A great museum to check out is the Strong Museum of Play in Rochester, NY. It has a video game hall of fame and was recently expanded to include a fully interactive gaming area that showcase different game mechanics and select indie titles. They also collaborated with Nintendo to build the world's largest Donkey Kong cabinet.
Frank! In Seoul, near the palace there’s the Riot Games arena, and they have a really awesome PC cafe, and restaurant, and the best bathrooms too! We didn’t stay long enough to see a tournament in the actual arena.
I think Smash and Astro work because they're essentially love letters, but Nintendo does this with a more neutral setting that doesn't really feel like an IP graveyard. There seems to be a Sakurai-esque genuine love for PlayStation and it's history in the Astro games. There's just also the pain of knowing Sony is less and less interested growing older IPs or newer single player ones. Especially after shuttering Japan Studio, but there are other studio closures that hurt. And to access all the games Astro references you either pay the most expensive subscription tier or go the other route. Astro Bot is a very lovely game from the publisher and platform holder that just closed an ill-advised hero shooter in two weeks and we're not done seeing the other consequences of Jim Ryan's leadership yet.
"Isn't 40K just the future of Warhammer?" Thousands of Warhammer fans raise their heads, grimly clasp nigh on 40 years' worth of lorebooks, and head for Noclip. They shall know no fear.
@@jesseguarascia The guys at Games Workshop said back in 2006, "Let's publish a short prequel series that explains the whole shebang." It's called the Horus Heresy, it literally ended in February 2024 with its 64th volume, the whole thing being over 28,000 pages long. 40K is the franchise definition of "a lot."
The swing between dreaming about throwing out all of our current gen consoles and turning back the clock to a simpler time, then into jesse being very analytical about space marine 2 was a bit of a whiplash.
Thanks to Jesse and Jeremy for absolutely nailing what it is about Astrobot that's been making me feel just slightly uncomfortable. The self-congratulatory corporatism that imbues it. ugh. Now i have named it, I can move on.
Apart from when Games Workshop puts references from one to another in the books solely to wind people up, and they fall for it and begin discussing it online.
As much as I agree with everything you guys said about game design versus fidelity, Jeremy kind of made a counterpoint to his own argument when he brought up immersive sims. You guys love those, I love those, probably a lot of people listening to this podcast do too, but they don't sell gangbusters the way blockbuster high fidelity see all the pores games do.
"I can save Will Wright" completely took me out at the knees hahaha
These all-crew casts are the best casts. Jessie hosts good 🖤
Aw, Frank and Jeremy had such a wonderful moment with the Earthbound stuff in this.
A great museum to check out is the Strong Museum of Play in Rochester, NY. It has a video game hall of fame and was recently expanded to include a fully interactive gaming area that showcase different game mechanics and select indie titles. They also collaborated with Nintendo to build the world's largest Donkey Kong cabinet.
Welcome back Frank!!!
Woooo yeah just in time for my Friday dinner podcast viewing!!!
Love you, gang! You guys are my preferred parasocial relationship! I picked up Hollowbody last night and am absolutely in love with it.
I'm off to Japan next month. Can Frank do like a deep-dive on how to FIND all these popups? I also want to walk through some Noclip docs
Frank wins intro item off, especially after last weeks intro incident!
Honestly? Fair
Frank! In Seoul, near the palace there’s the Riot Games arena, and they have a really awesome PC cafe, and restaurant, and the best bathrooms too! We didn’t stay long enough to see a tournament in the actual arena.
Anohter aswesome episode peeps. Loved it.
being up early with my newborn aint so bad today
❤
I think Smash and Astro work because they're essentially love letters, but Nintendo does this with a more neutral setting that doesn't really feel like an IP graveyard.
There seems to be a Sakurai-esque genuine love for PlayStation and it's history in the Astro games. There's just also the pain of knowing Sony is less and less interested growing older IPs or newer single player ones. Especially after shuttering Japan Studio, but there are other studio closures that hurt.
And to access all the games Astro references you either pay the most expensive subscription tier or go the other route.
Astro Bot is a very lovely game from the publisher and platform holder that just closed an ill-advised hero shooter in two weeks and we're not done seeing the other consequences of Jim Ryan's leadership yet.
Anything Earthbound or Earthbound adjacent that you guys wanna do, I'm all in! just tell me where to sign :) Also Frank, PLAY MOTHER 3 NOW
"Isn't 40K just the future of Warhammer?"
Thousands of Warhammer fans raise their heads, grimly clasp nigh on 40 years' worth of lorebooks, and head for Noclip. They shall know no fear.
Damn I should've read the first 39,999 Warhammers to understand the lore 😔
@@jesseguarascia The guys at Games Workshop said back in 2006, "Let's publish a short prequel series that explains the whole shebang." It's called the Horus Heresy, it literally ended in February 2024 with its 64th volume, the whole thing being over 28,000 pages long. 40K is the franchise definition of "a lot."
I didn't know there's a K-On game! 😯
The swing between dreaming about throwing out all of our current gen consoles and turning back the clock to a simpler time, then into jesse being very analytical about space marine 2 was a bit of a whiplash.
Thanks to Jesse and Jeremy for absolutely nailing what it is about Astrobot that's been making me feel just slightly uncomfortable. The self-congratulatory corporatism that imbues it. ugh. Now i have named it, I can move on.
Isn't 40k the future version of Warhammer? Oh dear Jesse you've angered them.
They're separate things.
Apart from when Games Workshop puts references from one to another in the books solely to wind people up, and they fall for it and begin discussing it online.
As much as I agree with everything you guys said about game design versus fidelity, Jeremy kind of made a counterpoint to his own argument when he brought up immersive sims. You guys love those, I love those, probably a lot of people listening to this podcast do too, but they don't sell gangbusters the way blockbuster high fidelity see all the pores games do.