hover over the part where scrapman walks for half a minute. the walking animation PERFECTLY syncs up with each frame that youtube takes for these previews. it looks so weird cause he is hovering and still moving
Reason for explosions going up if I have to guess? Rendering probably uses lower quality fast physics w/ linear interpolation to calculate parts positions (optimized for near-seat/near-camera accuracy) to keep your visual experience looking real-time. Actual compute uses high quality physics, that's why you can step on "invisible" dynamite earlier.
More specific, fast physics updates less often than accurate physics. Imagine you make a jump IRL that lasts only a second. Obviously, gravity acts on you at every instant, pulling you to the ground. But what if it takes five seconds for gravity to grab ahold of you? You'd rocket up and reach the ceiling. In game engines this is what causes jitteriness and objects drifting from position.
Try making max complexity combat bikes with 2 wheels only and no gyros for stability, I tried this with a friend and it's honestly so much fun not defaulting to gyros for everything.
4:56 - Ooh! Next multiplayer idea: Distant Tanks. Basically, make some mini-tanks, simple built, one cannon, and you have to settle your camera view at a distance, and you just try to blow each other up.
The TNT curve is probably some physics bubble around you. Only within that physics bubble does the physics get calculated normally. I believe you had a similar effec with barrels at some point where they froze in the air when you spawned a lot of them over the big "blender".
it shouldn´t matter tho, because since he´s racing the explosions, at least the currently exploding dynamite should be within that bubble. it makes sense for the stationary explosions, but NOT for the attempts where he races them
1 racer vs 2 suicidal bomber cars, and the explosives have to detonated by a sensor. So it’s basically the car with crippling social anxiety, but now tuned evil.
Hi scrapman. Day 14 of asking you to make a gyro free stol plane (short takeoff and landing) or a bush plane and try to get the shortest takeoff and landing you can (in trailmakers)
@@wertugavw what is the video called? Also maybe it could work as a sort of challenge and if he rolls to far while taking off or landing he'd blow up or smth
Starting the explosions from your seat is what caused them to not be straight. If you see closely, with the previous iteration, when the explosions reached the seat, they started going up.
A fun thing might be to try and make a Hammer + Nail. Have the nail without any other propulsion get hit by the hammer and see what kind of Damage it does to other vehicles... or itself. Would also be interesting to compare how different it is based on what creation the nail is attached to: The Hammer, the Target or a fully seperate one.
Hey Scrapman, I got an interesting idea, a free for all with walking mechs (max of 8 total legs) the base of the mechs hage a block limit of 200 blocks, the legs have a block limit of 50 each, shields are allowed, but only on the legs, and as long as it's only for a boost/jump, thrusters are allowed as well. 6 total weapons are allowed, with each round swapping between them (you can pick what weapons), first to 3 wins.
The reason you can't spawn in the one with the sensor is because the one without the sensor (if it was set properly) would fit. But the one with the sensor was built with one end at the center. Allowing you to build further. So the sensor makes it too big to fit inside the bubble no matter where to set it
You should revisit this idea but make it so the tnt is staggered out so its not a line but a chain reaction. (X___X___X___X instead of XXXXXXXX). That way it wont be as laggy and you can stack multiple creations in a line to get a longer chain reaction to race.
the dev should create cloud or foggy air space so that whenever scrapman and his friends do another dog fight or any air challenges, the intensity of the cloud can maybe gives more variety and challenges for them maybe to see each other or yeah ?
If you want the line to be longer, a servo at the end to fold more dynamite outside of the build bubble afterward the creation is taken out of build mode
Just to give you all a sense for that speed: the 700kph explosion speed equals to roughly 200 meters per second and would as such be one of the slowest explosives known to man, even some gunpowder you can make yourself is faster, it should be more like 7000meters per second or 25000 kph
Day 3 of asking a self-propelled vehicle that encapsulates the player and allows the player to control the turning of the wheels to control thr direction of a vehicle. Oh wait... That's a car.
hey scarpman i have an idea...could you maybe do a hot air ballon dogfight 1v1 the twist is that add 5 power core every round and stay in a specific air space... or just make evolution it every round, i would like to see that come true and it would mean a lot to me!😃
Its easy (probably) i bet movement speed is bout to the physics frame, and so do explosions. So when explosions happen, it overloads physics engine and make it lag, which is in turn affects movement speed
instead of having all the xplosives in one big line... try to make smaller lines and place them right next to each other... maybe the smaller ones wont glitch out and stay on the floor.
SCRAPMANNNNN EVOLUTION DOGFIGHTERSS PLEASEEEEE. It could be separate evolutionary paths (each player sticks with the same plane they had from the start but changes it each round) so that there's more diversity and like reactionary evolution and stuff Eg if your opponent uses thrust vectoring, next round you could put on an emp instead of an extra smart cannon
Try fighting with yuzie (preferably with more people because it can be a free for all) using buster as the frame and then make a sword, shield and fight each other Or make a gun
Scrap Man I have a challenge for you and your friends if you feel like it DYNAMITE RUN You and/or your friends build a supper sonic vehicle air or ground and see who can outrun their own explosion Self damage will count as penalty Fully intact vehicle counts as a successful run
Hey scrap man can you do: base battles spin a wheel for the teams 2v2 dive bomber warfare 1 guy defend The base with two mini gun first person only cam for a bonus round do: one guy from the team play scout try to find the enemy base they use the beacon to spot the enemys base then the dive bomber bombs the beacon, and the scout can be shot and a rule If the enemy base is destroyed under 59 seconds its not allowed, the round has to be done again
Day 3 of asking scrap man to battle with all purpose vehicle (submarine,car,plane,wall climbing), You can have different rounds on different terrain but only one vehicle Or just an round with being able to go in any terrain
The walk of shame to your seat was hilarious.
Premium ScrapMan content :D
That’s peak scrap man and it made my day
1 minute raw walk was based as hell
Scrapman walking the line back to his seat... HAHAHAH
Loved it was so funny
Could have used the time to change the seat
omg I was laughing the entire time, and the little footsteps sound too 💀
I loved that he left that in. I noticed the footstep sounds too. I think it got louder over time. Maybe he increased postproduction.
i was effin dyin!
April fools you should do a 1 hour special where you need it starts like this, but when you're running back you loop it for like 45 minutes.
hover over the part where scrapman walks for half a minute. the walking animation PERFECTLY syncs up with each frame that youtube takes for these previews. it looks so weird cause he is hovering and still moving
56 seconds
what are the chances of that LOL
Reason for explosions going up if I have to guess? Rendering probably uses lower quality fast physics w/ linear interpolation to calculate parts positions (optimized for near-seat/near-camera accuracy) to keep your visual experience looking real-time. Actual compute uses high quality physics, that's why you can step on "invisible" dynamite earlier.
More specific, fast physics updates less often than accurate physics. Imagine you make a jump IRL that lasts only a second. Obviously, gravity acts on you at every instant, pulling you to the ground. But what if it takes five seconds for gravity to grab ahold of you? You'd rocket up and reach the ceiling.
In game engines this is what causes jitteriness and objects drifting from position.
3:10 What a thrill~
with darkness and silence through the night~
@@eliowen5350 What a thriiill~
@@kindagamer525 I'm searching, and I'll melt into you~
Try making max complexity combat bikes with 2 wheels only and no gyros for stability, I tried this with a friend and it's honestly so much fun not defaulting to gyros for everything.
3:25 why was this so funny 😂
3:12 ScrapMan humor is back!
4:56 - Ooh! Next multiplayer idea: Distant Tanks.
Basically, make some mini-tanks, simple built, one cannon, and you have to settle your camera view at a distance, and you just try to blow each other up.
He did this in a similar way, torpedoes
2:51 his face bro i laughed so hard🤣🤣🤣🤣
😅😅😂😂😂
The TNT curve is probably some physics bubble around you. Only within that physics bubble does the physics get calculated normally. I believe you had a similar effec with barrels at some point where they froze in the air when you spawned a lot of them over the big "blender".
it shouldn´t matter tho, because since he´s racing the explosions, at least the currently exploding dynamite should be within that bubble. it makes sense for the stationary explosions, but NOT for the attempts where he races them
3:10 I should not have to laugh so hard about this.
You should make a Trebuchet and a glider to fight (sounds kinda dumb butt fun)
But or butt
butts are fun, yes
i want to see a walker building chalange !
1 racer vs 2 suicidal bomber cars, and the explosives have to detonated by a sensor. So it’s basically the car with crippling social anxiety, but now tuned evil.
3:12 thank you so much for not editing that out! this is peak content fight here!😄👍
Similar idea: create a catapult that hurls an explosive into the distance when you pass it and you try to hit yourself with said explosive.
Hi scrapman. Day 14 of asking you to make a gyro free stol plane (short takeoff and landing) or a bush plane and try to get the shortest takeoff and landing you can (in trailmakers)
I have a feeling that you might become the next flying tank man...
Hopefully I don't take as long but I'm willing to
He already did that, kind of. He made a max lift plane that took off if you went foward even a bit
@@wertugavw what is the video called? Also maybe it could work as a sort of challenge and if he rolls to far while taking off or landing he'd blow up or smth
The most riveting 50 seconds of my life.
That’s an explosive line for sure
3:12 "A journey of a thousand miles begins with a single step"
3:11 I LOVE that you left this in!! I'm DDYYYINNNGG!!! 🤣🤣🤣🤣🤣🤣🤣🤣🤣
Just the waking back to his seat made me laugh so much
He started walking to his seat, I hoped he would leave it uncut, and he did, I am very fulfilled
Starting the explosions from your seat is what caused them to not be straight. If you see closely, with the previous iteration, when the explosions reached the seat, they started going up.
I love how scrap man ran all the way to his seat lol
I that that Scrapmen was going to cut the part wen he was going to the seat that was so funny love it
Im crying at the running back to the seat. My chest hurts
18:23 You have answered the question. How fast go boom?
Day one of asking scrapman to collab with the fly tanks guy
Haha i just went back and watched your oldest video! You sounded like Scrapbaby 😂 you have come a long way in 8 years man congratulations
A fun thing might be to try and make a Hammer + Nail.
Have the nail without any other propulsion get hit by the hammer and see what kind of Damage it does to other vehicles... or itself.
Would also be interesting to compare how different it is based on what creation the nail is attached to: The Hammer, the Target or a fully seperate one.
Hey Scrapman, I got an interesting idea, a free for all with walking mechs (max of 8 total legs) the base of the mechs hage a block limit of 200 blocks, the legs have a block limit of 50 each, shields are allowed, but only on the legs, and as long as it's only for a boost/jump, thrusters are allowed as well. 6 total weapons are allowed, with each round swapping between them (you can pick what weapons), first to 3 wins.
The walk of shame after the respawn... hhahahhahaha
The reason you can't spawn in the one with the sensor is because the one without the sensor (if it was set properly) would fit.
But the one with the sensor was built with one end at the center. Allowing you to build further. So the sensor makes it too big to fit inside the bubble no matter where to set it
You should revisit this idea but make it so the tnt is staggered out so its not a line but a chain reaction. (X___X___X___X instead of XXXXXXXX). That way it wont be as laggy and you can stack multiple creations in a line to get a longer chain reaction to race.
SCRAPMANNNNNNNNN HELL YEAH
my first time Adviceing an idea, dogfight without parts like blocks or aerodynimcs
A quite explosive video
the dev should create cloud or foggy air space so that whenever scrapman and his friends do another dog fight or any air challenges, the intensity of the cloud can maybe gives more variety and challenges for them maybe to see each other or yeah ?
I kinda miss the flying tanks guy
3:13-4:08 is peak content
Max complexity hover battle
If you want the line to be longer, a servo at the end to fold more dynamite outside of the build bubble afterward the creation is taken out of build mode
That sounds like a surefire way to make an already glitchy "creation" even more glitchy
@GummieI fair, I did make that comment before it really started glitches out in the video 😅
Just to give you all a sense for that speed: the 700kph explosion speed equals to roughly 200 meters per second and would as such be one of the slowest explosives known to man, even some gunpowder you can make yourself is faster, it should be more like 7000meters per second or 25000 kph
Day 3 of asking a self-propelled vehicle that encapsulates the player and allows the player to control the turning of the wheels to control thr direction of a vehicle.
Oh wait... That's a car.
Love the inspiration for this video “just because I think that would look cool” 😂
“Yea! I made it”
Yea, you did!
hey scarpman i have an idea...could you maybe do a hot air ballon dogfight 1v1 the twist is that add 5 power core every round and stay in a specific air space... or just make evolution it every round, i would like to see that come true and it would mean a lot to me!😃
This wasn't cursed - it was beautiful.
Its easy (probably) i bet movement speed is bout to the physics frame, and so do explosions.
So when explosions happen, it overloads physics engine and make it lag, which is in turn affects movement speed
Make planes with a big disk on the bottom, and have a bunch of bomb bays in the disk, MASSIVE area of attack, VERY destructive
Did you see logictive's video by chance...? If not you should watch it because he built exactly what you described
@zagornth1 yeah I did
As usual, love the videos!
So basically you are doing the equivalent of Wiley E. Coyote trying to outrun a lit fuse to snuff it out or outrunning the shockwave of an explosion.
`2:55 You forgot to unset the controls of your Dynamite is what happened.
“Just because I think it will look cool” *henery stick man smirk 😏
Yall should do a foot race around the centrifuge
I was waiting for a "One eternity later"😂😂
instead of having all the xplosives in one big line... try to make smaller lines and place them right next to each other... maybe the smaller ones wont glitch out and stay on the floor.
I love the way your brain works
3 Words Soundbarrier IronMan Suit....
You should do a video where you use jetpacks powered by the force of miniguns, so you have to fly away from people to shoot at them!
Would it be more stable if you only had 1 anchor at the far end of the build line? it should stay anchored until the final section explodes.
The dynamite had an astral projection 8:51
Terraria? In my Trailmakers? How peculiar.
30 seconds in, and the thesis statement of this video is perfect
They need to add a remote logic block
SCRAPMANNNNN EVOLUTION DOGFIGHTERSS PLEASEEEEE. It could be separate evolutionary paths (each player sticks with the same plane they had from the start but changes it each round) so that there's more diversity and like reactionary evolution and stuff
Eg if your opponent uses thrust vectoring, next round you could put on an emp instead of an extra smart cannon
10:48 Or you could put there a sensor to trigger the explosives when you drive past it.
EDIT: nvm
Stunt idea: Fly through the tunnel and out the other side on treasure island in a plane
Happy Birthday 🎉
Video idea, walk from one corner of the test map to the other.
Try dogfight with 2 people one pilot one gunner and MUST put 10 weight 50KG and thats it. No energy shields to
Have yall tried dethrone with amphibious vehicles? Not sure if it'd work but might be fun
Next video idea: walking corner to corner time measurement.
Try fighting with yuzie (preferably with more people because it can be a free for all) using buster as the frame and then make a sword, shield and fight each other
Or make a gun
I feel like he already did this, or was that in Scrap Mechanic? (Or am I completely misremembering?)
Meeeemberrr…
He did do it in scrap mechanic
sound barrier series exploding seat to the sound barrier? kinda like bionic league sound barrier series
Scrap Man I have a challenge for you and your friends if you feel like it
DYNAMITE RUN
You and/or your friends build a supper sonic vehicle air or ground and see who can outrun their own explosion
Self damage will count as penalty
Fully intact vehicle counts as a successful run
make a vehicle that uses dynamite propulsion to break the sound barrier
Idea: Try to build a vehicle thats only source of thrust or power is dynamite
Like how am I here rn
Hey scrap man can you do: base battles spin a wheel for the teams 2v2 dive bomber warfare 1 guy defend
The base with two mini gun first person only cam for a bonus round do: one guy from the team play scout try to find the enemy base
they use the beacon to spot the enemys base then the dive bomber bombs the beacon, and the scout can be shot and a rule
If the enemy base is destroyed under 59 seconds its not allowed, the round has to be done again
Now you need to try to go mach 1 with pure tnt
i got to see it literally five minutes after release
Bro, how do you never run out of ideas.
Thumbnail did not have to go this hard
Break the sound barrier with a VEHICLE using dynamite
Amazing video!!Appreciate you a lot for bringing a smile on my face yet again!!
Day 23 of asking ScrapMan to play GearBlocks 🥺
Keep going
race using explosives
Day 3 of asking scrap man to battle with all purpose vehicle (submarine,car,plane,wall climbing),
You can have different rounds on different terrain but only one vehicle
Or just an round with being able to go in any terrain
Please tell me I'm not the only one who watched the entire minute long walk. XD
Awesome
almost 1 million
video idea: is a guided bomb/missile Possible to make in trailmakers.
Day 31 do max complexity hovercrafts but the arena is only water.
Dumb idea ❌
Fun idea ✅
12:05 aaaaͣaͣaͣaͣAAA