sitting in my dark living room, 3am, florida, the last few hurricane winds reeling and sploching tree shadows on the windows while my daughter eats, and i get a noclip notification. good times
don't sleep on RAIL HEIST y'all, an im-sim ish puzzle heist game. beat it and then went back to do ALL the bonus objectives. legitimately a top 10 game by itself
The thumbnail says "deaR rising" instead of "deaD rising" fyi. Special Valentine's edition. Edit: And the description says "Anatomy of the Killer" instead of "Anthology".
1:28:20 I have a great answer for this one, and it's one of my favorite memories ever playing a video game. In Dragon's Dogma, your party members are all "pawns", basically people that aren't necessarily very bright, to soften the blow of AI-controlled companion behavior, I guess, but in really leaning into that fantasy, they allowed pawns to learn from their masters (players), so their behavior would evolve over time. I saw a griffon swoop down to pick up a farmer's cattle and carry it off. I took that opportunity to climb on its back and start wailing on it, thinking it would ground it, but I wasn't able to hurt it enough, so it just kept flying, higher and higher. I realized I was nearing lethal fall height and my grip was failing, so I just jumped. One of my pawns (sword & board) knelt down, put their shield upward, and another of my pawns (tiny caster), ran, springboarded off it, and caught me midair so that we both took reduced fall damage instead of me taking the full fall damage. Coolest thing I've ever seen in a game. Couldn't believe it came out of the game's AI systems. And this was on the PS3!
I absolutely lost it when Frank decided to go back into the bit after initially backing out LMAO. Thank you for making this shitty East Coast day a little better. I played the first few hours of Caravan SandWitch, and there's a lot to love in it but also a lot to hate. Skipping the obvious UX issues, the character writing is very flat (the English translation is a bad one from French) and the metroidvania gating ends up being annoying more than interesting. Like you'll get to a "dungeon", be excited to explore it, start doing the puzzles, and then have to stop like halfway through because you don't have the tool for it yet, and that feels awful. The game would be much more enjoyable if you could just fully complete each of the dungeons as you discover them. Having to go to each one 2 or 3 times across different "days" just ends up being tedious.
Totally fair on the backtracking. One of my formative games was Bioshock growing up, so that sort of thing is in my bones (I didn't even mention it) but I could see how it might get tedious. Like I said, for me it's nice to see more of the world open up even if it's an area I've been to before. When I come back with knew knowledge of an ecological idea or a technology or corporate structure, it gives me a new bit of context to consider when I revisit a place.
I completed Avianos, all main modes and 5 trials, that game hooked me tooooooo much. My second favorite is Devilition, and I haven't even played all games, only 12 haha
UFO 50 is brilliant as truly an alternate reality greatest hits. Mossmouth is very clearly wearing the inspirations on their sleeve with each game and yet taking those cult hits like Metal Storm, Sweet Home, Wind Jammers, River City, Star Tropics etc etc etc and making them their own thing with unique mechanics and spins. It's awesome when you realize it and still awesome if you don't have any clue it's what they've done.
Okay, the opening to this episode this episode is a little surreal me, because because I know you're referring to a snack but it sounds real close to the P slur 😆
There will absolutely be a noclip doc on UFO 50 one day. It's too special to not have one
sitting in my dark living room, 3am, florida, the last few hurricane winds reeling and sploching tree shadows on the windows while my daughter eats, and i get a noclip notification. good times
Was sitting without power myself. Nice bit of comfort.
Gonna smoke this podcast right down to the handle bro
Lemme hit that
don't sleep on RAIL HEIST y'all, an im-sim ish puzzle heist game. beat it and then went back to do ALL the bonus objectives. legitimately a top 10 game by itself
Holy shit that Freestyle - so good!
Where can I buy Frank's rap album?
The freestyle rap of Battle Pass holders had me rolling!!
Did Jeremy just say, 'When I was a friend, I had a kid,' at 21:38?
when you can't decide between "I had a friend when I was a kid" and "when I was a kid, I had a friend", just say both at the same time
@@jeremybjayne😊I thought it was just me who did things like that!
Yes, sometimes people misspeak
Dear Rising, please don't die
The thumbnail says "deaR rising" instead of "deaD rising" fyi. Special Valentine's edition.
Edit: And the description says "Anatomy of the Killer" instead of "Anthology".
Dude UFO 50 is so good.
Currently obsessed with Minni and Max. Absolutely recommend. Stick with it, the depth is wide.
1:28:20 I have a great answer for this one, and it's one of my favorite memories ever playing a video game. In Dragon's Dogma, your party members are all "pawns", basically people that aren't necessarily very bright, to soften the blow of AI-controlled companion behavior, I guess, but in really leaning into that fantasy, they allowed pawns to learn from their masters (players), so their behavior would evolve over time.
I saw a griffon swoop down to pick up a farmer's cattle and carry it off. I took that opportunity to climb on its back and start wailing on it, thinking it would ground it, but I wasn't able to hurt it enough, so it just kept flying, higher and higher. I realized I was nearing lethal fall height and my grip was failing, so I just jumped. One of my pawns (sword & board) knelt down, put their shield upward, and another of my pawns (tiny caster), ran, springboarded off it, and caught me midair so that we both took reduced fall damage instead of me taking the full fall damage.
Coolest thing I've ever seen in a game. Couldn't believe it came out of the game's AI systems. And this was on the PS3!
I absolutely lost it when Frank decided to go back into the bit after initially backing out LMAO. Thank you for making this shitty East Coast day a little better.
I played the first few hours of Caravan SandWitch, and there's a lot to love in it but also a lot to hate. Skipping the obvious UX issues, the character writing is very flat (the English translation is a bad one from French) and the metroidvania gating ends up being annoying more than interesting. Like you'll get to a "dungeon", be excited to explore it, start doing the puzzles, and then have to stop like halfway through because you don't have the tool for it yet, and that feels awful. The game would be much more enjoyable if you could just fully complete each of the dungeons as you discover them. Having to go to each one 2 or 3 times across different "days" just ends up being tedious.
Totally fair on the backtracking. One of my formative games was Bioshock growing up, so that sort of thing is in my bones (I didn't even mention it) but I could see how it might get tedious. Like I said, for me it's nice to see more of the world open up even if it's an area I've been to before. When I come back with knew knowledge of an ecological idea or a technology or corporate structure, it gives me a new bit of context to consider when I revisit a place.
Still the best thing every friday.
Great to see new Summer of Games content!
I completed Avianos, all main modes and 5 trials, that game hooked me tooooooo much. My second favorite is Devilition, and I haven't even played all games, only 12 haha
fridayyyyyy!!!! hell yeaaaaa
Soul Blazer mentioned!!!
Back to say that I think you should do a GOTY ranking just for the UFO50 games
On the doritos thing, there's a new-ish white cheddar flavor that's surprisingly tasty.
Pilot Quest just sounds like Cult of the Lamb :D
its all about that onion delivery dude
YOU CAN LAND ON ENEMIES IN BUG HUNTER???
40:18 and that's what made Tunic so good
hell yes here wego
ちい?。。。ちい!
Z was great, one of the best strategy games of the time! Also, quite funny. I still have the original box around.
Dead Rising wasn't remade like RE2, just remastered. Some have wished it did actually get that treatment but Im just glad we DR1 fans got something.
UFO 50 is brilliant as truly an alternate reality greatest hits.
Mossmouth is very clearly wearing the inspirations on their sleeve with each game and yet taking those cult hits like Metal Storm, Sweet Home, Wind Jammers, River City, Star Tropics etc etc etc and making them their own thing with unique mechanics and spins.
It's awesome when you realize it and still awesome if you don't have any clue it's what they've done.
Okay, the opening to this episode this episode is a little surreal me, because because I know you're referring to a snack but it sounds real close to the P slur 😆
21:38 lmao. I also had a kid when I was a friend!
21:37
When Jeremy was a friend, he had a kid.