eldritch than just a big manta ray, even the minions)
Old Monk (I dig the more decayed look, it truly shows that the king is gone and its just the cloth holding him now)
Old King Allant (more menacing than the Remake's)
Aside from that the others are pretty much an improvement, the Maneater I can give or take, I get the stone gargoyle look the original was going for seeing as the stage is gargoyle infested, but I also like the new ones.
Remake: Generic rpg monster
Original: WTF is thing is even supposed to be
Which i think is better way. Original feels like those are creatures that came right from illustrated fantasy novel. Those are demonic entities, deities and creatures. They are chaotic in nature, and have their own aesthetic.
While in remake they look like Doom eternal fodder enemies without any subtelty or nuance.
Though some, that were requiring technical power like leechmonger or dirty golem in some ways do look better
Like for example: Maneater. In og he looks like man turned into a demon, while in remake he looks like was like this all along.
During fight creature is dimly lit, and you barely see it's monstrous appearence
And design wise he looks like he came straight from Berserk. And the snake on his tale. It supposed to look like symbol of a snake, while in remake it is realistic and kind of pulls you out
Or storm king's cutscene. In remake they shot it like it's a jet plane flying in the sky, we immediately see what it is, there is no build-up.
In og it is flying gracefully, but we still don't know what is it, until camera zooms in and we see that it is a eldritch horror
who the fuck cares.
I remember watching my dad fight the old monk as a kid
the real one right here
some are really nice upgrades but some are questionably changed aesthetic wise
A UA-cam video doesn't do the remake justice imo. The UHD textures and lighting are my absolute favorite in the remake
the original is still really stunning to this day imo
Remake Vs Original Boss Designs in my opinion. (ps this took 2 hours)
Bosses I like better in Remake
Phalanx - Same design but with better textures and effects
Armor Spider - Love what they did with the remakes design and the oil attack is much better than the explosion. Also actually being able to tell what is going on is great
Tower Knight - Again just the original but with better textures and a better model. Worse song and official though.
Leechmonger - Actually made of leaches instead of a flat texture with some leaches on it
Dirty Colossus - The Hive looks better in the remake and it looks like individual insects are flying out of it instead of a black cloud. Although the black cloud does make it look like there are more of them.
Penetrator - The blood coming from the stabbed Fat Official and surrounding himself is really freaking cool. Also the red on the cloth of the armor I like more for him than the royal purple.
Maiden Astraea and Garl Vindland - They both a just an updated version of their old designs. Although why was Garl Vindland sitting under a pile of bodies, I mean seriously in the original he was actually sitting by her and even better yet how did he get under them all.
Old Monk - The cloth, summoning, and act of suprise on the old monk is much better in the remake. Although the original showed how the cloth was actually keeping him alive a lot better. A litteral husk where the eyes and skin have rotted away vs a starved human and the projectiles being yellow look a lot better. PS the head wrapping no longer looks like a solid mass of cheese and actually looks like a wrapping
Total = 8
Bosses I like better in Original
Vangard Demon - Like the Yellow lightning eyes vs the red burning ones. Also the weird meat flap on the remake is weird.
Fools Idol - Actually looks like a doll that would be seen as an item of worship while the remake looks like an angry witch. Also is not covered by weird black veins.
Adjudicator - Oh my god the remake ruined this boss. Went from a demon that looks like an corrupted ancient god that is coated in gold and turned it into a disgusting monster that belongs in doom 3
Flamelurker - Looks like what it is supposed to be, A human turned into a flame demon with the malformed human skull and flayed skin while the remake looks like it was always a demon.
Maneater - Litterally a different monster than the original. Same problem as Flamelurker the original looks like a human chimera that is in constant pain while the remake is Sasquatch with wings.
Old Hero - Just on the fact its actually leaving its body instead of a statue. Also it looks like again it could have been a human at one point heck it basically is. But what makes it monsterous is its removed lips while the remake just gave him a mad snarled look. Although I like what they did with the weapon phasing through walls.
Old King Allant - Much more threatening and looks more beefy than the remakes. Also his mist is much less pronounced looking disguising the fact he is a fake more.
True King Allant - Actually being able to see him and the remains of his old self make me like his original version much more.
Total = 8
Bosses That I think are Equal
Dragon God - Both have their ups and downs. Remakes punch cutscene and a better tell that its breath is hot by the magma spit. But the originals head and eyes are better.
Storm King - I love both designs. The Original's design by is amazing in on itself with the manta rays acting as scales for the demon but the remakes atmosphere and green eye contrasting with the sky makes me love this version
Total = 2
Verdict both are good and have their ups and downs. Although personally the original is better for me (because its closer to Miyazaki's vision). The remake isn't horrible and a good game.
I prefer the original designs for most, except for Penetrator and Storm King. New Penetrator is faithful the original but the darker armor and "blood flame" sword is a bit more intimidating. And the new storm effects during the remake Storm King fight really add a lot to the atmosphere. What they did to Fat Official is a damn shame.
sometimes keeping things obscure adds to the effect
I still find it quite incredible how certain bosses like Dragon God still look absolutely gorgeous in the original. Goes to show how good the designs for these bosses truly are!!
A bit late to comment, but this is a great showcase with amazing editing.
I think I overall appreciate all the ways that Bluepoint added visual clarity to the models of the bosses, made certain designs more intricate and interesting (the maneaters imo), and gave some bosses a more defined color scheme, like blood-red for the Penetrator or golden for the Old Hero (though I'm baffled that they did the opposite with the Old Monk and decided to change the golden magic projectiles to blue; just why).
I think they didn't take much away from the original, and more often improved it, as a rule of thumb. I still can't help but notice some strange changes that I feel take away from the experience.
Like the camerawork for the introductions of the Storm King and Maiden Astraea.
For the Storm King, in the original, you start seeing from the distance this majestic, flying creature gracefully descend from the clouds. Then you get a closer shot and you see the disturbing eye and tentacles that show this is more of a Lovecraftian being.
In the remake, the demon just casually emerges from the clouds with no suspense. I do like that they emphasized the stormy setting for the Storm King boss fight in the Shrine of Storms archstone. Can't quite figure out why, but it feels more fitting.
For Astraea, in the original, they give you a glimpse of her saint-like pure white clothing before cutting to a shot of the skirts of her garment that are drenched completely in blood. The contrast conveys that it's a reversal of the perfectly pure maiden saint trope. She's in fact, a powerful archdemon that has the deaths of so many people literally on her hands.
In the remake, that shot is gone, but I do love the detail they added of Garl Vinland pushing away the corpses he was using as a blanket. It's another way of showing that these virtuous lady and knight archetypes are actually far from innocent.
So yeah, Bluepoint kinda missed the point sometimes making changes, but they make up for it for the most part, in my opinion.
This video not only shows the incredible jump in technological advancement we've made, but also how far BP missed the mark and point of the og designs. The atmosphere and design is basically the only reason I go back to Demons Souls, sad so much of it got gutted for a "modern" atmosphere.
I'm ngl im pretty sure this comment is spammed everywhere because people can't form their own opinion. The remake oozes atmosphere in places where there wasn't much in the original, so it's hard to call it anything but an upgrade. Sure, it's hard to beat the OG, but the remake does everything right that the original did wrong and then some. Some redesigns may differ slightly, but that hardly makes a difference when so much was done better.
@KILLCOUNT Oh please, the atmosphere in the remake is so inferior it isn't even funny. It's infuriating if anything. Take the Nexus, for example. The one place in the game where you know you're safe, with warm, pale lightning and a serene if somewhat somber track. How did they change it in the remake? Why, change the lighting to oversaturated, generic blue-orange contrasts and replace the theme with a foreboding organ piece, of course! The lack of understanding of tone and mood is astounding. I truly cannot think of a single spot in the game where the atmosphere is improved, at the very best it's somewhat close, and that's being generous.
@@killcount6534lol a consoomer accusing others of not forming their own opinions
@@KMS_Admiral_Hipper Ok anime PFP. I’m actually in the field. I have plenty of experience mapping for a few projects, some came out in Early Access. It’s ok, go play with your pecker and watch your underage girls.
that’s rich coming from the “consoomer” “coomer” “pedo” himself lmao
Not a big fan of how much of the original games vision they altered
Just out of curiosity what exactly did they alter?
They damn near kept everything aside from changing the graphical quality of the game
@@chestermicgun basically the entirety of the original game's artistic vision and atmosphere
@@Thorogrimm but the original games is still available so they changed nothing about the original and for the remake it’s still the same just updated to modern technology and time
@@chestermicgun that's not what I meant lol. I'm saying that's what they changed in the new one. You can clearly see how much change they did in the remake. They essentially made everything look generic dark fantasy rather than respecting how the original game looked. They gave the Vanguard demon nipples and made it look gross, the armour sets are also completely redesigned
竜の神はオリジナルがいいなぁ、やっぱ
Flame lurker somehow became easier by a mile when you can actually see what's going on. Love how they made the cheese spot breakable. Forced me to actually get good at him too.
Whilst the redesigns look amazing, I always loved the Vanguard Demon's og design because it always reminded me of PS2 Shadow of the Colossus. Probably the glowing eyes.
Очень хорошее сравнение. Музыка хорошо подобрана.
You know the music from the start of the video?
@@eeqol2268 Demons Souls Remake - Maneater
@@akatosh9298 appreciate it
Great comparison. You can't deny the technical and visual fidelity of the remake, but the original looks better in most cases. It's almost like bluepoint got too caught up in showing off their lighting system. I love how much darker the original looks.
The remake looks "better" but the original looks more Demon's Souls'y. It captures the aesthetic and vibe of this world way better.
"Demon's Souls'y" is not a term i would use to describe, you know...Demon Souls.
Nah
the aesthetic being: everythins is weirdly saturated or so dark you cannot see it properly or gray, brown or black... OG demon souls was ugly as sin.
I'm really impressed how well you recreated fights
So where is this demons souls remake? The only thing I see comparing to demons souls, is this world of warcraft's 100th dlc.
Still 10x better than the ugly-ass shit the OG was
@@mercylavigne the og was made in 2009 what did you expect the resolution is bound to be bad. But the new one ruined the atmosphere. It's meant to be demons not robots
never played demon souls or the remake, but most of the original designs look a lot better.
Although the graphics look great, it feels like a lot of symbolism and meaning behind designs got lost in the remake.
PS5 Adjudicator looks like a monster from Silent Hill, which is not a bad thing. The Fog made the demon based on the myths of the people that lived there.
They did my boy Adjudicator dirty.
Why was the original Adjudicator so shiny? It almost seems like the model wasn't done.
@@MalphasMikaelsonbc in the lore he wasn't a fat fleshy blob, he was a massive and rich figure that people prayed to and expected to be judge by, there's even a shield with an image oh him being prayed to. Which of course the remake also messed jp
@@leonardo9259 Must suck so much for people like yourself that the remake will always be known now as the superior version?
@@MalphasMikaelson for people that are rtarded you mean, anyone with two eyes can see they butchered the gameplay and artistic vision
@@MalphasMikaelson It's sad how you're so insecure about your opinion that you're trying to provoke someone that shares a different option to you.
OLD and NEW, both are awesome. 👌
Demons souls og had a very minimalist and claustrophobic feel which is really good for these intense moments. I still love the remake as well for different reasons the grandiose almost movie worthy feel that I get from the remake is so fucking good.
Whichever you prefer is great but I think both versions are amazing.
ngl most of them looks scarier and better in the og
Remake was so random in deciding what designs they would absolutely butcher and what they would objectively improve
My life was more happy before i see the niples of adjudicator😮😮
OG man-eater is definitely scarier
I would say that the graphics are better in the remake but the design is better in the original.
Original Penetrator looks better than the remake, in my opinion. I think the silver and blue blade fit better.
The side by side of naked Phalanx really shows how much better the lighting is in the majority of the original. Subtle ethereal glowing in darkness vs super-saturated glowing throughout the whole scene. One of them gives off a unique atmosphere, and the other gives the feeling of poorly done CGI effects
It's such a shame because the areas where the lighting and coloring isn't off, like leechmonger and true king allant, look amazing.
both version are unique and cool tbh
I prefer the remake design, because they made with attention every detail of the bosses, for example the scales of the monsters. But I have to admit, the designs in the original are very good. It's incredible to see how good are the graphics in this game.
Ambience lighting is much better in the original. And what they did to storm king was criminal, all that color and detail transformed to a zerg
I miss the sun glare on the Tower Knights introduction. It added to the epicness of the scene and without it the atmosphere is just completely different.
Isn't that a emulation giltch
I looked it up. It is a issue with RPCS3. "added to the epicness" It is not even present on a real ps3
Thats actually just a bug, it's not in the actual ps3 version, I stg people just wanna complain for the sake of complaining at this point, the remodels are basically a 1 to 1 recreation sometimes with some detail changes, sure, but some of the complaints I've seen with the remodels are actually ALSO in the original they just look too much like blurry shit for ppl to even realize lol. Also I'm not hating on the original, I played both and like both, but some ppl just wanna see this purely through rose tinted lens and it bugs the hell out of me
@@Renameless true and im pretty sure bluepoints have access to the original art design/char design from software did. and those redesign might just be alternate version of them
@@Renameless
What a bunch of tosh. One-to-one! LOL! 😂
Remake has better graphics and brightens everything while the other seems more like a bad dream. If only they kept the bad dream aspect to it and worked on its details; itd be perfect forever, but im still okay with the changes they went with.
I certainly think some of the design elements and intent was lost for the bosses in the original. Its mostly that the remake tried to make everything more grotesque or 'real' while the originals had this otherworldly nature to them with how some parts of them just looked wrong (the way the eyes looked for instance) as well as how some of the bosses are just more animated like the Dragon God's roar was like its whole face opening up as it screeched directly at your presence while the remake felt more like it was just kinda idling. I'm surprised how the game is almost a 1:1 remake but some of the designs have changed, mostly in interpretation by different dev teams is the largest difference between the two version.
The new flamurker looks like they’d be in a modern western game lol
It literally looks like Diablo but less intimidating
He looked worse in the trailers. While I prefer old Flamelurker, at least the face design of the new one resembles the old ones, rather than just being a generic rock monster like in the trailers.
@@latrodectusmactans7592should’ve kept the part where he latches on to the ceiling and kept the twitching too. Seemd more like a demon like that