I can't believe i didn't know this!

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  • Опубліковано 21 жов 2024
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    Blender is a 3D Modelling Application which is free which allows you to create marvellous and spectacular 3D scenes and animations. My goal is to help people by sharing these Blender tips :) Blender can be downloaded at www.blender.org
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    This tip was created using Blender 4.0
    #blender #shortswithcamilla

КОМЕНТАРІ • 176

  • @GideonNine
    @GideonNine 5 місяців тому +1261

    The hardest part about learning blender… is learning blender.

    • @daleodorito
      @daleodorito 5 місяців тому +127

      The hardest part, is that you know there is always more to know, but you never know what.

    • @Mr.forgettable_wastaken
      @Mr.forgettable_wastaken 5 місяців тому +10

      ​@@daleodoritotrue

    • @GideonNine
      @GideonNine 5 місяців тому +19

      @@daleodorito That's where I get tripped up so badly. I don't know what I don't know!

    • @andymorin9163
      @andymorin9163 5 місяців тому +6

      that's any professional software

    • @Flix-R1
      @Flix-R1 5 місяців тому +4

      @@daleodoritoThe final hardest part, is when you know new thing there are more things to know 🔁

  • @davexmit
    @davexmit 5 місяців тому +435

    The 'select by' options are incredibly helpful.

  • @dimitri0404
    @dimitri0404 5 місяців тому +400

    I pitty the blender Devs who go through all that effort to program these functions, just for them to never be found again.

    • @Dengar97
      @Dengar97 5 місяців тому +44

      Honestly it would help a lot if they stopped completely reworking the UI and controls every 2nd release for literally no reason at all.

    • @memkiii
      @memkiii 4 місяці тому +43

      @@Dengar97 By that I assume you mean the UI has changed a little bit since 2.8 was released 6 years ago, mostly to remove inconsistencies & confusing layouts.

    • @Mallchad
      @Mallchad 3 місяці тому +8

      ​@@Dengar97it actually needs it. the layout is why they're not found.
      It's confusing and hard to find new things, it's a chronic problem with graphics programs

  • @vMixMasterJayv
    @vMixMasterJayv 5 місяців тому +91

    Great video, there is another option too you might find useful. If you use the search option to search non manifold, this can also select interior faces but also has other options like selecting boundaries or single vertexes etc all within the one operation. It can be extremely useful for clean up work for all kinds of situation. It was originally added for those creating 3D printable object to quickly check and clean up their meshes. Hope this is useful 🙂

    • @BlackoutCreatively
      @BlackoutCreatively  5 місяців тому +11

      That's a really good tip! Thanks for sharing! 🤘

    • @Kio_Kurashi
      @Kio_Kurashi 5 місяців тому +1

      Additional tip: Set it up with a hot key or use the 3D printing add-on that gives a button for it.

    • @veith3dclub
      @veith3dclub 3 місяці тому

      @@Kio_KurashiQ is quick favourites, just right click and add to quick favourites… blender❤❤

  • @nuclear_war_games
    @nuclear_war_games 2 місяці тому +1

    I know im gonna forget this so im just gonna add it to my Blender playlist

  • @NEILSTER666
    @NEILSTER666 4 місяці тому +10

    Thanks for this. It just made my life a whole lot easier for a video I am doing ::)

  • @ionutlungu7900
    @ionutlungu7900 5 місяців тому +22

    Bro, you must have felt so relieved when finding this😅.

    • @BlackoutCreatively
      @BlackoutCreatively  5 місяців тому +6

      You have no idea the emotions that I went through when I found this 😅

    • @ruppert5134
      @ruppert5134 5 місяців тому +4

      @@BlackoutCreatively I feel you.... Blenders HUGE amount of options are sometimes so overwelming... just by looking at the UI alone .... But in te good way ;-) .... sigh

    • @BlackoutCreatively
      @BlackoutCreatively  5 місяців тому +5

      @@ruppert5134 I've been using blender for over 10 years and there's always something new to learn and I always get super excited when I find something new

  • @quintin1561
    @quintin1561 5 місяців тому +8

    Instant add to Blender playlist 👌

  • @siciddlescoodle7116
    @siciddlescoodle7116 5 місяців тому +3

    Convex hull can also work and can be interesting to work around.

  • @udayjeetsingh1235
    @udayjeetsingh1235 5 місяців тому +12

    I love to use the select faces by sides to check my model if it has more then 4 vertex.
    Helps to keep clean topology

    • @savageopress1753
      @savageopress1753 5 місяців тому +2

      I do the same! It really comes in handy sometimes.

    • @zFubarr
      @zFubarr 4 місяці тому

      exactly for finding either ngons or triangles when you need only quads! you can even set up a shortcut for it

  • @Tigerbro6
    @Tigerbro6 3 місяці тому +1

    Pretty useful short, finally a valuable one

  • @defenestratorr
    @defenestratorr 2 місяці тому

    Blender is magic, holy

  • @dynogamergurl
    @dynogamergurl 2 місяці тому

    I am shooketh 😲 this is gonna help considerably

  • @WwZa7
    @WwZa7 3 місяці тому

    10 years ago I was working on some voxel based fan work. This was my exact issue. I wish I knew it earlier too...

  • @MedioCurtAtBest
    @MedioCurtAtBest 5 місяців тому +5

    You've just saved me a ton of time. I always wondered if there was a way to delete the faces that weren't seen on the outside. Thanks for this!

  • @Wickflicks2018
    @Wickflicks2018 4 місяці тому +1

    Very insightful

  • @PauloSamurai
    @PauloSamurai 4 місяці тому

    Selecting is one of the most complex concepts in Blender. The most you know, more professional you are

  • @solemnwaltz
    @solemnwaltz 3 місяці тому +1

    Good tip!

  • @KentBrakewell
    @KentBrakewell 5 місяців тому +1

    Brilliant post - I'm a noob and have already needed this multiple times. Thank you for sharing it!

  • @MadsterV
    @MadsterV 5 місяців тому +3

    I can't believe you've done this

  • @pan0ptic0n
    @pan0ptic0n 5 місяців тому +2

    I would have selected all external faces in solid mode without transparency and then inverted selection and delete, this is MUCH better 😭😭😭😭

  • @SewerTapes
    @SewerTapes 4 місяці тому

    I didn't know about that. I've been using orthographic view and cleaning up the selection after. Thanks for the tip that I may bind to the right click menu.

  • @wasdwasd609
    @wasdwasd609 5 місяців тому +111

    Sigh.... Hours... HOURS my nooby ass has lost from this. No doubt I'll forget when I need it again too.
    Edit: Thank you all in supporting my soup brain. lol

    • @greyshopleskin2315
      @greyshopleskin2315 5 місяців тому +5

      Hi, this is a friendly reminder not to waste time by not using this tool.

    • @aeea3306
      @aeea3306 5 місяців тому +4

      Another reminder because tomorrow i wont be here again

    • @ob1tovr
      @ob1tovr 4 місяці тому +3

      Same that’s why I always keep my liked videos to a minimum and then like helpful videos so I go to my liked videos and I look for why I want

    • @wildthiago
      @wildthiago 4 місяці тому +3

      here to remind you again

    • @Zariel_999
      @Zariel_999 4 місяці тому +3

      @@ob1tovr just make a playlist

  • @zatlanibrahim5438
    @zatlanibrahim5438 5 місяців тому

    Also shift-G after selecting a face and you ll get plenty of options of similarity like coplanar ! My favorite

  • @juezna
    @juezna 3 місяці тому

    My method would have been box select in front view and then deselect the outer ones. Its pretty fast for a simple mesh like that.

    • @juezna
      @juezna 3 місяці тому

      BUT... If you are working with a voxel art program like magicavoxel, then you can export and use the technique in the video. Really nice❤

  • @mehranbaghery5728
    @mehranbaghery5728 5 місяців тому

    I've had a lot of different training, but none of them helped.
    And your trick saved me.😂😂👏👏👏👏❤❤❤❤❤

  • @ShuripustaILK
    @ShuripustaILK 5 місяців тому +2

    Huge!!! ) Thanks!

  • @dreamingacacia
    @dreamingacacia 4 місяці тому

    that's cool! It's so annoying to got those internal faces when I didn't carefully plan the work process.

  • @Nobby76
    @Nobby76 5 місяців тому

    I can't beleive you only just learned this as well :D
    The other way of fixing this easy, is with Hard Ops, just hit 3 on the keyboard and it will "Fix" meshes, removing any unwanted/ loose / unlinked faces/edges or points.

  • @sgasolacewolf4930
    @sgasolacewolf4930 3 місяці тому

    I might need this actually thanks brew 🎉

  • @Dan-J0
    @Dan-J0 5 місяців тому +1

    I NEEDED THIS A WEEK AGO WHY AM I FINDING IT ONLY NOWWWWW

    • @memkiii
      @memkiii 4 місяці тому

      Because you didn't look in the manual.

  • @Mits_
    @Mits_ 4 місяці тому

    I usually press numpad 1 and use the rectangle select to select the faces in the middle while in x-rat mode

  • @NearEDGE
    @NearEDGE 5 місяців тому

    That actually wouldn't take much time to do without that tool. Obviously using the tool is the fastest way of doing it, but you could very easily isolate the interior geometry by holding alt and selecting all four lines of side faces. Hide them with H. Switch to wireframe in front or side ortho, and then box select the interior faces and delete them. There may be some edge case where doing things this way would actually be helpful.

  • @vagnersilva5465
    @vagnersilva5465 5 місяців тому

    Tip: Wanna select specific parts? SHIFT+ G

  • @Xalkomak347
    @Xalkomak347 4 місяці тому

    I said it before, I'll say it again:
    Every time I think I've seen it all, Blender still finds ways to surprise me.

  • @SviatoslavPetrov
    @SviatoslavPetrov 5 місяців тому +1

    Wow! I also don`t know this func! Thanks a lot!

  • @akselwilliamdanenbarger7969
    @akselwilliamdanenbarger7969 5 місяців тому +13

    This fases are there only for strength if it need to be 3D-printed.

    • @BlackoutCreatively
      @BlackoutCreatively  5 місяців тому +3

      That's a good point. Walls are stronger than infill!

    • @dumbfukx
      @dumbfukx 4 місяці тому

      3d models with inner faces get messed up so removing them fixed that + the file is smaller, if you leave the inner faces the model will have holes in it when trying to print it

    • @memkiii
      @memkiii 4 місяці тому +5

      @@BlackoutCreatively Only if you decide they are. This would be a poor way of modelling infill. The "walls" are infinitely thin & unlikely to be of any use, cause errors in most slicers, and add unnecessary complexity to any 3d model.

  • @neerajr3143
    @neerajr3143 5 місяців тому

    Welcome you can move to FT view drag select the faces in WF mode and delete it

  • @okayge_
    @okayge_ 5 місяців тому

    Could also select the surface faces and invert the selection

  • @jinchoung
    @jinchoung 5 місяців тому +2

    the fact that you ended up with those interior faces says you're doing something wrong. but still, good tip on selecting interior faces.

  • @estevanus
    @estevanus 3 місяці тому

    thanks

  • @khelos2278
    @khelos2278 3 місяці тому

    Woooot!!! Thx bro!! =)

  • @ntvou2760
    @ntvou2760 5 місяців тому

    Or go out of x-ray mode, select all the outside faces and invert selection

  • @GabiN64
    @GabiN64 2 місяці тому

    Amazing

  • @Dazzle_Novak_
    @Dazzle_Novak_ 4 місяці тому

    To fix both inside faces and tears in the model I just use 3d print addon to make manifold

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 5 місяців тому

    Where was this video two days ago wheb I needed it...

  • @cattoMChi
    @cattoMChi 2 місяці тому

    OH MY FUCKING GOD THANK YOU SO MUCH I LOVE YOU

  • @AlexDiesTrying
    @AlexDiesTrying 5 місяців тому

    Side view, edge select, one border select worked before.

  • @odo432
    @odo432 5 місяців тому

    Great tip. Thank you.\

  • @ThatMS
    @ThatMS 4 місяці тому

    Maaaaaan this woulda been nice to fuckin know like yesterday?!

  • @Protoplosion
    @Protoplosion 5 місяців тому

    im very curious what you were modeling. looks cool

    • @BlackoutCreatively
      @BlackoutCreatively  5 місяців тому

      I wasn't modelling anything specific, just to demonstrate the tip.

  • @timfischer03
    @timfischer03 4 місяці тому

    Blender has a setting for everything, it’s just always really hidden

  • @zFubarr
    @zFubarr 4 місяці тому

    smart man. yeah blender is amazing for that sort of thing, if you think you have a smart way to do something it's probably possible given the tools and functions

  • @Yes-hd5ku
    @Yes-hd5ku 4 місяці тому

    What about making the inside of a face transparent, like the ground when you fall trough a map

  • @jknMEMES
    @jknMEMES 5 місяців тому

    Cool. Even though I never think I get in this situation since I use extrude.

  • @HalkerVeil
    @HalkerVeil 5 місяців тому

    Only works on manifold objects though.

  • @trx6049
    @trx6049 3 місяці тому +1

    > Add a cube
    > Scale on Z axis
    > Go to edit mode
    > Add loop cuts around the X, Y, and Z axis
    > Same result

  • @nowaaaaaaayyy
    @nowaaaaaaayyy 2 місяці тому

    Blender is like the backrooms of menus and dropdowns. So many useful features but how the hell do you find them.

  • @arclitegames
    @arclitegames 5 місяців тому +1

    "These faces are never ever going to be rendered"
    Only if those faces are separate instances and there's culling, but they most likely will sit in memory still. If they aren't separate instances they will actually still get rendered, wasting GPU processing time.

    • @BlackoutCreatively
      @BlackoutCreatively  5 місяців тому +1

      I probably should have worded it differently: "those faces are never going to be visible in the render"

    • @arclitegames
      @arclitegames 5 місяців тому

      ​@@BlackoutCreatively I think I would of said they're waste or useless. You might want internal faces for destruction physics for example. I understand though, sometimes you don't think about how you're going to word this stuff and you just want to get your tip out there, I've made mistakes like that when teaching people too.

    • @BlackoutCreatively
      @BlackoutCreatively  5 місяців тому

      Aye, I'm all self taught over 10+ years so I don't always get it right, but thanks for sharing

  • @HalcyonVoid
    @HalcyonVoid 3 місяці тому

    While that is easiest, how did you not at least co.e to going to a profile view, select all faces inside, then going to a top view and deselecting the edge faces that got selected previously? Not the easiest, but better than what you thought/said you had to do.

  • @akasunanosasori6385
    @akasunanosasori6385 5 місяців тому

    My life has been changed

  • @zak_815
    @zak_815 5 місяців тому +5

    how would you even get into this predicament?

    • @ohno5507
      @ohno5507 5 місяців тому +1

      Well, much like the example he showed, by having an object made up of multiple objects

    • @Nobby76
      @Nobby76 5 місяців тому +1

      An array modifier is an easy way of causing it to happen

  • @deadicegaming5593
    @deadicegaming5593 5 місяців тому +1

    So I just finished doing blender guru.
    Donut tutorial. And now I'm kind of lost on where I should go or what I should do next. Should I practice more into making more 3D models instead of focusing on all of the renders? And compositing, and all that stuff so that way I know, and make sure I'm able to. Be able to build anything in blender. Or should I focus more on the compositing rendering settings? Make sure I learn all that stuff and texture painting? What should I focus on prioritizing learning after the donut? Tutorials. If anybody whose experience with blender could give me some tips on what I should focus on it would be great

    • @Lattamonsteri
      @Lattamonsteri 5 місяців тому +2

      I don't really have a good answer but I doubt you can do much rendering without some nice models to render :P So in that sense, maybe modelling could be the first thing you focus on if you want to focus on one aspect.
      But I'm sure many people would recommend doing full projects (from modeling to UV-unwrapping to texturing, animating, rendering and compositing) so you'll learn a bit of everything, but most importantly you'll practice finishing stuff. It's apparently quite hard. (I don't think I've ever been happy with my renders or animations because I cut corners every time because I'm dumb and lazy.)

    • @HollowsDarkness
      @HollowsDarkness 5 місяців тому +2

      What they taught us in school is to basically pick something that is slightly above your level and try to model it. Repeat till you're a god essentially.
      What I do as well is I look up tutorials and watch them, see how they do their model, etc. I was watching someone make a Zippo lighter, watched the tutorial, then after I finished it, I went and tried to model it myself. I got about 90% of it done myself but had to rewatch for the holes at the beginning.

    • @myztazynizta
      @myztazynizta 5 місяців тому +1

      What do you enjoy the most? What do you desire to be good at the most?

    • @HollowsDarkness
      @HollowsDarkness 5 місяців тому +1

      @myztazynizta makes a good point, if you want to get a job in this industry I would look up what jobs they have, usually its VFX, Character Modeling, Prop Modeling, Environmental Modeling, Lighting, Movie/production Modeling, Etc. Id look into which you'd like and then find a path that way.

    • @deadicegaming5593
      @deadicegaming5593 5 місяців тому

      @@myztazynizta Well, to be frank, I'm really looking to land a solid job, something involving Blender. I’m eager to dive deep into creating 3D models, especially since I'm eyeing a 3D resin printer. But honestly, I want to master it all. The tricky part is figuring out where to start. What’s the best entry point? Should I focus more on mastering 3D modeling first? Or perhaps UV texture maps, rendering, animation? I’m just trying to sort out the optimal starting point to make the rest of the learning curve smoother. Ultimately, I need whatever skills I develop with Blender to boost my income. Right now, as a graphic designer with a bachelor’s degree, I’m stuck working at a custom T-shirt shop, earning less than minimum wage and feeling overqualified compared to the shop owner. College feels like a total scam. That’s why I’m driven to break into the 3D modeling or any related field-whether it’s VFX or something else-as long as it pays well enough to finally move out on my own. At 24, it’s frustrating to be stuck because my education hasn’t paid off like I expected. Really, college just seems like a huge rip-off.

  • @chocokeeki
    @chocokeeki 3 місяці тому +1

    Next time, name the feature in the title.

  • @twylanaythias
    @twylanaythias 3 місяці тому

    I'm more curious as to why people are creating so many interior faces (which, as a rule, should never exist in the first place) enough to justify creating the algorithms for such a function.

    • @BlackoutCreatively
      @BlackoutCreatively  3 місяці тому

      In my experience it happens mostly with duplicated objects - arrays and such. They do happen, we need to accept it. In a 100% perfect world they probably shouldn't happen but the reality is, they do and no-one is perfect.

  • @sanfera5644
    @sanfera5644 5 місяців тому

    I... I... I just... Went to solid, selected all the visible, inverted the selection and deleted. Which is... Almost works. Emphasis on almost. Thank you.

  • @goldenorbstudios
    @goldenorbstudios 5 місяців тому

    That's handy

  • @xxerbexx
    @xxerbexx 5 місяців тому

    Select non manifold.

  • @adammk8473
    @adammk8473 5 місяців тому

    the better question is how you even get to this problem in the first place

    • @BlackoutCreatively
      @BlackoutCreatively  5 місяців тому

      Mirror modifiers, object duplication, arrays, maybe even simple mistakes.

  • @hpjive
    @hpjive 5 місяців тому

    wait im confused.. why couldn't u js have one cube stretched out to your desired size and then js subdivided a bunch? i feel like im missing smth cuz ive never had a problem like that xd

  • @JoeRussell-oj7xm
    @JoeRussell-oj7xm 5 місяців тому

    I cannot believe you have only just found out about this basic selection technique either.

  • @sebbosebbo9794
    @sebbosebbo9794 3 місяці тому

    its like music theorie..
    count every half step...
    look at the menue'$/ option - every step,..
    & learn what the functions means..
    p.s. + with add ons its even more..😂😅😅

  • @TheAechBomb
    @TheAechBomb 3 місяці тому

    holy shit I've had this issue at least a dozen times, thank you
    arrays are annoying -3-

  • @quarryspanish
    @quarryspanish 4 місяці тому +1

    why not just create a new default cube and finished?😮

    • @umarcga7823
      @umarcga7823 4 місяці тому

      Like for real. I was thinking the same

  • @OrendiCsaba
    @OrendiCsaba 5 місяців тому

    Extract to stl and they gonna merge togheter

  • @kurtdewittphoto
    @kurtdewittphoto 4 місяці тому

    Directions unclear, my face is now bruised.

  • @skade245
    @skade245 4 місяці тому

    The only thing I’m confused about is how you managed to get topology that bad with internal faces in the first place.

  • @sock501
    @sock501 3 місяці тому

    Did you have to merge by distance beforehand or does this automatically merge exterior points where the faces will be removed

  • @pumpkin_hallows
    @pumpkin_hallows 5 місяців тому

    Wait... but why not just make one big cube, then subdivide it?

  • @eugenew2
    @eugenew2 3 місяці тому

    I would have just created a cube and subdivided the top and bottom face.

  • @memkiii
    @memkiii 4 місяці тому

    If only there was a book of some sort, that we could access from a menu, and that told us this stuff. For arguments sake, let's call it a manual, and if only that manual had a search option that allowed you to type something like "select interior face" , then we would all at least be able to learn how Blender worked.

    • @BlackoutCreatively
      @BlackoutCreatively  4 місяці тому

      I love being an obnoxious, condescending c*** as much as the next person, but often people don't know what they don't know.

  • @kanidaking
    @kanidaking 4 місяці тому

    This is actually not interior faces, This is duplicated faces.

  • @CassianoRabelo
    @CassianoRabelo 4 місяці тому

    Did not work for me... it selects absolutely nothing. I recreated this by using 2 array modifiers followed by 2 applies. What am I missing? Thanks!

    • @BlackoutCreatively
      @BlackoutCreatively  4 місяці тому

      Okay so in this case you need to do merge by distance first then do the interior faces

  • @Proski_
    @Proski_ 5 місяців тому

    Is there any way to delete overlapping faces?

  • @ozzo1971
    @ozzo1971 4 місяці тому

    well I never. top tip

  • @durvesh007
    @durvesh007 5 місяців тому

    Why do you have that structure anyway 😅
    Just scale the cube and loop cut.
    Good info though 💯

    • @BlackoutCreatively
      @BlackoutCreatively  5 місяців тому +1

      I just made it to demonstrate the tip, nothing more 😊

  • @WilburJaywright
    @WilburJaywright 5 місяців тому

    That’s good, but why did you clickbait the title and intro? It makes the info way harder to find when you want it.

  • @magnusrexus
    @magnusrexus 4 місяці тому

    I don’t think understand why not use a subdivided cube then

  • @super-six-four
    @super-six-four 2 місяці тому

    not working at all with the imported CAD-model' interior faces (doesn't recognize bad topology i think)

    • @BlackoutCreatively
      @BlackoutCreatively  2 місяці тому

      @@super-six-four try merge by distance first

    • @super-six-four
      @super-six-four 2 місяці тому

      @@BlackoutCreatively nah. it's CAD - veeeeery long and narrow faces

  • @oraclecamp
    @oraclecamp 4 місяці тому

    some guy after 10 years doing blender

  • @TheFakeWeelem
    @TheFakeWeelem 5 місяців тому +1

    How do you even find yourself in this situation?

  • @Lunermaze2
    @Lunermaze2 5 місяців тому

    I made a tree all by myself!!!!!!!

  • @Leymora
    @Leymora 5 місяців тому

    Why not just subdivide a cube?

    • @BlackoutCreatively
      @BlackoutCreatively  5 місяців тому +1

      You're missing the point. Focus on the tip, not how I demonstrated it.

    • @Leymora
      @Leymora 5 місяців тому

      @@BlackoutCreatively Fair point 👍

  • @Valid_Viking
    @Valid_Viking 5 місяців тому

    Cube, squash, stretch, subdivision modifier... no? Now since there's no practical use of doing the object this way, I'm assuming you're only using it as an example to show off this blender feature that can help clean up bad geometry... but darn is it an annoying example for my brain.

  • @StellarMirage
    @StellarMirage 5 місяців тому

    Umm, but my question how did you even end up like that.

  • @gasmaskghost4110
    @gasmaskghost4110 5 місяців тому

    OMFG YEEEEEES

  • @Disarrayable
    @Disarrayable 5 місяців тому +1

    I'm sorry... WHAT?

  • @umarcga7823
    @umarcga7823 4 місяці тому

    HHHMMMM really why didn't you just created a cube and scale it to the size and divided with edge rings? like I don't understand

    • @BlackoutCreatively
      @BlackoutCreatively  4 місяці тому +1

      I don't understand how so many people are missing the point of this video. Focus on the method, not how I demonstrated the method

  • @ViewportPlaythrough
    @ViewportPlaythrough 5 місяців тому

    oh my time wasted on manually hunting those faces 😮

  • @chon64
    @chon64 4 місяці тому

    Whoa