Thank you for watching everyone! The Triforce and Medallion segments were especially one that I got requests for, so i'm really happy to have made this video at last.
Love this video! Favorite game ever so this new content hardly anyone knew about is like experiencing a small part of the game for the first time again.
The coolest part to me is speculating on the medallions. The spells are so diverse and I'm surprised we never got a spell list quite as diverse as this in Zelda again. The closest we have is the stuff in Breath of the Wild, but those feel more mechanical than outright magical. One thing about the Wind Arrow. I don't think it was a teleporting arrow as you say, but the hint to its true use is in Ganon's tower. In the Wind medallion room we get several puzzles involving wind, we know that, but there are also puzzles involving lighting torches. What if instead of lighting torches, the original objective of that area was to blow them out? Just a thought.
Well the Wind Arrow is just a theory on if the arrows are suppose to reflect their medallions as the fire and ice arrows did. so it could always be possible that those were the exception and everything else had their own effects too like maybe a blowback effect with the Wind Arrows being a possibility
Maybe the fans would've needed to be activated by shooting wind arrows into them I also think the light arrows might've worked just like in Majoras Mask with the shadow arrows working as an opposite equal to turn off light activated mechanism
@@catriamflockentanz not unneccesarily, they made a remake/new game with A Link Between Worlds and Majora's Mask 3D, as they altered the entire game and item locations. They could easily add the beta items/locations/events to an Ocarina of Time 3D remake on the switch
Maybe Link in the beginning would find the Triforce, approach it, get caught in a trap, and then Ganondorf would show up, steal the Triforce, and somehow separate them? Or maybe Zelda did after fleeing Hyrule Castle? Somehow the Triforce became split and you have to rebuild it in 3 big pieces. Maybe in special dungeons? Maybe guarded by the 3 races (Kokiri, Goron, and Zora)? Maybe in Ganon's Castle after he takes over so Link can't stop Ganon? If Ganon's Castle was going to be the hub world and Link had to enter different areas like Super Mario 64, this could be why he has to do it. He must also get the Magic Ocarina and the three stones so he may obtain the Master Sword which can hurt Ganon. Maybe back then there was no time travel since Link and Ganondorf would change normally over progression through the game and instead it would change between the Light World and the Dark World? Maybe that explains the upside down Lorulian Triforce?
Actually only just realized recently looking at the medallions/Great fairy spells, All 3 of the great fairy spells were changed from the medallions at the last second, Nayrus love is blue like the water medallion, So it was probably originally going to be "rutos love" and was supposed to be based on her marriage side story, and faores wind is supposed to be from the wind medallion, Essentially why it was called "fayore's wind", Probably had to be changed last second due to the wind dungeon being changed into the forest temple
Who remember the hearthpiece at guredo village which you only can see when young link. Since you can't obtain it normally (impossible to reach), it is possible that you need to obtain spirit medal first and then transfer into navi to fly up there and obtain it. The heartpiece placement and the spirit medal are on the same (desert) area
You are absolutely bringing my childhood back to life with this. I remember reading about a NUMBER of these things back in the mid-2000’s, I can’t believe 15 years later we’re actually seeing these things.
Right?! 15 years ago it felt like we were seeing all there was to see from the game, NEVER would I think they would find an old beta copy of the game 😍
Theory: the Spirit Arrows you allow you to possess an enemy you hit with them! So using the Spirit Medallion normally let's you control Navi because she is willing to be controlled, and the Spirit Arrows means you could control that enemy, kind of like Mario Odyssey!
@@TheObsessiveGamer in my opinion I feel like the real usage of those arrows was making them into fairies. If the medallions used magic then turning enemies into fairies would be a broken way to get your health back
When it comes to spirit medallion/fairy ability... I'd think it would be restricted to certain areas like dungeons, or that you'd only be able to fly up at a specific point as to not break the immersion
Maybe so. The description as far as I have seen didn't mention any limitations, but that would make sense if it was limited to just dungeons (even if it might break the dungeon)
9999 Rupees makes sense because there's a lot of treasure chests in the game especially in pits in Hyrule Field that just give you more Rupees. Often times I would open a chest and my Rupee count was already maxed out. Maybe there were going to be items in the game that required a high count?
@@TheObsessiveGamer Would have just been an issue of balance. If you made it only available on horizontal surfaces, and consume a large amount of magic which was harder to get, it probably would have been fine.
Warp arrows could be used in a way that if you didn’t have enough hearts or whatever, you can shoot the arrows at a mini boss and it would warp to a random part of hyrule where you would have to encounter it again in order to grab a certain item.
what they could do, was making that for only in dungeons available. That would make more sense. Also note, that the soul medal has 2 souls circling around. I think that is also the idea of swapping soul from link to the fairy
6:50 bro those aren't musical notes. They're sharp, flat and neutral (from bottom to top). Easiest way to explain is sheet music only has room for the white keys on a piano. Sharp and Flat tell you when to hit black keys instead, and Neutral tells you when to go back to hitting the white keys
Ideas on the elemental arrows: - light: blinding light to the enemy, causing them to swing/attack in a circle for a few seconds, then stop to rub their eyes (becoming vulnerable through stunning) - shadow: causes enemy to become blind/confused (or even hallucinate - shadow temple vibes). This distracts nearby enemies too - good for sneaking past larger groups of tougher enemies - wind: teleportation, 100% - spirit: temporarily make an enemy an ally (confined to the room). Uses large amounts of magic, so use sparingly. Good for miniboss / clusters of harder enemies (such as, if there were dungeons with more ironknuckles, stalfos, etc).
I really like all of these, especially the one with the spirit arrows you wrote there. Would be fun having a iron knuckle allied to take on that other iron knuckle in Ganon's Tower
I take comfort in this confirmation. For years I theorized that each one of the medallions were replaced by item in Link's final inventory. Shadow = Lens of Truth Ice = Ice Arrows Spirit = Nayru's Love Fire = Din's Fire Light = Light Arrows Wind = Forre's Wind Looks like I was at least partially right. Cool to finally know what their effects were going to be though. And the ability to obfuscate and nullify seen in the light and dark medallions does seem to reflect the ability of the Lens of Truth. If I had to pose a guess as to what Spirit arrows would have done, Since the idea seems to have been about transferring your Spirit, I would guess take control of enemies.
Well one thing I didn't know back when I made the video was that when you do shoot an enemy with the spirit arrow, it apparently does drop Faeries as the reward. Overall seems faerie based
@@TheObsessiveGamer Interesting. I was thinking "Spirit" like your will: sense of self. But I guess in Zelda fairies do equate to Life/Energy, I guess that's kind of like "spirit" your will to continue on, fight, etc.
I've watched tons of "Did You Know" videos about Zelda and Tips and secrets about this game specifically but I've never known the stuff you've mentioned in this video Fair enough, a lot of the leaks are fairly new but this is some stuff I never thought i would find out. It's really great to see what could've been, really appreciate these videos! good stuff!
They didn't have the non-temple related songs to learn during development but it's probably for the best that they doubled down on that concept with the ocarina, it's in the title of the game for pete's sake. They managed to hinge so much on your use of the songs without making it cumbersome, intrusive, or conversely a throwaway mechanic. Didn't get that same feeling with the Wind Waker baton which did feel cumbersome and intrusive and the harp in Skyward Sword which felt like a throwaway afterthought.
I expect the two-button Bow and Arrow would have worked sort of like the Bow does in Skyward Sword - one button held to keep it readied (or just pressed to toggle into the bow), the other held to nock an arrow and then released to fire.
This was such an interesting watch! Warp arrows would be so awesome. It's so fun seeing all the cut content, it makes me think of all the stuff I drew as a kid for my own Zelda game lol
I think the shadow arrows would be used to blind specific enemies and the light arrows would maybe be used in some type of puzzle like permanently lighting up crystal switches or to light up specific spots in a dark room permanently or to shoot off to distract a specific kind of enemy possibly and maybe the spirit arrows let you take control of specific enemies in order to move them around for puzzles or straight up, let you control enemies to take care of all the others in the room and then taking on the last one that you were just in control of yourself
It looks like the medallions were originally meant for progression to and/or in dungeons, like dungeon items. Wind medallion would snuff out torches, fire medallion would melt ice (also let you enter Shadow Temple), ice medallion could possibly freeze water to make a path, light medallion could light things up in the Shadow Temple, shadow medallion would help you with stealth to get you to the Spirit Temple. The spirit medallion could have had something to do with when you lose the ability to use Navi in the fight with Ganondorf. It seems like there was so much planned that they just weren't able to do!
Yeah item progression seems to be planned for progression. I do however think the Spirit Medallion was more a bonus as it would be "flight mode" like some games allow once you explore the whole game or beat it, which by then you definitely have done that
I had that same problem trying to link up the cut magic arrow functionalities. I remembered that when it comes to Zelda, nothing is scrapped and is usually taken into a future game. This is why when I saw there was a wind arrow I thought of the Gale Boomerang! I could imagine the water temple using wind puzzles considering its Japanese architecture (its easy to imagine little paper fans like the ones in the Forrest Temple of TP!) .
I'd imagine the light arrows probably had the same purpose they do in the current game, dispelling darkness in a more metaphorical sense and all that. Wind arrows probably served the same purpose as the hookshot. Darkness arrows would probably stun/blind enemies (like nuts, boomerang, and hookshot do - dependent on enemy type) My guess for spirit arrows though, and that's I suppose the most interesting one, would be that it'd allow you to control the target actor, maybe moving a guard out of the way so you can slip through undetected or moving an enemy onto a switch for a puzzle, or maybe even to fight other enemies without having to take damage yourself. I can imagine a lot of interesting usecases for controlling something like an iron knuckle to break brick walls or other indestructible segments (master quest has a puzzle like that in the spirit temple where you have to lead an iron knuckle to some brick chairs blocking two golden skulltulas).
11:55 Hopefully one day we see how it was supposed to be the Beta Blade Beam was part of a Charge up Z target Jump attack… the animation Link used called the one handed power attack (2AD0) seen on TCRF… this attack animation frame 0 is in Link’s charging up stance which means it transition from that animation… it also perfectly matches Link in the pictures When it was discovered they paired it with a stab animation cause it looked close to the picture..
The triforce originally played the same role as it did in the original NES game - you'd have to collect pieces of the triforce of courage (Sheikh was on her own mission to find the triforce of wisdom) while Ganondorf already had the triforce of power (obtained during your seven year slumber in the chamber of sages). That's why in game Ganon says "these powers are too much for you" and then uses his triforce of power to attempt to take Link's triforce.
Data from the Spaceworld overdump seems to indicate that a lot of the arrow types just had relatively lame effects like guaranteeing certain kinds of item drops when you killed enemies with them; I like your ideas better, that's for sure. I feel like their lack of ideas for what to do with all of those effects contributed to them getting removed.
I was expecting him to talk about the triforce being an obtainable item, but darn, I was really hoping he would go into detail about what it would have done.
Yeah we don't have that information lol I am simply expecting it as a key item as opposed to a usable item. But back then it was obtainable, just not usable.
I hate to be the bearer of bad news, but we do know the functions of the beta arrows. The actors may be gone, but their damage table has never been removed from the game. They weren't that interesting sadly. Remember how final game Light Arrows always drop 50 Rupees? Well... Wind Arrows - Force Drop Magic Shadow Arrows - Force Drop Arrows (I think!) Spirit Arrows - Force Drop Fairies (Which now makes a lot of sense!) As for Light Magic simply "making things bright" we know that's not entirely true as there is a Light Magic damage byte, meaning it could hurt enemies (mainly the undead and demonic foes, stalfos, floormasters, Dark Link, etc). Still would have been neat, but they didn't flesh out the ideas enough. Though they did reach a point at least to where bosses were expected to react (mainly nullify) the various arrows on hit.
Yeah we don't know and I made it clear that it's all speculation there on what they could have been. Though while those are force drops, the effects are interesting especially with the Spirit Arrow it seems my theory might have actually been correct lol. Thanks for that! Can I get a link actually of where that info was from? I would like to update with that info down the road.
@@TheObsessiveGamer Sure, it's on the wiki of cloudmodding.com. It's under the Damage Charts page. Though I should note. We weren't sure what order Shadow/Spirit Arrows were in, way back when, (the page hasn't been updated in far too long...) so those two are reversed as Spirit/Shadow Arrows.
straight up they should have kept the 999/9999 wallets, the ruppees being so limited is one of the biggest issues I have with most zelda games, it's the worst feeling getting a large amount of ruppees in a chest but already being at the limit and essentially getting 0
I wish someone would make a mod that restores all this stuff and playground rumors on top of the original game if ever possible. Kinda like that one Mario 64 beta mod but as a full cohesive game. I know people made stuff like the Spaceworld 97 recreation but it only exists in isolation and isn't like the full game.
For the ones who are curious about how the inventory menu would even look like for specifically making use of the medallions, there are some screenshots and even a video about it around the Internet. ua-cam.com/video/b0bOGi-tKGQ/v-deo.html This one for example shows a very brief moment of the pause menu, specifically at the item inventory at the fifth second in. Who knows what more information we can find about games like Ocarina of Time. As for the Triforce texture at the end, I can imagine it uses a color breathing animation where it uses gold, yellow and probably white colors to indicate the pieces are glowing. Thanks for sharing this video though, even if I knew about most of the stuff before this video got published, there were at least a few things that were new to me. :) Small edit: And about the Temple of Time... We might be in for a treat, as I feel like there are more models, as the video also shows a Temple of Time version with the upside-down Triforce, but with the retail version's pedestal, and seems to use both the green doors and Door of Time, from the blurry footage I could see. All of this makes me excited.
Ooh that menu image is neat. Also interesting to see not Wind Medallion there yet and yeah that would make a lot of sense regarding the Triforce having colour applied to it after to do a sort of animation such as breathing.
I think with the spirit medallion all you had to do is limit the height that Link could go still it would be very useful for beta water temple the best temple of the beta maps despite how many rooms and puzzle it would be.
The idea that Link would become Navi is actually kinda trippy - this would basically mean that Link possessed Navi's soul and temporarily erased her self-awareness, or that his and Navi's souls were somehow "blended together".
I’m thinking all these medallion powers got set to different items like Light Arrow, Lens of Truth, Blue Fire (ice cavern) etc. Den’s Fire was probably due to needing that ability as a kid when they added time travel
@@TheObsessiveGamer yeah, I was just saying what the original designs for the stones were. The emerald is designed to look like a natural, which is a symbol that changes a note to its natural sound in music. The ruby is designed to look like a flat, which lowers a notes pitch by a half-step. The sapphire is designed to look like a sharp, which raises a note's pitch by a half-step
I think if the Triforce had been in the game it could have been something like you said. As for the Triforce of Courage, maybe Rauru the sage would have given it to Link upon becoming adult Link in the cutscene in which they meet. Rauru could have told Link that he had been keeping it safe for Link and hidden away from Ganondorf until the right time and that Link had proven himself worthy of it. Alternatively, Zelda could have given the Triforce of Courage to Link during their meeting in the Temple of Time right before she got kidnapped by Ganondorf. I think Link would have gotten the Triforce of Power after defeating Ganon as a reward. As for the Triforce of Wisdom, I think Zelda would probably have just given it to Link when she was talking to him after Ganon had finally been defeated. She could have said that it was because Link had proven himself worthy. Then the game could then have concluded with Link having all three pieces of the Triforce.
Having followed a lot of this since i was a kid, it's strange- i would have expected a lot more separation between old Zelda 64 and Ocarina of Time but it seems like the original vision bled over into the final game for a long, long time, in ways i genuinely do still wish were a thing. Why did they change the spiritual stones? How did the Triforce persist for so long, but still get dropped? Why did they drop the magic in the way it was? Why did they simplify the combat the way they did? Why did they change the face button alignment options? If they hadnt done a lot of those things, Ocarina of Time would genuinely be the *ultimate* Zelda game, an amalgamation of a ton of different mechanics and features that were in prior games and games yet to come out, including the way Majora's Mask handled equipment, the cut dungeons used in Twilight Princess, dungeon mechanics seen in Wind Waker, obtaining the ENTIRE TRIFORCE like in Skyward Sword?! So much of it got cut and now this game's legacy is split across so many different games and it can never be what it should have been as one whole entity, and that's really disappointing. I can see the argument for a change of vision, but they didn't have one- i would say everything they cut could have still fit within the concept of the final game, but they just... scaled back. Maybe it was hardware limitations- i don't know.
I think all the spells have been (re)worked into the game, though not always in their full capacity. I think the ice spell came in the Form of ice arrows, fire and wind are obvious. Shadow and light might have been reworked and combined into the lense of truth. Spirit might have become Nayrus love. At least that was what I always thought since I knew about the original intent of the medallions.
I really wish the triforce would fill in as a completed game trophy, considering nothing else in the game changes after you reload. I do like the idea of the hero of time having more diverse powers too, not that he needs them. I'll definitely be imagining from now on that he could turn into a fairy or invisible! If I were designing the other arrows, I think it would make sense if spirit arrows would have a chance to turn lesser enemies into healing fairies, but only if you don't kill them with it, and shadow arrows would make enemies drop magic jars and bottles if the shadow arrow delivers the killing blow. Wind arrows could simply be fired faster, or perhaps like a multi-shot?
Yeah since I made the video some new info came out and actually the Shadow Arrow is the one that gives us healing fairies. The other ones also lead have various drop rates too including: Light Arrow - Huge Purple Rupee, Wind Arrow - Magic Jar, , Spirit Arrow - Arrow, Shadow Arrow - Fairy. However that's just drop rate. Hard to say what the actual effect would be (like the fire and ice arrows) since we don't have the info for those.
@@TheObsessiveGamer I still think spirit arrows dropping fairies would make more sense, along the point you made in the video. Your idea about shadow arrows taking the light out of areas was really creative and original too 👌 If I were to come up with auxiliary effects for the wind and spirit arrows, it would make sense for wind arrows to push an enemy far away in the direction it's hit. Spirit arrows, if I were thinking for vanilla oot, I would make them one-shot all poes, easing the big poe hunt if you've cleared the spirit temple. But, if I were thinking of a cut content restored/expanded mod that increased difficulty and allowed multiple enemies to attack you at once, spirit arrows could temporarily make enemies disappear, only to reappear moments later, in order to make hordes manageable. I also had ideas for restoring spells to the forest and fire medallions since their spells have been assigned elsewhere: the forest medallion would perform a jump or rolling action like pressing A normally would, but at a small magic cost, Link would have invincibility frames for the movement. Plus, he should go slightly further and move a little swifter for this spell dodge, especially when auto jumping off of a roll, like a super jump. Could have some original platforming puzzle opportunity there. The fire medallion could enable a state where attacking or being attacked ignites enemies, like a flame cloak. I also might would want to change the water medallion from its intended ice effect to a tidal wave attack that wouldn't deal damage to most enemies but, similar to my wind arrow idea, would push all enemies in its line of influence away from link.
perhaps the spirit arrow turned enemies into poe's. they are a spirit, there are multiple levels of them too, so a weaker enemy would be a lower class one where as if you used it on a stronger enemy you may get a legendary or something and shadow arrow may have been a way too make an enemy hostile towards others as for the rest ive got no clue
@@TheObsessiveGamer theoretical of course, has any more good info been mined out? i remember back in the day looking for the triforce for years. im convinced there was an epic quest too obtain it originally, maybe even a temple harder than ganon's castle
The navi spell could had worked if they either limit the height you can fly or it could only worked in certain areas like dungeons kinda like how furoars wind only works!
While I agree with all that being a possibility, the only issue I thing that comes is that the only dungeon after the Spirit Temple is Ganon's Tower which means it would get very limited use and if they put bounding boxes to limit movement outside, they still would have to render some more of the surroundings too as they just cut off what you are supposed to see. Maybe more reasons as to why it was removed in the end afterall.
someone may have mentioned this somewhere, but could the ice medallion freezing magic have been retrofitted into the suns song freezing effect on undead enemies?
Possibly. Though ever since doing this video it seems some info has come out that shows that when you do shoot something with it, it does leave fairies behind.
How would link get the other two pieces of the triforce? The Zelda law states that if one of an evil heart touches the triforce the triforce will separate and go to the three "most worthy" people whereas if one with a righteous heart touches it it will remain whole
Old combat makes me sad. even the way link swings his swords looks so much better. If only this game came out during a more powerful time period. I spent hours as a kid learning how to flip and abuse bugs and just look flashy. imagine if it had a real point and shield stabbing wasnt the go to lol
That sword attack seems kind of useless and more of a hinderence than benefit; maybe it was a good thing it was dropped... Other than that, I kind-of wish we got the medallion spells in the final; even if some would have to be replaced, for the sake of the hardware, it would have been cool to have them, as opposed to the things we got now (besides, it would be a cool reward for finishing dungeons)
Maybe, though no Silver Arrows were found with the dump, but its possible they didn't program it in yet... or maybe the Light Arrows would have had a double effect with the sliver arrow properties still.
Thank you for watching everyone! The Triforce and Medallion segments were especially one that I got requests for, so i'm really happy to have made this video at last.
Love this video! Favorite game ever so this new content hardly anyone knew about is like experiencing a small part of the game for the first time again.
When you look at the door to the shadow temple, upside down, what does it resemble?
@@SailorGreenTea the Yiga Clan Symbol
@@DawnLynnCat 👍
The coolest part to me is speculating on the medallions. The spells are so diverse and I'm surprised we never got a spell list quite as diverse as this in Zelda again. The closest we have is the stuff in Breath of the Wild, but those feel more mechanical than outright magical.
One thing about the Wind Arrow. I don't think it was a teleporting arrow as you say, but the hint to its true use is in Ganon's tower. In the Wind medallion room we get several puzzles involving wind, we know that, but there are also puzzles involving lighting torches. What if instead of lighting torches, the original objective of that area was to blow them out? Just a thought.
Sounds about right
That would have been very interesting.
Well the Wind Arrow is just a theory on if the arrows are suppose to reflect their medallions as the fire and ice arrows did. so it could always be possible that those were the exception and everything else had their own effects too like maybe a blowback effect with the Wind Arrows being a possibility
@@TheObsessiveGamer Yeah. This is all theory here. So you could be right. Just fun to speculate.
Maybe the fans would've needed to be activated by shooting wind arrows into them
I also think the light arrows might've worked just like in Majoras Mask with the shadow arrows working as an opposite equal to turn off light activated mechanism
Would be amazing to have a remake of OoT with all this stuff restored.
I think to make it fit, maps would have to be removed.
It would have ceased to be a remake at this point though.
@@catriamflockentanz not unneccesarily, they made a remake/new game with A Link Between Worlds and Majora's Mask 3D, as they altered the entire game and item locations. They could easily add the beta items/locations/events to an Ocarina of Time 3D remake on the switch
dude the mods these days man, its only a matter of time
@@ThatGuyJas0n That ALBW/MM remake sounds so cool, where can I find more info about it? :D
Its interesting that the OoT randomizer uses the musical notes models when you randomize the songs location
The N64 one at least. The 3DS one instead use texture swapped Ocarina models for each song.
Maybe Link in the beginning would find the Triforce, approach it, get caught in a trap, and then Ganondorf would show up, steal the Triforce, and somehow separate them? Or maybe Zelda did after fleeing Hyrule Castle? Somehow the Triforce became split and you have to rebuild it in 3 big pieces. Maybe in special dungeons? Maybe guarded by the 3 races (Kokiri, Goron, and Zora)? Maybe in Ganon's Castle after he takes over so Link can't stop Ganon? If Ganon's Castle was going to be the hub world and Link had to enter different areas like Super Mario 64, this could be why he has to do it. He must also get the Magic Ocarina and the three stones so he may obtain the Master Sword which can hurt Ganon. Maybe back then there was no time travel since Link and Ganondorf would change normally over progression through the game and instead it would change between the Light World and the Dark World? Maybe that explains the upside down Lorulian Triforce?
Actually only just realized recently looking at the medallions/Great fairy spells, All 3 of the great fairy spells were changed from the medallions at the last second, Nayrus love is blue like the water medallion, So it was probably originally going to be "rutos love" and was supposed to be based on her marriage side story, and faores wind is supposed to be from the wind medallion, Essentially why it was called "fayore's wind", Probably had to be changed last second due to the wind dungeon being changed into the forest temple
Who remember the hearthpiece at guredo village which you only can see when young link. Since you can't obtain it normally (impossible to reach), it is possible that you need to obtain spirit medal first and then transfer into navi to fly up there and obtain it. The heartpiece placement and the spirit medal are on the same (desert) area
The child setup there does have a chest w/ Piece of Heart, yah. The credits version has the Odd Mushroom.
You are absolutely bringing my childhood back to life with this. I remember reading about a NUMBER of these things back in the mid-2000’s, I can’t believe 15 years later we’re actually seeing these things.
Hah yeah I was there in that scene in the mid-2000s as well when it was being discussed. I'm glad it is still something that still is being built on.
Right?! 15 years ago it felt like we were seeing all there was to see from the game, NEVER would I think they would find an old beta copy of the game 😍
The stones look like a natural, flat, and sharp musical symbols
I was looking for this comment. Note quite notes haha 😄
Theory: the Spirit Arrows you allow you to possess an enemy you hit with them! So using the Spirit Medallion normally let's you control Navi because she is willing to be controlled, and the Spirit Arrows means you could control that enemy, kind of like Mario Odyssey!
Didn''t i said something like that too xd haha
Imagine playing as an iron knuckle.
I wonder what being a Stalchild or Skullkid would have been like.
As neat as that is, I do wonder how capable the N64 was in letting you switch places with that many characters on the fly in a game?
@@TheObsessiveGamer in my opinion I feel like the real usage of those arrows was making them into fairies. If the medallions used magic then turning enemies into fairies would be a broken way to get your health back
When it comes to spirit medallion/fairy ability... I'd think it would be restricted to certain areas like dungeons, or that you'd only be able to fly up at a specific point as to not break the immersion
Maybe so. The description as far as I have seen didn't mention any limitations, but that would make sense if it was limited to just dungeons (even if it might break the dungeon)
9999 Rupees makes sense because there's a lot of treasure chests in the game especially in pits in Hyrule Field that just give you more Rupees. Often times I would open a chest and my Rupee count was already maxed out. Maybe there were going to be items in the game that required a high count?
Combining the Medallions with your arrows is the coolest thing we never got from a Zelda game. We need warp arrows!! 😭
I do feel Warp Arrows would be hella broken but it'd be super cool indeed
Imagine the speedruns
@@TheObsessiveGamer Would have just been an issue of balance. If you made it only available on horizontal surfaces, and consume a large amount of magic which was harder to get, it probably would have been fine.
Warp arrows could be used in a way that if you didn’t have enough hearts or whatever, you can shoot the arrows at a mini boss and it would warp to a random part of hyrule where you would have to encounter it again in order to grab a certain item.
You mean a Portal Gun....or bow in this case?
I like how the Light Arrows would have been silver, like the Silver Arrows in Loz/LttP!
I wish I could transform into a fairy, but I understand why they cut it... Awesome video, really enjoyed it.
Hopefully one day if we ever get a proper remake we can get this as a feature
There's always Zelda II lol
what they could do, was making that for only in dungeons available. That would make more sense. Also note, that the soul medal has 2 souls circling around. I think that is also the idea of swapping soul from link to the fairy
@@Mike-iz6li Yeah, the three known ability Medallians also hint at what they do.
@@Mike-iz6li Wait... By that logic, it means that the Soul Arrows would let you exchange bodies with enemies? Neat!
6:50 bro those aren't musical notes. They're sharp, flat and neutral (from bottom to top). Easiest way to explain is sheet music only has room for the white keys on a piano. Sharp and Flat tell you when to hit black keys instead, and Neutral tells you when to go back to hitting the white keys
6:56
Those aren't notes but musical symbols, from top to bottom it's:
Natural
Flat
Sharp
Yeah probably should have called the musical symbols as opposed to musical notes lol
Those were amazing cut pieces of content. I imagine Ocarina of Time would have been a much different game if the cut content was kept in.
Quite a bit bigger I imagine, would I think require more powerful hardware for all that
This channel deserves more attention
They could've just at least kept some of the animation of link because it just so badass
Ideas on the elemental arrows:
- light: blinding light to the enemy, causing them to swing/attack in a circle for a few seconds, then stop to rub their eyes (becoming vulnerable through stunning)
- shadow: causes enemy to become blind/confused (or even hallucinate - shadow temple vibes). This distracts nearby enemies too - good for sneaking past larger groups of tougher enemies
- wind: teleportation, 100%
- spirit: temporarily make an enemy an ally (confined to the room). Uses large amounts of magic, so use sparingly. Good for miniboss / clusters of harder enemies (such as, if there were dungeons with more ironknuckles, stalfos, etc).
I really like all of these, especially the one with the spirit arrows you wrote there. Would be fun having a iron knuckle allied to take on that other iron knuckle in Ganon's Tower
I take comfort in this confirmation. For years I theorized that each one of the medallions were replaced by item in Link's final inventory.
Shadow = Lens of Truth
Ice = Ice Arrows
Spirit = Nayru's Love
Fire = Din's Fire
Light = Light Arrows
Wind = Forre's Wind
Looks like I was at least partially right. Cool to finally know what their effects were going to be though. And the ability to obfuscate and nullify seen in the light and dark medallions does seem to reflect the ability of the Lens of Truth. If I had to pose a guess as to what Spirit arrows would have done,
Since the idea seems to have been about transferring your Spirit, I would guess take control of enemies.
Well one thing I didn't know back when I made the video was that when you do shoot an enemy with the spirit arrow, it apparently does drop Faeries as the reward. Overall seems faerie based
@@TheObsessiveGamer Interesting. I was thinking "Spirit" like your will: sense of self. But I guess in Zelda fairies do equate to Life/Energy, I guess that's kind of like "spirit" your will to continue on, fight, etc.
I've watched tons of "Did You Know" videos about Zelda and Tips and secrets about this game specifically but I've never known the stuff you've mentioned in this video
Fair enough, a lot of the leaks are fairly new but this is some stuff I never thought i would find out.
It's really great to see what could've been, really appreciate these videos! good stuff!
They didn't have the non-temple related songs to learn during development but it's probably for the best that they doubled down on that concept with the ocarina, it's in the title of the game for pete's sake. They managed to hinge so much on your use of the songs without making it cumbersome, intrusive, or conversely a throwaway mechanic. Didn't get that same feeling with the Wind Waker baton which did feel cumbersome and intrusive and the harp in Skyward Sword which felt like a throwaway afterthought.
Indeed thus why I feel this was truly a game abou music and so well integrated into a good action adventure game
I expect the two-button Bow and Arrow would have worked sort of like the Bow does in Skyward Sword - one button held to keep it readied (or just pressed to toggle into the bow), the other held to nock an arrow and then released to fire.
They say alot of beta elemenets never truly stay beta with the Zelda series, and this may not have stayed beta either :P
4:22
Imagine being in Hyrule Field and you frew up.
Would have been hella neat until you realize Hyrule stops at a certain point
This was such an interesting watch! Warp arrows would be so awesome. It's so fun seeing all the cut content, it makes me think of all the stuff I drew as a kid for my own Zelda game lol
Glad you enjoyed it! OoT had a ton cut and I got plenty of videos on it and other games if interested
I think the shadow arrows would be used to blind specific enemies and the light arrows would maybe be used in some type of puzzle like permanently lighting up crystal switches or to light up specific spots in a dark room permanently or to shoot off to distract a specific kind of enemy possibly
and maybe the spirit arrows let you take control of specific enemies in order to move them around for puzzles or straight up, let you control enemies to take care of all the others in the room and then taking on the last one that you were just in control of yourself
It looks like the medallions were originally meant for progression to and/or in dungeons, like dungeon items. Wind medallion would snuff out torches, fire medallion would melt ice (also let you enter Shadow Temple), ice medallion could possibly freeze water to make a path, light medallion could light things up in the Shadow Temple, shadow medallion would help you with stealth to get you to the Spirit Temple. The spirit medallion could have had something to do with when you lose the ability to use Navi in the fight with Ganondorf.
It seems like there was so much planned that they just weren't able to do!
Yeah item progression seems to be planned for progression. I do however think the Spirit Medallion was more a bonus as it would be "flight mode" like some games allow once you explore the whole game or beat it, which by then you definitely have done that
I had that same problem trying to link up the cut magic arrow functionalities. I remembered that when it comes to Zelda, nothing is scrapped and is usually taken into a future game. This is why when I saw there was a wind arrow I thought of the Gale Boomerang! I could imagine the water temple using wind puzzles considering its Japanese architecture (its easy to imagine little paper fans like the ones in the Forrest Temple of TP!) .
12:26 That explains why, in the final game, there are glitches that put any item on your B button.
I'd imagine the light arrows probably had the same purpose they do in the current game, dispelling darkness in a more metaphorical sense and all that.
Wind arrows probably served the same purpose as the hookshot.
Darkness arrows would probably stun/blind enemies (like nuts, boomerang, and hookshot do - dependent on enemy type)
My guess for spirit arrows though, and that's I suppose the most interesting one, would be that it'd allow you to control the target actor, maybe moving a guard out of the way so you can slip through undetected or moving an enemy onto a switch for a puzzle, or maybe even to fight other enemies without having to take damage yourself. I can imagine a lot of interesting usecases for controlling something like an iron knuckle to break brick walls or other indestructible segments (master quest has a puzzle like that in the spirit temple where you have to lead an iron knuckle to some brick chairs blocking two golden skulltulas).
11:55 Hopefully one day we see how it was supposed to be the Beta Blade Beam was part of a Charge up Z target Jump attack… the animation Link used called the one handed power attack (2AD0) seen on TCRF… this attack animation frame 0 is in Link’s charging up stance which means it transition from that animation… it also perfectly matches Link in the pictures
When it was discovered they paired it with a stab animation cause it looked close to the picture..
The triforce originally played the same role as it did in the original NES game - you'd have to collect pieces of the triforce of courage (Sheikh was on her own mission to find the triforce of wisdom) while Ganondorf already had the triforce of power (obtained during your seven year slumber in the chamber of sages). That's why in game Ganon says "these powers are too much for you" and then uses his triforce of power to attempt to take Link's triforce.
Data from the Spaceworld overdump seems to indicate that a lot of the arrow types just had relatively lame effects like guaranteeing certain kinds of item drops when you killed enemies with them; I like your ideas better, that's for sure. I feel like their lack of ideas for what to do with all of those effects contributed to them getting removed.
Yeah I saw those a while after. I agree that might be why.
This is most extensive cut content video for Ocarina I've seen. Well done.
Thanks! Got more planned still too
I was expecting him to talk about the triforce being an obtainable item, but darn, I was really hoping he would go into detail about what it would have done.
Yeah we don't have that information lol I am simply expecting it as a key item as opposed to a usable item. But back then it was obtainable, just not usable.
I hate to be the bearer of bad news, but we do know the functions of the beta arrows. The actors may be gone, but their damage table has never been removed from the game. They weren't that interesting sadly. Remember how final game Light Arrows always drop 50 Rupees? Well...
Wind Arrows - Force Drop Magic
Shadow Arrows - Force Drop Arrows (I think!)
Spirit Arrows - Force Drop Fairies (Which now makes a lot of sense!)
As for Light Magic simply "making things bright" we know that's not entirely true as there is a Light Magic damage byte, meaning it could hurt enemies (mainly the undead and demonic foes, stalfos, floormasters, Dark Link, etc).
Still would have been neat, but they didn't flesh out the ideas enough. Though they did reach a point at least to where bosses were expected to react (mainly nullify) the various arrows on hit.
Yeah we don't know and I made it clear that it's all speculation there on what they could have been. Though while those are force drops, the effects are interesting especially with the Spirit Arrow it seems my theory might have actually been correct lol. Thanks for that! Can I get a link actually of where that info was from? I would like to update with that info down the road.
@@TheObsessiveGamer Sure, it's on the wiki of cloudmodding.com. It's under the Damage Charts page. Though I should note. We weren't sure what order Shadow/Spirit Arrows were in, way back when, (the page hasn't been updated in far too long...) so those two are reversed as Spirit/Shadow Arrows.
maybe the spirit arrow will give you a cappy like effect
As neat as that is, I don't know how capable the N64 was in performing that lol
@@TheObsessiveGamer another idea i have is when you release your arrow you take control of it and move it where you want to
The blade bleam being a triforce ability makes sense since the body of the attack is literally a golden triangle.
straight up they should have kept the 999/9999 wallets, the ruppees being so limited is one of the biggest issues I have with most zelda games, it's the worst feeling getting a large amount of ruppees in a chest but already being at the limit and essentially getting 0
I wish someone would make a mod that restores all this stuff and playground rumors on top of the original game if ever possible. Kinda like that one Mario 64 beta mod but as a full cohesive game. I know people made stuff like the Spaceworld 97 recreation but it only exists in isolation and isn't like the full game.
Another amazing video man, I can't believe I missed the premiere for this. But I am still glad I watched it!
Always a next time :)
For the ones who are curious about how the inventory menu would even look like for specifically making use of the medallions, there are some screenshots and even a video about it around the Internet. ua-cam.com/video/b0bOGi-tKGQ/v-deo.html This one for example shows a very brief moment of the pause menu, specifically at the item inventory at the fifth second in.
Who knows what more information we can find about games like Ocarina of Time.
As for the Triforce texture at the end, I can imagine it uses a color breathing animation where it uses gold, yellow and probably white colors to indicate the pieces are glowing.
Thanks for sharing this video though, even if I knew about most of the stuff before this video got published, there were at least a few things that were new to me. :)
Small edit: And about the Temple of Time... We might be in for a treat, as I feel like there are more models, as the video also shows a Temple of Time version with the upside-down Triforce, but with the retail version's pedestal, and seems to use both the green doors and Door of Time, from the blurry footage I could see. All of this makes me excited.
Ooh that menu image is neat. Also interesting to see not Wind Medallion there yet and yeah that would make a lot of sense regarding the Triforce having colour applied to it after to do a sort of animation such as breathing.
i like your content bro, nice way of presenting your vids, i like the editing too. good stuff!
Thank you very much! Really try hard on the editing side especially lol
Great video as always. I'd never have imagined that there could be stuff like a spirit arrow
11:37 That idle animation is sick!
OMG the lens of truth is exactly a crying eye. That is so dope, and I wanted a tattoo of the lens too. Just not sure which
6:10 potal gun before Portal games
Yooo those hexagonal medallions look hype!! 💎
I think with the spirit medallion all you had to do is limit the height that Link could go still it would be very useful for beta water temple the best temple of the beta maps despite how many rooms and puzzle it would be.
Bro that sword animation was SOOOoooo clean I wish we had that 😥😫 0:22
Truly makes Link looks like a master of the sword :P
@@TheObsessiveGamer yeah tbh they look cleaner than twilight princesses sword animations
The idea that Link would become Navi is actually kinda trippy - this would basically mean that Link possessed Navi's soul and temporarily erased her self-awareness, or that his and Navi's souls were somehow "blended together".
I've only listened to you for 25 seconds but I feel like I can already do a perfect impression of you
I feel my voice is pretty unique too, so well done on that :)
I’m thinking all these medallion powers got set to different items like Light Arrow, Lens of Truth, Blue Fire (ice cavern) etc. Den’s Fire was probably due to needing that ability as a kid when they added time travel
They were notes per say, but actually the sharp, flat, and natural symbols that affect notes
These were literal items in the item menu found together with the rest of the items. These were the original stones.
@@TheObsessiveGamer yeah, I was just saying what the original designs for the stones were.
The emerald is designed to look like a natural, which is a symbol that changes a note to its natural sound in music.
The ruby is designed to look like a flat, which lowers a notes pitch by a half-step.
The sapphire is designed to look like a sharp, which raises a note's pitch by a half-step
I think if the Triforce had been in the game it could have been something like you said.
As for the Triforce of Courage, maybe Rauru the sage would have given it to Link upon becoming adult Link in the cutscene in which they meet.
Rauru could have told Link that he had been keeping it safe for Link and hidden away from Ganondorf until the right time and that Link had proven himself worthy of it.
Alternatively, Zelda could have given the Triforce of Courage to Link during their meeting in the Temple of Time right before she got kidnapped by Ganondorf.
I think Link would have gotten the Triforce of Power after defeating Ganon as a reward.
As for the Triforce of Wisdom, I think Zelda would probably have just given it to Link when she was talking to him after Ganon had finally been defeated.
She could have said that it was because Link had proven himself worthy.
Then the game could then have concluded with Link having all three pieces of the Triforce.
Having followed a lot of this since i was a kid, it's strange- i would have expected a lot more separation between old Zelda 64 and Ocarina of Time but it seems like the original vision bled over into the final game for a long, long time, in ways i genuinely do still wish were a thing. Why did they change the spiritual stones? How did the Triforce persist for so long, but still get dropped? Why did they drop the magic in the way it was? Why did they simplify the combat the way they did? Why did they change the face button alignment options?
If they hadnt done a lot of those things, Ocarina of Time would genuinely be the *ultimate* Zelda game, an amalgamation of a ton of different mechanics and features that were in prior games and games yet to come out, including the way Majora's Mask handled equipment, the cut dungeons used in Twilight Princess, dungeon mechanics seen in Wind Waker, obtaining the ENTIRE TRIFORCE like in Skyward Sword?!
So much of it got cut and now this game's legacy is split across so many different games and it can never be what it should have been as one whole entity, and that's really disappointing. I can see the argument for a change of vision, but they didn't have one- i would say everything they cut could have still fit within the concept of the final game, but they just... scaled back. Maybe it was hardware limitations- i don't know.
you should do beta majora mask next
I do plan to do that eventually. I got a few more OOT videos still
I think all the spells have been (re)worked into the game, though not always in their full capacity.
I think the ice spell came in the Form of ice arrows, fire and wind are obvious.
Shadow and light might have been reworked and combined into the lense of truth.
Spirit might have become Nayrus love.
At least that was what I always thought since I knew about the original intent of the medallions.
All of this content is amazing! Thank you sir
Glad you enjoyed them! got more planned!
so that's where the randomizers got the obtainable songs objects from
Yeah.
Turning enemies into fairies with the spirit arrows would be easy to fill jars before a boss fight.
I really wish the triforce would fill in as a completed game trophy, considering nothing else in the game changes after you reload.
I do like the idea of the hero of time having more diverse powers too, not that he needs them. I'll definitely be imagining from now on that he could turn into a fairy or invisible! If I were designing the other arrows, I think it would make sense if spirit arrows would have a chance to turn lesser enemies into healing fairies, but only if you don't kill them with it, and shadow arrows would make enemies drop magic jars and bottles if the shadow arrow delivers the killing blow. Wind arrows could simply be fired faster, or perhaps like a multi-shot?
Yeah since I made the video some new info came out and actually the Shadow Arrow is the one that gives us healing fairies. The other ones also lead have various drop rates too including: Light Arrow - Huge Purple Rupee, Wind Arrow - Magic Jar, , Spirit Arrow - Arrow, Shadow Arrow - Fairy. However that's just drop rate. Hard to say what the actual effect would be (like the fire and ice arrows) since we don't have the info for those.
@@TheObsessiveGamer I still think spirit arrows dropping fairies would make more sense, along the point you made in the video. Your idea about shadow arrows taking the light out of areas was really creative and original too 👌
If I were to come up with auxiliary effects for the wind and spirit arrows, it would make sense for wind arrows to push an enemy far away in the direction it's hit. Spirit arrows, if I were thinking for vanilla oot, I would make them one-shot all poes, easing the big poe hunt if you've cleared the spirit temple. But, if I were thinking of a cut content restored/expanded mod that increased difficulty and allowed multiple enemies to attack you at once, spirit arrows could temporarily make enemies disappear, only to reappear moments later, in order to make hordes manageable.
I also had ideas for restoring spells to the forest and fire medallions since their spells have been assigned elsewhere: the forest medallion would perform a jump or rolling action like pressing A normally would, but at a small magic cost, Link would have invincibility frames for the movement. Plus, he should go slightly further and move a little swifter for this spell dodge, especially when auto jumping off of a roll, like a super jump. Could have some original platforming puzzle opportunity there. The fire medallion could enable a state where attacking or being attacked ignites enemies, like a flame cloak. I also might would want to change the water medallion from its intended ice effect to a tidal wave attack that wouldn't deal damage to most enemies but, similar to my wind arrow idea, would push all enemies in its line of influence away from link.
Whistling for your horse was brought back in Twilight Princess
I think the green arrows would’ve either blown enemy’s backwards or grown vines that hold them in place for a second attack or to use in climbing.
That would be a possibility indeed if the theory on it having to match their medallion's effect was the case.
@@TheObsessiveGamer how are you able to play the betas etc I think that would be cool to have a crack at, as well as some of these sick mods I’ve seen
I love this series so much, keep it going!
I would think the wind arrow was used to move time blocks but got replaced by the song of time
Damn, the Triforce makes the quest status look so much better and complete... Nintendo should've kept the idea.
i can imagine the light medallion could of been uses to temporally see through the illusions of the shadow temple similar to the eye of truth.
oh that's a good theory. Along with brightening things up, would remove illusions too
We need an OoT Complete Edition with all the cut content 😭
perhaps the spirit arrow turned enemies into poe's. they are a spirit, there are multiple levels of them too, so a weaker enemy would be a lower class one where as if you used it on a stronger enemy you may get a legendary or something
and shadow arrow may have been a way too make an enemy hostile towards others
as for the rest ive got no clue
If they weren't literal copies of medallions as theorized, then maybe so indeed
@@TheObsessiveGamer theoretical of course, has any more good info been mined out? i remember back in the day looking for the triforce for years. im convinced there was an epic quest too obtain it originally, maybe even a temple harder than ganon's castle
The navi spell could had worked if they either limit the height you can fly or it could only worked in certain areas like dungeons kinda like how furoars wind only works!
While I agree with all that being a possibility, the only issue I thing that comes is that the only dungeon after the Spirit Temple is Ganon's Tower which means it would get very limited use and if they put bounding boxes to limit movement outside, they still would have to render some more of the surroundings too as they just cut off what you are supposed to see. Maybe more reasons as to why it was removed in the end afterall.
The red sword looks like a spinoff of the tempered sword in a link to the past.
ooh maybe since the game was taking a lot of influence from ALTTP
links hair has his shield texture here 3:17
haha, yeah the game glitched on me here
1:11 you're worried about the medallion, while I'm the one noticing "jump" for the B button! I'm guessing that's a jump attack, but still.
As he mentions later in the video, nope, that's just straight up jump.
"this isn't the first time Link's became a fairy"made me laugh
The boy who has become a fairy and a rabbit.
The spirit arrows basically would have been what they did with the Mario possession cap in Mario Odyssey
If that was their effect, then yeah and made by a similar team too lol
Great video. I genuinely think you sound similar to Gene from Bob's Burgers.
I hear this one alot and as usual I don't think i'm as raspy as him lol (but i'll take it as a compliment lol)
@@TheObsessiveGamer I agree with you and it's definitely a compliment! Glad I found your channel.
2:07, oh wow.
I love your content,please keep making more.
Also comments are good for the youtube algorithm so hear you go
Much appreciated and got plenty more planned!
@@TheObsessiveGamer i cant wait keep up the great work!:)
someone may have mentioned this somewhere, but could the ice medallion freezing magic have been retrofitted into the suns song freezing effect on undead enemies?
Maybe the spirit arrows would turn enemies into pink heal fairies
Sprit arrows probably let you take control of the object you shot.
Possibly. Though ever since doing this video it seems some info has come out that shows that when you do shoot something with it, it does leave fairies behind.
Spirit medallion and arrows would be useable if they were designed to summon fairies instead of turn into one.
The attack animations would have been so cool ...
The spirit arrows would have let you control the arrow in-flight, judging by the respective medallion’s power of controlling Navi
Always a possibility. Would be neat to control its trajectory
this was a good video that I would play OoT again
I guess the Triforce is in greyscale because it may have been given a glowing effect in the status menu.
Oh good theory. I imagine overlaying that would make far more sense due to a glow effect being needed
Show us footage from The Missing Link with the soul charged sword beam
Maybe in a livestream :P
Imagine if you could have combined the elemental arrows?
thanks for the video
How would link get the other two pieces of the triforce? The Zelda law states that if one of an evil heart touches the triforce the triforce will separate and go to the three "most worthy" people whereas if one with a righteous heart touches it it will remain whole
What's the name of that website that you showed us the beta medallions 1:24
Old combat makes me sad. even the way link swings his swords looks so much better. If only this game came out during a more powerful time period. I spent hours as a kid learning how to flip and abuse bugs and just look flashy. imagine if it had a real point and shield stabbing wasnt the go to lol
Honestly some of the smooth sword animations of back then were really neat. At least we've started getting more complex combat with BOTW now
6:53 Green is natural
Red is flat
Blue is sharp
Yeah it's head model definitely had a creepier look. May be why they changed it lol
That sword attack seems kind of useless and more of a hinderence than benefit; maybe it was a good thing it was dropped...
Other than that, I kind-of wish we got the medallion spells in the final; even if some would have to be replaced, for the sake of the hardware, it would have been cool to have them, as opposed to the things we got now (besides, it would be a cool reward for finishing dungeons)
Yeah I don't disagree since it wouldn't do much in dodging either and yeah the medallions would have felt so good as an end of dungeon prize
ITS HERE YAY!
The Beta Wind Arrows would act similar to MINECRAFT's Ender Pearls.
5:45 it could be possible that we would have gotten silver arrows instead of light arrows.
Maybe, though no Silver Arrows were found with the dump, but its possible they didn't program it in yet... or maybe the Light Arrows would have had a double effect with the sliver arrow properties still.
@@TheObsessiveGamer who really knows except Nintendo?