_Distant Clown Noises & pathetic moans intensify_ I don't think this is Civvie-11. This is a computer AI stand-in while he's trapped in the _Clown Room._ _Honk_
@Raiden You know what would be good? Civvie doing a video for Deep Rock Galactic or maybe Pizza Tower & using the power of GAMING to escape the Clowns. 🙃
Well - this game seems to be as painful as being in the mines, if not more in certain instances I'm betting Heaven for Civvie is gonna be Blood 3 remade in the style of Doom 2016.
Here's an existential nightmare to consider. Sheep don't give you souls...and neither do enemies TURNED INTO SHEEP. So apparently being transformed into a sheep makes you lose your soul O_O
me screaming as a sheep, knowing when i die, i will go to an empty void where i will spend eternity without consciousness like sleeping without a dream.
Makes sense if you think of sheepification as destroying your body and remaking the meat into a sheep. You'd HOPE that God would take your soul up to heaven after that happens!
Civvie's little storytimes establishing the background of a game's creation are always so nice. No matter how short or long I always end up with a burning hatred towards Activision.
They're nice, simple stories where the villain always wins and the underdog goes on to develop shitty soulless mobile games for the next 20 years. What's not to like?
For anyone who's wondering, the weird chain thing the glyph does for the Assassin is essentially an extremely finicky trip-mine. You click and it shoots forward out from your body and attaches to the first surface it touches, then it fires a chain back along the original trajectory, which extends until it touches something else. When the chain is broken, a small explosion *travels backward along the chain,* killing anything in its path. If you know all this in advance, this is awesome. If you don't, it just means the glyph goes out, the chain shoots directly back towards your face, your face breaks the chain, the glyph explodes, and you die. The chain also has a limited range, and if it "breaks" by reaching the end of its range, the glyph just explodes immediately. This is what happens in the clip--Civvie fires the glyph, it attaches to the wall, then shoots a chain right at his face, which he dodges, the chain extends past him into the sky until it reaches its range limit, breaks, and then a tiny explosion travels down the chain's trajectory and clips Civvie as it passes by, and it kills him.
Oh boy I’ve been waiting for this one. My mom bought this one in early 1998. We’d just bought a new computer and she used it to test it’s limits. Over the course of the next 6 months give or take, she and I raced to see who could complete the game first. I was 13 at that time. One of the most difficult experiences I’ve ever had. She played Necromancer and I played Assassin, I think a big chunk of my issues came from my choice of class, but I loved that crossbow. Since then I’ve played it multiple times, but I learned stuff here I had no clue you could even do. Might boot it up again this week. It’s about time I finished my Paladin Run. EDIT - my mom won the race, and to celebrate I bought her a copy of Tomb Raider 2, which we worked on soon after. Then just before the year ended, the two of us finally finished Robin Hood, Conquests Of The Longbow with a perfect score, a project we’d been working on since 95.
I remember back then when I was a kid, my mom used to work in downtown and sometimes she would bring back some PC games, they used to be cheap; one day, she came back with two boxes, saying: "the vendor said this game was bundled with something called 'expansion', I don't really know what that is, but it looks like two games in one". For my surprise, it was Hexen 2 and Portal of Praevus, soon to be my favorite game ever. I still show the boxes to my mother sometimes asking, "hey mom, remember when you gave me this? They're like pure gold now!"
@@nobodyinterestingyou My parents gave me PolyStation when they went on a trip to Aparecida (second largest church in the world and a city where you can find absolutely anything to buy) and bought a video game for me and some games at a fair... The abhorrant Doom port, Rambo III, Top Gear, Mario trilogy, Double Dragon, Duck Hunt, Gun.Smoke, Wres., 1942, Top Gear, Pole Position, Tank
Bro I remember one day when my Mom came home with a copy of Silent Hill 1 and said she found it for $5 not knowing it's a $200 plus dollar game. Insane.
Honestly one of the weirdnesses that carried over from Hexen is that the designers really had a hard time figuring out how to simultaneously balance different classes for the campaign and for deathmatching. Like the Wraithverge in Hexen and the powered up Ravenstaff in Hexen II were both massively powerful in the campaign mode, because they were so ammo efficient and you could fire-and-forget. They were terrible for deathmatching, though, because player speeds were so high and the damage was SLOW enough that the enemy player could kill you while you waited for the ravens to finish them off, and then you have to go collect all your weapons and items again. The obvious reason why Civvie didn't play the Assassin very much is that almost all of her strengths were made for deathmatching--hiding in shadows requires you to stand still in a darkened area and wait for enemies to come to you, which *literally* doesn't do anything in campaign mode because enemies don't come to you unless they're already aware of your presence, and then they don't "lose" you just because you've started hiding in the shadows. Meanwhile the necromancer is very transparently designed for campaign mode. The magic missiles for example are almost COMPLETELY useless in deathmatch, because the projectiles are so slow and player movement is so fast. Bone shards are only slightly better--they do a lot of damage, but the other three classes all have easy access to high burst damage projectiles, so while you're standing outside of cover trying to keep a stream of bones on them, they're stepping out of cover and firing a single meteor from the meteor staff which might as well be a rocket launcher. Even if you're using the powered up Ravenstaff, the equivalent weapons for the Paladin *and* the Assassin are both seeking weapons that will one-hit kill you. You have to fire like four projectiles worth of ravens and then frantically dodge instant-death homing projectiles for like 12 seconds while the ravens get the kill for you. It absolutely does not work. I played a LOT Of Hexen II deathmatch, and the mechanics of the games are always the same: you spawn, you head immediately for the nearest high-value item--a tome of power, one of your lvl 4 weapon parts, or the particular other weapon for your class that's best for deathmatching (Assassin's crossbow, Necro's bone shards, Paladin's axe, Crusader's meteor staff), and you pray you can collect all of the pieces to assemble your class's particular death-machine before whoever currently has their own death-machine running can use it to destroy you. You assemble it, use it to insta-gib whoever the current king of the hill is, and then frantically try and continue insta-gibbing the other three players before they can assemble all the components of their own death-machine, until you run out of mana or tomes of power and someone gets the drop on you, and then it repeats. It massively favors whoever is the current player at the top, and the only real difference between the classes is basically "How easy is it to assemble my death machine" and "how effectively can I defend myself if I don't have all the parts of my death machine yet." The Assassin has two different death-machines--the powered up Scarab Staff (which fires that hellraiser shit) and the powered up crossbow, which fires five auto-aiming exploding bolts. The Necromancer only has one death machine--the powered up Ravenstaff. Without both the Ravenstaff AND the tome of power, the Necromancer is forced to try and kill people with the powered up Bone Shards, which fires exploding clusters of bones which are kind of like the quake rocket launcher but with more shrapnel--effective, but it's a skillshot. Meanwhile the Crusader has a great early-game death machine because he can use the vanilla Meteor Staff or the powered up Ice Rod both as death machines...but only for the early game, because when people get more kills they level up, and once they level up they have too much HP for either of those to deal with. Their late game tools like the light ray need you to be CRAZY accurate against fast-moving human targets, and the powered up version of the Meteor Staff and Ice Rod all do this sort of crazy semi-randomized uncontrolled destruction which is good for preventing someone from going into a room, but not actually good for killing anyone. And the Paladin has the strongest late-game death-machines, because the powered up Purifier rockets are actually seeking projectiles which explode on impact and wipe out literally anyone in a single shot, but their early game tools are heavily limited by their lack of ranged options. The most frustrating part of all this of course is that the Demoness is completely and utterly broken in deathmatch, and all other classes become instantly obsolete as soon as she's an option. Her starting weapon is ranged, which is already a game changer. Both her acid spell AND the firestorm are completely viable one-hit kills when powered up with the tome of power, and the Tempest Staff packs enough punch to one-hit a player WITHOUT the tome of power, it has a homing projectile. She has like FOUR options for weapons that can one-shot a well equipped player, one of which doesn't require a tome of power, and she can FLY. The second we got the Portal of Praevus expansion back we banned the Demoness in deathmatch. She was such bullshit.
I always love reading Civvie's comment sections for tidbits like these. It's like listening to old vets swap stories/filling in the blanks that wiki articles don't usually provide.
@@sydneywellesw-vtr1439 Oh no, sorry-I never actually set a server up, I set this up as a local deathmatch last time I did it and we just had a LAN party
The song in "Civvie Goes Insane for an Hour in the Desert" is "Samson & Delilah" by Shirley Manson, who is the lead singer of Garbage. As far as I can tell, she did this version of Samson & Delilah for Terminator: Sarah Conner Chronicles.
As a student of physiology and tactics of yakmen: they have a bug which makes them completely invulnerable for a short time, because they can "block" attacks, but the block state remains for a time. This makes shooting them at all a huge waste. You can circumvent this by only attacking them when they're also attacking you.
That's a similar "bug" with the Maulotaur from Heretic. When they perform their charging dash they are invulnerable. But luckily it doesn't take long to finish the dash. A similar thing also happens with those werejaguars when they roar
Funny thing about that floor tile puzzle, you have to walk over them slowly. If you do it too fast, it fails, even with the correct combination. It works consistently better if you wait for the floor tile to return its normal state after you walk past it, before moving onto the next one.
I guess maybe that might have been some kind of way to avoid having the player just cheese the puzzle by jumping over the tiles? I dunno. Sound kinda dumb to it that way though.
I worked on Portal of Praevus ages ago and while he was playing it I was trying to remember what levels I built. Pretty sure I built the very first one, I remember that, but beyond that the only thing I could remember specifically was making a room with a fake reflective floor. I was happy to see you died to a yakman there, and that I wasn't misremembering.
??? Can you provide any more information than this? This would be a really cool story to share, but I don't really see anything in the way of proof anywhere dude
@@shainecorwin8709 Try googlin' his name? "Jeremy Statz is a level designer. He was known as Terata on IRC. Statz created levels for Doom II, Hexen: Beyond Heretic, and Quake." Holy shit you guys do a 5 second google search.
@@shainecorwin8709I don't think he gives a shit if people believe him. I know I wouldn't bother to try to provide "proof" or give a shit if people believed a story I decided to share from long time ago in my life. It's the internet, and a guy claiming to have done some work on a nearly 25 year old expansion pack to Hexen II. Believe them or not, it's not a big deal. Also would be pretty surprised if I'm the only one on YT that has notifications for comment replies/likes etc turned off. So they made the comment, moved on and forgot about it.
@@GreenEyedDazzlerI guarantee you he dosent care at all if complete strangers on the internet believe him or think it's pure BS about doing some work on a expansion pack for a game from the late 90's. And I know I sure as hell wouldnt go through the trouble of providing proof. If I even replied I'd say believe it or don't it really dosent make a difference. It's not like he is claiming to have HAD a HUGE role like coming up with a gameplay mechanic, story stuff etc. Not saying the work he did was worthless by any means. Just not the type of thing I imagine bothering to make up for a YT comment. Just decided to share a little story about a time in his life. Probably also has notifications for comment replies off (like I and I bet quite a few other people do) great for not falling into the trap of wasting time arguing in a YT comment section. So I'm sure he completely forgot about leaving this comment long ago for the rest of his life.
This game is so good and had an outsized influence on my childhood gaming years. Custom fit for kids who loved knights, castles, ancient Egypt, Roman myth, monsters, etc. Top 5 of all time for me.
Never really got around to playing hexen 2. I grew up to Heretic, and then I had Hexen on Nintendo 64. I did not even hear about hexen 2 until the 2000s. It is definitely still on my to play list.
My favorite thing about the Hexen videos is Civvie explaining the game's core progression in explicit detail in the form of a single sentence that goes on for all of some time. Many moments like 12:13 are what Civvie pours lots of care into, because he does it a ton. It keeps me so engaged that I don't mind how long he can talk about Hexen.
Medusa is the single best enemy to run across as the necromancer. If you crouch and melee them, they cannot touch you, and necromancer's ability to leach life means medusas are living medkits for you. War is also the easiest of the horsemen, and the trick to him is laid out all over his arena: Discs of Repulsion/ They reflect his scythes back at him. Just run around with the speed boots to gather a bunch of them, then spam discs when enough of those get close and he'll kill himself.
Yeah it's pretty silly civvi never used orceven talked about the disks - easily the best and most fun item in the game Its so good its permanently bound to my right mouse button
37:30 this moment here had me dying with laughter. Just the fact that Civvie as a sheep could do nothing except stand and spitefully baa and bite at the bosses ankles until he got blown up absolutely killed me xD
Of note the button in the Forge in Blackmarsh doesn't show up until you read the book in the secret altar about it. You can't just sequence break there, you have to touch that book once for it to show up at all.
Yeah, I was happy to see Civvie bring some attention to that. When I originally read the news I was absolutely gutted for American McGee. I read the bible he put out for the game and it was wonderful. So much thought, passion, and love went into that and you can tell him and the team he worked with put their heart and souls into it. Fuck EA, man.
@@michaelandreipalon359 if you have te sequel on steam then you have the first game too ;) there are some community guides what tells you how to get it
Yeah pretty sad he never even mentioned the disks they're such a great tool i always have it bound to my RMB maybe he ignored it intentionally to provoke comments like this ... ...because you know, the algorithm requires engagement...
09:07 - The magic missle effect is fixed in an unofficial version/fork of Hammer of Thyrion port which was last updated in 2021. It has problems with transparent textures being fullbright, otherwise it's ok. It's also fixed in the FTEQW port, but the bone shard weapon gets broken instead. That port also feels off from the others. Even the original (also in software mode) has this problem for some reason. 07:02 - It's a tripwire like behaviour. If you throw it on an enemy it won't do any/much damage. You have to stick it to a wall or floor. 09:57 - Checked the map files, there is no 3rd weapon for singleplayer in the first section. 13:38 - If I remember correctly it can also place the key here: 14:53 15:24 - Not only you need to use the swim up key for this, but you need good timing and a lot of momentum to jump out. Edit: 21:42 - There is a working trigger push zone that would work, you can deactivate it with any trigger later. Also it makes a wind sound if it pushes you. It was used in the addon and it works with the main game too. There is also an interval repeating trigger if it could be turned on again. Almost forgot you can set a key to the "lift object" action, that works with any pushable object. And for some reason even on enemies. You can kill any enemy if you jump or drop on top of it enough times. Only does minimal damage, but I could kill the imp with it. In the map editor you can exclude any class, difficulty or deathmatch mode from any dynamic element (doors, walls, buttons, items, etc.). Update: Other comments pointed out that the CD version doesn't have this bug with the magic missle. Tested it: version 1.03 or 1.15 (unofficial) doesn't have this problem. Source ports don't really work with the 1.03 version. UQE port only works with 1.11. Hammer of Thyrion can work with 1.15 and the transparency bug is also fixed with that.
Also armor behaves normally, but there are four different pickups and they provide different amounts based on which class you play. The amulet gives the most armor to the Necromancer, the bracers for the Assassin, the helmet for the Paladin, etc.
This is one of those games that I played as a kid, confused me, ditched, then dusted off some 10 years later, finished with a guide, then replayed like 20 times in a row from memory
For years in my house growing up we had two computers - in the 90s, a Win95 and Win98. (my dad - a technology junkie and a doctor) I was never huge into most FPS games, but one of the few things my brother and I would do together was play Quake and Hexen II LAN co-op. I believe my favorite was the Crusader, while my brother favored the Paladin. Together, we smacked down the Horsemen and Eidolon. Years later, we would play Quake III Arena, Jedi Knight II, and more on the Win98 machine and the then-new Windows XP machine. Ah, those were the salad days of computer gaming indeed, and hearing the music and sound effects here took me right back to those days.
I adore this game despite its flaws. One of the most atmospheric games ever made. The soundtrack is so perfectly gothic: it's not showy or bombastic, just dripping in mood and perfectly fits the environs.
Funnily enough, there actually is a Wheel of Time video game. It was made by Legend Entertainment, the people who made Unreal 2, but apparently it was better-received than that game. That said, it didn't sell well at all.
I remember banging my head at the Egypt combination puzzle for so long, since you have to go through it correctly three consecutive times, doing each one of the patterns. But the order is not randomly decided when you start the puzzle, it's set when you start the level and resets if you get it wrong, so you can just quicksave before each try and be done with the whole thing in two minutes.
The Treasury Key has 3 different generation ways, depends upon which path you take at start of King's Court 1) Generation in Stable:- Most well known, you notice a diary near hay stack that tells you to dig around near tree near the forge by a shovel 2)Generation in Inner Courtyard:- You go to Anton's cell to figure out he has treasury key. You dig his grave with help of shovel to find out Treasury Key. 3)Generation in Palace Entrance:- In King's Court, there is a Butcher's Shop. Go down in that shops cellar to find a diary that says, "Treasury Key is buried in a place where water flows upwards". You go to Palace Entrance and go to outside area with fountain (water flows upwards). Here you dig with shovel to find the Treasury Key.
The 2nd one is the problematic one: the game can glitch out and only give you the standard message about the stained glass, thus softlocking the game because you can't dig Anton's tomb without reading the hint first. Let me tell you, I wasn't amused when it happened to me during my second playthrough.
Neat. Reminds me of the flutes in the Zelda Oracle games, where you had one required pick up but had two other ways to get it early. Though, that one was particularly neat because you had a different animal friend tied to the flute depending on how you got it.
"You see, in the 1980's Steven King did 50% of the worlds cocaine, but there are *other* worlds than theses..." If that's not an opening to the new "Dark Tower" streaming series then I don't know what is.
Hexen II was my introduction to FPS games as a bright eyed child, there was nothing like getting into my parents computer and just getting lost in it. And I still love it to this day, flaws and all. Later on I even played split/controls with my little sister which was super fun, and hosted LAN parties.
Fun fact: as a kid I got completely stuck about ten minutes into Hexen II and couldn't work out how to complete one early level. We didn't have the internet back then, and none of my friends had the game, so that was that lol. Never got to play more than those first ten minutes.
Reminds me of my experience with Quake's final boss. It wasn't until I played the game again in college and could look the solution up that I actually beat the game.
It's so disappointing seeing what Activision became, knowing it's origins as the world's first third-party publisher after a bunch of Atari 2600 programmers got tired of working for Big Atari and decided to branch out for independence. They literally morphed into the very thing they were created to get away from.
When I was a kid I made it through Hexen without any hints, just because I didn't have internet at the time. Say what you will about how frustrating this game is... It's all true. But I love it, and it can be finished entirely on engagement and determination. A little later, as a teenager, I couldn't get through Hexen 2 - I got stuck on the Egyptian level and never understood what was required of me. All my life I thought I was lacking in wit... But now, thanks to Civvie, 11 I know... And yes... It wasn't worth it.
I used to play this game sitting in my dad's lap when i was like 6 yo, i controlled the shooting button and my dad the rest. SO many memories, and so many hours searching where the fuck to go damn you hexen You keep bringing memories every video, and i have no people of my age that had played games like this so i can only talk about this games with my dad or watch your videos, i fucking love your content civvie
@@metalheadmaniac8686 Good old zombie ass kicking 101, i got traumatized playing quake 1 and blood as i child, i remember dreaming about a flying bloody skull XD totally worth it
I remember this game really well. The egyptian hub was an absolute nightmare with obfuscated and impossible to figure out puzzles. Blackmarsh was also a serious pain because of the quest items that would randomly show up in different places and it took forever to find them.
I played the whole Hexen saga (starting with Heretic) with a friend, coincidentally named Exen, a few years back. This one was simultaneously the one I enjoyed the most, and the only one that gives me puzzle PTSD upon the mention of Egypt and drives me into a trance from which I always wake up several days later, naked and with my hands bloody in the middle of a nondescript farm with no sign of the owners whatsoever. Great games, yo.
50 minutes of Civvie partaking in my main childhood memory. I got Hexen II on a CD off a games magazine, and from the first time I watched my brother play through Blackmarsh, the passion hasn't waned a bit. And it was the first game to teach me any English! I need to play Portal of Praevus.
Well, it isn't the most pleasant experience according to this... I'm just glad me and Civvie share the same love for Blood. I always had the feeling that Hexen and Heretic are "meh" game, and he put that to rest.
@@RazorsharpLT Civvie stated numerous times in the video he likes Hexen II. It's just cryptic, tedious and not straightforward but nowhere near as bad as Hexen I which he really doesn't like.
@@Gatorade69 I mean - the best i've heard from him about a chapter in this game is "I don't really care about it" So idk. If he doesn't like any single part of the game - that doesn't bode well.
@@guyg.8529 Yeah, it's strange. Civvie says he loves it too, but then spends the entire video lambasting it I mean - i know it's his "Style" but even about Duke Nukem or other such games - he has positive things to say and a lot of praise. He creams over Blood But here... there's literally not a single positive thing i've heard out of him, except for the satisfying melee of the Paladin, and maybe... some magic?
i would love to know how many times ive rewatched the same videos on this site, just autoplaying the same channels (like civvies in particular) over and over as comforting familiar noise has probably got my personal view count into the dozens for some videos
The wizards were ported to the Quake mod Arcane Dimensions where they're just as annoying, but at least Quake now has wizards after constantly making references to having them. Yakmen too, only they're actually pretty simple in AD.
Great game. Loved the puzzles and getting lost in the levels. Fun fact about the Assassin and the Death fight, you can fly behind him and constantly backstab him for lots of damage
Played when it came out. Got just beyond Egypt. Put the game aside and “forgot” to pick it back up. I was sooooo exhausted from it. Ty for the rant / depiction of Egypt section. Made my night.
Stylistically, Hexen 2 holds up _very_ well for such an old game. 1997! Man, what a time! I never liked the gameplay much, but the models, textures, enemies... God, I love this game!
That's an interesting take. Although from what I recall, a lot of people didn't like the chunky models from the quake engine back in the day. They preferred the old sprite based models from the doom clones over them. But I share your view. When they allowed looking up and down from Heretic onwards, we could clearly see the sprites were 2D. That broke immersion in some sense
@@Kevin5279 Honestly i could understand feeling that way about Quake 1, but anyone who says that about hexen 2 clearly didn't look at the models. The enemies have excellent animations and geometric detail for the year, the skull wizard is a great example
@@jackoneill45 true that. I for one really admired the models in Hexen 2. It was a trademark of Raven back in the 90s to make far improved versions of what ID were pulling off by using the same engine. And not just the models and animations but Hexen 2 had some really remarkable architecture and level design as well (notwithstanding the cryptic puzzles and some spongy enemies). It was also a lot harder than Q1. The only place where Quake 1 did something comparable was in it's expansion packs.
With that in mind, you might like Arcane Dimensions for Quake 1, since that mod (it's more like an unofficial fan-expansion) has a bunch of retooled Hexen 2 enemies in it. Thing is, those assets are likely why Arcane Dimensions isn't included in the addons for the Quake 1 remaster, since they're technically Activision assets. Though thankfully you can download it off of ModDB and load it manually via the console.
Amazing way to start my week. I never got past stage 3 on hexen 2 but then again I got the game when I was 13 lol. I'm still holding out hope you'll do AVP Civvie ! great content as always
3:36 I think cancer mouse is getting in through the vent, we saw him in it in the end credits of that one episode where civvie pressed a button and drowned himself in boxes.
The powered-up Raven Staff looks like something Grimbeard would be proud of. As for Humiliating Death, I imagine you'd probably get the opportunity if you played Dante's Inferno.
@@Gatorade69 Yeah, he's a goofy gothic goober. And funnily enough, he's a bit more sedate than some of the UA-camrs I follow. He's even more chill than Mandy, who's been known to flashbang us with wild stuff through deadpan delivery. "-but they didn't go very far, because the world is flat for Germans." This little snippet was delivered so casually, but it flashbanged Mandy's fellow PST hosts.
I'm so happy I found this channel. I laugh so hard at your frustration, but in a good way. Also, your ability to explain things and add humor is second to none. Thank you and Katie for doing this, thank you so fucking much. 😂
I didn't even know this game existed. Man it looks so awesome! I love the first Quake so playing more of that sounds like a dream come true. Great video as always Civvie.
That lightning strike on the Activision logo, this is AAA content right here. Just mh mh mh perfect. Love Hexen 2, everything about it. One of my all time favourites. Although Heretic stuck the most. Even more than DooM tbh.
Hey Civvie, I know that to you, you're just a guy playing boomer shooters, but I've genuinely come to enjoy and look forward to your content over the years, to the point where I actually check for new Civvie videos. Keep em comin!
In my teens, an uncle of a friend downloaded the game to my friend's parent's computer. We played this game all the way up to "element pain" temples and that was it. The puzzles and the beast men just killed any motivation to continue playing.
This was my favorite game when I was like 8, when I wasn't playing it I was reading the guide book for it which I carried around so much it started to fall apart. So goddamn happy to finally see you do this video
Part of me wishes Civvie saved this until after the TNT shorts series was done. That way we'd have 31 days worth of Civvie content. One the other hand, two Civvie videos in one day is pretty nice as well.
Subbed to this channel for retro gameplay, fell down the #FreeCivvie rabbit hole, and now I come for the lore. "Oh, hey Civvie." Dying. Best Cancer Mouse yet, with the possible exception of "The chip will be delivered though the bloodstream and contain the beta for Windows 11."
You can get out of that pool of water by spamming jump and crouch for 10 seconds, because ¯\_(ツ)_/¯. Had to read a discussion from 1998 to find that out.
Also, I reccommend the unofficial 1.14 patch for Hexen 2 and the 1.15 patch for Portals of Praevus, these fixes among other things the transparency bug Civvie 11 described here!
Man I loved that Game, it had great atmosphere. There's some gems in this old catalogue and Civvie has been tingling my nostalgia vibes with all these cool reviews. I am a big fan of these 90's DOOM, Quake and Build engine games and the recent wave of "new old"games has been a lot of fun. And thank god for the all knowing internet because 90's puzzles and mazes weren't really easy to solve so finally unlocking secrets years later and having upgraded graphics and gameplay while doing this is super satisfying!!! Civvie is the best, great content and good for a laugh too...
@@Metafreak Wrong, they Roman name "ballistae" refers to stone throwers, the bolt throwers commonly referred to now as "ballistas" were called "catapultae." Confusing, right?
the simple way to remember it: ballista throws rocks with torsion, trebuchet does it with counterweights, onager (or *English* catapult but not *Roman*) does it with torsion but 90 degrees off the ballista; if it's a giant crossbow that's a springald/scorpion/gastraphetes/big crossbow/miscellanious weird shit/MAC 11
@@youmukonpaku3168 you know, that was actually very informative and, therefore, neat. Thanks. Always wondered about onagers, didn’t occur to dive deep into googling.
Glad Civvie has managed to escape the TnT Evilutioun mines for the time being
Even worse then working in a Musk owned Emerald mine.
_Distant Clown Noises & pathetic moans intensify_
I don't think this is Civvie-11. This is a computer AI stand-in while he's trapped in the _Clown Room._
_Honk_
@Raiden You know what would be good?
Civvie doing a video for Deep Rock Galactic or maybe Pizza Tower & using the power of GAMING to escape the Clowns. 🙃
Who is the time being, and why did Civvie leave the mines for them?
Well - this game seems to be as painful as being in the mines, if not more in certain instances
I'm betting Heaven for Civvie is gonna be Blood 3 remade in the style of Doom 2016.
Here's an existential nightmare to consider. Sheep don't give you souls...and neither do enemies TURNED INTO SHEEP. So apparently being transformed into a sheep makes you lose your soul O_O
me screaming as a sheep, knowing when i die, i will go to an empty void where i will spend eternity without consciousness like sleeping without a dream.
@@HellishSpoon me sheep, eat grass yum, not understand soul
Makes perfect sense to me
Sheeps are gingers confirmed.
Makes sense if you think of sheepification as destroying your body and remaking the meat into a sheep. You'd HOPE that God would take your soul up to heaven after that happens!
Civvie's little storytimes establishing the background of a game's creation are always so nice. No matter how short or long I always end up with a burning hatred towards Activision.
DAE HATE POPULAR GAMES COMPANY LEL
@@Rountree1985 k
They're nice, simple stories where the villain always wins and the underdog goes on to develop shitty soulless mobile games for the next 20 years. What's not to like?
[Thunderstrike]
@@Rountree1985 You also spam "orange man bad", don't you, NPC?
For anyone who's wondering, the weird chain thing the glyph does for the Assassin is essentially an extremely finicky trip-mine. You click and it shoots forward out from your body and attaches to the first surface it touches, then it fires a chain back along the original trajectory, which extends until it touches something else. When the chain is broken, a small explosion *travels backward along the chain,* killing anything in its path. If you know all this in advance, this is awesome. If you don't, it just means the glyph goes out, the chain shoots directly back towards your face, your face breaks the chain, the glyph explodes, and you die. The chain also has a limited range, and if it "breaks" by reaching the end of its range, the glyph just explodes immediately. This is what happens in the clip--Civvie fires the glyph, it attaches to the wall, then shoots a chain right at his face, which he dodges, the chain extends past him into the sky until it reaches its range limit, breaks, and then a tiny explosion travels down the chain's trajectory and clips Civvie as it passes by, and it kills him.
I mean, I figured that out just from watching the vid, choom.
Sounds like you weren't wondering, choomer
I myself found it quite informative, choomarella.
Still makes a funny clip, choomba
very cool, thank u skrunkly choombus
Love how Civvie videos are like "Here's an old game that's pretty good I like it" followed by a 50 minute descent into madness
Worth it for Eidolon's crotch shot at 37:31 😂
Said his favorite game is blood and that it's the best build engine game, and the same thing happened
@@dyingstar24 You know it's possible to really like a game but still find parts of it annoying or bullshit right?
@@dannyboi5887 I was making a joke
It's called an "employee productivity enhancer" at Activision, Civvie. Not a ballista.
🌩
For the civilian market it has a different trigger group and is called a Mac 10.5
In Europe it's called peasant Motivator.
Oh boy I’ve been waiting for this one.
My mom bought this one in early 1998. We’d just bought a new computer and she used it to test it’s limits.
Over the course of the next 6 months give or take, she and I raced to see who could complete the game first. I was 13 at that time. One of the most difficult experiences I’ve ever had.
She played Necromancer and I played Assassin, I think a big chunk of my issues came from my choice of class, but I loved that crossbow.
Since then I’ve played it multiple times, but I learned stuff here I had no clue you could even do. Might boot it up again this week. It’s about time I finished my Paladin Run.
EDIT - my mom won the race, and to celebrate I bought her a copy of Tomb Raider 2, which we worked on soon after. Then just before the year ended, the two of us finally finished Robin Hood, Conquests Of The Longbow with a perfect score, a project we’d been working on since 95.
Damn your mom is cool!
Your mom was pretty rad.
That is a beautiful relationship.
If that is not family bonding then I don't know what the hell is.
Coolest mom ever
I remember back then when I was a kid, my mom used to work in downtown and sometimes she would bring back some PC games, they used to be cheap; one day, she came back with two boxes, saying: "the vendor said this game was bundled with something called 'expansion', I don't really know what that is, but it looks like two games in one". For my surprise, it was Hexen 2 and Portal of Praevus, soon to be my favorite game ever.
I still show the boxes to my mother sometimes asking, "hey mom, remember when you gave me this? They're like pure gold now!"
Mothers can be awesome like that. They sometime strike gold, without even knowing It!
@@nobodyinterestingyou My parents gave me PolyStation when they went on a trip to Aparecida (second largest church in the world and a city where you can find absolutely anything to buy) and bought a video game for me and some games at a fair... The abhorrant Doom port, Rambo III, Top Gear, Mario trilogy, Double Dragon, Duck Hunt, Gun.Smoke, Wres., 1942, Top Gear, Pole Position, Tank
@@oimeuchapa6995 Aparecida do Norte?! Great city! I'm from Belo Horizonte!
your mum's good people
Bro I remember one day when my Mom came home with a copy of Silent Hill 1 and said she found it for $5 not knowing it's a $200 plus dollar game. Insane.
Honestly one of the weirdnesses that carried over from Hexen is that the designers really had a hard time figuring out how to simultaneously balance different classes for the campaign and for deathmatching. Like the Wraithverge in Hexen and the powered up Ravenstaff in Hexen II were both massively powerful in the campaign mode, because they were so ammo efficient and you could fire-and-forget. They were terrible for deathmatching, though, because player speeds were so high and the damage was SLOW enough that the enemy player could kill you while you waited for the ravens to finish them off, and then you have to go collect all your weapons and items again. The obvious reason why Civvie didn't play the Assassin very much is that almost all of her strengths were made for deathmatching--hiding in shadows requires you to stand still in a darkened area and wait for enemies to come to you, which *literally* doesn't do anything in campaign mode because enemies don't come to you unless they're already aware of your presence, and then they don't "lose" you just because you've started hiding in the shadows.
Meanwhile the necromancer is very transparently designed for campaign mode. The magic missiles for example are almost COMPLETELY useless in deathmatch, because the projectiles are so slow and player movement is so fast. Bone shards are only slightly better--they do a lot of damage, but the other three classes all have easy access to high burst damage projectiles, so while you're standing outside of cover trying to keep a stream of bones on them, they're stepping out of cover and firing a single meteor from the meteor staff which might as well be a rocket launcher. Even if you're using the powered up Ravenstaff, the equivalent weapons for the Paladin *and* the Assassin are both seeking weapons that will one-hit kill you. You have to fire like four projectiles worth of ravens and then frantically dodge instant-death homing projectiles for like 12 seconds while the ravens get the kill for you. It absolutely does not work.
I played a LOT Of Hexen II deathmatch, and the mechanics of the games are always the same: you spawn, you head immediately for the nearest high-value item--a tome of power, one of your lvl 4 weapon parts, or the particular other weapon for your class that's best for deathmatching (Assassin's crossbow, Necro's bone shards, Paladin's axe, Crusader's meteor staff), and you pray you can collect all of the pieces to assemble your class's particular death-machine before whoever currently has their own death-machine running can use it to destroy you. You assemble it, use it to insta-gib whoever the current king of the hill is, and then frantically try and continue insta-gibbing the other three players before they can assemble all the components of their own death-machine, until you run out of mana or tomes of power and someone gets the drop on you, and then it repeats. It massively favors whoever is the current player at the top, and the only real difference between the classes is basically "How easy is it to assemble my death machine" and "how effectively can I defend myself if I don't have all the parts of my death machine yet."
The Assassin has two different death-machines--the powered up Scarab Staff (which fires that hellraiser shit) and the powered up crossbow, which fires five auto-aiming exploding bolts. The Necromancer only has one death machine--the powered up Ravenstaff. Without both the Ravenstaff AND the tome of power, the Necromancer is forced to try and kill people with the powered up Bone Shards, which fires exploding clusters of bones which are kind of like the quake rocket launcher but with more shrapnel--effective, but it's a skillshot. Meanwhile the Crusader has a great early-game death machine because he can use the vanilla Meteor Staff or the powered up Ice Rod both as death machines...but only for the early game, because when people get more kills they level up, and once they level up they have too much HP for either of those to deal with. Their late game tools like the light ray need you to be CRAZY accurate against fast-moving human targets, and the powered up version of the Meteor Staff and Ice Rod all do this sort of crazy semi-randomized uncontrolled destruction which is good for preventing someone from going into a room, but not actually good for killing anyone. And the Paladin has the strongest late-game death-machines, because the powered up Purifier rockets are actually seeking projectiles which explode on impact and wipe out literally anyone in a single shot, but their early game tools are heavily limited by their lack of ranged options.
The most frustrating part of all this of course is that the Demoness is completely and utterly broken in deathmatch, and all other classes become instantly obsolete as soon as she's an option. Her starting weapon is ranged, which is already a game changer. Both her acid spell AND the firestorm are completely viable one-hit kills when powered up with the tome of power, and the Tempest Staff packs enough punch to one-hit a player WITHOUT the tome of power, it has a homing projectile. She has like FOUR options for weapons that can one-shot a well equipped player, one of which doesn't require a tome of power, and she can FLY.
The second we got the Portal of Praevus expansion back we banned the Demoness in deathmatch. She was such bullshit.
Thanks for sharing this :)
I always love reading Civvie's comment sections for tidbits like these. It's like listening to old vets swap stories/filling in the blanks that wiki articles don't usually provide.
Do you still have a server running, or was this back in the day? Either way, genuinely interesting insight that I wouldn't have thought of.
@@sydneywellesw-vtr1439 Oh no, sorry-I never actually set a server up, I set this up as a local deathmatch last time I did it and we just had a LAN party
@@CaseyMonroe No worries, still cool insight.
I love how every time he says Activision even after the graphic goes away there's still lightning sounds
⛈️
Frau Blücher!
*Thunder and Horse Screams*
The song in "Civvie Goes Insane for an Hour in the Desert" is "Samson & Delilah" by Shirley Manson, who is the lead singer of Garbage.
As far as I can tell, she did this version of Samson & Delilah for Terminator: Sarah Conner Chronicles.
Thank you!
bless you
Oh, so that's why it's such an awesome song.
I recognized Shirley's voice, but not the song and I was very confused, lol.
That was neat. I'd only heard the Willie Watson version before.
As a student of physiology and tactics of yakmen: they have a bug which makes them completely invulnerable for a short time, because they can "block" attacks, but the block state remains for a time. This makes shooting them at all a huge waste. You can circumvent this by only attacking them when they're also attacking you.
That's a similar "bug" with the Maulotaur from Heretic. When they perform their charging dash they are invulnerable. But luckily it doesn't take long to finish the dash. A similar thing also happens with those werejaguars when they roar
Funny thing about that floor tile puzzle, you have to walk over them slowly. If you do it too fast, it fails, even with the correct combination. It works consistently better if you wait for the floor tile to return its normal state after you walk past it, before moving onto the next one.
How intuitive :/
Wow, that’s stupid.
I guess maybe that might have been some kind of way to avoid having the player just cheese the puzzle by jumping over the tiles? I dunno. Sound kinda dumb to it that way though.
Reminds me of that elevator shit on Sonic 3. Sure it's simple but it was the most unintuitive thing to do in a Sonic game.
*cue the fucking raw clip*
I worked on Portal of Praevus ages ago and while he was playing it I was trying to remember what levels I built. Pretty sure I built the very first one, I remember that, but beyond that the only thing I could remember specifically was making a room with a fake reflective floor. I was happy to see you died to a yakman there, and that I wasn't misremembering.
??? Can you provide any more information than this? This would be a really cool story to share, but I don't really see anything in the way of proof anywhere dude
Okay didn’t happen
@@shainecorwin8709 Try googlin' his name? "Jeremy Statz is a level designer. He was known as Terata on IRC. Statz created levels for Doom II, Hexen: Beyond Heretic, and Quake."
Holy shit you guys do a 5 second google search.
@@shainecorwin8709I don't think he gives a shit if people believe him. I know I wouldn't bother to try to provide "proof" or give a shit if people believed a story I decided to share from long time ago in my life. It's the internet, and a guy claiming to have done some work on a nearly 25 year old expansion pack to Hexen II. Believe them or not, it's not a big deal. Also would be pretty surprised if I'm the only one on YT that has notifications for comment replies/likes etc turned off. So they made the comment, moved on and forgot about it.
@@GreenEyedDazzlerI guarantee you he dosent care at all if complete strangers on the internet believe him or think it's pure BS about doing some work on a expansion pack for a game from the late 90's. And I know I sure as hell wouldnt go through the trouble of providing proof. If I even replied I'd say believe it or don't it really dosent make a difference. It's not like he is claiming to have HAD a HUGE role like coming up with a gameplay mechanic, story stuff etc. Not saying the work he did was worthless by any means. Just not the type of thing I imagine bothering to make up for a YT comment. Just decided to share a little story about a time in his life. Probably also has notifications for comment replies off (like I and I bet quite a few other people do) great for not falling into the trap of wasting time arguing in a YT comment section. So I'm sure he completely forgot about leaving this comment long ago for the rest of his life.
This game is so good and had an outsized influence on my childhood gaming years. Custom fit for kids who loved knights, castles, ancient Egypt, Roman myth, monsters, etc. Top 5 of all time for me.
Never really got around to playing hexen 2. I grew up to Heretic, and then I had Hexen on Nintendo 64. I did not even hear about hexen 2 until the 2000s. It is definitely still on my to play list.
God bless civvie for putting two projects together in the same month.
3 including the TNT shorts
@@coolbrotherf127 Two of those three being projects that turned him to madness, no less
@@coolbrotherf127 what was the 3rd project? My memory is a bit spotty
@@atomicpunch1990 Doom - No Rest For The Livin'
@@SpecShadow That was March not April
"Do you know what a Golem is?"
My heart stops every time Cancer Mouse speaks
Cancer mouse is dangerous
The little lightning strike every time he says Activision is priceless
🌩
@@martincann5052 You do realize you have to do that in every Civvie video where Activision is mentioned from now on, right?
But do you get the joke of the lightning?
@@SableDrakonI made a parody back in 2010 where there was a thunderstrike when the Activision logo appeared. So you’re saying Civvie is a hack fraud?!
@@Trevelyan2 Nah, but cribbing from Mel Brooks is always a good choice.
Civvie has conditioned me to feel terror every time the words "Raven" and "Activision" are in the same sentence.
Good
My favorite thing about the Hexen videos is Civvie explaining the game's core progression in explicit detail in the form of a single sentence that goes on for all of some time. Many moments like 12:13 are what Civvie pours lots of care into, because he does it a ton. It keeps me so engaged that I don't mind how long he can talk about Hexen.
I like to imagine Civvie is real, but I wouldnt wanna live in a world where I have to live with consequences of Civvie being real
He's probably an extremely advanced ai that acts human
@@thesamejackalsniperthatkil117 nah its just chatGPT
You live in a worse world
In a perfect world men like Civvie would not exist, but this is not a perfect world...
@@Hamun002 relatively the same just lamer.
Medusa is the single best enemy to run across as the necromancer. If you crouch and melee them, they cannot touch you, and necromancer's ability to leach life means medusas are living medkits for you. War is also the easiest of the horsemen, and the trick to him is laid out all over his arena: Discs of Repulsion/ They reflect his scythes back at him. Just run around with the speed boots to gather a bunch of them, then spam discs when enough of those get close and he'll kill himself.
Same thing for the mummies, it's so easy to parry them. I remember searching for them when at low health so I could get recover myself.
Yeah it's pretty silly civvi never used orceven talked about the disks - easily the best and most fun item in the game
Its so good its permanently bound to my right mouse button
I guess his excuse can be that this is not a "PRO" series video 😅
Civvie really working hard in the clown room for out entertainment
I'm cackling because this comment was posted 2 minutes after the video was posted, and Civvie says he got out of the Clown Room about 3 minutes in.
@@SyRose901 i have the Power of foresight
37:30 this moment here had me dying with laughter. Just the fact that Civvie as a sheep could do nothing except stand and spitefully baa and bite at the bosses ankles until he got blown up absolutely killed me xD
Of note the button in the Forge in Blackmarsh doesn't show up until you read the book in the secret altar about it. You can't just sequence break there, you have to touch that book once for it to show up at all.
The ending hits differently, the way EA treated American McGee is downright soul crushing.
Dude had already had a wild hard life and then... EA 😢
Yeah, I was happy to see Civvie bring some attention to that. When I originally read the news I was absolutely gutted for American McGee. I read the bible he put out for the game and it was wonderful. So much thought, passion, and love went into that and you can tell him and the team he worked with put their heart and souls into it. Fuck EA, man.
Am still waiting for the first Alice game getting rereleased. Only having the sequel on Steam still sucks.
@@abstractdebauchery Another soul sacrificed to make another shitty sports game.
@@michaelandreipalon359 if you have te sequel on steam then you have the first game too ;)
there are some community guides what tells you how to get it
You can just see at 29:18 the pure confusion, rage, and relief just the movement of the camera. Perfection.
He vent through the five stages in five seconds
Haha. Well played indeed. Reminds me of level 8 in Half Life.
Civvie's videos prove how rich the FPS genre has become over the 30-something years of games. Truly wonderful.
Video games were better back then ! Remember when video games weren't political !?
And now its just a bunch of generic MP games with battle passes and microtransactions
@@GMOTP5738 yeah I mean this is the real answer. multiplayer went from being a great boon for the genre, to now draining its life force.
17:36 The most hardcore hellspawn of all time. He followed you into the lava just to keep beating you up, even if his own death was mutually assured.
I'm so glad to see Cancer Mouse back. With a name like that, I'm always afraid for the little guy.
Guy attracts cancer like you wouldn't believe.
No, he doesn't *have* cancer, he *gives you* cancer
I think the point might be he gives people cancer, seems like he's fine.
Friendly reminder: u can push Werejaguars with discs of repulsion into lava 😊
Yeah pretty sad he never even mentioned the disks they're such a great tool i always have it bound to my RMB
maybe he ignored it intentionally to provoke comments like this ...
...because you know, the algorithm requires engagement...
Works great, but there's one downside to this tactic -- no experience gain.
@@Mrityugata just believe me - this exp is not that important
09:07 - The magic missle effect is fixed in an unofficial version/fork of Hammer of Thyrion port which was last updated in 2021.
It has problems with transparent textures being fullbright, otherwise it's ok.
It's also fixed in the FTEQW port, but the bone shard weapon gets broken instead. That port also feels off from the others.
Even the original (also in software mode) has this problem for some reason.
07:02 - It's a tripwire like behaviour. If you throw it on an enemy it won't do any/much damage. You have to stick it to a wall or floor.
09:57 - Checked the map files, there is no 3rd weapon for singleplayer in the first section.
13:38 - If I remember correctly it can also place the key here: 14:53
15:24 - Not only you need to use the swim up key for this, but you need good timing and a lot of momentum to jump out.
Edit:
21:42 - There is a working trigger push zone that would work, you can deactivate it with any trigger later. Also it makes a wind sound if it pushes you. It was used in the addon and it works with the main game too. There is also an interval repeating trigger if it could be turned on again.
Almost forgot you can set a key to the "lift object" action, that works with any pushable object. And for some reason even on enemies.
You can kill any enemy if you jump or drop on top of it enough times. Only does minimal damage, but I could kill the imp with it.
In the map editor you can exclude any class, difficulty or deathmatch mode from any dynamic element (doors, walls, buttons, items, etc.).
Update: Other comments pointed out that the CD version doesn't have this bug with the magic missle.
Tested it: version 1.03 or 1.15 (unofficial) doesn't have this problem.
Source ports don't really work with the 1.03 version. UQE port only works with 1.11.
Hammer of Thyrion can work with 1.15 and the transparency bug is also fixed with that.
Ah, obscure game knowledge, just what I love.
Also armor behaves normally, but there are four different pickups and they provide different amounts based on which class you play. The amulet gives the most armor to the Necromancer, the bracers for the Assassin, the helmet for the Paladin, etc.
the book for the Key can be in the butchery too
but it happens way to rarely
Underated deep lore comment.
This man Hexens.
This is one of those games that I played as a kid, confused me, ditched, then dusted off some 10 years later, finished with a guide, then replayed like 20 times in a row from memory
For years in my house growing up we had two computers - in the 90s, a Win95 and Win98. (my dad - a technology junkie and a doctor) I was never huge into most FPS games, but one of the few things my brother and I would do together was play Quake and Hexen II LAN co-op. I believe my favorite was the Crusader, while my brother favored the Paladin. Together, we smacked down the Horsemen and Eidolon. Years later, we would play Quake III Arena, Jedi Knight II, and more on the Win98 machine and the then-new Windows XP machine. Ah, those were the salad days of computer gaming indeed, and hearing the music and sound effects here took me right back to those days.
I adore this game despite its flaws. One of the most atmospheric games ever made. The soundtrack is so perfectly gothic: it's not showy or bombastic, just dripping in mood and perfectly fits the environs.
Two things I wasn't expecting today, two Civvie videos, and a Civvie video with a "Young Frankenstein" running gag! Thanks
Yup the Young Frankenstein gag fucking made me laugh big time.
Werejaguar? Therejaguar 🤣
"I just have to stop the Wheel of Time."
Now I can't help picturing Civvie angrily shaking his fist at the ghost of Robert Jordan.
Funnily enough, there actually is a Wheel of Time video game. It was made by Legend Entertainment, the people who made Unreal 2, but apparently it was better-received than that game. That said, it didn't sell well at all.
@@GmodPlusWoWCivvie Wheel of Time episode when??
I love how the thunder goes off in the background when he says ...Activision... Even in the normal part of the script
🌩
im 99% sure its a mel brooks reference
I remember banging my head at the Egypt combination puzzle for so long, since you have to go through it correctly three consecutive times, doing each one of the patterns. But the order is not randomly decided when you start the puzzle, it's set when you start the level and resets if you get it wrong, so you can just quicksave before each try and be done with the whole thing in two minutes.
The Treasury Key has 3 different generation ways, depends upon which path you take at start of King's Court
1) Generation in Stable:- Most well known, you notice a diary near hay stack that tells you to dig around near tree near the forge by a shovel
2)Generation in Inner Courtyard:- You go to Anton's cell to figure out he has treasury key. You dig his grave with help of shovel to find out Treasury Key.
3)Generation in Palace Entrance:- In King's Court, there is a Butcher's Shop. Go down in that shops cellar to find a diary that says, "Treasury Key is buried in a place where water flows upwards". You go to Palace Entrance and go to outside area with fountain (water flows upwards). Here you dig with shovel to find the Treasury Key.
The 2nd one is the problematic one: the game can glitch out and only give you the standard message about the stained glass, thus softlocking the game because you can't dig Anton's tomb without reading the hint first.
Let me tell you, I wasn't amused when it happened to me during my second playthrough.
Neat. Reminds me of the flutes in the Zelda Oracle games, where you had one required pick up but had two other ways to get it early. Though, that one was particularly neat because you had a different animal friend tied to the flute depending on how you got it.
I don't know why, but I'm so tickled by your choice of using Sonic 2's special stage music. Definitely fits the chaos
The moment it started playing I thought to myself, "Oooooh boy he's using Sonic music, something crazy's going to happen."
hits different with Sonic 2 being my first video game and what introduced me to this crazy industry lol
Civvie also leads up to the music with "bright blue." That was both Civvie's and Katie's idea, no doubt
I'm amazed at how many adjectives exist to describe John Carmack
"You see, in the 1980's Steven King did 50% of the worlds cocaine, but there are *other* worlds than theses..."
If that's not an opening to the new "Dark Tower" streaming series then I don't know what is.
Can't wait till they get to the booger eating furries from the seventh book
Stay tuned for Civvie's upcoming sure to be a hit single, Yak Man Fever!
I prefer track 5: Yak It Up
Hexen II was my introduction to FPS games as a bright eyed child, there was nothing like getting into my parents computer and just getting lost in it. And I still love it to this day, flaws and all.
Later on I even played split/controls with my little sister which was super fun, and hosted LAN parties.
Fun fact: as a kid I got completely stuck about ten minutes into Hexen II and couldn't work out how to complete one early level. We didn't have the internet back then, and none of my friends had the game, so that was that lol. Never got to play more than those first ten minutes.
Was it a huge wall in an outdoor area?
well, according to this review - you saved yourself from a loooot of pain.
Me too! I couldn't figure to use the catapult, I thought my game bugged out. Funny thing, I previously completed Hexen 1 with no troubles lol
I never could find the shovel.
Reminds me of my experience with Quake's final boss.
It wasn't until I played the game again in college and could look the solution up that I actually beat the game.
Civvie's John Carmack descriptions are worth a like and 5 replays alone.
I see that many enemies in Arcane Dimensions come from Hexen II.
Also, that Zan took a lot of inspiration from here for Hedon.
It's so disappointing seeing what Activision became, knowing it's origins as the world's first third-party publisher after a bunch of Atari 2600 programmers got tired of working for Big Atari and decided to branch out for independence. They literally morphed into the very thing they were created to get away from.
Bobby needed his Yachts so he could sail to Epsteins Island to be despair of everyone.
A tale as old as time.
When I was a kid I made it through Hexen without any hints, just because I didn't have internet at the time. Say what you will about how frustrating this game is... It's all true. But I love it, and it can be finished entirely on engagement and determination. A little later, as a teenager, I couldn't get through Hexen 2 - I got stuck on the Egyptian level and never understood what was required of me. All my life I thought I was lacking in wit... But now, thanks to Civvie, 11 I know... And yes... It wasn't worth it.
The roman hub was even worse
I used to play this game sitting in my dad's lap when i was like 6 yo, i controlled the shooting button and my dad the rest. SO many memories, and so many hours searching where the fuck to go damn you hexen
You keep bringing memories every video, and i have no people of my age that had played games like this so i can only talk about this games with my dad or watch your videos, i fucking love your content civvie
Now that's true family bonding time right there.
My dad taught me how to kick some video game zombie ass.
@@metalheadmaniac8686 Good old zombie ass kicking 101, i got traumatized playing quake 1 and blood as i child, i remember dreaming about a flying bloody skull XD totally worth it
@@nicolasmargni4795 Oh yeah, definitely worth it. :D
I remember this game really well. The egyptian hub was an absolute nightmare with obfuscated and impossible to figure out puzzles. Blackmarsh was also a serious pain because of the quest items that would randomly show up in different places and it took forever to find them.
are we gonna ignore how PERFECT the sync with the lightning was at 1:14
Thanks, Civvie. Unironically. It's been too long since I watched the Terminator tv series.
I played the whole Hexen saga (starting with Heretic) with a friend, coincidentally named Exen, a few years back.
This one was simultaneously the one I enjoyed the most, and the only one that gives me puzzle PTSD upon the mention of Egypt and drives me into a trance from which I always wake up several days later, naked and with my hands bloody in the middle of a nondescript farm with no sign of the owners whatsoever.
Great games, yo.
My day improved exponentially just five minutes ago or so. Thanx Civvie-11, always coming in clutch
I've been waiting for years for him to finally cover this game.
Didn't we all
Very happy with the results. Reviewed it exactly how i wanted except his criminal neglect of the propulsion disks
50 minutes of Civvie partaking in my main childhood memory. I got Hexen II on a CD off a games magazine, and from the first time I watched my brother play through Blackmarsh, the passion hasn't waned a bit. And it was the first game to teach me any English!
I need to play Portal of Praevus.
Well, it isn't the most pleasant experience according to this...
I'm just glad me and Civvie share the same love for Blood. I always had the feeling that Hexen and Heretic are "meh" game, and he put that to rest.
@@RazorsharpLT Civvie stated numerous times in the video he likes Hexen II. It's just cryptic, tedious and not straightforward but nowhere near as bad as Hexen I which he really doesn't like.
@@Gatorade69 I mean - the best i've heard from him about a chapter in this game is "I don't really care about it"
So idk. If he doesn't like any single part of the game - that doesn't bode well.
@@guyg.8529 Yeah, it's strange. Civvie says he loves it too, but then spends the entire video lambasting it
I mean - i know it's his "Style" but even about Duke Nukem or other such games - he has positive things to say and a lot of praise. He creams over Blood
But here... there's literally not a single positive thing i've heard out of him, except for the satisfying melee of the Paladin, and maybe... some magic?
The assassin may not be the best character, but she was the most fun imo. Trying to make the perfect grenade throws never gets boring.
i would love to know how many times ive rewatched the same videos on this site, just autoplaying the same channels (like civvies in particular) over and over as comforting familiar noise has probably got my personal view count into the dozens for some videos
The wizards were ported to the Quake mod Arcane Dimensions where they're just as annoying, but at least Quake now has wizards after constantly making references to having them. Yakmen too, only they're actually pretty simple in AD.
Great game. Loved the puzzles and getting lost in the levels. Fun fact about the Assassin and the Death fight, you can fly behind him and constantly backstab him for lots of damage
Not only it's Hexen II, it have Dark Tower references. Pure gold.
Played when it came out. Got just beyond Egypt. Put the game aside and “forgot” to pick it back up. I was sooooo exhausted from it.
Ty for the rant / depiction of Egypt section. Made my night.
Oh, I have waited for this! Hexen 2 is one of my favorite unfinished games along with Vampire the Masquerade - Bloodlines.
Stylistically, Hexen 2 holds up _very_ well for such an old game. 1997! Man, what a time!
I never liked the gameplay much, but the models, textures, enemies... God, I love this game!
Yeah the details for such polygons are amazing
That's an interesting take. Although from what I recall, a lot of people didn't like the chunky models from the quake engine back in the day. They preferred the old sprite based models from the doom clones over them. But I share your view. When they allowed looking up and down from Heretic onwards, we could clearly see the sprites were 2D. That broke immersion in some sense
@@Kevin5279 Honestly i could understand feeling that way about Quake 1, but anyone who says that about hexen 2 clearly didn't look at the models. The enemies have excellent animations and geometric detail for the year, the skull wizard is a great example
@@jackoneill45 true that. I for one really admired the models in Hexen 2. It was a trademark of Raven back in the 90s to make far improved versions of what ID were pulling off by using the same engine. And not just the models and animations but Hexen 2 had some really remarkable architecture and level design as well (notwithstanding the cryptic puzzles and some spongy enemies). It was also a lot harder than Q1. The only place where Quake 1 did something comparable was in it's expansion packs.
With that in mind, you might like Arcane Dimensions for Quake 1, since that mod (it's more like an unofficial fan-expansion) has a bunch of retooled Hexen 2 enemies in it.
Thing is, those assets are likely why Arcane Dimensions isn't included in the addons for the Quake 1 remaster, since they're technically Activision assets. Though thankfully you can download it off of ModDB and load it manually via the console.
Amazing way to start my week. I never got past stage 3 on hexen 2 but then again I got the game when I was 13 lol.
I'm still holding out hope you'll do AVP Civvie ! great content as always
3:36 I think cancer mouse is getting in through the vent, we saw him in it in the end credits of that one episode where civvie pressed a button and drowned himself in boxes.
Oh, the satisfaction for the obsessive-compulsive in me that this video represents...
Thanks, Civvie
The powered-up Raven Staff looks like something Grimbeard would be proud of. As for Humiliating Death, I imagine you'd probably get the opportunity if you played Dante's Inferno.
I like that guy. Found him within the last year and really enjoy his videos.
@@Gatorade69 Yeah, he's a goofy gothic goober. And funnily enough, he's a bit more sedate than some of the UA-camrs I follow. He's even more chill than Mandy, who's been known to flashbang us with wild stuff through deadpan delivery.
"-but they didn't go very far, because the world is flat for Germans." This little snippet was delivered so casually, but it flashbanged Mandy's fellow PST hosts.
Or any Castlevania game. I doubt he will do either of these
@@ootdega I dunno, he's spoken highly of Symphony of the Night before.
Yeah, Dante's inferno is probably the other game where Death himself is pretty weak early boss.
Hexen II is like Turok 2 where I love it but there's always a point where I get stuck and just stop playing (the game gets pretty cryptic)
We technically got two Civvie vids in one day and I am okay with this
Civvie, I have been at home with a back injury that I'm about to have surgery on. Thank you sir for bringing a smile to my face.
You're back and you're an absolute legend. So happy to see an actual video and not some 15 second clip.
I love this game, and I thrive in civvie's tears.
Been waiting for this since the Heretic and Hexen video. Knew it had to be coming. Happy to see this.
As soon as i heard "there are other worlds than these" i smashed that like button.
Im just now getting to this vid (sue me) and marked our hard for the DT stuff. I love this channel so much more than i already did.
I'm so happy I found this channel. I laugh so hard at your frustration, but in a good way. Also, your ability to explain things and add humor is second to none. Thank you and Katie for doing this, thank you so fucking much. 😂
No Wait?! Who's Katie exactly?!
I love how its recognizebly Quake but astonishingly well done
I didn't even know this game existed. Man it looks so awesome! I love the first Quake so playing more of that sounds like a dream come true. Great video as always Civvie.
That lightning strike on the Activision logo, this is AAA content right here. Just mh mh mh perfect. Love Hexen 2, everything about it. One of my all time favourites. Although Heretic stuck the most. Even more than DooM tbh.
The thunderclap following every mention of activision gets me every time
Hey Civvie, I know that to you, you're just a guy playing boomer shooters, but I've genuinely come to enjoy and look forward to your content over the years, to the point where I actually check for new Civvie videos. Keep em comin!
Civvie referencing the Speaking Demon is the best thing that's happened to me all year. Long days and pleasant nights you crazy bastard.
never played more than a demo of Hexen 2, the ingame callout to Big Trouble made me smile
27:50 I fucking love you and Katie both for using Garbage. They're based out of the state I live in, Wisconsin (even though Shirley Manson is a Scot).
Hexen engine had the awesome features of being able to scale the models to any size. Such as with the spiders
In my teens, an uncle of a friend downloaded the game to my friend's parent's computer. We played this game all the way up to "element pain" temples and that was it. The puzzles and the beast men just killed any motivation to continue playing.
Thanks for the upload Civvie, it's a nice break from the soul-crushing monotony of fruitless job searching.
This was my favorite game when I was like 8, when I wasn't playing it I was reading the guide book for it which I carried around so much it started to fall apart.
So goddamn happy to finally see you do this video
Part of me wishes Civvie saved this until after the TNT shorts series was done. That way we'd have 31 days worth of Civvie content. One the other hand, two Civvie videos in one day is pretty nice as well.
You are spoiling us.
Thank you Civvie. For your content... and your sacrifices in the Clown Room.
civvie consistently putting out videos on games i'm in the middle of playing or have been meaning to play
Subbed to this channel for retro gameplay, fell down the #FreeCivvie rabbit hole, and now I come for the lore. "Oh, hey Civvie." Dying. Best Cancer Mouse yet, with the possible exception of "The chip will be delivered though the bloodstream and contain the beta for Windows 11."
I remember playing the demo of Hexen 2 from a PC Gamer CD, and then I ended up buying the game shortly after. Man, I miss the day of demos.
You can get out of that pool of water by spamming jump and crouch for 10 seconds, because ¯\_(ツ)_/¯. Had to read a discussion from 1998 to find that out.
Also, I reccommend the unofficial 1.14 patch for Hexen 2 and the 1.15 patch for Portals of Praevus, these fixes among other things the transparency bug Civvie 11 described here!
Man I loved that Game, it had great atmosphere.
There's some gems in this old catalogue and Civvie has been tingling my nostalgia vibes with all these cool reviews.
I am a big fan of these 90's DOOM, Quake and Build engine games and the recent wave of "new old"games has been a lot of fun.
And thank god for the all knowing internet because 90's puzzles and mazes weren't really easy to solve so finally unlocking secrets years later and having upgraded graphics and gameplay while doing this is super satisfying!!!
Civvie is the best, great content and good for a laugh too...
You're right, it's not a ballista, it's a springald. The difference is simple, a ballista fires a rock, a springald fires a bolt.
Ballistae, sometimes called bolt thrower, was an ancient missile weapon that launched either bolts or stones at a distant target.
@@Metafreak Wrong, they Roman name "ballistae" refers to stone throwers, the bolt throwers commonly referred to now as "ballistas" were called "catapultae." Confusing, right?
the simple way to remember it: ballista throws rocks with torsion, trebuchet does it with counterweights, onager (or *English* catapult but not *Roman*) does it with torsion but 90 degrees off the ballista; if it's a giant crossbow that's a springald/scorpion/gastraphetes/big crossbow/miscellanious weird shit/MAC 11
@@youmukonpaku3168 you know, that was actually very informative and, therefore, neat. Thanks.
Always wondered about onagers, didn’t occur to dive deep into googling.
lmao nerds😂