Thanks for watching! Make sure to hit the like button too if you enjoyed the video as it assists us a lot with the algorithm. Also follow on Twitter: twitter.com/Obsessive_Gamer As well, a big thank you to Zel. for providing us insight and footage of the Gigaleak maps to use for this video. Check out his UA-cam page where Zel. and co. are making a full recreation of the SpaceWorld 1997 Demo of Ocarina of Time: ua-cam.com/channels/XUJgD8VMY_yEHY8ebY4k-g.html
God I love Majora's Mask so much, every video on the beta makes me unreasonably happy, I love seeing snippets of the devs' thought process while creating it
@Rose Bleue - I Love reading fans of Zelda express their passions from their favorite game in the series. It shows me what makes the series so magical. I played since 1986 and Love all the console Zeldas. They all have very unique offerings. Oracles series, and the other handheld Zeldas I never got into. I only invested in consoles through the years. But they are all incredible contributions. But I am most astonished that one game series has brought so much happiness to so many people.
6:20 the tower in the middle of the ocean surrounded by tides… the great bay temple is literally surrounded by a wall of tides in the final game, it’s why you need the turtle. This is likely the dungeon entrance and the entire thing would be deep underground. I figure it’d be like a pit right at the entrance, kind of like Bongo Bongos boss room in OOT.
Yeah very possible and I did throw that idea out but didn't want to go into complete conclusion on it. The neat part being that this map would likely be where the Turtle would take you to and thus not only would have access to the Temple like in the final game, but a whole coastline too for other stuff like archery.
@@TheObsessiveGamer it’s very cool to see the temple entrance being IN the map of great bay, it’s cool seeing it off in the distance in the final release but to have it like smack dab in the main area is crazy, too bad they removed it
I still remember seeing that red sun in one of those older game magazines :D Zelda MM looked SO intriguing in all the artworks back in the day. And the games atmosphere actually delivered on that 100%.
5:47 This is honestly my favorite beta-map because of how it corresponds to the final state of the franchise. The map looks very similar to the Great Bay-Cost that has the pot minigame, the Zora-cave and the Heartpiece-likelike. And it is appearently called something like "Infront of turtle island", which is a possible description of the turtle that brings the player to Great Bay. So what I personally think is that the island protected by wind IS Proto!GreatBay-Temple and one was supposed to awaken the Turtle from the Shore. Proto!GreatBay-temple's location seems a bit like it inspired the placement of the Zora-cave too and it's minimalistic design(A plain entrance guarded by an element) seems to be inspiration for the Fire/Ice-caves in the Windwaker. If this is correct, I personally prefer what they did in the final game, because it is a lot more detailed, elaborate and cinematic. But it is still cool to see what may have been.
Yeah if this is more a beta of the existing Great Bay rather than a separate cut area, I do prefer the final one. Without the lake laboratory, it feels so empty rofl
Personally, I think the protected island is where the fairy fountain was meant to be, which is also in a cave you have to platform to in the final game.
I think how the new rooms that are inside great deku tree and jabu jabu seem to have a connection with eachother, I think it doesn't. Majoras Mask use the framework of OoT so they can make it within a year and so one easy way to start is just have OoT and start changing the rooms and what not.
While I don't disagree that it shares an engine, there is no reason to use the OOT file structure though. Normally in an environment like that, you'd create a new project for the new game and take the base assets from the old game and put them in the new one and work off that. MM in the Gigaleak had its own folder too afterall, so it wouldn't make sense in the same OOT folder unless it was to be an expansion (which this definitely was Ura Zelda to be that)
As a developer of games li completely agree... they def used the room, and deleted all the map contents and redid it, while it still had the boss and exit warps stilp and had the musi
My guess would be that at this point of development the numbers of the rooms were different and thus the beta rooms pointed to different locations back then. The doors and exits have IDs assigned to them in order to be able to point at them when going through a door. It's probably mere chance that if you load the gigaleak map with a regular ROM that you land in these rooms.
10:00 there's a possibility that that's the part of the ROM that the dungeons would replace since the DD was overwriting game data. Having a save with the right DD disk and the DD icon next to your save would probably load these alternate dungeons overwriting the Deku tree.
yeah that is why I am thinking it was for testing purposes that they did it since OOT was programmed with the easy exchange of dungeons. Anything new added to it needed new (and tough) programming and would have to be an extra step if they were to do that, so no point yet on maps they were still planning out and thus they just used the old entrance and exits of those dungeons
The code relating to the Disk Drive in OOT doesn't allow for the replacing of entire dungeons, only object layouts. The Majora mini-dungeons were probably inserted into OOT like that for early testing.
The room with the stalchildren reminds me of the Ocean Spider House. Could this have been an early map for it? The structure in the middle of Great Bay fascinates me a lot. Has this something to do with the Zoras? With the Gerudo? With the Temple? We will probably never know, but it certainly looks cool ;-) Overall, I really like how you covered the various areas and compared/contrasted them with their final versions! I have to admit that I was hesitant to subscribe at first because I don't like it when youtubers want me to like a video before watching it, but your videos so far have earned their thumbs up :)
Very possible it is also for the Ocean Spider House, the only reason I thought Ikana was because of how chill they undead enemies were acting lol. And thank you!
Ive never actually seen anything related to majoras mask beta. Its always been my favorite zelda game. Its a pain in the ass, a real pain in the ass, but man nintendo put a lot of effort into it and theres so much to discover. I remember i used to sneak downstairs and hide behind the refrigerator after bed time to watch my brother playing it with our baby sitter in the next room. He and her got it to 100% completion. I always couldnt wait for my chance to play it. Then one day the n64 became mine and i played it to hell and back. In fact, i still do! I bought an n64 again and it was the 1st game i bought. Really cool to finally see some beta footage.
Finally someone covering Majoras mask. While i like playing Ocarina of Time more, simply because it's the first game i finished myself, i was very curious to know more about majoras mask, past the boundaries of the actual game. Thank you for covering this!
@@TheObsessiveGamer i am checking through tetrabit and Beta64 alot, you expect anyone to have covered it, but all i really found is a german youtuber ( i am german btw) covering it barely saying you could catch jabu jabu and then leaving that topic to the next
I really enjoy your videos my guy! They're really entertaining (for me that is 😅) and I can't wait to see what else you have in store for us. Super underrated channel. 10/5*'s on yelp. And Karen will ask for your manager... telling him how amazing you did
I had to stop watching in the middle of the premiere as there was something I had to do. It was great to catch this video as it premiered and interesting to see how the game was changed.
maybe the spider dungeon / MM well were originally extra content for the OoT DD, tho I don't get how the MM Well fits Jabu either but maybe its a Temple for Jabu and he's at the end or something and swallows you to fight the boss. I could see both of them being alternate dungeons with different objectives from the mainline game, that were scrapped and reused in MM. Like the Swamp Palace would have the Deku Tree asking you to rid him of cursed spiders and you'd trade with Zoras instead of Undead in the MM well area. This is just me guessing tho. It does make me think what Dodongo's Cavern would be remade into, and if that is in MM too.
I do like the way you think here. If it were meant to be indeed a replacement for those dungeons, ways like this could make it work. Considering MM has a lot of mini-dungeons actually, I wouldn't be surprised if stuff like the Ocean Spider House was another too to replace another dungeon (if the theory is this that is).
My favorite zelda game - very character based. I guess it helped that I played it at a tender age; But just thinking back on the characters you helped/interacted with; really made it feel like a big adventure.
New fan to the channel. I really hope someone out there, soon of course, can compile all the information available and make a playable game. Seeing the beta and un-used content gives a whole new love to the game I didn't think was possible. Keep up the great content!
Welcome! Well some are trying to restore the Spaceworld demo (and linked in my pinned comment) so some things are happening, but yeah stuff like the MM ones i'd like (7 day cycle especially)
Yeah I do think it is the beta entrance for Great Bay Temple, but can't say 100%. The neat part is that it is actually within a walkable map here. Makes me think maybe this map is what the coastline for the Great Bay Temple area was to look like (if this isn't just the beta version of the existing coastline)
Man i'm loving your vídeos about old beta games, hey you will do another zelda too like GBA or SNES? or something like that? or have another plans? Great vídeo anyway
Making some of the Beta contents playable as special Demos would be a nice extra for the Nintendo Switch Online Expansion Service. So you could test things no other could and Nintendo have so many things like a nearly complete Zelda from the SNES that was scrapped entirely were we got insteal A Link to the Past.
I suspect the entrances and exits of the mini dungeons don't really point to where they were going to be in the game. It's more likely that the area entrances and exits in the game (along with their scene setup) are indexed numerically, and the original intended entrances and exits are now occupied by different boss rooms and dungeon entrances in the index. For example, something like B-01-02 could load B (dungeon area), 01 (Deku Tree Door), 02 (walking out of Deku Tree door loading zone). If these were concept dungeons, they could have occupied 01 and 02 in the index during development, and in the final game dungeons 01 and 02 are Deku Tree and Jabu Jabu.
Did you know? In the original timeline, Majoras mask and master quest were both zelda gaiden and ura zelda, parts ofeach went to both. the smaller changes to master quest, the new "DLC" to majoras mask. in the original timeline, we didnt get majoras mask. In this timeline we did. Majoras mask IS ura zelda, now in this timeline, we investigate the URA zelda of ura zelda.
The reason for the warp to Gohma's room as well as the other Ocarina of Time assets is because it's being run through Ocarina of Time's engine and is only filling in what wasn't 'modified' in the playable rom of these maps!
Actually that's not the case. Both the person who got these maps running (Zel) and on the TCRF, it states that the maps had the exit locations programmed within them as well as the music.
4:36 odd because I just played this level without any snow at all, but the entrance didn't have collision and all doors lead back to the ce ter of the level
Thanks! I mentioned that Aonuma had CONVINCED Miyamoto to make Majora's Mask as Miyamoto wanted to make Ura Zelda, while Aonuma wanted to make an original game. All Miyamoto did was give him a 1 year time limit as his challenge.
You should play it! The game itself isn't too scary. It's just really sad. The time limit should not scare you either : Time is not against you but in your favor. If you mess something up, you can always restart. You can also slow time to help you out. I highly recommend MM!
@@TwintailsLover I have it on my 3DS, I'm trying to return and force myself to play it again. But there's something really unsettling about this game and I can't return back to it.
@@Lady_Lilith666 I wanted to apologize. In case my answer seemed rude, I'm sorry. The game is really heavy and I too get extremely nervous during the last 5 Minutes and play Song of Time instantly. After finishing Kafeis Quest I kinda had to take a break too, it was kinda too heavy for me too lol. Try getting back to it then, but if it's not possible it's OK too. I just feel bad for you since you mentioned you do love this game :/
Majora's Mask can be creepy and dark no doubt and one thing i've learned is that not everyone is into the game for various reasons (usually the time mechanic lol), so nothing too strange. Ever watch Ben Drowned btw? A truly creepy creepypasta about the game
@@TheObsessiveGamer it's kinda easy to see how they made such an amazing game in 1 year. A lot of it was cut content from oot, like I know the mask idea was scraped material from oot.
No actually lol. Almost everything seen here is found via the Gigaleak and old screenshots/footage. The only thing on card was the front of the Clock Tower that I hovered to
Well you need a lot of technical skills to load it... ones I didn't have for these which is why Zel did those and let me use the footage of them for this video
It's definitely not a remake. A remake makes things again from the ground up. A Remaster takes the old games engines and improves upon it. This is what the game did. Redid the models and improved the textures, but the physics and programming were the same. You know this to be the case as N64 data is still there in the data
@@TheObsessiveGamer But if every model and texture is completely redone, things were rearranged around the world and new mechanics were added, and even the bosseswere completely changed, then wouldn't that count as a remake regardless of if its using a similar base? A remaster would just be taking the N64 version and uprezzing it without actually changing any of the models or anything, this is much more substantial than that so calling it a remaster is kinda an insult to the product.
@@Jordan3DS It wouldn't because it's still has the basic programming from the original game. Replacing models and maps is only half of it, the programming is still the same. Additional programming was of course added for new stuff and some changes to bosses and save mechanics as we saw, but more or less its the same. When one talks of a remake, think of Resident Evil 1 and 2's remakes, or Final Fantasy 7 Remake, or the Pokemon Remakes. All of these were made from scratch again using nothing from the original game. A Remaster is simply the idea that you take the old game that already exists, go into each thing you want to fix up, and you polish. Some games only has an uprez, which is the most basic form polish, and some go the extra looong mile and even polish models and other stuff. If you need to give this a title better than Remaster, then maybe refer to it as a high-end Remaster.
@@TheObsessiveGamer Why would sharing programming between versions discount it as a remake, but completely new visuals and other changes doesn't? I'd say the visuals are the number one thing that differentiates a remake with a remaster. A remaster is JUST an upscale, that's it. If all of the visuals have been changed, it's not a remaster by definition. While pretty much every remake is made with new coding, reusing existing coding doesn't discount it as a remake if it checks every box that matters. FFVIIR is not a good example of a remake, because it's literally not a remake. That would qualify as a "reimagining" since it takes the same characters but has a completely new plot, world design, gameplay genre, characterizations, art style, and music style, so it doesn't count as a remake. Literally every game called remaster in the past has just been a digital upscale, though. It wasn't until FFVIIR falsified the term remake for people that suddenly stuff like the FF "Pixel Remasters" are titled what they are, despite FF remakes like that being called remakes in literally every previous iteration (GBA Remakes, PSP Remakes, DS Remakes, etc). Remasters are stuff like the Last of Us Remastered, any sort of HD collection, SaGa Frontier Remastered, etc. Basically, if every single asset is completely made from scratch, regardless of if it uses code from the original it's still a remake, since by definition a remake is just "taking the same game and remaking it with new visuals and quality of life changes", which is exactly what MM3D does.
@@Jordan3DS You need to look up the definition of Remake which is "a movie or piece of music that has been filmed or recorded again and rereleased." Emphasis on the word "again". Nothing is kept from the original. It's a redo. Remaster: "make a new master of (a sound recording), typically in order to improve the sound quality." The idea of Remaster is to take the original and improve upon it. HD Remasters do the bare minimum and just upres the graphics. others like OOT 3D redoes the models and maps but keeps the exact programming or SMT3: Nocturne adds voice acting along with HD Upres. Just cause something is a remaster, doesn't make it of a lower value. Infact 9/10 times, the Remaster is better than the Remakes we do get. Anyways, if it will make you sleep better at night, think of it as a Remake lol
Jeune tes vidéos mais tu sais tu comprends pas le français mais tu sais les réponses que j'ai parlé c'est en français mais tu sais moi je connais pas la beta mais tu sais une fois parle mais ça que je connais super 64 je sais j'ai une photo sur ma tablette
Thanks for watching! Make sure to hit the like button too if you enjoyed the video as it assists us a lot with the algorithm. Also follow on Twitter: twitter.com/Obsessive_Gamer
As well, a big thank you to Zel. for providing us insight and footage of the Gigaleak maps to use for this video. Check out his UA-cam page where Zel. and co. are making a full recreation of the SpaceWorld 1997 Demo of Ocarina of Time: ua-cam.com/channels/XUJgD8VMY_yEHY8ebY4k-g.html
I liked!
@@randomizedartman00 Thank you!
God I love Majora's Mask so much, every video on the beta makes me unreasonably happy, I love seeing snippets of the devs' thought process while creating it
It's an amazing game and its history is one of the most amazing things on it imo, so these videos have been really amazing to make
I have your same feeling,but at ocarina of time
@Rose Bleue - I Love reading fans of Zelda express their passions from their favorite game in the series. It shows me what makes the series so magical. I played since 1986 and Love all the console Zeldas. They all have very unique offerings. Oracles series, and the other handheld Zeldas I never got into. I only invested in consoles through the years. But they are all incredible contributions.
But I am most astonished that one game series has brought so much happiness to so many people.
Same here man
6:20 the tower in the middle of the ocean surrounded by tides… the great bay temple is literally surrounded by a wall of tides in the final game, it’s why you need the turtle. This is likely the dungeon entrance and the entire thing would be deep underground. I figure it’d be like a pit right at the entrance, kind of like Bongo Bongos boss room in OOT.
Yeah very possible and I did throw that idea out but didn't want to go into complete conclusion on it. The neat part being that this map would likely be where the Turtle would take you to and thus not only would have access to the Temple like in the final game, but a whole coastline too for other stuff like archery.
@@TheObsessiveGamer it’s very cool to see the temple entrance being IN the map of great bay, it’s cool seeing it off in the distance in the final release but to have it like smack dab in the main area is crazy, too bad they removed it
I still remember seeing that red sun in one of those older game magazines :D
Zelda MM looked SO intriguing in all the artworks back in the day. And the games atmosphere actually delivered on that 100%.
5:47 This is honestly my favorite beta-map because of how it corresponds to the final state of the franchise. The map looks very similar to the Great Bay-Cost that has the pot minigame, the Zora-cave and the Heartpiece-likelike. And it is appearently called something like "Infront of turtle island", which is a possible description of the turtle that brings the player to Great Bay.
So what I personally think is that the island protected by wind IS Proto!GreatBay-Temple and one was supposed to awaken the Turtle from the Shore. Proto!GreatBay-temple's location seems a bit like it inspired the placement of the Zora-cave too and it's minimalistic design(A plain entrance guarded by an element) seems to be inspiration for the Fire/Ice-caves in the Windwaker.
If this is correct, I personally prefer what they did in the final game, because it is a lot more detailed, elaborate and cinematic. But it is still cool to see what may have been.
Yeah if this is more a beta of the existing Great Bay rather than a separate cut area, I do prefer the final one. Without the lake laboratory, it feels so empty rofl
Personally, I think the protected island is where the fairy fountain was meant to be, which is also in a cave you have to platform to in the final game.
I think how the new rooms that are inside great deku tree and jabu jabu seem to have a connection with eachother, I think it doesn't. Majoras Mask use the framework of OoT so they can make it within a year and so one easy way to start is just have OoT and start changing the rooms and what not.
While I don't disagree that it shares an engine, there is no reason to use the OOT file structure though. Normally in an environment like that, you'd create a new project for the new game and take the base assets from the old game and put them in the new one and work off that. MM in the Gigaleak had its own folder too afterall, so it wouldn't make sense in the same OOT folder unless it was to be an expansion (which this definitely was Ura Zelda to be that)
As a developer of games li completely agree... they def used the room, and deleted all the map contents and redid it, while it still had the boss and exit warps stilp and had the musi
My guess would be that at this point of development the numbers of the rooms were different and thus the beta rooms pointed to different locations back then. The doors and exits have IDs assigned to them in order to be able to point at them when going through a door.
It's probably mere chance that if you load the gigaleak map with a regular ROM that you land in these rooms.
10:00 there's a possibility that that's the part of the ROM that the dungeons would replace since the DD was overwriting game data. Having a save with the right DD disk and the DD icon next to your save would probably load these alternate dungeons overwriting the Deku tree.
yeah that is why I am thinking it was for testing purposes that they did it since OOT was programmed with the easy exchange of dungeons. Anything new added to it needed new (and tough) programming and would have to be an extra step if they were to do that, so no point yet on maps they were still planning out and thus they just used the old entrance and exits of those dungeons
The code relating to the Disk Drive in OOT doesn't allow for the replacing of entire dungeons, only object layouts. The Majora mini-dungeons were probably inserted into OOT like that for early testing.
The room with the stalchildren reminds me of the Ocean Spider House. Could this have been an early map for it?
The structure in the middle of Great Bay fascinates me a lot. Has this something to do with the Zoras? With the Gerudo? With the Temple? We will probably never know, but it certainly looks cool ;-)
Overall, I really like how you covered the various areas and compared/contrasted them with their final versions! I have to admit that I was hesitant to subscribe at first because I don't like it when youtubers want me to like a video before watching it, but your videos so far have earned their thumbs up :)
Very possible it is also for the Ocean Spider House, the only reason I thought Ikana was because of how chill they undead enemies were acting lol. And thank you!
Perhaps the structure in the middle of Great Bay could be an early version of Pinnacle Rock?
That island guarded by the tides is giving me heavy wind waker vibes
Considering the same director went on to make Wind Waker after... :P
Ive never actually seen anything related to majoras mask beta. Its always been my favorite zelda game. Its a pain in the ass, a real pain in the ass, but man nintendo put a lot of effort into it and theres so much to discover. I remember i used to sneak downstairs and hide behind the refrigerator after bed time to watch my brother playing it with our baby sitter in the next room. He and her got it to 100% completion. I always couldnt wait for my chance to play it. Then one day the n64 became mine and i played it to hell and back. In fact, i still do! I bought an n64 again and it was the 1st game i bought. Really cool to finally see some beta footage.
Great work as always! Even with all the info I've dug up over the years, you always have new stuff in your videos.
Thank you! MM definitely can be a tougher one as there isn't as heavy a research on it, so i'm glad to deliver
Finally someone covering Majoras mask. While i like playing Ocarina of Time more, simply because it's the first game i finished myself, i was very curious to know more about majoras mask, past the boundaries of the actual game. Thank you for covering this!
Glad you enjoyed this! Yeah Majora's Mask barely has any coverage to it, but its just such a fascinating game to find content on too
@@TheObsessiveGamer i am checking through tetrabit and Beta64 alot, you expect anyone to have covered it, but all i really found is a german youtuber ( i am german btw) covering it barely saying you could catch jabu jabu and then leaving that topic to the next
Thanks for the video, I think the OoT stuff from the Gigaleak kind of overshadowed Majora's Mask, I didn't hear many people talk about it.
Thanks! yeah very did unfortunately. Thankfully the few that did were able to uncover maps like the ones I showed off here :)
I really enjoy your videos my guy! They're really entertaining (for me that is 😅) and I can't wait to see what else you have in store for us. Super underrated channel. 10/5*'s on yelp. And Karen will ask for your manager... telling him how amazing you did
Thank you! Need a gaming section of yelp now lol Got plenty more planned
I love seeing this stuff, thank you so much for sharing!!
No problem and thank you!
It's so interesting to see the different stages of developement
I had to stop watching in the middle of the premiere as there was something I had to do.
It was great to catch this video as it premiered and interesting to see how the game was changed.
Glad you enjoyed it! and glad you could attend for the length you did too!
The room that was cut featuring the stalchildren reminds me a lot of the room in the Great Bay Spider House.
maybe the spider dungeon / MM well were originally extra content for the OoT DD, tho I don't get how the MM Well fits Jabu either but maybe its a Temple for Jabu and he's at the end or something and swallows you to fight the boss.
I could see both of them being alternate dungeons with different objectives from the mainline game, that were scrapped and reused in MM. Like the Swamp Palace would have the Deku Tree asking you to rid him of cursed spiders and you'd trade with Zoras instead of Undead in the MM well area. This is just me guessing tho.
It does make me think what Dodongo's Cavern would be remade into, and if that is in MM too.
I do like the way you think here. If it were meant to be indeed a replacement for those dungeons, ways like this could make it work. Considering MM has a lot of mini-dungeons actually, I wouldn't be surprised if stuff like the Ocean Spider House was another too to replace another dungeon (if the theory is this that is).
I think the plan was if you caught Jabu Jabu, you'd get a little extra time.
Yeah maybe considering one other idea they had was that link could use Rupees to have more time too
awesome video, it was great to see the fishing hole finally make it into the game in the 3DS version
One of my favourite bits when they bring back old beta elements for remakes/remasters
Had no idea you could catch jabu jabu. That’s so sick! Cheers
My favorite zelda game - very character based. I guess it helped that I played it at a tender age;
But just thinking back on the characters you helped/interacted with; really made it feel like a big adventure.
i bet theres gonna be a bible of cut content in majoras mask
Well there isn't AS much as OOT, but still a fair bit
New fan to the channel. I really hope someone out there, soon of course, can compile all the information available and make a playable game. Seeing the beta and un-used content gives a whole new love to the game I didn't think was possible. Keep up the great content!
Welcome! Well some are trying to restore the Spaceworld demo (and linked in my pinned comment) so some things are happening, but yeah stuff like the MM ones i'd like (7 day cycle especially)
@@TheObsessiveGamer I agree. I think it would almost feel like a whole new Zelda game. And that is what excites me the most!
I noticed that the giant rock surrounded by tides could have been the beta great bay temple or at least pinnacle rock
That Skulluta temple inside the Deku Tree looks epic.... too bad it never made it in... another great video, Thanks OG!!!
Thanks! While it was fitting, I think i'm pretty fine with it being where it is now in MM lol
Man I really like majora's mask!!! Thanks for the video man!😃👍
Another amazing video! Insanely excited for your future videos!
Well done, this is cool. How did you find the BETA? Or do you have the BETA version as well?
Well a combination of interviews and research off TCRF, old screenshots, and leaks that people made videos on.
@@TheObsessiveGamer That's interesting. Thanks!
Truly a miracle MM turned out so amazing it did
Shows how much a dedicated team can pump out a game so damn quickly and at such high quality too
I imagine that the rocks surrounded by tides must have been the beta temple for the great bay before they moved to entering using a turtlw
Yeah I do think it is the beta entrance for Great Bay Temple, but can't say 100%. The neat part is that it is actually within a walkable map here. Makes me think maybe this map is what the coastline for the Great Bay Temple area was to look like (if this isn't just the beta version of the existing coastline)
this might be my favorite channel
Nice!
I love Majora's mask and OoT, thanks for share, great video!!
Man i'm loving your vídeos about old beta games, hey you will do another zelda too like GBA or SNES? or something like that? or have another plans? Great vídeo anyway
Thank you! I do want to do the 2D games eventually, so yeah eventually is my idea
Thanks a lot for bring us this
Wow I just went from the MM 7 days beta video to this and the editing improved greatly
Thanks! I guess I can keep improving despite already being a professional editor
@@TheObsessiveGamer yeah they are both very entertaining I'm glad to have found this channel
Making some of the Beta contents playable as special Demos would be a nice extra for the Nintendo Switch Online Expansion Service.
So you could test things no other could and Nintendo have so many things like a nearly complete Zelda from the SNES that was scrapped entirely were we got insteal A Link to the Past.
I suspect the entrances and exits of the mini dungeons don't really point to where they were going to be in the game. It's more likely that the area entrances and exits in the game (along with their scene setup) are indexed numerically, and the original intended entrances and exits are now occupied by different boss rooms and dungeon entrances in the index. For example, something like B-01-02 could load B (dungeon area), 01 (Deku Tree Door), 02 (walking out of Deku Tree door loading zone). If these were concept dungeons, they could have occupied 01 and 02 in the index during development, and in the final game dungeons 01 and 02 are Deku Tree and Jabu Jabu.
Woah I actually never even knew they put the fishing hole back into MM3D
Yes! Another Cut Content video! :D
I have reached levels of excitement previously unknown
Hopefully we deliver! :P
Did you know? In the original timeline, Majoras mask and master quest were both zelda gaiden and ura zelda, parts ofeach went to both. the smaller changes to master quest, the new "DLC" to majoras mask.
in the original timeline, we didnt get majoras mask.
In this timeline we did. Majoras mask IS ura zelda, now in this timeline, we investigate the URA zelda of ura zelda.
Im exited for Majoras mask beta maps
It's a fun set :)
The reason for the warp to Gohma's room as well as the other Ocarina of Time assets is because it's being run through Ocarina of Time's engine and is only filling in what wasn't 'modified' in the playable rom of these maps!
Actually that's not the case. Both the person who got these maps running (Zel) and on the TCRF, it states that the maps had the exit locations programmed within them as well as the music.
@@TheObsessiveGamer Oh shoot, my apology!
YES! HES FINALLY DOING MAJORAS MASK
Yep! Check one episode earlier infact :P
amazing video as always
Thank you!
4:36 odd because I just played this level without any snow at all, but the entrance didn't have collision and all doors lead back to the ce ter of the level
I hope for the day we get a lot more beta maps from Majora's Mask. It's one of the biggest wishes I have when it comes to prototypes in general.
Hopefully more. It's quite limited compared to OOTs beta, but I would love beta Termina Field with that design
I am glad they didn't use those icey wall textures from the beta screen shot at 3:39 those look really odd.
Yeah... I am glad we were left with more a snowy texture in the end
A english title, English speakers, spanish subtitles. Sounds about right.
Ah UA-cam being UA-cam. Guess tonight i'll have to pump out an english sub to cover this one myself :P
Bravo, this was great and very interesting.
Thank you very much!
I played the 3DS version first growing up but the original feels more... comforting? Weird wording I know but that's the only way I can describe it.
6:48 Dude is that a redead doing the kazotsky Kick
My favorite game, dark and symbolic
While it still stands out so well
Awh damn I just barely missed the premier!
Always next premier :)
7:20 Tingle was originally going to be 6'5" tall I guess
Great video!
But at 7:57 you mentioned Aonuma challenged Miyamato to develop MM. But wasn't it Miyamato who challenged Aonuma to developed MM?
Thanks! I mentioned that Aonuma had CONVINCED Miyamoto to make Majora's Mask as Miyamoto wanted to make Ura Zelda, while Aonuma wanted to make an original game. All Miyamoto did was give him a 1 year time limit as his challenge.
really dude this is so very interesting
Thanks!
@@TheObsessiveGamer you are welcome
This game is too creepy for me to play, but I love stories about this game.
You should play it! The game itself isn't too scary. It's just really sad. The time limit should not scare you either : Time is not against you but in your favor. If you mess something up, you can always restart. You can also slow time to help you out. I highly recommend MM!
@@TwintailsLover I have it on my 3DS, I'm trying to return and force myself to play it again. But there's something really unsettling about this game and I can't return back to it.
@@Lady_Lilith666 I wanted to apologize. In case my answer seemed rude, I'm sorry. The game is really heavy and I too get extremely nervous during the last 5 Minutes and play Song of Time instantly. After finishing Kafeis Quest I kinda had to take a break too, it was kinda too heavy for me too lol. Try getting back to it then, but if it's not possible it's OK too. I just feel bad for you since you mentioned you do love this game :/
Majora's Mask can be creepy and dark no doubt and one thing i've learned is that not everyone is into the game for various reasons (usually the time mechanic lol), so nothing too strange. Ever watch Ben Drowned btw? A truly creepy creepypasta about the game
@@TheObsessiveGamer oh yeah, I watched this before. This is one of my favourite creepypastas and this weird Link statue is creepy as hell.😰
Wonderful trivia about the beta content
Thanks!
Maybe the breaking giant ice in Lone Peak was with the help of Big Goron?
A massive punch by Big Goron would be hilarious to see lol shame he wasn't in the game considering he even was in the Oracle Games
More beta vids, nice!
Finally!
Been waiting to do this one a while lol
what does the "FF" do in the ingame clock
Awesome Video
Thanks!
3:11 this is also in the final game
1:13 Link also has the Deku shield instead
Yep, I do discuss that in a different video actually
I know Majors mask is built off of ocarina of time but it's still weird thinking you could fight bosses and go places in Oot
Yep, thus showing how some of these maps may have indeed been part of the OOT expansion at one point
@@TheObsessiveGamer it's kinda easy to see how they made such an amazing game in 1 year. A lot of it was cut content from oot, like I know the mask idea was scraped material from oot.
Proof mm and OoT is connected more than originally thought?
Wait if you can access OoT maps from beta content it means they are stored in the game's cartridge??
No actually lol. Almost everything seen here is found via the Gigaleak and old screenshots/footage. The only thing on card was the front of the Clock Tower that I hovered to
How do you do this? Load maps from the leak and shit? It's amazing!
Well you need a lot of technical skills to load it... ones I didn't have for these which is why Zel did those and let me use the footage of them for this video
awesome
I miss gigaleak season >:(
Whoo hoo I'm on time! Mostly :)
eyyy
Where the hell are you people getting this beta content?!
Leaks, datamining the game, interviews, etc just a lot of research to get this stuff lol
ayy majoras mask hell yeah
Cool
Interesting...
This dude sounds like the son on Bob's Burgers.
>Assuming i'm not actually Gene Belcher
Where is the definite article? Why is everything a proper name?
What do you mean?
When Nintendo gave a damn about their games from the beginning to wii era.
They changed the arrangements
Arrangements?
Whoever dislikes this video is just trolling...
Probably lol I got some
I just love to see how developers recycle ideas that couldn't fit their original purpose.
Worked well I say lol
The 3DS version is a remake, not a remaster
It's definitely not a remake. A remake makes things again from the ground up. A Remaster takes the old games engines and improves upon it. This is what the game did. Redid the models and improved the textures, but the physics and programming were the same. You know this to be the case as N64 data is still there in the data
@@TheObsessiveGamer But if every model and texture is completely redone, things were rearranged around the world and new mechanics were added, and even the bosseswere completely changed, then wouldn't that count as a remake regardless of if its using a similar base? A remaster would just be taking the N64 version and uprezzing it without actually changing any of the models or anything, this is much more substantial than that so calling it a remaster is kinda an insult to the product.
@@Jordan3DS It wouldn't because it's still has the basic programming from the original game. Replacing models and maps is only half of it, the programming is still the same. Additional programming was of course added for new stuff and some changes to bosses and save mechanics as we saw, but more or less its the same.
When one talks of a remake, think of Resident Evil 1 and 2's remakes, or Final Fantasy 7 Remake, or the Pokemon Remakes. All of these were made from scratch again using nothing from the original game.
A Remaster is simply the idea that you take the old game that already exists, go into each thing you want to fix up, and you polish. Some games only has an uprez, which is the most basic form polish, and some go the extra looong mile and even polish models and other stuff. If you need to give this a title better than Remaster, then maybe refer to it as a high-end Remaster.
@@TheObsessiveGamer Why would sharing programming between versions discount it as a remake, but completely new visuals and other changes doesn't? I'd say the visuals are the number one thing that differentiates a remake with a remaster. A remaster is JUST an upscale, that's it. If all of the visuals have been changed, it's not a remaster by definition. While pretty much every remake is made with new coding, reusing existing coding doesn't discount it as a remake if it checks every box that matters.
FFVIIR is not a good example of a remake, because it's literally not a remake. That would qualify as a "reimagining" since it takes the same characters but has a completely new plot, world design, gameplay genre, characterizations, art style, and music style, so it doesn't count as a remake.
Literally every game called remaster in the past has just been a digital upscale, though. It wasn't until FFVIIR falsified the term remake for people that suddenly stuff like the FF "Pixel Remasters" are titled what they are, despite FF remakes like that being called remakes in literally every previous iteration (GBA Remakes, PSP Remakes, DS Remakes, etc). Remasters are stuff like the Last of Us Remastered, any sort of HD collection, SaGa Frontier Remastered, etc.
Basically, if every single asset is completely made from scratch, regardless of if it uses code from the original it's still a remake, since by definition a remake is just "taking the same game and remaking it with new visuals and quality of life changes", which is exactly what MM3D does.
@@Jordan3DS You need to look up the definition of Remake which is "a movie or piece of music that has been filmed or recorded again and rereleased."
Emphasis on the word "again". Nothing is kept from the original. It's a redo.
Remaster: "make a new master of (a sound recording), typically in order to improve the sound quality."
The idea of Remaster is to take the original and improve upon it. HD Remasters do the bare minimum and just upres the graphics. others like OOT 3D redoes the models and maps but keeps the exact programming or SMT3: Nocturne adds voice acting along with HD Upres.
Just cause something is a remaster, doesn't make it of a lower value. Infact 9/10 times, the Remaster is better than the Remakes we do get.
Anyways, if it will make you sleep better at night, think of it as a Remake lol
It seems like the dungeon Beneath the Well would have fit perfectly below the Bottom of the Well in OoT.
Poggers
eyy
TOGgers
Lmao
53
I love you
:3
3:45. Im sorry but are you blind? They are literally the exact same shape. wtf
I'm not talking about the shape. Look at the top of the rock. Notice it's not green in the final version? :P
Jeune tes vidéos mais tu sais tu comprends pas le français mais tu sais les réponses que j'ai parlé c'est en français mais tu sais moi je connais pas la beta mais tu sais une fois parle mais ça que je connais super 64 je sais j'ai une photo sur ma tablette
Está manipulado con el tiempo....